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Legend Of Zelda, The: Oracle Of Seasons - Strategy Guide (Page 01)

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      ####################                                    WALKTHROUGH       

	Being a Walkthrough to The Legend of Zelda: Oracle of Seasons
		Last Updated: 23rd May 2001  Version: 0.4

Hello and welcome back to another FAQ by  me. This is my second FAQ, and I  hope
it will  be a  little easier  to read  than my  one for  Oracle of Ages - mainly
because I am using an English copy of the game to write it with. Hurrah! Much of
the information found in this document  is also available, with pictures, on  my
Zelda: Oracles website, the Temple of 4 Seasons, at 

Please visit it. You might be surprised...

And now for the obligatory legal stuff.

This FAQ is copyrighted (C) Demajen Productions. ALL RIGHTS RESERVED. I will not
tolerate anyone using  it without my  permission. Secondly, The  Legend of Zelda
and all associated names, characters, locations etc. are trademarks of  Nintendo
and  are used  here without  permission. This  is not  an afront  to Nintendo's
ownership of  trademark status;  nor should  I in  any way  be assosciated  with
Nintendo or its affiliates.

And now, let us begin...

Version History
---------------
v0.4:               Completed game walkthrough. Items section finished for a
                    none-password game. Added Piece of Heart locations, soil
                    patch locations and lots of other stuff.
v0.3:               Complete up to the end of dungeon 6. Trading Sequence
                    finished. Items sections updated.
v0.2:               Got my action head on now. Added People, Trading Sequence
                    sections. Finished dungeon 3.
v0.1:               Basics sorted out. Walkthrough up to after lvl.2 (I think)

CONTENTS
1.  The Story
2.  Controls
3.  Here We Go
4.  Items/Equipment
5.  People
6.  Trading Sequence
7.  Heart Piece Locations
8.  Soft Soil Locations
9.  My Secret to Labrynna
10. Secrets
11. Thanks To....
12. Disclaimer


                                     *****
                                     
                                     
1 - The Story
-------------

Although I now have a copy of the official story, straight from the manual, I am
still going to use my original version of the story. I'm not saying its any
better, but I like it more...



In the lands of Hyrule,  a lone boy rode his  horse along a trail. His  name was
Link, and  he was  being led  by an  unseen force  to Hyrule  Castle. Inside the
castle, upon a pedestal, sat the Triforce, a beautiful artefact of great  power.
Link touched the Triforce and was engulfed in blinding light. In his head sang a
crystal voice... 

"Link... Link... The trials of the Triforce have begun!" 

...and then all faded to darkness. 

When Link  awoke, he  found himself  in an  unfamiliar forest.  Although he  had
travelled the length and breadth of Hyrule, he had never seen this place before.
Yet it  was obviously  inhabited, for  strains of  music could  be heard echoing
through the boughs, and  the sounds of laughter  too. Intrigued, the young  hero
followed the sounds until he discovered a small clearing. 

In the centre of  the clearing were a  travelling troupe and their  wagon. There
was  music and  laughter from  all, but  everyone's eyes  were not  on the  new
arrival, but the girl dancing in the middle of the circle. Flaming red hair  and
streaming ribbons whirled in a mesmerising dance. 

"You've awakened. Good! I worried the whole time you slept! You're Link,  right?
How do you do Link? I am Din. I saw a red flash in the woods and when I went  to
see what it  was, you were  lying there. I'm  glad you're feeling  better! Come!
Won't you dance with me?"

Link looked into the dancer's eyes and blushed as the girl reached out her hand
towards him. 

"Don't be shy. Dancing will ease your heart! "

After a moment of consideration and bashfulness, Link began to dance.

They danced for a short while, the Din spoke again. "That was fun! You're a good
dancer! It's been some time  since I've had such fun  Hey! Your left hand has  a
triforce on  it! That  is a sacred symbol  in Hyrule.  If it's  the true symbol,
then you are a hero with a special fate, Link."

And then she  lead the dance  again, more difficult  this time. He  struggled to
keep up with the swirls and tumbles, but the dance did not last long, for it was
interrupted by a darkening of the sky and a roll of thunder. Clouds covered  the
sun, and a booming voice shouted down from the lightning-filled sky. 

Hya, ha, ha! I've found you, Din!  You hid yourself well, but you cannot  escape
Onox, General of Darkness! 

With no more explanation  that this, a huge  and unnatural whirlwind swept  into
the clearing. Lightning  flashed from the  sky, destroying the  wagon. The winds
swallowed the members of the travelling  troupe, who were flung wide across  the
world. Din held out her hand to Link  as she was swept away, and the young  hero
stepped forwards to challenge this unnatural force. 

The  whirlwind  bashed into  Link,  sweeping him  round  and throwing  him  back
violently. He skidded to a painful halt,  but that wasn't going to stop him.  He
charged headlong at the whirlwind, but was once again repelled - this time  more
forcefully. Link hit the ground hard and blacked out. The whirlwind  disappeared
into the forest. 

Link was awoken by an old woman who introduced herself as Impa. Link thought  he
recognised her, but as he contemplated this  - and what to do next -  it started
snowing. 

But, hadn't it been springtime a moment ago? It had been warm and sunny, but now
it was  freezing! Seconds  later the  weather changed  again, the leaves falling
brown from the  trees. With Din,  the Earth Sorceress  gone from the  world, the
seasons had been thrown into chaos. 

                                     *****

Far  away in  his dark  castle, Onox  chained Din  to a  large rock  by crystal
manacles. With her locked away from the world, his plans to turn the land into a
place of darkness could be carried out. 

"What do you plan to do with me?!?" Din pleaded.

"As you  know, if  I imprison  the Oracle  of Seasons  and bury  the temple that
houses the   Season  Spirits,  the  seasons   of Holodrum   will  be  cast  into
chaos, the bountiful gifts of nature  will rot, and all living things  perish!!!
That is  the world of darkness that I long for!"

"No, Onox! No!"

"GWAH, HAH, HAH!"

Calling once again upon his dark power  he encased Din in a giant crystal  which
cut her off completely from the world. 

"Down,  Temple  of  Seasons!!!  Spring,  summer,  autumn,  winter...  Fall  into
chaos! GWAH, HAH, HAH!"

Without this connection to Din, and impelled by Onox's dark might, the Temple of
Seasons sank below the ground, furthering the chaos in the land.

                                     *****

Link picked  himself up  off the  floor and  headed out  in the direction of the
whirlwind. He  had to  stop this  world falling  into ruin  and stop  this Demon
General.  But first  he had  to gather  his own  power, for  all his  items and
equipment had been stripped from him when he touched the Triforce. 

Link's trial had begun... 


                                     *****


2 - THE CONTROLS
----------------

D-Pad - 	Move Link around the Main Screen
		Move the cursor in Menus.

A Button - 	Use the item assigned to the A Button.
		Assign an item to the A Button in the Sub-Screen.
		Talk / Read / Look
		Scroll through on-screen text
		Dive while swimming.
		End Cutscene (usually - not always!)

B Button - 	Use the item assigned to the B Button.
		Assign an item to the B Button in the Sub-Screen.
		Cancel
		Scroll through text
		Dismount off Ricky, Moosh, and Demitri (if he's on land).
		Stroke faster while swimming using the Flippers.

Start - 	Pause game and open the Sub-Screen
		Hold with the Select button to open the Save Menu.
	
Select - 	View the Map
		Change the screen to any of 3 Sub-Menus
		Hold with the Start button to open the Save Menu.


                                     *****


3 - Here We Go...
-----------------

Okay. From where you  find yourself standing next  to the wagon, head  right and
talk to Din. Then talk to everyone else in the clearing (in which you learn  why
Impa is here amongst other things. NB. If you are playing a game of continuation
then the information presented here  is conbsiderably different!) then speak  to
Din again. You'll  dance with her,  then Onox will  show up and  kidnap her. The
fiend! Anyway, there's very little you can do but watch, and get flung away.

When  you awaken,  Impa will  be standing  over you.  She will  ask if  you are
alright, which you are, and she will tell  you to go and talk to the MAKU  TREE.
He is found in Horon Village which is just south of where you now stand.

Head south, then blatantly ignore Impa's advice and head west, past the  Know-It
-All Birds' house, and out onto the  beach. Jump off the ledge or walk  round at
your option, and  make your way  down to the  cave on the  beach. This is HERO'S
CAVE, and working through its meager rooms will reward you with your first item:
THE WOODEN  SWORD. This  is the  level 1  sword that  you'll be  using for a few
dungeons until you  can get your  hands on a  more noble weapon  (*grin* - sorry
about that!)

Now head back up the beach and into Horon Village. Head to Vasu's Jewellers  and
speak to the guy - Vasu -  iside. He'll explain the properties of RINGS  to you,
and give you a free LVL.1 RING BOX and the MEETING RING. Note that rings have no
power unless they are worn.

Now head up to Maku Gate and hit it with the Wooden Sword. It will crumble. Head
inside and speak to the  Maku Tree, who will explain  that he has lost a  lot of
power with Din  gone. He asks  you to go  and look for  her. Agree and  you will
receive the GNARLED KEY. Now  you can either head up  north to get on with  your
quest, or explore Horon Village. If you decide to explore the village, here  are
a few things to do. Either way I reccomend you at least go to the shop and  pick
up a shield.

HORON VILLAGE
-------------

Mayor Ruul's House - This is where the mayor of Horon Village lives. Seems  he's
a bit of a Gasha fanatic. He'll give you your first Gasha Seed and explain about
Gash Nuts and Trees.

Clock Shop -  The old man  who runs this  shop is looking  to make the  greatest
cuckoo clock ever. Maybe you can help him out later in your quest.

Vasu's Jewellers -  If you ever  have any rings  to appraise, you'll  want to be
coming back  here. Also  come here  to swap  the ring(s)  in your  Ring Box  for
another.

Bippin and Blossom's House - Blossom has just given birth to a strong child, but
is having difficulty naming him/her. Maybe you can help them out.

The Painting  Man -  The Painting  Man offers  helpful advice  about where to go
next. Those of you who played Link's Awakening may find him awfully familiar.

The Shop - Like all good villages, Horon Village has a shop. It has a variety of
items for sale,  and a secret  back area that  you'll need a  membership card to
enter. The first thing  you should buy from  here is a WOODEN  SHIELD. This will
help you out considerably until you have enough hearts to bear the brunt of afew
enemy attacks.

Heart-Piece -  There is  a heart  piece on  a ridge  near the Mayor's House. You
won't be able to reach it until after the Gnarled Root Dungeon, but remember its
position.

Ember Tree - There is an ember tree at the south portion of Horon Village.  This
will come in most useful later.

The Biologist - This guy  is sitting in a darkened  hut. You can cheer him  up a
bit later using some Ember Seeds. You'll get a Cuccodex for your kindness.

HEADING TO DUNGEON 1
--------------------

Right, head up out of Horon Village, through the snow and bushes, until you come
to the screen with some rocks straight ahead, and three bushes to your left. Hit
down a bush and walk through. You'll find yourself on a little island. There  is
a stump here, and a  keyhole which you just happen  to have the key for.  Use it
and  the Gnarled  Root Dungeon  will arise  from the  ground. Enter  and defeat
Aquamentus to get the SEED SATCHEL and the FERTILE SOIL.

DUNGEON 1: GNARLED ROOT DUNGEON
-------------------------------
Dungeon Item:	SEED SATCHEL
Sub-boss:	TWIN GORIYAS
Boss:		AQUAMENTUS
Essence:	FERTILE SOIL

BACK TO HORON VILLAGE
---------------------

Heading back to  Horon Village, you  now have a  bit more freedom,  so explore a
bit, completing some of the fire-related  quests I mentioned above now that  you
have the burning  capability of the  Ember Seeds you  got in your  Seed Satchel.
When you have finished exploring, head to the bottom right of Horon Village  and
walk up to the bushes. The Prophet, Sokra, will awaken and tell you he sees dark
times ahead. Various people around here will also tell you they say a mysterious
shrouded figure out this way. Burn down the shrub using Ember Seeds and head out
into the Eastern Suburbs and the Woods of Winter.

EASTERN SUBURUBS and the WOODS OF WINTER
----------------------------------------

The Eastern Suburbs aren't very big. There is only one building in them and that
is the windmill  with Guru-Guru on  top. Feel free  to talk to  him now, but  he
isn't really important till later on when you have the ENGINE GREASE.

Head North and you'll bump into Rosa, an orange-cowled figure who is complaining
that a Temple  seems to have  dropped into "Subrosia".  To find out  who she is,
what Subrosia is, and what this Temple is, you have to follow her through  three
screens without  her catching  you in  her line  of sight.  This is fairly easy,
though watch out on the third screen because she walks back on to double  check.
Wait a  moment or  two, hiding  behind the  tree, then  follow her after she has
reexitted the screen.

Rosa will walk  through some bushes  and disappear. Where  has she gone?  You'll
have to destroy the local flora to find out I'm afraid. Those of you with  moral
ethos against destroying plants are going to have a hard time getting over this;
but you're gonna have to,  'cos a lot of plants  have to be burned or  hacked to
pieces in this game.  Head into the blue  swrily portal that you  find under the
top left bush, and enter a strange land of volcanoes and lava - Subrosia.

SUBROSIA
--------

Ah Subrosia. The  sweet smell of  sulphur and lava.  How refreshing. Of  course,
some   people  will   immediately  think   "Subrosia",  that   must  come   from
"subterranean". I  on the  other hand  thought immediately  of custard  and rice
pudding. You may  need to be  British to understand  that. Anyway, what  can one
find in Subrosia that is interesting to do?

The Subrosian Dancing Game - This will be your first point of call. Here you can
win many prizes,  including a flute,  but more importantly  the boomerang, which
you will need very shortly.

The Temple of Seasons - Yes, the temple Rosa refers to is the Temple of Seasons,
the home of the Season Spirits. After obtaining the boomerang, this will be your
next point of call.

The Subrosian Smithy  - You'll find  yourself coming here  a lot throughout  the
game, for these smiths are experts and bothy forging and fixing anything metal.

The Pumping Station  - You won't  be able to  reach here till  much later in the
game, but it is an essential part of the quest for the Iron Shield, and there is
a Bomb Flower nearby, as well as the Subrosian Sign Collector's house.

The Subrosian Chef - This guy  is also important for the trading  sequence. Come
back later.

The Subrosian Market - Buy the Membership Card for Horon Village shop here, plus
other items such as rings, hearts and Gasha Seeds.

Anyway, from  the warp  portal, head  down the  left set  of steps,  head left a
screen, and follow the sign down to the Subrosian Dance Hall.

Talk to the Red Subrosian and join the dance practice. Ask him for  instructions
if this is  you first time  playing, since otherwise  you won't know  what to do
(duh!). Then join the  dance. If you fail  you can always try  again. Eventually
you'll succed and get the BOOMERANG as your prize. Hurrah. Right, now onwards to
the Temple.  From the  warp portal,  head down  the right  set of steps and down
again into Subrosia Village.  Then head right, up  , right, up, down  the steps,
down twice, right twice, and up the green path. here is the Temple.

TEMPLE OF SEASONS
-----------------

This is a place  you will visit several  times in the game.  You get the ROD  OF
SEASONS here, and you need  to open up the four  corner towers to imbue the  Rod
with the power of the Seasons Spirits. From the gate, head up twice and into the
main Temple.  Head up  a screen  and stand  on the  raised platform.  The Season
Spirits will give you the Rod of Seasons.

Now head out and head to the bottom right corner of the Temple. This is the only
tower accesible to  you at the  moment - the  Winter Tower. Head  in and hit the
Crystal Switch (thats that orb thing in  the center - you'll meet a lot  of them
in the game) with the Boomerang. A bridge will appear so you can cross the lava.
Head up the steps, down and up the  second set of steps, and walk up to  the big
statue. The Spirit of Winter will appear and beg you to save Din, and visit  the
other three Spirits. Then  it will imbue the  Rod of Seasons with  the a "wintry
chill". By climbing atop  a tree stump you  can now change the  season to Winter
when you wish. This is cool (ouch...sorry, BAD pun!!!)

Head out of the Tower of Winter and  the Maku Tree gives you a hint on  where to
go to get the next Essence - the woods to the East. Obviously these are not  the
woods of Subrosia, so it is time to head back to the surface. Head back and  use
the warp portal.

WOODS OF WINTER
---------------

Okay, you  are back  in the  Woods of  Winter, Head  right and you will discover
Sokra, the main competitor to Talon for the "Laziest Person in Holodrum"  award.
He is asleep. Again! Try and sneak  past him and he will wake up  (light sleeper
obviously) and tell you about the power of the Rod of Seasons. Do as he says and
use the Rod atop the treestump on which Sokra was sleeping to change the  season
to winter.

WINTER
------

Okay, so what changes  in Winter? Well, for  those of you interested,  here is a
short list.

1) The bushes  turn a rather  nice shade of  blue.
2) The  trees are covered  in snow.
3) The  patches of dirt  on the ground  turn into snow  drifts.
4) Certain trees  lose their  leaves and  leave a  gap for  you to  get through
5) Large snowdrifts which you can walk upon form in various places.
6) Water freezes over(though it can be thin in some places and will crumble if 
you stand on it.)

Okay, so its Winter. Head right, across the frozen lake. Head down twice, either
avoiding of killing the Moblins (the dog-faced things) and the Leevers (the  red
or blue things that  come out of the  ground). Note that your  shield can defend
against the spears the Moblins throw, so use it. Take the bottom right exit  and
slip through the gap. Head right (past a treestump - take note of this one)  and
then up. On the screen with two moblins and several shrubs, the leftmost one  at
the top has some stairs hidden underneath  it. Either ignore them or go down  to
have some of your cash taken by the guy inside. Not a difficult decision really.
Anyway, head up a screen (between the wooden posts), to get to Holly's House.

HOLLY'S HOUSE
-------------

It seems that Holly's door is  locked. The sign says "Santa Welcome"  though, so
you may feel  a cunning plan  sneaking upon you.  Head left. And  lo and behold,
'tis a handy treestump. Use the Rod of Seasons, then head up the stairs to  your
right. Head right a screen and over the snowdrift, heading down Holly's chimney.

After half scaring Holly to death, she'll realise you are not Santa (well  nah!)
and order you to clear the snow from the front of her house. You do get to  keep
the SHOVEL she gives you, which is  an extremely handy item. Head out the  house
and clear the snow away. Now head  back down through the Woods of Winter  to the
treestump and use the Rod of Seasons to turn it to winter again

Head left through the gap, and up  the right hand side of the screen.  With your
new shovel, dig the snow away and head right. Here you will find a MYSTERY  TREE
which (surprise  surprise) bears  MYSTERY SEEDS.  Hit the  tree with  the Wooden
Sword to collect some. Try some on the owl stone next to the tree to see one  of
their effects. Now head up, the left (killing the moblin on the way) and  you'll
see a strange cave surrounded by bushes. This is DUNGEON 2 - The Snake's Remains

DUNGEON 2: THE SNAKE'S REAMAINS
-------------------------------
Dungeon Item:	POWER BRACELET
Sub-boss:	FACADE
Boss:		KING DODONGO
Essence:	GIFT OF TIME

With the Gift of Time collected, the  Maku Tree thanks you again. He also  gives
you your next clue - he has  just dreamt about SPOOL SWAMP and something  "being
afoot" there. Hmmm... I think our mighty Hero of Time should check it out!

Head left, hefting the rock out  the way with your bracelet. Chances  are you'll
run  into Maple  again here.  Left of  this screen  is a  Great Fairy  Fountain.
remember it for when you  are hurt badly and are  in the vicinity, for she  will
heal all of the damage you have taken.

GOING TO SPOOL SWAMP
--------------------

To get to Spool Swamp is gonna take some effort, so bear with us. First head  up
from the screen next to the Fairy Fountain and change the season to Winter. Then
head back  across the  little pond  (now frozen)  and all  the way back to Horon
Village. If you haven't done so already, I suggest you go and see the  Biologist
(his house  is East  of the  Ember Tree  and "light  his fire" with Ember Seeds.
He'll give you a CUCCODEX, which will come in handy in a second.

Now head north out  of Horon Village, past  Impa's House, to where  you took the
left exit to get to the Gnarled Root Dungeon. Head right and up a screen to  get
to Malon's House. Malon  loves Cuccos, but complains  that there is so  much she
doesn't know about them. Give her  your Cuccodex and you will receive  a LON-LON
EGG in  return. These  eggs are  apparently all  the rage  with cute girls. This
strike anyone else as  odd? Anyway, the next  time you see Maple,  make sure you
bump into her to get the next item in this exciting trading sequence.

Head out Malon's  House, left, and  then up, lifting  the blocks out  of the way
with your Bracelet. Head up twice to find a SCENT TREE. This holds SCENT  SEEDS,
which attract enemies and can be  shot (later on) from the Slingshot  with great
effect. Now head back down a screen and left, then up and round to the left.
Cross the bridge and head left then up to meet Ricky the Kangaroo.

A NOTE ON ANIMALS - BEFORE YOU TALK TO RICKY
--------------------------------------------

Right, this is important. As you have no doubt heard there are 3 special animals
in the Oracles games: Ricky the Kangaroo, Moosh the Polar Bear, and Dimitri  the
Dodongo. The decision you make now WILL affect your game. You can only hold  the
FLUTE of one animal, so listen up on how to get the flute of the animal of  your
choice:

MOOSH - There is a flute in  Horon Village shop. But it before talking  to Ricky
and you will meet Moosh later and get his flute.

DIMITRI - Perhaps the most  difficult flute to get. Go  all the way back to  the
Subrosia warp and head to the  Dancing Hall. Play the Dancing Game  repetitively
until you win the flute as a prize. Then you are free to talk to Ricky, safe  in
the knowledge that when you meet Dimitri later on, you will have his flute ready.

RICKY - If you want Ricky's Flute, just talk to him now. He'll help you out here
in any case, but if you have no  other flute on you you'll get his flute  so you
can summon him  at will. For  the powers of  each animal (which  you may want to
consult in advance) see the section below...

Anyway, talk to  Ricky and he'll  tell you how  to get to  Spool Swamp. You will
need his help to get there, though, but he can't do anything without his gloves.
To find them, you need to find Blaino (a familiar face to those of you who  have
played Zelda: Link's Awakening). Head down, right, right, down, right, up, right
and down. Watch out  for the Grass Hoarder  lurking in the bushes  on the screen
with the two Peahats and the signpost. Enter Blaino's Boxing Gym.

Blaino will challenge  you to a  fight. Just knock  him towards the  edge of the
ring. You don't actually take any damage, so keep pummeling away until he  backs
out. He'll be surprised he lost, but give you Ricky's Gloves as a prize. Now  to
head back to Ricky. Remember to re-equip your items as well...

Right. Upon returning Ricky's gloves to him, you can now head to Spool Swamp,
which is just round the corner.

SPOOL SWAMP
-----------

Head down, use Ricky to leap over the pits, and keep on going down until you hit
a wall with  some steps. Don't  go down the  steps, but head  left instead. Take
note of Mrs. Ruul's Villa  - you'll need to come  back here to complete more  of
the Trading Sequence later on.

Head up and leap up the cliff. I seem to recall that Ricky leaves after  leaping
up here if you don't have his flute, but I may be wrong and I can't be  bothered
to check - sorry. Either way,  head up through this Autumnal paradise,  and left
at  the sign  pointing to  either Tarm  Ruins or  Spool Swamp.  You'll run  into
another Seed Tree. This  one is a PEGASUS  TREE which bears the  speed-enhancing
PEGASUS SEED. Harvest some, then head down.

From here, head  left and up.  You can see  the Floodgate on  your way past, and
Sokra seems to  be - surprise  surprise - taking  a nap across  the gap. Keep on
heading up, then head  right when you hit  the cliff and you  find the FLOODGATE
CONTROLLER'S HOUSE.

Enter the house and  speak to the Floodgate  Controller, who will tell  you he's
lost the key to the gates. Its  not far away however. Flick the switch  to drain
the pool of water in the room and you will find the FLOODGATE KEY sitting at the
bottom. The  Controller tells  you that  you can  reach the  key from the puddle
outside, so do as the man says.

Aha, a simple puzzle. The cryptic ow says "Blue seeds will give you speed." Note
that when you step off the button, the bridge collapses quite quickly. But is it
fast enough for a speedy Link to cross. Use the power of Pegasus Seeds and run
across the bridge.

And now a block-pushing puzzle. Push the right green block up and then hurl  the
liftable rock out the way. Push the  closest green block down and lift the  next
boulder and  chuck it.  Then push  the bottom  of the  two blocks right, and the
upper one up, and go up the stairs. Well done! Head left, round the pool of deep
water, and up the  next set of stairs.  Watch out for Grass  Hoarders (there are
two) and head up another set of stairs which takes you back into the fresh air.

Head down and right and talk to Sokra for  a clue as to what to do in a  minute.
Then head back left and down. Kill  the two Gold Tektites and the Grass  Hoarder
lurking in the bushes, and lift the rock to uncover some Soft Soil. The Deku can
offer you some help if you want it, and a shield if you still haven't got one or
lost  it to  a Like-Like.  Head right  and use  the Floodgate  Key to  open the
Floodgates, draining the water into the Swamp.  Right, now its time to go get  a
new Power of Seasons. As the Deku said, there is a vortex nearby!!

SPOOL SWAMP VORTEX
------------------

Head back round  to where Sokra  is and leap  off the ledge.  Head down into the
Swamp proper,  killing the  Water Tektites  as you  go, and  avoiding the  Swamp
Flowers which shoot fireballs at you (as plants tend to do...!)

Head down past the flowers  and left if you have  Ricky's flute. Jump up on  the
ledge and work your way round

If you have the flute from Horon Shop, go left and up. Here you will find  Moosh
being attacked by Moblins. You have  to fight them, then you get  Moosh's flute.
Then you can cross over the pits on the screen with the second Swamp Flower.  If
you have the  Subrosian prize flute,  head right and  up and here  you will find
Dimitri. Give them cash and they will  leave and Dimitri will give you his  horn
as thanks. With Dimitri  you can head down  through the water and  work your way
round. Either way you'll end up on  a screen with a rock (under which  lies some
Soft Soil) and a concealed pit which holds nothing but trouble - a Pincer.  Head
up the top right of this screen and you should see a Subrosian Vortex. Use it.

SUBROSIA VILLAGE 2
------------------

Right,  you're  back  in  Subrosia.  Heading to  the  left  and  talking  to the
Subrosians reveals that Rosa, the girl  you saw earlier, has been around  here a
lot lately. She is also  a popstar, but don't let  that idol worship go to  your
head. From those two Subrosians, head down to the Subrosian Seaside.

SUBROSIAN SEASIDE
-----------------

Ah, the thrills of the sand  and the...red...water lapping at you feet.  Its the
seaside, and while there are no ice  cream vendors, its is still a fun  day out.
Anyway, what do  you normally do  on the beach  (apart from eye  up the women in
bikinis). That's right, dig in the  sand. So get digging, for two  reasons. One,
because you should find plenty of Ore Chunks buried around, and you'll need them
in a bit. Two,  because somewhere on the  beach there's a pretty  something Star
-Shaped Ore around here somewhere. You should find it on the second screen  down
of the beach, quite near the Subrosian who says he wants to date Rosa.

Explore the rest  of the beach,  talking to everyone,  and you should  get hints
about what to  do next -  Rosa has lost  her ribbon, and  the Star-shaped Ore is
great for bartering. Wonder what there will be available in the Subrosian Market?

SUBROSIAN MARKET
----------------

Head up from the beach, left a screen, and up again. You should find the
Subrosian Market. This has lots of neato stuff in it. Currently available:

A Ribbon            Star-Shaped Ore
Rare Peach Stone 
 (Piece of Heart)   20 Ore Chunks and 10 Ember Seeds
3 Peaches (Hearts)  10 Ore Chunks
10 Pegasus Seeds    25 Ore Chunks
10 Ore Chunks       25 Gale Seeds

Other Stocked Items

Big Bomb Bag        10 Bombs and 50 Ore Chunks
Seed Ring           30 Ore Chunks

What you want today though is that ribbon. Head back to the Seaside with it  and
talk to Rosa, who is in the bottom right corner. Give her the Ribbon and  she'll
go on a date with you. You'll get some funky music, and Rosa will now follow you
around. She says that you should go have a look around that "temple", so let's go.

A DATE WITH ROSA
----------------

Head up from the  beach and past the  Subrosian Market. Head through  the locked
door, round through the  underground cavern, and out  the other side. From  here
head right twice and  down the steps. Head  into the Temple of  Seasons. Head to
the top-left corner of the Temple and  open the locked door to enter the  Summer
Tower. Heft the blocks out of the way and head up the sets of stairs to meet the
Summer Spirit who calls you an "adorable hero" (hehheh!) She will bless the  Rod
of Seasons with  the power of  a SUMMER DAY.  Climb atop a  stump to call  forth
summer to make vines grow  and creeks dry up. Leave  the temple and head to  the
northern Vortex where you first entered Subrosia. Rosa will stay behind, but you
can go and talk to her again  later if you want. You have more  important things
to do, though, like  getting another Essence of  Nature. To do this  ist back to
Spool Swamp for you.

Chances are you may bump into Maple on your way back to Spool Swamp (I did!)  If
you have the  Lon-Lon Egg, it  is the only  thing you will  drop, and Maple will
give you her GHASTLY DOLL for it.  It gives you the chills looking at  it. Also,
on your  way back  through Horon  Village, it  might be  worth checking out that
Gasha Tree that  you planted near  Mayor Ruul's house.  By now it  should have a
Gasha Nut on it... Wonder what's inside.

With the help of your animal friends,  make your way round to Mrs. Ruul's  Villa
and give her the Ghastly Doll. She'll give you a fine Iron Pot. The head up  and
round to the Floodgate and leap off into the shallow water. Head up and left  to
a treestump and use the Rod of Seasons  on it to make it Summer. Then head  up a
screen and up the vines to enter Dungeon 3: Poison Moth's Lair.

DUNGEON 3: POISON MOTH'S LAIR
-----------------------------
Dungeon Item:	ROC'S FEATHER
Sub-boss:	SQUIDDIES
Boss:		MOTHULA
Essence:	BRIGHT SUN

Upon collecting the Bright Sun, the Maku Tree has another dream, of the
waterfall north of Sunken City. Looks like you'll be heading there next.

NATZU...?...
------------

Okay, now this bit is the odd bit.  Make your way round form Spool Swamp to  the
Scent Tree north of  Horon Village (there's only  one, so you can't  go wrong!).
Head right then up a screen. Welcome to  Natzu _?_ Why do I say _?_? Well,  it's
because this place changed depending on which animal you have. Its Natzu Prairie
with Ricky, so thats what I'm gonna call it for the moment.

Anyway, the first thing you want to do is find the screen with the switch on and
a tree trunk heading down a screen. Flick the switch which makes a bridge across
the river. This will be useful later on.

Those of you with Ricky, rejoice at the simplicity of the Prairie. First time  I
played this  (on the  Japanese version)  was with  Moosh and  its so infuriating
trying to fly over all those holes. Leaping ledges is easy...

Anyway, I digress. head to  the right of the Prairie  and get shouted at by  the
Great Moblin as you  pass. Ignore his threats  (though watch out for  the bombs)
and carry on right into Sunken City.

SUNKEN CITY
-----------

How this ever achieved "City" status I don't know! Its tiny. There are five
houses here, and one of them is unoccupied (for now. Come back later!)

   Things To Do
   ------------

Ingo's House:       You can visit Ingo. He collects vases. He's rather
protective of them. Apparently Biggoron has a vase he wants but won't give
it to him. Considering how polite Ingo is that doesn't surprise me...!

Dive Master's House: The Dive Master isn't here any more. Maybe you'll bump
into him later *grin*

Abandoned House:    Nobody here... How odd...

Syrup's Potion Shop: Sells potions of all kinds...usually...

Gale Tree:          Thats what you really want. Gale Seeds enable you to warp to
any other of the Seed Trees that you have seen. They are arguably the most
useful seed in the game...

After you have collected  some Gale Seeds, head  back towards the entrance  and
you will find  Dimitri being tormented  by some small  children. It seems  that
they are the City Safety Patrol, but they fear for their own afety because they
haven't any weapons. Give them some bombs though and they'll leave Dimitri
alone...

Leap on Dimitri's back and head up the nearest waterfall. Carry one up a  screen
and up the right hand waterfall. Open the chest for 30 rupees then speak to  the
Master Diver (told you you'd run into him). The head out and up the left
waterfall to fulfill his request.

The answer to his riddle is quite simple. Push the statues so that they form a
square with one space between each of them like this...

XOX
OOO             Statues are X's
XOX

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