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Biohazard 3: Last Escape - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Biohazard 3: Last Escape - Strategy Guide (Page 01).



                            Resident Evil 3 
                                Nemesis


                             A Walkthrough
                                  by
                             Henry LaPierre
                          freeza@ix.netcom.com

                               Version 2
               Updated to fit the North American Release
                          November 11th, 1999
                   Copyright (c) 1999 Henry LaPierre



                               S.T.A.R.S. 
                   Special Tactics And Rescue Service


                          Farewell to my life.
                          Farewell to my home.

                 This is my last chance for survival...
                       This is my, last escape...


Table of Contents:
  
  The Prologue
  The Play Guide: 

    Chapter 1 : When There's No More Room In Hell...
                Covers Jill's arrival at the Warehouse

    Chapter 2 : ...The Dead Shall Walk The Earth
                Covers chasing after Brad Vickers

    Chapter 3 : Haven't I met you someplace before?
                Covers Jill's meeting with Brad

    Chapter 4 : Just Passing Through
                Covers reaching the Raccoon Police Department

    Chapter 5 : Falling S.T.A.R.S.
                Covers Brad's turning

    Chapter 6 : Whatcha Gonna Do When They Come For You 
                Covers the Raccoon Police Department

    Chapter 7 : Heading Downtown
                Covers making your way Downtown

    Chapter 8a: Damned If You Do...
                Covers choosing the Grill 13 Restaurant first

    Chapter 8b: ...Damned If You Don't
                Covers choosing the Raccoon Press Building first

    Chapter 9 : Mercenaries For Hire
                Covers meeting the Biohazard Counter-Measure Force

    Chapter 10: Self Service Only
                Covers the Stagla Gas Station

    Chapter 11: Jill, The Master Of Electricity
                Covers the Electrical Substation

    Chapter 12: Nicholai
                Covers the Pharmaceutical Company Sales Office

    Chapter 13: Gettin' Outta Dodge
                Covers leaving on the Trolley

    Chapter 14: Evil Inside The House Of God
                Covers Saint Michael's Clock Tower

    Chapter 15: Carlos
                Covers the Raccoon Hospital

    Chapter 16: A Walk In The Park
                Covers Raccoon Park

    Chapter 17: All Things Must Come To An End
                Covers the abandoned Waste Processing Plant
 
  The Controls:

    Actions/Controls
    Menu Screen
    Storage Boxes
    Map Controls

  The Lists:

    Map Locations
    File Locations
    Key Item Locations
    Common Items
    Characters
    Enemies
    Enemy Attack Damage Percentages
    Enemy Kill Chart
    Weapons
    Weapon Speed Listing
    Ammunitions
    Mixing Ammunition
    Items Dropped By Nemesis in Hard Mode
    Health
    Herbs
    Differences Between Easy and Hard Modes:

      Easy Mode Starting Inventory
      Hard Mode Starting Inventory

    Save Spots/Typewriter Locations
    Explosive Objects:

      Drum Locations
      Bomb Locations

    Contents Of Files
    Differences between US and Japanese versions
    Timeline of Raccoon City

  The Secrets:

    Ranking Tabulation Charts
    Bonuses
    Mercenaries Mode Ranking Chart
    The Boutique Key
    Extra Costumes
    Epilogues
    Mercenaries Mode:

      Special Weapons
      Inventory Per Character
      Bonus Times
      Reward Values Of Enemies
      Bonus Items
      Enemy Locations

  The Nemesis Appearances
  The Choices
  Random Notes
  Thanks 
  Copyright and Disclaimers
                    

------------------------------------------------------------------------
Section 1, The Prologue:
------------------------------------------------------------------------

            
                                Prologue

    A month and a half has passed since the incident...

    September has come to Raccoon City, a small industrial city in the
American Midwest. People are starting to forget the chaos at the mansion
as their everyday lives return to normal.

    The bizarre incident that occurred in the Arclay Mountains, the 
destruction of the special taskforce S.T.A.R.S., Umbrella Corporation's
secret biological weapons laboratory hidden in an old mansion, the power
of the T-Virus that turns humans and animals into horrible monsters...
How could it all happen here?

    People could not believe the survivors' reports. Stories of their
incredible experiences, and of stranger biological weapons and zombies
were beyond the townsfolk's imagination. The surviving S.T.A.R.S. team
members headed to Europe even before the town heard the full details
of what had happened.

    They hoped it was all over. But then it happened again. Suddenly,
a series of inexplicable murders occurred, and a strange disease began
invading neighborhoods.

    T-Virus was flowing into the city...

    The invisible plague snuck up silently and turned unsuspecting
citizens into monsters.

    People cursed their foolishness. But the nightmare had already
begun...

    The future was out of their control.

    Raccoon City was on the brink of collapse...

    Cut to Jill Valentine, alone in her apartment, contemplating the
recent events that have transpired in Raccoon City.

    It all began as an ordinary day in September... An ordinary day
in Raccoon City... A city controlled by Umbrella... 

    No one dared to oppose them, and that lack of strength would 
ultimately lead to their destruction. 

    I suppose they had to suffer the consequences of their actions, 
but there would be no forgiveness. If only they had had the courage to
fight. It's true that when the wheels of justice began to turn, nothing
could stop them... Nothing...

    It was Raccoon City's last chance... And my last chance... My last 
escape...


------------------------------------------------------------------------
Section 2, The Play Guide:
------------------------------------------------------------------------



                              Chapter One
                  When There's No More Room In Hell...


                            September 28th,
                              daylight...
                 The monsters have overtaken the city...
                       Somehow, I'm still alive...

    After Jill comes crashing out the front door of a building, hop over
the dumpster a short ways down the alley to trigger a cut scene in which
Jill breaks through a door to escape a hoard of zombies. From there, she
makes her way to a nearby Warehouse.

    Inside the Warehouse is a man named Dario who has just witnessed his
daughter's death. Due to this, instead of going with Jill when she makes
the suggestion that they leave the Warehouse and look for a way out of
Raccoon City, he hides in a large storage container (there is a First
Aid Spray on the counter to the left, next to one of the forklifts, as
well as a box of Handgun Bullets which can be found by pressing the lit
green button located in the rear left corner of the Warehouse). With
that, proceed to the Warehouse Office, located on the second floor. 
Inside, you'll find the key to the now-locked backdoor of the Warehouse
hanging on a hook near the office door, a typewriter and Ink Ribbon, two
bottles of Gunpowder Type A in a rear locker, and a storage box (the
contents at start differ depending on the difficulty level of the game).
After getting the items, and using the storage box and typewriter (if
necessary), return downstairs and use the Warehouse's Backdoor Key to
unlock the backdoor, then leave the Warehouse. 


                              Chapter Two
                   ...The Dead Shall Walk The Earth


    Outside, pass through the alley alongside the Warehouse, then make
your way to the small Basement Bottle Storage Room (most times, if you
go to the left through the door after exiting the alley alongside the
Warehouse, Brad Vickers, fellow S.T.A.R.S. member, will burst out from
the Basement Bottle Storage Room and run down the alley across from it,
upon your nearing it's door. If you choose to go around to the right,
and take Fisson Street to Jack Street to reach the Basement Bottle
Storage Room, you may need to attempt to open it's door in order for
Brad to burst through it (due to the semi-randomness of the game, these
may be reversed). Inside the Basement Bottle Storage Room you'll find
the Shotgun and the Lighter Oil. Once you have these two items, leave
the room (there are two Green Herbs on the ground just across from the
doorway to the Basement Bottle Storage Room) and make your way to the
rear door of Bar Jack, to catch up with Brad, as that's where he went
(if you return to the Warehouse at this point, along the way you'll
hear a woman scream, and possibly see her running from some zombies. No
matter how fast you are, or even that you kill the zombies that are
trying to capture her, she will always be killed by the zombie in front
of the Warehouse's backdoor. There is no way to save her. This type of
situation will happen a few times during the course of the game. What
happens depends on the routes you travel to and from your objectives
by). Along the way you'll find the Uptown Map on a wall above some
crates at the curve in the road after the Boutique. You can also climb
the fire escape next to it (the map) to find a few extra Green Herbs.


                              Chapter Three
                   Haven't I met you someplace before?


    Once you reach the Courtyard Garbage Dump behind Bar Jack, you'll
see Brad fending off a gang of zombies. Upon your arrival, he quickly
darts inside the bar. Follow him into the bar by way of the back door,
and you will see him attempting to dispose of another zombie. Once you
regain control of Jill, feel free to help him out, as it'll save some
time (Brad cannot be killed by this zombie. If you do not help him kill
it, he will do it by himself). After the Zombie has been dispatched, 
Brad starts raving on about an approaching danger that will kill all
remaining S.T.A.R.S. members, after which he runs outside through the
front door of the bar. With Brad gone, pick up the Lighter from the
table next to the pay phone, then find the postcard of St. Michael's
Clock Tower on the bar itself (don't forget to check the register for
bullets). Once you've found the items, combine the Lighter with the 
Lighter Oil, thereby filling it so it can be lit if needed. With that
accomplished, leave Bar Jack by the rear door (the front door to the
bar is now unlocked due to Brad's opening it from the inside) and
proceed to the alley leading North (the one with the dark pavement.
Note, if you try the door at the end of the Southeastern alley, Jill
will unlock it from this side). 


                              Chapter Four
                          Just Passing Through


    At the top of the Northern alley, pass through the door, and follow
the next alley towards it's end. Here you will find a door tied shut
with rope, as well as numerous zombies trying desperately to get to you
through a barricade. Upon inspecting the door, the zombies manage to
push the barricade over. They then both crawl and walk towards you.
After disposing of the zombies (an easy way is to back up and shoot the
red drum when most of them are even with it. Red drum... hmmm... that
sounds familiar ;) check the rear of the alley (where the barricade
was) for some Red Herbs and Photo A (on the body of one of the dead
policemen), then use the Lighter on the rope tied door to burn it open.
After passing through the door, proceed up the next alley, (known as
the back lane) past the fire that is burning out of control (watch out
for the zombie dogs that are lurking here) until you reach the gate at
the end (there is a small Storeroom/Save Room just before the gate,
should you need it. It also contains a bottle of Gun Powder Type A and
Gun Powder Type B). Pass through the gate to reach the Northern end
of Fisson Street. Walk a short distance up Fisson Street to Ennerdale
Street (also known as E.63rd), where you will find the Raccoon Police
Department (to the left of the broken fire hydrant).


                              Chapter Five
                           Falling S.T.A.R.S.


    Upon entering the front gate to the grounds of the Raccoon Police
Department, Brad runs in behind you, followed shortly by the Nemesis.
With terror in his voice, Brad screams to you for help, but before you
can do anything, Brad is silenced by the Nemesis. You are then given a
choice (the first of many, which you'll have to make at key points in
the game in order to decide which path you will follow). The choice is
as follows:

  A. Fight with the monster
  B. Enter the Police Station

If you choose neither selection, the Nemesis attacks you where you are.

If you've chosen to "Fight with the monster", inspect Brad's body to
find his wallet (Card Case) which contains his S.T.A.R.S. Badge, then
use the "Inspect" command from the inventory menu on this item to take
his S.T.A.R.S. Card out (the Nemesis will try his best to kill you, so
either knock him down completely, in which case if you're playing on
Hard Mode you will earn an item upon doing so, or just inspect Brad's
body quickly then run into the Police Department where you'll be out of
harm's way). After which, enter the Raccoon Police Department.

If you've chosen to "Enter the Police Station", then Jill will enter
the Raccoon Police Department in a cut scene.


                              Chapter Six
                Whatcha Gonna Do When They Come For You


    Once inside the Raccoon Police Department (there are three Green
Herbs next to the boarded up door at the Southeastern corner of the
Main Hall), take the Police Station Map off the front desk in the Main
Hall (next to the computer. There is also a box of Handgun Ammunition
at the front desk as well), then use Brad's S.T.A.R.S. Card in the
computer beside it (if you don't have a S.T.A.R.S. Card in your current
inventory, you can find Jill's Card, along with an Ink Ribbon, in the
Conference Room, which is located at the Northwest corner of the Police
Station's first floor. Return to the computer when you have it. Note
that at the end of the Northwestern hallway in front of the Conference
Room, you may also find two "Random Items", both Red Herbs). You will
find out by way of the computer, that due to the recent events, the key
to the S.T.A.R.S. Office has been moved to the Evidence Room. You are
then shown the numerical password for the combination on the locker it
is in (the four possible numerical passwords are, 0131, 0513, 4011, and
4312). Make your way to the Evidence Room (on your way there, stop in
the West Side Office located in the Party Room, and pick up Marvin's
Report. A "random item" that you may also find in the office, is a case
of Shotgun Shells), and open the locker near the door you just passed
through to find the Sapphire Jewel, as well as entering the combination
in the locker around the back of the room to open it and receive the
S.T.A.R.S. Office Key (after receiving the Lockpick a little later,
return to this room and use it to open another of the lockers to find
a bottle of Gun Powder Type B). Once you have the key, walk upstairs
and use it to enter the S.T.A.R.S. Office (if you first stop at the
Dark Room, you can find an Ink Ribbon, David's Memo and a bottle of Gun
Powder Type A). Here you will find the fax on Handguns from the Kendo
Gun Shop in the fax machine, the Lockpick on Jill's desk, a First Aid
Spray hanging on the wall near Rebecca's desk, either the Magnum or
the Grenade Launcher in the locker by the radio, and a box of Handgun
ammunition on Barry's desk. After collecting all the items, attempt to
leave the room. At this point the two-way radio kicks on, and you hear
a person by the name of Carlos, obviously in trouble. Once the radio
goes out, leave the S.T.A.R.S. Office (there may be two Red Herbs at
the end of the hall outside the S.T.A.R.S. Office, courtesy of the
"Random Item" system) and return downstairs. As soon as you pass the
window in the lower hallway at the bottom of the stairs, the Nemesis
crashes through it (the window). Either run from him (he follows you
through all rooms until you reach the Main Hall), or attempt to take
him down (worth another item if you're playing on Hard Mode), after
which, leave the Police Department and return to the Northern end of
Fisson Street (towards where you came through the gate prior to
entering the Raccoon Police Department's Grounds). 


                              Chapter Seven
                            Heading Downtown


    On Fisson Street, use the Lockpick to enter the door next to the
Gallery (where the motorcycle is lying on the ground, and a fire is
burning around an overturned car). Check the body at the second bend
of the alley you appear in to find some Handgun ammunition and the
Merc's Diary, then continue on through the next alley (in which you'll
find two Blue Herbs at the end of, as well as a chance of three Green
Herbs by way of the "Random Item" placement), until you reach the
Parking Garage, whose door is just next to the rear of the crashed
number 33 Midtown Bus (check the body behind the bus for a bottle of
Gun Powder Type B). On your way through the Garage, take the Power
Cable from the sparking battery in the mini-van parked in the corner,
then pass through the Garage Office (there is a Blue Herb Bush located
at the door to the Parking Garage Office, on the Garage's side, in case
you ever need them. You can also find both an Ink Ribbon and a box of
Handgun ammunition inside the Garage Office) on your way to Flower
Street (outside the Garage Office). From Flower Street, walk up Fox
Street (only way you can go) and pass through the door that leads to
the Construction Site. Here you will encounter two Drain Deimos (don't
forget to check the body for a bottle of Gun Powder Type A, as well as
take the Downtown Map from the wall near the door where you entered).
After doing away with the Drain Deimos (if you lure them beneath the
crate suspended in the air at the intersection of the hallways, you
can drop it onto them by shooting it. This will crush them), exit the
Construction Site by the door at the other end of the blue power cord
(the Northern door).

    Once you're outside the Construction Site, you need to decide which
route you'd like to take for the next section of the game. You can head
to either the Raccoon Press Building (reached by cutting through the
Shopping District alleys behind the Grill 13 Restaurant, then heading
North on Warren Street for one block before turning right to reach the
Raccoon Press Building), or the Grill 13 Restaurant (which is located
just around the corner from the Construction Site). This decision will
effect the next several scenes in the game. 


                              Chapter Eight (A)
                             Damned If You Do...


    If you choose to proceed to the Grill 13 Restaurant first, grab the
City Guide from the table in the front (you may also have a chance of
finding two bottles of Gun Powder Type A here by way of the "Random
Item" placement), then use your Lockpick to open the small locker at
the rear of the Restaurant (next to the back door) so that you can find
the Fire Hook. Once you have the Fire Hook, use it to open the heavy
entry grate that leads to the Basement, which is located at the front
of the Restaurant's kitchen. At this point, a cut scene plays out in
which Carlos shows up and introduces himself to Jill. The introductions
are unfortunately cut short due to the untimely arrival of the Nemesis.
At this point you are given the following choice:

  A. Run into the Basement
  B. Hide inside the kitchen

If you choose neither option, the Nemesis charges you where you stand.

If you've chosen to "Run into the Basement", Jill and Carlos climb
down the ladder into the Basement. Unfortunately a pipe ruptures, and
the Basement begins to fill with water at an alarming rate. After the
water reaches a certain height, if you haven't already climbed back
up the ladder, Carlos calls out for you to follow him back up so that
the two of you don't drown. Once you're back up in the kitchen of the
Restaurant, the Nemesis continues his deadly assault on you. You can
either run away (in which case the Nemesis will follow you outside
after a short cut scene in which Carlos asks you to join his group, if
you can trust them that is), or you can stay and fight the Nemesis. If
you decide to fight the Nemesis, Carlos will help out by firing upon
the Nemesis with his Assault Rifle, but beware, if Carlos is killed,
it's game over (if you'd like to further explore the Basement after
it's been flooded, flip the water main switch located on the wall just
to the right of the Basement entry grate, as doing so will drain the
water). 

If you've chosen to "Hide inside the kitchen", Jill and Carlos will run
around the counter into the front of the Restaurant (hey, that's not 
"inside the kitchen"). Jill then grabs a lamp and tosses it into the
back of the Restaurant, towards the broken gas main that's leaking gas
at the rear of the kitchen. When the flame from the lamp hits the gas
leak, it erupts with a mighty explosion, taking the Nemesis out (if
you're playing on Hard Mode, an item is dropped at this point), along
with half of the kitchen. The celebration is short lived though, as the
Nemesis soon arises. Will nothing stop this demon? At this point you
can either run away (in which case the Nemesis will follow you outside
after a short cut scene in which Carlos asks you to join his group, if
you can trust them that is), or you can stay and fight the Nemesis. If
you decide to fight the Nemesis, Carlos will help out by firing upon
the Nemesis with his Assault Rifle, but beware, if Carlos is killed,
it's game over. 

    Once you've finished at the Grill 13 Restaurant, make your way over
to the Raccoon Press Building (stop at the Storeroom on the Shopping
District Alley on the way there to find a box of Shotgun Shells and a
Rusty Hex Crank. Also, check the body next to the gate to the City Hall
Grounds on Warren Street to find a box of Handgun ammunition). Inside,
check the information counter and boxes stacked next to the pay phone
to the right for both a First Aid Spray and an Ink Ribbon. You'll also
find Photo B on the pay phone to the left (near the vending machine).
Once you have these items, have Jill push the small step ladder to the
left side of the room so that it comes to a stop against the vending
machine. Climb the step ladder so that you can reach the panel with the
red flashing light, and flip the switch so that power is restored to
the shutter that's blocking the stairs to the upper levels. Once that
is accomplished, hop down and open the shutter itself by way of the
access panel on the wall beside it. Climb the stairs to the top, then
enter the third floor Raccoon Press Office at the end of the hall. Here
you will find the Reporter's Memo sitting on a cabinet to the far left,
Photo C on the large desk to the left, and the Emerald Jewel on the
desk across from the door (you will also have a chance at finding two
bottles of Gun Powder Type A by way of the "Random Item" placement, if
you haven't previously found them in the Grill 13 Restaurant that is).
After obtaining these items, leave the Raccoon Press Building, and make
your way to the front gate of the Raccoon City Hall (otherwise known as
the Municipal Building, located on Warren Street, around the corner
from the Raccoon Press Building, and directly across from the door that
leads to the Shopping District alleys).


                              Chapter Eight (B)
                           ...Damned If You Don't


    If you choose to proceed to the Raccoon Press Building first (check
the Storeroom/Save Room on the Shopping District Alley to find a box of
Shotgun Shells and a Rusty Hex Crank. Also, check the body next to the
gate to the City Hall Grounds on Warren Street to find a box of Handgun
ammunition), once you enter it (make sure to check both the information
counter and boxes near the pay phone to the right for a First Aid Spray
and an Ink Ribbon, as well as looking on-top of the pay phone to the
left to find Photo B), you'll need to push the small step ladder to the
left so that it comes to rest below the panel with the flashing red
light on it (next to the vending machine). With the step ladder in
place, climb it and flip the switch to turn on the power to the shutter
blocking the stairs to the upper levels. Now that the power is on, hop
down and access the shutter switch on the wall next to the shutter.
Flip this switch to raise the shutter so that you may climb to the top
of the stairs and make your way into the Raccoon Press Office on the
third floor. Here you will find a semi-conscious man. This is Carlos,
the man you heard call for help over the radio in the S.T.A.R.S. Office
of the Police Department. Carlos is also a member of the Biohazard 
Counter-Measure Force sent by Umbrella to check for survivors. After
fully coming to, and introductions have been exchanged, you hear the
now terrifyingly familiar sound of the Nemesis coming up the stairs. At
this point you are given a choice:

  A. Jump out of the window
  B. Hide in the back

If you choose neither choice, you will fight the Nemesis in the hall.

If you've chosen to "Jump out of the window", before the Nemesis can
reach them, Jill and Carlos hurl themselves through the window at the
end of the hall. They land safely, albeit shaken up atop piles of
rubbish in the alley below (you can find two Red Herbs near the door
inside this alley). Exit this alley by unlocking the door at the end
from this side. Once back out on the street in front of the Raccoon
Press Building, Carlos tells Jill that his task force is only there to
aid in the rescue of civilians, to which Jill has her doubts. Before he
leaves, Carlos asks Jill to join up with his unit, if she can trust him
that is. When you regain control of Jill, make your way into the Grill
13 Restaurant (before going to the Restaurant you can return to the
third floor Raccoon Press Office to look for items, as there are both
the Reporter's Memo and Photo C, as well as the chance of two bottles
of Gun Powder Type A by way of the "Random Item" placement, but beware
that the Nemesis will still be there. Also, if you don't return to the
Press Office, since you did not previously finish off the Nemesis, he
will reappear in a different, although set location later in the game).

If you've chosen to "Hide in the back", a cut scene is shown in which
the Nemesis is knocked out by an explosion in the room across the hall
from where you are (an item is dropped due to his being knocked out if
you are playing on Hard Mode). Within moments of the blast the Nemesis
regains consciousness, so grab the Reporter's Memo and Photo C from
the office (as well as two possible bottles of Gun Powder Type A by way
of the "Random Item" placement) then high tail it out of the building
(if you aren't quick enough, or choose to stay and fight the Nemesis,
Carlos will help by firing his Assault Rifle at the Nemesis. Beware
though, if Carlos is killed, it's game over. If you do leave the Press
Building before the Nemesis is finished off, he will reappear in a
different, although set location later in the game). Once back out on
the street in front of the Raccoon Press Building, Carlos tells Jill
that his task force is only there to aid in the rescue of civilians, to
which Jill has her doubts. Before he leaves, Carlos asks Jill to join
up with his unit, if she can trust him that is. When you regain control
of Jill, make your way into the Grill 13 Restaurant.

    Inside the Grill 13 Restaurant you can find the City Guide on one
of the tables in the front (you may also have a chance of finding two
bottles of Gun Powder Type A here by way of "Random Item" placement, if
you haven't previously found them in the Raccoon Press Office that is),
as well as a Fire Hook, if you use your Lockpick to open the small
locker next to the back door. Once you have the Fire Hook, use it to
open the heavy entry grate leading to the Basement, located on the
floor at the front of the Restaurant's kitchen. Upon climbing down the
ladder to the Basement, you will be able to find the Emerald Jewel on
the body slumped in the corner of the watery passage. After receiving
the Emerald Jewel, leave the Restaurant and make your way to the front
gate of Raccoon City Hall (otherwise known as the Municipal Building)
located on Warren Street, just around the corner from the Raccoon Press
Building, and directly across from the door that leads to the Shopping
District alleys). 


                              Chapter Nine
                          Mercenaries For Hire


    Once you're at the front gate to City Hall (otherwise known as the
Municipal Building), place the Sapphire and Emerald Jewels into the gem
encrusted clock beside it to complete the circuit needed to open the
gate. Once opened, enter the City Hall Grounds and walk down the path
ahead of you until you reach it's branching point. From here, continue
down the path towards the left, and make your way through the following
alley, and Lonsdale Yard (check the rear walk for two Green Herbs after
passing the Lonsdale Yard sign), until you reach Central Street, where
your way is blocked by a stack of wooden palettes (check the body near
the door for a container of fourteen Shotgun Shells). Climb over the
wooden palettes to find yourself at the Central-Raccoon Line's Central
Station. Walk down the length of the Trolley that's sitting at the
station, and enter it through the rear car. Here you will see an open
access panel, which upon inspection reveals that the Trolley is in need
of three things to return to working order. The three things are, Mixed
Oil, a Fuse, and a Power Cable. There is also a Memo at the rear of the
Trolley, just above the access panel. Next, walk towards the front of
the Trolley and you will meet a white haired man named Nicholai, who is
the Supervising Sergeant of this Biohazard Counter-Measure Force unit.
After Nicholai enters the front car, walk forward to follow him, and
you'll come across a very badly injured team member lying on the seats.
This is Lieutenant Mikhail, and approaching him causes him to ramble on
incoherently. After trying to comfort Mikhail, enter the car at the
front of the Trolley and you'll again meet up with Carlos and Nicholai.
After a little bit of persuading, Carlos convinces Nicholai to let Jill
join forces with their team. Nicholai then tells Jill the plan they
have for escaping Raccoon City, after which Carlos gives her a pouch so
that she can carry more items (up to ten) in her personal inventory.
Since the plan involves using the Trolley to reach Saint Michael's
Clock Tower, you'll need to first get it running. Your task now is to
find the items necessary for getting it started. Begin by picking up
the Wrench from the seat in front of you, then exit the Trolley through
the door at the front of this first car (you can unlock it from the
inside). 


                              Chapter Ten
                           Self Service Only


    To find some of the Oil that you will need to get the Trolley in
working order, you'll need to first make your way to the Stagla Gas
Station. On the way, as you walk by the car at the corner of the alley
after passing through Lonsdale Yard, a zombie bursts out of it and
attacks you (don't forget to check inside the car for a bottle of Gun
Powder Type B after you've disposed of him). Continue on to the Stagla
Gas Station (upon your reaching the fork in the path at the City Hall
Grounds, if you don't already have the Rusty Hex Crank in your personal
inventory, return to the Shopping District Storeroom located in the
alleys behind the Grill 13 Restaurant, and you'll find it atop the red
gas canister next to the door. Be careful on your way out of the City
Hall Grounds, as once you approach the green door near the front gate,
it swings open and a hoard of zombies burst out to greet you), and once
you reach the front door (because of the "Random Item" placement, there
may be two Red Herbs next to the gas pumps outside), use the Rusty Hex
Crank to attempt to open the closed shutter barring your entrance.
Unfortunately the Rusty Hex Crank breaks, and you are now forced to use
the Wrench to open the shutter. With the shutter raised, enter the
Stagla Gas Station, and upon reaching the rear counter (there may be
three bottles of Gun Powder Type A on the table in the front, courtesy
of the "Random Item" system), Carlos arrives and lets you know that the
zombies are getting restless. After learning this bit of information,
head behind the counter to trigger Carlos to go outside and provide
cover for you while you continue your search for oil. Inspect the panel
in front of the locked green cabinet at the rear left (you'll find a
First Aid Spray on the shelf of the cabinet next to it) and you will be
asked if you would like to unlock the oil cabinet. Upon attempting to
open the oil cabinet, you are presented with a four digit puzzle lock.
The object of this puzzle is to light only the red button over the
letter highlighted in green. This is performed by pressing a certain
sequence of buttons. Since the highlighted letter is random, refer to
the table below for a list of each button's function ("alternates", in
this table, refers to any of the specified buttons that are "on", going
"off", and the buttons that are "off", going "on"):

    A: Alternates buttons A and B
    B: Alternates buttons A, B and C
    C: Alternates buttons B, C and D
    D: Alternates buttons C and D

Once you have performed this task correctly three times, the cabinet
opens, and you are given the Machine Oil and Canister. On your way back
around the counter, you notice a live wire sparking on the floor of the
garage bay. The sparks ignite the oil that's all over the floor, and
with the flames spreading rapidly, you must now high tail it out of the
Gas Station to safety. Outside, you come across a very weary Carlos (if
you left the interior of the Gas Station when Carlos originally left to
provide covering fire, you will have already seen this next cut scene,
and as such he will not be here when you come outside). After Carlos
gets up, start to leave the Stagla Gas Station area. Just as you pass
the Delorean (car) with the flag on it, the Gas Station explodes. After
this, Carlos leaves, so that he can try to scrounge up some equipment,
as there may not be any at the Trolley's destination. With Carlos gone,
you're on your own again. 

    The location you decide to explore next determines the outcome of
the next few scenes in the game. You can either go to the Electrical
Substation (see chapter 11), or the Pharmaceutical Company Sales Office
(see chapter 12), whichever one you head to first, will determine where
your next possible Nemesis sighting will occur. 


                              Chapter Eleven
                     Jill, The Master Of Electricity


    If you choose to go to the Electrical Substation first, you'll need
to make a few stops to pick up some necessary supplies. Make your way
through the small hallway that leads to the statue of Michael Warren,
in the City Hall Grounds, and once you reach it (you may find three
Green Herbs at the beginning of this hallway due to the "Random Item"
placement), push the green button on the base of the statue. This will
cause the statue's arm to lower, thus giving you access to the Bronze
Book (Book of Wisdom) that it is holding. After taking the Bronze Book
from the statue, proceed to the section of street in front of the Grill
13 Restaurant. On this street, across from the Raccoon Theater (do you
notice what's currently playing? Why it's Biohazard 4) you will find a
currently inoperative World War II Memorial Fountain dedicated by the
Mayor of Raccoon City, Michael Warren. Walk up to the empty stand (be
sure to check the ground here for two Green Herbs) in the rear right
corner (to the right of the sculpture of the woman carrying the jug)
and place the Bronze Book in it. After placing the Bronze Book in the
stand, you are able to remove the Bronze Compass (Future Compass) from
the stand just to the left (if you had tried to remove the Bronze
Compass before inserting the Bronze Book, the fountain would have 
activated, pouring water out of the two spouts on either side of you.
Due to the electrical short in the light at the base of the fountain,
the water is electrically charged, thus preventing you from escaping
the watery trap). Once you have the Bronze Compass (you can take the
Bronze Book back as well, once you have the Bronze Compass), return to
the statue of Michael Warren at the City Hall Grounds. Place the Bronze
Compass in the statue's hand, and it will revolve, allowing you access
to a hidden chamber in it's base. Inside the base you will find the
Battery. Take the Battery to the Construction Site, and climb the
stairs inside to reach the elevator. Place the Battery in the terminal
next to the elevator to return it to working order, then ride it down
to the road that leads to a previously blocked off section of Flower
Street (check the construction worker's body near the elevator for a
box of Handgun ammunition), where you will find the Electrical
Substation.

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