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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter B » Bakumatsu Roman Daini Tobari - Strategy Guide (Page 04)

Bakumatsu Roman Daini Tobari - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Bakumatsu Roman Daini Tobari - Strategy Guide (Page 04).

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \  -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> |  \  -O + B
              |                           O   O
              |
              +-> | + C +-> | + C --> -O + BC
                  O     |   O
                        |
                        +-> BC --> |  \  -O + B
                                   O   O


--------------------
3.12 - Sanada Kojiro
--------------------

STORY:
Sanada Kojiro is captain of the Shinsengumi Unit Zero.  Loyal to the end,
he and the Zero Squad sternly uphold the law.  However, about six months
ago, the Zero Squad's investigation into Hell's Gate abruptly became
Washizuka Keiichiro's solo mission.

It was at this time that the renegade, Shikyoh, escaped.  When many of
their number were lost in the battle with him, the Zero Squad began to
question their purpose; however, the investigation into Hell's Gate
drove them on.

And so, a great and lonely wolf journeys to Hell's Gate, in order to
restore the troops' faith, and defeat their nemesis, the renegade.

Age:          28
Style:        Tennen Rishin Ryuu
Voice:        Nakaya Satomi

GAMEPLAY INFORMATION:
Kojiro is (despite some confusion) a female.  Period.  See her ending for
all the proof you need.  Regardless, she is not as immediately powerful as
Washizuka, but she has several options at her disposal.  Like Washizuka,
her B projectile is only moderately useful, and only as an annoyance
attack, as it's too slow to combo.  Given her completely and utterly
worthless Super Cancel, she seems to truly excel in Speed Mode.  She has
one of the best attacks in the game, and a solid air defense as well, so
she is quite flexible.

Special Notes:
 - In Power Mode, BC can be held until Kojiro flashes.  When released,
   it can be Super Cancelled out of if connected.
 - In Speed and EX Mode, fwd+BC results in a stronger version of the
   move, which sends the opponent higher into the air, resulting in
   easier juggling attacks.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | no  | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | yes | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Flashing Flight (Shoubi Sen)
                                 |
|   /  O-  + A                   | Kojiro slides forward slightly, then
O  O                             | slashes upward, from foot level to head
                                 | level.  Only knocks down if she ends up
                                 | behind the opponent.
                                 | 
---------------------------------+------------------------------------------
                                 | Black Hole Blade (Mu Myou Ken)
                                 |
|   /  O-  + B                   | Kojiro steps forward three times,
O  O                             | stabbing straight ahead with each step.
                                 | Super Cancel timing is VERY tight, and
                                 | can only be done at the first slash.
[SUPER CANCEL]                   |
---------------------------------+------------------------------------------
                                 | (Shunjin)
                                 |
|   /  O-  + C                   | Kojiro dashes forward, through the
O  O                             | opponent, shadow images trailing behind.
                                 |
(followed by)                    | (Tenchi)
                                 |
C when close to opponent         | Kojiro grabs the opponent and flings
                                 | him/her across the screen.
                                 |
---------------------------------+------------------------------------------
                                 | Empty Death (Koku Satsu)
                                 |
-O  |  \   + A/B                 | Kojiro stabs upwards at a 45-degree
    O   O                        | angle, taking out airborne opponents.
                                 | Also useful in combos.
                                 |
---------------------------------+------------------------------------------
                                 | Blast-of-Plague Demise (Shikku Satsu)
                                 |
|  \   -O  + A/B                 | Kojiro slashes diagonally, sending an
O   O                            | arc of energy flying across the screen.
                                 | in the B version, two slashes are made.
                                 | The first slash stays in place, then the
                                 | second forms an "X" of energy, which
                                 | then flies off.
                                 |
---------------------------------+------------------------------------------
                                 | Black Hole Blade-Eagle (Mu Myou Ken Nie)
[DESPERATION MOVE]               |
|   /  O-   /  -O  + AB          | Kojiro charges forward, stabbing several
O  O       O                     | times, then, if the hits connect, stabs
                                 | upward diagonally, as in the Koku Satsu,
                                 | with a HUGE blast of energy.
                                 |
---------------------------------+------------------------------------------
                                 | Wolf Fang of Emptiness (RouGa Zero)
[SUPER DESPERATION MOVE]         |
|   /  O-   /  -O  + B           | Kojiro poses for a moment, then dashes
O  O       O                     | forward, stabbing through the opponent.
                                 | If it strikes, the background goes white
(can be held)                    | with a huge Kanji character written on
[POWER and EX Mode only]         | it.  If the button is held, Kojiro runs
                                 | a hand down the blade and glows red.
                                 | When released after this time, the move
                                 | is unblockable.
                                 |
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \  -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> B --> A --> |  \  -O + C
              |                                       O   O
              | 
              +-> | + C --> A +-> | + C --> -O + BC
                  O           |   O
                              |
                              +-> -O + BC --> A --> B --> |  \  -O + B
                                                          O   O

REASONS TO PLAY SANADA KOJIRO:
 - Four words: Mulan with a sword.


--------------
3.13 - Setsuna
--------------

STORY:
A creature who appeared through Hell's Gate after the incident with
Kagami was resolved.  A powerful spirit of the underworld, his physical
existence began by claiming the body of an infant, killed in the ravage
of battle.

Setsuna, who may be considered a symbol of the cursed fate of the
underworld, has the beauty and vitality of a young man, but his spirit
and soul are the blackest evil.  His hatred for life is all-encompassing,
from the cursed spirits of the underworld to the creatures of our own
reality.

And so he walks our earth, with vengeance against all life festering
within his soul.

Age:          20 (outward appearance)
Style:        Unknown
Voice:        Yamauchi Keisuke

GAMEPLAY INFORMATION:
Setsuna is a very strong character, but he takes some work.  As he lacks
any kind of distance attack, his strengths are in getting close to deal his
damage.  Anonymity - Three is an excellent surprise move for turtlers, as
it's fast and must be blocked high, but it shouldn't be overused.  He has
only moderately strong air defense.  Anonymity - Five should be used any
and every time the opponent gives him breathing room.  That single hit that
it stops can easily change the outcome of the match.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | no  | no  | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | no  | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Anonymity - One (Mumei - Ichi)
                                 |
|  \   -O  + A/B                 | Setsuna slashes downward, leaving a
O   O                            | large arc of electricity.  B version is
                                 | slower to come out, but does notably
                                 | more damage.
                                 | 
---------------------------------+------------------------------------------
                                 | Anonymity - Two (Mumei - Ni)
                                 |
-O  |  \   + A/B                 | Setsuna crouches and lunges forward with
    O   O                        | his sword, then leaps up into the air.
                                 | Fairly typical uppercut, but only A
                                 | version is useful for air defense.  B
                                 | version is best used in combos.
                                 |
---------------------------------+------------------------------------------
                                 | Anonymity - Three (Mumei - San)
                                 |
|   /  O-  + B                   | Setsuna does a low jump forward into the
O  O                             | air, then brings his sword around in a
                                 | large arcing slash.
                                 |
---------------------------------+------------------------------------------
                                 | Anonymity - Four (Mumei - Yon)
                                 |
-O  |  \   + C                   | Setsuna lunges upwards with his free
    O   O                        | hand, and purple energy is emitted from
                                 | it.  If it connects, he grabs the
                                 | opponent and slams him/her to the
                                 | ground, sending a jolt of electricity
                                 | through him/her.
                                 |
---------------------------------+------------------------------------------
                                 | Anonymity - Five (Mumei - Go)
                                 |
-O  \   |   /  O-  + C           | Setsuna holds up his sword and an
     O  O  O                     | electrical charge runs through his body.
                                 | He begins flashing gray, and during this
                                 | time, he can take one hit without being
                                 | knocked out of what he is doing (Super
                                 | Armor).
                                 |
(followed by)                    | Anonymity - Five Continuation
                                 |   (Mumei - Go no Tsui)
                                 |
O-   /  |  \   -O  + C           | Setsuna performs a waist-level punch.
    O   O   O                    | If connected, the opponent is stunned
                                 | for a moment and can be comboed.
[SUPER CANCEL]                   |
---------------------------------+------------------------------------------
                                 | Anonymity - Severance (Mumei - Zetsu)
[DESPERATION MOVE]               |
|  \   -O  |  \   -O  + AB       | Setsuna holds his sword above his head.
O   O      O   O                 | When AB is released, he swings downward
   (can be held)                 | as in "Mumei - Ichi" with a much larger
                                 | arc and greater damage.
                                 |
---------------------------------+------------------------------------------
                                 | Anonymity - Ultimate (Mumei - Kyoku)
[SUPER DESPERATION MOVE]         |
-O  \   |   /  O- (x2) + B       | As in "Mumei - Yon," Setsuna holds his
     O  O  O                     | sword out, but several bolts of
                                 | electricity strike from the sky, and
                                 | his Super Armor lasts around 10 seconds.
                                 | 
(followed by)                    | Anonymity - Ultimate Continuation
                                 |   (Mumei - Kyoku no Tsui)
                                 |
O-   /  |  \   -O  + AB          | While flashing gray, Setsuna will
    O   O   O                    | perform a short waist-level punch.  If
                                 | this connects, the opponent will be
[POWER and EX Mode only]         | stunned and a large pane of glass will
                                 | appear in front of him/her.  Setsuna
                                 | runs his hand along along it, smearing
                                 | blood, then holds an orb of energy.
                                 | He crushes it in his hand, and the
                                 | glass shatters while the opponent
                                 | stumbles, taking damage.  Performing 
                                 | this move cancels the Super Armor.
                                 |
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \  -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> |  \  -O + B
              |                           O   O
              |
              +-> | + C +-> | + C --> -O + BC
                  O     |   O
                        |
                        +-> BC --> |  \  -O + B
                                   O   O


--------------------
3.14 - Takane Hibiki
--------------------

STORY:
During the Bakumatsu era, there was a master bladesmith by the name of
Takane Genzou.  His fame was such that those who knew his name were
innumerable.  He eventually retired to a rural area, isolated from the
public, but continued his smithing with his beloved daughter, Hibiki,
by his side.

One day, a silver-haired man visited the Takane house, and requested
that Genzou fashion a sword for him.  The swordsmith found himself
bewitched by the man's depth and purity of evil, and could not even
consider refusing him.

As she returned from an errand, Hibiki couldn't help feeling strangely
uneasy about the silver-haired man.  Genzou had eventually created a
sword which would be called "Yasomagatsu Hinotachi," or "Blade of
Eighty Days," so named for the amount of time required to craft it.
However, the effort had made him quite ill, and forced him to bed.

"This is the fault of that man," he told his daughter.  "Though I cannot
approve of such actions, go and find that man and the sword.  The thing
that I saw... what I felt... even you must understand."  And with these
words, Genzou breathed his last.

Although confused by her father's final words, Hibiki gathered her things
and left the house behind.  Three days later, Amano came to ask Genzou to
repair the "Otokomae," his weapon.

Age:          17
Style:        Musou Maden Ryuu
Voice:        Hikami Kyouko

GAMEPLAY INFORMATION:
Hibiki is a highly technical character, one that will take much practice to
properly master.  Most of her moves have a great deal of recovery time
associated with them, but only if they completely miss.  If they are
blocked or they connect, then she recovers quickly.  She has the most
effective punishing super in the game, but she lacks solid air defense and
high air priority.  Definitely not a character for those who wish to be
able to rest on their laurels.  Her speed is her greatest asset, so use it.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | no  | yes | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | yes | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Distance Slash (Touma ni te Kiru Nari)
                                 | 
|  \   -O  + A/B                 | Hibiki quickly slashes outward.  B
O   O                            | version hits low and always knocks down,
                                 | while A version never knocks down.  Both
                                 | versions have extreme recovery time if
                                 | whiffed.
                                 | 
---------------------------------+------------------------------------------
                                 | Beckoning Slash (Chikayori te Kiru Nari)
                                 | 
-O  |  \   + B (hold)            | Hibiki runs forward until the B button
    O   O                        | is released, at which time she dashes
                                 | forward and slashes, as in her A version
                                 | Distance Slash.  Will knock down if it
                                 | is timed properly.
[SUPER CANCEL]                   | 
---------------------------------+------------------------------------------
                                 | Piercing Moon Pounce
                                 |   (Suigetsu o Tsuku Nari)
                                 |
-O  |  \   + C (hold)            | Hibiki rears back with her sheathed
    O   O                        | blade, then jabs forward with it.  If
                                 | connected, the opponent will stumble
                                 | to the ground and can be comboed.
                                 | 
---------------------------------+------------------------------------------
                                 | Heavenly Being Blade (I o Awasu Nari)
                                 | 
O-   /  |  \   -O  + C           | Hibiki holds up a hand for a moment.  If 
    O   O   O                    | she is struck while it is out, she will
                                 | throw the opponent over her shoulder.
                                 | 
(followed by)                    | (Nukaba Kiru Nari)
                                 | 
C                                | Hibiki quickly slashes the opponent out
                                 | of the air.
                                 | 
(or)                             | (Nukazuba Kiranu Nari)
                                 | 
BC                               | Hibiki hits the opponent with her
                                 | scabbard.
                                 | 
---------------------------------+------------------------------------------
                                 | (Kami Hitoe ni te Kawasu Nari)
                                 |
AB                               | Hibiki leans back into the background.
                                 | This will dodge incoming attacks.
                                 | 
(followed by)                    | (Ma o Tsumeru Koto Kanyou Nari)
                                 | 
-O + C                           | Hibiki dashes forward.  This can be
                                 | interrupted out of.
                                 | 
(or)                             | (Ma o Oku Koto Kanyou Nari)
                                 | 
O- + C                           | Hibiki hops backward.  You can attack
                                 | during this hop.
                                 | 
---------------------------------+------------------------------------------
                                 | (Sanae o Okotaranu Kokoro Nari)
                                 | 
hold START                       | Hibiki holds her sword close, and asks
                                 | her father for help.  Her sword begins
                                 | to glow, and her Super Meter is slowly
                                 | raised.
                                 | 
---------------------------------+------------------------------------------
                                 | Heavenly Spirit of Victory
                                 |   (Hasshou Suru Shinki Nari)
[DESPERATION MOVE]               | 
|   /  O-   /  -O  + AB          | Hibiki quickly dashes forward, past the
O  O       O                     | opponent.  If connected, the background
                                 | freezes with a gold tint to it, then the
                                 | opponent takes damage.
                                 | 
---------------------------------+------------------------------------------
                                 | No Fear Feint
                                 |   (Shi o Osorenu Kokoro Nari)
[SUPER DESPERATION MOVE]         | 
-O  O-   /  |  \   -O  + B       | A flash of light appears on screen, and
        O   O   O                | the background freezes gold, as above,
                                 | and Hibiki slowly sheathes her sword.
                                 | When she finishes, the screen becomes a
                                 | black and white negative of sorts as a
                                 | set of four red Kanji characters appear
                                 | in the corner.  If not done close, a
                                 | diagonal flash of light appears in
                                 | front of her, doing minor damage.
                                 | 
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \   -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> B --> |  \   -O + A
              |                                 O   O
              | 
              +-> | + C --> A +-> | + C --> -O + BC
                  O           |   O
                              |
                              +-> BC --> A --> |  \   -O + B
                                               O   O


--------------------------
3.15 - Washizuka Keiichiro
--------------------------

STORY:
Many had died in a natural disaster, much like that which occurred
during the earlier incident with Kagami.  Before the dark clouds parted,
Washizuka Keiichirou left to continue investigating Hell's Gate.

Several men returned to the surface after the earlier investigation. Half
a year has passed since that time.  Their investigation revealed that
they must seek out a girl known as the "Sealing Maiden."  To find her and
to learn the truth, Washizuka set out for Hell's Gate.

Age:          26
Symbol Item:  Shinsengumi uniform, named "Truth" 
Style:        Tennen Rishin Ryuu Hayabusa
Voice:        Konishi Katsuyuki

GAMEPLAY INFORMATION:
Truth be told, Washizuka hasn't changed much.  The only new thing he has
is a followup to his Wolf Fang.  This followup, however, gives him much
greater flexibility and makes him hard to defend against.  His charge
times are still short, and in order to succeed against him, one will have
to play aggressively.  He's been given an excellent high-low game in this
incarnation.

Special Notes:
 - In Power Mode, BC can be held until Washizuka flashes.  When released,
   it can be Super Cancelled out of if connected.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | no  | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | yes | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Fatal Flurry (Shikku Satsu)
                                 |
Charge  O-  then  -O  + A/B      | Washizuka slashes once (A) or twice (B)
                                 | at the air, sending flashes of energy
                                 | flying across the screen.  The A version
                                 | is quicker, but doesn't go as far.  The
                                 | B version has a LOT of recovery lag, so
                                 | it is best used only in combos.
                                 |
---------------------------------+------------------------------------------
                                 | Foolish Flurry (Koku Satsu)
                                 |
Charge  |  then  O  + A/B        | Washizuka stabs upward at a 45-degree
        O        |               | angle, taking out airborne opponents.
                                 | B version has a needlelike energy blast
                                 | which accompanies it.
                                 |
---------------------------------+------------------------------------------
                                 | Wolf Fang (RouGa)
                                 |
Charge  O-  then  -O  + C        | Washizuka charges forward, ramming into
                                 | the opponent, then...
[SUPER CANCEL]                   |
                                 |
(followed by)                    | (Rouga Shashiki)
                                 |
|   /  O-  + C                   | jumps and stabs.  This hit is an
O  O                             | overhead.
                                 | 
(or)                             | (Rouga Onshiki
                                 | 
|  \   -O  + C                   | stabs forward, knocking the opponent to
O   O                            | the ground.  In Power Mode, use the DM
                                 | at this point to juggle.
                                 | 
(or)                             | (Rouga Fukushiki)
                                 | 
|   /  O-  + B                   | stabs at the ground, knocking the
O  O                             | opponent off of his/her feet.  Hits low.
                                 | 
---------------------------------+------------------------------------------
                                 | A Glorious Death (Shun Satsu)
                                 |
|   /  O-  + A/B                 | Washizuka stabs quickly with his sword,
O  O                             | which, if connected, is then followed
                                 | by...
(followed by)                    |
                                 |
Press A/B repeatedly             | a flurry of stabs at varying heights.
                                 |
---------------------------------+------------------------------------------
                                 | True Fang of the Wolf (Shin RouGa)
[DESPERATION MOVE]               |
|   /  O-   /  -O  + AB          | Washizuka charges forward.  If he hits
O  O       O                     | the opponent, he pushes him/her into the
                                 | far wall, strikes several times, then
                                 | finishes with a large vertical blast of
                                 | energy.  VERY similar to Rugal's super
                                 | in KOF95.
                                 |
---------------------------------+------------------------------------------
                                 | Final Wolf Fang (Saishu RouGa)
[SUPER DESPERATION MOVE]         |
|   /  O-   /  -O  + B           | Washizuka dashes forward a high speed.
O  O       O                     | If he connects, a HUGE Kanji symbol is
                                 | drawn onscreen (meaning "Loyalty"),
[POWER and EX Mode only]         | and the opponent slowly falls forward.
                                 | Not too terribly impressive, but it's
(can be held)                    | unblockable if held long enough.
                                 |
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \   -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> B --> |  \   -O + A
              |                                 O   O
              | 
              +-> | + C --> A +-> | + C --> -O + BC
                  O           |   O
                              |
                              +-> BC --> A --> |  \   -O + B
                                               O   O


-----------
3.16 - Yuki
-----------

STORY:
After the incident with Kagami, Kaede left for Hell's Gate with Okina's
instructions. He would see if there was a way to seal the gate as Okina
had said.  The instructions spoke of the a girl known as the "Sealing
Maiden," who would use the Four Gods' power to hold the Sealing Ceremony.

While Kaede sought to find the Sealing Maiden, Yuki faced one question.
To answer that question, Kaede and Yuki departed, without speaking a
word.  At the time they set out, the necklace she had worn since
childhood, the one that was with her when she was first adopted by
Gaisei, began to resonate with light.

Age:          18
Symbol Item:  Snowflake and Necklace
Style:        Kasshin Nagayara Jutsu
Voice:        Nishigawa Hatsuki

GAMEPLAY INFORMATION:
Despite being the focus of the story in several respects, Yuki has not
improved with age.  Her new Desperation Move is both unimpressive and
rather weak.  She has gained a counter move, at the cost of her projectile
reflector.  Her projectile has been sped up, but most of her other moves
now have a greater degree of lag on them.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | no  | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | yes | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Ice Blade (HyouJin)
                                 |
|  \   -O  + A/B                 | Yuki swings her spear upwards, creating
O   O                            | a large shard of ice, which flies off at
                                 | the opponent.  A version stuns for a
                                 | moment after connecting, so it can be
                                 | followed with a quick attack if used up
                                 | close.  B version knocks down.
                                 |
---------------------------------+------------------------------------------
                                 | Frosty Flasher (SouKa)
                                 |
-O  |  \   + A/B                 | Yuki swings her spear upwards, causing
    O   O                        | a column of ice to emerge from the
                                 | ground and impale the opponent.
                                 | 
---------------------------------+------------------------------------------
                                 | Blizzard Blast (ShunSetsuZan)
                                 |
|   /  O-  + A/B                 | Yuki dashes forward, slashing downward
O  O                             | with her spear when she reaches the
                                 | opponent.
[SUPER CANCEL]                   |
---------------------------------+------------------------------------------
                                 | Ice Reflector (HyouKyou)
                                 |
O-   /  |  \   -O  + C           | With a quick spin of her spear, Yuki
    O   O   O                    | creates a large disc of ice in front of
                                 | her.  If she is hit during this time by
                                 | a jumping or standing attack, she will
                                 | automatically counter.
                                 |
---------------------------------+------------------------------------------
                                 | Split-in-Two Swing (Suizan)
                                 |
(close) -O  \   |   /  O-  + C   | Yuki begins a four-hit combo, knocking
             O  O  O             | the opponent into the air with the last
                                 | hit, which sets up a juggle opportunity.
                                 |
---------------------------------+------------------------------------------
                                 | Glacial Sequoia(Juuyou)
[DESPERATION MOVE]               |
|  \   -O  |  \   -O  + AB       | Yuki stabs forward, her spear encased in
O   O      O   O                 | a cone of shimmering ice.  Looks about
   (can be held)                 | as dull as it sounds, and doesn't do
                                 | much damage.  If you tap the A button
                                 | rapidly before she actually thrusts
                                 | forward, she will do about 3 more hits
                                 | and significantly more damage.
                                 |
---------------------------------+------------------------------------------
                                 | True Frozen Whirlwind (Shin YukishiMaki)
                                 |
[SUPER DESPERATION MOVE]         | Yuki spins her spear above her head,
|   /  O-   /  -O  + B           | creating a whirlwind of snow.  This will
O  O       O                     | pull the opponent forward.  If the
                                 | opponent gets too close, he/she will be
[POWER and EX Mode only]         | lifted off of the screen, then float
                                 | in midair.  Yuki leaps up, then comes
                                 | down with a huge slash across a black
                                 | background.  This move is unblockable.
                                 | 
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \   -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> B --> |  \   -O + A
              |                                 O   O
              | 
              +-> | + C --> A +-> | + C --> -O + BC
                  O           |   O
                              |
                              +-> BC --> A --> |  \   -O + B
                                               O   O

REASONS TO PLAY YUKI:
 -No self-respecting woman ever let rejection stop HER.
 -Despite past emotional trauma, you enjoy being the center of attention.
 -You like to keep really, REALLY big secrets.


---------------
3.17 - Zantetsu
---------------

STORY:
Having taught his dear grandson all that he could, Zantetsu leaves his
village, know that he will never return.  He feels his time left on
earth can be measured in scant hours.  The long years of fighting and
the ravages of age have taken their toll on his body.  To allow his
last flower to bloom, he journeys once more to Hell's Gate, where men
and women of strength gather...

Age:          52
Symbol Item:  Bamboo hat and cloak
Style:        Ninjutsu
Voice:        Ootomo Ryuuzaburou

GAMEPLAY INFORMATION:
Zantetsu is still as deadly as ever.  Though he's received something of a
makeover and his projectile has been turned into his Desperation Move, he's
still quite capable of dishing out lots of damage.  His special throw can
now be done in midair, and on the whole, he can be a very difficult
character to catch off-guard.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | no  | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | no  | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Flowing Shadow Fury (Ryuei Jin)
                                 |
|  \   -O  + A                   | Zantetsu swings a blade upwards, which
O   O                            | creates an arc of energy.  If it hits,
                                 | the opponent is launched into the air
                                 | and can be juggled.  Will also reflect
                                 | projectiles if timed properly.
                                 |
---------------------------------+------------------------------------------
                                 | Devil Drop (Tenma Otoshi)
                                 |
(close) -O  \   |   /  O-  + C   | Zantetsu wraps the opponent in his cape
             O  O  O             | and vanishes, reappearing at the top of
                                 | screen and slamming him/her to the
                                 | ground.  This can also now be done in
                                 | midair, which is an excellent followup
                                 | to the Flowing Shadow Fury.
                                 |
---------------------------------+------------------------------------------
                                 | Spirit Drill (Kikou Hou)
                                 |
|   /  O- + B                    | Zantetsu thrusts his hand forward, which
O  O                             | sends a small energy blast forward.  The
                                 | attack is short ranged.
[SUPER CANCEL]                   |
---------------------------------+------------------------------------------
                                 | Underwater Undulation (Minamo Gakure)
                                 |
O-  |   /  + A                   | Zantetsu wraps himself in his cape,
    O  O                         | turning himself semi-invisible.  His
                                 | image flickers into view periodically,
                                 | and it lasts around 10 seconds.  Being
                                 | hit or blocking an attack does NOT
                                 | dispel the effect.
                                 |
---------------------------------+------------------------------------------
                                 | (Mukuro Nui)
(in air)                         |
|  \   -O  + A/B                 | Zantetsu pauses and hurls a trio of
O   O                            | knives at the ground.  Opponent must be
                                 | on the ground to be hit.  Can be done a
                                 | second time in a single jump.
                                 |
---------------------------------+------------------------------------------
                                 | (Tenma Kyaku)
                                 |
(in air) |  + C                  | Zantetsu comes down with a diving kick.
         O                       | If he connects, he spins to the ground,
                                 | repeatedly kicking the opponent.
(followed by)                    |
                                 |
 | + C                           | Zantetsu flips upward in the air,
 O                               | knocking the opponent to the ground.
                                 |
---------------------------------+------------------------------------------ 
                                 | Necromancer's Shadow (Kagehoushi)
                                 |
-O  O-  -O  + C                  | Zantetsu becomes a shadow and slides
                                 | forward along the ground.  Effectively
                                 | a simple teleport.
                                 |
(followed by)                    | (Tachi Koppa)
                                 |
|   /  O- + A                    | Zantetsu slashes forward in a long-
O  O                             | ranged horizontal arc.  Looks identical
                                 | to the LB1 finisher to the Flowing
                                 | Shadow Fury.
                                 |
(or)                             | Mist Slicer (Kasumigiri)
                                 |
|   /  O- + B                    | Zantetsu slashes downward.  Looks the
O  O                             | same as his old dashing B animation.
                                 |
---------------------------------+------------------------------------------ 
                                 | (Oboro Giri)
                                 | 
-O  |  \   + C                   | Zantetsu flips forward into the air,
    O   O                        | creating a crescent of energy as he
                                 | kicks upward.  Decent air defense.
                                 |
---------------------------------+------------------------------------------
                                 | Steel Crusher (Dankoujin)
[DESPERATION MOVE]               |
-O  O-   /  |  \   -O  + AB      | Zantetsu swings both blades upward,
        O   O   O                | creating a huge blade of energy, then
                                 | down again, which sends it flying across
[can be held]                    | the screen.  Powerful, but slow.  The
                                 | initial upward slash will reflect
                                 | projectiles.  If released immediately
                                 | after, the energy blade will combo after
                                 | the reflected projectile.
                                 |
---------------------------------+------------------------------------------
                                 | Dark Hunter (YamiGari)
[SUPER DESPERATION MOVE]         |
(close)                          |
-O  \   |   /  O- (x2) + B       | Zantetsu wraps the opponent up in his
     O  O  O                     | cape, and three huge slashes can be
                                 | seen in the darkness, blood flying in
[POWER and EX Mode only]         | all directions.  A fourth, final slash
                                 | brings both fighters back into view.
                                 |
---------------------------------+------------------------------------------

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