Pokemon Yellow - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Pokemon Yellow - Strategy Guide (Page 01).
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S P E C I A L P I K A C H U E D I T I O N
==================================================================
Pokemon Yellow: Special Pikachu Edition FAQ Version 2.2
Written By: MetroidMoo (MetroidMoo@aol.com)
Last Updated: 11/2/99
The latest version of this FAQ can always be found at Cheat Code
Central (www.cheatcc.com) or PokeAurora (www.pokeaurora.com)
==================================================================
Contents:
1)Updates
2)Playing Pokemon
3)Important Info
4)Frequently Asked Questions
5)Ability List
6)Walkthrough
7)Pokemon List
8)Items/Stores
9)GameShark Codes
10)Tips/Tricks
11)Credits
12)Contact
===========
1) UPDATES
===========
2.2 (11/2/99):
- Finished most of the Pokedex data
- Corrected some more errors I forgot to fix
- Added "GameShark Codes" secton (Codes made by Jesse Austerman)
2.0 (10/24/99):
- Added even more Pokedex data
- Fixed some errors
- Updated "Frequently Asked Questions" section
- Added "Tips/Tricks" section
1.8 (10/23/99):
- Added more Pokedex data (thanks to DarkStorm)
- Added a bunch of Pokemon locations
- Updated Walkthrough to S.S. Anne
1.6 (10/9/99):
- Updated "Author's Note"
- Updated "Pokemon List" section
1.4 (9/13/99):
- Updated Walkthrough to Bill's House
- Make some corrections
- Added a bunch of sections from my Red/Blue FAQ
1.2 (9/12/99):
- Added Spearow's location
- Updated "Walkthrough" to Route 4
1.0 (9/11/99):
- FAQ Release
- Missing various information
*AUTHOR'S NOTE*
Most of the info here I took from my Red/Blue FAQ, so what I put
here might be different in the Yellow version. I will confirm if the
info is correct or not once I reach it in Yellow.
Before you e-mail/IM me a question about this version of Pokemon,
please DO NOT ask me the following:
1. When does [Pokemon Name Here] learn [Ability Name Here]?
2. Where do you find [Pokemon Name Here]?
3. Where can I find the Japanese/English ROM?
Pokemon that cannot be caught in Yellow (according to Nintendo Power's
frequency chart):
#013 - Weedle
#014 - Kakuna
#015 - Beedrill
#023 - Ekans
#024 - Arbok
#026 - Raichu (Pikachu refuses to use the Thunder Stone)
#052 - Meowth
#053 - Persian
#109 - Koffing
#110 - Weezing
#124 - Jynx
#125 - Electabuzz
#126 - Magmar
===================
2) PLAYING POKEMON
===================
Like before, tells you basic info on the game.
What's the difference between Yellow and the Red/Blue Versions?
There are a number of differences between the 3 versions. Here are the
main ones:
1. Storyline follows more to the TV show (i.e. Jessie and James, Gary
gets an Eevee, you start out with Pikachu, etc.)
2. Pokedex pictures have been redone (and look much better).
3. It is GBC enhanced. So playing it on Game Boy Color will get you
good color. The Japanese version of Yellow was not designed for the
GBC, but the American version will be.
4. Most Pokemon that were only found in Red or Blue are in Yellow.
5. Pikachu will follow you around. "Talking" to him will let you check
his current condition.
6. Locations of certain Pokemon have been changed.
7. Charmander, Bulbasaur, and Squirtle can all be found in one game.
You get them from certain Trainers, not in the wild.
8. The Unknown Dungeon has been redone. In other words, when you enter
the dungeon it will look different than it was on the Red/Blue
versions.
How do I capture Pokemon?
First off, you need to purchase some Poke Balls at a Poke Mart. Each
kind of ball can perform better or worse than others. Then visit a
cave or an area with grass. There are some another places, but you
see those the most. Walk around until you go into battle. Have your
Pokemon fight the enemy until the enemy's energy level is very low.
Use your Poke Ball, and you should be able to capture one. If not,
keep trying! And remember you cannot capture a trainer's Pokemon!
I captured one, now what do I do?
Now you can train your Pokemon to fight! Remember, to heal your
Pokemon, just visit a Pokemon Center. Also once you capture one, data
is recorded in your PokeDex. With that, you can find some info and
where you can find it. I won't go into much more detail because other
parts of this section explain them.
How do my Pokemon learn moves?
You can get them in one of two ways. Once Pokemon reach a certain
level they learn a move. Another way is to use a TM or HM on it.
Moves use Power Points (PP). So when you don't have any PP, the
Pokemon can't use the move until healed. Remember that your Pokemon
can only have four moves at a time!
What do these "types" mean?
Every Pokemon has one or two types out of fifteen. They tell how your
Pokemon will perform against other types. Look in your manual to find
the Battle Chart. For example, a Grass-type does great against a
Water-type, but it does poor against a Fire-type.
How do I build levels?
If you played an RPG before, you should understand know how it works.
First, find an area like I said about before for capturing, or you
can fight trainers. Go into battle, and if your Pokemon wins, it
gains EXP. Once it gets a certain amount of EXP, it goes up a level.
With a level-up, its stats increases. To see how much is needed,
check its stats. If you switch Pokemon in battle, they both get EXP,
but the amount is reduced. That can also help when you want to build
your low-level Pokemon.
What are the Technical Machines (TMs) and Hidden Machines (HMs) for?
These items can teach your Pokemon new moves for battle, but they
work a bit differently. TMs can only be used once and only work in
battle. HMs can be used over and over, and the moves work on the
Field Map and battle. Most moves can only work with certain Pokemon,
such as "Fly" only works with Flying-type.
How do my Pokemon evolve?
Some Pokemon may evolve a couple times or some may not evolve at all!
When they evolve, the Pokemon's stats increase more than a level-up
would. Pokemon can in one of three ways:
#1: Level-Up
This one is used more than the others. The Pokemon changes once it
reaches a certain level. For example, Kakuna evolves into Beedrill at
around Level 10.
#2: Item
Some Pokemon only evolve if you use a certain Stone. Most Stones can
be bought at Celadon City. For example, Staryu evolves into Starmie
if you use a Water Stone on it.
#3: Trade
These Pokemon only evolve if you trade with a friend who has another
Game Pak. This applies to four Pokemon: Machoke, Kadabra, Haunter, and
Graveler.
How do I earn money?
There are a couple of ways to do this. You can fight a trainer and win
or use the "Pay Day" attack. You can get Pay Day from Meowth or from a
TM on Route 12. Also fighting the Elite Four will get you a lot of
cash.
==================
3) IMPORTANT INFO
==================
This section contains info for Hidden Machines, Technical Machines,
and Safari Zone.
---------------
Hidden Machines
---------------
HM 01 - Cut:
In order for you to get the HM 01, you must first get the S.S.
Ticket. Go to Route 24 and 25 and visit Bill the Pokemanic. Bill had
a bizarre accident with a new experimental machine. Talk to him, and
he goes into the machine. Use the PC, and Bill will be changed back
to normal. He will give you the ticket as a reward. Visit Vermilion
City and board the S.S. Anne. Work your way around the ship until you
fight Gary. Beat Gary and go down the stairs to enter the captain's
room. Talk to him and "rub" his back to get the HM. The Cut ability
allows you to cut down trees to access other areas.
HM 02 - Fly:
This one is not that hard to get. Go to Route 16 west of Celadon
City. Cut down the tree and follow the road into a building. Keep
going west and enter the house. The person inside will give you the
HM. The Fly ability allows you to visit cities you've been to.
HM 03 - Surf:
This one is located in the Secret House in Safari Zone. I can't
really explain this well, so just try to make your way around. Once
you reach the house, the man inside gives you the HM as a prize. The
Surf ability allows you to move around on water.
HM 04 - Strength:
The Warden in Fuchsia City will give you the HM if you give him his
Gold Teeth. The teeth are located in Safari Zone. It's in Area 3 near
the Secret House. Get them and give them to the Warden. Now that he
can talk, he'll hand over the Hidden Machine. The Strength ability
allows you to move heavy boulders.
HM 05 - Flash:
Enter Diglett's Cave east of Vermilion City. Go through to get near
Viridian Forest. The one house in that section is where one of Prof.
Oak's aides is. If you caught 10 or more kinds of Pokemon, he gives
you HM 05.
------------------
Technical Machines
------------------
TM 01 - Mega Punch: Mt. Moon
TM 02 - Razor Wind: Celadon Poke Mart
TM 03 - Sword's Dance: Silph Co.
TM 04 - Whirlwind: Route 4
TM 05 - Mega Kick: Victory Road
TM 06 - Toxic: Fuchsia City Gym
TM 07 - Horn Drill: Celadon Poke Mart
TM 08 - Body Slam: S.S. Anne
TM 09 - Take Down: Saffron City
TM 10 - Double Edge: Game Corner
TM 11 - Bubble Beam: Cerulean City Gym
TM 12 - Water Gun: Mt. Moon
TM 13 - Ice Beam: Celadon Poke Mart
TM 14 - Blizzard: Cinnabar Island
TM 15 - Hyper Beam: Celadon City
TM 16 - Pay Day: Route 12
TM 17 - Submission: Victory Road
TM 18 - Counter: Celadon Poke Mart
TM 19 - Seismic Toss: Route 25
TM 20 - Rage: Route 15
TM 21 - Mega Drain: Celadon City Gym
TM 22 - Solar Beam: Cinnabar Island
TM 23 - Dragon Rage: Celadon City
TM 24 - Thunderbolt: Vermilion City Gym
TM 25 - Thunder: Power Plant
TM 26 - Earthquake: Silph Co.
TM 27 - Fissure: Viridian City
TM 28 - Dig: Cerulean City
TM 29 - Psychic: Saffron City
TM 30 - Teleport: Route 9
TM 31 - Mimic: Saffron City
TM 32 - Double Team: Fuchsia City
TM 33 - Reflect: Power Plant
TM 34 - Bide: Pewter City Gym
TM 35 - Metronome: Cinnabar Island
TM 36 - Self Destruct: Silph Co.
TM 37 - Egg Bomb: Fuchsia City
TM 38 - Fire Blast: Cinnabar Gym
TM 39 - Swift: Route 12 Lookout
TM 40 - Skull Bash: Safari Zone
TM 41 - Soft Boiled: Celadon City
TM 42 - Dream Eater: Viridian City
TM 43 - Sky Attack: Victory Road
TM 44 - Rest: S.S. Anne
TM 45 - Thunder Wave: Route 24
TM 46 - Psywave: Saffron City Gym
TM 47 - Explosion: Victory Road
TM 48 - Rock Slide: Celadon Poke Mart Roof
TM 49 - Tri Attack: Celadon Poke Mart Roof
TM 50 - Substitute: Celadon Poke Mart
--------------------------
Safari Zone (Fuchsia City)
--------------------------
For a low price of $500, you can capture all the Pokemon you want!
Here's a rundown of how Safari Zone works. When you pay, you can 30
Safari Balls and Bait. 30 Balls may seem a lot, but you'll end up
using most of them. You have four areas to explore, each may have a
Pokemon that is not in the other. You also have a timer, but it only
decreases when you walk. When you run out of time or Balls, the game
is over. The battle system in this mini-game works different than a
regular battle. Instead of having Pokemon fight, you fight...sort of.
In other words, you can't cause ANY damage to the enemy, that's why
they give you 30 Balls! You have four
commands in battle:
Ball x(Amount of Balls) - Throws a Safari Ball. You usually have to
throw multiple times to capture a Pokemon.
Bait - Throw some Bait. This makes it slightly easier to capture.
Throw Rock - Throw a nearby rock. Makes it slightly easier to
capture, but the Pokemon tends to run away after you use this.
Run - Ummm...pretty much self-explanatory... :)
Here's a trick you can do to fight Pokemon in the Safari Zone outside
of it. Enter the Safari Zone, exit and go to the eastern side of
Seafoam Islands. Move up and down along the "shore" part to fight
Pokemon from the Safari Zone! This makes it easier to capture them.
The bad part is that there are some Pokemon that you won't find.
==============================
4) FREQUENTLY ASKED QUESTIONS
==============================
Before you e-mail me a Pokemon Yellow question, read this section to
see if your question will be already answered! I divided this section
up a bit so it's easier to find a certain question.
-----------
Yellow-Only
-----------
Q: How do you get Surfing Pikachu?
A: You can use the same old solution, GameShark. Or you can enter
Nintendo Power's Surfing Pikachu contest. I've heard that you receive
a Surfing Pikachu from Pokemon Stadium from doing something, but I
don't know how that works.
Q: Is Togepi in the game?
A: Since I have not heard of any real codes to get Togepi, I assume
it's not in the game. The only place I've heard that there is 152
Pokemon was from GamePro.
Q: Is Mew in the game?
A: Yeah, but the only way I know of getting one is to use a GameShark.
Q: Does Yellow have voice effects like Pokemon Pinball?
A: Yes it does. All of the ones I've heard so far are just from
Pikachu though.
Q: Does Pokemon Yellow with Game Boy Color?
A: Yes, Yellow is GBC enhanced. To give you a general idea, the color
is very similar to how Red/Blue looks on Super Game Boy.
Q: Does the Item Duplication trick still work in Yellow?
A: No, MissingNo. was removed from the game.
-----
Items
-----
Q: Where is the Old Amber fossil?
A: You need the Cut ability for this. Go to Pewter City, and cut down
the tree near the museum. Go through the door to a room in the Pokemon
museum, and the fossil is in that room.
Q: What is the use of a PP Up?
A: It's purpose is to increase the PP of an ability of a Pokemon. You
can use a maximum of three PP Ups per ability. But the PP increased
will vary so here's how it works. The ability that has a low max PP
will not increase very much, but an ability with a high max PP will.
For example, if you use 3 PP Up on Tackle, its max will become 56
from 35. If you use it on Hyper Beam, its max will become 8 from 5.
Q: How many Masterballs are in the game?
A: Only one, so use it on a one-time Pokemon like Mewtwo.
Q: How do I reach the Card Key in Silph. Co?
A: Here's how...
1. Go to the guard in the lower-left corner on the 5th Floor.
2. Step on the Warp Tile beside him.
3. When you reappear, step on it again.
4. Now you should be standing ontop of the tile by the guard. Take 1
step down, and you can reach the Card Key.
Q: Is it possible to buy a Bicycle without a Bike Voucher?
A: No. The maximum amount of money you can have is $999,999.
-----------------
Pokemon Locations
-----------------
Q: What does "Area Unknown" in the Pokedex mean?
A: It means that that Pokemon can only be evolved from another
Pokemon or it can mean you have to fish for it.
Q: If I defeat the rare Pokemon (Articuno, Zapdos, Moltres, Snorlax,
Mewtwo) is there any other way to get them?
A: No, so once you defeat one, it's gone for good!
----------
Badges/HMs
----------
Q: Why does my Pokemon not obey me?
A: You must get the Badge that allows you to command a higher level
Pokemon!
Q: I've defeated [Insert Gym Leader here], and they say I can use
[Insert HM Ability here]. How do I use it?
A: The Badge you get from winning only "allows" you to use the
ability once you have found the HM! For example, Lt. Surge says that
you can use "Fly", but you must first get HM 02 west of Celadon City.
Then teach it to a Pokemon.
Q: I have the HM, but the ability won't work!
A: You must earn the Badge that allows you to use it!
---------
Evolution
---------
Q: How do I stop my Pokemon from evolving?
A: Once it starts to evolve, simply press B to cancel the process.
Once the Pokemon gains another Level, it'll try to evolve again.
Q: It says to trade this certain Pokemon. Where do I trade it?
A: This only applies to Graveler, Kadabra, Machoke, and Haunter. You
trade those Pokemon to another Pokemon cartridge. When you do that,
they'll will evolve into their next stage.
================
5) ABILITY LIST
================
For this section, it tells you the abilities in the game.
Here's how these are listed:
Name | Type | PP | Effect
----------------------------------------------------------------
*A*
----------------------------------------------------------------
Absorb | Grass | 20 | Pokemon absorbs HP equal to 1/2 the damage
delt.
Acid | Poison | 30 | Damages and may decrease enemy's Defense.
Acid Armor | Poison | 40 | Increases Pokemon's Defense.
Agility | Psychic | 30 | Greatly increases Speed.
Amnesia | Psychic | 20 | Greatly increases Special.
Aurora Beam | Ice | 20 | Damages, may Freeze enemy and/or decrease
its Attack.
----------------------------------------------------------------
*B*
----------------------------------------------------------------
Barrage | Normal | 20 | Pokemon attacks 2 to 5 times in a row.
Barrier | Psychic | 30 | Greatly increases Defense.
Bide | Normal | 10 | Pokemon loses 2 to 3 turns, then damages twice
the amount it received.
Bind | Normal | 20 | Pokemon attacks 2 to 5 times in a row.
Bite | Normal | 25 | Damages.
Blizzard | Ice | 5 | Damages and may Freeze enemy.
Body Slam | Normal | 15 | Damages and may Paralyze enemy.
Bone Club | Ground | 20 | Damages.
Bonemerang | Ground | 10 | Pokemon attacks 2 times.
Bubble | Water | 30 | Damages and may decrease Speed.
Bubblebeam | Water | 20 | Damages and may decrease Speed.
----------------------------------------------------------------
*C*
----------------------------------------------------------------
Clamp | Water | 10 | Pokemon attacks 2 to 5 times in a row.
Comet Punch | Normal | 15 | Pokemon attacks 2 to 5 times in a row.
Confuse Ray | Ghost | 10 | Confuses enemy.
Confusion | Psychic | 25 | Damages and may Confuse enemy.
Constrict | Normal | 25 | Damages and decreases enemy's Speed.
Conversion | Normal | 30 | Converts the Pokemon's type to enemy's.
Counter | Fighting | 20 | Hits enemy for twice the damage taken.
Crabhammer | Water | 10 | Good chance for getting critical hit.
Cut | Normal | 30 | Damages.
----------------------------------------------------------------
*D*
----------------------------------------------------------------
Defense Curl | Normal | 40 | Increases Defense.
Dig | Ground | 10 | Pokemon digs on the first turn, then attacks on
the second. (Doesn't effect Flying-type Pokemon)
Disable | Normal | 20 | Disables a Pokemon's ability.
Dizzy Punch | Normal | 10 | Damages.
Double Kick | Fighting | 30 | Pokemon attacks twice.
Double Team | Normal | 15 | Increases Pokemon's Evade.
Double-Edge | Normal | 15 | Pokemon takes 1/4 the damage the enemy
takes.
Doubleslap | Normal | 10 | Pokemon attacks multiple times.
Dragon Rage | Dragon | 10 | Pokemon causes 40 HP damage.
Dream Eater | Psychic | 15 | While enemy Pokemon Sleeps, Pokemon
absorbs HP.
Drill Peck | Flying | 20 | Damages.
----------------------------------------------------------------
*E*
----------------------------------------------------------------
Earthquake | Ground | 10 | Damages. (Doesn't affect Flying-type
Pokemon)
Egg Bomb | Normal | 10 | Damages.
Ember | Fire | 25 | Damages and may Burn enemy.
Explosion | Normal | 5 | Damages, but kills Pokemon.
----------------------------------------------------------------
*F*
----------------------------------------------------------------
Fire Blast | Fire | 5 | Damages and may Burn enemy.
Fire Punch | Fire | 15 | Damages and may Burn enemy.
Fire Spin | Fire | 15 | Pokemon attacks 2 to 5 times in a row.
Fissure | Ground | 5 | May defeat enemy Pokemon in one hit. (Doesn't
affect Flying-type Pokemon)
Flamethrower | Fire | 15 | Damages and may Burn enemy.
Flash | Normal | 20 | Decreases enemy Pokemon's Accuracy.
Fly | Flying | 15 | Pokemon flies up on first turn, then attacks on
the second turn.
Focus Energy | Normal | 30 | Increases chances of critical hits.
Fury Attack | Normal | 20 | Pokemon attacks 2 to 5 times in a row.
Fury Swipes | Normal | 15 | Pokemon attacks 2 to 5 times in a row.
----------------------------------------------------------------
*G*
----------------------------------------------------------------
Glare | Normal | 30 | Paralyzes enemy.
Growl | Normal | 40 | Decreases enemy's Attack.
Growth | Normal | 40 | Increases Special.
Guillotine | Normal | 5 | Can defeat enemy in one hit.
Gust | Normal | 35 | Damages.
----------------------------------------------------------------
*H*
----------------------------------------------------------------
Harden | Normal | 30 | Increases Defense.
Haze | Ice | 30 | Cures all Status effects on both Pokemon.
Head Butt | Normal | 15 | Damages.
Hi Jump Kick | Fighting | 20 | If Pokemon misses, it takes 1/8 the
damage it would have caused.
Horn Attack | Normal | 25 | Damages.
Horn Drill | Normal | 5 | Can defeat enemy in one hit.
Hydro Pump | Water | 5 | Damages.
Hyper Beam | Normal | 5 | Pokemon attacks on first turn, then
recharges on the second turn.
Hyper Fang | Normal | 15 | Damages.
Hypnosis | Psychic | 20 | Puts enemy to Sleep.
----------------------------------------------------------------
*I*
----------------------------------------------------------------
Ice Beam | Ice | 10 | Damages and may Freeze enemy.
Ice Punch | Ice | 15 | Damages and may Freeze enemy.
----------------------------------------------------------------
*J*
----------------------------------------------------------------
Jump Kick | Fighting | 25 | If Pokemon misses, it takes 1/8 the
damage it would have caused.
----------------------------------------------------------------
*K*
----------------------------------------------------------------
Karate Chop | Normal | 25 | Good chance of a critical hit.
Kinesis | Psychic | 15 | Decreases enemy's accuracy rating. Can only
be accessed by using Metronome.
----------------------------------------------------------------
*L*
----------------------------------------------------------------
Leech Life | Bug | 15 | Pokemon absorbs some of enemy's HP.
Leech Seed | Grass | 10 | Pokemon absorbs some of enemy's HP each
turn.
Leer | Normal | 30 | Decreases enemy's Defense.
Lick | Ghost | 30 | Damages and may Paralyze enemy.
Light Screen | Psychic | 30 | Decreases damage from Special Attacks
by 50%.
Lovely Kiss | Normal | 10 | Puts enemy to sleep.
Low Kick | Fighting | 20 | Damages.
----------------------------------------------------------------
*M*
----------------------------------------------------------------
Meditate | Psychic | 40 | Increases Attack.
Mega Drain | Grass | 10 | Pokemon absorbs HP from enemy equal to 1/2
the damage caused.
Mega Kick | Normal | 5 | Damages.
Mega Punch | Normal | 20 | Damages.
Metronome | Normal | 10 | Selects a random Ability to use.
Mimic | Normal | 10 | Pokemon mimics enemy's last attack.
Minimize | Normal | 20 | Increases Pokemon's Evade.
Mirror Move | Flying | 20 | Pokemon mimics enemy's last attack.
Mist | Ice | 30 | Immune to stat decreasing Attacks.
----------------------------------------------------------------
*N*
----------------------------------------------------------------
Night Shade | Ghost | 15 | Causes damage equal to EXP Level.
----------------------------------------------------------------
*P*
----------------------------------------------------------------
Pay Day | Normal | 20 | Damages and get money after battle. (Money
received: EXP Level x 2)
Peck | Flying | 35 | Damages.
Petal Dance | Grass | 20 | Damages, but Confuses Pokemon.
Pin Missle | Bug | 20 | Pokemon attacks 2 to 5 times in a row.
Poison Gas | Poison | 40 | Poisons enemy.
Poison Sting | Poison | 35 | Damages and may Poison enemy.
Poison Powder | Poison | 35 | Poisons enemy.
Pound | Normal | 35 | Damages.
Psybeam | Psychic | 20 | Damages and may Confuse enemy.
Psychic | Psychic | 10 | Damages and may decrease enemy's Special.
Psywave | Psychic | 15 | Damage caused is equal to 1.5 times
Pokemon's EXP Level.
----------------------------------------------------------------
*Q*
----------------------------------------------------------------
Quick Attack | Normal | 30 | Pokemon attacks first.
----------------------------------------------------------------
*R*
----------------------------------------------------------------
Rage | Normal | 20 | Damages and increases Attack when damaged until
battle is over.
Razor Leaf | Grass | 25 | Damages and has good chance of a critical
hit.
Razor Wind | Normal | 10 | Pokemon builds power on the first turn,
then attacks on the second turn.
Recover | Normal | 20 | Restores HP equal to 1/2 of Pokemon's max HP.
Reflect | Psychic | 20 | Decreases damage from Physical Attacks by
50%.
Rest | Psychic | 10 | Pokemon restores HP, but loses 2 turns.
Roar | Normal | 20 | Makes wild enemy Pokemon run away.
Rock Slide | Rock | 10 | Damages.
Rock Throw | Rock | 15 | Damages.
Rolling Kick | Fighting | 15 | Damages.
----------------------------------------------------------------
*S*
----------------------------------------------------------------
Sand-Attack | Normal | 15 | Decreases enemy's Accuracy.
Scratch | Normal | 30 | Damages.
Screech | Normal | 40 | Greatly decreases enemy's Defense.
Seismic Toss | Fighting | 20 | Damage caused is equal to Pokemon's
EXP Level.
Self Destruct | Normal | 5 | Damages but faints your Pokemon.
Sharpen | Normal | 30 | Increases Attack.
Sing | Normal | 15 | Puts enemy to Sleep.
Skull Bash | Normal | 15 | Pokemon lowers head on the first turn,
then attacks on the second.
Sky Attack | Flying | 5 | Pokemon builds power on the first turn,
then attacks on the second turn.
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