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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter B » Blue Stinger - Complete Walkthrough (Page 03)

Blue Stinger - Complete Walkthrough (Page 03)

Below are the cheat codes, hints and help for Blue Stinger - Complete Walkthrough (Page 03).


                             Chapter Twenty
                                Gigadent


    You will now be outside the lab, in a fenced off area. Two doors are
in this area, besides the one you just left the Clone Room from, they
are, the door leading to the Gigadent section of the island(straight 
ahead), and the door leading to the Wave Tower(locked, to the right).
Proceed to the door across from you, and enter it. You are now at the
start of the long descending corridor that leads to what the research
scientists call, "Gigadent". The area where both the first, and recent
meteors struck down upon the Earth. Make your way down the descending
corridor(note, you can jump instead of climbing down the ladders that you
come to, without taking any damage upon landing), passing through the
various gates you come to on your journey, until you reach the Gigadent
control room(Fossil Home, note, there will be many enemies to face on
your way to the control room). Once inside the control room, access the
terminal at the front lefthand side of the room. Upon doing this, you
will be shown a computer simulation of the blue lit unknown object
crashing into the Gigadent, and stopping at emergency shudder number
five. A network error then occurs, and the terminal shuts you off from
receiving any further information. At this point, leave the terminal and
inspect the observation window(marked, "Check Window Partition Number
Five") at the rear of the control room. From this window, you will be
able to see the blue lit meteor itself. Eliot believes it somehow ties in
with Nephilim, while Dogs believes that the meteor is trying to get to
something on the other side of the remaining three emergency shudders.
Dogs then suggests that you return to the Brain Department control room,
and show Janine the Gigadent Disc, as she may be able to determine
something by looking at it.


                             Chapter Twenty One
                         Where'd that come from ???


    Your new task is to return to the Brain Department control room and
give the Gigadent Disc to Janine. Begin by leaving the Gigadent, and
making your way back to the Kimra lab. Upon leaving the lab(Eliot and
Dogs change back into their normal clothes as soon as you reach the
reception area), a large explosion is heard, accompanied by a feroious
rumbling. Outside, you find that you cannot use the jeep to return to the
Brain Department, so begin the long walk down the lower Run Road to find
out why. All too soon you see the consequences of the explosion that you
heard while leaving the lab. An immense hole has been blown into the
ground, just below where the fuel tank was, leaving only exposed pipes to
climb across, in your attempt to return to the Brain Department. Very
carefully, navigate your way back to the Brain Department by walking
across the exposed pipes(note, there are many useful items on the various
pipes if you'd like to try your luck at retrieving them. Also, some pipes
are higher than others, while others are lower than ground level. Due to
this, you may need to use the inspect button to climb up or down onto
some of the pipes). Upon crossing the two blown out sections(sections A4
and B2) via the exposed pipeworks, proceed to the jeep hangar area of
section A3, and then from there, make your way back inside the Brain
Department and then to the control room. Once back, Janine lets you know
that she was able to access the Gigadent data while you were looking at
it on the Gigadent control room's terminal. It seems both Dogs and Eliot
were correct in their guesses, apparently the blue meteor is part of
Nephilim, and it wants to get through the remaining emergency shudders to
attempt to destroy something buried deep beneath the center of the
island. Upon accessing another file, Janine finds out that the original
meteor that wiped out the dinosaurs, was actually an egg containing a
creature code named Jascony. It arrived on Earth sixty-five million years
ago, and as of eighteen years ago, in two thousand A.D., it began to
hatch(Eliot figures this out by the fact that a large earthquake happened
in two thousand A.D.). Eliot then decides that you must now drop the
Nephilim meteor onto the egg, but unfortunately he doesn't know the exact
specifics of doing such a thing. Janine has an idea. She gives Eliot her
I.D. Card and tells him to go to her apartment in town(second floor, room
201), and get her rifle. All will be explained when you return with the
gun.


                             Chapter Twenty Two
                           Anything Good Playing?

    At this point, leave the control room and proceed towards the Hello
Market area of Labo Town. Once in Labo Town(after emerging from the first
corridor), instead of taking a right towards the Hello Market, take a
left and proceed into the next corridor. This new corridor(watch out for
the tenticle) leads to the locked gate to Dino Hillton Street. Use the
I.D. Card that Janine gave you(Janine's I.D. Card) in the lock terminal
to the side of the gate to open it. Once open(watch out for the two
mutated dog creatures), pass through the gate, and proceed down the 
narrow street(Dino Hillton Street) on the other side of it. Once at the
end of the open area of the street, you will enter a small passage with
many billboards leaning over inside it. Inside this narrow passage you
will find a large blob. Either defeat, or run past the blob, as you make
your way to the opposite end of the passage. Upon emerging from the
passage, you will be at the far end of Dino Hillton Street, named for the
Dino Hillton Hotel that is just to your right(Eliot's). Along with the
Dino Hillton Hotel, there is also a cinema(the Dino Hillton Cinemax
Theatre), and a rather unfriendly looking mutated bull. The bull will
repeatedly charge at you unless you kill it, so take it out as soon as
possible. After disposing of the bull, use the orange vending machine a
short distance to the right from the cinema's entrance, to purchase a
ticket to the next showing of Love Target, the film currently being shown
at the cinema. After purchasing the ticket, inspect the lock type
terminal next to the cinema's entrance. The terminal will detect your
ticket, and allow you to enter the cinema(note, there is an alley you can
check behind the cinema, but it goes nowhere. Also, you can enter the
lobby of the Dino Hillton Hotel, and access the save room, which
contains, a KISS Saving System terminal, as well as a map download
terminal encompassing the basement, first two floors, and roof of the
Dino Hillton Hotel complex. You can also reach the back hall stairs of
the hotel, where there is a Rail Gun Magazine for Dogs hidden behind some
boxes, but watchout for the two humanoids, catapillar and birds that
you'll face along the way). Once in the lobby of the cinema, enter the
rear lefthand door(note, the door at the right, near the refreshment
stand, leads to the lobby of the Dino Hillton Hotel, and can be unlocked
by opening it from this, the cinema's side). You will now be in the
stairwell leading to both, the Screening Room, and the Projection
Room(watch out for the two hanging wasps on the ceiling). Since the
Projection Room has nothing useful, cross the stairwell and enter the
Screening Room(top of the stairs). Inside the Screening Room, you will
come under attack by a large spiked dinosaur creature. Upon defeating the
dinosaur creature, you will receive the Emergency Stair Key for the
switch at the rear of the Screening Room of the cinema. After receiving
the Emergency Stair Key, use it at the switch on the wall behind the torn
screen(center of wall, next to boxes, you will be asked if you wish to
use the key, yes/no) to open the hidden staircase that leads inside the
Dino Hillton Hotel. Once the staircase is open, descend them(they are
located in front of the torn screen) to gain entrance to the basement of
the Dino Hillton Hotel. In the basement passage, you will find a
Hamburger and a Rail Gun Magazine on a body lying on he floor. After
picking up the items(if necessary), proceed to the ladder at the far end
of the passage, and climb it to reach the first floor of the hotel.


                             Chapter Twenty Three
                          All This And No Condo Fees

    On the first floor, make your way through the halls(watch out for the
hanging wasps, humanoids and numerous other creatures), past the
Christmas Party Room and Nick's Apartment(note, there are two items, a
Hassy Long and an Acid Gun Tank, at the end of the hallway that runs past
Nick's Apartment), until you reach the balcony above the lobby of the
hotel. Once there, proceed straight across the balcony, and enter the
door on the opposite side. This will lead you to a small hallway, at the
end of which is Janine's Apartment. Upon trying Janine's I.D. Card in the
lock terminal next to the door, you will hear a voice recording made by
two of her neighbors, John and Nick. It seems they are throwing a
Christmas party in the room next to the ladder you climbed from the
basement, and to assure themselves that Janine would come to it, they
fixed it so her I.D. Card wouldn't open her apartment's door. Since
Janine's Apartment is locked, you have no choice but to make an
appearance at the party. At this point, make your way back to the
Christmas Party Room(the room next to the ladder leading from the hotel's
basement). Use Janine's I.D. Card in the lock terminal to unlock and
enter the party room(watch out for the giant caterpillar and humanoid).
Inside the party room you will find, a Rail Gun Magazine on the body near
the exit door, two Bazooka Magazines in front of the fireplace, and
Nick's I.D. Card Key hidden in the lamp at the rear lefthand corner of
the room(this you must climb on top of the lamp to get). Once you have
collected all of the items, exit the room by the door on the lefthand
wall(across from the fireplace). You will emerge in a short hallway. Pass
through the hall(watch out for the dragonfly), and enter the kitchen,
which is across and slightly to the right once you are in the next hall.
Inside the kitchen, pick up the Hamburger and John's I.D. Card Key that
are on the floor behind the food cart at the left side of the room. Once
you have the items, leave the kitchen and make your way to John's
Apartment, which is located at the far end of the hallway outside of the
kitchen. Once there, use John's I.D. Card Key in the lock terminal to
unlock the door, then enter the room. There are two items in John's
Apartment, a Hassy Long on the bed, and the Living Room Key on top of
the "Danger Flamable" worker standee next to the door(note, you must
climb on top of the pile of tires to reach the key). After you've
obtained the two items, leave John's Apartment and return to the
Christmas Party Room, then from there, make your way to Nick's Apartment,
which is located in the hall following the one outside the front door to
the party room.  Use Nick's Card Key to unlock and enter his apartment,
then once inside, pick up the Party Memo and the Water Gun(found under
the pillow on Nick's bed). Once you have these two items, leave Nick's
Apartment, and return to the balcony above the hotel lobby(located a few
halls away from Nick's Apartment). At the balcony, instead of going
straight across, towards Janine's Apartment, enter the door at the
opposite end of the side you are currently on(same wall, go to the right,
towards the broken bay window). Upon passing through this door, you will
be attacked by a humanoid and several mutated bird creatures, so have a
large weapon handy. After defeating these creatures, enter the Living
Room(a short distance down the hall) by way of the Living Room Key you
found in John's Apartment. At the rear righthand side of the Living Room,
is an open dor that leads into the bathroom. Walk into the bathroom and
fill the Water Gun by inspecting the full bathtub(you'll be asked if
you'd like to fill the Water Gun, yes/no. Choose yes). Once you've filled
the Water Gun, walk back into the Living Room and use the Water Gun to
douse the flames in the fireplace(to do this, inspect the fireplace after
you've filled the Water Gun). Once the flames have been put out, you
notice a ladder hidden at the rear of the fireplace. Climb the
ladder(you'd think the rungs would be hot, having had a raging fire
blazing around them for so long, but miraculously they're not) to reach
the roof of the hotel(watch out for birds), then from there(note, you
could also have doused the flames in the fireplace that is in the
Christmas Party Room, as there was also a ladder leading to the roof
there), make your way to the ladder at the end of the walkway you emerged
on(the ladder to the right, towards the camera, as the one at the far end
leads to the party room). Once at the ladder(looks like a ladder encased
in a steel box), climb down it to enter Janine's Apartment. Upon taking a
step into Janine's Apartment, Dogs and Eliot notice a picture on Janine's
bureau. It's a picture of Janine King, Dogs' ex-wife, holding a baby.
Janine is Dogs' daughter... The plot thickens. After finding out that
interesting bit of information(as if you hadn't already), pick up the
Rifle case(containing Janine's Rifle) on the floor on the side of
Janine's bed. Once you are in possession of he Rifle(case), leave
Janine's Apartment(note, the door at the foot of the bed leads to the
back hall stairs, which come out at the lobby of the hotel. Use them to
get out of the hotel a lot easier), and the hotel, and make your way back
to the Brain Department control room. There you can give Janine her
Rifle, as well as hear her plan for stopping the egg from hatching.


                             Chapter Twenty Four
                                Janine's Plan


    Upon returning to the control room, Janine notices the smokey smell
on you and Dogs from your trip up the fireplace ladders. Eliot then 
goes to the Nap Room to give Dogs and Janine some time alone, now that
the secret is out about who Janine's father is. Once Eliot returns to 
the control room, Janine explains her plan. Apparently there is a pump
run by hydraulic power, that controls the three remaining emergency
shudders that Nephilim's meteor needs to pass by to get to the egg.
Janine thinks that from the top of Wave Tower, she can get off enough
shots from her Rifle to destroy the pump, thereby knocking out the 
pressure holding the emergency shudders shut, thus causing them to open.


                             Chapter Twenty Five
                       Quality Time(But Not For Eliot)


    Your task now is to get to the top of the Wave Tower, so that Janine
can destroy the pump in question. At this pont, leave the control room
by the South entrance, then follow the corridor to the now unlocked
doorway straight ahead. Proceed through the doorway, and you will be in
the Waterpipe Access Room. In this room, you will find a map download
terminal that encompasses the waterpipe. After downloading the map,
continue through the door at the top of the stairs at the rear of the
room. Once through the door, you find that the capsule you need to use to
travel down the water filled pipe, can hold only two occupants. Since 
Dogs can't swim, and Janine's leg is injured, Eliot elects them to be the
ones to use the capsule, and he will instead swim along behind. He tells
them that when they reach the tower, not to wait for him, but rather to
begin their attempt at knocking out the pump so that Nephilim can destroy
the egg before it's too late. At this point, hop into the water and begin
your long swim down the pipe(note, along the way, there will be various
ammunitions to find beneath the water). Upon reaching the end of the 
pipe, you find that Dogs and Janine have already arrived, and have begun
their ascent up the Wave Tower. Unfortunately, as you begin to leave the
waterpipe, you get a call on the Audio-Visual Unit from Janine, who tells
you that Dogs and her are stuck in the elevator, about halfway to the top
of the tower. She tells you that there's ans elevator control box on the
roof of the tower, and by using it, you can fix this small problem. After
hearing her out, you tell her that you'll climb the Wave Tower and see if
you can get the elevator working. At this point, proceed through the
following room to arrive at the Wave Tower.


                             Chapter Twenty Six
                         Does Whatever A Spider Can


    To the Left of the Wave Tower, you will find a map download terminal
encompassing all floors of the Wave Tower, as well as the nearby passage
leading towards the Kimra lab(Underway Tunnel), two vending machines,
and a KISS Saving System terminal. After using the KISS Saving System
terminal(if necessary), begin your climb up the Wave Tower by using the
ladder behind it. Once on the second floor, cross the girders(either by
going straight across, or by weaving in and out of the sidewalls of the
tower) to reach the ladder to the next level. Once there, repeat this
process until you are on the sixth level of the tower(note, there are
many items to find along the way). There you will have to run across two
sections(together) of girder, that shortly after being walked on, will
break off and fall to the ground. To cross this seemingly difficult
bridge of girders, remember that as long as you hold the controller in
the same direction, and don't let go, your character will continue
running straight, even if the camera angle changes. So line yourself up
facing straight at thegirders, and as long as you don't try to adjust
the controller direction when the angle changes, you'll be able to run
straight across to the opposite side(note, if you fall, and are saved by
the lifooker, return to level five of the tower to reset the girders).
Once on the other side, climb the ladder to reach the roof of the Wave
Tower. On the roof of the tower, climb one of the two ladders leading to
the control panel for the elevator. Along with the control panel, you
will also find a KISS Saving System terminal on the walkway at the top
of the ladders. After using the KISS Saving System terminal(if
necessary), inspect the elevator control panel(at the far right of the
walkway, sign above it reads, "Power") to be asked if you would like to
press the button to reactivate the elevator(yes/no). After reactivating
the elevator, climb(or jump) back down to the roof level, and you will
find Dogs and Janine already setting up at the edge of the tower
overlooking the Gigadent. 


                             Chapter Twenty Seven
                           Wham, Bam, Thank You Mam


    Upon approaching Janine and Dogs, two humanoid creatures break out of
the elevator and begin to advance towards your characters. Janine tells
you that she needs three minutes to setup her Rifle, then another
forty-five seconds to fire three shots at the water pump, hopefully
destroying it, and allowing Nephilim to get to the egg. Your task is now
to hold off the two creatures for three minutes and forty-five seconds,
so that Janine can do what needs to be done(note, Janine now has a life
bar, and you must keep her alive for three minutes and forty-five
seconds. A timer appears in the upper right corner of the screen. A good
method for holding the creatures at bay, is to use Dogs, equipped with
either his Gatling Gun, preferably, or his Rail Gun. Position Dogs so
that he is directly in front of Janine, then when a creature comes into
view, just fire off a round. Both of these weapons will knock down a
creature in one hit, and since Dogs is in front of Janine, he will also
be centered between the two creatures, therefore he will aim at each
automatically when they come into range. After this task, you will face
the final boss of the game, so if anyone is injured, or has an
inappropriate weapon equipped, at the thirty seconds remaining mark,
since Janine can last longer than that without protection, walk towards
the elevator and use healing items to refill your characters' health back
to full, as well as re-equipping them). After the three minutes and
forty-five seconds are up, Eliot and Dogs toss the two creatures of the
side of the tower, and Janine fires off three rounds at the water pump.
As planned, the last shot damages the pump enough so that it shuts down,
releasing the pressure that was holding the remaining three emergency
shudders in place. Without the pressure from the water pump, the
emergency shudders release, and Nephilim drops down to the egg buried
deep underground. Unfortunately, Nephilim was too late, and the egg
hatches, after which a giant dinosaur creature(Jascony) climbs from
deep within the Gigadent, to the surface. Nephilim then takes the form
of a giant beast herself, and a ferocious battle ensues between the two.


                             Chapter Twenty Eight
                                All Or Nothing


    The battle rocks the tower so bad, that your characters fear for
their lives as they make their way down from it(the tower), and attempt
to escape by running through the Underway Tunnel that leads to the open
area between the Gigadent and the Kimra lab. Once in the open area, your
characters realize that Nephilim wasn't successful, as a giant mutated
dinosaur creature(Jascony) crashes through the outer lab wall, and
begins it's attack on them. A good strategy for this battle, is to use
Dogs first, equipped with the Super Bazooka. After each shot from the
weapon, run to the side, alternating with side you run towards each time.
Don't go near his feet, as you can be stepped on. When Dogs is either out
of ammunition, or near death(note, you cannot be injured while eating a
Hamburger, unless you are struck before it reaches your mouth), change
to Eliot, also equipped with his bazooka, and use the same pattern you
used with Dogs. After the dinosaur creature(Jascony) has lost 
approximately half it's health, he stomps the ground beneath his feet
so hard that it cracks open, sending his falling chest deep into the
newly created chasm. Continue your assault on him, as even though he is
now no longer mobile, he will still attack you just as much as before.
Upon defeating the creature(Jascony), Nephilim returns and disposes of
it(Jascony) completely, before leaving herself. After the game's credits
finish rolling, you are shown an interesting cinema that very nicely sets
up a sequel. After this, the game shows you the total time that it took
you to play through the game(Clear Time), and then allows you to setup a
cleared game save file(highlighted in yellow, instead of the normal red).



                                 The End


------------------------------------------------------------------------
Section 4, The Lists:
------------------------------------------------------------------------


Healing Items Listing:

  Hassy Short:                   Restores a small amount of health
  Hassy Long:                    Restores a medium amount of health
  Sandwiches:                    Restores a medium amount of health
  Hot Dog:                       Restores a large amount of health
  Hamburger:                     Restores a large amount of health
  Sushi Plate:                   Increases length of health meter, small
  Pasta Plate:                   Increases length of health meter, medium
  Steak Plate:                   Increases length of health meter, large
  Free Water:                    Restores a very small amount of health


Card/Key Listing:

  Eliot's Bank Card:             Allows Eliot to withdraw funds from bank
  C01 Gate Card Key:             Opens C01 Gate
  C02 Gate Card Key:             Opens C02 Gate
  C02 Room Card Key:             Opens C02 Room
  Kimra Visitor I.D. Card:       Opens the gate to the Slope Shuttle Port
  Labo Town Pass Card:           Opens the gate to Labo Town
  Hello Market Card Key:         Opens the Hello Market
  Kimra Bank Card:               Allows Eliot to withdraw funds from bank
  Rental Video Shop Card:        Opens the video section of Hello Market
  Safe Key:                      Opens safe in Staff Room of Hello Market
  Gun Shop Card Key:             Opens Gun Shop of Hello Market
  First Warehouse Card Key:      Opens Storehouse 01 of Hello Market
  Freezer Room Card Key:         Opens freezer section of Hello Market
  Hot Room Card Key:             Opens Hot Room in freezer section
  Operation Room Card Key:       Opens Operation Room in freezer section
  Machine Room Card Key:         Opens Machine Room in freezer section
  Invert Key:                    Starts quick heat system in Control Room
  Control Room Card Key:         Opens Control Room in freezer section
  Meat Room Card Key:            Opens Meat Room in freezer section
  Chris' Drivers License:        Contains password needed for computer
  Chris' I.D. Card:              Access various locations/terminals
  Fisher's Key:                  Opens Fishing Place Tackle Shop
  Fishing Place Key:             Opens the door to the Fisherman's Pier
  Yucatan Bank Card:             Allows Eliot to withdraw funds from bank
  Permission Card Key:           Allows access to the fuel tank
  Stock Room Card Key:           Opens 2nd Cable Warehouse, Power Plant
  Bermud Bank Card:              Allows Eliot to withdraw funds from bank
  Condenser Room Card Key:       Opens the Condenser Room in Power Plant
  Omega Key:                     Opens the Omega Club in Mid Area 
  Plant Area Card Key:           Opens door on level 3F of Power Plant
  Jeep Key:                      Allows use of Jeep to reach lab
  Relax Room Key:                Opens the Relax Room in lab 
  Laboratory Observatory         Opens the Laboratory Observation 
    Room Card Key:                 Room in lab
  Exhaust Room Key:              Opens Exhaust Room in lab
  Jacob's Safe Key:              Opens Dr. Jacob's safe in private lab
  Jacob's Key:                   Opens rear door in Botanical area, lab
  Mining Place Key:              Opens door on Level B3 of lab
  New Drug Storage Key:          Opens New Drug Storage Room in lab
  Clone Room Card Key:           Opens Clone Room in lab
  Dr. Kimura's I.D. Card Key:    Opens rear door in Clone Room, lab
  Janine's I.D. Card Key:        Opens Apartment area 
  Emergency Stair Key:           Opens hidden staircase in cinema
  Nick's I.D. Card Key:          Opens Nick's apartment in Hillton Hotel
  John's I.D.Card Key:           Opens John's apartment in Hillton Hotel
  Living Room Key:               Opens Living Room in Hillton Hotel


Weapons Listing:

  Handgun:                 Kimra Arms Gavial MK-3
                           Fires one shot, Can be used underwater.
                           Magazine Ammunition, Long Range, Eliot

  Shotgun:                 Masson M7700 AS3B
                           Fires three shots at once
                           Magazine Ammunition, Long Range, Eliot

  Acid Gun:                Capsule Launcher
                           Fires Acid Tank
                           Tank Ammunition, Long Range, Eliot

  Napalm Launcher(Gun):    ANBL80 Hellfire
                           Fires Napalm Grenade
                           Magazine Ammunition, Long Range, Eliot

  Laser Gun:               Kimtech Tek-Maser
                           Fires Laser Beam, Constant if held, Rotatable 
                           Battery Ammunition, Long Range, Eliot

  Plasma Gun:              Kimtech P8 Plasmad
                           Fires ball of Plasma Energy
                           Battery Ammunition, Long Range, Eliot

  Bazooka:                 80 Millimeter M26A2 Salamander
                           Fires Bazooka Shell
                           Magazine Ammunition, Long Range, Eliot

  Ray Gun:                 Kimtech Ray-Force
                           Fires four Homing Lasers at once
                           Battery Ammunition, Long Range, Eliot

  Bat:                     Metal Bat
                           Four swing combo, Short Range, Eliot

  Axe:                     Emergency Axe
                           Four swing combo, Short Range, Eliot

  Stun Rod:                Kimtech Ele-Shock
                           Four swing combo, Short Range, Eliot

  Iron Fist:               Iron Fist KIF-4500E
                           Three punch combo, Short Range, Eliot

  Ray Sword:               Kimtech Ray-Zard
                           Three swing combo, Short Range, Eliot

  Power Mixer:             Power Mixer PM24
                           One long lunge, Short Range, Eliot

  Super Bazooka:           120 Millimeter M78 Dragoon
                           Fires Bazooka Shell
                           Magazine Ammunition, Long Range, Dogs

  Karate T-Shirt:          Karate T-shirt
                           Causes Dogs to use various Karate attacks
                           Short Range, Dogs

  Big Bowgun:              Super Bow Manta-Ray
                           Fires Arrow Bolts
                           Magazine Ammunition, Long Range, Dogs

  Sumo T-Shirt:            Sumo T-Shirt
                           Causes Dogs to use Sumo Palm Smacks
                           Short Range, Dogs

  Rail Gun:                Kimtech Hurricane
                           Fires Explosion Charge
                           Magazine Ammunition, Long Range, Dogs

  Wrestle T-Shirt:         Wrestling T-Shirt
                           Causes Dogs to perform a running charge
                           Short Range, Dogs

  Gatling Gun:             7.6 Millimeter MG91 Gatlinger
                           Rapid fires a steady stream of bullets
                           Magazine Ammunition, Long Range, Dogs

  Jumbo Club:              Jumbo Club
                           One slow, but mighty swing
                           Short Range, Dogs


Weapons Listing(by character):

  Eliot G. Ballade:                         Dogs Bower:

    Handgun                                   Super Bazooka
    Shotgun                                   Karate T-Shirt
    Acid Gun                                  Big Bowgun
    Napalm Launcher(Gun)                      Sumo T-Shirt
    Laser Gun                                 Rail Gun
    Plasma Gun                                Wrestle T-Shirt
    Bazooka                                   Gatling Gun
    Ray Gun                                   Jumbo Club
    Bat
    Emergency Axe
    Stun Rod
    Iron Fist
    Ray Sword
    Power Mixer


Ammunition Listing:

  Gavial Magazine:                  15 Bullets,    Handgun,        Eliot
  Masson Magazine:                  24 Shells,     Shotgun,        Eliot
  Acid Tank:                        10 Tanks,      Acid Gun,       Eliot
  Hellfire Magazine:                4 Shells,      Napalm Gun,     Eliot
  Kimtech Laser Battery:            100% Battery,  Laser Gun,      Eliot
  Kimtech Battery 8,000 Volts:      8 Shots,       Pulse Gun,      Eliot
  Salamander Magazine:              5 Shells,      Bazooka,        Eliot
  Kimtech Ray Battery:              10 Shots,      Ray Gun,        Eliot
  Dragoon Magazine:                 3 Shells,      Super Bazooka,  Dogs
  Arrow Magazine:                   8 Bolts,       Big Bowgun,     Dogs
  Kimtech Rail Battery:             15 Charges,    Rail Gun,       Dogs
  Gatlinger Magazine:               100 Bullets,   Gatling Gun,    Dogs


Miscellanious Items Listing:


  Working Shift Schedule:        Tells where Hello Market employees are 
  Pen Pen Sparky Stamp:          One of four Christmas Rally stamps
  Pen Pen Buck Stamp:            One of four Christmas Rally stamps
  Pen Pen Tina Stamp:            One of four Christmas Rally stamps
  Pen Pen Taco Stamp:            One of four Christmas Rally stamps
  Doxin:                         Medicine for Devlin's heart problem
  Electric Warmer:               Raises your body temperature
  Big Gary:                      Stuffed animal for Sandy
  Game Coin:                     Token used to play Jungle Hunter game
  20 Dollars:                    Money
  1,500 Dollars:                 Money
  Pirahna Kill:                  Used to kill pirahna
  Lifooker:                      Saves you from falling to your death
  Crank:                         Used to open door in Power Plant
  Electric Cable:                Used to repair circuit in Power Plant
  Insulation Gloves:             Used to repair circuit in Power Plant
  5,700 Dollars:                 Money
  6,000 Dollars:                 Money
  2,000 Dollars:                 Money
  3,300 Dollars:                 Money
  Laboratory Wear:               Used to enter germ free area of lab
  Santa Outfit:                  Used to enter germ free area of lab
  Oxygen Cylinder:               Used to enter gas filled area of lab
  Frozen Blood:                  Needed to trick elevator in lab
  Thawing Blood:                 Needed to trick elevator in lab
  Jacob's Disc:                  Contains information
  Gigadent Disc:                 Contains information
  Movie Ticket:                  Allows entrance to the Cinemax theatre
  Party Memo:                    Tells how to use the water gun
  Water Gun:                     Used for extinguishing fires
  Rifle:                         Used to destroy water pump


Items Location Listing:


Eliot's Bank Card:               Start the game with, code number 3532
Hassy Short:                     On opening pier, left by Dogs
C01 Gate Card Key:               On 2nd corpse in 1st corridor in C-Gate
Hassy Short:                     Next to gate C01
C02 Gate Card Key:               On body next to C02 Gate
C02 Room Card Key:               On roof of room next to C02 Gate
Handgun Magazine:                On roof of room next to C02 Gate
Handgun:                         In C02 Room
Kimra Visitor's I.D. Card:       In C02 Room
Arrow Magazine:                  On creature in corridor after C02 Gate
Arrow Magazine:                  On floor of save room, lower shuttle bay
Big Bowgun:                      Equipped on Dogs when he joins you
Napalm Launcher(gun):            In A-Shuttle
Karate T-Shirt:                  In Nap Room, West wing of Brain Center
Labo Town Pass Card:             Given to you by Janine in Brain Center
Handgun Magazine:                In corridor between market and freezer
Hello Market Card Key:           Next to safety wall, near freezer A
Hassy Long:                      On body in dead end hall of Stockyard
Arrow Magazine:                  In Storehouse 02 of stockyard, front
Arrow Magazine:                  In Storehouse 02 of stockyard, front
Hassy Long:                      In Storehouse 02 of stockyard, rear
Kimra Bank Card:                 In Storehouse 02 of stockyard, rear
Working Shift Schedule:          On table in Staff Room of Hello Market
Arrow Magazine:                  In food and drink area in Hello Market
Pen Pen Sparky Stamp:            In front section(Side A) of Hello Market
Pen Pen Buck Stamp:              In TV section of Hello Market
Hassy Long:                      In meat aisle of food and drink area
Handgun Magazine:                In meat aisle of food and drink area
Rental Video Shop Card:          In Adult Shop in Hello Market
Pen Pen Tina Stamp:              In Toy Shop in Hello Market
Pen Pen Taco Stamp:              In Rental Video Shop in Hello Market
Safe Key:                        Given to you by Roland in Specially Room
Doxin:                           In vending machine in Specially Room
Gun Shop Card Key:               On floor of Staff Room, next to Devlin
First Warehouse Card Key:        Given to you by Devlin, in Staff Room
Napalm Gun Magazine:             In Storehouse 01 of Stockyard
Napalm Gun Magazine:             In Storehouse 01 of Stockyard
Napalm Gun Magazine:             In Storehouse 01 of Stockyard
Shotgun:                         In Storehouse 01 of Stockyard
Shotgun Magazine:                In Storehouse 01 of Stockyard
Shotgun Magazine:                In Storehouse 01 of Stockyard
Freezer Room Card Key:           In safe in Staff Room of Hello Market
Electric Warmer:                 Hallway of Freezer A, near Machine Room
Hot Room Card Key:               Hallway of Freezer A, near HUU Units
Operation Room Card Key:         On body of Hot Room in Freezer A
Machine Room Card Key:           In Operation Room of Freezer A
Invert Key:                      In control terminal in Operation Room
Control Room Card Key:           In Machine Room of Freezer A, kill boss
Arrow Magazine:                  On body in save room of Freezer A
Arrow Magazine:                  On body in save room of Freezer A
Meat Room Card Key:              In boss room of Freezer B, may kill boss
Rail Gun:                        On rear floor of bathroom in Mid Area
Game Coin:                       Given to you by Sandy in Pleasure Dome
Big Gary:                        On floor after beating Jungle Hunter
Hassy Long:                      On long pier in Mid Area
20 Dollars:                      Kimra Bank, use Eliot's Bank Card
1,500 Dollars:                   Kimra Bank, use Kimra Bank Card
Hassy Long:                      Behind bar at Rats' Place
Chris' Drivers License:          Behind wine rack, downstairs at Rats'
Chris' I.D. Card:                Behind wine rack, downstairs at Rats'
Fisher's Key:                    Behind wine rack, downstairs at Rats'
Fishing Place Key:               In Fishing Shop in Mid Area, kill fish
Shotgun Magazine:                Behind counter inside Fishing Shop
Pirahna Kill:                    On Pier behind Fishing Shop
Hot Dog:                         On Pier behind Fishing Shop
Shotgun Magazine:                On metal walkway in second watery area
Hamburger:                       On metal walkway in second watery area
Rail Gun Magazine:               At end of metal walkway, 1st watery area
Rail Gun Magazine:               At end of metal walkway, 1st watery area
Gatling Gun:                     To the right of helipad, above Run Road
Gatling Gun Magazine:            To the right of helipad, above Run Road
Gatling Gun Magazine:            To the right of helipad, above Run Road
Gatling Gun Magazine:            To the right of helipad, above Run Road
Hassy Long:                      In first bunker, section A2 of Run Road
Hassy Long:                      In second bunker, section A2 of Run Road
Yucatan Bank Card:               In fourth bunker, section A2 of Run Road
Lifooker:                        On body on cliff's edge, near fuel tank
Lifooker:                        On body on cliff's edge, near fuel tank
Permission Card Key:             On body on cliff's edge, near fuel tank
Handgun Magazine:                In KISS Room, level B1 of Power Plant
Arrow Magazine:                  In KISS Room, level B1 of Power Plant
Crank:                           In Tool Room on Level B1 in Power Plant
Electric Cable:                  Cable Warehouse, Level B1, Power Plant
Electric Cable:                  Cable Warehouse, Level B1, Power Plant
Stun Rod:                        In room B5, Level 1F of Power Plant
Electric Cable:                  In room R7, Level 1F of Power Plant
Stock Room Card Key:             In room Y4, Level 1F of Power Plant
Bermud Bank Card:                Cable Warehouse, Pwer Plant, G Section
Insulation Gloves:               Cable Warehouse, Pwer Plant, G Section
Electric Cable:                  In room G1, Level 1F of Power Plant
Shotgun Magazine:                Administration Room, Y section, Plant
Condenser Room Card Key:         Administration Room, Y section, Plant
Lifooker:                        In save room, Level 2F, Power Plant
Lifooker:                        In save room, Level 2F, Power Plant
Rail Gun Magazine:               On body, walkway, Level 3F, Power Plant
Omega Key:                       In save room, Level 3F, Power Plant
Plant Area Card Key:             Kill dragonfly carrying body, 3F, Plant
Handgun Magazine:                In Condenser room, Level 3F, Power Plant
Handgun Magazine:                In Condenser room, Level 3F, Power Plant
Arrow Magazine:                  In Condenser room, Level 3F, Power Plant
Bazooka:                         In Power Plant parking area, after exit
Jeep Key:                        After defeating Boss in parking area
Hassy Long:                      On bar in Omega Club in Mid Area
Steak Plate:                     On rear-left table, Omega Club, Mid Area
Hassy Long:                      On floor in Omega Club in Mid Area
Bazooka Magazine:                In rear room of Omega Club in Mid Area
Bazooka Magazine:                In rear room of Omega Club in Mid Area
Ray Sword:                       In rear room of Omega Club in Mid Area
2,000 Dollars:                   Kimra Bank, use Eliot's card on 12/25
3,300 Dollars:                   Kimra Bank, use Kimra card on 12/25
5,700 Dollars:                   Kimra Bank, use Yucatan card on 12/25
6,000 Dollars:                   Kimra Bank, use Bermud card on 12/25
Hassy Long:                      On table in Kimra Lab reception area
Laboratory Wear:                 On floor of dressing room in Kimra Lab
Laboratory Wear:                 On floor of dressing room in Kimra Lab
Relax Room Key:                  In pocket of Eliot's Clean Suit
Santa Outfit:                    On floor of Ralex Room in Kimra Lab
Laboratory Observatory           Received after defeating the slime boss
  Room Card Key:                   in the open storage hangar
Oxygen Cylinder:                 On cart in Observatory Room of Kimra Lab
Exhaust Room Key:                On body at base of stairs, Level B1, Lab
Free Water:                      In Shower Operation Room, Level B1, Lab
Frozen Blood:                    In Experimentation Room 3, Level B1, Lab
Thawing Blood:                   Blood Room, Level 1F, Lab, thaw Frozen 
Hamburger:                       1st kennel, Kennel Room, Level B2, Lab
Hassy Long:                      1st kennel, Kennel Room, Level B2, Lab
Jacob's Safe Key:                In Dr. Jacob's Lab, Level B2, Lab
Jacob's Disc:                    In Dr. Jacob's Lab safe, Level B2, Lab
Jacob's Key:                     In Dr. Jacob's Lab safe, Level B2, Lab
Mining Place Key:                In giant fish tank, level BM2 of Lab
Power Mixer:                     On body at base of stairs, Level B3, Lab
New Drug Storage Key:            Defeat blob boss, Level B3 of Lab
Clone Room Card Key:             On dog in 3rd Kennel, Kennel Room, Lab
Dr. Kimura's I.D. Card:          On creature's body in Clone Room of Lab
Gigadent Disc:                   On creature's body in Clone Room of Lab
Hamburger:                       On body, safety corridor leading to Lab
Lifooker:                        On broken ledge on lower Run Road
Laser Gun Battery:               On broken ledge on lower Run Road
Bazooka Magazine:                On pipe amidst ledges, lower Run Road
Lifooker:                        On broken ledge on lower Run Road
Plasma Gun Battery:              On broken ledge on lower Run Road
Bazooka Magazine:                On broken ledge on lower Run Road
Janine's I.D. Card Key:          Given by Janine after returning from Lab
Movie Ticket:                    In vending machine outside Cinema
Emergency Stair Key:             Defeat dinosaur boss in Cinema
Rail Gun Magazine:               At base of stairs, Level 1F of Hotel
Rail Gun Magazine:               At base of emergency stairs in Cinema
Hamburger:                       At base of emergency stairs in Cinema
Hassy Long:                      End of hall near Nick's apartment, Hotel
Acid Tank:                       End of hall near Nick's apartment, Hotel
Nick's I.D. Card Key:            In lamp at rear of Party Room, Hotel
Bazooka Magazine:                In Christmas Party Room, Level 2F, Hotel
Bazooka Magazine:                In Christmas Party Room, Level 2F, Hotel
Rail Gun Magazine:               In Christmas Party Room, Level 2F, Hotel
Hamburger:                       In Kitchen, Level 2F, Hotel
John's I.D. Card Key:            In Kitchen, Level 2F, Hotel
Living Room Key:                 On standee in John's apartment, Hotel
Hassy Long:                      John's apartment, Level 2F, Hotel
Party Memo:                      Nicks apartment, Level 2F, Hotel
Water Gun:                       On bed in Nick's apartment, Hotel
Rifle:                           In Janine's apartment, Level 2F, Hotel
Bazooka Magazine:                In water in tunnel on way to Wave Tower
Super Bazooka Magazine:          In water in tunnel on way to Wave Tower
Lifooker:                        On Level 2F of Wave Tower
Rail Gun Magazine:               On Level 3F of Wave Tower
Super Bazooka Magazine:          On Level 3F of Wave Tower
Bazooka Magazine:                On Level 4F of Wave Tower
Lifooker:                        On Level 4F of Wave Tower
Laser Gun Battery:               On Level 4F of Wave Tower
Super Bazooka Magazine:          On Level 5F of Wave Tower
Lifooker:                        On Level 5F of Wave Tower
Lifooker:                        On Level 6F of Wave Tower

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