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Tony Hawk's Pro Skater 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tony Hawk's Pro Skater 2 - Strategy Guide (Page 01).

19/02/01
Version 4.0
Janus Operative
BRIAN@ayreb.freeserve.co.uk

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=========================================================
Updates-
=========================================================

19/02/01
CheatCC.com is no allowed to use the FAQ
I have also included a few new passwords

15/02/01
THPS online is now allowed to use the FAQ
Added the letter walkthrough for Venice Beach

13/02/01
Added the letter locations for the school.
Tidied the look of the FAQ. Is it easier to read?

4/02/02
First version of FAQ


=========================================================
Introduction
=========================================================

Tony Hawk's Pro Skater 2 is the update to one of the best
console skateboard games of all time.

Sadly the GBC version of the original wasn't very good but
this game makes up for the original and is the best 
skateboard game on the Game Boy Colour so far.

This FAQ provides tips, tricks and a walkthrough for the 
career mode.


=========================================================
Contents:
=========================================================
      1:Basics
            -Controls
            -Tricks
            -Scoring
      
      2:Characters

      3:Free skate
            -Street courses
            -Vertical courses
            -Cash

      4:Career mode

      5:Extras
            -Photo album
            -Passwords
            

=========================================================
1: Basics
=========================================================

------------
- Controls -
------------

     Control pad          Use to move around

     A Button             Press once to jump (ollie).
                          Press again while in the air
                          for a 180 turn.
                          Use with the control pad for
                          jump tricks.

     B Button             The Brake button.
                          Use with the control pad for
                          grinding.



----------
- Tricks -
----------

Grinding
---------
To pull off a grind press any of the following button
combinations before you land on a rail or any other
grindable surface.

     5-0 Grind            Land on any grindable surface
     Crooked grind        Left, B button
     Board slide          Right, B button
     Tail slide           Left, right, B button
     Nose slide           Right, left, B button

Each player also has a special grind
     
     Special Grind        Down, right, B button


Jumps
------
When you are in the air press the following buttons to
pull off jump tricks. Make sure you have got enough air
to pull the trick off though.

     Judo                 Up, A button
     Airwalk              Down, A button
     Method               Left, A button
     Melon                Right, A button
     Crossbone            Down, right, A button
     Heelflip VL          Down, left, A button

As well as having a special grind each player also has
two special jump tricks.
       
     Special trick 1      Up, right, down, A button
     Special trick 2      Down, right, up, A button


The half pipe and quarter pipes that can be found on any
vert course let you perform lip tricks on the edge. 
You can also do all the other tricks.

     Handplant            Up at lip of halfpipe
     Axle stall           Down at lip of halfpipe


-----------
- Scoring -
-----------

Pulling off the tricks is great but you'll need to pull
off some big combos if you want to get points. Read page
9 and 10 in the manual for a detailed explanation of the
scoring system. Read on for my simplified version.

*The easiest way to get a big score is with combos, in
fact its the only way. jump - grind - jump - grind combos
on a rail are the most effective ways to get a high
score. You can use the rails to your advantage if you use
the jump - grind method. For example on skate street 


                                               **  /
                                              **  //
                                             **  //
        ------+                             **  //
              |     ********************** ** //
              +------------------------------/                        
        
When you are at the top of the slope wait and fall back
down the rail and carry on jump and grinding along the
flat rail to increase your score.

Another good way of racking up the points is to perform
tricks on the half pipe. Wait until you are going as high
as you can and then perform the tricks. combos as usual
are the way to get a high score. Only perform tricks when
you have enough air don't try and fit the odd trick in
when your near the ground because it will not work.


=========================================================
2: Characters
=========================================================


Tony Hawk
----------

Grind - Overturn grind
Jump 1 - Sack Tap
Jump 2 - 540 McTwist

Ollie   *****
Speed   *****
Accel   *
control **

Tony Hawk is a good choice for beginners, his ollie is
high and so is his speed. His control isn't great but the
high ollies you can perform with him will let you do your
trick before falling. The only major fault with him is
his acceleration which is poor. You will not be able to
start as fast as you want to when you fall off.

Verdict: Good character to start with. 


Bob Burnquist
--------------

Grind - One Footed Crooked Grind
Jump 1 - Backflip
Jump 2 - 540 McTwist

Ollie   ****
Speed   ****
Accel   **
Control ***

Bob is like Tony Hawk but his stats are a little more
even. If you can jump and get a fast speed well then he
is a good choice. His acceleration isn't great but if you
are used to using Tony Hawk you will feel right at home
controlling Bob Burnquist.

Verdict: Great all rounder


Steve Caballero
-----------------

Grind - Hang Ten
Jump 1 - 360 Flip to Melon
Jump 2 - Triple kickflip

Ollie   ***
Speed   ****
Accel   ***
Control ***

The main thing that is great about this guy is his
control. If his ollie was higher he would be great but it
isn't so he isn't great. His acceleration will let him
start fast after falling and his speed will make him move
fast but the jump at the end of it wouldn't be great.

Verdict: Good control but there are better characters to
choose from.


Kareem Campbell
----------------

Grind - Nose grind to noseblunt to pivot
Jump 1 - Ghetto Bird
Jump 2 - Front flip

Ollie   **
Speed   **
Accel   *****
Control ****

Kareem Campbell's biggest advantage is his control but
without a high ollie it goes to waste. His acceleration
is great and will help you to get a quick start after you
fall off. You will not be able to keep up that speed
though because his speed is rubbish.

Verdict: I would never choose this guy. He is the
complete opposite to a guy like Tony Hawk.


Rune Glifberg
--------------

Grind - One footed bluntside
Jump 1 - 360 christ air
Jump 2 - One footed tail grab

Ollie   *****
Speed   *****
Accel   **
Control *

Rune is basically the same as Tony Hawk. If you like Tony
Hawk but are looking for a slightly higher acceleration
and know you can control the board well pick this guy.

Verdict: Tony Hawk with a higher accel and a lower
control.


Eric Kosten
------------

Grind - Fandangle
Jump 1 - Pizza Guy
Jump 2 - 360 Madonna

Ollie   ****
Speed   ****
Accel   ***
Control **

What can I say about this guy? The stats speak for them
selves. He is a great all rounder and has the points in
the important places (Ollie and Speed) without losing to
much on accel and control. He is good for those of you
that can time your tricks right and want a high speed and
acceleration.

Verdict: Another great all rounder.


Bucky Lasek
------------

Grind - BS Noseblunt
Jump 1 - One footed indy
Jump 2 - FS 540 Bucky Style

Ollie   ****
Speed   *****
Accel   ***
Control *

Bucky Lasek is a good choice if you want speed and a good
acceleration without losing too much on the ollie. You
need to have good control over the board though. He is a
good choice for people who know how to get a good jump
but want an extra bit of speed.

Verdict: If you want a character with a fast speed and
acceleration combined with a good jump pick this guy.


Rodney Mullen
--------------

Grind - Dark Lipside
Jump 1 - Nollie Underflip
Jump 2 - Cerio

Ollie   *****
Speed   *
Accel   *****
Control **

His jump is great. That is the obvious thing to notice
when you select Rodney Mullen, but if you look past that
stat you will see that the accel stats would be better as
the speed stats. I would much rather have a 5 star speed
than a 5 star accel. For that reason and that reason only
I wouldn't pick this guy.

Verdict: Great ollie but no speed


Chad Muska
-----------

Grind - Hurricane grind
Jump 1 - Big Spin
Jump 2 - Sal Flap

Ollie   **
Speed   **
Accel   ****
Control *****

Chad is great if you are just after control but other
than that he is rubbish. His accel is high and will give
you a burst of speed until his slow speed stat kicks in
and you are left going really slow. His ollie is not
terrible put it is quite poor.

Verdict: Remember Dion Blaster in 1080? well Chad is very
similar to him.


Andrew Reynolds
-----------------

Grind - Kickflip to Noseblunt
Jump 1 - Triple Kickflip
Jump 2 - Sex Change

Ollie   *
Speed   ***
Accel   ****
Control *****

Picking this guy would be a big mistake. They have tried
to hide the fact that his jump sucks by piling the points
on to other stats, but you really can't look past that
terrible jump.

Verdict: Don't pick this guy.


Geoff Rowley
-------------

Grind - Dark Side
Jump 1 - Sex Change
Jump 2 - Casper Flip

Ollie   *
Speed   ***
Accel   *****
Control ****

Picking this guy would be a big mistake too. They have tried
to hide the fact that his jump sucks by piling the points
on to other stats, but you really can't look past that
terrible jump. He is virtually the same as Andrew Reynolds. 

Verdict: Don't look past that ollie score.


Elissa Steamer
---------------

Grind - Primo Grind
Jump 1 - Hospital flip
Jump 2 - Backflip

Ollie   ***
Speed   **
Accel   ****
Control ****

If you want a all rounder that has a particularly good
control and a fairly good ollie then pick Elissa. Perfect
for harder courses that require a great deal of control
as well as a high points score.

Verdict: Great combination of ollie and control.


Jamie Thomas
-------------

Grind - Benihana Nose Grind
Jump 1 - Hospital Flip
Jump 2 - Backflip

Ollie   **
Speed   ***
Accel   ***
Control *****

Pick Elissa steamer instead. Its as simple as that. His
control is great but his ollie is a little to low for my
liking. The speed and acceleration are fine though, if he
could have a ollie score of 4 and a control core of 3 he
would be great.

Verdict: Good speed, great control but poor ollie.

=========================================================
3:Free Skate
=========================================================

------------------
- Street courses -
------------------

Street courses let you go anywhere. You can grind down the
stair rail, jump onto a building or obstacle, anything 
really. The courses are very different to the vertical 
courses. The most obvious difference is that you can skate 
up or down but getting a high score is more difficult 
because you have more chance of falling flat on your face.

The street courses in this game are:

NY City
School
Venice Beach


----------------
- Vert courses -
----------------

Vert courses are slightly easier than the street courses.
There are plenty of places to pull off tricks and lots of
rails or other obstacles to grind on. You cannot skate up
and down but that makes it easier because there is less
chance of falling off.

The vert courses in this game are:

Skate Street
Hanger
Bullring
Skate Heaven


--------
- Cash -
--------

This is the locations of the cash in every level. I have
put a * by every level that lists collecting all cash as
an objective in the career mode.


Skate Street
-------------
-On third step at start of level     $10

-On large rail after small quarter pipe     $10

-Bottom of slope after the last cash location     $10


NY City
--------
-On a rail by a tree in the bottom left corner     $10

-Near gaps and jumps at bottom of the course     $10

-On a ramp near the location of the letter A     £10

-At a zebra crossing in the road, near the park     $10

-On zebra crossing across the road that runs along the
top of the course     $10

-On the middle planter in the park     $10

-In the bottom right corner of the park     $10


The Hanger
-----------
-At the top of the halfpipe in the far left of the course    
$10

-Top of the airplane with broken wings     $10

-At the top of the quarter pipe in the far right of the
course     $10


School *
---------
-On a rail near the steps in the bottom left corner of
the course     $10

-jump off the building that separates the two sections of
planters     $20

-At the bottom of the course near the part that separates
the concrete and the grass     $10

-On the wall in the grass area     $10

-On a rail at the start of the level     $10

-In the middle of the grass  area     $10

-In the air to the the left of the green building     $20


The Bullring
-------------
-On a quarter pipe in the far left of the course     $20

-The left side of the first halfpipe     $10

-On the steps in the far right of the course     $20


Venice Beach
-------------
-In the secret area there is a load of $20 notes    
$120

-Above the tree in the bottom left corner of the course    
$20

-By a bench inside the area with a multicoloured wall    
$10

-In the corner of one of the basketball courts     $10

-On the top of the building by the car park     $10

-In the corner of one of the basketball courts (again!)    
$10

-On the car park wall     $10


Skate Heaven *
----------------
-Far left hand corner of the course     $20

-Take the higher rail at the start of the level     $20

-In the middle of the mini halfpipe along the top of the
level     $20

-Take the bottom rail at the start of the level and keep
going along the rail     $20

-At the top of the larger halfpipe near the far right of
the course     $20

-In the half pipe that you can see the moon from along
the top of the course      $20

=========================================================
4:Career Mode
=========================================================

The career mode is all about getting money to buy new
tricks and courses. The following walkthrough was done
with me playing as Tony Hawk.

--------------
- Board Shop -
--------------
The new boards that you can choose are both good and will
help you go a lot faster and higher but I usually use the
standard board for tricks and grind and the best board
for speed and getting S-K-A-T-E. The 3000 board is a good
board but with the 4000 board only being 1000 more I
would wait until you have enough cash to get the best
board.


----------------
- Skate Street -
----------------

One 5-move combo        $ 300
5000 Points             $ 500
S-K-A-T-E               $ 500
10000 Points            $1000

The first course and probably the easiest course in the
game. 3 of the objectives can be completed in your first
go. Those three are 5000, 10000 points and the 5 move
combo. When you start the level head straight for the
first rail you come to. Jump and grind on it and use the
grind - jump method that I mentioned earlier. When you
reach the top of the rail on the slope stop and fall back
down it and carry along the rail that you started on. If
you don't understand what I mean look at the scoring
section in this FAQ. You can get about 4000 points at the
same time using this technique. 

S-K-A-T-E
----------
S: The first letter is located near the start so go to
the top of the first slope and jump down it. Now you have
to fit in another jump before you get to far up the
quarter pipe. With a bit of luck and practice you will
get the S at the top of the quarter pipe.

K: The K is located in the middle of the first half pipe
you come to so grind up the rail and keep going right
until the edge of the half pipe. Jump just before you
fall of the edge and you should be able to get the K. If
you can't you are probably not going close enough to the
edge, just remember that you can probably go further than
you think you can.

A: When you get out of the halfpipe pick up some speed by
jumping along the rail. Now when you get to the small
quarter pipe don't press anything and just hope that you
have enough speed to pick up The A.

T: The T is the easiest letter to get. After the small
quarter pipe there will be another rail that goes along
the ground and up the slope. Carry on up the slope and
along the top of it and jump before you go down the rail
that goes back down the other side of the slope.

E: Carry on going along at the same speed after you get
the T and jump when you are about to fall into the last
halfpipe, you should get the E that is in the middle of
the halfpipe. As I said earlier you can probably go
further along the top edge of the halfpipe than you think
you can.


-----------
- NY City -
-----------

Grind all taxis         $ 400
5000 points             $ 500
10000 points            $1000
S-K-A-T-E               $1500

Grinding all the taxis is simple just don't forgot the
one that is in the far left corner.

Getting 1000 points is a little harder on this level.
Head down the screen from where you start and you should
come across a series of gaps and ramps that you can grind
across. getting 5000 points is easy but getting 10000 is
harder. Use the grind - jump method to get the points.

S-K-A-T-E
----------
S: The S is in the far left-hand corner. From the start
go up on to the pavement at the top of the course and go
along it until you come to the S then just jump to get
it.

K: You will now be at the top of the screen/course so
travel down to the gaps and ramps that you used to get
the points. Go along past them and you will come to a
slope travel up it and then come back down and jump for
the K.

A: You should now be on a road, instead of going down the
slope opposite you go along the rail on the edge of the
wall. Keep going until you come to a gap. You need to
time the next bit just right, so move in a diagonal
direction when you are about 3/4 of the way along the
gap. If you use the tree as a half way mark it is easy.

T: The T is along the bottom of the screen so carry on
going after you get the A and you will come to a slope
with the T just above the rail. Grind up the rail but
stop and fall back down it and on the way down jump to
get the T.

E: the E is in the top right hand corner of the park
area. All you need to get it is a little speed and a
jump. It is the easiest letter to get.


--------------
- The Hanger -
--------------

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