Legend Of Zelda, The: Oracle Of Seasons - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Oracle Of Seasons - Strategy Guide (Page 01).
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#################### WALKTHROUGH
Being a Walkthrough to The Legend of Zelda: Oracle of Seasons
Last Updated: 23rd May 2001 Version: 0.4
Hello and welcome back to another FAQ by me. This is my second FAQ, and I hope
it will be a little easier to read than my one for Oracle of Ages - mainly
because I am using an English copy of the game to write it with. Hurrah! Much of
the information found in this document is also available, with pictures, on my
Zelda: Oracles website, the Temple of 4 Seasons, at
Please visit it. You might be surprised...
And now for the obligatory legal stuff.
This FAQ is copyrighted (C) Demajen Productions. ALL RIGHTS RESERVED. I will not
tolerate anyone using it without my permission. Secondly, The Legend of Zelda
and all associated names, characters, locations etc. are trademarks of Nintendo
and are used here without permission. This is not an afront to Nintendo's
ownership of trademark status; nor should I in any way be assosciated with
Nintendo or its affiliates.
And now, let us begin...
Version History
---------------
v0.4: Completed game walkthrough. Items section finished for a
none-password game. Added Piece of Heart locations, soil
patch locations and lots of other stuff.
v0.3: Complete up to the end of dungeon 6. Trading Sequence
finished. Items sections updated.
v0.2: Got my action head on now. Added People, Trading Sequence
sections. Finished dungeon 3.
v0.1: Basics sorted out. Walkthrough up to after lvl.2 (I think)
CONTENTS
1. The Story
2. Controls
3. Here We Go
4. Items/Equipment
5. People
6. Trading Sequence
7. Heart Piece Locations
8. Soft Soil Locations
9. My Secret to Labrynna
10. Secrets
11. Thanks To....
12. Disclaimer
*****
1 - The Story
-------------
Although I now have a copy of the official story, straight from the manual, I am
still going to use my original version of the story. I'm not saying its any
better, but I like it more...
In the lands of Hyrule, a lone boy rode his horse along a trail. His name was
Link, and he was being led by an unseen force to Hyrule Castle. Inside the
castle, upon a pedestal, sat the Triforce, a beautiful artefact of great power.
Link touched the Triforce and was engulfed in blinding light. In his head sang a
crystal voice...
"Link... Link... The trials of the Triforce have begun!"
...and then all faded to darkness.
When Link awoke, he found himself in an unfamiliar forest. Although he had
travelled the length and breadth of Hyrule, he had never seen this place before.
Yet it was obviously inhabited, for strains of music could be heard echoing
through the boughs, and the sounds of laughter too. Intrigued, the young hero
followed the sounds until he discovered a small clearing.
In the centre of the clearing were a travelling troupe and their wagon. There
was music and laughter from all, but everyone's eyes were not on the new
arrival, but the girl dancing in the middle of the circle. Flaming red hair and
streaming ribbons whirled in a mesmerising dance.
"You've awakened. Good! I worried the whole time you slept! You're Link, right?
How do you do Link? I am Din. I saw a red flash in the woods and when I went to
see what it was, you were lying there. I'm glad you're feeling better! Come!
Won't you dance with me?"
Link looked into the dancer's eyes and blushed as the girl reached out her hand
towards him.
"Don't be shy. Dancing will ease your heart! "
After a moment of consideration and bashfulness, Link began to dance.
They danced for a short while, the Din spoke again. "That was fun! You're a good
dancer! It's been some time since I've had such fun Hey! Your left hand has a
triforce on it! That is a sacred symbol in Hyrule. If it's the true symbol,
then you are a hero with a special fate, Link."
And then she lead the dance again, more difficult this time. He struggled to
keep up with the swirls and tumbles, but the dance did not last long, for it was
interrupted by a darkening of the sky and a roll of thunder. Clouds covered the
sun, and a booming voice shouted down from the lightning-filled sky.
Hya, ha, ha! I've found you, Din! You hid yourself well, but you cannot escape
Onox, General of Darkness!
With no more explanation that this, a huge and unnatural whirlwind swept into
the clearing. Lightning flashed from the sky, destroying the wagon. The winds
swallowed the members of the travelling troupe, who were flung wide across the
world. Din held out her hand to Link as she was swept away, and the young hero
stepped forwards to challenge this unnatural force.
The whirlwind bashed into Link, sweeping him round and throwing him back
violently. He skidded to a painful halt, but that wasn't going to stop him. He
charged headlong at the whirlwind, but was once again repelled - this time more
forcefully. Link hit the ground hard and blacked out. The whirlwind disappeared
into the forest.
Link was awoken by an old woman who introduced herself as Impa. Link thought he
recognised her, but as he contemplated this - and what to do next - it started
snowing.
But, hadn't it been springtime a moment ago? It had been warm and sunny, but now
it was freezing! Seconds later the weather changed again, the leaves falling
brown from the trees. With Din, the Earth Sorceress gone from the world, the
seasons had been thrown into chaos.
*****
Far away in his dark castle, Onox chained Din to a large rock by crystal
manacles. With her locked away from the world, his plans to turn the land into a
place of darkness could be carried out.
"What do you plan to do with me?!?" Din pleaded.
"As you know, if I imprison the Oracle of Seasons and bury the temple that
houses the Season Spirits, the seasons of Holodrum will be cast into
chaos, the bountiful gifts of nature will rot, and all living things perish!!!
That is the world of darkness that I long for!"
"No, Onox! No!"
"GWAH, HAH, HAH!"
Calling once again upon his dark power he encased Din in a giant crystal which
cut her off completely from the world.
"Down, Temple of Seasons!!! Spring, summer, autumn, winter... Fall into
chaos! GWAH, HAH, HAH!"
Without this connection to Din, and impelled by Onox's dark might, the Temple of
Seasons sank below the ground, furthering the chaos in the land.
*****
Link picked himself up off the floor and headed out in the direction of the
whirlwind. He had to stop this world falling into ruin and stop this Demon
General. But first he had to gather his own power, for all his items and
equipment had been stripped from him when he touched the Triforce.
Link's trial had begun...
*****
2 - THE CONTROLS
----------------
D-Pad - Move Link around the Main Screen
Move the cursor in Menus.
A Button - Use the item assigned to the A Button.
Assign an item to the A Button in the Sub-Screen.
Talk / Read / Look
Scroll through on-screen text
Dive while swimming.
End Cutscene (usually - not always!)
B Button - Use the item assigned to the B Button.
Assign an item to the B Button in the Sub-Screen.
Cancel
Scroll through text
Dismount off Ricky, Moosh, and Demitri (if he's on land).
Stroke faster while swimming using the Flippers.
Start - Pause game and open the Sub-Screen
Hold with the Select button to open the Save Menu.
Select - View the Map
Change the screen to any of 3 Sub-Menus
Hold with the Start button to open the Save Menu.
*****
3 - Here We Go...
-----------------
Okay. From where you find yourself standing next to the wagon, head right and
talk to Din. Then talk to everyone else in the clearing (in which you learn why
Impa is here amongst other things. NB. If you are playing a game of continuation
then the information presented here is conbsiderably different!) then speak to
Din again. You'll dance with her, then Onox will show up and kidnap her. The
fiend! Anyway, there's very little you can do but watch, and get flung away.
When you awaken, Impa will be standing over you. She will ask if you are
alright, which you are, and she will tell you to go and talk to the MAKU TREE.
He is found in Horon Village which is just south of where you now stand.
Head south, then blatantly ignore Impa's advice and head west, past the Know-It
-All Birds' house, and out onto the beach. Jump off the ledge or walk round at
your option, and make your way down to the cave on the beach. This is HERO'S
CAVE, and working through its meager rooms will reward you with your first item:
THE WOODEN SWORD. This is the level 1 sword that you'll be using for a few
dungeons until you can get your hands on a more noble weapon (*grin* - sorry
about that!)
Now head back up the beach and into Horon Village. Head to Vasu's Jewellers and
speak to the guy - Vasu - iside. He'll explain the properties of RINGS to you,
and give you a free LVL.1 RING BOX and the MEETING RING. Note that rings have no
power unless they are worn.
Now head up to Maku Gate and hit it with the Wooden Sword. It will crumble. Head
inside and speak to the Maku Tree, who will explain that he has lost a lot of
power with Din gone. He asks you to go and look for her. Agree and you will
receive the GNARLED KEY. Now you can either head up north to get on with your
quest, or explore Horon Village. If you decide to explore the village, here are
a few things to do. Either way I reccomend you at least go to the shop and pick
up a shield.
HORON VILLAGE
-------------
Mayor Ruul's House - This is where the mayor of Horon Village lives. Seems he's
a bit of a Gasha fanatic. He'll give you your first Gasha Seed and explain about
Gash Nuts and Trees.
Clock Shop - The old man who runs this shop is looking to make the greatest
cuckoo clock ever. Maybe you can help him out later in your quest.
Vasu's Jewellers - If you ever have any rings to appraise, you'll want to be
coming back here. Also come here to swap the ring(s) in your Ring Box for
another.
Bippin and Blossom's House - Blossom has just given birth to a strong child, but
is having difficulty naming him/her. Maybe you can help them out.
The Painting Man - The Painting Man offers helpful advice about where to go
next. Those of you who played Link's Awakening may find him awfully familiar.
The Shop - Like all good villages, Horon Village has a shop. It has a variety of
items for sale, and a secret back area that you'll need a membership card to
enter. The first thing you should buy from here is a WOODEN SHIELD. This will
help you out considerably until you have enough hearts to bear the brunt of afew
enemy attacks.
Heart-Piece - There is a heart piece on a ridge near the Mayor's House. You
won't be able to reach it until after the Gnarled Root Dungeon, but remember its
position.
Ember Tree - There is an ember tree at the south portion of Horon Village. This
will come in most useful later.
The Biologist - This guy is sitting in a darkened hut. You can cheer him up a
bit later using some Ember Seeds. You'll get a Cuccodex for your kindness.
HEADING TO DUNGEON 1
--------------------
Right, head up out of Horon Village, through the snow and bushes, until you come
to the screen with some rocks straight ahead, and three bushes to your left. Hit
down a bush and walk through. You'll find yourself on a little island. There is
a stump here, and a keyhole which you just happen to have the key for. Use it
and the Gnarled Root Dungeon will arise from the ground. Enter and defeat
Aquamentus to get the SEED SATCHEL and the FERTILE SOIL.
DUNGEON 1: GNARLED ROOT DUNGEON
-------------------------------
Dungeon Item: SEED SATCHEL
Sub-boss: TWIN GORIYAS
Boss: AQUAMENTUS
Essence: FERTILE SOIL
BACK TO HORON VILLAGE
---------------------
Heading back to Horon Village, you now have a bit more freedom, so explore a
bit, completing some of the fire-related quests I mentioned above now that you
have the burning capability of the Ember Seeds you got in your Seed Satchel.
When you have finished exploring, head to the bottom right of Horon Village and
walk up to the bushes. The Prophet, Sokra, will awaken and tell you he sees dark
times ahead. Various people around here will also tell you they say a mysterious
shrouded figure out this way. Burn down the shrub using Ember Seeds and head out
into the Eastern Suburbs and the Woods of Winter.
EASTERN SUBURUBS and the WOODS OF WINTER
----------------------------------------
The Eastern Suburbs aren't very big. There is only one building in them and that
is the windmill with Guru-Guru on top. Feel free to talk to him now, but he
isn't really important till later on when you have the ENGINE GREASE.
Head North and you'll bump into Rosa, an orange-cowled figure who is complaining
that a Temple seems to have dropped into "Subrosia". To find out who she is,
what Subrosia is, and what this Temple is, you have to follow her through three
screens without her catching you in her line of sight. This is fairly easy,
though watch out on the third screen because she walks back on to double check.
Wait a moment or two, hiding behind the tree, then follow her after she has
reexitted the screen.
Rosa will walk through some bushes and disappear. Where has she gone? You'll
have to destroy the local flora to find out I'm afraid. Those of you with moral
ethos against destroying plants are going to have a hard time getting over this;
but you're gonna have to, 'cos a lot of plants have to be burned or hacked to
pieces in this game. Head into the blue swrily portal that you find under the
top left bush, and enter a strange land of volcanoes and lava - Subrosia.
SUBROSIA
--------
Ah Subrosia. The sweet smell of sulphur and lava. How refreshing. Of course,
some people will immediately think "Subrosia", that must come from
"subterranean". I on the other hand thought immediately of custard and rice
pudding. You may need to be British to understand that. Anyway, what can one
find in Subrosia that is interesting to do?
The Subrosian Dancing Game - This will be your first point of call. Here you can
win many prizes, including a flute, but more importantly the boomerang, which
you will need very shortly.
The Temple of Seasons - Yes, the temple Rosa refers to is the Temple of Seasons,
the home of the Season Spirits. After obtaining the boomerang, this will be your
next point of call.
The Subrosian Smithy - You'll find yourself coming here a lot throughout the
game, for these smiths are experts and bothy forging and fixing anything metal.
The Pumping Station - You won't be able to reach here till much later in the
game, but it is an essential part of the quest for the Iron Shield, and there is
a Bomb Flower nearby, as well as the Subrosian Sign Collector's house.
The Subrosian Chef - This guy is also important for the trading sequence. Come
back later.
The Subrosian Market - Buy the Membership Card for Horon Village shop here, plus
other items such as rings, hearts and Gasha Seeds.
Anyway, from the warp portal, head down the left set of steps, head left a
screen, and follow the sign down to the Subrosian Dance Hall.
Talk to the Red Subrosian and join the dance practice. Ask him for instructions
if this is you first time playing, since otherwise you won't know what to do
(duh!). Then join the dance. If you fail you can always try again. Eventually
you'll succed and get the BOOMERANG as your prize. Hurrah. Right, now onwards to
the Temple. From the warp portal, head down the right set of steps and down
again into Subrosia Village. Then head right, up , right, up, down the steps,
down twice, right twice, and up the green path. here is the Temple.
TEMPLE OF SEASONS
-----------------
This is a place you will visit several times in the game. You get the ROD OF
SEASONS here, and you need to open up the four corner towers to imbue the Rod
with the power of the Seasons Spirits. From the gate, head up twice and into the
main Temple. Head up a screen and stand on the raised platform. The Season
Spirits will give you the Rod of Seasons.
Now head out and head to the bottom right corner of the Temple. This is the only
tower accesible to you at the moment - the Winter Tower. Head in and hit the
Crystal Switch (thats that orb thing in the center - you'll meet a lot of them
in the game) with the Boomerang. A bridge will appear so you can cross the lava.
Head up the steps, down and up the second set of steps, and walk up to the big
statue. The Spirit of Winter will appear and beg you to save Din, and visit the
other three Spirits. Then it will imbue the Rod of Seasons with the a "wintry
chill". By climbing atop a tree stump you can now change the season to Winter
when you wish. This is cool (ouch...sorry, BAD pun!!!)
Head out of the Tower of Winter and the Maku Tree gives you a hint on where to
go to get the next Essence - the woods to the East. Obviously these are not the
woods of Subrosia, so it is time to head back to the surface. Head back and use
the warp portal.
WOODS OF WINTER
---------------
Okay, you are back in the Woods of Winter, Head right and you will discover
Sokra, the main competitor to Talon for the "Laziest Person in Holodrum" award.
He is asleep. Again! Try and sneak past him and he will wake up (light sleeper
obviously) and tell you about the power of the Rod of Seasons. Do as he says and
use the Rod atop the treestump on which Sokra was sleeping to change the season
to winter.
WINTER
------
Okay, so what changes in Winter? Well, for those of you interested, here is a
short list.
1) The bushes turn a rather nice shade of blue.
2) The trees are covered in snow.
3) The patches of dirt on the ground turn into snow drifts.
4) Certain trees lose their leaves and leave a gap for you to get through
5) Large snowdrifts which you can walk upon form in various places.
6) Water freezes over(though it can be thin in some places and will crumble if
you stand on it.)
Okay, so its Winter. Head right, across the frozen lake. Head down twice, either
avoiding of killing the Moblins (the dog-faced things) and the Leevers (the red
or blue things that come out of the ground). Note that your shield can defend
against the spears the Moblins throw, so use it. Take the bottom right exit and
slip through the gap. Head right (past a treestump - take note of this one) and
then up. On the screen with two moblins and several shrubs, the leftmost one at
the top has some stairs hidden underneath it. Either ignore them or go down to
have some of your cash taken by the guy inside. Not a difficult decision really.
Anyway, head up a screen (between the wooden posts), to get to Holly's House.
HOLLY'S HOUSE
-------------
It seems that Holly's door is locked. The sign says "Santa Welcome" though, so
you may feel a cunning plan sneaking upon you. Head left. And lo and behold,
'tis a handy treestump. Use the Rod of Seasons, then head up the stairs to your
right. Head right a screen and over the snowdrift, heading down Holly's chimney.
After half scaring Holly to death, she'll realise you are not Santa (well nah!)
and order you to clear the snow from the front of her house. You do get to keep
the SHOVEL she gives you, which is an extremely handy item. Head out the house
and clear the snow away. Now head back down through the Woods of Winter to the
treestump and use the Rod of Seasons to turn it to winter again
Head left through the gap, and up the right hand side of the screen. With your
new shovel, dig the snow away and head right. Here you will find a MYSTERY TREE
which (surprise surprise) bears MYSTERY SEEDS. Hit the tree with the Wooden
Sword to collect some. Try some on the owl stone next to the tree to see one of
their effects. Now head up, the left (killing the moblin on the way) and you'll
see a strange cave surrounded by bushes. This is DUNGEON 2 - The Snake's Remains
DUNGEON 2: THE SNAKE'S REAMAINS
-------------------------------
Dungeon Item: POWER BRACELET
Sub-boss: FACADE
Boss: KING DODONGO
Essence: GIFT OF TIME
With the Gift of Time collected, the Maku Tree thanks you again. He also gives
you your next clue - he has just dreamt about SPOOL SWAMP and something "being
afoot" there. Hmmm... I think our mighty Hero of Time should check it out!
Head left, hefting the rock out the way with your bracelet. Chances are you'll
run into Maple again here. Left of this screen is a Great Fairy Fountain.
remember it for when you are hurt badly and are in the vicinity, for she will
heal all of the damage you have taken.
GOING TO SPOOL SWAMP
--------------------
To get to Spool Swamp is gonna take some effort, so bear with us. First head up
from the screen next to the Fairy Fountain and change the season to Winter. Then
head back across the little pond (now frozen) and all the way back to Horon
Village. If you haven't done so already, I suggest you go and see the Biologist
(his house is East of the Ember Tree and "light his fire" with Ember Seeds.
He'll give you a CUCCODEX, which will come in handy in a second.
Now head north out of Horon Village, past Impa's House, to where you took the
left exit to get to the Gnarled Root Dungeon. Head right and up a screen to get
to Malon's House. Malon loves Cuccos, but complains that there is so much she
doesn't know about them. Give her your Cuccodex and you will receive a LON-LON
EGG in return. These eggs are apparently all the rage with cute girls. This
strike anyone else as odd? Anyway, the next time you see Maple, make sure you
bump into her to get the next item in this exciting trading sequence.
Head out Malon's House, left, and then up, lifting the blocks out of the way
with your Bracelet. Head up twice to find a SCENT TREE. This holds SCENT SEEDS,
which attract enemies and can be shot (later on) from the Slingshot with great
effect. Now head back down a screen and left, then up and round to the left.
Cross the bridge and head left then up to meet Ricky the Kangaroo.
A NOTE ON ANIMALS - BEFORE YOU TALK TO RICKY
--------------------------------------------
Right, this is important. As you have no doubt heard there are 3 special animals
in the Oracles games: Ricky the Kangaroo, Moosh the Polar Bear, and Dimitri the
Dodongo. The decision you make now WILL affect your game. You can only hold the
FLUTE of one animal, so listen up on how to get the flute of the animal of your
choice:
MOOSH - There is a flute in Horon Village shop. But it before talking to Ricky
and you will meet Moosh later and get his flute.
DIMITRI - Perhaps the most difficult flute to get. Go all the way back to the
Subrosia warp and head to the Dancing Hall. Play the Dancing Game repetitively
until you win the flute as a prize. Then you are free to talk to Ricky, safe in
the knowledge that when you meet Dimitri later on, you will have his flute ready.
RICKY - If you want Ricky's Flute, just talk to him now. He'll help you out here
in any case, but if you have no other flute on you you'll get his flute so you
can summon him at will. For the powers of each animal (which you may want to
consult in advance) see the section below...
Anyway, talk to Ricky and he'll tell you how to get to Spool Swamp. You will
need his help to get there, though, but he can't do anything without his gloves.
To find them, you need to find Blaino (a familiar face to those of you who have
played Zelda: Link's Awakening). Head down, right, right, down, right, up, right
and down. Watch out for the Grass Hoarder lurking in the bushes on the screen
with the two Peahats and the signpost. Enter Blaino's Boxing Gym.
Blaino will challenge you to a fight. Just knock him towards the edge of the
ring. You don't actually take any damage, so keep pummeling away until he backs
out. He'll be surprised he lost, but give you Ricky's Gloves as a prize. Now to
head back to Ricky. Remember to re-equip your items as well...
Right. Upon returning Ricky's gloves to him, you can now head to Spool Swamp,
which is just round the corner.
SPOOL SWAMP
-----------
Head down, use Ricky to leap over the pits, and keep on going down until you hit
a wall with some steps. Don't go down the steps, but head left instead. Take
note of Mrs. Ruul's Villa - you'll need to come back here to complete more of
the Trading Sequence later on.
Head up and leap up the cliff. I seem to recall that Ricky leaves after leaping
up here if you don't have his flute, but I may be wrong and I can't be bothered
to check - sorry. Either way, head up through this Autumnal paradise, and left
at the sign pointing to either Tarm Ruins or Spool Swamp. You'll run into
another Seed Tree. This one is a PEGASUS TREE which bears the speed-enhancing
PEGASUS SEED. Harvest some, then head down.
From here, head left and up. You can see the Floodgate on your way past, and
Sokra seems to be - surprise surprise - taking a nap across the gap. Keep on
heading up, then head right when you hit the cliff and you find the FLOODGATE
CONTROLLER'S HOUSE.
Enter the house and speak to the Floodgate Controller, who will tell you he's
lost the key to the gates. Its not far away however. Flick the switch to drain
the pool of water in the room and you will find the FLOODGATE KEY sitting at the
bottom. The Controller tells you that you can reach the key from the puddle
outside, so do as the man says.
Aha, a simple puzzle. The cryptic ow says "Blue seeds will give you speed." Note
that when you step off the button, the bridge collapses quite quickly. But is it
fast enough for a speedy Link to cross. Use the power of Pegasus Seeds and run
across the bridge.
And now a block-pushing puzzle. Push the right green block up and then hurl the
liftable rock out the way. Push the closest green block down and lift the next
boulder and chuck it. Then push the bottom of the two blocks right, and the
upper one up, and go up the stairs. Well done! Head left, round the pool of deep
water, and up the next set of stairs. Watch out for Grass Hoarders (there are
two) and head up another set of stairs which takes you back into the fresh air.
Head down and right and talk to Sokra for a clue as to what to do in a minute.
Then head back left and down. Kill the two Gold Tektites and the Grass Hoarder
lurking in the bushes, and lift the rock to uncover some Soft Soil. The Deku can
offer you some help if you want it, and a shield if you still haven't got one or
lost it to a Like-Like. Head right and use the Floodgate Key to open the
Floodgates, draining the water into the Swamp. Right, now its time to go get a
new Power of Seasons. As the Deku said, there is a vortex nearby!!
SPOOL SWAMP VORTEX
------------------
Head back round to where Sokra is and leap off the ledge. Head down into the
Swamp proper, killing the Water Tektites as you go, and avoiding the Swamp
Flowers which shoot fireballs at you (as plants tend to do...!)
Head down past the flowers and left if you have Ricky's flute. Jump up on the
ledge and work your way round
If you have the flute from Horon Shop, go left and up. Here you will find Moosh
being attacked by Moblins. You have to fight them, then you get Moosh's flute.
Then you can cross over the pits on the screen with the second Swamp Flower. If
you have the Subrosian prize flute, head right and up and here you will find
Dimitri. Give them cash and they will leave and Dimitri will give you his horn
as thanks. With Dimitri you can head down through the water and work your way
round. Either way you'll end up on a screen with a rock (under which lies some
Soft Soil) and a concealed pit which holds nothing but trouble - a Pincer. Head
up the top right of this screen and you should see a Subrosian Vortex. Use it.
SUBROSIA VILLAGE 2
------------------
Right, you're back in Subrosia. Heading to the left and talking to the
Subrosians reveals that Rosa, the girl you saw earlier, has been around here a
lot lately. She is also a popstar, but don't let that idol worship go to your
head. From those two Subrosians, head down to the Subrosian Seaside.
SUBROSIAN SEASIDE
-----------------
Ah, the thrills of the sand and the...red...water lapping at you feet. Its the
seaside, and while there are no ice cream vendors, its is still a fun day out.
Anyway, what do you normally do on the beach (apart from eye up the women in
bikinis). That's right, dig in the sand. So get digging, for two reasons. One,
because you should find plenty of Ore Chunks buried around, and you'll need them
in a bit. Two, because somewhere on the beach there's a pretty something Star
-Shaped Ore around here somewhere. You should find it on the second screen down
of the beach, quite near the Subrosian who says he wants to date Rosa.
Explore the rest of the beach, talking to everyone, and you should get hints
about what to do next - Rosa has lost her ribbon, and the Star-shaped Ore is
great for bartering. Wonder what there will be available in the Subrosian Market?
SUBROSIAN MARKET
----------------
Head up from the beach, left a screen, and up again. You should find the
Subrosian Market. This has lots of neato stuff in it. Currently available:
A Ribbon Star-Shaped Ore
Rare Peach Stone
(Piece of Heart) 20 Ore Chunks and 10 Ember Seeds
3 Peaches (Hearts) 10 Ore Chunks
10 Pegasus Seeds 25 Ore Chunks
10 Ore Chunks 25 Gale Seeds
Other Stocked Items
Big Bomb Bag 10 Bombs and 50 Ore Chunks
Seed Ring 30 Ore Chunks
What you want today though is that ribbon. Head back to the Seaside with it and
talk to Rosa, who is in the bottom right corner. Give her the Ribbon and she'll
go on a date with you. You'll get some funky music, and Rosa will now follow you
around. She says that you should go have a look around that "temple", so let's go.
A DATE WITH ROSA
----------------
Head up from the beach and past the Subrosian Market. Head through the locked
door, round through the underground cavern, and out the other side. From here
head right twice and down the steps. Head into the Temple of Seasons. Head to
the top-left corner of the Temple and open the locked door to enter the Summer
Tower. Heft the blocks out of the way and head up the sets of stairs to meet the
Summer Spirit who calls you an "adorable hero" (hehheh!) She will bless the Rod
of Seasons with the power of a SUMMER DAY. Climb atop a stump to call forth
summer to make vines grow and creeks dry up. Leave the temple and head to the
northern Vortex where you first entered Subrosia. Rosa will stay behind, but you
can go and talk to her again later if you want. You have more important things
to do, though, like getting another Essence of Nature. To do this ist back to
Spool Swamp for you.
Chances are you may bump into Maple on your way back to Spool Swamp (I did!) If
you have the Lon-Lon Egg, it is the only thing you will drop, and Maple will
give you her GHASTLY DOLL for it. It gives you the chills looking at it. Also,
on your way back through Horon Village, it might be worth checking out that
Gasha Tree that you planted near Mayor Ruul's house. By now it should have a
Gasha Nut on it... Wonder what's inside.
With the help of your animal friends, make your way round to Mrs. Ruul's Villa
and give her the Ghastly Doll. She'll give you a fine Iron Pot. The head up and
round to the Floodgate and leap off into the shallow water. Head up and left to
a treestump and use the Rod of Seasons on it to make it Summer. Then head up a
screen and up the vines to enter Dungeon 3: Poison Moth's Lair.
DUNGEON 3: POISON MOTH'S LAIR
-----------------------------
Dungeon Item: ROC'S FEATHER
Sub-boss: SQUIDDIES
Boss: MOTHULA
Essence: BRIGHT SUN
Upon collecting the Bright Sun, the Maku Tree has another dream, of the
waterfall north of Sunken City. Looks like you'll be heading there next.
NATZU...?...
------------
Okay, now this bit is the odd bit. Make your way round form Spool Swamp to the
Scent Tree north of Horon Village (there's only one, so you can't go wrong!).
Head right then up a screen. Welcome to Natzu _?_ Why do I say _?_? Well, it's
because this place changed depending on which animal you have. Its Natzu Prairie
with Ricky, so thats what I'm gonna call it for the moment.
Anyway, the first thing you want to do is find the screen with the switch on and
a tree trunk heading down a screen. Flick the switch which makes a bridge across
the river. This will be useful later on.
Those of you with Ricky, rejoice at the simplicity of the Prairie. First time I
played this (on the Japanese version) was with Moosh and its so infuriating
trying to fly over all those holes. Leaping ledges is easy...
Anyway, I digress. head to the right of the Prairie and get shouted at by the
Great Moblin as you pass. Ignore his threats (though watch out for the bombs)
and carry on right into Sunken City.
SUNKEN CITY
-----------
How this ever achieved "City" status I don't know! Its tiny. There are five
houses here, and one of them is unoccupied (for now. Come back later!)
Things To Do
------------
Ingo's House: You can visit Ingo. He collects vases. He's rather
protective of them. Apparently Biggoron has a vase he wants but won't give
it to him. Considering how polite Ingo is that doesn't surprise me...!
Dive Master's House: The Dive Master isn't here any more. Maybe you'll bump
into him later *grin*
Abandoned House: Nobody here... How odd...
Syrup's Potion Shop: Sells potions of all kinds...usually...
Gale Tree: Thats what you really want. Gale Seeds enable you to warp to
any other of the Seed Trees that you have seen. They are arguably the most
useful seed in the game...
After you have collected some Gale Seeds, head back towards the entrance and
you will find Dimitri being tormented by some small children. It seems that
they are the City Safety Patrol, but they fear for their own afety because they
haven't any weapons. Give them some bombs though and they'll leave Dimitri
alone...
Leap on Dimitri's back and head up the nearest waterfall. Carry one up a screen
and up the right hand waterfall. Open the chest for 30 rupees then speak to the
Master Diver (told you you'd run into him). The head out and up the left
waterfall to fulfill his request.
The answer to his riddle is quite simple. Push the statues so that they form a
square with one space between each of them like this...
XOX
OOO Statues are X's
XOX
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