Biohazard: Code Veronica - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Biohazard: Code Veronica - Strategy Guide (Page 02).
Take the HANDGUN BULLETS from the coffee table, then push the button under the ant beside the display case. _Cutscene_ How touching...That's really freaky the tenth time you see it. Oh well. Go into the secret passage and look at those GOLD LUGERS. We need them to unlock the door in the Secretary's Office, but if you take them, you'll be locked in. Oh well. Take the STEERING WHEEL from the floor beside the entrance and leave. ======================= Checkered Hall ======================= There should be one or two zombies here if you didn't kill them before. Dodge them and don't forget to take the RED HERB beside the bench. Go back to the Palace Main Hall. ======================= Palace Main Hall ======================= Exit via the front double doors. _Cutscene_ Looks like Steve took the GOLD LUGERS and WAS NOT reading this FAQ. Run back to the Checkered Hall. ======================= Checkered Hall ======================= Run back to the War Room. ======================= War Room ======================= -----Saving Steve Puzzle----- Check the computer. "When two pairs complete my anger will subside." Well, if you were bored and checked the displays around the room, you'll find a _pair_ of handguns and a _pair_ of magnums. So push the buttons that make them come up (C & E), then push decide. _Cutscene_ We have to get Steve some automatics. Leave. ======================= Checkered Hall ======================= Once again, return to the Palace Main Hall. ======================= Palace Main Hall ======================= _Cutscene_ Ha. He sounds funny. Run up the stairs and re-enter the Secretary's Office. ======================= Secretary's Office ======================= Pull out a GREEN HERB and mix it with your RED HERB for a MIXED HERB. Then check your inventory: HANDGUN HANDGUN BULLETS NAVY PROOF STEERING WHEEL Full-healing item (if you're in red-caution or danger status) Save if you want and leave. ======================= Palace Main Hall ======================= Run down the stairs and out the front doors. ======================= Palace Entrance ======================= Run down the stairs at the west end of the area. ======================= Sub Station ======================= Run beside the stairs to find a nook with some HANDGUN BULLETS and the PALACE MAP. Now run to the other side and take the BOW GUN BOLTS from the barrel. Now put the STEERING WHEEL in place and turn it. _Cutscene_ Bet you weren't expecting that. Climb down. ======================= Submarine ======================= Take the SIDE PACK from the table. Then move the lever at the control panel. _Cutscene_ Climb back up the ladder. ======================= Camera Angle Corridor ======================= Run to the end. You'll find out where the name came from. ======================= Underwater Office ======================= Kill all three zombies here, then take the HANDGUN BULLETS from the black couch and use the door at the northeast side of the room. ======================= Hangar ======================= Equip the LIGHTER and run to the computer on the other side. Push the switch, then check the panel. Put the NAVY PROOF in place. It looks like we'll need two more proofs, the AIR FORCE PROOF and ARMY PROOF. Leave. ======================= Underwater Office ======================= Use the shutter on the other side of the desk. ======================= Lower Bridge Platform ======================= Run to the shutter on the other side. ======================= Storage Lift Area ======================= Hmm. We can see a sparkle down below, but the switch to raise the lift is blocked off by a huge crate. Use the small lift in the southeast corner of the room. Check the panel. -----Crane Puzzle----- To move the crate out of the way, hold up until it stops, then hold left until it stops. Ride the tiny lift back down. Move the lever by the large crate we just moved. _Cutscene_ Although this is hard, it is possible. Wait for the zombies to close in on you, then run around them and take the BIOHAZARD CARD and BOW GUN BOLTS. Then wait for them to close in on you again. Run to the left of them, toward the lever, then run back out the shutter you used to enter. ======================= Lower Bridge Platform ======================= Run to the shutter at the other side. ======================= Underwater Office ======================= Take the door leading to Camera Angle Corridor. ======================= Camera Angle Corridor ======================= Look out for Neptune (;-)) as you climb down the ladder at the top of the stairs. ======================= Submarine ======================= Move the lever and climb the ladder. ======================= Sub Station ======================= Climb the stairs. ======================= Palace Entrance ======================= Leave via the gate at the other side. ======================= Passage ======================= Run past the zombies to the pink door beside the large pink door. ======================= MTF Courtyard ======================= _Cutscene_ Holy monkeys. Ignore everything in this room (Gigantic Tunnel Worm, Ammo, etc.) and use the double doors. ======================= Facility Main Hall ======================= Climb up the stairs on Claire's right. Then use the door at the end. ======================= Biology Room ======================= Run to the desk and pick up the BOW GUN and the PASS NUMBER MEMO. Then combine any BOW GUN BOLTS you may have with the BOW GUN. It can store over 200. Check the device beside the door. We need the pass number. The PASS NUMBER MEMO said it's written on the red skeleton picture in the back of the Biology Experiment Room. But, we can't get in without the pass number. What a predicament. Leave. _Cutscene_ Leave. ======================= Facility Main Hall ======================= _Cutscene_ That's some luck. Check the payphones for some BOW GUN BOLTS and the bench for a RED HERB. Then, use the door at the end of the hall. ======================= Locker Room ======================= Equip the BOW GUN. Kill everything here. Now check the two slightly ajar lockers for two quivers of BOW GUN BOLTS, then check the body beside the other door for another. Then proceed through the door. ======================= Sauna ======================= Run past the zombie in the sauna and down the stairs. Dodge the zombie down here and hop into the pool. The switch beside the statue doesn't work, so we need to find a water pipe. It's at the southwest corner of the pool. Turn the handle. _Cutscene_ Take the sparkle. It's the KEY WITH TAG. Examine the tag, it's the STORAGE KEY. Now climb back up out of the pool, up the stairs, and out the door. ======================= Locker Room ======================= The other door. ======================= Facility Main Hall ======================= Now use the door in the middle of the hall. ======================= Facility Office ======================= There are 3 zombies here. One is on the floor to your right and the others are standing up in other parts of the room. Kill them all with your BOW GUN, then run behind the divider. Use the STORAGE KEY on the cabinet and discard it. You get some BOW GUN POWDER. When added to the BOW GUN, it makes a very powerful weapon. DON'T USE THIS UNLESS I GIVE YOU PERMISSION. Now check the blinking blue light. Print out the FACILITY MAP and take it. Finally, take the GREEN HERB behind the body of the zombie on the floor, mix it with the RED HERB and leave. ======================= Facility Main Hall ======================= Check the card reader beside the shutter near the Locker Room. Use the BIOHAZARD CARD and proceed through the door at the end. ======================= Outer Stairway ======================= Run to the other side. _Cutscene_ QUICK! Run up the stairs! That Alfred. What a pansy. Check the blue thing on the edge of the balcony. Looks like we'll be needing an indigo blue plate. Go through the only unlocked door up here. ======================= Soda Machine Corridor ======================= Run to the end. Check beside the soda machine for 2 boxes of HANDGUN BULLETS. Then take the white door. ======================= Facility Lounge ======================= Take the INK RIBBONs, HEMOSTATIC, and GREEN HERB. With the HEMOSTATIC, that dude in the prison (Rodrigo) will be happy. Now check your inventory: M-100P BIOHAZARD CARD Full-healing item Save if you want and leave. ======================= Soda Machine Corridor ======================= Use the brown door. _Cutscene_ He sounds so funny. Doesn't his voice just SCREAM "Beat me up"? The brown door. ======================= Bandersnatch Battle Room ======================= Run to the northwest corner of the room. You'll be right beside some stairs. Mentally note this position. Now run to the other side and pick up the SUB MACHINE GUN. Go back to that place you have a mental note of. _Cutscene_ ////////////////////////////////// ********************************** Boss: Super Bandersnatch Difficulty: Medium ********************************** \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ QUICK! Get back to that place and fire until he dies and the music stops. It should take about 14 shots. NOTE: From now on, you will meet a bunch of Bandersnatches. However, they only take about 8 shots from the M-100P, as opposed to the one you just battle's 14. Run down the stairs and through the door that just opened. _Cutscene_ You got the GOLD LUGERS. _Cutscene_ ======================= Basement Facility Storage Room ======================= Kill EVERYTHING. Then, use the door at the north side of the room. ======================= Gun Maintenance Room ======================= Kill EVERYTHING. Leave. ======================= Basement Facility Storage Room ======================= Take the other door you haven't yet used here. ======================= Boiler Room ======================= Once again, kill everything, then run up the stairs to the other door. ======================= Wierd-Looking Face Bridge ======================= Run to the other side. _Cutscene_ ======================= 2F Elevator Landing ======================= Follow Steve through the door. ======================= Facility Garage ======================= Run over to Steve. _Cutscene_ and another _Cutscene_ Look on your map. You can see a door with a green arrow on it. Go through it. ======================= 1F Elevator Landing ======================= Kill the 2 zombies, then equip your LIGHTER. Now you can see some HANDGUN BULLETS in the corner. Take them, then enter the door at the other end of the hall. ======================= Portrait Gallery ======================= Check the picture here. It's a picture of this room, except there's a red picture of a skeleton on the wall in the picture. Take the EAGLE PLATE from the indentation in the wall, then leave. ======================= 1F Elevator Landing ======================= Go back to the Facility Garage. ======================= Facility Garage ======================= Now run to the double doors here. You can see some HANDGUN BULLETs on top of the crates. Climb up onto the crate beside the bullets, take them, then leave via the double doors. ======================= Tank Area ======================= Run to the pink door here. Pick up the BOW GUN BOLTS and proceed through. ======================= MTF Courtyard ======================= Take the double doors before the big worm eats you. ======================= Facility Main Hall ======================= Use the BIOHAZARD CARD on the card reader beside the shutter at the end of the hall and take the door at the end. ======================= Outer Stairway ======================= Now there's Cerberus here. Kill them. Then, run up the stairs and put the EAGLE PLATE in the indentation for the EMBLEM CARD. Now take the unlocked door here. ======================= Soda Machine Hall ======================= Now raise the shutter with the BIOHAZARD CARD and go through the white door. ======================= Facility Lounge ======================= Check your inventory: HANDGUN HANDGUN BULLETS BIOHAZARD CARD EMBLEM CARD Full-healing item (if you're in red caution or danger status) Now save if you want and leave. ======================= Outer Stairway ======================= Run down the stairs, then climb down the ladder down here (check your map if you need to). ======================= Boiler Room ======================= Use the EMBLEM CARD on the card reader and climb down. Run past the machinery, climb up the stairs, and go out the door. ======================= Basement Facility Storage Room ======================= Use the EMBLEM CARD on the reader. Then take the GRENADE LAUNCHER. Now check the shelf beside the door you used to enter for some GRENADE ROUNDS. Don't go through the door behind the shutter, there's nothing back there. Instead, go through the door at the northeast corner of the room. ======================= Gun Maintenance Room ======================= Run to the other end of the room and take the HANDGUN BULLETS. It looks like you can take that green jar, but you can't. Leave. ======================= Basement Facility Storage Room ======================= Now use the door directly in front of you. ======================= Boiler Room ======================= Run down the stairs, across, up the stairs and out. ======================= Weird-Looking Face Bridge ======================= Take the HANDGUN BULLETS from the face, then enter the elevator. Push the 2F Button. ======================= 2F Elevator Landing ======================= Use the EMBLEM CARD on the reader. Discard, and run to the other end of the room. There are 2 GREEN HERBs on the floor. Now check the computer for the ARMY PROOF. Check it again. Switch to the security monitor. Look around for the red skeleton picture. Press [the Action Button] to zoom in on it. You'll see some numbers. "1126" Now the room has finished ventilating. Run to the next door you come to. Unlock it and enter. ======================= Outer Stairway ======================= Go down the stairs and out the door. ======================= Facility Main Hall ======================= Use the BIOHAZARD CARD on the reader. Then discard it, run up the stairs and through the door at the end. ======================= Biology Room ======================= Enter the numbers "1126" into the device, then enter. ======================= Biology Experiment Room ======================= Check the desk with the computer for some ACID SHELLS, then take the SKELETON PICTURE. It should go well in the Portait Gallery where we found the EAGLE PLATE. _Cutscene_ Quick! Dodge the baby Albinoids and get out of there! ======================= Biology Room ======================= The shutter's closing! Get outta there! ======================= Facility Main Hall ======================= Run down the stairs! Phew. You made it. Go out the front doors. ======================= MTF Courtyard ======================= Now use the pink door that leads to the Tank Area. ======================= Tank Area ======================= Go through the double doors. ======================= Facility Garage ======================= Use the other single door here. ======================= 1F Elevator Landing ======================= Kill or run past the zombies to the door at the end. ======================= Portrait Gallery ======================= Hang the SKELETON PICTURE on the door to lower a wall. Take the GOLD KEY and leave. ======================= 1F Elevator Landing ======================= Run back to the Facility Garage. ======================= Facility Garage ======================= Go out the double doors. ======================= Tank Area ======================= Use the pink door. ======================= MTF Courtyard ======================= Now run PAST the double doors to the other pink door. ======================= Passage ======================= Good News: No zombies. Bad News: 2 Bandersnatches. Use your GRENADE LAUNCHER to kill them in 2 shots OR LESS, then run up the stairs at the end. ======================= Palace Entrance ======================= Enter the Palace. ======================= Palace Main Hall ======================= Run down the small staircase, then use the door in the back corner that leads to the Checkered Hall. ======================= Checkered Hall =======================
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