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Pokemon Trading Card Game - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Pokemon Trading Card Game - Strategy Guide (Page 03).

LL    Foul Gas                  10
      Flip a coin. If heads, 
      the Defending Pokemon is
      now Poisoned; if tails, 
      it is now Confused.
----------------------------------

----------------------------------
#113 Chansey
Type: Colorless
HP: 120
LV: 55
Length: 3'7''
Weight: 76 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Fighting
Resistance: Psychic
Series: Base
Attack:

CC    Scrunch
      Flip a coin. If heads,
      prevent all damage done
      to Chansey during your 
      opponent's next turn.
      (Any ther effects of 
      attack still happen.)

CCCC  Double-edge               80
      Chansey does 80 damage to 
      itself.
----------------------------------

----------------------------------
#114 Tangela
Type: Grass
HP: 50
LV: 8
Length: 3'3''
Weight: 77 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 2
Weakness: Fire
Resistance: None
Series: Base
Attack:

L C   Bind                      20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.

LLL   Poisonpowder              20
----------------------------------

----------------------------------
#118 Goldeen
Type: Water
HP: 40
LV: 12
Length: 2'0''
Weight: 33 Lbs
Stage: Basic
Kind: Common
Retreat Cost: None
Weakness: Electric
Resistance: None
Series: Jungle
Attack:

W     Horn Attack               10
----------------------------------

----------------------------------
#120 Staryu
Type: Water
HP: 40
LV: 15
Length: 2'7''
Weight: 76 Lbs
Stage: Basic
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

W     Slap                      20
----------------------------------

----------------------------------
#121 Starmie
Type: Water
HP: 60
LV: 28
Length: 3'7''
Weight: 176 Lbs
Stage: 1
Kind: Common
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

WW    Recover
      Discard 1 Water Energy 
      card attached to Starmie 
      in order to use this 
      attack. Remove all damage
      counters from Starmie.

W CC  Star Freeze               20
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#122 Mr. Mime
Type: Psychic
HP: 40
LV: 28
Length: 4'3''
Weight: 120 Lbs
Stage: Basic
Kind: Rare/Holo
Retreat Cost: 1
Weakness: Psychic
Resistance: None
Series: Jungle
Attack:

      Pokemon Power: 
      Invisible Wall
      Whenever an attack 
      (including your own) does
      30 or more damage to Mr. 
      Mime (after applying 
      Weakness and Resistance),
      prevent that damage. (Any
      other effects of attacks 
      still happen.) This power
      can't be used if Mr. Mime
      is Asleep, Confused, or
      Paralyzed.

P C   Meditate                 10+
      Does 10 damage plus 10
      more damage for each 
      damage counter on the 
      Defending Pokemon.
----------------------------------

----------------------------------
#124 Jynx
Type: Psychic
HP: 70
LV: 23
Length: 4'7''
Weight: 90 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Psychic
Resistance: None
Series: Base
Attack:

P     Doubleslap               10x
      Flip a coins. This attack
      does 10 damage times the
      number of heads.

PP C  Meditate                 20+
      Does 10 damage plus 10
      more damage for each
      damage counter on the 
      Defending Pokemon.
----------------------------------

----------------------------------
#126 Magmar
Type: Fire
HP: 50
LV: 24
Length: 4'3''
Weight: 98 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 2
Weakness: Water
Resistance: None
Series: Base
Attack:

FF    Fire Punch                30

FF C  Flamethrower              50
      Discard 1 Fire Energy
      attached to Magmar in
      order to use this attack.
----------------------------------

----------------------------------
#129 Magikarp
Type: Water
HP: 30
LV: 8
Length: 2'11''
Weight: 22 Lbs
Stage: Basic
Kind: Uncommon
Retreat Cost: 1
Weakness: Electric
Resistance: None
Series: Base
Attack:

C     Tackle                    10

W     Flail                    10x
      Does 10 damage times the
      number of damage counters
      on Magikarp.
----------------------------------

----------------------------------
#143 Snorlax
Type: Colorless
HP: 90
LV: 20
Length: 6'11''
Weight: 1014 Lbs
Stage: Base
Kind: Rare/Holo
Retreat Cost: 4
Weakness: Fighting
Resistance: Psychic
Series: Jungle
Attack:

      Pokemon Power:
      Thick Skinned
      Snorlax can't become
      Asleep, Confused, 
      Paralyzed, or Poisoned.
      This power can't be used 
      if Snorlax is already
      Asleep, Confused, or
      Paralyzed.

CCCC  Body Slam                 30
      Flip a coin. If heads, 
      the Defending Pokemon is 
      now Paralyzed.
----------------------------------

----------------------------------
#147 Dratini
Type: Colorless
HP: 40
LV: 10
Length: 5'11''
Weight: 7 Lbs
Stage: Base
Kind: Uncommon
Retreat Cost: 1
Weakness: None
Resistance: Psychic
Series: Base
Attack:

C     Pound                     10
----------------------------------

Much more coming...
---------------
6) Deck Section
---------------
In the walkthru, I use deck 1, deck 2, deck 3... So that I don't have to 
type what deck you should have everytime. Instead, you can just look it up 
here.

Deck 1. You should have 2 main types of Pokemon and Normal Pokemon in a 
        deck. It doesn't have to have water and fighting type in deck one 
        but it's just an example of how deck 1 should be. I suggest 
        deck 1 throughout the game because it's the basic deck.

        Ex. Water + Fighting + Normal.


Deck 2. Has 2 main types of Pokemon in the deck. Add Normal type Pokemon to 
        it if you what to. Pokemon in deck should be stronger then deck 1's.
        
        Ex. Fire + Leaf & maybe Normal


Deck 3. Has 1 or 2 type of Pokemon in it. This deck is good to fight 
        against Gym Leaders. Chose the type of Pokemon that has a resistance
        aganist that player or gym leader.


----------------
7) Deck Strategy
----------------
This section will tell you how to make the basic decks, how to make 
advance decks, how to make type decks, etc.


Basic Deck:
A basic deck needs Pokemon, trainer, Energy Cards only. The good thing 
about it is that a basic deck is fairly good against any decks. This is how 
a bacis deck should have:

24 - 28 Pokemons
5 - 8 Trainer Cards
27 - 30 Energy Cards

You can switch those cards around as long as you have 60 cards in one deck.


Advance Deck:
A advance deck is a deck with stronger and better cards and Pokemon in it. 
When a advance deck is used incorrectly, it's useless. These are the card I 
found the most useful.

20 Pokemons
12 Trainer Cards
28 Energy Cards

The deck is only good for experience players.


Type Deck:
What I call a type deck is a deck that only has a certain type of pokemons 
in it. The bad thing about the deck is that when you face a player that has 
resistance against your Pokemons, you're basically screwed. But the good 
thing about it is that you will ALWAYS get the right energy card for your 
Pokemons.



---------------
8) Killer Decks
---------------
These decks are sent to me by deck creators. If you think you have a deck 
that should be posted on here, sent it to me via e-mail at 
mewpoke1@xoommail.com  Your deck will and only be post if you meet these
conditions:

1) Must have a name for your killer deck.
2) Must be 60 cards.

-----------------------------------
This is a Killer deck by me. I 
found it extremly po-w-er-ful when
it is use in battle

Name:Psyzap
Creator: Mew (me)
Rating:9
Comment: Very powerful. Can be even better if I can put in better
         Pokemon.

3 Doduo
2 Dodrio
3 Dratini
2 Dragonair

1 Snorlax
1 Chansey

1 Mewtwo (Base)
1 Mewtwo (Promo)
1 Mr. Mime

3 Voltorb
1 Electrode (Base)
1 Electrode (Jungle)

4 Energy Removal
3 Switch
3 Gust of Wind
2 Super Potion
2 Super Energy Removal

1 Colorless Energy
11 Psychic Energy
15 Electric Energy
-----------------------------------
Name: Psychic Flame
Creator: Sid803 (Not a name, but it's best I can find.)
Rating: 8
Comment: Very good deck, Pokemons stages are even thoughout.
         This deck can be even better.

3 Charmander      
2 Charmeleon      
1 Charizard
2 Growlithe       
1 Arcanine
3 Vulpix          
1 Ninetales
      
3 Abra            
2 Kadabra         
1 Alakazam
1 Mewtwo

2 Potion
1 Super Potion
1 Clefairy Doll
1 Imposter Professor Oak
3 Pokedex
2 Gust of Wind

16 Fire Energy
14 Psychic Energy


-----------------------------------
Name: FireStorm
Creator: Lauren
Rating: 7
Comment: This is an very good deck. It gots very 
         good Pokemon in it, but it doesn't have 
         enough Pidgeys for the Pidgeotto and Pidgeot.
      
2 Charmander       
1 Charmeleon
1 Magmar
1 Flareon

2 Pikachu (Jungle) 
2 Raichu (one Basic, one Fossil)
1 Electabuzz
1 Jolteon

2 Pidgey           
1 Pidgeotto      
1 Pidgeot      
2 Eevee
1 Clefairy         
1 Clefable

1 Bill
2 Full Heal
2 Energy Search
2 Pokemon Trader
1 Potion
2 Super Potion
1 Energy Removal
1 Super Energy Removal

12 Fire energy
14 Lightning energy



----------
10) Credit
----------
Name                         For
---------------------------------------------------------------------------
Sid803                       Killer deck
Lauren                       Killer deck



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