Biohazard: Code Veronica Complete - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Biohazard: Code Veronica Complete - Strategy Guide (Page 04).
B. Chris's scenario
______________________________________________________________________
!
NAME ! LOCATION
__________________________!__________________________________________
!
- Battery ! - Military Training Facility B1
!
- Chemical Storage Key ! - Military Training Facility 2F
!
- Luger Replica ! - Military Training Facility B1
!
- Side Pack (Chris) ! - Military Training Facility 2F
!
- Door Knob ! - Military Training Facility, Turn Table
!
- Tank Object ! - Military Training Facility 2F
!
- Turn Table Key ! - Military Training Facility 1F
!
- Clement a ! - Military Training Facility B1
!
- Clement z ! - Military Training Facility B1
!
- Halberd ! - Military Training Facility B3
!
- Paper Weight ! - Antarctic Transport Terminal, Save Room
!
- Valve Handle ! - Antarctic Transport Terminal B2
!
- Crane Key ! - Antarctic Transport Terminal B1
!
- Socket ! - Antarctic Transport Terminal B5
!
- Alexander's Jewel ! - Antarctic Transport Terminal B1
!
- Alfred's Jewel ! - Antarctic Transport Terminal B6
!
- Alexia's Jewel ! - Antarctic Transport Terminal B5
!
- Red Jewel ! - Antarctic Transport Terminal B5
!
- Blue Jewel ! - Antarctic Transport Terminal B5
!
- Sterile Key ! - Antarctic Transport Terminal B4
!
- Wing Objects ! - Antarctic Transport Terminal B5
! - Antarctic Transport Terminal B4
! - Antarctic Transport Terminal B6
!
- Dragonfly Object ! - Antarctic Transport Terminal B3
!
- Gold Dragonfly Object ! - Antarctic Transport Terminal
!
- Security Card ! - Antarctic Transport Terminal B4
!
__________________________!___________________________________________
-----------------
ITEM FUNCTION
-----------------
LIGHTER
- burn things
- avoid from Bats
- use in darkness
HAWK EMBLEM
- sample for TG-01
TG-01
- material to make Sp.Alloy Emblem
SPECIAL ALLOY EMBLEM
- unlock prison area main door
EXTINGUISHER
- put out the fire
PADLOCK
- unlock a door in prison area
KEY WITH TAG
- unlock a cabinet in Facility
NAVY PROOF
- put on the control panel to Airplane
UMBRELLA ID CARD
- Open doors in Palace
STEERING WHEEL
- open the way to Submarine
GOLD LUGERS
- use as weapon
- unlock a door in Palace
SIDE PACK
- help characters to carry more items
BIOHAZARD CARD
- open the doors in Facility
HEMOSTATIC MEDICINE
- cure Rodrigo's wound
EAGLE PLATES
- unlock a new way in prison area
- use to get Emblem Card in Facility
- use to take Halberd
EMBLEM CARD
- open doors in Facility
ARMY PROOF
- put on the control panel to Airplane
PICTURE OF SKELETON
- show the number to bio-experiment room
- open a new room in Facility
GOLD KEY
- open a door in Palace
SILVER KEY
- open doors in Palace
LOCKPICK
- open special Duralumin Cases
GLASS EYE
- open the Prison secret basement
RUSTED SWORD
- use to put on the statue in Prison basement
PIANO SCROLL
- put on the piano in Palace
KING ANT OBJECT
- open a music box in Private Residence
QUEEN ANT OBJECT
- open a music box in Private Residence
MUSIC PLATES
- use to put on a music box
SILVER DRAGONFLY OBJECT
- open Private Residence 4F
AIR FORCE PROOF
- Put on the control panel to Airplane
CONTROL LEVER
- Put on the bridge control panel to increase or lower the airport
bridges
AIRPORT KEY
- open a room in Airport area
MINING ROOM KEY
- open Mining Room in Antarctic Facility
BAR CODE STICKER
- Stick on the package
GAS MASK
- prevent and protect from poison gas
MACHINE ROOM KEY
- open Machine Room key in Antarctic Facility
SQUARE VALVE HANDLE
- remove the water
OCTA VALVE HANDLE
- move the vehicle
- operate electric power supplying
BATTERY
- activate a small lift in Facility
CHEMICAL STORAGE KEY
- open the Chemical Storage
LUGER REPLICA
- unlock Steve Burnside in Battle Mode
DOOR KNOB
- put on a door which door knob is missing.
TANK OBJECT
- put on the facility model to open a secret shelf
TURN TABLE KEY
- move the Turn Table
CLEMENT a
- combine with Clement z to make special clement
CLEMENT z
- combine with Clement a to make special clement
HALBERD
- open the door to Facility Heliport
- open the wardrobe in Antarctic Facility
PAPER WEIGHT
- open the capsule to get Alfred's Jewel
CRANE KEY
- move the hook to get Alexander's corpse
SOCKET
- turn an Octa Valve Handle to Square one
ALEXANDER'S JEWEL
- open a secret door in Antarctic Facility basement
ALEXIA'S JEWEL
- open a secret door in Antarctic Facility basement
ALFRED'S JEWEL
- open a secret door in Antarctic Facility basement
RED JEWEL
- open a music box
BLUE JEWEL
- open a music box
STERILE KEY
- open the Sterile Room
WING OBJECTS
- combine with Dragonfly object
DRAGONFLY OBJECT
- combine with Wing Objects
GOLD DRAGONFLY OBJECT
- open a door to self-destruct system
SECURITY CARD
- open a door to Steve's cell
- activate the computer of self-destruct device
**********************************************************************
12/ W.E.A.P.O.N. L.I.S.T.
**********************************************************************
* Notes :
- "Weapon List" lists the weapons and their location.
- "Weapon Function" shows you their specific characteristics :
+ Range : limit of distance
+ Correct ratio : percentage of correct shots
+ Capacity : shows how many ammo each weapon could bring each time
reloading.
--------------
WEAPON LIST
--------------
______________________________________________________________________
!
NAME ! LOCATION
___________________________!__________________________________________
!
- Combat knife ! - Standard of Chris and Steve
! - Prison Area (Claire)
! - Antarctic Transport Terminal (Chris)
!
- M93R Handgun ! - Prison Area
!
- M93R Part ! - Prison Area
!
- Glock 17 ! - Standard of Chris
!
- Handgun Bullets ! - N/A
!
- M-100P ! - Prison Area
!
- Gold Lugers ! - Palace
!
- Sub Machine Gun ! - Military Training Facility
!
- Bow Gun ! - Military Training Facility
!
- Bow gun arrows ! - N/A
!
- Explosive arrows ! - Military Training Facility
! - Palace
! - Antarctic Transport Terminal
!
- Grenade Launcher ! - Military Training Facility
!
- Grenade rounds ! - Military Training Facility
! - Antarctic Transport Terminal
!
- Acid rounds ! - Military Training Facility
!
- Flame rounds ! - Prison Area
! - Military Training Facility
!
- B.O.W rounds ! - Prison Area
!
- Shotgun ! - Military Training Facility
!
- Shotgun Shells ! - Military Training Facility
! - Antarctic Transport Terminal
!
- Magnum ! - Water Tank Room in
! Antarctic Transport Terminal
!
- Assault Rifle ! - Antarctic Transport Terminal
!
- Assault Rifle ammo ! - Military Training Facility
!
- Sniper Rifle ! - Antarctic Transport Terminal
!
- Linear Launcher ! - Antarctic Transport Terminal
!
- Rocket Launcher ! - Finish the game before 4:30 hours, no
! First Aid Spray, no save.
!
___________________________!__________________________________________
-----------------
WEAPON FUNCTION
-----------------
A. COMBAT KNIFE
Range : very short
Correct ratio : 10/10
Capacity : N/A
Weapon of choice for veteran players. The knife is the hardest weapon
to use. But you can make a big sequence of hits if cutting down a zombie
at certainly. The real power of the knife can kill any ordinary monsters
with 3 or 4 hits if you use well. But anyway, it's not a safe weapon.
B. M93R HANDGUN
Range : long
Correct ratio : 8/10
Capacity : 15 bullets
A kind of weapon with medium power, use 9mm bullets . The handgun is
your most common weapon used to defeat zombies or dog zombies. Its
convenience help the user to shoot fast and fluently. But it's not a
powerful weapon. When combining with M93R part, it automatically shoots
in sequence by the control of users.
SPECIAL TYPE : CUSTOM M93R HANDGUN
Range : long
Correct ratio : 8/10
Capacity : 20 bullets
Special Ability : Automatic shooting
C. GLOCK 17
Range : long
Correct ratio : 8/10
Capacity : 15 bullets
A kind of weapon with medium power. General characteristics are the
same as M93R handgun. When being modified, its bullets can go through
any enemies on the way and kill them at once.
SPECIAL TYPE : ENHANCED GLOCK 17
Range : long
Correct ratio : 8/10
Capacity : 18 bullets
Special Ability : shoot all the enemies standing in line
D. M-100P
Range : long
Correct ratio : 9/10
Capacity : 100%
A pair of handguns that automatically shoots two shots at the same
time. Double power of a simple handgun. Used to shoot zombies and dog
zombies.
E. GOLD LUGERS
Range : long
Correct ratio : 9/10
Capacity : unknown
A pair of old handguns decorated by strange designs. Shoot two shots
at the same time and double power of a simple handgun. Used to shoot
zombies and dog zombies.
F. SUB MACHINE GUN
Range : long
Correct ratio : 9/10
Capacity : 100%
A pair of machine handguns shooting automatically as a continuous
sequence as keeping the trigger. Strong power. Effective with Albino,
Nosferatu or Grave Digger.
G. BOW GUN
Range : entire long
Correct ratio : 5/10
Capacity : infinite
Use arrows to shoot with a very high speed. Each regular arrow's power
is weak but a multiple hits can defeat some ordinary monsters. An
explosive arrow can kill an ordinary zombie or dog at once. But its
weakness is hard to shoot correctly, especially tall characters such as
Chris or Wesker. Use to shoot Bandersnatch, Hunters, etc
H. GRENADE LAUNCHER
Capacity : 1 round (reload each time shooting)
This weapon is used with many kinds of ammo :
+ GRENADE ROUNDS
- Range : short and large
- Correct ratio : 8/10
- An explosive ammo which make explosion to a group of enemies in a
certain position. Strong power. Effective with any enemies.
+ ACID ROUNDS
- Range : short and large
- Correct ratio : 8/10
- Cast acid on enemies in a certain position. Strong power. Effective
with Hunters and Sweepers.
+ FLAME ROUNDS
- Range : short and large
- Correct ratio : 8/10
- Cast Fire ammo on enemies in certain position. Strong power.
Effective with most of enemies and bosses.
+ B.O.W. ROUNDS
- Range : short and large
- Correct ratio : 8/10
- Cast gas and ammo on enemies in certain position. Strong power.
Effective with some monsters.
I. SHOTGUN
Range : long and large
Correct ratio : 10/10
Capacity : 7 shells
Not very powerful. Shotgun is very effective with a lot of enemies in a
place. Sometimes it can blast a zombie's head at close distance. In this
game, it's also use to unlock ways.
J. MAGNUM
Range : long
Correct ratio : 9/10
Capacity : 6 rounds
A terrific weapon with long range. Using Magnum is not only fast but
also effective. One shot can kill any ordinary enemies. Only one shot
can kill all the enemies who stand in line. This is a good weapon to
use.
K. ASSAULT RIFLE
Range : long
Correct ratio : 8/10
Capacity : 100%
A rifle which makes a sequence of shots as pressing the trigger. The
same effect is almost like Sub Machine Gun.
L. SNIPER RIFLE
Range : long
Correct ratio : 10/10
Capacity : unknown
Shoot following a red beam. This weapon can be aimed easily and shoot
correctly as the user wants. Strong power. Used for Nosferatu.
M. LINEAR LAUNCHER
Range : long
Correct ratio : 10/10
Capacity : N/A
A kind of rocket with square hollow. One shot can kill any ordinary
enemies.
N. ROCKET LAUNCHER
Range : long
Correct ratio : 10/10
Capacity : N/A
A kind of rocket with circle hollow, same effect as Linear Launcher.
-----
Okay, try to hold their general function and use well. Anyway, most of
this is still my experience and opinions about weapons. You can entirely
your own. You don't need to follow this guide completely.
**********************************************************************
13/ F.I.L.E.S.
**********************************************************************
* Notes :
- "Files" lists the names and contents of the files you collect in the
game.
- "File Explanation" explains what they say.
~~~~~~~~~~~~~~~~~~~
PLAYING MANUALS
~~~~~~~~~~~~~~~~~~~
File location : Standard file
-----
CHECK ALL ITEMS
When you obtain a new item, always remember to look at it with the
"Check" command on the status scree. Remember, it's always best to
rotate the item so you can check it from different angles.
TRY TO PUSH OBJECTS
If you face an object and press and hold up on the directional
button, sometimes you'll be able to push it. You may find hidden rooms
and items this way.
USE THE QUICK TURN
You can turn 180 degrees instantly by pressing the Cancel button
while holding the directional button down. This is very effective move
when you attack an enemy and then want to turn around and run.
USE THE MAP SCREEN
When you are lost or are unsure of what to do, check the map screen.
You can easily tell where you've been and can see which doors you have
unlocked.
CLIMB/DESCEND
You can climb/descend some objects. To do this, face the object and
then push the Action button.
SECURITY BOX
The items you store in a Security Box in the prison cannot be
accessed through an Item Box. Make sure you remove all important items
from a Security Box before exiting a room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D.I.J.'S DIARY (DREAMCAST VERSION)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File location : Slot Machine, Battle Game
-----
December 27th
Today, a woman in red was taken to my home in Rockfort Island. I
wonder what she did to deserve such a fate ?
I've lived here for so long and have seen many people taken to the
prison, but rarely have I seen someone released alive...
Out of nowhere, these strange soldiers appeared with weapons in their
hands, I suppose that the master of the island is being attacked by an
opposing organization. Since I was worried about that woman in red, I
ran to her prison but she was not there. I wonder if she is related to
the attack on the island...
When I reached the military training facility, the master of Rockfort
Island was chasing the woman in red. I got careless and was almost
killed under a shutter. However, thanks to my natural agility. I managed
to escape from the danger and went outside. I guess I should be thankful
for my nature skills...
When I heard a self-destruct announcement and saw the emergency
signal, I knew that I had to get off of the island. Was this all her
doing ? I didn't have time to think about it I had to hurry to the
hanger of the transportation plan to escape...
On my way to the transportation plane, a huge monster appeared in
front of that woman in red. It broke through the fences like they were
made of paper ! Although I wanted to see what happened to the woman in
red, I decided to run to my destination...
Even with all the explosion and fires, the transportation plane took
of with us on it. I thought that I was safe. But somehow, that huge
monster got onto our plane. With help from me, the woman is red was
able to drive the monster out of our plan. She is indeed a woman to be
respected...
I can't believe it !
Our transportation plane landed at an Antarctic transportation base.
Worse yet, the crews who took off with another transportation plane
before us, have scattered the T-virus here. Now this base is just like
the island, where zombies and monsters wander around...
I won't be able to survive long in a place like this ! I must find
way to escape from here as soon as possible !! I will give up on that
woman in red and will start searching for another way...
As I was resting in the darkness, I sensed someone approaching.
They're right next to me ! The door was closed and I couldn't escape,
so I just kept banging on the door like a maniac. Suddenly, the door
opened, I ran for it ! But then I realized that I should not be afraid,
so I looked back. I found myself staring at the woman in red...
Finally, I found a blonde hair man in sunglasses. It seemed he was
going to escape in a submarine. I felt that it was my last chance to
escape from this crazy place of white terror. So just before the
submarine hatch closed, I successfully sneaked into the submarine.
That is my story of how I survived from that insane world of horror.
D.I.J.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D.I.J.'S DIARY (PLAYSTATION2 VERSION)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
During a heavy squall, a girl in red outfit was brought to this island
of Rockfort. What could she have possibly done ?
I've been living here quite some time now, but many who are brought to
this island seldom leave alive.
Through the sounds of gun and fire, soldiers appeared. There was
something going on. I went on prison, but the girl in red was nowhere in
sight. I hurried to the military training facility. The "man" of
Rockfort was attacking her relentlessly. How stupid of me.
I got too close and almost got myself smashed by the shutters. But,
thanks to my natural agility, I was able to get out of the situation and
get outside.
Anyone other than me would not have been so lucky.
Again, I was able to find the girl in red.
There she was; in front of the residence. Then from behind her
appeared a man with blonde hair. As he called her, he approaches her in
a friendly manner and started saying something to her... and it happened
abruptly.
The man in blonde hair started to hurt the girl in red.
"I must save her."
I thought to myself. But the man in blonde hair went away. Who was
that blonde haired man ? What did he want from the girl in red ?
The self-destruct announcement and emergency siren warned the end of
Rockfort island. I hurried to the hangar of the transport. The transport
we were on took off as everything exploded into flames.
With my neck risking effort, the girl in red slammed the monster out
into the open sky. Sure enough, she was a Valkyrie, a goddess of
destruction.
I couldn't believe it. The transport landed in Antarctica. And to top
it all, the transport that landed before us spilled tons of the T-virus
and everything alive had already turned into zombies.
If I stayed, there was no way I could stay alive. I had to find a way
to get out of there, quickly. I parted with the girl in red. I started
searching the base to see if there was anything I could use.
As I was resting in the dark, someone was coming. Whatever it was, it
was right there. The door suddenly closed and there was no escape. But I
was no chicken. I stopped to turn around and there she was, the girl in
red, standing there looking at me.
Where was this place ? I was stuck in a room with an elevator and old
cannon. Where was I supposed to go ? I was stranded. I felt endless
despair.
Then that blonde haired man with sunglasses appeared. He had the girl
in an arm lock. Then a man in a black vest came running after them. The
man in the black vest followed them.
I also hurried to chase after them. It was a grueling fight. Was the
man who also knew that girl in monster ? The fight looked like it could
last forever.
Then suddenly there was an explosion, which interfered the fight. That
was my last chance. I had to get out of there. I snuck through the hatch
of the sub as it was about to close.
Finally, I was released from the world of death and I was able to come
back to a world where desire and power ruled.
D.I.J.
~~~~~~~~~~~~~~~~~~~
PRISONER'S DIARY
~~~~~~~~~~~~~~~~~~~
File Location : Dormitory, Prison area
-----
May 13th
This room stinks of death. Based upon the information I've found, I
believe that I'm far south of the equator.
Lucky for me that Bob in the bunk below me, is one of those
interesting types of guys...
May16th
Today Bob told some crazy story of why he was put this place with me.
Bob said that he used to be an attendant of the head of this place. This
"boss" named Alfred supposedly place him in here because of a tiny
little mistake.
What does that mean ?
What's going to happen to me ?
May 20th
Without warning, a group of military men took Bob to the building
behind guillotine stand.
At midnight, I'll sneak out of here to see him.
I've been hearing that anyone taken to that building never comes
back. On top of that, there are really large plastic bags constantly
being removed from that place. I'd better pray for Bob...
May 21st
I was wrong. I shouldn't have gone there. What is going on in there
?! All I could hear was some insanely creepy laughter and the sound of
Bob screaming ! I don't know what to do, I can't stop thinking about
it...
Is that going to happen to me ?!
I can't let it...
I just can't...
May 27th
Since my last entry, all of my fellow inmates have been taken to that
building ! I know that I'm next... It's obvious that we were all here to
be used as Alfred's guinea pigs. There's no way out !
What am I going to do ?!...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FAX ON THE FACILITY ACCESS APPLICATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File Location : Prison area
-----
Be sure to verify the content of the following facility access
application form, and add the applicant's name to the expected
visitor's list.
Chief, Prison guard room
Paul Steiner
I hereby apply for access permissions for Prison Area D.
Details follow,
Visitor's name : Carl Grisham
Purpose of Entry :
Carrying in the following materials :
1. New products sample from Metal Industry Co : "TG-01".
2. Various daily commodities ordered by the prison.
Notes :
1. Will use a transportation truck
2. "TG-01" sample will be stored in a designated briefcase.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"TG-01" PRODUCT DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
File Location : Prison area, Graveyard
-----
Thank you for your continued support and for our products.
This time we have gathered our most advanced technologies, and have
succeeded in creating the unique anti-metal detection alloy "TG-01".
-TG-01 features ?-
1. Cannot be detected by any metal detectors.
2. Cannot be pictured by roentgenography at the immigration check.
3. Lightweight, yet durable.
We plan to develop various weapons utilizing this innovate new
alloy. We enclosed a sample for you to review. We look to hearing from
you regarding possible business opportunities.
Metal Industries Co.
Chief,
Development Planning
Carl Redhill
~~~~~~~~~~~~~~~
USER'S MANUAL
~~~~~~~~~~~~~~~
File Location : Prison area
-----
3-D Duplicator User's Manual
Our new product, the "3-D Duplicator" consists of two parts.
_ 3-D Scanner Portion_
This portion scans the 3D object. Simply place the material that you
ant to have scanned onto the tray of the scanner. The scanner object
will be processed into 3-D data that was scanned portion. The
conversation will be executed with complete data accuracy. The result
will be an object precisely true to the original.
~~~~~~~~~~~~~~~~~~~
SECRETARY'S NOTE
~~~~~~~~~~~~~~~~~~~
File Location : Save Room, Palace 2nd floor
-----
Four years have passed since I began serving Sir Alfred.
He doesn't trust anyone ! Even though I am his attendant. I am still
strictly prohibited from entering his private house ! What is his
problem anyway ?!
They say he lives with his twin sister Alexia in his private house on
the hill.
Occasionally, I've seen someone standing by the window of the house.
It might have been Alexia, who extreme beauty is often talked about.
I once asked Sir Alfred about this, but it only enraged him. Even
though I'm his attendant, he will not show me any lenience. If I ask
about her again, I could put my life at risk.
After all, it is a mystery why he so desperately tried to keep his
private life with Alexia is a secret.
Robert Dorson
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