Legend Of Zelda, The: Oracle Of Seasons - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Oracle Of Seasons - Strategy Guide (Page 02).
Then stand in the center and use a Spin Attack. Leap over the water and up the
steps that appear Open the chest for the Master's Plaque. Head out and back up
the right waterfall to talk to the Dive Master again. He will give you a pair of
ZORA'S FLIPPERS as a reward for becoming his pupil. Now you can go for a swim!
The Master also tells you a secret route to Mt. Cucco. Sounds interesting
doesn't it. Maybe we should check it out! Head to the reef next to Ingo's House
and dive down in the water, swimming up. Avoid the Cheep-Cheeps and surface at
the other side of the tunnel. Head up the vines and you have made it to Mt.
Cucco.
MOUNT CUCCO
-----------
Ah, the wondrous Mt. Cucco. Why is it called that? Errr... Don't know actually.
The only thing I can think of is that it is where the Blue Cucco (who may or may
not be called Cojiro) lives. Moosh the Polar Bear is also here, waiting for
Spring so that he can get some Spring Banannas. Unfortunately, its not gonna be
Spring here unless you make it so!! But you don't yet have the Power of Spring
for the Rod of Seasons, so I think it's probably about time we got it!
From where Moosh is, head left and turn the season to Winter. Then head up a
screen and up the steps. Fall off the right-hand open ledge straight into the
blu eVortex. Its time to enter Subrosia once again...
SUBROSIA VILLAGE 3
------------------
Ah, that sweet sulphuic air again. Leap over the pit and head nort...hey wait.
Who blew that whistle. It seems two Subrosian's have taken a fancy to your Roc's
Feather. But you need that! Looks like you're gonna have to go after them. Head
left a screen and into the house there. The two Subrosians are planning to bury
some treasure - which you can assume is your feather. But they are gonna make
sure they're not seen. Remember what Rosa did when you first saw her? This time
its a little more difficult 'cos there are two of them. Use trees and rocks as
cover to stop the two little blighters spotting you. It is almost worth letting
them catch you to see them say "D'oh! Someone's here!" but not quite, 'cos you
have to start all over again. Once your little chase is over it should be
BLATANTLY OBVIOUS where they have hidden the Roc's Feather. Get your shovel out
and dig up the SUSPICIOUS PLOT OF DIRT. Because you're such a nice chap, you
leave the ore in the Feather's place too. Boy will they get a surprise.
With your feather back you can explore this area of Subrosia. Stuff nearby
includes a treasure field, the Skull Pirates cave, and a hole that goes to the
Temple of Seasons.
Head to the Pirate's Cave first for some useful info. First talk to everyone on
the ground floor and learn two things: That the pirates are looking for their
lost bell, and that the Cap'n is/was the boyfriend of Queen Ambi of Labrynna (!)
On the second floor, talk to the Pirate on the right and memorise (or write
down) the pattern that he gives:
Cx2 Bx1 Ax2 D4x3 (ie. push the third ? twice, first ? once etc...) This will be
important later...
head up the stairs again and step into the vortex. Hitting the switch in the
cave extends the bridge. This cave comes out next to the treestump in Horon
Village. If you have any rings you need apprasing or suchlike, go and do it now
if you want. Otherwise, step back through the vortex into Subrosia. Explore the
cemetry, discovering the ship and talking to the guy inside. Whatever you do,
don't try and figure out the physics of how a ship with its prow buried in the
sand has it sticking out of the sand in the desert. We've tried. We can't figure
out a logical answer!!
Head back up into Subrosia Village and down the hole to the right of the vortex
you got to this part of Subrosia originally by. Head across the pits, timing
your jumps on the moving platforms, and go up the first ladder. You'll find
yourself in the Tower of Spring. Jump across the lava and head up to talk to the
Spirit of Spring. It will seem quite chuffed to help you out, and imbue the Rod
of Seasons with a "spring dew". Head out and down the steps. Take the ladder to
the right for a Gasha Seed, then leave the tunnel out into Subrosia Village.
That's about all you can do round here, so head through the vortex to take you
back to Mt. Cucco.
MT. CUCCO 2
-----------
Back on Mt. Cucco, Moosh is still very hungry. You can help him out now though.
Leap off the ledge and use the stump to change the season to Spring. Then head
right and chop down the flowers, heading up the screen to see the Flying Cucco
who is apparently "dangerous" when not held. I couldn't find evidence of this.
Anyway, grab onto him with the Power Bracelet and keep on rapidly tapping the
button to get the Cucco to fly higher. He'll lift you to a ledge. Head up off
the top of the screeen. Enter the cave, kill the keese (bats) and jump round to
the steps. Head up and hit the tree for a Spring Bananna for Moosh. Drop off
the ledge, entering the cave for a Magic Ring if you desire (if not you can
always get it later).
Give the bananna to Moosh. He'll be very greatful. Then leap on his back and
head left. Keep on heading left until it suddenly becomes Winter. You should be
on a screen where snow blocks the path to the left, but you can go up. So go up!
Here we have to fly Moosh over the pits. Those of you who have Moosh's flute
will know the hell of not tapping the button often enough, so basically you have
to tap the button like crazy to keep the fat bear aloft long enough to work
round the pits. Pick up the Dragon Key at the end...
Head all the way back to the treestump and change the season back to Spring.
Then head left till you see the orange Deku Flower. Leap in it and get
catapulted up the the ledge above.
Head up a screen and kill all the enemies. The cave holds the sleeping figure of
Talon (Malon's father) but there is no need to enter just now. Come back later
with something to wake the lazy git up with. Instead head right 'til you reach
the screen with a stump. Dive in the water in the top left to get a head start
on a much later quest and pick up the Pyramid Jewel. It will save you time
later. Anyway, change the season to Winter and head left back to the screen with
Talon's Cave. You can't get in there any more because it is covered with a
snowdrift, but you can walk across that snowdrift to get into a cave further
along, so do so.
Head up through the cave network to the steps, avoiding the Zols and the Grass
Hoarders (which still get me every time, despite how often I've played this
bit).Head round, again avoiding the Zols, and up the next set of steps. Then
once moore use the Power Bracelet and the handy Flying Cucco to flap over the
huge gap. Head right a screen and use the Dragon Key to stop the waterfall and
reveal a cave entrance. Drop off the ledge and head right, then use the stump to
change the season to Summer and enter Dungeon 4: Dancing Dragon Dungeon (which,
incidently, has some of the funkiest music in the games short of Ralph's
theme!).
DUNGEON 4: DANCING DRAGON DUNGEON
---------------------------------
Dungeon Item: SLINGSHOT
Sub-boss: SORCERER
Boss: GOHMA
Essence: SOOTHING RAIN
Congratulations. You have got the Soothing Rain. As you leave Dancing Dragon
Dungeon, the Maku Tree reveals to you once again that he has had a vision, this
time of a lake shaped like an eyeglass. Eyeglass lake? Isn't that right next to
Horon Village? Why yes, I think it is! But before we go back there, its about
time we got a new ring box!
The Blue (L2) Ring Box
----------------------
Head down and left to Mount Goron. Break through the snow with your shovel, then
bomb the cave entrance on the next screen, watching out for Leevers that pop out
of the ground as you do so. Head up and round, then up the steps. Go right, the
up the steps, then left and into the cave. Head up through this next cave full
of Grass Hoarders (yes, they caught me out again!) and exit up the stairs. Head
round to the right. Don't try and take on the lynells - they'll kick your ass.
Just avoid them and make your way round. drop off the ledge and enter the cave.
Talk to the red Goron and say "yes" when he asks if you want to him to allow you
to carry more rings. This gets you the L-2 Ring box!! This can hold up to 3 seed
rings.
SIDEQUEST TIME.
---------------
Head back to Horon Village using the Gale Seeds, then head out into the Suburbs
and round to the first warp you ever used is (you know, the one Rosa showed
you!) Head down the steps to the right, and down again. The left twice, down,
left and leap up across the lava. Enter the hut on the next screen. Talk to the
Subrosian Chef and you'll get some Lava Soup if you show him your Iron Pan. It's
so hot, it's molten!!
Head back to the warp and get back into Holodrum. Then go right, and up, then
use the Rod of Seasons to change the season to Spring and use the Deku Flower to
boost yourself onto the ledge. Head up and right into Sunken City, then use the
Dive Master's secret route to get back up to Cucco Mountain. Head left, through
the snow, and enter Goron Mountain by lifting up those boulders again. Head up
the two flights of stairs, leap over the lava, and head out of the cave. Head up
the steps to where Biggoron is feeling rather miserable. Seems he has a cold.
Give him some lava soup to warm him up and you'll get that Goron Vase that
everyone has been raving about (if you bother speaking to people) in return.
You know one person that wants that Vase more than anyting. Warp back to Sunken
City using the Gale Fruit and go and see Ingo. Give Ingo the Goron Vase and
he'll "Yahoo!" (which he gets top marks for - thats Capcom taking a leaf out of
Dan Hibiki's book!!), then give you his Fish!
Warp back to Horon Village, exit north and go talk to the Old Man with Mittens
stuck up in the tree. It seems that Mittens is hungry. Give the Old Man your
Fish and it will entice Mittens out of the tree. The man will be so happy he
gives you his Megaphone in return.
Warp back to Sunken City and once again use the Dive Master's secret route to
Mt. Cucco. Head up and right and use the stump to change the season to Spring.
Then head left and use the nearby Deku Flower to boost yourself onto the ledge.
Head up and into the cave where Talon is snoring soundly. Think it's time
somebody woke him up! Talon will realise that it is Spring (He's slept clear
through Winter!! So that gives him bonus points in the Laziest Man Competition
with Sokra - don't think the Prophet has slept through a whole SEASON!!) and
will take your Megaphine back home to Malon with him. He'll leave you with a
Mushroom instead. There's also a chest in the cave which holds the Subrosian
Ring which lets you disguise yourself as a Subrosian. When I find a use for it,
I'll tell everyone...
Warp, again, to Sunken City and head up and left to the stump. Change the season
to Winter. Head down to screens and up the snow bridge to get to Syrup's Potion
Shop. Go inside and talk to Syrup, who complains that she can't open the shop
because she doesn't have any mushrooms. You do, though, so trade her one for a
Wooden Bird. You might want to buy a Magic Potion if you have the rupees spare.
Anyway, warp back to Horon Village and find the Clockshop. Talk to the owner,
who is looking to make the best Cuckoo Clock ever. He is looking for a
magnificent bird to finish it off, and you just happen to have one. Give it to
him and you will get some Engine Grease.
Head down and right twice to enter the Suburbs, and enter the cave. Head up
inside what I call Windmill Rock and take the left stairs up to Guru-Guru. It
seems his phonograph is a bit rusty. Needs some oil, and Engine Grease is the
best lubricant around. Use some and he will give you a phonograph. You are at
the end of the Trading Sequence, but have not yet reaped the rewards. To do
so, read on...
EYEGLASS LAKE
-------------
Yep, we are finally going to Eyeglass Lake. Take the north exit from Horon
Village, and head up to the crossroads next to the Gnarled Root Dungeon. Head
right, then down to Eyeglass Lake. Head right and down and you'll find a vortex.
Step through it.
SUBROSIA VILLAGE 4
------------------
Yeah, back to Subrosia. Noticable in this area are three things:
Furnaces : These guys melt ores. Come back here with the Red and Blue
special ores.
Sign House: This guy is wierd. He's fascinated with signs and tells you
off for being cruel and destroying them. Come and visit him
again when you have destroyed 100. He tells you how many,
so you don't have to keep track.
Lava Lake: This is what you are after. Head down from the Smelters.
Work your way around Lava Lake avoiding the chain Podobos. You'll find a Bomb
Flower growing in the ground. Use your Power Bracelet to pick it. Then head back
round to the Sign House. From here head left and up. Heft the rock out of the
way and use Pegasus Seeds to give you the necessary speed to leap the gap. Head
left and up, down the steps and right to the Temple of Seasons. Head to the top
right corner and talk to the Furnace Chief (he's the blue guy with the
funkyheadband). He'll use the bomb flower to blast clear the entrance to the
Tower Of Autumn (yes, I'm British - I use "autumn", not "fall" - get used to
it!). the Autumn Spirit will bless the Rod of Seasons with an "autumn breeze".
Now the Rod is at its full strength, you have the ability to change the seasons
to whatever you like.
While you are in Subrosia, head to the Market and buy two items if you haven't
done so already - The Town Shop Member's Card and the Big Bomb Bag which lets
you carry up to 30 bombs. The head back to Horon Village. Enter the Town Shop
and the Shopkeeper will now let you into the back 'cos you have a Member's Card.
Head down and buy the Treasure Map for 200 rupees. Now, using your select
screen, head to the sparkly places on the map. There should only be 3 if you
picked up the Pyramid Jewel earlier.
X-SHAPED JEWEL
--------------
The second treasure (the first being the Pyramid Jewel) is hidden on the Western
Coast, the beach just down from Horon Village. Make your way down to the sea and
shoot an Ember Seed at the candle. A bridge will extend. Cross it onto the
little isle. Shoot or sprinkle Mystery Seeds at the big ? and fight the mini
-moldorm that comes to life. Open the chest that appears after it is dead for
the X-Shaped Jewel.
Head out of Horon Village by the north entrance and turn right back towards
Eyeglass Lake. Head down, right, and up to the treestump. Use the Rod of Seasons
to make it Autumn. The head up (noting the OBVIOUSLY SUSPICIOUS pattern of
bushes which hide a Soft Soil patch between them) then right, lifting the Rock
Mushrooms to enter Dungeon 5: Unicorn's Cave.
DUNGEON 5: UNICORN'S CAVE
-------------------------
Dungeon Item: MAGNETIC GLOVES
Sub-boss: SABERTOOTH
Boss: DIGDOGGER
Essence: NURTURING WARMTH
With the Nurturing Warmth under your belt, you are over half way there! Wahay!
The Maku Tree shares his latest vision of you in an ancient ruin. I have another
vision for you first though - a new sword!! Its time to get those other two
Jewels.
THE ROUND JEWEL
---------------
Head back to the Gnarled Root crossroads and head down the steps from the
Granled Root Dungeon. Swim left and down from the bottom of the steps and head
into the little cave there. Talk to the man, who gives you - the keeper of the
essences - the Round Jewel.
THE SQUARE JEWEL
----------------
Head left from that cave using the Spool Swamp Shortcut (that's what it says on
the sign!!). Stop off in the little watery cave and grab a Magic Ring to get
appraised in a bit. Head up to the stump near the Poison Moth's Lair and change
the season to Winter. Then head back down to the screen below the shortcut's
entrance to the swamp and shift the snow, then blow open the rubble wall with a
bomb. Inside the cave is a chest with the Square Jewel.
TARM RUINS
---------- Use Gale Seeds to warp to the Pegasus Tree (or just walk there if
you are not being lazy like me) and head right a screen, then up. Place the
four jewels in the correct hole (they fit perfectly!) Walk up. Use the stump to
change the season to Summer and head up the vines. Ignore the Knights unless
they charge you and head left. Go down the vines and push the Armos Statue to
the left, making a set of steps appear. Now head back up the vines and round to
the stump again. Change the season to Winter and head left through the gap in
the trees. Climb up on the snowdrift and use the steps up.
Push the middle Armos Statue to the right, then use the stump on that screen to
change the season to Spring. Head up, using the sunked armos as a stepping
stone. On the next screen change the season to Autumn and lift the Rock
Mushrooms out of the way so that you can get through.
LOST WOODS
----------
Welcome to the Lost Woods. This place is infested by Like-Likes, so be careful
and make sure you don't lose your shield (like I did when writing this FAQ
*sigh*. Bomb the wall in the north wall for a Great Fairy Fountain, then head
south twice. Burn the little bush and head down into the Deku's Cave. Talk to
the Deku, who wants you to play your Phonograph. Do so and he'll tell you the
way to his Secret Spot: "If temperatures rise as you go far to the west, you'll
find it!"
Head out the cave and left, then up a screen. Here beginneth the maze. First of
all, let's get that new sword. Stand on the stump and turn the season to Winter.
Head left, stand on the stump and turn the season to Autumn. Head left, stand on
the stump and turn the season to Spring. Head left, stand on the stump and use
the Rod to turn the season to Summer. Then head left into the Secret Spot. Here
you get to pretend to be King Arthur and draw the sword from the stone. This is
the sacred NOBLE SWORD.
Head left, get back on the stump, and change the season to Winter. Head left,
change the season to Autumn. Head down, change the season to Spring. Head right,
change the Season to Summer. Head up and you should be in Tarm Ruins between a
row of statues. If not, head right and work your way back round again.
TARM RUINS 2
------------
This area of Tarm Ruins is fortunately not swathed in Like-Likes, but it does
have its fair share of nasty guardians. Try not to get to close to the Armos
Statues because some of them do come to life. Head up to find a Gale Tree which
you can warp back to if you need to come here again. If you are short on Gale
Seeds, there is a tree stump on the screen to the right. Change it to Summer and
head back to pick up some more seeds. Go back to the stump and change it to
Winter, then head down, right (noting the hidden Soil Patch if you have the
Discovery Ring active (like me!), then head up and use the snowdrift to get
higher. Go up a screen and head left. Push the bottom of the two Armos Statues
to the right. Don't worry, neither of them bite.
Drop off the ledge and change the season to Spring, then use Deku Flower to
catapult yourself back up onto the ledge. Cut down the flower and head left. You
are stopped by an ominous and mocking voice. The fact that it refers to itself
as a they could give somebody a clue. The cakle might also help...
Either way, you are on a sreen with a big, ominous-looking tower. Time to enter
Dungeon 6: Ancient Ruins
DUNGEON 6: ANCIENT RUINS
------------------------
Dungeon Item: MAGICAL BOOMERANG
Sub-boss: VIRE
Boss: MANHANDLA
Essence: BLOWING WIND
Hurrah! You have 6 of the essences. The Maku Tree once again gets in touch with
Link via the Makucom. He dreams of an Ancient Grave to the West of Horon Village
Think we need to go there next? Hohm...zzzzz...
Anyway, we have a few things to do before we get there, such as getting you a
better shield and other stuff like that. So let's go. First of all warp back to
Horon Village and take the Subrosia Vortex near the treestump (its down those
steps) and enter the lava-filled landscape once again.
SUBROSIAN WILDS
---------------
In Subrosia, head up three times, left once, up again, left once then down once.
Using your Magnetic Gloves, work your way to the right. Open the chest on the
next screen for the BLUE ORE.
Now head back into the Subrosian Village. From the Market head right twice and
use the Magnetic Gloves to get over the pits. Head down, and use the gloves
again to enter the cave. Go up the stairs and collect the RED ORE from the chest.
From there head right, up, and left and you should be at the Furnaces. Ouch!
This place be hot!!! Head inside. Talk to the guy with the kewl bandana and
he'll ask you whether you have come to make some Hard Ore. The answer is, of
course, yes! They will put your red and blue ores in the Furnace and do a magic
dance (?!?) to bond the two ores together. Hurrah, some HARD ORE...
Head outside with your hard ore and make your way to the Smithy. For those of
you with short memories this is up through the cave north of the Market, then
head left. Talk to the guy in the Smithy and the Master Smith will speak. He has
noted your Hard Ore and says that it could be made to upgrade your rather poor
shield. Don't tell him to "make it fine" however. You have a shield. You are not
that bothered. Just tell him to "do whatever"! This will inspire him and he will
craft you a fine IRON SHIELD. Yay! Remember, if you lose your shield to a Like
-Like (like I did shortlyy before writing this sentence) then you can always buy
another from Horon Village Shop.
MOBLIN'S KEEP
-------------
Next stop, the home of the Great Moblin, no relation to any spiky-haired,
popstar-turned-actors from Jim Henson films. Warp to one of two places: either
Sunken City or North Horon, and make your way round to the bottom entrance to
the Moblin's Keep. Avoid the big cannons and enter. Go up a screen or two and
enter the Keep proper. Defeat the two pig moblins and go up the stairs. Here you
will meet the Goblin...I mean MOBLIN King. Defeat him by throwing his bombs back
at him using the Power Bracelet. Your reward? The keep destroyed and a Piece of
Heart...
SAMASA DESERT
-------------
There is just one thing to do before you enter the Desert, your next port of
call, and that is go and talk to the Pirate Captain in Subrosia again. With this
done, you can now talk to the guy guarding the desert gate and he will scamper
off. Enter the passcode that you got from the pirate on the second floor of
Pirate's Cave earlier (its up in the walkthrough somewhere if you have
forgotten). Then enter the desert.
Head right three screens from the entrance and you'll find the other end of the
Pirate Ship. Once again, don't try and work out the logistics of how this end
sticks out this way up, but the end in Subrosia also sticks out this way up...
Enter and talk to the Pirate inside, who had a slight accident with a sandstorm.
He tells you that his skull may be quite helpful. To find it, exit the ship and
go right, then keep on going up until you hit a little oasis. Here you will find
the skull, with his bandana still on, who insists on calling you "Matey". Aaar!
Pick him up, or bomb the not particularly convincing fake wall for a small fairy
fountain. The reason for this fountain wll become apparent soon enough, so dont
gobble up all the fairies just yet.
Right, pick up the skull. You target here is to carry him around the desert near
to every whirlpool until his teeth start chattering. Sounds easy huh! Wrong.
Whilst you have him in your hands, you can't use a weapon (except him - you can
chuck him at stuff though he'll complain about getting sand in his mouth if you
do!!)
Once his teeth start chattering, drop down that whirlpool. You'll end up in a
small cave and he will bounce off yer bonce. But sitting in the cave will be the
RUSTY BELL. Hurrah. But will this do? Only one way to find out. Pick up the bell
and head back to Subrosia.
SUBROSIA, AGAIN
---------------
Aaar me hearties. Talk to the Cap'n and he'll tell you that it most certainly
WON'T do. Time to take a trip to the Subrosia Smithy. Once again the Master's
eyes cannot be deceived, and once again you have to give a straight and to-the
-point answer. After a short wait (remember, that's why he's a Master, finest
smith in all the land) your Rusty Bell will become the PIRATE'S BELL - *GONG!*
Head back to the Cap'n and show him your nicely polished Pirate's Bell. He'll
immediately call for the Skull Pirates to sail once more. After a rather comical
scene with the Pirates getting somewhat seasick, head out the hatch and head
left off the gangplank.
WESTERN COAST
-------------
Head up twice from the ship and enter the small hut. Open the chest for ten
bombs. Wonder why they are here? Oh, wait. What about that OBVIOUSLY FAKE wall?
Bomb it, and step through, exitting the house. Stand on the stump and change the
season to Summer, then go back through and head down and left till you reach the
bottom left corner of the map. It has a Soft Soil patch on it, and some vines
which you can climb. So do so.
GRAVEYARD
---------
Here is the graveyard, a dark and forboding place filled with tombstones that,
when touches, release a ghini (or they might be called poes in this game, but I
won't dwell on that point). Head up twice and you'll see the entrance to Dungeon
7: The Explorer's Crypt.
DUNGEON 7: EXPLORER'S CRYPT
------------------------
Dungeon Item: ROC'S CAPE
Sub-boss: POES
Boss: GLEEOK
Essence: SEED OF LIFE
Hurrah, another essence of nature collected. This makes 7, only one more to go.
The Maku Tree will thank you (quite repetitively actually) for finding this
seventh essence, but he has had no dreams to tell you where the final one is.
Fortunately I, the Oracle of Secrets, know... Heheh! Ahem, yes anyway, you may
well have noticed the Piece of Heart to the right of dungeon 7. You now have the
means to get it. If you head back down to the hut with the treestump and change
the seasons to Autumn, then head up into the cave you pass on the way, then you
should find yourself back in the graveyard with the Rock Mushrooms now ripe so
you can shift 'em and get the Piece of Heart.
Looking at your map you should see that there are very few places you haven't
been. The most conspicuous of these is the large grey block of unexplored
terrain next to the Goron Mountains. Maybe you'll fnd something there...
Head to the Scent Tree in North Horon, then go down, left, up and through the
log door. This should place you next to the switch that extends the bridge in
Natzu Prairie. Head left from here, then up, and enter the tree door thingie.
TEMPLE REMAINS
--------------
This area, as well as having reasonably funky music, is the remains of the
Temple of Seasons. There is a Soft Soil patch hidden on this first screen with
the two Darknights if anyone is interested. Head up a screen, slashing
repeatedly at the Ball-and-Chain Trooper to kill him, then leap over the pits to
the right. Head up and right through the tektite-infested ruins. Stand on the
stump and change the seasons to Autumn. Then head left twice and up, over the
pits which have been filled in with leaves. Then head down to the second stump
and turn the season back to Winter. Head up, over the pits, and use the
snowdrift to head down. Step in the Subrosian Vortex.
SUBROSIAN VOLCANOES
-------------------
Ow its hot here, but fortunately Link's tunic seems to be more than able to keep
out the heat of active volcanoes. He's obviously upgraded it since his first
outing as Hero of Time (see Ocarina of Time if you have no idea what I'm
waffling about). Head up the steps and into the cave, where you find a blue-clad
Subrosian chucking stuff into a small pool of lava. You'll notice that he chucks
in stuff that you can collect throughout the game: iron-shaped ore, shields,
swords, fish, plus other stuff. The most perplexing item I saw him chuck in,
however, was a BLUE BOXING GLOVE. Has anyone found a blue boxing glove in their
game? If so, what does it do? Anyway, chuck a bomb into the pool of lava and
you'll set the volcanoes flaring. This will kinda destroy the Temple Remains
even more, but it will allow you to continue on with your quest... Head out the
cave and back through the Vortex.
LAVA-FILLED TEMPLE REMAINS
--------------------------
Head up a screen and bomb the wall for an easy Piece of Heart, then head out,
right, and down to the stump. Turn the season to Summer and head right, either
avoiding the Lyonells (if you still have the Wooden Sword) or chop them to bits
(if you have the Noble Sword) and climb the vines. Jump over the lava and head
left, then up into the doorway. Use the Magnetic Gloves to work your way over
the pits, then head up the stairs. Unusually, there are no Grass Hoarders hiding
around. Up the stairs, push the right boulder down, the top left boulder left,
and the bottom-left boulder down, then cross the catwalk. Push the bottom
boulder you see next up, then head round to the left and push the top boulder
right. head up the steps.
The screen you emerge on has two lyonells on it. Either kill or avoid them and
head left, going down the next set of steps. Avoid the Grass Hoarder (knew there
had to be one hiding somewhere) and make your way up to the steps by taking the
top route round the pits. Go up the steps and carry on left. You'll find a
little tower with two fairies in it (useful if the Lyonells kicked your butt),
and a Vortex. Step into it.
SUBROSIAN VOLCANOES 2
---------------------
Back in scorching Subrosia, head up two screens to face the final proper dungeon
in the game and collect the eighth Essence of Nature. Welcome to Dungeon 8 - The
Sword and Shield Maze. Incidently, before you enter you may want to spend a
couple of seconds playing with the dungeon's eyes, which follow you. The appeal
of this quickly wears off, but I thought I'd mention it!
DUNGEON 8: SWORD AND SHIELD MAZE
------------------------
Dungeon Item: HYPER SLINGSHOT
Sub-boss: FRYPOLAR
Boss: MEDELOCK
Essence: CHANGING SEASONS
With the final Essence of Nature collected, the Maku Tree returns to his former
power. Exit Subrosia via the Vortex, then use Gale Fruit to warp back to Horon
Village. Go and see the Maku Tree and he will give you the Huge Maku Seed.
STOCKING UP
-----------
It's time to go and face Onox, but before you do I recommend two things.
1) Head to Sunken City with 300 rupees and buy a Magic Potion from Syrup's
Potion Shop
2) Collect all the Pieces of Heart you can find and get all 14 Heart
Containers. You will find a list below.
A PLOT REVEALED
---------------
When you think you are ready, warp to North Horon's Scent Tree and head down,
left, up, up, left, up and left. This should place you on the screen with the
two darknights and the soft soil. From there head up, left, and up. The Maku
Seed will dispel the darkness, and that strange cowled figure will apear and
tell you all is for naught. Then it will turn into Twinrova. They give Link a
warning that the Flame of Destruction will soon be lit, and that this rite will
return the Evil King to the world. The Maku Tree will contact you briefly and
urge you all the more to save Din, now that the evil behind her kidnapping has
become more apparent.
Head up, avoiding the Lyonells, and enter Onox's Castle.
ONOX'S CASTLE
-------------
Onox's Castle is fairly straightforwards. It consists of one long chain of rooms
that hold enemies. From the first, enemy-less room, head up and defeat all the
wizzrobes in the room. When you hear a chime, head up. Kill the floormasters and
the darknights in this room. When you hear the chime, head up. Here you will
find our old friend Facade, who has obviously received a promotion frmom
guarding the Snake's Remains. Kill her in the usual way (bombs) and collect the
fairy that she drops. Then head up after the chime.
The next room has no enemies and a lot of green pots. Break the pots to stock
up on everything, then head up through the door for the final encounter.
Here you wil find Din, still encased in crystal. This crystal proves to be
naught but an illusion however, and you almost avoid being hit by a big flail.
And I do mean BIG!! It is Onox! He says he is going to crush you like a fly. I
think not!
ONOX
----
Onox has a big spiky flail which he swings around like a Ball-and-Chain Trooper.
Avoid it 'cos it does a lot of damage. Charge up a Spin Attack (you can't hurt
him with normal sword slashes) and when he throws the ball at you, dodge out of
the way then nip in and release the Spin Attack. He'll also pound the floor
which will drop rocks from the ceiling (surely compromising the structural
integrity of his castle, but I won't linger on that point...). Unlike the
pounding that Gleeok does, you are safe to stay on the floor when Onox lands.
After several hits, Onox will flash and make the "dead boss" noise. He is not
dead of course. He will summon Din's crystal, which will then spin round him.
ONOX 2
------
Don't hit the crystal with Din in. You'll get a shock (literally) if you do.
Instead whip out the Rod of Seasons and bat the crystal away, then do the old
Spin Attack thing again. Four or five good hits will see him off. Din's crystal
will be left. Walk up to it to rescue... no wait... the floor is collapsing...
There is no point trying to avoid falling down the holes. Leap heroically down
the nearest one to face Onox again... How is he still alive after the pasting
you've just give him. You're about to find out... It seems that Twinrova has
summoned Onox from the Dark Realm where the Evil King is imprisoned. He is in
fact a Dark Dragon. This is gonna be tough... But you are the Hero of Time...
ONOX 3
------
This fight is tough so I hope your Magic Medicine hasn't been used up yet. If it
has I recommend getting some more or retrying. Onox the Dragon's weak point is
that crystal on his head. You have to beat him by leaping on his hands then
leaping across at holding up while slashing with your sword. Don't try a Spin
Attack because you don't have time to charge it. When you are on the floor you
have four attacks to contend with:
1) Onox will try and crush you with his claw. Leap out of the way then leap on
the claw so that you can reach his forehead.
2) Blue Fire: Onox aims blue fire at you and spits it from his mouth. Stay in
one place as he does this then move aside at the last second so the flame misses
you. He will spit flame four or five times depending on how he feels.
3) Claw Rush: This is nasty. Onox will swoop to the side of the screen then rush
one claw across the rake evrything in its path. You just have to stay in the
opposite corner where you should be safe.
4) Red Fire: Onox spits lots of nasty red fire from his mouth. Its hard to
avoid and causes quite a bit of damage, so just get out of its way as best you
can.
Several hits to the head later and Onox finally crumbles to the floor, but not
before he tells you that you are too late. The Flame of Destruction has been
lit.
You have managed to rescue Din though, and she descends from the ceiling in her
blue crystal. Walk up to her and she will burst free, thanking you for rescuing
her. You are now a true hero. Sit back and watch the endgame sequence...
*****
TO BE CONTINUED IN THE LEGEND OF ZELDA: ORACLE OF AGES
*****
4 - ITEMS/EQUIPMENT
-------------------
Items so far:
Wooden Sword: Mark of a hero.
Noble Sword: A sacred blade.
Wooden Shield: A small shield.
Iron Shield: A large shield.
Seed Satchel: A bag for carrying seeds.
Ember Seeds Fire burns within.
Mystery Seeds Producer of unknown effects.
Scent Seeds Aroma therapy?
Pegasus Seeds Legendary Speed.
Gale Seeds A windy trip!
Bombs: Very explosive!
Boomerang: Always comes back to you.
Magical Boomerang: A remote-control weapon.
Rod of Seasons: Best used from atop a stump.
Shovel: A handy tool.
Power Bracelet: A strength booster.
Ricky's Flute: A flute for calling Ricky!
Moosh's Flute: A flute for calling Moosh!
Dimitri's Flute: A flute for calling Dimitri!
Roc's Feather: A nice lift.
Roc's Cape: A wind-riding cape.
Master's Plaque: Proof for the Master.
Magic Potion: Fill your heart!
Gnarled Key: Key the Maku Tree gave you.
Floodgate Key: Opens the floodgates.
Spring Bananna: A fruit with a sweet smell.
Dragon Key: A dragon-shaped key.
Jewel: Treasure from a bygone age.
Slingshot: Used to shoot seeds.
Hyper Slingshot: Shoots in three direction.
Bomb Flower: Use with care.
Treasure Map: Shows treasure on your map.
Magnetic Gloves: Magnetically attractive!
Blue Ore: Valuable metal.
Red Ore: Valuable metal
Hard Ore: Used to forge something.
Rusty Bell: A rusted treasure.
Pirate's Bell: Rung to signal a departure.
Maku Seed: Evil-cleansing sacred seed.
*****
5 - PEOPLE
----------
People you should have met so far:
Link: The Hero of Time. You get to name his what you will.
Maple: The trainee witch. You bump into her (quite literally)
throughout the game.
Din: The Oracle of Seasons has been kidnapped by General Onox.
Onox: The General of Darkness. He has kidnapped Din. You need to
find him.
Bippin and Blossom: They have just had their first child, and live in Horon
Vilage.
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