Biohazard: Code Veronica - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Biohazard: Code Veronica - Strategy Guide (Page 03).
Run to the double doors at the very end. Unlock, discard, and enter.
=======================
Ashford Family Room
=======================
-----Ashford Family Puzzle-----
Go up the small staircase and take the MEMO TO NEW MASTER. It mentions the
following masters with these characteristics and items:
Veronica: Tea set
Stanley: Tea set (had sons Thomas and Arthur)
Thomas: Tea set
Arthur: Twin of Thomas.
Edward: ?
Alexander: Candlestick
NOTE: Check the white candlestick here, it's Alexander's.
First, push the button under the picture of the beautiful woman. That's
Veronica.
Second, push the button under the picture of middle-aged man (Stanley) with
red-haired twins (Thomas & Arthur).
Third, push the button under the picture of a red-haired man holding a tea set.
That's Thomas.
Fourth, push the button under the picture of a red-haired man with a plate.
That'd be Thomas's twin, Arthur.
Fifth, push the button under the picture of a gray-haired man with a vase.
That's Edward, a co-founder of Umbrella.
Finally, push the button under the picture of a man with a candlestick.
Push the button under the big picture of Alfred to complete the puzzle.
The wall turns to reveal an EARTHENWARE VASE and a picture of Alexia.
Look inside the EARTHENWARE VASE for the QUEEN ANT OBJECT. We'll be able to use
it in Alfred's house.
Leave.
=======================
Checkered Hall
=======================
Go back to the Palace Main Hall.
=======================
Palace Main Hall
=======================
Go up the large staircase, then up the small steps. Kill the zombie and enter
the Secretary's Office.
=======================
Secretary's Office
=======================
Now check your inventory:
HANDGUN
HANDGUN BULLETS
GRENADE LAUNCHER
QUEEN ANT OBJECT
GOLD LUGERS
Save if you want (recommended) and use the GOLD LUGERS on the door here. Enter.
=======================
Alfred's Office
=======================
Take the HANDGUN BULLETS.
-----Music Box Puzzle-----
Run behind the desk and check the file. It says:
First Digit: Left, Right
Second Digit: Left
Third Digit: Right
Fourth Digit: Right, Right, Right.
Now turn on the computer. Press ESC to exit, then check the music box.
Do what the paper said. Turn it left, then right for the number _1_, then left
for the number _9_, right for the number _7_, and right 3 more times for _1_.
"1971"
That's the passcode. Put it into the computer.
_Cutscene_
Move.
_Cutscene_
Oh mommy! A Bandersnatch! Put your GRENADE LAUNCHER to use, then use the door
in the secret passage.
=======================
Bridge
=======================
Run to the other end and climb the stairs.
=======================
Bandersnatch Way
=======================
There's 2 Bandersnatches here begging for a beating. Give them what they want.
If you're out of ammo or for some reason DON'T want to kill them, use this map.
+------------------+
| STAIRS |
|------- +----------+--DOOR--+
| | |
| B | |
| | 2F |
+----------+------------+ | |
| | |
| B |RH |
| +--------------+---+ |
| |
| UP STAIRS |
+---------------------------+
You need to get past the [B]andersnatches to the [UP STAIRS].
If you killed the Bandersnatches, you'll have time to take the [RED HERB] on
the balcony.
Go in the double doors.
=======================
Residence Main Hall
=======================
And now...you will see the resident of Resident Evil.
No, not really. Equip the LIGHTER, there are Bats here.
Use the padded door on this floor.
=======================
Fireplace Room
=======================
Introduce the Bandersnatch to your GRENADE LAUNCHER, then use the LIGHTER on
the fireplace.
Let there be light! Pick up the BOW GUN ARROWS, HANDGUN BULLETS and
INK RIBBONS. You can't pick up that thing that looks like an F. AID SPRAY on
the table.
Leave.
=======================
Residence Main Hall
=======================
Run up the stairs until you come to the top. Here, take the F. AID SPRAY and
HAND GUN BULLETS. Now go through the padded door up here.
=======================
Bedroom Corridor
=======================
_Cutscene_
Take the GREEN HERB at the end of the hall you're closest to and combine it
with the RED HERB. Now enter the door here.
=======================
Alexia's Room
=======================
Stop that annoying music box. Put the QUEEN ANT OBJECT in place and take the
MUSIC BOX PLATE. Now take the SILVER KEY and leave.
=======================
Bedroom Corridor
=======================
I guess you could check out Alfred's Room if you wanted to, but you can't do
anything without the blue king the music box was talking about.
Run down the hall just past the next door for some HANDGUN BULLETS. Then leave.
=======================
Residence Main Hall
=======================
Go down the stairs and out the front doors.
=======================
Bandersnatch Way
=======================
Run down the stairs, around the pile of junk, and down more stairs.
=======================
Bridge
=======================
Run to the door at the other side.
=======================
Alfred's Office
=======================
Go out the other door here.
=======================
Secretary's Office
=======================
Time for an inventory check:
HANDGUN
HANDGUN BULLETS
GRENADE LAUNCHER
SILVER KEY
HEMOSTATIC
Full-healing item (if you're low on health)
Now save if you want and leave using the door that leads to the Palace Main
Hall.
NOTE: If you have less than 2 shots for the GRENADE LAUNCHER, bring the M-100P
along instead.
=======================
Palace Main Hall
=======================
Run down the small staircase, kill the zombie, then unlock and proceed through
the door behind him.
=======================
Palace Casino
=======================
Take the HANDGUN BULLETS and BOW GUN POWDER, then check the piano. It's missing
its scroll. We'll have to find it for it.
Leave.
=======================
Palace Main Hall
=======================
Run down the stairs to the bottom and take the door to the Checkered Hall.
=======================
Checkered Hall
=======================
Unlock the double doors here with the SILVER KEY, discard it, and enter.
=======================
Conference Room
=======================
Kill the 2 Bandersnatches here, then take HUNK'S REPORT from the desk in the
front. It deals with stuff from RE2.
Now go to the middle of the room. Take the EAGLE PLATE from the floor.
Wait...what the heck do we need an EAGLE PLATE for?
Remember the Guillotine Area back at the Prison? Yep. That's where we need it.
Well, we might as well give Rodrigo the HEMOSTATIC, since we'll be in that
neighborhood.
Take the HANDGUN BULLETS from the chair and leave.
=======================
Checkered Hall
=======================
Run back to the Palace Main Hall.
=======================
Palace Main Hall
=======================
Go out the front doors.
=======================
Palace Entrance
=======================
Go left at the bottom of the stairs to the gate at the end.
=======================
Passage
=======================
Run down the stairs at the other end of the Passage.
=======================
Iron Bridge
=======================
Run down the stairs, over the crates, across the bridge, to the big double
doors at the end.
=======================
Truck Wreckage Area
=======================
Use the door to the west that leads to the Graveyard.
=======================
Graveyard
=======================
At this point, I have 211 extra shots for the HANDGUN, so if you have at least
150, kill anything you want and run down the stairs at the end.
=======================
Underground Prison Corridor
=======================
Run to the door at the end.
=======================
Prison Cell
=======================
_Cutscene_
Well, Claire Redfield doesn't hold any grudges. The man captures her, points a
gun at her head, and she goes out of her way to give him stuff.
Well, anyway, we got the LOCKPICK. Now we can open simple locks.
=======================
Underground Prison Corridor
=======================
Run up the stairs.
=======================
Graveyard
=======================
Return to the Truck Wreckage Area.
=======================
Truck Wreckage Area
=======================
Go through the other single door here.
=======================
Cerberus Path
=======================
Go through the gate, open the door.
=======================
Guillotine Area
=======================
Kill the zombies here, then enter the area with the guillotine. Put the
EAGLE PLATE in place.
Eliminate the over-exaggerated zombie threat and use the door you now have
access to.
=======================
Zombie Traffic Area
=======================
Lots of zombies in little space.
There are 2 explosives here, but they're hard to use to your advantage.
Anyway, take the GREEN HERB to the right of the door you used to enter, then
proceed through the door there.
=======================
Autopsy Room
=======================
There are some HANDGUN BULLETS on the desk in the corner.
Take them, then run into the room southeast on your map. Take the
ANATOMIST'S NOTE. It says something about how no one can get the key because it
doesn't look like one or something.
Anyway, run past the body bag to the door behind the divider.
_Cutscene_
=======================
Incineration Room
=======================
Run past the zombies to the end, where you'll find a DURALUMIN CASE. Open it to
get the M93R PART. :-\. It makes it so the HANDGUN can fire in 3-round bursts
and hold 20 rounds.
Combine it with the HANDGUN for the CUSTOM HANDGUN. Take the HANDGUN BULLETS
you can see from here and leave the way you came in.
=======================
Autopsy Room
=======================
Someone's having a feast.
Check on the other side of the divider to find out.
_Cutscene_
It's the Anatomist! Kill him and his buddy, then take the item he dropped. It's
the GLASS EYE.
Now run into the room with the open door and put the GLASS EYE into place.
Descend the stairs...
=======================
Bat Corridor
=======================
WALK to the door at the end.
=======================
Torcher Room
=======================
There are some HANDGUN BULLETS on the table beside the chair and some
BOW GUN BOLTS on the thing to the right.
Use your map if you have to, but run down the stairs and use the other door
here.
=======================
Knight Puzzle Room
=======================
-----Knight Puzzle-----
Take the RUSTED SWORD from the knight.
_Cutscene_
AHH! Push the statue in the middle holding a shield around until it faces the
statue you took the RUSTED SWORD from (it will stop automatically).
Woo. That was close.
Put the RUSTED SWORD in the hole here. Then immediately back off. Play
Ring-around-the-rosey with the zombie until you can take the PIANO ROLL and
leave.
=======================
Torcher Room
=======================
Run up the stairs and out the door.
=======================
Bat Corridor
=======================
WALK to the stairs at the end.
=======================
Autopsy Room
=======================
Leave.
=======================
Zombie Traffic Area
=======================
And it looks like it's rush hour.
Re-clean the area of the infestation. Then, go through the gate with the
KEEP OUT sign on it.
=======================
Crate Storage Area
=======================
Take the HANDGUN BULLETS, then climb over the crate and push it out of the way.
Take the DURALUMIN CASE from the item box and use the LOCKPICK on it. You'll
get some BOW GUN POWDER. Put it in the item box. In fact, but everything in
except for:
HANDGUN
HANDGUN BULLETS
PIANO ROLL
Then use the door.
=======================
Prison Security Room
=======================
Take the other door.
=======================
Metal Detector Hallway
=======================
Now take all the items from the security box. Leave the way you came in.
=======================
Prison Security Room
=======================
The other door.
=======================
Crate Storage Area
=======================
Put everything you got from the security box in the item box, then use the
other door.
=======================
Zombie Traffic Area
=======================
No zombies here. Run to the door leading to the Guillotine Area.
=======================
Guillotine Area
=======================
Run back to the Cerberus Path.
=======================
Cerberus Path
=======================
Run through the gate and use the door.
=======================
Truck Wreckage Area
=======================
Use the big double doors.
=======================
Iron Bridge
=======================
Climb the stairs to the Passage.
=======================
Passage
=======================
Run to the Palace Entrance.
=======================
Palace Entrance
=======================
Enter the Palace.
_Cutscene_
Ahhh. Al. The by-far coolest person in the RE series.
Enter.
=======================
Palace Main Hall
=======================
Run up the stairs and enter the Palace Casino.
=======================
Palace Casino
=======================
Put the PIANO ROLL in the piano, then take the KING ANT OBJECT. Leave.
=======================
Palace Main Hall
=======================
Go into the Secretary's Office.
=======================
Secretary's Office
=======================
Now check your inventory:
HANDGUN
HANDGUN BULLETS
KING ANT OBJECT
BOW GUN
MUSIC BOX PLATE
Have the BOW GUN equipped. Save if you want and use the door with the lugers on
it.
=======================
Alfred's Office
=======================
Take the door in the secret passage.
=======================
Bridge
=======================
Shoot down the zombies here. Then run up the stairs.
=======================
Bandersnatch Way
=======================
Run up the stairs leading to the Residence. Ignore any friends that show up.
=======================
Residence Main Hall
=======================
Use the BOW GUN to take out the 4 zombies here, then use the door at the very
top.
=======================
Bedroom Corridor
=======================
Kill any zombie that dares challenge you, but make your way to Alfred's room,
to the south.
=======================
Alfred's Room
=======================
Put the KING ANT OBJECT in place. Then put the MUSIC BOX PLATE in place.
Check Alfred's desk for the MESSAGE CARD. Then, climb up the ladder revealed by
his bed lowering.
=======================
Playroom
=======================
Check all around the room for the SILVER DRAGONFLY. Examine it to remove the
wings. Then put it in the mouth of the ant on the wall.
_Cutscene_
Now climb up the ladder on the carousel.
=======================
Residence Library
=======================
Check the stepladder for the NEWSPAPER CLIP. Then, push the box against the
case and climb up on top of it. Take the CONFESSION LETTER and the final proof,
the AIR FORCE PROOF. Now we can get out of here!
Take the INK RIBBONs from the desk with the typewriter and climb down the
ladder.
=======================
Playroom
=======================
Climb down the ladder here.
=======================
Alexia's Room
=======================
Leave.
_Cutscene_
They both must be real losers to miss each other at 5ft. distance.
=======================
Alfred's Room
=======================
Check the blonde wig on the music box.
_Cutscene_
Skitsifrentic (just guessing how to spell that)
Leave.
=======================
Bedroom Corridor
=======================
Exit to the Residence Main Hall.
=======================
Residence Main Hall
=======================
Go out the front doors.
=======================
Bandersnatch Way
=======================
Avoid the Bandersnatches one final time and run down the stairs at the end.
=======================
Bridge
=======================
Run to the door at the end.
=======================
Alfred's Office
=======================
Return to the Secretary's Office. That Alfred was pretty clever, installing red
lights in every room on the off-chance that the self-destruct system would be
initiated.
=======================
Secretary's Office
=======================
Check your inventory:
HANDGUN
HANDGUN BULLETS
AIR FORCE PROOF
ARMY PROOF
Also, take along a Full-healing item if you're low on health.
Save if you want and exit to the Palace Main Hall.
=======================
Palace Main Hall
=======================
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