Capcom vs. SNK: Millennium Fight 2000 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Capcom vs. SNK: Millennium Fight 2000 - Strategy Guide (Page 04).
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- Raiden - First Appearance: Fatal Fury
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Backhand Slap: LP Jab: LP Palm Jab: LP
Downward Straight: HP Straight Punch: HP Two-Hand Chop: HP
Front Kick: LK Short Kick: LK Low Boot: LK
Dropkick: HK Sweep Kick: HK Dropkick: HK
Stomp Kick: DF+HK
[Close Attacks] [Throws]
Elbow Drop: HP Piledriver: F/B+HP
Giant Knee: LK *Strangle Hold: F/B+HK
[Special Moves]
Giant Bomb: CB,F+Punch
-Raiden will hunch forward, then perform a tackle forward. He can be
attacked while in the hunched position, and HP will ram farther than LP.
Poison Spray: HCB+Punch
-Raiden will quickly put something in his mouth, then spray a cloud of
poison in front of him. HP keeps the cloud out longer than LP.
Super Drop Kick: Charge Kick, release
-Raiden jumps forward and kicks with both legs while falling to the ground.
The longer the charge, the slightly longer the kick travels.
Thunder Crush Bomb (throw): 360º Motion+Kick
-Raiden will lift up his opponent and powerbomb them into the ground, then
leap into the air and toss them at the ground. This attack must be performed
up close, and cannot be blocked.
Raiden Combination - Body Blow: B,D,DB+Punch
-Raiden will dash forward and punch his opponent's stomach. This attack can
be chained to two other moves:
[]Headbutt: QCB+Punch
-Raiden will dash forward another step and strike downward with his
head.
[]Front Suplex (throw): QCB+Kick
-Raiden will grab his opponent, then twist and slam them behind him.
This attack must be very close to the opponent to connect, and cannot
be blocked.
[Super Combos]
Destruction Drop (throw): 720º Motion+Kick
-A more powerful variation of the Thunder Crush Bomb, Raiden will grab his
opponent and powerbomb them multiple times, then leap into the air and bring
them down with his elbow. This attack must be performed up close and cannot
be blocked.
Level 1: 2 Hits Level 2: 3 Hits Level 3: 4 Hits
Flame Breath: HCB,HCB+Punch
-A more powerful variation of the Poison Spray, Raiden will spit a cloud of
fire in front of him that lasts longer than a Poison Spray. This attack will
hit multiple times up close.
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits
[Victory Quotes]
(LP) - My body is as solid as Ayres Rock!
(HP) - See... Wrestling is NOT fake!
(LK) - Stop crying weakling! I didn't even break a sweat!
(HK) - Didn't you know that wrestling is the most fantastic sport in the
world?!
(LP+HP) - That was as easy as one, two, three!!
(LK+HK) - I am Raiden! I am the true champion of the professional wrestling
world!
(LP+LK) - What's the matter wimp?! Don't you like it when I crush your bones?!
Ha! Ha! Ha!
(HP+HK) - Can you hear the billions... and billions of Raiden fans out there?!
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[Tier 3]
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- Yamazaki - First Appearance: Fatal Fury 3 - Road to the Final Victory
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Jab: LP Jab: LP Downward Jab: LP
Downward Stab: F+LP Upper Backhand: HP Uppercut: HP
Downward Straight: HP Short Kick: LK Downward Kick (up): LK
Front Kick: LK Sweep Kick: HK Side Kick (side): LK
Roundhouse Kick: HK Roundhouse Kick (up): HK
Heel Kick (side): HK
[Close Attacks] [Throws]
Body Jab: LP Face Plant: F/B+HP
Uppercut: HP Toss Aside: F/B+HK
Ankle Kick: LK
Double Kick: HK
[Special Moves]
Hydra's Judgement: F,D,DF+Punch
-Yamazaki will dash forward and slash with his knife. Using HP will add a
slower dash with a knife stab after the slash.
Serpent Slash Upper: QCB+LP (charge LP)
-Yamazaki will slash his arm upward with an extended reach. Charging LP will
make Yamazaki taunt his opponent three times and delay the slash. Shortly
after the third taunt, the slash will automatically strike.
Serpent Slash Middle: QCB+HP (charge HP)
-Yamazaki will slash his arm forward with an extended reach. Charging HP will
make Yamazaki taunt his opponent three times and delay the slash. Shortly
after the third taunt, the slash will automatically strike.
Serpent Slash Lower: QCB+LK (charge LK)
-Yamazaki will slash his arm downward with an extended reach. Charging LK will
make Yamazaki taunt his opponent three times and delay the slash. Shortly
after the third taunt, the slash will automatically strike.
Serpent's Feint: (While charging any Serpent Slash) HK
-Yamazaki will cancel his Serpent Slash and taunt his opponent.
Taunt & Counter: HCF+Kick
-Yamazaki will wiggle his tongue at his opponent and taunt them. If he is
hit by any high or mid-level attack during his taunt, he will counterattack
with a spiralling uppercut. Yamazaki can be hit low during this attack.
Double Return: QCF+Punch
-Yamazaki will perform a slow uppercut, which can hit opponents if used very
close. This attack can be used to cancel projectiles thrown at Yamazaki, and
send a large, red fireball back at the thrower.
Poison Tentacles: B,D,DB+Punch (charge)
-Yamazaki will charge a flame in his hand, then dash forward and punch with
it. This attack can be delayed and have the range extended by holding a
Punch button. After 6 seconds of charging, Yamazaki will automatically punch.
Flight of Tempering: F,D,DF+Kick
-Yamazaki will axe kick and create a small cloud of dust upon hitting the
ground with his foot. The dust cannot hit opponents, though, making this a
close-range attack.
[Super Combos]
Guillotine: F,B,DB,D,DF+Punch
-Yamazaki will leap forward with an uppercut, then bring his hand down and try
to catch his opponent. If he does, he will drag them along the ground for
several hits and launch them into the air. If done up close, the uppercut
will launch the opponent into the air and Yamazaki will automatically grab
them on the way down. Level 3 adds a flurry of kicks at the end of the attack.
Level 1: 8 Hits Level 2: 10 Hits Level 3: 13 Hits
Drill (throw): 360º Motion+Punch (Punch rapidly)
-Yamazaki will grab his opponent and uppercut them into the air, then clutch
his hand in front of him to charge for his next move. Each Level has four
results depending on how many times the Punch buttons are pressed, which can
be measured by how far Yamazaki lowers his hand while charging. This attack
must be done up close and cannot be blocked.
(Level 1) 0-4 times: Backfist Frenzy (5 Hits)
5-10 times: Kick Frenzy & Drill (7 Hits)
11-15 times: Headbutt Frenzy & Drill (7 Hits)
16+ times: Serpent Slash Frenzy & Drill (8 Hits)
(Level 2) 0-4 times: Kick Frenzy & Drill (6 Hits)
5-10 times: Combo Frenzy & Drill (8 Hits)
11-15 times: Face Plant Frenzy & Drill (7 Hits)
16+ times: Serpent Slash Frenzy & Drill (11 Hits)
(Level 3) 0-4 times: Kick Frenzy & Drill (6 Hits)
5-10 times: Flaming Headbutt Frenzy & Drill (8 Hits)
11-15 times: Stomp Kick Frenzy & Drill (9 Hits)
16+ times: Serpent Slash Frenzy & Drill (14 Hits)
[Victory Quotes]
(LP) - What!? Was I fighting unfairly? Do you think I really care about
that?!
(HP) - Hey, wait! You can't quit yet!! I still have more for you!
(LK) - Look at my shoes! They got dirty! Lick them! I said lick my shoes
clean!!
(HK) - You had better apologize to me for being so weak! Or else!!
(LP+HP) - You won't understand how stupid you are until I beat it into you!
(LK+HK) - Heck! Did I frighten you too much or what?!
(LP+LK) - Ha ha ha! You look better now than you did before!
(HP+HK) - What!? What makes you believe I will forgive you if you apologize?
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- Rugal - First Appearance: The King of Fighters '94
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Chop: LP Chop: LP Elbow Drop: LP
Hook Punch: HP Backhand: HP Downward Stab: HP
Shin Kick: LK Short Kick: LK Flying Knee: LK
High Roundhouse: HK Trip Kick: HK Downward Thrust Kick: HK
[Close Attacks] [Throws]
Backhand Slice: HP Energy Drain: F/B+HP
Ankle Kick: LK Toss Aside: F/B+HK
Backdoor Roundhouse: HK
[Special Moves]
Wind Slice: QCF+Punch
-Rugal tosses a wave of energy along the ground and across the screen. HP
sends the wave faster than LP.
Kaiser Wave: F,HCF+Punch (charge Punch)
-Rugal sends a huge fireball across the screen. This can be charged to
increase the number of hits it deals by holding Punch. The farther Rugal
bends back while charging, the more hits it will deal up to a total of
three.
Super Press: HCB+Punch
-Rugal will dash forward and try to grab his opponent. If this is successful,
he will drag them to the very edge of the screen and slam them against it.
Using LP will travel most of the screen, while HP will continue dashing
until Rugal makes contact with his opponent.
Dark Barrier: HCF+Kick
-Rugal creating a glowing spiral shield in front of him that can reflect
projectiles back at their thrower. This can also be used to hit an opponent
once up close. HK makes the shield stay up a split second longer than LK.
Destroyer Cutter: F,D,DF+Kick
-Rugal will leap into the air and bring his leg around and over his head,
creating a wave of energy. HK will travel higher than LK.
[Super Combos]
Gigantic Pressure: QCF,HCB+Punch
-A more powerful version of the Super Press, Rugal will dash forward and
try to grab his opponent. If this is successful, he will drag them to the
very edge of the screen and slam them against it, creating a large column
of energy with a skull in it. At Level 2, he will perform a second slam
against the opposite wall, and only the second slam with create the energy
column. At Level 3, both slam create columns. Each Level increases the
distance that Rugal travels during the dash.
Level 1: 2 Hits Level 2: 3 Hits Level 3: 3 Hits
Total Annihilation: QCF,QCF+Kick
-A more powerful variation of the Destroyer Cutter, Rugal will perform two
slashing kicks, then leap into the air with a Destroyer Cutter. At Level 3,
he will perform two Destroyer Cutters in a row.
Level 1: 4 Hits Level 2: 6 Hits Level 3: 7 Hits
[Victory Quotes]
(LP) - Evil is what keeps life interesting...
(HP) - That was another luscious symphony of bone crushing sounds! Ha ha ha!
(LK) - Ha ha ha! Seeing your desperate yet helpless struggle pleases me!
(HK) - The curtain of your life is about to fall...
(LP+HP) - My moves are superior to other martial arts in all aspects!
(LK+HK) - A hospital or a cemetery, it is your choice!
(LP+LK) - A brilliant performance...
(HP+HK) - How very unimpressive... You are not qualified to join my collection.
+-----------------------------------------------------------------------------+
- Geese - First Appearance: Fatal Fury
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Jab: LP Chop: LP Palm Drop: LP
Straight Punch: HP Uppercut: HP Double Palm Strike: HP
Stepping Backfist: F+HP Short Kick: LK Thrust Kick: LK
Low Kick: LK Sweep Kick: HK High Roundhouse (up): HK
Hopping Roundhouse: HK Backdoor Kick (side): HK
[Close Attacks] [Throws]
Gut Blow: HP Overhead Flip: F/B+HP
Front Snap Kick: LK Shoulder Slam: F/B+HK
Axe Kick: HK
[Special Moves]
Wind Slice: QCF+LP
-Geese tosses a small energy wave along the ground and across the screen.
Double Wind Slice: QCF+HP
-Geese creates a small energy wave in front of him, then doubles its size
and tosses it across the screen. This attack will hit twice up close.
Gale Slash (air): QCB+Punch
-Geese tosses a downward fireball while in mid-jump. This attack will push
Geese slightly back and up into the air. HP makes the fireball travel faster
than LP.
Upper Body Blow: HCB+LP
-Geese will attempt to counter an opponent's high attack. If he is successful,
he will flip them over his shoulder and slam them into the ground.
Middle Body Blow: HCB+HP
-Geese will attempt to counter an opponent's mid-level attack. If he is
successful, he will lift them above his head and slam them into the ground.
Lower Body Blow: HCB+LK
-Geese will attempt to counter an opponent's low attack. If he is successful,
he will flip them into the air and hit them with a dual palm strike.
[Super Combos]
Raising Storm: DB,HCB,DF+Punch
-Geese will strike the ground with both palms and create many columns of
energy around him. These will hit opponents multiple times up close, but the
controller motion is tricky.
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits
Deadly Rave: HCB,F+LK (LP,LP,LK,LK,HP,HP,HK,HK,QCB+HP) (LV3 & MAX)
-Geese will dash across the screen after performing the (HCB,F+LK) motion.
When he hits his opponent, press the button combination as listed for a large
series of punches and kicks finished with an energy blast. The button
sequence looks intimidating, but it is really just hitting every button twice
in a row. If all the hits land, this attack will deal nearly half a Vitality
Gauge of damage.
Level 3: 10 Hits
[Victory Quotes]
(LP) - Everyone must suffer!!
(HP) - Oh, are you begging me for your life? Too little, and much too late.
(LK) - Pride means nothing to one such as I...
(HK) - Not bad.. You could work for me if you could stand up!
(LP+HP) - Another insignificant bug that needed to be stepped on...
(LK+HK) - Yabo!!
(LP+LK) - How dare you even think that you are on my level of skill! Now
suffer!!
(HP+HK) - You don't have the courage to challenge me again, do you? Ha ha ha!
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[VII] (Capcom EX Characters)
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[Tier 1]
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- Sakura -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Jab: LP Low Jab: LP Dropping Palm: LP
Straight: HP Uppercut: HP Downward Smash: HP
Shin Kick: LK Short Kick: LK Flying Thrust: LK
Flower Kick: B+LK Sweep Kick: HK Downward Thrust: HK
Roundhouse Kick: HK
[Close Attacks] [Throws]
Upward Smash: HP *Strangle & Elbow: F/B+HP
High Kick: HK Kick Off: F/B+HK
[Special Moves]
Hadouken: QCF+Punch (Punch rapidly)
-Sakura will throw a fireball that will disintegrate after travelling most
of the screen. Pressing Punch rapidly before Sakura throws the fireball
will increase the size of the projectile, but decrease the distance it
travels before fading.
Shououken: F,D,DF+Punch
-Sakura will run forward and uppercut into the air. The dash is longer and
hits opponents multiple times if using HP.
Shunpukyaku: QCB+Kick (air)
-Sakura will perform a spinning kick that arcs slightly upward before
returning to the ground. This knock an opponent down with one hit, and can
also be done in the air at an arc corresponding to Sakura's jump.
[Super Combos]
Midarezakura: QCF,QCF+Kick
-A more powerful version of the Shououken, Sakura will perform multiple
uppercuts in a row.
Level 1: 4 Hits Level 2: 6 Hits Level 3: 9 Hits
Shinku Hadouken: QCF,QCF+Punch
-A more powerful variation of the Hadoushou, Sakura throws a large blue
fireball across the screen which dissipates and loses hits as it
travels. The fireball can cancel an enemy projectile and continue on,
removing one hit from the total.
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits
Haruichiban: QCB,QCB+Kick
-A more powerful variation of the Shunpukyaku, Sakura spins forward with a
series of low kicks, ending with a high kick. This attack must be blocked
low.
Level 1: 5 Hits Level 2: 6 Hits Level 3: 7 Hits
+-----------------------------------------------------------------------------+
- Cammy -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Jab: LP Low Jab: LP Dropping Jab: LP
Backfist: HP Low Straight: HP Flying Straight: HP
Face Kick: LK Uppercut: DF+HP Flying Thrust: LK
Handstand Roundhouse: HK Short Kick: LK Flying Roundhouse: HK
Low Thrust: DB+HK
Double Leg Sweep: HK
[Close Attacks] [Throws]
Elbow Jab: LP Suplex: F/B+HP
Double Arm Smash: HP Frankensteiner: F/B+HK
Knee Strike: LK Shoulder Toss (air): (any direction but Up)+HP
Handstand Kick: HK Air Steiner (air): (any direction but Up)+HK
[Special Moves]
Cannon Spike: F,D,DF+Kick
-Cammy performs a rising kick, which is very useful against air attackers.
Using HK travels much higher and farther than LK.
Hooligan Combination: DB,D,DF,F,UF+Punch
-Cammy will roll into a ball and jump forward. This can be followed by any
of these attacks:
[]Fatal Leg Twister: (any direction but Up)+Punch (near head)
-Cammy performs a Frankensteiner throw attack. Perform the motion when
Cammy is near her opponent's head.
[]Cross Scissors Pressure: (any direction but Up)+Punch (near body)
-Cammy will grab her opponent and spin them into the air, then land on
them with a stomp. Perform the motion when Cammy is near her opponent's
body.
[]Razor Edge Slicer: Neutral
-Cammy will perform a sliding kick upon hitting the ground if nothing is
done during the Hooligan Combination roll.
[]Cannon Strike: Kick
-Cammy will perform a diving kick forward while in mid-jump. HK will
travel a bit farther out than LK.
Cannon Strike (air): QCB+Kick
-Cammy will perform a diving kick forward while in mid-jump. HK will travel
a bit farther out than LK.
[Super Combos]
Spin Drive Smasher: QCF,D,DF+Kick
-Cammy will perform a multi-hitting Spiral Arrow, followed by a multi-hitting
Cannon Spike.
Level 1: 6 Hits Level 2: 7 Hits Level 3: 9 Hits
Reverse Shaft Breaker: QCB,QCB+Kick (Kick rapidly)
-A more powerful variation of the Cannon Spike that sends Cammy straight up
into the air. Pressing Kick buttons as she rises will inflict more hits and
damage. Each Level will make the kick go higher into the air.
Level 1: 9 Hits Level 2: 10 Hits Level 3: 13 Hits
+-----------------------------------------------------------------------------+
- Dhalsim -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Poke Chop: LP Stretch Jab: LP Stretch Jab (up): LP
Stretch Punch: HP Stretch Straight: HP Down Jab (side): LP
Dual Stretch Punch: F+HP Short Slide: LK Stretch Down Punch: HP
Low Stretch Kick: LK Slide Kick: HK Yoga Mummy: D+HP
High Stretch Kick: HK Stretch Thrust Kick: LK
Stretch Roundhouse: F+HK Yoga Spear Forward: D+LK
Stretch Roundhouse: HK
Yoga Spear Down: D+HK
[Close Attacks] [Throws] Floating Taunt: Start+LK
Overhead Chop: LP *Yoga Noogie: F/B+HP
Double Headbutt: HP Yoga Throw: F/B+HK
Short Kick: LK
High Knee: HK
Short Kick: DB+LK
Sweep Kick: DB+HK
[Special Moves]
Yoga Fire: QCF+Punch
-Dhalsim will spit a fireball across the screen. LP will make the projectile
travel slower and will not knock the opponent over, while HP is faster and
knocks the opponent down.
Yoga Flame: HCF+Punch
-Dhalsim spits out a close range fire that is much larger than a Yoga Fire.
Using HP keeps the blast out longer than LP.
Yoga Blast: HCB+Kick
-Dhalsim spits out s close range fire into the air at an angle. Using HK keeps
the blast out longer than LK.
Yoga Teleport: F,D,DF or B,D,DB + (LP+HP or LK+HK)
-Dhalsim will teleport either forward or backward, depending if (F,D,DF) or
(B,D,DB) is used. Using (LP+HP) will teleport Dhalsim halfway across the
screen, while (LK+HK) travels all the way across. Dhalsim cannot be attacked
while he is teleporting.
[Super Combos]
Yoga Tempest: HCF,HCF+Punch
-A more powerful multi-hitting version of the Yoga Flame, Dhalsim will spit
out a close range fire that hits multiple times up close.
Level 1: 3 Hits Level 2: 4 Hits Level 3: 5 Hits
+-----------------------------------------------------------------------------+
- Blanka -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Chop: LP Low Scratch: LP Scratch: LP
Scoop Scratch: HP Reaching Uppercut: HP Fierce Scratch (up): HP
Headbutt: B+HP Back Slide: DF+HP Scoop Scratch (side): HP
Short Kick: LK Short Kick: LK High Kick (up): LK
Backflip Kick: HK Back Sweep: HK Down Thrust (side): LK
Roundhouse: DB+HK Double Foot Kick: HK
[Close Attacks] [Throws]
Slap: LP *Grab & Bite: F/B+HP
Double Knee: LK Rolling Toss: F/B+HK
[Special Moves]
Electric Thunder: Punch rapidly
-Blanka will hunch down and create an blast of electricity around himself.
Blanka will keep the electricity pulsating as long as a Punch button is
being pressed rapidly.
Rolling Attack: CB,F+Punch
-Blanka will roll into a ball and fly forward. LP travels halfway across the
screen, HP travels the whole screen. If this attack is blocked, Blanka will
roll back into the air for a second, leaving him open for a counterattack.
Surprise Forward: F+LK+RK
-Blanka bears his teeth and dashes forward. He can still be hit during this
move, but he can travel through opponents if done close enough.
Surprise Back: B+LK+RK
-Blanka bugs out his eyes and dashes back. He can still be hit during this
move.
[Super Combos]
Ground Shave Rolling: CB,F,B,F+Punch (charge Punch)
-Blanka rolls into a ball and spin forward along the ground to hit his
opponent multiple times. Holding Punch will make Blanka spin in place, and
he will roll forward when the button is released or after a couple seconds.
Eave Level causes Blanka to roll farther across the screen.
Level 1: 2 Hits Level 2: 3 Hits Level 3: 4 Hits
_______________________________________________________________________________
[Tier 2]
_______________________________________________________________________________
- Ken -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Jab: LP Low Jab: LP Dropping Jab: LP
Straight Punch: HP Uppercut: HP Downward Straight: HP
High Snap Kick: LK Short Kick: LK Air High Kick (up): LK
Axe Kick: F+LK Sweep Kick: HK Knee Drop (side): LK
Roundhouse Kick: HK Extended Kick: DB+HK Air Roundhouse (up): HK
Thrust Kick (side): HK
[Close Attacks] [Throws]
Elbow Jab: LP Shoulder Toss: F/B+HP
Uppercut: HP Rolling Leg Toss: F/B+HK
Shin Kick: LK Air Leg Toss (air): (any direction but Up)+HK
[Special Moves]
Hadouken: QCF+Punch
-Ken throws a blue fireball that travels horizontally across the screen.
Using LP makes the projectile travel slower than HP does.
Shouryuken: F,D,DF+Punch
-Ken will rise into the air with an uppercut. Using HP will make the attack
travel higher into the air. Using HP will make the uppercut travel higher
into the air, as well as set Ken's arm on fire for multiple hits up close.
Tatsumaki Senpukyaku: QCB+Kick (air)
-Ken will spin forward with a kick. If performed in the air, the kick will
arc up or down according to the time performed during his jump. Using HK
will spin five times and LK will spin twice, and the kick will continue
to hit an opponent with each spin for minimal damage.
Front Rolling Move: QCB+Punch
-Ken will roll forward, and can pass through his opponent if close enough to
them. He can still be hit during this move, so it is safer to perform a
Backlash.
Nataotoshi Kick: F,DF,D+Kick
-Ken performs a quick inside roundhouse that attacks high.
Kamabarai Kick: QCF+Kick
-Ken performs a quick outdoor roundhouse that attacks high.
Oosotomawashi Kick: HCF+Kick
-Ken performs a high roundhouse kick that knocks down the opponent when hit.
Inazuma Kakato Kick: (during Nataotoshi/Kamabarai/Oosotomawashi Kick) hold Kick
-Ken will perform a second axe kick after any of the above listed kicks by
holding any Kick button during the attack.
[Super Combos]
Shouryureppa: QCF,QCF+Punch
-A more powerful version of the Shouryuken, Ken performs the attack twice in
a row rapidly. At Level 3, Ken performs three Shouryukens, the last one
flaming.
Level 1: 4 Hits Level 2: 6 Hits Level 3: 7 Hits
+-----------------------------------------------------------------------------+
- Chun-Li -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Slap: LP Low Jab: LP Dropping Jab: LP
Straight Punch: HP Low Straight: HP Downward Straight: HP
Thrust Kick: LK Short Kick: LK High Kick (up): LK
Roundhouse Kick: HK Flip Neck Breaker: DF+LK Thrust Kick (side): LK
Leg Sweep: DB+HK Backflip Kick (up): HK
Handstand Sweep Kick: HK Double Kick (side): HK
Stomp Kick: D+HK
[Close Attacks] [Throws]
Stomach Shove: HP Ground Slam: F/B+HP
High Kick: HK Head Kick: F/B+HK
Ground Slam (air): (any direction but Up)+HP
[Special Moves]
Triangle Jump (air): Up+opposite direction (jump towards edge of screen)
-Chun-Li can perform a second jump in mid-air by pushing off the side of the
screen if she is close enough to it.
Hyakuretsukyaku: Kick rapidly
-Chun-Li will kick rapidly in front of her, covering a wide radius. Tapping
LK will kick slower than HK, and Chun-Li will continue the attack until
the button-pressing stops.
Spinning Bird Kick: CD,U+Kick (air)
-Chun-Li will flip upside-down and spin forward with her legs split apart.
Using HK will travel farther than LK, and can hit twice when performed up
close. To perform an arcing version of the attack, charge Down, then jump
into the air in any direction and press a Kick button as Chun-Li is rising.
[Super Combos]
Senretsukyaku: CB,F,B,F+Kick
-A more powerful variation of the Hyakuretsukyaku, Chun-Li will dash forward
with a series of normal kicks ending with a Hyakuretsukyaku.
Level 1: 5 Hits Level 2: 6 Hit Level 3: 7 Hits
Spinning Hornet Kick: CDB,DF,DB,UF+Kick
-A more powerful variation of the Spinning Bird Kick, Chun-Li will flip upside
down and spin slightly upward with her legs split apart, hitting rapidly.
Level 1: 6 Hits Level 2: 7 Hit Level 3: 15 Hits
+-----------------------------------------------------------------------------+
- Guile -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Jab: LP Low Jab: LP Dropping Jab: LP
Straight Punch: HP Uppercut: HP Down Straight (up): HP
Spinning Backfist: F+HP Straight Punch: DB+HP Flying Chop (side): LK
Shin Kick: LK Short Roundhouse: LK High Kick (up): LK
Lunging Kick: HK Roundhouse: HK Knee Drop (side): LK
Double Leg Sweep: DF+HK Roundhouse: HK
[Close Attacks] [Throws]
Uppercut: HP Shoulder Toss: F/B+HP
High Kick: HK Suplex: F/B+HK
Ground Slam (air): (any direction but Up)+HP
Backbreaker (air): (any direction but Up)+HK
[Special Moves]
Sonic Boom: CB,F+Punch
-Guile tosses a twisting wave of energy horizontally across the screen. Using
HP will make the projectile travel quicker than LP.
Somersault Kick: CD,U+Kick
-Guile will leap into the air and somersault backwards while kicking, creating
a large wave. HK travels higher than LK, and the attack will knock down an
opponent when hit.
[Super Combos]
Somersault Strike: CDB,DF,DB,UF+Kick
-A more powerful version of the Somersault Kick that performs the attack
twice in a row, hitting multiple times. At Level 3, this attack will
perform three Somersault Kicks.
Level 1: 6 Hits Level 2: 8 Hits Level 3: 10 Hits
+-----------------------------------------------------------------------------+
- Zangief -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Overhead Chop: LP Chop: LP Straight Chop: LP
Smash Punch: HP Smash Punch: HP Down Straight (up): HP
Shin Kick: LK Short Kick: LK Headbutt (up): U+HP
Drop Kick: HK Long Leg Trip: HK Flat Straight (side): HP
Body Splash (side): D+HP
[Close Attacks] [Throws] Drop Kick: LK
Backhand Chop: HP Piledriver: F+HP Flip Drop Kick: HK
High Kick: HK Suplex: B+HP
*Head Bite: F/B+HK
[Special Moves]
Double Lariat: LP+HP
-Zangief will spin around twice with his arms out, knocking down opponents
that he hits. Zangief will pass through oncoming attacks if performed at the
right time.
High Speed Double Lariat: LK+HK
-Zangief will quickly spin around once with his arms out, knocking down
opponents that he hits. Zangief will pass through oncoming attacks if
performed at the right time, and cannot be hit low during this attack.
Screw Piledriver (throw): 360º motion+Punch
-Zangief spins with his opponent into the air and descends with a piledriver.
This attack must be done very close to the opponent, and cannot be blocked.
Using HP spins higher than LP and inflicts slightly more damage.
[Super Combos]
Final Atomic Buster (throw): 720º motion+Punch
-This is a more powerful variation of both the Atomic Suplex and Screw
Piledriver, and must be performed right next to an opponent. Zangief will
do a series of suplexes, followed by a series of spinning piledrivers.
Level 1: 2 Hits Level 2: 3 Hits Level 3: 4 Hits
+-----------------------------------------------------------------------------+
- E. Honda -
[Normal Attacks] [Crouch Attacks] [Air Attacks]
Forward Slap: LP Forward Slap: LP Downward Slap: LP
Overhead Chop: HP Arm Sweep: HP Arm Swipe: HP
Fierce Slap: F/B+HP Fierce Slap: DB+HP Butt Drop: LK
Short Kick: LK Short Kick: LK Thrust Kick: HK
Leg Sweep: F/B+HK Leg Sweep: HK Body Splash: D+HK
High Roundhouse: HK Thrust Kick: DB+HK
[Close Attacks] [Throws]
(None) *Bear Hug: F/B+HP
Body Toss: F/B+HK
[Special Moves]
Hyakuretsu Harite: Punch rapidly
-E. Honda will slap furiously in front of himself, making his arms appear as
blurs. Pressing LP rapidly will continue to slap until the button is neutral,
and E. Honda can move forward or back while attacking. Pressing HP rapidly
will make E. Honda perform a quick flurry of slaps, and he can be moved
slightly forward or back while doing so.
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