Mario Tennis - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Mario Tennis - Strategy Guide (Page 02).
Section 2: Rackets Here are the various rackets in the game (there may be a few more, and if you now of them, and how to get them feel free to email me at ikillkenny@chesco.com) =Normal Racket= To Unlock: Already unlocked. Serve: +0 Stroke: +0 Spin: +0 Angle: +0 Placement: +0 Comments: This is your standard, run of the mill, pixelized racket. If you were to have infinete expierence points, this would, in truth, be your racket of choice. Because it has no negatives to it, if you were to have 10 in all categories, this would be rather nice. Of course, you'll never really do that, so you'll probally want to do one of the specialized rackets. =Large Racket= To Unlock: Beat the Juniors Champion . Serve: -1 Stroke: -1 Spin: -2 Angle: +2 Placement: +1 Comments: Overall this racket gives you more negative stats than it does positve. However, if you're a control freak (pun intended) like me, you'll like this racket because it helps on your angle and placement. I still use this racket even after I've beaten Mario, because it's really nice for control. =Small Racket= To Unlock: Beat the Seniors Champion . Serve: +2 Stroke: +1 Spin: +1 Angle: -2 Placement: -2 Comments: Since I'm not a big fan of tricky shot players (players who can curve the ball), I don't really want to recomend this racket. It still has more negatives than positives, and it really hurts your angle and placement. But if you really do feel the need to make a tricky player, this would be your racket of choice. =Iron Racket= To Unlock: Win the Island Open tourney? Serve: -2 Stroke: -2 Volley: -2 Exp. Points: x1.5 Comments: The Iron Racket really isn't all that imperative when you're training. It's nice to have with you, but I find that I will hardly ever use it. If you do want some more expierence points (while it will be pretty trivial seeing as how you've already beaten the Island Open tournament by this time) you can equip this to play some easy doubles matches (along with the iron shoes.) But otherwise, it's not that great. =Silver Racket= To Unlock: See secrets section. Serve: -1 Stroke: -1 Volley: +3 Angle: +2 Placement: +1 Comments: This racket still isn't that great, because it still takes points away from your stroke and your serve. Of course, if you're going for placement (like me!) this will be a pretty decent racket. If offers good volleying, and good angling and placement. Serve and stroke aren't all that nesacary, so you don't need to worry about it. =Gold Racket= To Unlock: See Astroblue's FAQ (look in the credits.) Serve: ? Stroke: ? Spin: ? Angle: ? Placement: ? Comments: I really don't know too much about this racket, just that it does exist. I'm still trying to figure out how you get it (supposively you get it from the farie... but how?) The rumor is that it does not take away from your stats at all, but just improves them all. You'll just have to wait and see. =Drive Racket= To Unlock: See Astroblue's FAQ (look in the credits.) Serve: ? Stroke: ? Spin: ? Angle: ? Placement: ? Comments: If you're a big technique player, I *guess* you might like this racket. I personally hate it with a passion. First of all, you're gonig to need to sacrifice power to get this racket, so that's a big minus. Plus, technique is more of an afterthought than a major attribute (something to get after you've maxed out all of your other stats.) Section 3: Shoes =Normal Shoes= To Unlock: You will always have the regular shoes. Speed: +0 Dash: +0 Reaction: +0 Stop: +0 Comments: I really don't like these shoes. I think that speed's pretty important, so it's non-advantages aren't all that great. I reccomend the Light Shoes. =Light Shoes= To Unlock: Beat the senior's champion. Speed: +2 Dash: +2 Reaction: -2 Stop: -2 Comments: I use these shoes primarily because they let you move quicker. Reaction and Stop aren't anything real important, so it's okay to have a -2 penalty on those two stats. There really isn't too much of a choice on shoes, so go with these all the time. =Iron Shoes= To Unlock: Win the Island Open tourney? Speed: -2 Dash: -2 Reaction: -2 Stop: -2 Comments: Again, like the Iron Racket, you're not going to be using these all too often. The only time you'll really use these is if you want to get some bonus expierence for your doubles partner early on in the doubles match. Are there any more shoes? There sure seems like there are. If you know of any, please send information to ikillkenny@chesco.com. =========================== Chapter 7: Mario Mini-Games =========================== Section 1: Information The Mini Games are a great way to improve your skills, and to have fun doing it. Plus, you can unlock new courts in exhibition mode (you simply need to get a record over 60 in challenge mode.) Section 2: Boo Blast (Mario) To Unlock: Beat Mario in solo play (not postitive, please email me at ikillkenny@chesco.com if you can confirm or deny this.) Objective: Blast the Boo who appears in different parts of the middle of the court. You can get mega points if you continually hit Boo (you don't lose your streak if Luigi misses, but if you miss and then Luigi hits it you'll lose your streak.) Each time you consecutively hit Boo the point value per hit will go up (1, 2, 4, 16, 64, 128.) Level 1: You need to get 30 points on Boo here. This should be easy as easily accesable pie. Heck, you don't even need to do a streak, you can just keep your ralley alive. Level 2: Just as easy, although this time it'll go faster if you can get a nice streak going. Challenge: Still just as easy. You should beat that record of 300-some in a snap. Heck, I got over 1,000 without trying very hard at all. Section 3: Target Shot (Baby Mario) To Unlock: It should already be unlocked. Objective: Return the tennis balls from the ball machine into the designated square. If you return the balls with the shot it wants you'll earn extra points (for instance, returning a B -> A shot with a drop shot you'll earn extra points.) Level 1: Not quite as easyy as Boo Blast, but it's still not too hard. The only thing you should watch out for is hitting balls short on the lobs (counter by charging them up.) Level 2: Basicly the same as above. You might mess up on this one... dont' get discoured. Challenge: Again, the same strategy is effect here, because nothing changes between levels. Section 4: Shooting Star (Luigi) To Unlock: It should already be unlocked. Objective: This is just about the same as what Boo Blast was, except now you're hitting a star and you're retuning balls from a machine. There is a twist, though. If you smash the ball on the star, you'll get *Mega* points (times seven.) Level 1: Just return the balls and try to get a streak going. This shouldn't be hard. Level 2: Again, same as above. This time you need 60 points as opposed to 30. Challenge: Another one where you can get mega points. You can get over a thousand easy if you smash the star. Section 5: Bannana Bunch (Donkey Kong Sr.) To Unlock: It should arelady be unlocked. Objective: The objective of this mini-game is to hit the bannana in the front of your screen and to keep your rally going. Your points for each bannana box you hit depends on how many bannanas are in the box (for instance, if you hit a box w/ 3 bannanas, you get 3 points.) Level 1: This isn't too hard, but it'll probally be harder than all of the previous mario mini-games. Just take it easy, but luckily there aren't any arrows in this one. Just keep your rally going and get 30 points. Level 2: Still not horrid, but it's pretty bad. The arrows will really p--- you off, as they may inadvertantly hit your ball out of bounds. Try to keep the ball near the center and wait out the 60 points. Challenge: This is a real pain in the butt. The arrows here form a DK pattern, and there are plenty of them. You'll need to try really, really, really hard to beat your record. Section 6: Perfect Shot (Peach) To Unlock: Beat Peach in Exhibition Mode (you may need to beat Mario/Peach team in doubles to be able to play her in exhibition mode.) Objective: The objective here is much like that in a Virtua Tennis where you had to play against the wall and hit certain targets. Only this time you don't have a pesky time limit. Still, it's pretty dang hard as in the later levels there's an arrow block moving around. Clear the 21 tiles to win. Level 1: Just clear the 21 tiles without letting the ball go over your head. You'll need to use all topspin shots, and charge up your lobs to hit the high targets. Level 2: This gets annoying because there's a four arrow box going around (like in the wall level in the training facility.) You'll want to avoid that box like the plauge, or else you'll start to get really, really angry when they hit your balls out. The best thing to do is to basicly play to avoid it, and hit boxes inbetween. Challenge: Jeez this is annoying, although I'm not sure exactly how many points you're supposed to get. This time the arrow box has arrows in all different directions, and once you clear the 21 boxes, they flip over again (like pankcakes.) For more mini-games see the N64 Version section. ====================== Chapter 8: N64 Version ====================== Section 1: N64 > Gameboy At this time you may be saying something like "I've beaten everything in this game by no.w You can't impress me any more, ikillkenny." Well, someone obvioulsy doesn't know when that someone will be impressed... or something. Anyways, if you happen to own a gameboy, Mario Tennis GBC, an N64, an N64 controler, an N64 Transfer Pack and Mario Tennis 64 then you're in luck! You can now plug your Mario Tennis GBC game into your N64 Transfer Pack on your N64 Controller connected to your N64 Console with Mario Tennis 64 plugged in to earn more characters, mini-games and expierence points in your Mario Tennis GBC Game. Turn your on N64 and go to the transfer pack option. Now, goto the N64 > Gameboy option, and transfer to your GBC. Here's what you get: Wario (Power) Unlocked: Send from N64 Version to GBC Version. Comments: He's got a good serve, but in this game it doesn't really mean anything. Overall, Wario sucks. He's slow, his only power is on his serve, and he's slow. Plus he's not tall. Waluigi (Technique) Unlocked: Send from N64 Version to GBC Version. Comments: As a control player goes, Waluigi isn't that great. He's really more like a 5/10 control player. What makes him decent is that he's tall, so it's hard to get balls over and around him. Bowser (Power) Unlocked: Send from N64 Version to GBC Version. Comments: Bowser is about as strong and as slow as a rock. He can really hit a serve, but when it comes to everything else, he blows (you'll really see how much he blows if you play the Bowser mini-game.) \ Yoshi (Speed) Unlocked: Send from N64 Version to GBC Version. Comments: I like it, I like it. Yoshi was pretty darn good in the N64 version, and he holds it up here too. He's got the height to play the net, the speed to play the baseline, and the power to survive. He's solid all around. Minigame: Fruit Fantasy (Yoshi) Objective: There are 3 types of fruit blocks floating around a wall, all of varying point values. The banannas are worth 1 point, the apples are worth 3 points, and the melon are worth 5 points. All of these games aren't too bad, they just take a little bit of time. Level 1: You need to get 50 points, which isn't too bad. The easiest way to do this is to go for the Melon (5 points each) 3 times each time it passes, and use the time where the melon fruit isn't on bottem to get back over ot the left to be able to hit the melon 3 times again. Level 2: The same as level 1, just with 100 points. Plus, there are a few arrows which make this semi-hard. Try not to hit the up arrows at an angle, or the ball will go out of bounds Challenge: This time the arrows for two 0's, which can be pretty annoying. Use the same general strategy, just be pretty conservative (like Dubya.) Minigame: Treasure Box (Wario) Objective: You need to hit the various ammounts of plunder that appear on the court and also hit the ball within the box. It's pretty easy, and you can get a lot of points by racking up consecutive ammounts of strokes. You get double points for each item you get in a row. Here are the point values: 1 Coin: 5 Points 3 Coins: 10 Points Coin Sack: 50 Points Chest: 100 Points Level 1: This is really easy. Just return all of the balls and try to get a streak going. Your objective is 200 points. Level 2: Again, the same general strategy. This time you need to get 300 points, so streaks are more helpful to you. Challenge: Getting the highscore is again really easy. You can do it in no time by just getting a chest on a streak. Minigame: Medallion Match (Waluigi) Objective: Luigi's nemesis Waluigi's minigame is really, really, really, easy. All you need to do is rally with Luigi and cut off the corner medalons (the ones on the outside.) Once you do this, they'll all be in one group and you can get one ball down the heart of medallion country for 250 points. Here are the various point ammounts (1st detonates 1 medalon hit, 2nd detonates 2 medalons hit and so forth:) 1st: 1 Point 2nd: 5 Points 3rd: 30 Points 4th: 70 Points 5th: 150 Points 6th: 250 Points The ponts are actually culmative, I believe. So if you get all six, you get the points of getting all the 5 before it. Level 1: Incredibly easy. Just group 'em and smash the ball. You need 100 points for this one. Level 2: Same as above, except you need 300 points this time. Level 3: Yup, more of the same. You should be able to get mega points here. Minigame: 2on1 (Bowswer) Objective: Here's where you get to appreciate how terribly slow Bowser is. This is a good old fashioned game of Canadian Doubles (2 on 1) with the following exception: You seem to have a doubles court, where in Canadian Doubles you'd have a singles court and would get to play against a doubles court. Anyways, this is by far the hardest thing to do in the game because of several factors: 1) You are unable to save in the middle of the game, so you have to do this in one sitting. 2) You can't control the camera, so you can't change it to player mode where you're always on the near side. 3) It's 2on1 for god's sake! Waluigi and Wario have someone playing the net *and* playing the baseline, and on challenge mode they just don't miss! Level 1: This isn't too bad because the guy playing the net won't do too much. When you're serving try to hit it deep into the corner, and then blast the return to the side where the base player isn't. Returning just do the same without serving. Level 2: Here's where it starts to get bad... but not too bad. The net play guy starts to get a little smarter, but still not brilliant. Also, the guy at the baseline doesn't miss that much. Plus, you have to get to play a best out of 3 set match. Ouch! You'll find yourself usually winning only when you're serving because they frequenlty pop up a return for an easy smash win. Level 3: Oh my god this is hard! If anyone has any solid tips for beating this one, send them to me at ikillkenny@chesco.com. If you're stuck on here, there are a few pointers I have (take in mind that I actually haven't beaten this yet.) First, take advantage of your serving! If you're able to get a pop up return, smash it to the corner! Don't waste these shots. Comming Soon: GBC -> N64 ============================ Chapter 9: Secrets and Codes ============================ Section 1: In Game Secrets Here are all of the secrets that we know of so far: 1) The Silver and Gold Rackets This secret originated by the good folks over at the other FAQ at Gamefaqs.com, Astroblue's and Shdwrlm3 (see credits.) At the current moment the details on this secret are sketchy. I know that this secret works, but I don't know when this is actually accessable. It's defantly accessable after you beat Mario, but I believe it's avalible the instant you can equip the iron racket. Anyways, once you're able to get the iron racket, equip it and head to the the training courts. You may have seen the lake here before, but if you haven't head up, and then head to the right. You'll see a lake with a few benches, and a guy practicing his swing in a corner. Talk to him, and tell him that you don't like his swing. He'll get really angry, and stomp off (not before saying some things about you.) This will make you so angry that, supposively, you just want to swing. So, you get a 3-2-1 countdown, and then you have to press the A button as fast as you can. Your goal here is to get 100 swings in the 10 second countdown. Jeez! If you try the conventional, press the button as fast as you can, you're never, ever, ever going to get over 70 shots. However, thanks to the good people at the gamefaqs.com message board again (thanks to the user calling himself Gnicks), I've been told that using the gool ol' fashioned arcade button rubbing technique works well here. For those of you not farmilar with that, you basicly put your hand in your sleeve and rub the A and B buttons back and forth really quickly. This will get you 100 points, no problem! Once this happens, a fairy in the pond will appear and present you with either the gold or the silver racket. More on that later. 2) Mismatching Doubles Partners If you've beaten Mario with both Alex and Nina, your thrid character will be able to change his or her doubles partner (for example, Nina can play with Harry.) ---------- Know a code that you didn't just steal from somewhere else? Give me an email at ikillkenny@chesco.com. =========================== Chapter 10: Common Questions =========================== There are many common questions that you may have while playing the game. I'll do my best to try to answer them. Q: Where can I find the rom of this game? A: Roms are illegal dude. Q: When does the English version come out? A: It's been out. It came out Monday January 15th, 2001. Q: Where can I find a translation guide for this game? A: Check out gamefaqs.com. They have atleast one of those there. But now that the English version is out you shouldn't really need it. Q: Are there any other versions of Mario Tennis avaliable? A: Yes, there is a Nintendo 64 version avaliable. There are also some SNES games, but they're a lot different. Q: How do I do so and so in story mode? A: I'm working on that. Q: Is it possible to play Mario Tennis online against someome else? A: Obviously not. You can link play against someone else, though. Q: Is there a way to make your player always on the close side like in the N64 version? A (Updated): Yes you can. When you're in a match, press pause. Then goto options, then camera, then player mode. This will get the camera always behind you (this really, really, really helps.) Q: Is this the latest version of the FAQ? A: The only way to be certain is to check out The latest version is there. Q: Something in this FAQ doesn't make sense. What should I do? A: Look it over a few times, but if you're still stuck email me at ikillkenny@chesco.com. Q: A green message keeps comming up whenver I hit the ball! Arrrgh! A: That's not really a question, but I'll try to answer it my best (-Troy McClure on the Simpsons.) Anyways, there are some training matches where you must do exactly what the person says in order to pass them. This will all be explained once I put in a Training Area section. By the way, it helps if you play the English versin. Q: How can I control my doubles partner? A: You can't. Q: How can I get the Mario characters (peach, D.K., etc.) in story mode? A (Updated): You can't. However, you can play with them (that doesn't sound right) in exhibition mode after you beat Mario in story mode (if I'm wrong, please correct me here.) You also need to transfer several characters from the N64 game in order to get all of the characters avalible (such as Bowser, etc.) Q: What are your characters currently at? A: As of January 21st, 2001 my stats are: Mike Lv51 5 Spin 15 Control Top: 1 Angle: 9 Slice: 1 Placement: 8 17 Power 13 Speed Serve: 8 Speed: 8 Stoke: 9 Dash: 10 Volley: 9 Reaction: 3 EXPPts: 10912 Stop: 2 Harry Lv28 1 Spin 8 Control Top: 1 Angle: 4 Slice: 1 Placement: 3 11 Power 7 Speed Serve: 8 Speed: 3 Stoke: 7 Dash: 2 Volley: 7 Reaction: 2 EXPPts: 3383 Stop: 2 Q: It's pretty early on, what attributes should I beef up on for my character? A: It's up to you, but I like to choose control real early, then speed, then power. You can forget about Spin for a while, though. Q: I know that there are more Mario characters in Exhibtion mode. How do I get them? A: Try transfering them from the N64 version (via the transfer pack.) Q: How do I curve my shots like the guy in the Island Open Tournament! A: This answer comes from a post on the Mario Tennis message board at by Nicolas: I am a N64 version Boo master. So here's how the spins work... When a shot is coming at you, double-click B and hit the ball while holding the direction you want it to go. If your racquet was pointing to the right when you hit the ball, the ball will curve toward your right, and vice-versa. This works with left- and right-handed characters. During serves, it's a little different. Even the top-spinned balls will curve, but the direction depends on if your character is left- or right-handed. In the GBC version, boost you spin stat for maximum effect. --- Basicly what that means is boost your stats under the spin tab to be able to do a wicked curve shot. Q: What the hell is that fairy doing in the pond in the credits? A: See the secrets and codes chapter. Q: I hate you. A: Looks like I'm doing my job. Q: After I win the Island Open Tournament, everyone keeps refering to "I'll beat you next year" or something. Can you really play the Island Open Tournament again? A: I don't think so, but I'll put it in here if you can. Anyone who knows anything please emial me at ikillkenny@chesco.com. Q: How do I fault the ball? It's so hard! A: Yeah, it sort of is. If you really want to fault the ball, move to the corner, and hit the ball as down the line as you can (all the way away from yoru oppo9nent.) Q: Where can I find a transfer pack? A: They should be avalible for about 20 bucks at your local Electornics Botique. Q: Wasn't it nice that the Giants got killed in the Super Bowl? A: Totally nice. Q: What's a good way to get a ton of expierence late in the game? A: If you have a transfer pak, you can get tons and tons of expierence if you've got a semi-high level player. First, get your character on to the N64 version and then start playing the single player tournaments. While it looks like you aren't getting many points at all, you actually are. Each time you beat a new cup you'll be awarded a ton of expierence points ont he game boy version. So, if you're able to completely beat the regular and star tournaments (and use atleast the iron racket and/or iron shoes) plus some exhibition matches, you can get ~ 8,000 expierence points in one sitting (I did.) Q: Why does the expierence points I get from playing an exhibition match vary? A: Well, the harder opponent you play, and the longer you play, the more expierence points you get. It's not just match length eiterh (like 3 sets opposed to 1 set.) If your match goes to a tiebreaker you'll get more points than winning in a 2-0 destructofest. =================== Chapter 11: Wishlist =================== Section 1: About This chapter is dedicated to some features that I'd like to see in the next Mario Tennis game. If you have some features that you'd like to submit here, please send them to ikillkenny@chesco.com. Section 2: The List -Expanded Cafe Features For example, you should be able to eat food and actually gain or lose wait depneding on what you eat. It'd be cool to have your character be either skinny or fat. -Harder Challenge Honestly, this game is pretty easy. The only truely challenging thing in the game is to beat Mario in intense mode, otherwise it's not too bad at all. -A Smarter Doubles Partner! Jeez, I hate having such a stupid doubles partner. It'd be nice to be able to give him a certain strategy to play (such as play forward, middle, or baseline.) More comming soon... -A Canadian Double's Option Like in the Wario minigame. Except the sinlges player gets to hit against a doubles court, while the opponents hit against a singles court. -A King of the Court mini-game This is what I do all of the time in regular tennis. The "King" has to get 8 points before anyone else gets 3 points. It's prety addictive in real life anyways. -More Realism! For God's sake, what's with the almost never hitting the ball out of bounds or faulting? This is how almost all points are achieved in real tennis, so why not make it a challenge to hit the ball in the court? ====================== Chapter 12: Misc. Crap ====================== Section 1: Glitches Well, here are all of the glitches that I've found: -This isn't really a gltich, but if you go in the training facility where all of the people are training and press pause when you're in the runner's path, they won't actually stop. Section 2: Ikillkenny's Challenges Looking for something to do after you've beaten the game? Well, try beating ikillkenny's challenges. Without further delay, here they are: 1) Beat Mario on MAX Level in singles and doubles. 2) Get over 250 on the Wall challenge. 3) Beat the N64 Star Cup with a low level character. (This is near impossible.) 4) Try to beat the game early in the morning with minamal light on a bumpy bus (I do this all the time.) 5) Get 168 button presses (that's ikillkenny's personal record) in 10 seconds on the practice swing challenge where you got the silver racket. 6) Hack your own gameshark codes (and then send them to me). 7) Beat Mario with a level 1 character (give all your expierence to your doubles partner.) 8) Get to Level 99 (this is really, really, really annoying to do) 9) See how long you can run around with those people in the training facility without going mad. 10) Get over 1,000 balls returned against the ball machine in the training facility. 11) Beat Mario and Peach in doubles without giving any expierence to your partner. 12) Figure out why ikillkenny is writing this at 11 p.m. at night when he's really tired. Section 3: Ikillkenny's Trivia Challenge Think you know Mario Tennis GBC? Think you can beat ikillkenny in a game of triva? Don't get too cocky until you see some of the questions. Of course, if you think you've got the skill, the guts, and the endurance to do this, send all of the right answers to ikillkenny@chesco.com. 1) What image is on Kate's normal racket when you transfer her to the N64 version? 2) What color is the "r" in the Mario Tennis logo? 3) What is it called when you step in front of your doubles partner to hit a shot? 4) What court is the Yoshi mini-game played on? 5) What is it called when doubles players align paralell to each other in a defensive position? 6) What's on the windowsill in the dorm room of Harry? 7) How many courts on the Senior's courts have judges stands? More comming soon... =============================== Chapter 13: Credits/Comming Soon =============================== Section 1: Credits Written By: ikillkenny (ikillkenny@chesco.com) Contact Information: Email: ikillkenny@chesco.com. AIM: ikillkenny ICQ: 33094162 (not really on this) Snail Mail: Why would you want to send me snail mail? Story Mode Help: henryliu@tstonramp.com Camera Tip: Brian Allen, ANTDelita@aol.com Only Mario Tennis Site That Exists (consquencly, it's also made by the author of this FAQ): Mario Tennis Anonymous Why do you even care? Translation Help: AstroBlue/Shdwrlm3's Mini-FAQ/Translation Guide. Avaliable at: Farie Secret First Reported At & Drive and Gold Racket Information Avaible At: AstroBlue/Shdwrlm3's FAQ Avaible at: Knuckle Rubbing Trick: Gnicks at the Gamefaq's Message Board Feel free to distribute, sell, whatever with this FAQ. I've stopped caring. It would help my ego if you would keep my name in this FAQ, but if you feel like you're just so important, and have to change the credits around you can go do that. Section 2: Comming Soon There is a lot that will be added to this FAQ in the future. Here's a list of what I hope to add very soon: Doubles Strategies Training Area Help And more...
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