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Game Cheats » Nintendo Game Boy (GB) » Games Starting with the Letter S » Super Mario Brothers DX - Strategy Guide (Page 01)

Super Mario Brothers DX - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Super Mario Brothers DX - Strategy Guide (Page 01).

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 |  ______|                              A FAQ/Walkthrough Created By: 
 \      \   _   _   ____   ____   ____                               
 _\____  \ | | | | | __ \ / __ \ |  __\           ~Croco64~    
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This Document is Copyrighted 2000 by Croco64. Any reproduction of this document 
in part or in whole without the author's consent is strictly forbidden.

The complete guide to everything you need to know about the NES Classic revived 
on Game Boy Color, Super Mario Bros. Deluxe! Included is:
  *Guide to all the levels, including secret 1-UP locations
  *How to find everything in the challenge mode, from red coins to 
   Yoshi eggs and ways to boost your scores!
  *Tips on how to beat Boo and get to race the legendary Black Boo
  *How and where to find the pictures in the Album
  *Guides to the enemies, items, and special features
  *My Personal High Scores are Included that you can try to match or beat!

Contact Me: croco64@yahoo.com (see Part 4 for details)


-VERSION HISTORY-
------------------------------------------------------------------------
This is currently Version 1.3 of the Croco64 FAQ/Walkthrough of Super Mario 
Bros. Deluxe, Created 6/18/2000.

Version 1.3- Created 6/18/00
It's been a little over a month, but I've finally gotten another update for this 
FAQ. Enjoy the update, which, as usual, adds an extra level onto each of the 
guides. 

Version 1.2- Created 5/17/00
Once again, I've added another world onto each of the guides (except, of course, 
for the You Vs. Boo Guide, because I finished that already). I also have 
descriptions on how to get all the awards in the album, too. Finally, the 
Reader's Scores have begun to trickle in, but by no means are all the levels 
filled with scores. Send yours in!

Version 1.1- Created 5/3/00
First update. If you want to know my plan for updating, I do one world for each 
section for every update. If I get particular requests, than I may do more for a 
certain section. There haven't been any requests, so I'm doing the standard "one 
world for each guide" update mentioned above. 

Version 1.0- Created 4/14/2000
Ah, excellent. My brand new FAQ (my first ever for a Game Boy Color Game!) is 
here with quite a few sections. You can find complete versions of Part 1, Part 
2, Part 4, and some of Part 3. It's still being completed, though. This Game Boy 
Color masterpiece has many interesting levels, challenges, and secrets, all 
which are unleashed in detail throughout this FAQ. 

------------------------------------------------------------------------

UPDATE NOTICE: Be sure to check out my reader's challenge in part four in the 
Contact Info section. This challenge is basically asking you to send in your 
high scores and that I'll post the best here (you must read the section before 
you send them, though, so you can get the details). Anyway, today I've added a 
world to each Guide, so there's now World 7 in the Original 1985 mode, World 5 
in the Challenge mode, and World 4 in the Lost Levels. Have fun taking a look 
around!
________________________________________________________________________

~TABLE OF CONTENTS~

I. Part 1- Introduction
   A. Introduction
   B. Author's Comments
   C. Story
II. Part 2- Guides and Lists
   A. Controls
   B. Characters
   C. Enemies
   D. Items
   E. Special Places/Things
   F. Attacks/Moves
   G. Ways to Get Points
   H. Vital Changes from the Classic NES Mario Bros.
III. Part 3- Guide to the Game (Walkthroughs)
   A. Guide to Original 1985 Game
   B. Guide to the Challenge Mode
   C. Guide to You Vs. Boo
   D. Guide to the Lost Levels (Super Mario Bros. for Super Players)
   E. Guide to the Album
   F. Guide to the Toy Box
IV. Part 4- Additional Help
   A. Tips
   B. FAQs
   C. Contact Info/Credits/Special Thanks
   D. Closing Statement

Where Should You Go?
Part 1- This section allows you to get to know my view on the game and why I 
wrote this FAQ. The story to the game is also included in this section. You can 
skip it if you want.
Part 2- This has good information on the aspects of the game, such as enemies 
and items. If you're an experienced player, you may skip this section, but there 
still is good info for everyone, like how many points beating a certain baddie 
will get you or some helpful moves.
Part 3- This is the real meat of the FAQ, and where you can find info on the 
game, with guides to the levels, secret stuff, and more.
Part 4- If you've checked all over and can't find what you need, someone may 
have the same problem or one of the tips may help you out. If they don't you can 
always contact me, and info on how to do so is found here. Also, credits and 
thanks are given out to those who helped me.

Note- Throughout this FAQ the main character will be referred to as Mario, but 
the same things will all work with Luigi, too.
_______________________________________________________________________
                 _____                            _____
                   |________________________________|           
 ------------------|    /PART 1: INTRODUCTION\      |-------------------
 ------------------|____\____________________/______|-------------------
                 __|__                            __|__

                  

     - - - - - - - - - - - - INTRODUCTION - - - - - - - - - - - - 

     Mario, the chubby little plumber created by the video game genius Shigeru 
Miyamoto, first stepped onto the scene in the game titled Donkey Kong. This 
arcade smash led Mario to become more popular, although he left his nemesis 
Donkey Kong behind (until Rare came and led him to stardom). Mario went on to 
star in another arcade hit, titled Mario Bros. This introduced his brother Luigi 
to the hoards of players. When Nintendo decided to bring out it's first home 
gaming system, they needed a great game to go with it. So they turned to Shigeru 
Miyamoto. Miyamoto needed a great character for his game. What better character 
than the already famous Mario? Mario's first real adventure, Super Mario Bros., 
was one of the most innovative games of the time. If you think about it, how did 
Miyamoto and his team come up with this stuff? A plumber going to save the 
Princess of a mushroom land from a giant dragon/turtle? Pipes that transport you 
to areas of bricks and coins? A turtle who flies in a cloud and throws spiky 
eggs at you? It's crazy, but the kind of great game everyone needed. Although 
it's been 15 years since Mario's 1985 classic, Mario's game is still magic. 
Nintendo has updated the game for Game Boy Color, with a bunch of extra new 
features and modes. Super Mario Bros. was a great game, and now, it's no longer 
a thing of the past. It IS a great game.


    - - - - - - - - - - - - AUTHOR'S COMMENTS - - - - - - - - - - - -

    Back around when I was about five years old, my brothers and I played Super 
Mario Bros. for the NES a lot. We weren't all that good (especially me. But hey, 
I was 5), but we did play it over and over again. After we got a Super Nintendo, 
we didn't look back and played Super Mario World all the time.
    Mario All-Stars, a classic game full of classics, let me play the original 
Super Mario Bros. with enhanced graphics and sound. However, I never really got 
into it with Mario 2 and 3 available too.
    Recently, I got Super Mario Bros. Deluxe. I wasn't sure how great it was 
going to be, but when I played it, I realized how fun the old game was. Even 
more, I found out that this game had a bunch of extra features that would 
require mastering the game to complete. Even with my experience of nearly 
getting everything in the game, it never struck me to write an FAQ for it. Then, 
by simply going through Level 1-2, I realized that I could write a good FAQ. 
Hidden coin blocks, hidden 1-UPs, and secrets were all routine to me from my 
days of playing while young. I gave no thought to breaking two blocks to find a 
ten-coin block most people would never see. I realized that this was a great 
game and I was pretty good at it. So there was only one logical thing to do. 
Here's my thanks to the wonder and joy Super Mario Bros. brought to me back in 
the 80s.

      - - - - - - - - - - - - THE STORY - - - - - - - - - - - -  

     How could anyone not know this story? About half of the games ever created 
use a plot similar to this one. Here's the official story, taken from the 
instruction manual:

Once upon a time, the peaceful Mushroom Kingdom was invaded by the Koopa, a 
tribe of turtles famous for their dark magic. These terrible terrapins 
transformed the peace-loving Mushroom People into stones, bricks, and 
ironically, mushrooms then set their own evil king on the throne. In the wake of 
the ghastly coup d'‚tat, the beautiful Mushroom Kingdom fell into ruin and 
despair. It is said that only the daughter of the Mushroom King, Princess 
Toadstool, can break the evil spell and return the inhabitants of the Mushroom 
Kingdom to their normal selves. But the King of the Koopas, knowing of this 
prophecy, kidnapped the lovely Princess and hid her away in one of his castles. 
Word of the terrible plight of the Mushroom People quickly spread throughout the 
land, eventually reaching the ears of a humble plumber. The simple, yet valiant 
Mario vowed to rescue the Princess from King Koopa's tyrannous reign. But can 
Mario really overcome the many obstacles facing him and become a true hero?

Sounds nice and peachy, right? Well if you think about it, it's really just the 
story of a plumber rescuing the princess of Mushroom Land from the giant Dragon 
Turtle and his army of walking mushrooms, flying turtles, and squids. Nothing 
out of the ordinary, right?

_______________________________________________________________________
                  _____                            _____
                    |________________________________|           
  ------------------|   /PART 2: GUIDES AND LISTS\   |------------------
  ------------------|___\________________________/___|------------------
                  __|__                            __|__


          - - - - - - - - - - - CONTROLS - - - - - - - - - - -

  The controls are fairly simple, seeing as the Game Boy only has two buttons. 
However, you must learn how to use these to your advantage. Many of these 
actions are used in other games, as Mario is the basis for many games. Players 
of video games will be familiar with the controls even if they have never played 
Mario before.

Control Pad: Up:    Look upwards -or- Enter a Pipe above  
             Down:  Duck -or- Enter a Pipe below -or- Look downwards
             Left:  Move Left (hold down to walk faster)
             Right: Move Right (hold down to faster)
A Button: Jump (hold to jump higher) -or- Swim upward while in water
B Button: Run (hold down to run faster) -or- shoot a fireball (while 
          Fiery Mario)
Select Button: Move camera forward
Start Button:  Pause Game (accessing the Pause Menu) -or- Unpause Game

________________________________________________________________________

         - - - - - - - - - - - CHARACTERS - - - - - - - - - - -

  The characters of Mario are unforgettable and anyone who has never heard of 
them has probably been living underground for the last 20 years. In case you 
need to get to know them better, take a look at this handy Character list. 

MARIO: The character you will normally play as. He's a chubby, somewhat 
       small plumber from Brooklyn. His jumping skills are known all 
       over, and he likes to wear red.

LUIGI: Mario's younger brother, who the 2nd player will play as. He is 
       taller and slimmer than Mario, and likes to wear Green.

PRINCESS TOADSTOOL: Commonly known these days as Peach, she was 
       kidnapped by Bowser to prevent peace from reigning. Mario will
       need to rescue her if he wants to save the Mushroom Kingdom. 

BOWSER, KING OF THE KOOPAS: Bowser, or King Koopa, is the evil sorcerer
       that is holding Princess Toadstool prisoner in one of his many 
       castles. He will try to stop Mario from saving the Princess, and 
       is very tough. Approach him with extreme caution.

MUSHROOM RETAINERS: These guys, who all look like the famous Toad, have 
       been captured by Bowser also. Mario must save them too.

MUSHROOM KING: He is never mentioned in any of the games, and no one 
       knows what he looks like. He appeared in the Mario comic series, 
       but never in any game. Perhaps he died during the hostile Koopa 
       takeover...

_______________________________________________________________________

            - - - - - - - - - - ENEMIES - - - - - - - - - -

  Bowser knows that he himself cannot stop Mario, so he sends hundreds of troops 
in hopes of preventing Mario from saving the Mushroom Retainers and the 
Princess. There are quite a few different enemies serving their King...
*The Difficulty category is rated on a scale of 1-10, 10 being the hardest and 1 
being the easiest.

GOOMBA: Difficulty- 1        Appearance- Common        Points- 100
   Goombas are evil mushrooms who, like most enemies, will charge at Mario in 
hopes of defeating him. They aren't very strong, and one stomp on the head will 
destroy them. They often travel in groups.

KOOPA TROOPA (GREEN): Difficulty- 2    Appearance- Common    Points- 100  
   Koopa Troopa are the troops of Bower's army. Their shells provide them 
protection, and nothing short of a fireball will destroy them. However, if you 
stomp them, they will retreat into there shells and stay there for a while. 
While in their shells, Mario can kick them and send their shells flying to 
defeat other baddies. However, the shell can rebound of an object and defeat 
Mario himself, so be on your toes! They give you 100 points for one stomp, but 
if you kick them, you'll get another 100 points (200 if you don't touch the 
ground). Like Goombas, they are common and often travel in groups.

KOOPA TROOPA (RED): Difficulty- 2     Appearance- Uncommon    Points- 100
   Like their green cousins, these turtles help make up a large number of 
Bowser's army. However, these Koopa Troopas are assigned a specific are they 
must patrol. These usually are some sort of platform, and when they reach the 
edge, will turn around instead of falling off (like the Green Koopa Troopas and 
Goombas will). Besides their patrolling assignment, they are the same as Green 
Koopa Troopas. 

KOOPA PARATROOPA (GREEN): Difficulty- 3   Appearance- Common   Points- 400
   These are Green Koopa Troopas that have been outfitted with wings. These do 
not enable them to fly, but they can jump quite high with them. These jumping 
turtles are much more dangerous than their walking counterparts. Their tricky 
jumps will hurt Mario more easily, and they also are tougher. One stomp will 
make them lose their wings, becoming normal Green Koopa Troopas. However, Mario 
can also get more points for them, especially if he doesn't touch the ground in 
between stomps.
   Sometimes these turtles may be found flying (not bouncing, flying) 
horizontally, in a set path (which means they will turn around once they reach 
the end of their patrol are). 

KOOPA PARATROOPA (RED): Difficulty- 3    Appearance- Rare    Points- 400
   These guys do not follow the crazy bouncing of most of their Green friends, 
but instead fly vertically, the same way as the calmer Green Koopa Paratroopas 
fly horizontally. They will usually fly over a pit, so if you plan to stomp 
them, keep in mind that you will lose your momentum after the stomp. In most 
cases, it's best to avoid them and simply leap over their heads.

PIRANHA PLANTS: Difficulty- 3     Appearance- Common     Points- 200
   Piranha Plants are nasty little plants that live in pipes. They pop up 
quickly and any contact with them will hurt Mario. They can only be defeated by 
a fireball. They will only appear for a second before going back down, and will 
stay inside if Mario is standing next to or on the pipe. 

BLOOBER: Difficulty- 7       Appearance- Rare      Points- 200
   These squid-like creatures live beneath the waves and will attack intruders 
of their ocean environment. They swim in a crazy pattern, and after every few 
strokes, must rest for a second. Try to avoid getting anywhere near them. Their 
strange movements are somewhat unpredictable, and they are known to change 
course in an instant. Fireballs will take them out easily and from a safe 
distance.

CHEEP-CHEEP (GREEN): Difficulty- 2   Appearance- Uncommon    Points- 200
   Cheep-Cheep are another species of water creatures, but move in a straight 
horizontal path instead of the crazy movements of the Bloober. The green type is 
very slow and easy to avoid. Just be careful when dropping or rising large 
distances, as they may surprise you. They travel in schools, so beware of large 
groups. While they can't be defeated by a stomp, fireballs will destroy them.

CHEEP-CHEEP (RED): Difficulty- 4     Appearance- Rare     Points- 200
   The Red Cheep-Cheep are very similar to the Green Cheep-Cheep, but they have 
improved their swimming skills and are incredibly fast. They will charge Mario 
like any Cheep-Cheep, but will do so with great speed. They are usually found 
mixed in with other Green Cheep-Cheep.
   Red Cheep-Cheep will also sometimes sprout wings and take it to the air. With 
wings, they can jump great heights, and will usually terrorize Mario while he 
crosses bridges.

HAMMER BROTHERS: Difficulty- 7    Appearance- Rare    Points- 1,000 each
   The Hammer Brothers are generally found in an are with three levels of 
blocks: the ground, a first row of blocks, and a second row of blocks. They will 
jump between these blocks frequently (sometimes even skipping one in between!) 
and all the while will be tossing deadly hammers at Mario. Defeat them by 
stomping on their heads (not recommended, because they will be throwing hammers 
above their head) or by smashing the block they are standing on. However, they 
are not always on a higher row of blocks. In this case, they will jump at 
certain intervals. This is Mario's chance to run under them. While they normally 
appear in pairs (hence the name "brothers"), they are sometimes found alone.

LAKITU: Difficulty- 8        Appearance- Rare       Points- 200
   This magical turtle rides on a cloud and assaults Mario by dropping Spiny 
Eggs. He stays at the top of the screen, and Mario must climb up a high 
structure to reach him. He will follow Mario systematically dropping his deadly 
cargo. These eggs are razor sharp and will power-down Mario if he touches them. 

SPINY:  Difficulty- 6        Appearance- Rare       Points- 200
   Spiny hatch from Spiny Eggs, which will break open the second the come in 
contact with the ground. They will run around like Green Koopa Troopa, but they 
have large spikes on their backs. These prevent Mario from stomping them. Avoid 
them, unless you have fireballs.

BUZZY BEETLE: Difficulty- 5    Appearance- Rare     Points- 100
   Buzzy Beetles, Bowser's special Dark Troops, are very similar to Green Koopa 
Troopa. They will charge Mario and their shell can be kicked and used to destroy 
other enemies. However, they have tougher, fireproof shells which make fireballs 
worthless against them. They are only found in the later levels near Bowser's 
Castle.  

BULLET BILL: Difficulty- 5     Appearance- Uncommon     Points- 200
   Bullet Bill cannons are strewn throughout the later levels, and frequently 
shoot out the quick bullet bill. Although Mario is much faster than a speeding 
bullet (Bill), these guys will shoot themselves and will follow a great 
distance. The cannons are often put in places where Mario is cramped and 
avoiding them is difficult. Stomping them will knock them out of the air.

FIRE CHAIN: Difficulty- 6     Appearance- Common     Points- N/A
   Fire Chains are found in many of Bowser's castles, and swing around in a 
rather quick manner. Stay out of their range and leap over them. Sometimes they 
will increase their length drastically by connecting two together. Nothing can 
destroy them.

PODOBOO: Difficulty- 6     Appearance- Common     Points- N/A
   Another fire-based enemy found in many of Bowser's castles, these balls of 
fire will leap from the lava high into the air, then will fall back down. When 
they will jump is a mystery. Jump over them when they are in their descent. 
Stomps will power-down Mario while fireballs have no affect against them (well 
duh, they're made of fire).


~LOST LEVELS CHARACTERS~
These characters are only found in the Lost Levels game, and are more difficult 
to defeat than the normal characters.

PIRANHA PLANT (RED): Difficulty- 5    Appearance- Uncommon   Points- 200
   The red variation of the pipe-inhabiting death plants are more couragous. 
Even when Mario is standing right next to the pipe, they will still pop up. They 
are also quicker (quite fast for a plant) than the Green Piranha Plants. Not a 
huge difference. Nonetheless, they can still be tricky and you should time your 
jumps. An easy way to overcome this problem is to simply stand on the pipe. They 
will not come up if you're directly above them.

SWIMMING KOOPA TROOPAS: Difficulty- 4    Appearance- Rare   Points- 100+
   These Koopa Troopa have been fortunate enough to learn swimming skills. 
However, they must not use them very well as they act the same way underwater as 
they would above water. The only difference is that you must swim around them 
and you cannot stomp them. They come in all the colors and variations 
underwater.

FLYING BLOOBER: Difficulty- 6      Appearance- Very Rare     Points- 200
   Like the Swimming Koopa Troopa, this is another enemy out of its native 
environment. These very rare creatures will fly the same way they swim, but can 
now be taken out by a well-placed stomp.

RUNNING HAMMER BROTHERS: Difficulty- 10  Appearance- Rare  Points- 1,000
   The most difficult characters in the game, these Hammer Brothers will charge 
Mario while throwing hammers. This doesn't give Mario much time to think or many 
chances to run underneath them when they jump. Worst of all, they will turn 
around and chase Mario once he has passed them. Fireballs are very helpful in 
getting by these guys.

________________________________________________________________________

        - - - - - - - - - - - - ITEMS - - - - - - - - - - - -

     Half of the Mario game deals with special items that enhance Mario's 
abilities. He can collect things such as a Fire Flower to shoot Fireballs, Stars 
to become invincible, or coins for extra lives.  

SUPER MUSHROOM: Effect- Transforms Regular Mario into Super Mario
   While regular Mario, all Power-Up Blocks (blocks that contain a Power-Up) 
will be filled with Super Mushrooms. Super Mushrooms increase Mario's size 
drastically and also allow him to take one hit. There are advantages and 
disadvantages to this. As Super Mario, you can smash brick blocks to smithereens 
and reach higher blocks. You will return to regular Mario if you take a hit 
instead of dieing, too. The main problem is that Super Mario is too big to fit 
in many small crevices that regular Mario can get into. Collecting a Super 
Mushroom will add 1,000 points to the score.

FIRE FLOWER: Effect- Transforms Super Mario into Fiery Mario  
   While Super Mario, all Power-Up Blocks will be filled with Fire Flowers. Fire 
Flowers do not increase Mario's size any more, they give Mario the ability to 
shoot fireballs. Fireballs are great long range attacks that will kill most 
enemies, even some that can't be stomped upon. This is no doubt a very valuable 
Power. Unlike in other Mario games, this does not grant Mario an extra hit. He 
will change back to Regular Mario if hit. Collecting a Fire Flower will add 
1,000 points to the score. 
   If Mario touches a Fire Flower while regular Mario (example: he hits the 
Power-Up block while Super Mario then takes a hit before getting the Fire 
Flower), he will not get the Fire Flower's power, but will instead just be 
turned into Super Mario.

STAR: Effect- Makes Mario Invincible                    Points- 1,000
   Stars are rare items, and bounce around quickly when released. These valuable 
items give Mario temporary invincibility. When Mario touches an enemy, it will 
destroy them instantly. If he touches an enemy that can't be destroyed (i.e.- 
Fire Chain, Podoboo), he will not get hurt. This effect will last for a short 
while. When the music returns back to normal, that is a sign that your power 
will run out soon.

COINS: Effect- Collect 100 for an Extra Life             Points- 200
   Coins are very common and are strewn throughout the Mushroom Kingdom. 
Collecting 100 of these will get you an extra life. They will also get you 200 
points each.

1-UP MUSHROOM: Effect- Gives Mario an Extra Life
   A 1-UP mushroom has the same effect as collecting 100 coins, but you get the 
extra life the second you collect the mushroom. They aren't easy to come across 
and are usually well hidden (most often in hidden blocks). They are worth 0 
points in the normal game (hey, an extra life is reward enough) but will snag 
you a nice 2,000 points in the Challenge mode.

~LOST LEVELS ITEMS~
There is a new item presented in the Lost Levels. However, unlike the other 
items, it hurts Mario instead of helping him.

POISON MUSHROOM: Effect- Powers-Down Mario
   These Mushrooms are easily distinguishable from the good mushrooms by the 
purple shell. They will move in the same fashion as the other mushrooms, but 
coming in contact with this will Power-Down Mario (changing Super/Fiery Mario to 
Regular Mario and will kill Regular Mario). Be sure to avoid these after you see 
them! Using the item bump trick is helpful.

~CHALLENGE MODE ITEMS~
These items are found only in the Challenge mode.

RED COIN: Effect- Collect 5 in a Level to Get Red Coin Badge   Pts.- 200 
   Red Coins, usually hidden in ? Blocks, are not found in either the Original 
1985 game or the Lost Levels. They are only in the Challenge mode. Collecting 
all five of these in one level will get you the Red Coin Badge. Each of these is 
worth 200 points, the same as any other coin.

YOSHI EGG: Effect- Collect to Get Yoshi Egg Badge          Points- 2,000
   The Yoshi Egg is another item only found in the Challenge mode. They are 
always found in hidden (invisible) blocks and are usually quite difficult to 
find on your own. Collecting one will get you the Yoshi Egg badge for that 
level. These are worth an excellent 2,000 points, so don't miss them if you're 
trying to get the Score Badge.

________________________________________________________________________

 - - - - - - - - - - - - SPECIAL PLACES/THINGS - - - - - - - - - - - -  

     During Mario's quest, he will meet up with many strange objects. He can 
often use them to his advantage to help him reach Bowser's Castle.

BRICK BLOCK: Use- Can be Broken
   The brick block is the most common block you will find throughout your 
journey. It can be broken, which will destroy the block and defeat any enemy 
standing on it. On some occasions, these blocks will hold special items, such as 
Power-Ups, coins, or stars.

? BLOCK: Use- Holds an Item
   ? Blocks will always hold an item. It may be a Power-Up or a Star, but will 
most likely hold a coin. They will destroy any enemy standing on it, but the 
block will not be destroyed itself.

TEN COIN BLOCK: Use- Holds Multiple Coins
   Although known as a ten coin block, these blocks can hold more or less 
depending on how quickly you hit them. They are most often disguised as brick 
blocks. When you hit them once, the coin sequence will begin. Hit the block 
rapidly to get as many coins out as you can. You can get a minimum of two coins 
and a maximum of sixteen.

PIPES: Use- Transport to Bonus Area
   Pipes are very common and are found in many places throughout the Mushroom 
Kingdom. Most pipes you cannot go down, but some will warp you to a bonus area 
filled with coins.

FLAGPOLE: Use- Gives Mario Extra Points
   It's not possible to clear the flagpole (although I have done it several 
times as Luigi in the Lost Levels of Mario All-Stars), but touching it as high 
as you can will give you extra points. By pulling down the evil flag, you will 
clear the level and advance to the next.

PLATFORMS: Use- Can transport Mario Over Pits
   Platforms appear in many worlds, and Mario can jump on them. They are usually 
found above pits to help Mario get across. One variation moves left/right or 
up/down, and Mario can ride them as long as he pleases. Another type will begin 
to sink with Mario's weight and will eventually fall into the pit. 

WEIGHT PLATFORMS: Use- Allows Mario to Get Over Pits
   Weight Platforms are two normal platforms connected by a chain. When one 
platform sinks, the other rises. These, like some of the other platforms, are 
sensitive to weight and will sink if Mario jumps on them. They will sink more 
slowly than the other platforms, though. If the platform reaches the end of its 
chain, it will fall. Doing this is dangerous in some cases, but will get Mario 
1,000 points.

SPRING BOARD: Use- Increases Mario's Jump Height
   This board will shoot Mario into the air and will allow him to cross gaps and 
reach high areas. First, Mario must jump on it. When the board goes down, wait, 
then when it comes up, press A. Mario will gain more power this way. Getting a 
running start will increase Mario's distance he gets from the jump. 

BULLET BILL CANNONS: Use- Shoot Bullet Bill
   These Cannons will shoot Bullet Bill out of them at any random time. Like 
Piranha Plants, no Bullet Bill will be fired if Mario is next to or on the 
cannon. These cannons are dangerous to hang around, but can be used as stepping 
stones to reach higher areas. 

AXE: Use- Causes Bridge to Fall
   At every Bowser, there are two ways for Mario to defeat him. One is by using 
Fireballs (this is better, as Mario can shoot from a safe distance and will get 
points, not to mention a picture for his photo album). The other is by chopping 
off the supports of the bridge. By grabbing the axe, Mario will cut the supports 
and the bridge will collapse, with Bowser plummeting into the lava. 

~LOST LEVELS PLACES/THINGS~

GREEN SPRING BOARD: Use- Increases Mario's Jump Height Greatly
   This is one of the coolest items in the game. Jumping on one and pressing A 
will rocket Mario high into the clouds. It'll be a long time before he comes 
back down, so you can float very far before he lands. Don't be caught of guard 
when he drops, though.

~RACING PLACES/THINGS~

FACE BLOCKS: Use- Switches Red/White Blocks
   By hitting this block, the white blocks in the area will change. When the 
Face Block is white and smiling, the white blocks will be formed, usually 
helpful to you. When the Face Block is red, the white blocks will be replaced by 
red outlines that can't be stepped on. There are also red blocks that will 
disappear while the white block is activated. Usually having a white face is 
helpful, as it clears annoying red blocks out of the way and creates helpful 
paths from white blocks. In the You Vs. Boo races, Boo will switch these blocks 
after a given amount of time. He can go through blocks, so they don't affect 
him.  

3-2-1 BLOCKS: Use- Switches Red/White Blocks
   These are just the same as Face Blocks, but will automatically switch after 3 
seconds. You can still switch it yourself, which will restart the timer again, 
too.

SPIKED BALLS: Use- Power-Down Mario
   These balls are not very helpful, and will Power-Down Mario if he comes in 
contact with them. In some levels, these replace the outlined blocks. 

TRAMPOLINE FLOOR: Use- Bounces
   These floors will cause Mario to bounce up and down. A skilled player will be 
able to go over them quicker than if they were on foot, but in many cases they 
will slow you down (as Mario jumps high into the air).

________________________________________________________________________

     - - - - - - - - - - - - ATTACKS/MOVES - - - - - - - - - - - -

     Mario will need to master several skills if he wishes to reach Bowser. Some 
of these moves are helpful, but not necessary. 

JUMP: Mario's basic move. He uses this to clear objects, such as pipes, 
     pits, and blocks. Used in conjunction with other moves, it can 
     help destroy enemies.

FIREBALLS: Fireballs are very handy in any situation. These will bounce
     along the ground, killing most any enemy standing there. Even 
     better, these can be used from a safe distance, so Mario can stay 
     away from danger. These orbs of flame will still work even when 
     underwater.

RUN: Mario can run, which will get him through levels more quickly. 
     When he's running, be on the lookout for nearby enemies. They may 
     catch you off guard.

STOMP: This is Mario's basic move for defeating enemies. Most enemies 
     can be defeated (or stunned) by a stomp on the head. 

ITEM BUMP: If an item, like any mushroom, is above Mario, he can use a 
     block to change its direction of movement. If Mario hits the block 
     the mushroom/other item is moving on, then the movement of the 
     block will knock the mushroom backwards. This is especially helpful 
     in avoiding Poison mushrooms.

SLIDE: Regular Mario will have no need for this move, as he can simply
     run underneath low blocks. Super or Fiery Mario, however, may be too big to 
fit into some openings. By getting a running start then ducking, he can slide 
underneath some objects. In long passages, when he loses momentum, he can stand 
up and will be forced outward (hopefully to the other side!)

CROUCHED JUMP: This move has no real purpose (in fact, it's harder to 
     control Mario in the air), but is kind of funny. Hold down on the 
     control pad and press the jump button. Mario will leap up, but he 
     will still be in his crouched position.  

ALTER DIRECTION: While in the air, Mario can change his direction. Just
    press the direction that you would like to go in, and he'll move 
    backward that way. However, if you have a lot of momentum going the 
    other way (if you took a running jump), it will be hard to change 
    direction.

________________________________________________________________________

   - - - - - - - - - - - - WAYS TO GET POINTS - - - - - - - - - - - -

     In the original Super Mario Bros., getting points was fun but had little 
point (no pun intended). In this game, there are top scores for the Original 
1985 mode and Score Medals for the Challenge Mode. You will need to master 
getting points in order to succeed.

TIMER: The timer is a huge source of points. The more quickly you beat 
     a level, the more points you'll get. These large amount of points 
     should be an incentive to finish the level as quickly as possible.
     You'll gain less points if you don't stop to collect items and kill 
     enemies, but don't go for things that are too far out of your way.  
     Although the timer will get you no points at the end of Castles in 
     the Original 1985 mode (take your time in these levels!), it will
     count towards your score in the challenge mode.

DEFEATING ENEMIES: Enemies are a large source of points. Enemies will 
     give you from 100-1,000 points, but you can pull off chains to get
     more. For instance, jumping on three Goombas without touching the 
     ground will get you a total of 700 points, as compared to 300 
     points if you touch the ground in between killing them. Destroying
     enemies with the same Koopa shell will also accumulate many points,
     so kick them whenever you can. When they rebound of an object, you
     can stomp them and kick them off in the other direction to gain 
     more points. Also, if you hit two enemies at the same time you'll 
     get double the points. If there are two Goombas strutting down the 
     path, and you stomp them at the same time, you'll get 400 points 
     compared to 200.

COLLECTING COINS: Coins will net you 200 points each. Try finding bonus 
     stages for large caches of this treasure, but some of these bonus 
     areas will skip large portions of the level and are best avoided.

GETTING ITEMS: Items will generally give you a large amount of points.   
     Stars, Mushrooms and Flowers will all get you 1,000 points.

SMASH BLOCKS: Only brick blocks will get you points. They only give you 
     a measly 50 points, though, and the time wasted destroying them is 
     not worth it. Only smash these if you are running by and there is 
     nothing else to do.

FLAGPOLE: The flagpole can add 100-5,000 points to your score. A running 
     start will benefit greatly to your jump height, and there is always 
     a structure around to help you do so. There are no flagpoles at the 
     end of Castles.

FIREWORKS: Fireworks are little bonuses at the end of the level if you
     complete it with special numbers at the end of your timer. Each 
     firework is worth 500 points, and you'll get 1, 3, and 6 fireworks 
     for getting their respective numbers on the timer when you touch 
     the flagpole. It's easily worth wasting a few seconds to get 
     fireworks, but be sure to time you jumps carefully, or you may miss 
     the desired number. In Castles, you will not get fireworks (in both 
     the Original 1985 and Challenge modes).

RIDING PLATFORMS: If you ride a weight platform until it drops, you will 
     get 1,000 points for your daring feat.

COLLECT CLOUD COINS: In the cloud bonus stages, not only will you get 
     200 points for each coin, but you will get an extra 10,000 points 
     if you collect every coin! It's easily to collect the last three 
     coins while Super or Fiery Mario.
________________________________________________________________________

- - - - - - - VITAL CHANGES FROM THE CLASSIC NES MARIO BROS. - - - - - - -

     Although Super Mario Bros. Deluxe is supposed to be a direct port of the 
Classic NES Super Mario Bros., there are some differences present in the game. 
These are VITAL changes, so things like "the colors are brighter" won't make the 
list.

-SCREEN SIZE- 
The most obvious change is that the screen is smaller on the GBC. Nintendo 
didn't want to shrink Mario in pixel size, so they just made the screen scroll 
up and down, left and right. This means that you won't be able to see some of 
the things above or below you, which may end up killing you (is there a Cheep-
Cheep below you? A Bullet Bill above?). It was definitely better when you could 
see the entire screen at once on the NES, but hey, this is Game Boy Color and 
the screen is smaller. 

Amount of Influence: Large (Negative)

-BACKWARDS SCROLLING-
In the Classic NES version of Super Mario Bros., once something was behind you, 
it was gone. You couldn't backtrack to get things. In Super Mario Bros. Deluxe, 
you can go backwards to get items that you may have missed. You can't run all 
the way back to the beginning of the level, but you can go backwards a decent 
amount.

Amount of Influence: Medium (Positive) 


-THE MINUS WORLD-
The Minus World was an interesting secret (or glitch) of the Classic NES Super 
Mario Bros., but it seems that it's been taken out of this version. I've tried 
to get to it, but with no success. It may be that I'm missing, but I doubt if 
you can. If you're interested in the Minus World, you can get it only in Super 
Mario Bros. for the NES (no Super Mario All Stars). Here's how to get it if you 
really want to know:

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