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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter B » Biohazard: Code Veronica - Strategy Guide (Page 07)

Biohazard: Code Veronica - Strategy Guide (Page 07)

Below are the cheat codes, hints and help for Biohazard: Code Veronica - Strategy Guide (Page 07).

Hey...that tune sounds familiar. It's the one Alexia was singing on the T.V. at
the Military Training Facility.

Stop the music box only to discover the red ruby is missing. Leave through the 
regular door.

=======================
Alexander's Secret Hall
=======================

Yea! There's my music!

Run back toward Alfred's Room 2, except use the door you stumble across on the 
way.

=======================
Secret Office
=======================

Check the southwest corner of the room for a F. AID SPRAY and some 
SHOTGUN SHELLS. Then take the INK RIBBON from the desk.

Well, there has to be SOME meaning to this room. Check the drawer beside the 
chair for the STERILE ROOM KEY. It unlocks the doors between the Main Hall and 
the Woman Drawing Water Room.

Leave.

=======================
Alexander's Secret Hall
=======================

Wait...where are we going to find a RED JEWEL and BLUE JEWEL?
Remember the tiger? It was power operated, so we'll have to shut off the power 
to take both jewels.

Run back to the Main Hall.

=======================
Main Hall
=======================

Unlock the double doors here at the bottom and discard. Proceed through.

=======================
Woman Drawing Water Room
=======================

Use the door leading to Chilly Corridor.

=======================
Chilly Corridor
=======================

Run into the Power Room.

=======================
Power Room
=======================

At this point, you should prepare to fight the final boss.

Make sure you have this stuff:
MAGNUM
MAGNUM BULLETS
SHOTGUN
SHOTGUN SHELLS
SECURITY CARD
WING OBJECT
Full-healing item
Full-healing item

Now we are ready.

I guess I'll do my customary SAVE line.

SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE SAVE

Shut off the power and leave.

=======================
Chilly Corridor
=======================

Well, we can't take the door leading directly to the Woman Drawing Water Room 
because it's power-operated. So take the door on your right.

=======================
Fountain Area
=======================

Enter the Main Hall.

=======================
Main Hall
=======================

Use the double doors on the side of the hall.

=======================
Woman Drawing Water Room
=======================

Run to the tiger and take the RED JEWEL and BLUE JEWEL. Then leave the way you 
came in.

=======================
Main Hall
=======================

Climb the stairs and go through the door.

=======================
Alexander's Secret Hall
=======================

Great. Some zombies came to say hello. Proceed to Alexia's Room 2, which is 
located at the end of the hall to the right.

=======================
Alexia's Room 2
=======================

Put the RED JEWEL in place and take the MUSIC BOX PLATE. Use the door with the 
woman's hiney on it (tee hee).

=======================
Alfred's Room 2
=======================

Put the BLUE JEWEL in place, then put the MUSIC BOX PLATE in place.

Climb up the ladder that appears. I bet you didn't see that coming.

=======================
Dragonfly Room
=======================

Here you'll find some HANDGUN BULLETS and some INK RIBBONs, but seriously, how 
much are INK RIBBONs going to help against the boss of the game?

Take the final key item in the game, the DRAGONFLY OBJECT. Combine it with the 
WING OBJECTs for the GOLD DRAGONFLY.

Check the corner of the room near the HANDGUN BULLETS for 2 GREEN HERBs.

Now climb back down the ladder.

NOTE: You may recognize this to be the place where Alfred and Alexia's debut 
with the ants was filmed.

=======================
Alfred's Room 2
=======================

Make sure you have the SHOTGUN equipped.
Exit to Alexander's Secret Hall.

=======================
Alexander's Secret Hall
=======================

Aim & Fire QUICK!

Take the double doors here.

=======================
Alexander's Lab
=======================

Go up the stairs to the Portrait Hallway.

=======================
Portrait Hallway
=======================

Run directly forward until you run into a door. Go through it.

=======================
Prison Cell Area
=======================

Run past all the cells to the stairs at the end.

=======================
Large Battle Platform
=======================

Put the GOLD DRAGONFLY in the indentation here, then go through the door.

=======================
Self-Destruction Room
=======================

2 zombies here. Kill them both, then run behind the fence one of them was 
behind and take the GREEN HERB at the end. Now climb up the ladder the other 
zombie was guarding.

Check beside the computer. There's a GREEN HERB. Now check the computer and 
use the SECURITY CARD.

-----Security Code Puzzle-----

It says please enter the CODE. Well, there's a few places you could check if 
you don't know what the security code is.

You could check the SECURITY FILE, where it hints at it, or you could simply 
check the top of the page. It comes right after the word CODE:.

It's also on the front cover of the game case and printed on the game itself.

If you haven't guessed it yet, you are in need of a brain transplant.

It's VERONICA.

_Cutscene_

Leave. QUICK!

=======================
Large Battle Platform
=======================

Nothing can stop us now!

_Cutscene_

Well, I guess that could.

//////////////////////////////////
**********************************
Boss: Alexia 2
Difficulty: Medium/Hard
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Shoot her with the SHOTGUN quickly to save Claire.

_Cutscene_

Use the MAGNUM now. Fire everything you have at her.

She'll probably poison you pretty quick, so you'll have to go solely by your 
appearance on whether you should heal or not. Heal when you start limping.

Watch out for here little annoying friends, they're annoying, but not too 
deadly.

Just basically keep firing at her while avoiding the little bugs. Eventually, 
you'll see a 

_Cutscene_

When the queen of an ant colony is injured, the ants reject her and a new queen
comes. Well, a new queen won't come, but that's whats happening.

NOTE: This from Perry [perry_da_great@yahoo.com]:

"I have a little bit of side help for the last boss. I used the crossbow with 
20 explosive tips and she bit the big one before she even hit me once, it fires
so fast and does mass amounts of damage. It is way better then any other 
weapon in the game for her."

//////////////////////////////////
**********************************
Boss: Alexia 3
Difficulty: Easy
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Take the LINEAR LAUNCHER. Now aim. She's pretty hard to hit, but when you DO 
hit her, she's done. That's about all there is to her final form.

_Ending Cutscenes_

What an ending. Perhaps Steve will appear in an RE game of the future as a boss
or something.

_Credits_

Hey...they keep mentioning some kind of promise. I don't remember ANYBODY 
making ANY promise. So?

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
7. Enemies/Bosses
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

//////////////////////////////////
**********************************
----------Common Enemies----------
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

=======================
Zombie
=======================

Just a man infected with the T-virus. Not too hard unless you're fighting a 
bunch at one time.

=======================
Cerberus
=======================

Not too many in this game. A dog infected with the T-Virus. They're easy to 
avoid and not too hard to kill since they fall down easily.

=======================
Bandersnatch
=======================

EXTREMELY ANNOYING! RAHH!
They have only one arm, but it makes up for seven. It can become long and short
on command just to slap you or try to crush your head.

=======================
Moth
=======================

EVEN MORE ANNOYING! DOUBLE RAHH!
They can't hurt you directly, but they can implant eggs into your back and 
poison you. When the eggs hatch, they poison you, too.

=======================
Baby Albinoid
=======================

You only encounter them once. Just leave the room.

=======================
Hunter/Poison Hunter
=======================

They aren't TOO hard if you have something other than the HANDGUN (or knife) 
unless you're against more than one. Then it gets challenging. They can jump 
like frogs and slash like...something with sharp claws.

Poison Hunters, duh, can poison you. They're also red.

//////////////////////////////////
**********************************
-------------Bosses---------------
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

=======================
Boss: Super Bandersnatch
Difficulty: Medium
=======================

////Before you fight/////

Run to the northwest corner of the room. You'll be right beside some stairs.
Mentally note this position.

Now run to the other side and pick up the SUB MACHINE GUN. Go back to that 
place you have a mental note of.

QUICK! Get back to that place and fire until he dies and the music stops. It 
should take about 14 shots.

NOTE: From now on, you will meet a bunch of Bandersnatches. However, they only 
take about 8 shots from the M-100P, as opposed to the one you just battle's 14.

=======================
Boss: Tyrant 1
Difficulty: Medium
=======================

Okay. Don't aim up, just fire right into his belly. When he kneels, don't fire.
Wait until he stands up. He should kneel every two shots you get on him.

He'll take all of your ACID ROUNDS (6) and a few GRENADE ROUNDS.

=======================
Boss: Tyrant 2
Difficulty: Medium
=======================

He has only 3 moves. The most powerful, however, can be used only when you're 
on the ground. Thus, don't stay on the ground long!

Fire as many times as you can as soon as you can, then try to dodge if he 
charges. Whether you make it or not, go to the back of the plane.

Keep firing until he is pushed back a foot or two when you shoot him. 
Then, check the panel beside the door and push the switch.

That launches an (evidently) explosive crate into the pansy, sending him out of
the plane.

=======================
Boss: Nosferatu
Difficulty: Easy/Medium
=======================

Let the SNIPER RIFLE help you out.

Use the L/L1 Button to Zoom in.

Aim for his heart! Try to hit him directly there. You have 7 shots.

If you hit him just right, you'll see a 

_Cutscene_

and he'll fall.

However, you could run out of ammo and be forced to use the HANDGUN. Well, try 
to kill him with the SNIPER RIFLE.

=======================
Boss: Tunnel Worm
Difficulty: Easy/Medium
=======================

You need to save Rodrigo!

Shoot at the worm whenever he surfaces and raises his head in the air. If you 
can see dirt coming up behind you, go to the left or the right. Don't try to 
out run it.

It should take most of your ammo, but you'll be getting something better soon 
anyway. After he dies, you'll see a 

_Cutscene_

=======================
Boss: Albinoid
Difficulty: Easy/Medium
=======================

There's some HANDGUN BULLETS in one of the corners.

Don't kill him. Just look for the EAGLE PLATE in the water. Then jump in, take 
it, and jump out. You may get shocked a few times, but you just picked up some 
herbs, so you should be alright.

=======================
Boss: Giant Spider
Difficulty: Medium
=======================

No need to fight this bad boy. Just climb down onto the ice and run over to 
Nosferatu. Take the sparkle, it's ALEXANDER'S PIERCE.

=======================
Boss: Nosfer-Steve
Difficulty: N/A
=======================

Quickturn and RUN! Each time Steve hits you, it puts you either in Danger or 
Red-Caution. So heal every time he hits you.

After you get to the end, you'll see a very touching 

_Cutscene_

=======================
Boss: Alexia
Difficulty: Medium
=======================

Equip your MAGNUM and DO NOT LET HER TOUCH YOU. If she touches you, she'll grab
you and incinerate you completely, regardless of your status.

The blood she throws (if you haven't noticed already) is flammable, so don't 
get too close to it.

Run around the room taking shots at her with your MAGNUM. She should take about
5 shots and fall.

You can't run back to the area where Claire was, but you can run close to 
there, lure Alexia near you, then run past her. She can't throw blood quite 
that far, so you'll get your 5 shots at her easy.

=======================
Boss: Alexia 2
Difficulty: Medium/Hard
=======================

Shoot her with the SHOTGUN quickly to save Claire.

_Cutscene_

Use the MAGNUM now. Fire everything you have at her.

She'll probably poison you pretty quick, so you'll have to go solely by your 
appearance on whether you should heal or not. Heal when you start limping.

Watch out for here little annoying friends, they're annoying, but not too 
deadly.

Just basically keep firing at her while avoiding the little bugs. Eventually, 
you'll see a 

_Cutscene_

When the queen of an ant colony is injured, the ants reject her and a new queen
comes. Well, a new queen won't come, but that's whats happening.

=======================
Boss: Alexia 3
Difficulty: Easy
=======================

Take the LINEAR LAUNCHER. Now aim. She's pretty hard to hit, but when you DO 
hit her, she's done. That's about all there is to her final form.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
8. Items
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

ACID ROUNDS - A special bullet filled with sulfuric acid.

AIR FORCE PROOF - A hex-shaped stone object. A picture of a fighter is carved 
on it.

AIRPORT KEY - It's a key for the motor-driven shutter. The word "K-402" is 
written on its tag.

ALEXANDER'S JEWEL - A green jewel that has been attached to a pierce.

ALEXANDER'S PIERCE - Remove the metal portion.

ALEXIA'S CHOKER - Remove the metal portion.

ALEXIA'S JEWEL - A red jewel that has been attached to a choker.

ALFRED'S JEWEL - A blue jewel that has been attached to Alfred's ring.

ALFRED'S RING - Remove the metal portion.

ARMY PROOF - A hex shaped stone object. A picture of a jeep is carved on it.

ASSAULT RIFLE - The AK47 Assault Rifle. It uses 7.62mm bullets.

BAR CODE STICKER - An identification sticker used to sort the loads.

BATTERY PACK - A large capacity battery pack. This must be used to operate a 
big machine...

BIOHAZARD CARD - A card key shining in silver. You can use this at the military
training facility.

BLUE JEWEL - A large blue sapphire. It could be a decoration.

BOW GUN BOLTS - An iron made arrow for use with a bow gun.

CHEM. STORAGE KEY - A key made of metal. The word "Chemical Warehouse" [that's 
2 words] is on its tag.

CLEMENT A - It's a chemical used to dissolve enhanced alloy.
 
CLEMENT E - It's a chemical used to dissolve enhanced alloy. It glows at a 
certain temperature (128F)

CLEMENT MIXTURE - Mixture of A type and E type. This can dissolve the enhanced 
alloy Diploid.

COMBAT KNIFE - This weapon is a veteran survivor's first choice.

CONTROL LEVER - This seems to have been removed from a control panel.

CRYSTAL - A well-polished crystal. It contains a card inside. I could obtain 
the card if I could crack it.

CUSTOM HANDGUN - M93R Burst. It's an M93R equipped with a stock. It can be 
adjusted to fire 3 bullets in succession.

DETONATOR - A heat-sensitive detonator.

DOOR KNOB - This must have been removed from a door somewhere. However, the 
knob is not broken.

DRAGONFLY OBJECT - It's a dragonfly object that is missing its wings.

DURALUMIN CASE - It's secured by a simple lock.

EAGLE PLATE - Ashford family's crest. An eagle grasps a gold halberd. The 
indigo blue plate portion appears to be made of special alloy.

EARTHENWARE VASE - An earthenware vase with a nice flower design.

EMBLEM CARD - This is a card key shining in indigo blue. You can use this at 
the military training facility.

EMPTY EXTINGUISHER - It's an empty extinguisher. I must fill it with the 
extinguishant before I can use it.

EXTINGUISHER - You can extinguish fire with this.

F. AID SPRAY - This spray fully restores your vitality.

FAMILY PICTURE - It's a picture of Steve and his parents.

GLASS EYE - An eyeball model that is made of glass.

GOLD DRAGONFLY - A dragonfly object made of jewels and gold. All of the wings 
are attached.

GOLD KEY - A golden key. The Ashford family's crest is carved on it.

GREEN HERB - This was made by breeding the herb from Raccoon city.

GRENADE LAUNCHER - M79 G. Launcher. This use[s] 40mm rounds.

GRENADE ROUNDS - These can be used with the M79 Grenade Launcher.

HALBERD - It's an object that has been placed on the eagle plate. It's made of
gold and looks likea middle-age halberd.

HANDGUN - Glock 17. A large size handgun that uses 9mm x 19 rounds.

HANDGUN BULLETS - 9mm x 19 Rounds. These can be used with the M93R and 
Glock 17.

HEMOSTATIC - Medicine that is used to stop bleeding. It should be used on 
someone who is wounded.

INK RIBBON - Use this with a typewriter to save your progress.

KEY WITH TAG - It's the STORAGE KEY.

KING ANT OBJECT - A king ant object that contains a blue sapphire.

LIGHTER - An oil lighter. You can use it to light a dark area.

LINEAR LAUNCHER - Anti-B.O.W. Linear Launcher. An advanced weapon developed to 
handle B.O.W.s.

LOCKPICK - A simple lock can be opened with this.

LUGER REPLICA - A replica gun modeled after the luger. It has nice decoration 
on it. It can't be used as a weapon.

M93R PARTS - The M93R can be modified with this.

MACHINE ROOM KEY - A key used to open the door of the machine room.

MAGNUM BULLETS - Magnum cartridge. This contains powerful bullets for the 
magnum gun.

MINING ROOM KEY - A key used to open the door of the mining room.

MUSIC BOX PLATE - This plate is needed for a music box to play.

NAVY PROOF - A hex-shaped stone object. A picture of a submarine is carved on 
it.

OCTA VALVE HANDLE - A tool used to open/close the valve.

PAPERWEIGHT - A tool used to hold documents so they don't scatter. I can't 
figure out the meaning of the designs on its top and bottom but this item seems
to be related to Umbrella Inc.

PIANO ROLL - Roll paper that is used for an auto-play piano. If you set it, the
music on the paper will be played...

PLANT POT - A plant pot. It appears to be an ordinary one.

QUEEN ANT OBJECT - A queen ant object that contains a red ruby.

RED JEWEL - A lare red ruby. It could be a decoration.

RUSTED SWORD - It's rusted and cannot be used as a weapon.

SECURITY CARD - A card used to release the security lock.

SHOTGUN - SPAS 12. A combat shotgun developed for military use. It uses 12 
guage shell[s].

SHOTGUN SHELLS - 12 Guage Shells. These can be used with the SPAS 12.

SIDE PACK - Allows Claire or Chris to carry two more items than before.

SILVER DRAGONFLY - A dragonfly object.

SILVER KEY - A key made of pure silver. The Ashford family's crest is carved on
it.
SKELETON PICTURE - A human skeleton is outlined in blood...

SNIPER RIFLE - MR7. This is an American bolt action rifle. You can snipe a 
distant enemy with its scope.

SOCKET - This appears to be some kind of socket.

SP. ALLOY EMBLEM - A picture of a hawk is carved on it. It's made of 
newly-developed alloy TG-01.

SQ. VALVE HANDLE - An Octa-shaped valve handle with a square socket.

STEERING WHEEL - This is used to steer a ship.

STERILE ROOM KEY - A biohazard symbol is carved on it.

STORAGE KEY - A small key made of steel with the word "storage" [written on the
tag].

SUB MACHINE GUN - Ingram. A 38-caliber submachine gun. It uses DOT380 ammo.

TANK OBJECT - A miniature old tank is placed on the base.

TG-01 - Newly developed special alloy. It cannot be detected by a metal 
detector.

VALVE HANDLE - A tool used to open/close the valve.

WING OBJECT - It appears to be Dragonfly's wings. It seems to be a part of 
something.

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
9. Files
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

+++++++++++++++++++++++
Red Book
+++++++++++++++++++++++

=======================
Playing Manual
=======================

CHECK ALL ITEMS

When you obtain a new item, always remember to look at it with the "Check" 
command on the status screen. Remember, it's always best to rotate the item so 
you can check it from different angles.

TRY TO PUSH OBJECTS

If you face an object and press and hold up on the directional button,
sometimes you will be able to push it. You may find hidden rooms and items this
way.

USE THE QUICK TURN

You can turn 180 degrees instantly by pressing the Cancel button while holding 
the directional button down. This is a very effective move when you attack an 
enemy and then want to turn around and run.

USE THE MAP SCREEN

When you are lost or are unsure of what to do, check the map screen. You can 
easily tell where you've been and can see which doors you have unlocked.

CLIMB/DESCEND

You can climb/descend some objects. To do this, face the object andthen push 
the Action button.

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