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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter C » Capcom vs. SNK: Millennium Fight 2000 - Strategy Guide (Page 03)

Capcom vs. SNK: Millennium Fight 2000 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Capcom vs. SNK: Millennium Fight 2000 - Strategy Guide (Page 03).

Heartbreak Despair: CB,F,B,F+Punch
 -M. Bison will torpedo himself across the screen, spinning into his opponent
  and finally throwing them across the screen. With each Level, M. Bison
  travels slightly farther with the torpedo attack.
     Level 1: 5 Hits      Level 2: 6 Hits        Level 3: 7 Hits


[Victory Quotes]
 (LP)   - Huh, how did you think a mere human like yourself could beat me!?
 (HP)   - Psycho power will never lose...
 (LK)   - Do you want to come work for me? You will have to do better than
           that!
 (HK)   - Today is the last day in your life...
(LP+HP) - This is not a fight to decide a winner and loser, but to decide life
           and death!
(LK+HK) - Relax! You can't stop me, so why even try?
(LP+LK) - The weak always make me sick!
(HP+HK) - You should thank me for keeping you alive!

_______________________________________________________________________________
_______________________________________________________________________________
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(VI) [SNK Characters]

_______________________________________________________________________________

                                   [Tier 1]
_______________________________________________________________________________

- King -                                      First Appearance: Art of Fighting

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Jab: LP
 Straight Punch: HP          Uppercut: HP              Uppercut: HP
 Front Kick: LK              Short Kick: LK            Flying Knee: LK
 High Roundhouse: HK         Sweep Kick: HK            Downward Thrust Kick: HK
                             Back Slide Kick: DF+HK

[Close Attacks]             [Throws]
 Elbow Jab: LP               Knee & Uppercut: F/B+HP
 Uppercut: HP                Leg Flip: F/B+HK
 Low Kick: LK
 Double Kick: HK


[Special Moves]
Venom Strike: QCF+Kick
 -King kicks a fireball across the screen. HK makes the projectile travel
  quicker than LK.

Double Strike: QCF,QCF+Kick
 -King kicks two fireballs in rapid succession across the screen. HK makes
  the projectiles travel quicker than LK.

Surprise Rose: F,D,DF+Kick
 -King does a backflip forward, then quickly drops forward with her feet out.
  If King drops on her opponent, she will kick them three times. If the attack
  is performed up close, the backflip will also hit the opponent twice. HK
  travels a bit higher and farther than LK

Trap Shot: B,D,DB+Kick
 -King backflips in place, which will suck the opponent in for a flurry of
  kicks if done up close. LK hits 6 times, while HK moves slightly forward
  while doing the backflip kick and hits 10 times.

Tornado Kick: HCB+Kick
 -King hops forward and does an upward roundhouse kick, then twists in mid-air
  and does a second downward roundhouse kick. HK make the kicks travel farther
  than LK.


[Super Combos]
Illusion Dance: QCF,HCB+Kick
 -A more powerful variation of the Trap Shot, King will perform a Trap Shot
  backflip kick, then jumpkick forward. If the jumpkick hits, she will perform
  a flurry of punches and kicks finished by a Tornado Kick. The starting
  backflip kick does not count as a hit.
     Level 1: 9 Hits      Level 2: 11 Hits       Level 3: 13 Hits

Silent Flash: QCB,QCB+Kick
 -A more powerful variation of the Trap Shot, King will perform a Trap Shot
  backflip kick. If this hits, she will perform a multi-hitting somersault
  kick. At Levels 2 and 3, she will also perform several more Trap Shot
  backflip kicks.
     Level 1: 3 Hits      Level 2: 6 Hits        Level 3: 11 Hits


[Victory Quotes]
 (LP)   - Your attacks were so slow that they almost put me to sleep!
 (HP)   - Your turn is over. Leave right now or I will kick you again!
 (LK)   - In this game there are no rule, no cutting corners, and no
           forgiveness!
 (HK)   - Oops, sorry about that! I guess I don't know my own strength!
(LP+HP) - You can't play your hand after the cards have been shown!
(LK+HK) - You should have known that your luck was going to run out sometime!
(LP+LK) - You say I caught you off guard? I'm tired of hearing your excuses!
(HP+HK) - Tournaments are all the same. They are all full of slobs like you...

+-----------------------------------------------------------------------------+

- Vice -                             First Appearance: The King of Fighters '95

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Slap: LP                    Slap: LP                  Downward Slap: LP
 Straight Punch: HP          Uppercut: HP              Straight Punch: HP
 Quick Roundhouse: LK        Short Kick: LK            Downward Thrust Kick: LK
 Roundhouse Kick: HK         Sweep Kick: HK            Roundhouse Kick: HK

[Close Attacks]             [Throws]
 Elbow Smash: HP             Face Rip: F/B+HP
 Knee Strike: LK             Toss Aside: F/B+HK
 Axe Kick: HK    


[Special Moves]
Nail Bomb (throw): HCF+Punch
 -Vice will pick up her opponent and slam them into the ground, creating a
  column of energy with a skull inside. This attack must be done up close and
  cannot be blocked.

Gore Fest (throw): HCB,F+Punch
 -Vice will grab her opponent and dash forward while dragging them on the 
  ground, then toss them into the air. This attack must be done up close and
  cannot be blocked.

Da Cide (throw): HCF+Kick
 -Vice will whip her arm downward and try to catch her opponent's leg, then
  fling them over her shoulder. Using LK will grab in place, while HK will move
  Vice slightly forward while grabbing. This attack must be blocked low and will
  not hit when used up close.

Outrage: QCB+Kick
 -Vice does a flurry of kicks that produce a multitude of sharp blades around a
  large radius in front of her. LK will perform the kick in place, while HK 
  will do a small hop forward before kicking.

Rave Fest (air): QCB+Kick
 -Vice does a flurry of kicks in the air that produce a multitude of sharp
  blades around a large radius in front of her. The kicks will arc according to
  when it was done during her jump.

Tranquility: F,D,DF+Kick
 -Vice will leap into the air and grab jumping opponents, then grab them with
  her legs and slam them into the ground. HK will leap higher and farther
  than LK.


[Super Combos]
Negative Gain (throw): HCB,HCB+Kick
 -A more powerful variation of the Tranquility, Vice will backflip and grab her
  opponent with her legs, then backflip multiple times while slamming them 
  into the ground. This attack must be done up close and cannot be blocked.
     Level 1: 3 Hits      Level 2: 4 Hits        Level 3: 5 Hits

Withering Force (throw): QCF,QCF+Punch
 -A more powerful variation of the Nail Bomb, Vice will somersault forward and
  attempt to grab her opponent. If she does grab them, she will pick them up
  and repeatedly slam them into the ground, then toss them into the air and 
  slam them one last time. At Levels 2 and 3, the final slam creates a large 
  column of energy with a skull in it. Each Level makes Vice somersault a bit
  further. This attack cannot be blocked.
     Level 1: 3 Hits      Level 2: 4 Hits        Level 3: 5 Hits


[Victory Quotes]
 (LP)   - This place will do nicely as your own personal graveyard!
 (HP)   - Are you crying sour grapes? I knew that I should have broken your
           jaw!
 (LK)   - You are nothing but a bug and bugs are supposed to be crushed! Ha
           ha ha!
 (HK)   - Your turn is over... Now it's MY TURN!
(LP+HP) - Did that hurt? I'm sure it did... And I know that this will too!
(LK+HK) - I'm so excited! I love the sound that bones make when they break!
(LP+LK) - You lack respect... I shall teach it to you with my fists!
(HP+HK) - If you can't stand the pain of losing, I can finish the job...

+-----------------------------------------------------------------------------+

- Yuri -                                      First Appearance: Art of Fighting

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Hook Punch: HP              Uppercut: HP              Overhead Smash Punch: HP
 High Kick: LK               Short Kick: LK            Thrust Kick: LK
 Hopping Butt Smack: F+LK    Sweep Kick: HK            Roundhouse Kick: HK
 Roundhouse Kick: HK

[Close Attacks]             [Throws]
 Elbow Jab: LP               Slap Uppercut: F/B+HP
 Uppercut: HP                Leg Toss: F/B+HK
 Low Kick: LK                Head Bomber (air): (any direction but Up)+HP
 Knee Smash: HK


[Special Moves]
Tiger Flame Punch: QCF+Punch
 -Yuri throws a short-range projectile that only travels slightly farther than
  her arm. Using HP will make the blast travel a bit farther than LP.

Yuri Super Upper: F,D,DF+Punch
 -Yuri will leap forward with an uppercut that can hit twice up close.
  Using HP will travel farther and higher than LP, plus will allow a second
  attack:

   []Yuri Double Uppers: F,D,DF+HP
      -Yuri will perform a second Yuri Super Upper after performing a first
       Upper with HP by doing the motion again with HP as Yuri touches the
       ground.

Rai Oh Ken: QCF+Kick
 -Yuri will hop forward and perform a very close range overhead smash punch.
  Using HK will make Yuri leap higher and perform a somersault before the
  punch.

The 100 Blows: HCB+Kick
 -Yuri will dash forward and try to grab her opponent, then slap then 
  repeatedly. LK slaps 9 times, while HK dashes slightly farther before the
  grab and slaps 11 times. Although this is a grab-type move, it can be
  blocked.


[Super Combos]
Haoh Shoh Koh Ken: F,HCF+Punch
 -A more powerful variation of the Tiger Flame Punch, Yuri will throw a large
  fireball across the screen. Each Level will makes the fireball travel
  slightly faster. The fireball can cancel an enemy projectile and continue
  on, removing one hit from the total.
     Level 1: 2 Hits      Level 2: 3 Hits        Level 3: 5 Hits

Scalding Steam Blast: QCF,D,DF+Punch
 -A more powerful version of the Yuri Super Upper, Yuri performs multiple
  Super Upper uppercuts in a row. 
     Level 1: 4 Hits      Level 2: 5 Hits        Level 3: 6 Hits


[Victory Quotes]
 (LP)   - That was so cool! I kicked your butt good!
 (HP)   - The Kyokugen style is indeed awesome!
 (LK)   - Today, Kyokugen style has evolved into the Millennium Kyokugen style!
 (HK)   - You've seen the explosiveness of Yuri's power!
(LP+HP) - I am the grand master of Kyokugen style. You didn't stand a chance
           against me!
(LK+HK) - It's not that I beat you, but how fast I beat you that counts! 
(LP+LK) - I'm not a punk! I am a cute and sweet princess, who can kick your
           butt!
(HP+HK) - I'm afraid of my own incredible strength! You should be too!

+-----------------------------------------------------------------------------+

- Benimaru -                         First Appearance: The King of Fighters '94

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Elbow Drop: LP
 Straight Punch: HP          Downward Elbow: HP        Spinning Uppercut: HP
 High Kick: LK               Short Kick: LK            Knee Drop: LK
 Hopping Roundhouse: HK      Sweep Kick: HK            Backdoor Roundhouse: HK
                                                       Drill Kick: D+HK
[Close Attacks]             [Throws]
 Elbow Jab: LP               Body Slam: F/B+HP
 Fierce Elbow: HP            Knee Smash: F/B+HK
 Low Kick: LK                Knee Drop (air): (any direction but Up)+HP
 Knee Strike: HK


[Special Moves]
Lightning Fist: QCF+Punch  (HP rapidly)
 -Benimaru will punch forward and create a sphere of electricity. If this 
  attack is performed using HP, the attack can be charged for more hits and 
  damage by pressing HP rapidly as Benimaru winds up for the punch.

Iaido Kick: QCF+Kick
 -Benimaru will perform a quick, blurred knee strike forward.

Shinku Katategoma: HCB+Kick  (cancel with LP+HP+LK+HK)
 -Benimaru will spin himself around horizontally on one hand, damaging
  opponents that he hits. If hit by this, an opponent will be knocked to the
  other side of the screen. Benimaru will stop spinning if (LP+HP+LK+HK) is
  pressed.


[Super Combos]
Blast Flash: QCF,QCF+Punch
 -A more powerful version of the Lightning Fist with a larger radius that deals
  more damage.
     Level 1: 5 Hits      Level 2: 7 Hits        Level 3: 10 Hits

Discharge Spark: QCB.QCB+Punch
 -Benimaru will dash across the screen followed by two trails of electricity. 
  If he hits his opponent, then he will pass through them and cross the
  electricity trails, thus making them fall to the ground. Each Level increases
  the distance that Benimaru dashes.
     Level 1: 3 Hits      Level 2: 4 Hits        Level 3: 5 Hits


[Victory Quotes]
 (LP)   - You played a good shadow, but you could never step into the
           limelight!
 (HP)   - My beauty captivates the world!
 (LK)   - How did you like it? It was a splendid victory, wasn't it?
 (HK)   - You are so lucky! I finished you off in a very impressive way!!
(LP+HP) - I knew that I was the only one who could make today's match exciting!
(LK+HK) - I'm not conceited at all! I only speak what everyone else feels!!
(LP+LK) - My lightning strokes dazzle audiences around the world!
(HP+HK) - You shouldn't appreciate my beauty during a fight! Save that for
           later...

_______________________________________________________________________________

                                   [Tier 2]
_______________________________________________________________________________


- Kyo -                              First Appearance: The King of Fighters '94

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Elbow Drop: LP
 Backfist: HP                Uppercut: HP              Downward Straight: HP
 Roundhouse Kick: LK         Short Kick: LK            Overhead Smash: D+HP
 Axe Kick: F+LK              Sweep Kick: HK            Flying Knee (up): LK
 Hop Roundhouse: HK          Double Low Kick: DF+HK    Knee Drop (side): LK
                                                       Backdoor Thrust (up): HK
[Close Attacks]             [Throws]                   Axe Kick (side): HK
 Elbow Jab: LP               Fierce Backfist: F/B+HP
 Fierce Backfist: HP         Shoulder Slam & Elbow Drop: F/B+HK
 Low Kick: LK
 Indoor Roundhouse: HK


[Special Moves]
Fire Ball: F,D,DF+Punch
 -Kyo performs a rising punch that creates a twirling flame around him. The
  flames themselves will not hit opponents. HP will travel higher than LP,
  and will hit twice up close.

Crescent Slash: HCB+Kick
 -Kyo will run forward and elbow his opponent, then lift them into the air and
  explode them with flame. LK dashes most of the screen, while HK will keep
  running until Kyo makes contact with the opponent.

R.E.D. Kick: B,D,DB+Kick
 -Kyo will leap high forward and bring his leg down with an overhead axe kick.
  RK leaps higher and travels farther than LK.

Wicked Chew: QCF+Punch
 -Kyo will dash forward and perform a flaming hook punch, which can be chained
  into multiple attacks:

   []Nine Scars Maker: QCF+Punch
      -Kyo will perform a flaming uppercut after the Wicked Chew that can
       further be linked to other attacks:

        []Rusting Eight Combos: Punch
           -Kyo will perform a downward flaming elbow following the Nine
            Scars Maker.

        []Seven Hurting Combos: Kick
           -Kyo will perform a lunging mid-level kick following the Nine
            Scars Maker.

   []Rusting Eight Combos: HCB+Punch
      -Kyo will perform a downward flaming elbow after the Wicked Chew that
       can be further linked to other attacks:

        []Seven Hurting Combos: Kick
           -Kyo will perform a lunging mid-level kick following the Rusting
            Eight Combos.

        []Flashing Slash: Punch
           -Kyo will perform a flaming ground punch following the Rusting
            Eight Combos.


[Super Combos]
Serpent Wave: QCB,HCF+Punch  (charge Punch)
 -Kyo will charge a flame in his hand, then slide forward and swipe the flame
  to create a large wave. Holding Punch will delay the wave. At Level 3, Kyo
  will become surrounded by flames and deal slight damage to opponents that
  touch him.
     Level 1: 1 Hit       Level 2: 3 Hits        Level 3: 3 Hits

Final Showdown: QCF,QCF+Punch
 -A more powerful variation of the Wicked Chew, Kyo will create a column of
  flame in front of him and punch repeatedly through it. At Level 1, press LP
  repeatedly after the attack for a hidden taunt when the attack has finished.
  At Level 3, Kyo will add a Fire Ball at the end of the attack.
     Level 1: 6 Hit       Level 2: 9 Hits        Level 3: 11 Hits


[Victory Quotes]
 (LP)   - Come on.. the level of this tournament is way too low, isn't it?
 (HP)   - You've just felt the flame of the famous Kusanagi clan!!
 (LK)   - I fan the eternal flame of victory!
 (HK)   - You should be thankful. I showed you the error of your ways!
(LP+HP) - You know that I didn't try my hardest, but did you?
(LK+HK) - Teamwork? I don't care about that. I alone am the true winner!
(LP+LK) - I didn't want you to feel cheated, so I let you play a little longer
           this time!
(HP+HK) - Haven't you heard the expression about dancing too close to the
           flame..?

+-----------------------------------------------------------------------------+

- Iori -                             First Appearance: The King of Fighters '95

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Stomach Jab: LP             Low Jab: LP               Dropping Jab: LP
 Swiping Slash: HP           Upper Swipe: HP           Downward Smash: HP
 Short Kick: LK              Short Kick: LK            Flying Thrust Kick: LK
 Axe Kick: F+LK              Lunging Sweep: HK         Back Thrust Kick: B+LK
 Roundhouse Kick: HK                                   Backdoor Axe Kick: HK

[Close Attacks]             [Throws]
 Quick Jab: LP               Neck Rip: F/B+HP/HK
 Swipe Uppercut: HP
 Ankle Kick: LK
 High Kick: HK


[Special Moves]
Dark Thrust: QCF+Punch
 -Iori sends a blue flame along the ground. LP sends the projectile slower than
  HP does.

Fire Ball: F,D,DF+Punch
 -Iori performs a rising punch that creates a twirling flame around Kyo. The
  flames themselves will not hit opponents. HP will travel higher than LP,
  and will hit three times up close.

Deadly Flower: QCB+Punch  (X3)
 -Iori will dash forward and punch. Repeating the move will add another
  dashing punch, and a third time will finish with a leaping overhead smash
  punch.

Dark Crescent Slice: HCB+Kick
 -Iori will dash forward and attempt to grab his opponent, then slam them into 
  the ground, then explode them with a blast of blue flame. LK will dash most
  of the screen, while HK will dash until Iori makes contact with the opponent.

Dust Gale (throw): HCB,F+Punch
 -Iori will grab his opponent and push them to his other side, leaving them
  defenseless for a split second. This deals no damage itself and must be
  done right next to the opponent, but cannot be blocked.


[Super Combos]
One-For-The-Road Blast: QCB,HCF+Punch  (charge Punch)
 -A more powerful variation of the Dark Thrust, Iori sends a column of blue
  fire across the ground. When an opponent is hit, they will be stunned within
  a blue puddle for a moment as they Vitality Gauge slowly decreases. Level 1
  sends a single blast around step away from Iori. Level 2 sends four blasts
  around a couple steps away. Level 3 sends eight blasts nearly all the way
  across the screen. Holding a Punch button delays the blast.
     Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Maiden Masher: QCF,HCB+Punch
 -Iori will dash across the screen and attempt to grab his opponent, then
  unleash a flurry of slashes on them. At Level 1, Iori will grab his opponent
  and explode them with flame. At Level 2, he will slam them to the ground and
  explode them. At Level 3, he will yank his opponent to the ground near the
  background and pump them with flame, then smash them with both arms. Each
  Level makes Iori's dash longer.
     Level 1: 9 Hits      Level 2: 12 Hits      Level 3: 13 Hits


[Victory Quotes]
 (LP)   - You must BURN!!!
 (HP)   - Pitiful...
 (LK)   - You will drown in a sea of your own blood! Ha! Ha! Ha!
 (HK)   - For you, living is a fate worst than death!
(LP+HP) - My blood... It commands me... It commands me to destroy you!
(LK+HK) - Die as you have lived, scum. Sad, alone and weak...
(LP+LK) - With each battle I become stronger!
(HP+HK) - Do you know what I like best about you? Your screams!

+-----------------------------------------------------------------------------+

- Mai -                                          First Appearance: Fatal Fury 2

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Fan Jab: LP                 Dress Jab: LP             Low Fan Jab: LP
 Fan Slash: HP               Back Elbow: HP            Low Fan Slash: HP
 High Fan Jab: F+HP          Short Kick: LK            Flying Knee: LK
 High Kick: LK               Sweep Kick: HK            Low Thrust Kick: B+LK
 Advancing Roundhouse: HK

[Close Attacks]             [Throws]
 Low Fan Jab: LP             Flip Toss: F/B+HP
 Low Kick: LK                Leg Slam: F/B+HK
 Handstand Roundhouse: HK    Ground Stomp (air): (any direction but Up)+HP


[Special Moves]
Triangle Jump (air): Up+opposite direction (jump towards edge of screen)
 -Mai can perform a second jump in mid-air by pushing off the side of the
  screen if she is close enough to it.

Kacho Sen: QCF+Punch
 -Mai tosses a spinning fan across the screen. Using HP will toss the fan
  quicker than LP.

Ryu En Bu: QCB+Punch
 -Mai spins around and creates a wave of flame in front of her. Using HP
  will deal two hits up close.

Flying Squirrel Dance (air): QCB+Punch
 -Mai will flip in mid-jump and propel herself down-forward head-first with
  her fan in her mouth. HP will travel farther out than LP. 

Flying Squirrel Dance: CD,U+Punch
 -Mai will leap back onto the edge of the screen, then propel herself
  down-forward head-first with her fan in her mouth. Mai will always jump
  backwards unless Up-Forward is pressed in the motion. HP will travels a
  bit farther out with the dive than LP.

Deadly Ninja Bees: HCF+Kick
 -Mai cartwheels forward, then leap forward with an elbow strike. This
  will deal two hits up close, one from the cartwheel and one from the elbow
  strike.


[Super Combos]
Super Deadly Ninja Bees: QCB,HCF+Kick
 -A more powerful version of the Deadly Ninja Bees, Mai will cartwheel forward, 
  then leap forward on fire with a multi-hitting elbow strike. At Level 3, Mai
  flips in place and then shoots herself forward inside a huge fireball.
     Level 1: 7 Hits      Level 2: 8 Hits       Level 3: 11 Hits

Crimson Firebird Diver (air): QCB,QCB+Punch
 -A more powerful version of the Flying Squirrel Dance, Mai will dive
  down-forward during mid-jump with a fiery diving attack that hits multiple
  times.
     Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits


[Victory Quotes]
 (LP)   - I am 'the best female Ninja' in Japan! Hee hee hee!
 (HP)   - You lost! Now stop crying and accept that reality!
 (LK)   - Hey, just remember that I am a true Japanese woman, kind and
           graceful!
 (HK)   - I thought you'd be... stronger!
(LP+HP) - Now please chant! 'Nippon Ichi'
(LK+HK) - You are not even half as good as Andy!
(LP+LK) - You must have been intimidated by my strength, attractiveness and
           beauty!
(HP+HK) - This is the Shiranui style Ninjustu!

+-----------------------------------------------------------------------------+

- Terry -                                          First Appearance: Fatal Fury

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Chop: LP
 Straight Punch: HP          Straight Punch: HP        Downward Straight: HP
 Quick Roundhouse: LK        Uppercut: DF+HP           High Kick: LK
 Side Thrust Kick: HK        Short Kick: LK            Roundhouse: HK
                             High Sweep Kick: HK

[Close Attacks]             [Throws]
 Elbow Jab: LP               Uppercut Smash: F/B+HP
 Double Gut Punch: HP        Shoulder Toss: F/B+HK
 Knee Strike: LK
 Punt Kick: HK


[Special Moves]
Power Wave: QCF+Punch
 -Terry punches the ground and sends a wave of energy across the screen. HP
  sends the wave out faster than LP.

Burning Knuckles: QCB+Punch
 -Terry leaps forward very quickly with his fist out, which is engulfed by
  energy. Using LP propels Terry halfway across the screen, while HP sends
  him across the entire screen.

Crack Shot: QCB+Kick
 -Terry somersaults forward with his leg out for a heel drop kick. HK leaps
  and hits higher than LK.

Rising Tackle: CD,U+Punch
 -Terry will leap upside-down and spin around with his fists out, hitting
  opponents that are above or beside him. If done up close with HP, this can
  hit multiple times.


[Super Combos]
Power Geyser: QCB,DB,F+Punch
 -A more powerful variation of the Power Wave, Terry punches the ground and
  creates a huge geyser of energy in front of him. He creates two geysers at
  Level 2, and 3 geysers at Level 3.
     Level 1: 1 Hit       Level 2: 2 Hits       Level 3: 3 Hits

Buster Wolf: QCF,QCF+Kick
 -A more powerful version of the Burning Knuckles, Terry will propel himself
  forward with his energy-engulfed fist out until he hits his opponent. Then
  he will shift his weight to his back leg and create a geyser of energy from
  his fist. With each Level, the first punch travels farther.
     Level 1: 2 Hits      Level 2: 4 Hits       Level 3: 6 Hits


[Victory Quotes]
 (LP)   - This was the best match that I've had in a while. You should be
           proud! OK!
 (HP)   - Don't get mad... get even!
 (LK)   - The qualifications for this tournament should have been a lot more
           difficult.
 (HK)   - If you want to play with the big boys, you'd better learn how to
           block better!
(LP+HP) - Don't waste my time with your weak skills, scrub!
(LK+HK) - A good fight for you, but an easy win for me...
(LP+LK) - You must respect the power of my fatal fury!!
(HP+HK) - You can't survive in South Town with your current skill level...

+-----------------------------------------------------------------------------+

- Ryo -                                       First Appearance: Art of Fighting

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Chop: LP
 Hammer Fist: F+LP           Uppercut: HP              Downward Punch: HP
 Straight Punch: HP          Short Kick: LK            Thrust Kick: LK
 Front Kick: LK              Sweep Kick: HK            Downward Thrust: HK
 Roundhouse Kick: HK

[Close Attacks]             [Throws]
 High Jab: LP                Overhead Smash: F/B+HP
 Gut Punch: HP               Leg Toss: F/B+HK
 Front Snap Kick: LK
 Low Roundhouse: HK


[Special Moves]
Tiger Flame Punch: QCF+Punch  (air)
 -Ryo tosses a small red fireball across the screen. This attack can also be
  used in the air to throw a fireball at a downward angle. HP makes the 
  fireball travel quicker than LP.

Koho: F,D,DF+Punch
 -Ryo leaps into the air with a rising punch that travels almost straight up.
  Using HP travels much higher and slightly farther out than LP.

Lightning Legs Knockout Kick: CDB,F+Kick
 -Ryo will propel himself forward with a jumpkick. If he makes contact with
  the opponent, he will twist around and roundhouse kick with his other leg.
  LK will travel halfway across the screen, while HK will travel all the way
  across.

Zan Retsu Ken: F,B,F+Punch
 -Ryo will create a flurry of punches in front of him. If one hits the
  opponent, they will be sucked in and punched multiple times, then knocked
  into the air with an uppercut. HP makes the punch flurry last longer than 
  LP, and hits more times upon contact.


[Super Combos]
Haoh Sho Koh Ken: F,HCF+Punch
 -A more powerful version of the Tiger Flame Punch, Ryo will throw a huge
  fireball across the screen. With each Level, the fireball increases in 
  both speed and size. The fireball can cancel an enemy projectile and
  continue on, removing one hit from the total.
     Level 1: 2 Hits      Level 2: 3 Hits       Level 3: 5 Hits

Ryuko Ranbu: QCF,HCB+Punch
 -Ryo will dash forward and try to make contact with his opponent, then
  unleash a barrage of punches and kicks finished by a Koho rising uppercut.
  At Levels 2 and 3, Ryo uppercuts twice. With each Level, Ryo will dash a
  greater distance at the beginning.
     Level 1: 11 Hits     Level 2: 12 Hits      Level 3: 15 Hits


[Victory Quotes]
 (LP)   - I can deal with any opponents with my Kyokugen style!
 (HP)   - Here's a hint on how to beat me, 'WATCH MY HANDS'!
 (LK)   - People call me the 'Invincible Dragon'!
 (HK)   - I can never lose! After all, I must live up to my impressive
           reputation!
(LP+HP) - Osu!
(LK+HK) - Come on! Let's have another fight! I'm not tired yet!!
(LP+LK) - Don't hesitate to try and fight me again!
(HP+HK) - I will spread my style all over the world!!

+-----------------------------------------------------------------------------+

- Kim -                                          First Appearance: Fatal Fury 2

[Normal Attacks]            [Crouch Attacks]          [Air Attacks]
 Jab: LP                     Jab: LP                   Downward Jab: LP
 Roundhouse Kick: HP         High Kick: HP             Upside-Down Kick: HP
 Front Snap Kick: LK         Short Kick: LK            High Kick: LK
 Advancing Thrust Kick: HK   Sweep Kick: HK            Downward Thrust: HK
 Axe Kick: F+HK

[Close Attacks]             [Throws]
 Double Kick: HP             Shoulder Toss: F/B+HP
 Face Kick: LK               Three-Kick Combo: F/B+HK


[Special Moves]
Reverse Stance: (After Advancing Thrust Kick or Axe Kick) Hold HK
 -Kim will go into an alternate immobile stance by holding HK. He will 
  perform an advancing thrust kick, then remain with his back towards the
  screen until HK is released, or one of these attacks is performed:

     []Low Slash Kick: LP
        -Kim will perform a very quick low kick.

     []Axe Kick: HP
        -Kim will perform a low-hitting axe kick.

     []Backdoor Head Kick: LK
        -Kim will perform a high kick that knocks down opponents.

Crescent Moon Slice: QCB+Kick
 -Kim will somersault forward and land with a splits kick, hitting twice
  up close as he brings his legs down. HK travels farther across the
  screen than LK.

Flying Kick (air): QCF+Kick
 -Kim dives down-forward feet-first, attempting to make contact with his 
  opponent. If he does, he will alternate kicks between his feet. HK hits
  quicker and more times than LK, as well as travels farther out.

Flying Slice: CD,U+Kick
 -Kim will leap straight up and somersault backwards with his leg out, for
  a slicing flash kick. HK travels higher than LK, and can add a second hit by
  pressing Down+HK after the first kick.

Spirit of Conquest Kick: D,D+Kick
 -Kim will perform a very short-range stomp kick that hits low. If done with HK,
  holding HK afterwards will put Kim in Reverse Stance, seen above.


[Super Combos]
Phoenix Flattener: QCB,DB,F+Kick
 -Kim will dash forward and try to make contact with his opponent, then
  unleash a barrage of kicks finished by a Koho rising uppercut. With each
  Level, Kim will dash a greater distance at the beginning and add a wider
  variety of kicks to the barrage.
     Level 1: 14 Hits     Level 2: 16 Hits      Level 3: 17 Hits

Super Phoenix Kick (air): QCF,HCB+Kick
 -A more powerful variation of the Flying Kick, Kim will dive at his opponent
  and then unleash a series of rapid somersault kicks finished with mid-air
  roundhouse kicks.
     Level 1: 7 Hits      Level 2: 9 Hits       Level 3: 11 Hits


[Victory Quotes]
 (LP)   - Didn't you realize how amazing Taekwondo was?
 (HP)   - Your lack of justice is only one of your many flaws...
 (LK)   - You've got guts to be a fighter! But do you have the means?
 (HK)   - Justice will prevail every time!
(LP+HP) - I am the wolf and you are the sheep!
(LK+HK) - We are the future!
(LP+LK) - Taekwondo is the sport of kings!
(HP+HK) - Training is the best exercise for a perfect body and mind.

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