Metal Gear Solid - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Metal Gear Solid - Strategy Guide (Page 01).
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####################### S O L I D ######################
Metal Gear Solid
For the Gameboy Colour
By Paul Keating
Section 1 - Copyright Information & Revision History
Section 2 - Introduction & Story
Section 3 - Controls
Section 4 - Maps & Walkthrough
Section 5 - Special Stage Information
Section 6 - Contact Information
SECTION 1 - Copyright Information & Revision History
----------------------------------------------------
Metal Gear & Metal Gear Solid is Copyright 1987 & 2000 belonging to Konami (KCE
Japan). All character names, story elements and map layouts are covered by the
above copyright.
This walkthrough is created by Paul Keating. And the contents that are not
covered by the above copyright are owned by me. Do not copy this guide and
claim it as your own. Do not modify this FAQ and claim it as your own.
If you wish to post this guide on your website you can do so, only if you meet
the following conditions:
You do not modify the FAQ in any way shape or form, that includes converting
this file to another format.
You will inform me of where this FAQ can be found. I will add this information
to the FAQ.
The latest version of this guide can be always be found at:
Other locations that have this guide:
Revision History
----------------
V2.00 16/07/2000 - Final Version
Made some final changes here and there.
Added the rest of the special stage information.
That's it, this document is finished as far as I am concerned. I may produce a
VR guide in the future, but that will be as a seperate document. So here you
go and enjoy.
V1.02 15/07/2000 - Not Released
Added stage 09 information that was missing from previous versions.
V1.01 14/07/2000 - Not Released
Tidied up some of the grammar in the stage 01 and added a little more help for
getting around the guards.
Added an additional tip on the line of sight.
V1.0 12/07/2000
Removed all maps, with the exception of the smaller maps used to illustrate how
to do a certain section.
Started a major tidy up of this document.
Removed all previous revision history. Most of the changes are
a little redundant now.
On the next issue I hope to have completed the walkthrough, filling ins some
minor gaps here and there. Also several sections need completely re-writing so
they make more sense.
NOTE: The maps have gone! They will most likely stay gone as well, so please
don't email me about them. The reason they are gone is simple. I DO NOT have
as muchtime to update them as I would like. I work for 40 hours a week and
with travelling makes an additional 10 hours. I have interests other than
games as well, like drinking, going the cinema, drinking, watching anime,
drinking, reading books, drinking, surfing the internet, drinking, going out
with mates, drinking...
Did I mention I like to drink. As you can see this puts a severe strain on my
time. Also this autumn I plan to go back to college and do that computer
science course I started several years ago and never completed. Obviously this
will be an even larger strain on my time. If you thought leaving school was
then end of your problems, think again!
By the way, did I mention I like to drink a little.
SECTION 2 - Introduction and Story
----------------------------------
Metal Gear - A mobile weapons platform designed to launch nuclear warheads
close to the target with little or no detection
Welcome to Metal Gear Solid for the Gameboy Colour. In this game, like the PSX
version you take control of Solid Snake, a member of the elite covert operation
team Foxhound. After stopping the original Metal Gear several years ago Snake
retired. The American government started production of there own Metal Gear.
Recently a terrorist organisation has stolen a fully armed, but non-operational
Metal Gear. They have also kidnapped scientists and staff to help arm the
Metal Gear for full use.
Your mission is to rendezvous with a Delta Force squad and take out the stolen
Metal Gear. As with all infiltration missions you have to locate your own
weapons and supplies.
As you can tell from the description above, this is not a conversion of the PSX
game but a new game completely. In fact as far as I can tell the events of
Metal Gear Solid never happened and this is a sequel to the original Metal Gear
on the NES (and very little mention is made to the Metal Gear 2).
SECTION 3 - Controls & Playing Guide
------------------------------------
D-Pad - Moves Snake around the screen and controls his movement.
B - Fires the equipped weapon.
A - Uses the equipped item.
Start - Toggles between crouch and stand. Use the crouch to hide in mud or
short grass and wheat.
Select - This takes you to the item screen. Pressing up and down scrolls
through your inventory of Items. Pressing left and right will scroll through
the weapons. Pressing start sends you to the codec screen.
Pushing against a wall causes Snake to press himself against the wall. While
you are pressed against the wall if you move in a direction you will move along
the wall. This will allow you to squeeze through area's you wouldn't normally
be able to get through (such as the behind the crates in trucks). Also you can
see further across the screen by pressing the B button. It will only scroll in
the direction you are pushing. Finally tapping the A button will cause snake to
knock against the wall. This can be used to distract guards from posts they
are guarding.
Using the Codec.
When you have activated the codec you can press left or right to change the
frequency to call at. Pressing down will bring up a list of all the people you
can call. Highlight the person you want to call and press A.
You start the game with only a fogger and your wits. But as you progress
through the various stages you will start to build up an arsenal of weapons and
useful items.
Weapons
-------
5-7 Handgun - This is the basic weapon you first acquire. It generally takes
two shots to take out a guard. Like most of the weapons in the game it makes a
noise as it fires which can attract the attention of surrounding guards. You
will find a suppresser later in the game which will silence the weapon. This
allows you to take out guards one at a time without attracting to much
attention.
RS Automatic Rifle - This machine gun fires a rapid succession of bullets at a
target. A bit more powerful than the handgun, but due to there being no
suppresser it can attract unwanted attention.
E/M Hand Grenade - This grenade disrupts electronic equipment. This is mainly
used for disabling camera's for a short period of time.
Hand Grenade - Good old fashioned explosives. Throw at the target and take out
a large area of troops. Useful if you are against a large amount of troops,
i.e. when you are being pursued.
Stun Grenade - When thrown this causes a bright flash. Any soldiers in a
certain area will be stunned. Another useful weapon to avoid pursuit.
Nikita - Missile launcher. After firing you get control of the missile itself.
It will speed up but slow down when you change direction. Get ready to run as
it will alert the guards on detonation.
Mines - You get these by picking them up from where the enemy has set them.
Use the mine detector to locate them on the radar. Works on proximity. Get to
close to them and boom.
Items
-----
Fogger - Replaces the cigarettes in this politically correct day and age.
Emits a small amount of smoke. When you stand close to Infrared (I.R. sensors)
it will show when they are active or not.
Rations - Used to recover health. If you keep the rations equipped while you
are playing and loose all your health it will automatically use one, preventing
those embarrassing deaths.
Keycards - These are used to open certain doors that are normally locked. You
need to keep them equipped to use.
Boxes - Hide in a box and guards and camera's will generally ignore you (as
long as you don't move). Unfortunately it doesn't fool dogs.
Gas mask - Used to slow down the effects of gas. It doesn't stop the effects
but you can last a lot longer than normal. Can also help you stay under water
longer.
Thermal goggles - Allows you to see in the dark via thermal images. As an
added bonus it also shows you where the infrared beams are
Thermal goggles - Allows you to see in the dark as you would normally.
Mine Detector - Shows the location of mines on the radar. Vital for your
survival in a mine field.
Bulletproof vest - Reduces the amount of damage you take and not just from
bullets as well. Once you get this you should keep it equipped whenever you
aren't using anything else.
Enemies
-------
Guards - The most common type of enemy. Can either be patrolling, standing on
duty or asleep. Easily distracted by sounds. When they are alert though they
will chase in a group of three and will continue chasing until the enemy is
dead or has disappeared. Early on they will take two bullets to kill, but from
level 8 onwards they take three shots to kill.
Cameras - There are several types of camera. The first one just simply keeps
an eye out and sounds an alarm if it detects any enemies it will sound the
alarm. The other type has a machine gun attached to it, so instead of sounding
the alarm it will take pot shots at you.
Dogs - These animals generally patrol around or sit in certain areas. Has a
larger area of detection than the standard guard due to it's better hearing and
moves a lot faster.
Birds - Not enemies as such, but if you get to close to them they will fly off
and this will attract any surrounding enemies.
Tips
----
Although there are plenty of weapons and ammo lieing around sometimes it is
better to hide than fight. In fact a lot of the time it is better to avoid
fighting. Stealth will get you through a lot of the levels.
There are certain areas in the game where, when you are being pursued, the
guards will stop chasing you and the Alert/Evasion counter resets back to the
radar. If you learn where these are you can use them to your advantage.
Early on in the game there are plenty of rations lying around so use them if
you need them.
Having difficulty getting through a certain area? Then try the VR missions.
These help teach basic concepts of the game and may help with the area you are
having difficulty with.
If a guard is on his own and facing away from you, you can sneak up to him
close and knock him out by several punches. You can generally get away from
them before they wake up. When the guard wakes up he generally tries to find
what hit him but gives up after a while.
Learn the enemies field of vision. The field of vision is usually directly in
front of it, slowly spreading out. Why do you need to know this? Well in some
areas there may be two guards facing each other with a gap behind each of them.
If you kill one the other will be alerted. Each guard can see each other, but
may not see anything beyond that. So you can run in the gap behind the guard
and avoid detection. Generally the guards can see from about 1/2 to 3/4 the
length of the screen.
Bigger is not necessarily better. When you get the Nikita or the RS Assault
riffle you may think great, Armageddon here I come. This is not the case. The
only weapon, which can be silenced through the use of a suppresser, is the 5-7
handgun. In fact I only ever used the Nikita for certain puzzles and the RS
riffle for bosses. Whereas I used the 5-7 on most levels (when I was to lazy
to use stealth)!
Want a cheap way to avoid the guards when you are being pursued? Get to the
exit of one screen to the other. Head through and wait until a guard starts
coming through the screen and head back through the exit again. Keep repeating
this until the counter reaches 0.
SECTION 4 - Walkthrough
-----------------------
Stage 01 - The Jungle
---------------------
You watch yourself parachuting into the jungle. After listening to the
instructions from Campbell and Mei-Ling you automatically move up to the next
screen. The first thing you see is a first guard patrolling around a group of
trees. He generally patrols in an anti-clockwise direction. Wait until the
guard is at the top part of the screen and head through to the right. There is
another guard patrolling around here. He also patrols around in an
anti-clockwise direction.
Head up through the next gap and enter the truck on the left hand side and
collect the rations.
Leave the truck and go back to the area where you started.
Move up the screen, remembering to avoid the guard. This area also has a large
group of trees with a guard patrolling around it. The guard patrols in a U
pattern. He does not patrol along the top part of the group of trees. Head up
through the left-hand passage and onto the next screen.
There is a guard immediately above you who patrols in a L pattern (he heads
down, then up then left and back again). You want to head up the screen and
through a small gap in the trees you will see a L shaped area. There is a
guard patrolling here near a crate. This crate contains a 5-7 handgun. To get
past this guard and get the gun look at the diagram below:
FFFFFFFFFFFFFFFFF
|---|FF|--|FF|--|
| |--|B |--| W|
| C|
| |------------|
| | |
| |--| |
|A |---FF---| |
|--|FFFFFFFF| D |
|-----------| |
Wait till the guard reaches point A. He stands there facing the wall (what are
they paying them for?) so run around and grab the gun. Then run to point B and
press against the wall. When the guard has passed you and is heading to point C
run back to where you came from at point D.
Run back to where the guard is patrolling in an L pattern. Go down a little,
near to where you started and you should see a gap in the trees going to the
right. Go through this gap and there is yet another guard patrolling this new
area. You can head further to the right where there is a lorry that contains
ammo for the 5-7 Handgun (right hand truck). Unless you have used the gun you
can ignore it and head up the screen. Keep an eye on the radar, as there is
another guard further up, this makes two guards patrolling near to each other.
Be careful in avoiding these guards and move up the screen and enter the next
screen.
First things first, you will notice that there are large areas of wheat
scattered around this area. Stepping on this wheat will make a noise and may
attract the guard's attention. Also there are pools of mud. Walking through
this will make a noise as well. BUT crawling through the wheat and mud means
you can avoid detection from the guards. Crawling through the mud will cause
you to slowly loose oxygen, so don't spend to long in the mud.
Here there are four guards patrolling in various areas of the screen. One of
them is asleep in the wheat. Another patrols around the wheat. Further to the
right there is a guard patrolling around below a mud pool, with another
patrolling around the mud. Make your way up the screen, there is a ration just
above the area where the guard is sleeping in the wheat. Head to the next
screen.
There is a guard patrolling around the wheat field to the left of the screen as
you enter. There is another guard standing next to the exit to the next screen
and a final guard patrolling the mud pool in the top right corner.
You can easily get around the guard at the exit. Watch the radar for the
patrolling guard around the mud. When he starts to head to the right crawl
through the left-hand mud pool. Head up the screen and you will see a guard
standing a little away from the trees. Carry on up and head behind him. You
can head up to the next screen.
There is a bridge just off centre of the screen. There is a mud pool either
side of the bridge. On the left hand side there is a ration. DO NOT go up the
left-hand side of the screen. This area is blocked by a slight climb. You
will need to crawl up the mud on the right hand side of the screen to avoid
detection. There are three guards patrolling on the bridge. They move
backwards and forwards stop and check either to the left or right. Crawling
through the pool from one end to the other will cause you to lose some oxygen
so instead try this; Wait for the guards to start heading to each other, follow
them in the mud and when they stop immediately crawl and move up the screen.
Once out of the mud stop crawling and head to the exit.
You have completed stage 1.
Stage 2 - The Bunkers
---------------------
You begin the mission outside of a large wall. But before you can get started
you will be contacted by the Colonel to tell you that the Delta Force Team you
where supposed to be joining up with has been wiped out.
You will also be warned that there are security cameras in use in this area.
As you head to the right you should notice your first security camera. It is a
stationary one fixed to the wall at the top of the screen. Just stay at the
bottom of the screen using the crate as cover. Carry on to the right and you
will come across a large bush. This bush splits your path to the right. So
take the bottom path to the right.
You will now see the reason for taking the bottom path. There are two guards
standing here and if you had gone running blindly through the top exit you
would have been spotted. The top guard doesn't move but the bottom guard
patrols this area. Press against the bushes and press the B button to scroll
the screen up. Wait for the guard at the top to fall asleep and head to the
right.
You are now at the left side of the next screen. You loose control here for a
minor cut-scene. A guard will open the door at the top of this area, he will
then walk to the right. You will regain control after the guard is gone. You
will then regain control. Head to the right, following the direction of the
guard. You will come across a door in the far right corner, enter the room
through this door.
When you enter the room you will loose control again and you will watch the
guard change shifts with each other. As the other guard leaves the room you
will regain control of Snake. The guard is now asleep, there is a suppresser
located in the corner. This allows you to take out the guards without
attracting to much attention. Leave the room and head back to the door where
the first guard left.
Welcome to the outer section of the compound. There are two ways you can do
this, the long way or the short way. If you want to take the short way head to
the left and go through the gate and skip this next section. Otherwise read
on.
You are now in an area surrounded by crates. These crates will provide plenty
of cover for your covert actions. If you head up you will see what looks like
a bunker. Outside of this bunker there is a guard patrolling. You have several
options here. Time it right and dodge around him. Wait till his back is
turned and knock him out. Use your gun with its suppresser. I personally
choose to dodge around the guards, so when I refer to dodging around guards you
use your own personal preference.
NOTE!! As you leave the room and return to the main area there will be a guard
immediately to the right of the door where you come out. Don't worry he is not
facing you so you can run around and hide behind the crate.
You want to head to the right. You will see a gate just to the right of the
bunker. It is locked at the moment and requires a L1 Key Card to open it.
Remember this location, as it leads to the level exit.
Carry on to the right around the fence and some more crates. There is another
guard here, so dodge around him. The next another bunker contains some
ammunition for the 5-7 Handgun.
NOTE! As you leave this room and return to the main are there will be a guard
immediately to your right. He won't be looking in your direction so you can
dodge him easily enough.
There is a gate to the right of the bunker. Go through it and head up the
screen. Along the left hand wall is another camera, this one moves along the
wall from top to bottom. Don't worry though there is a box to hide behind.
Make your way up and there is another gate to go through.
The new area has two trucks here, but they are both empty so you can ignore
them. But the bunker above the trucks has some rations in it. Head to the
left and you will see another guard patrolling this area. There are more
trucks and another bunker. There is nothing of interest here though. Carry on
to the left and take the exit below the trucks.
There is another gate in the fence for you go through. Head down to the bottom
left hand of this large corridor.
IF YOU TOOK THE SHORT ROUTE CARRY ON HERE.
There is another gate down here go through it and carry on to the left. You
are now in another Section of the compound. There is a guard patrolling
further up the screen. There is also a bunker here but there is nothing in
there of interest. So ignore both this and the guard and you should be able to
head straight across the bottom of the screen to the left. You can also ignore
the truck as there is nothing of interest in it.
F| |---------WWW D WWW---| |---
F BBB BBB |
F BBB BBB 3 |
F BBB |
F BBB C |
F BBB BBBBBBBBBBBBBBBBB |
F BBB BBBBBBBBBBBBBBBBB |
F BBB BBB BBB |
F BBB BBB 2 BBB |
F BBB BBB |
F BBB BBB B |
F BBB BBB BBBBBBBBBBBBBB|
F BBB BBB A BBBBBBBBBBBBBB|
F BBB 1
F BBB
FWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Head to the left and you will enter an area that looks just like the map above.
There is a guard who patrols this area. As you reach point 1 the guard should
be reaching point A. Wait at one until the guard is heading to point B. Make
your way to point 2 and hide behind the boxes. The Guard will then make his
way to point C you want to hide at point 3. The guard will then start to make
his way back to point B.
You will want to enter the bunker as there is a new weapon for you there, the
RS assault weapon. This is weapon is actually only useful for boss attacks and
when you have been spotted. If you attempt to use it to take out a guard the
other guards in the area will be attracted to here. When you leave the bunker
the guard will be just to the right of you and heading to the right. You can
ignore him and head around to the left and down. When you reach the bottom go
to the left and then head up the screen to another gate. Go through here and
you will enter a new area that is patrolled by three guards.
This next area provides little to no cover for you, and to add to this there
are three guards patrolling this area. There is a bunker if you head straight
up. Head back out and to the bottom left, as there is a large fence that
separates this section of the camp from the next. Remember the three guards
and just play it safe. When you go through the fence you will notice two
armoured personnel carriers (you can't enter these). There is another bunker
here. If you enter this bunker you will notice something a little odd about
the floor. At certain places there are metal plates on the floor. When you
stand on these it will make a noise which can attract the guard. The way to
avoid this is to crawl on the floor and it won't make a noise. There are only
rations in this bunker, so you should try and judge whether you will need them
or not.
Just right of the bunker there is a small hole in the fence. You can crawl
through this then head to the right.
You will now get a mysterious message. There is a survivor from the Delta
Force team. This is Sergeant Chris Jenner. She is hiding somewhere in the
compound and you should try and meet up with here. She tells you that certain
bunkers have an indentation on the west wall. One of these is a secret
entrance to the camps sewer system. Unfortunately the one you are after is
hidden behind a locked fence so you need to find a keycard first.
You will eventually regain control of snake, so go up the screen and head to
the left. There is a guard patrolling here, but he is going around a large
container so you can dodge around him easily enough. Head to the left. You
will come across an area where there is a camera moving left to right. Just
use the boxes to hide behind them and head to the left. There is a lorry here
and inside this lorry is the L1 Key Card. You could head over to the far right
where you haven't been there, but there is nothing of interest. So you can
either explore all the areas that where previously unaccessable to you (you can
do this on your own) or you can finish this level.
Head back to where you first entered the compound. There is a bunker here, and
to the right is a gate that is locked. Activate your keycard and you can open
the fence. Enter the indentation and then push down. You will be in a room
with a ladder in it, climb down and head to the left. The computer will take
over and you have completed stage 02.
Stage 03 Walkthrough - The Sewers and Tower
-------------------------------------------
You will be contacted by Codec as soon as the level starts. The next mission
is to meet up with Sergeant Jenner. She is disguised as a guard but is wearing
a red hat and has her hair in a ponytail.
First things first though, you have to get through the sewers. You are in a
small passage, the only way you can go is the left. As the passage opens up
you want to head up, but before you reach the crates further up there is a door
on the right hand side. In here is ammo for your 5-7 handgun. Head back out
and then head up the screen. When you go back out you will see a guard walking
up the screen. You can dodge around these guards, just press against the wall
and press B, the screen will scroll up and you can keep an eye on the guards,
they will start looking around, when they are facing the left you can run past
them undetected. Head up the screen.
There is a series of large pillars, there are two guards here, one patrolling
and one who is having a sleep. The best bet here is to run up to the second
pillar and stay at the bottom of it. The patrolling guard will come down the
right hand screen, wait facing the right and just shoot him down. Head up, but
avoid the puddles as stepping in them will probably wake the guard. There is a
ration here just behind the guard. You can either shoot the guard as he sleeps
or crawl through the water and avoid waking him up. Once you have the rations
you can then head to the right.
[Note: If you are being pursued in this room head to the right and when you
enter the next screen they will stop pursuing you]
A rat will run towards you and then off the screen. Head to the right and the
passage will then turn down the screen. There will be a guard sleeping here,
but be warned there is also a camera moving up and down. If you stick to the
far right you should be able to avoid detection. As you head down you will
also come across two guards on the left hand of the screen. You can just
ignore them and carry on down the screen or try and dodge around them. If you
attempt to dodge around them you will see a door on the left-hand side. In the
room are rations. Anyway carry on down and you will enter the next screen.
More rats will run towards you. Head down and to the right. There will be a
small passageway, take this and you will enter an area with a lot of debris on
the floor. Simply run around it and head up the screen and enter the next area.
When you enter the next screen there will be a couple of guards talking.
Apparently there has been a lot of flooding recently and that it is coming down
the sewers. They head into a room, which you can't enter. You will then be
shown the wave moving across the screen. You can use the radar to detect
whether there is a wave coming as it appears as a line straight across the
radar. You can also hear the wave moving towards you. There are a series of
ladders along the walls in this section of the sewers. You need to use these to
avoid being swept away.
Instead of walking you through this section, it is pretty straightforward.
Play it safe and climb up each set of ladders, wait for the wave to pass and
then climb down. You want to head left (take the bottom left exit, as the
upper right leads to a dead end). Then up the screen, then to the right. As
you head to the right, you will notice there is a ladder that goes further up
than all the other's. This leads to the tower, but ignore this for the time
being and carry on to the right. You will come across ammo for your RS assault
rifle, carry on to the right (remembering to dodge the waves) and there will be
another ladder that leads all the way up the screen. Up here is a cardboard
box Y. This can be used to hide in and avoid the attention of the guards.
Head back to
the other ladder and head up. When you enter the main area the computer will
take over and you will enter the tower.
Chris Jenner will contact you. She will give you hints as to how she looks.
You will then regain control.
There are lots of doors that require you to use your key card. I haven't
listed them. You can tell which door these are as they have a control panel
next to them. If the door still doesn't open it is a level 2 keycard and you
haven't got that yet (these will be mentioned in the walkthrough) or it is
level 3 keycards and Chris has this card (you don't need it for this stage).
Also, dotted around this level, are small sections of the wall you can hide in.
These are useful if you are being pursued crawl into this space and, as long
as you are not spotted, the guards won't be able to find you. If they do spot
you the guards will just shoot at you.
You are in a small room, there are no guards so head through the door at the
top of the screen and then to the right.
There is a guard patrolling this area head to the left and then to the top left
corner for some rations. Head down and there is a door here, go through it and
you will enter a room with two cameras' moving in opposite directions. Use the
boxes and dodge around them to make your way to another door at the bottom of
the screen.
The next room has a guard patrolling around it, he is easy to get around so
make your way to the right where there is another door.
In this next room there are a couple of guards, but there is also metal plating
around certain areas of the floor. Stepping on the metal plating will attract
the attention of one, or both, of the guards. You can either crawl around the
floor to reach the door at the right hand side or just attempt to dodge the
guards.
The next room has several doors scattered around the room. At the upper left
corner is a door that leads to some rations. The door at the top requires a
different key card. The bottom right hand corner room is filled with gas, and
you don't have the gas mask yet. So the only option is the door at the upper
right hand corner. There are two guards in this room though. Dodge around them
and make your way to the upper right corner. Enter the next room.
|--------- ---------|
| | |
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This room looks empty, but you will receive a call telling you that the room
has Infrared sensors and crossing them will set the alarms off. Activate the
fogger. You can tell where the sensors actually are as there a series of small
holes in the wall. As you walk towards these you will see red lines appear.
If you cross these, the alarm will go off. Make your way around the room, the
door is at the top of the screen. The diagram above shows the layout of the
infrared beams.
The next room is empty. Head through the door and you will be in a large room.
There is only one guard, but a camera is guarding the left-hand passage. The
easy way to do this is to hide behind the crate and as he heads back to the
central corridor you can easily shoot him. Head down the central corridor, you
can then head to the right. There is another camera moving up and down. Hide
behind the crate and then head up the passage. Collect the crate and you will
now have the gas mask. Head back to the room with that is filled with gas.
Enter this room and equip the gas mask as you go through the room it will fill
up with gas. The room is a little bit of a maze so make your way around to the
exit in the far right of the screen. You will enter another gas filled room.
This is another maze but there is also a guard in here. There are two doors,
one at the top of the screen and one to the right. The one at the top of the
screen is locked and needs the L2 Keycard. The one at the right leads to a
large room. In here is another guard, but also in the far-left corner is the
L2 keycard. Once you get this head back to the left and then head back to the
door that was locked in this room. Head up and back to where you got the gas
mask. You can open the door now.
Head down and around and you will be at the lift. Press A next to the door and
the lift will appear. Enter the lift then press A in front of the up arrow.
The lift will then make its way up to the second floor.
Leave the lift and head up and through the door on the left. There are two
guards, but they are walking up the screen, so run behind them. Enter the door
on the left-hand side of the room and there is 5-7 ammo. Head back and down
the screen. The next room is another maze. There is a door on the right hand of
the screen but this requires a L3 Keycard. So head down, left, up, right then
down. You now have a choice of heading either left or right. If you head to
the left it leads to a door that requires the L3 keycard. So head to the
right. You will come across a door on the left-hand side of the screen.
Ignore this and carry on down and to the right. Here you will find a room that
has 5-7 ammo, RS ammo and rations. Head back to the door you ignored earlier.
This room is filled with Infrared sensors. Unlike the previous time the
sensors are timed and some go on and off faster than others. There are several
doors in here, two on the left-hand wall and one at the top of the screen. The
top left door is locked and requires a L3 Keycard. The bottom left door leads
to another room, there is a door here that requires a L3 keycard. So take the
door at the top of the screen.
[Tip: The room at the top of the screen is another that stops soldiers
pursuing you so if you don't want to waste your time dodging through the
sensors just run straight up the screen and enter the door at the top.]
The next room is empty so enter the door on the left hand side. There are two
guards in here. DO NOT SHOOT THE GUARD WITH THE RED HAT. That is Chris. Take
out the other guard and then head over to Chris.
Congratulations you have completed stage 03.
Stage 04 - Leaving the Tower
----------------------------
Chris explains that there is one scientist left, the creator of the Metal Gear.
Your next mission is to rescue him. First you have to follow Chris around as
she opens the various L3 doors.
First Chris leaves the room through a door to the right. Head down. There is
a guard patrolling around a large pillar. Head around to the far side of the
pillar and hide behind it. The guard will walk down the left hand side of the
pillar and you will be on the right hand side. As he walks down you should
head up the screen. Don't run straight around as there is a camera running
from left to right across the top of the screen. If you have timed it right it
should be going past the passage at the top of the screen. As it heads to the
left you want to run up and then to the right. Before running to the door
there is another guard here. Again if you have timed it right he should be at
the bottom of the passage and heading to the left. You should then run to the
right and through the door.
You are now back in the room with all the infrared sensors (from stage 03).
Make your way to the right where there is now an open door in the upper right
hand corner.
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