Legend Of Zelda, The: Oracle Of Ages - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Oracle Of Ages - Strategy Guide (Page 02).
Go back the way you came using the Seed Shooter to fire an Ember Seed at the
candle in the center of the room to open the door. Continue until you reach
the room where the one un-broken crystal remains, and use your Seed Shooter
to do a bank shot off the wall to break the last crystal. (You can aim with
the shooter by holding down the button assigned to it and using the arrow
pad to turn.)
Head south to where the wheel used to be to get a Gasha Seed, then head west
and drop down to the lower floor. Go east, and take the newly lowered wheel
around to the south exit from the room. Push the blocks on either side into
the pits, then ricochet Ember Seeds to light the two candles and make a chest
containing a Gasha Seed appear. Go west, north, and east and ride the wheel
again. Go north until you reach the level mini-boss.
MINI-BOSS STRATEGY: This guy is insanely simple. Equip your sword and shovel,
then stand and wait for him to come at you when he's underground. When he's
right next to you, use the shovel to flip him out, then hit him with your
sword as many times as possible. Ten hits, and he'll be toast.
Continue west and north one room, then push the lower-right block to the left
to get a key. Go back the way you came and go through the wheel room. Now go
north. You can hit the switch with your sword to turn the platform around,
then bank a seed shot off of it to hit the lever and create a bridge. Go
through the locked door, then use seeds to hit the switch and lever in the
next room. When you get to the room with the boss door, push the block to the
right and go back to the wheel room again.
In this room, step on and off of the switch until the two rotating boards are
aligned in the fashion of (//). When they are, fire a seed of the top wall
that will bounce and hit the lever to open the door. Go back to the entrance
to the boss chamber, and prepare to fight...
BOSS STRATEGY: Upon entering, the witch will disperse into four shadows that
will swarm you and chase you around the room. Run from them until you see
the two eyes appear. Pull out your Seed Shooter and fire one at them, then
turn so that Link's back is facing the witch. When she materializes, fire
a seed off of the wall so that it will hit her. Repeat this six times, and
you'll be able to claim another heart container and your third Essence of
Time, the Echoing Howl.
After the short cutscene, follow the path up to where some Tokay are
preparing to feast on a large red fish that has washed up. Talk to the Tokay
on the left and offer him some Ember Seeds, and they'll run off. Talk to the
creature whose name is Dimitri, and he'll offer you a ride. You can head east
and plant a Gasha Seed on the tiny islet if you want, but when you're ready
to continue, go north and go back to the mainland.
Next, go back to where Tingle was. Go inside the cave and use your Seed
Shooter to bounce a seed off the walls and into the switch, then go talk to
Tingle to receive a much larger Seed Satchel that holds 50 seeds instead of
20. After that, go through town and deliver the Tasty Meat to the Happy
Mask Man who lives just northwest of Lynna City, then take the mask he gives
you and give it to Mamamu Yan, who will give you a lone dumbbell in return.
Now, if you've been studying your instruction manual, you'd see that there's
a point in the game where you can get a flute to call an animal partner, but
that you can only get a flute for one of the three animals. I'm going to
divide this section up based on the animals, so follow the walkthrough for
the animal you want in the next part.
____________
/ DIMITRI /
Head to the shop and buy the Strange Flute that's in there for 150 Rupees.
Take the west exit out of the city, then go north. Fire an Ember Seed at the
small tree on the screen, then fire a second one to hit the switch that
creates a bridge across. Continue across and keep going until you find a man
trying to build a bridge. Talk to him, then head back. As you're going along,
one of the fairies from the Fairies' Forest will stop you and tell you that
a red, lizard-like animal got lost in their forest. Agree to help them, then
go to the forest.
Go up, down, and up from where the three fairies are. Once you find Dimitri,
you'll be returned outside the forest. Dimitri will offer to help you
whenever you play your flute, which is now renamed Dimitri's Flute on your
Inventory Screen. Go talk to the man building the bridge again, and he'll
ask you to find his three helpers. Go south then east and go up the waterfall
to find the first man. Go back down the waterfall and go east, then go up the
waterfall there into the cave. Collect the ring from the chest, then head
back out and talk to the second man that's standing right there. From there,
head north and talk to the third man.
You'll be returned to the site of the bridge, where the men will complete it
in just a matter of seconds. You can now cross it and head into Symmetry
City. Skip down past the guides for getting Moosh and Ricky to continue your
quest.
__________
/ MOOSH /
To get Moosh, simply head out of the western exit of Lynna City and go north.
Shoot an Ember Seed to burn the tree, then another to hit the switch and
make the bridge appear. Go across, then hop across the small holes until you
get to the man building the bridge. Go back the way you came. As you're going
along, one of the fairies from the Fairies' Forest will stop you and tell you
that a big, winged, bear-like animal got lost in their forest. Agree to help
them, then go to the forest.
Go up, down, and up from where the three fairies are. Once you find Moosh,
you'll be returned outside the forest. He'll give you a flute that you can
call him with at any time. Go talk to the man building the bridge again, and
he'll ask you to find his three helpers. Hop on Moosh, then go east. Go to
where the shrub is, then jump onto the stairs and go around the holes to find
the first man. Now head north and go east. Jump over the holes there to talk
to the second man. Now go south, then east. When you get to a divide in the
paths, take the north-most path route the first two times. Go inside the cave
to collect a ring from a chest, then go back out and take the lower route.
You'll be returned to the site of the bridge, where the men will complete it
in just a matter of seconds. You can now cross it and head into Symmetry
City. Skip down past the guide for getting Ricky to continue your quest.
__________
/ RICKY /
To get Ricky, use the Harp of Ages to go into the past. Play the Target
Practice game until you get a good enough score to win a Strange Flute. Now
go back to the present, and take the west exit out of the city, then go
north. Fire an Ember Seed at the small tree on the screen, then fire a second
one to hit the switch that creates a bridge across. Continue across and keep
going until you find a man trying to build a bridge. Talk to him, then head
back. As you're going along, one of the fairies from the Fairies' Forest
will stop you and tell you that a animal got lost in their
forest. Agree to help them, then go to the forest.
Go up, down, and up from where the three fairies are. Once you find Dimitri,
you'll be returned outside the forest. Dimitri will offer to help you
whenever you play your flute, which is now renamed Dimitri's Flute on your
Inventory Screen. Go talk to the man building the bridge again, and he'll
ask you to find his three helpers. Head south and east, then hop up to find
the first helpers. Hop back down, then go north. Use a cyclone punch (hold A)
on the flowers, then hop across. Head north and go up the stairs, then go
west and south to talk to the second man. From there, head west, then all
the way south. Go inside the cave to get a ring out of the chest, then hop on
top of the cave to talk to the third man.
You'll be returned to the site of the bridge, where the men will complete it
in just a matter of seconds. You can now cross it and head into Symmetry
City.
__________________
/ SYMMETRY CITY /
Head into town, and go get some Gale Seeds from the Gale Tree. Cut the shrubs
away to reveal two time warp points. Play your Harp of Ages on one of them,
then go in the first building you see in the past. Talk to either of the two
people on the first floor to find out about the city's plight. Deliver the
dumbbell to the guy who seems obsessed with finding a girl in the basement of
that building, then head out. Go and talk to the person in the northeast
part of the village, then head and talk to the person in the northwest part.
He'll give you the broken Tuni Nut that you need to fix by delivering to
Patch on the Restoration Wall.
Head out of the southwest exit from the village, then go north. Follow the
path through the shallow water, then when you see the one bit of deep water,
dive and go through to the house of Tokkey, the composer. Talk to him, then
play the Tune of Echoes on your harp to help him finish his song. He'll give
you Tune of Currents, which allows you to transport anywhere from the past
into the present. Head back, then go one screen south and stand on the
southwest corner of the screen and play the Tune of Currents. Get the Heart
Piece, then go back through the warp left by playing the Tune of Currents.
Go south and west one screen, then stand in the southwest corner and again
play the Tune of Currents on your harp. Go south, then follow the path until
you come to some stairs. Go up them, lift the stone there, and play the Tune
of Echoes. Go into the cave, and take the exit on the right. Push the stone,
then go back out and go back to the present. Climb the vine, and do exactly
as the sign says not to and throw a bomb into the pond. When the fairy asks
you what kind of bomb you threw in, tell her you just threw in a regular one,
and she'll upgrade your Bomb Bag to hold up to thirty bombs.
Go back to the past, and push the vine sprout to the right. Again go to the
present, and again climb the vine. Follow the path until you get to a time
warp, then play the Tune of Echoes to go back to the past. Go across the
water, and go south. Climb up the Restoration Wall by staying in the center
part so that you won't have to do any backtracking. Go inside the cave at the
top to talk to Patch, who will offer to perform a ceremony to fix the nut.
The rules of the "ceremony" are simple: knock all the enemies into a hole.
A cart will be going around the outside of the track that is aimed straight
for your nut, but if you're standing on the switch, the train will detour
past it for one more circuit. The strategy I prefer is to go for the bottom
left creature first, then getting the others in there while making sure to
stand on the switch as the cart goes by your Tuni Nut.
After you get the Tuni Nut repaired, heead out, then drop down to the east
to re-enter Symmetry City. Take your fixed Tuni Nut to the central building
and place it on the pedastel, then warp back to the present time. Symmetry
City is now a much different city than when you first visited it. Go to
where the volcano used to be, and enter there to search for your fourth
Essence of Time.
______________________________
/ LEVEL FOUR--SKULL DUNGEON /
1F B1F
ŻŻ ŻŻŻ
###
##### # # M = Mini-Boss
## # ## B# ## B = Dungeon Boss
# M## # ### ^ = Entrance
#######
#####
# # #
^
Be warned--this dungeon's a toughie. If you don't have a potion on you, you
may end up seeing a couple of Game Over screens, so be careful and save often
if you're one of those people who wants to beat the game without dying at
all.
Upon entering, go west and defeat the three enemies in there to open the door.
Jump across the lava in the next room, then go through the room with the
blocks in it to go out the other exit to the room. Get the compass from the
chest, then continue south.
In the next room, hop across the lava and push the cube down, left three
times, up, right, down, left, up, right, then down into the hole. Collect
the key from the chest, then make your way back to the entrance of the
dungeon and go east from there.
Once you're on the easternmost part of this room, jump across twice, push the
block left, then jump up and push the block there right. Go through the
locked door. Go west, then hit the switch once with your sword and hop onto
the cart. Get the map from the chest, then go back, hit the switch again, and
ride the cart. As you're riding, be sure to hit the switch you ride by. In
the room where your cart stops, throw the pots out of the way and bank a shot
off of the lower wall that hits the moving switch in the other part of this
room. When you do, a chest containing a key will appear.
Ride the cart north one room. Go through the locked door, then go west. Be
careful not to get hurt by the moving spikes there, then go north and equip
your feather and Power Bracelet. Pull the lever all the way back, then run
like the devil's chasing you through there before the floor disappears. In
the next room, you must defeat the four skeletons to go through. I recommend
holding A and stabbing them with it that way, as they won't jump when you do
that to them. Go west, then north. Match up the colored floor tiles to the
colored blocks, then go west again.
As soon as you enter this room, STOP. Equip your Roc's Feather and sword,
then jump across. Kill the two other enemies in the room, then go back to
the right side. Stand in the middle of the path of the two spikes, then jump
over the top spike as it comes toward you. Race to the top part of the room,
and push the cube there down two spaces. Now do the same thing, but push the
cube five spaces to the left, then push it down into the hole. Hop on the
cart.
From where you get off, go east. Jump onto the moving platform and bank a
seed shot off the top wall to hit the switch and make a chest appear. Once
you have the key, go west two rooms. Use your key to get to the color-changing
tile, and jump across it to change it to blue. Go back, and ride the cart.
Equip your seed shooter, and fire Ember Seeds at the skeletons as you ride
along. If you don't get them all the first time, you can either wait for them
to come close to you and hit them with your sword through the blocks, or ride
it again and try to shoot them once more. Whatever you do, go through the
door to the west when you're done.
Lift the pot to get a fairy (which you're probably needing about now), then
carefully jump across the platforms. This is all about timing, and there's
nothing I can really do to help you through here if you're having trouble.
Go through the south exit, and match up the colored tiles in there to the
blocks above them to get a key. Leave, then use the key on the key block to
board yet another cart. Go west, and you'll meet the mini-boss of the level.
MINI-BOSS STRATEGY: This guy isn't much tougher than anything you've fought
before. When he throws his sword into the air, try to run a step ahead of the
knight as he runs around the room so that he is hit by his own sword. After
you do this three times, his shield will be gone, and he'll try to start
charging at you. Get a good distance away from him, then move as he begins
his charge at you and hit him with your sword as he runs by. Repeat this four
more times, and he'll be defeated, opening the door to the south.
Go south and follow the path until you get to a bombable wall, which you
should destroy. In the next room, your goal is to step on every tile in the
room once while only stepping on adjacent spaces. To do this, go left, up,
right three times, down, right, up twice, right twice, down, left, down, right
three times, up twice, left, up twice, right, up twice, left five times, down,
right three times, down twice, left, up, left four times, up twice, then
just follow the trail of blue tiles until you've stepped on them all. After
you do this, a chest will appear. It contains a Switch Hook, an item that
works similarly to the Hookshot of other Zelda games but instead of pulling
you to objects, it makes you and the object it latches onto switch places. It
works on some enemies, as well.
Leave the room to the west and test out your new Switch Hook on the diamond
block. Go north, through the room where you fought the mini-boss, and then
up the stairs. Use the switch hook to cross over to the other side of the
room. Use the hook to get across the lava, then stand on the switch and use
the hook again to put the diamond block on the switch to hold it open.
Follow the path until you go downstairs.
When you get to a room with a switch in it, use the hook switch to pull the
the diamond block down across the lava, then hook onto the pot to get back
across. Now go stand right next to the diamond block, and hook onto it again.
Go as far left as you can with the hook still reaching the diamond block and
hook on, then go stand as close to it as possible from the right side and
switch with it again. When you get the diamond onto the switch while you're
to the left of it, go south through the exit.
Continue on, using your switch hook to continue getting across the lava. In
the room that is all red, simply repeat what you did in the second dungeon
to defeat the blobs in there and open the door to the west. Jump across the
lava there then run through the middle of the spikes to get to another puzzle
room.
In this room, go down four times, left twice, up, left, down, left twice, up,
left, down, left, up, left, down, left twice, up, left, down, left, up three
times, right, down, right, up twice, left, up, right, up, left twice, up
twice, right three times, down, right, up, all the way right, down three
times, left, up twice, left twice, down, left, up, left twice, down, left
three times, down four times, all the way right, up, right, up, left, up,
left all the way, down twice, right, up, right all the way, down, and left
all the way. (*whew!*) Get the key from the chest, then go north to get out
of there.
Go across the moving platforms, then take the stairs. Use the switch hook to
go west, then go into the room with the lever in it and pull it all the way
back. Run and jump (it speeds you up just a tiny bit) across the room and
continue north. In the next room, pull the lever back again, then use your
switch hook to get on the tile where the first pot is. From there, use your
switch hook to go from pot to pot in the room.
In the next room, go up the stairs and jump across the small bit of lava. Use
your power bracelet or switch hook to get the pots on the bottom of the room
out of the way, then use your switch hook to pull you up to where the pot on
the right side of the room is. From there, push pot above the blue tile up
one space. Go down and hook onto the pot to the left, then go all the way
right and hook onto the bot to the north. Push the pot beside you to the left
onto the switch, then hook onto the pot on the right to get to the chest
containing the boss key. Go back they way you came and go back downstairs
to reach the boss door...
BOSS STRATEGY: Use your sword to defeat one or more of the smaller enemies
radiating around the boss, then use your switch hook on him to flip him over.
Slash him with your sword as many times as you can, then repeat the process
after he gets back up. Hit him enough times, and he'll croak, leaving you
a Heart Container and access to your fourth essence of time, the Burning
Flame.
__________________
/ ROLLING RIDGE /
NOTE: You can now complete the trading sequence to receive the Noble Sword.
See the Trading Sequence section in the Items section for a listing of
items and where you trade them...
After you leave this dungeon, use a Gale Seed to go back to Lynna City. Go
to Impa's house and use the time warp there to go back to the past, then go
north and then west. Plant a Gasha Seed in the soil that's under one of the
shrubs, then go inside the cave. Talk to the Gorons inside to find out that
their elder is trapped under a pile of fallen rocks, and that they need a
Bomb Flower to get him out.
Leave the cave and play the Tune of Currents. Go back in the cave in the
present. Go north, east, and take the lower set of stairs, then talk to the
Gorons, go east, and take the stairs to get 50 Rupees. Go back east and take
the stairs back up, then use the other set of stairs you passed most recently.
Go up onto the ledge and bomb the wall on the eastern side to get to a Heart
Piece. Now drop down and go outside. Go down the stairs that are on the left
and cross the bridge inside to get 30 more Rupees, if you want them.
If you desperately want a ring, go east, then go north to get to the Great
Moblin's Palace. You'll fall trying to run through the room. Carefully make
your way up the ladder (the left ladder seems to be just a little bit safer),
then go the next room. Once you get in the water, jump up onto the platform
and climb the ladder to get a ring. Drop back down, and swim out. Use bombs to
break through the stones, then climb the ladders out.
When you're ready to continue, go east from where you left the cave. You'll
come to a screen with a Fairy's Cave (go in and heal if you're lacking
hearts), then lift the stone to reveal a warp pad. Play the Tune of Echoes,
then head all the way east and go north to find a tree that bears Pegasus
Seeds. Collect some, then warp back to the present using the Tune of Currents.
Head to the Great Moblin's Palace, then drop a Pegasus Seed and run like mad
through the room. Head up the stairs, get out your Power Bracelet, and
prepare to fight...
BOSS STRATEGY: Defeating the Great Moblin isn't very hard. He and two other
Moblins will be throwing bombs at you the whole time, but you only need to
focus on those the Great Moblin throws. Pick them up using the Power Bracelet,
wait just a few seconds to let the fuse run down, then throw them to either
side of the Great Moblin. With luck, the bomb will explode as he's going to
pick it up or as he's throwing it back at you.
The only things you really have to be careful about in this battle are the
small bombs that are being thrown at you constantly and making sure not to
hold on to the large bomb too long. After the Great Moblin suffers six bomb
blasts, he'll run off, and the Gorons will thank you by giving you a Bomb
Flower.
Now go back to the past, and take the Bomb Flower to the Gorons inside the
cave. They'll unearth the Goron Elder, who you can talk to to get the key to
the fifth dungeon, the Crown Key. Go out of the cave, then warp to the
present. Go to where the Great Moblin's Palace used to be, and enter the cave
there. Drop a Pegasus Seed, then run and jump across the gap. Go west, and do
the same there. Go out, then open the door using the Crown Key to enter the
fifth level.
______________________________
/ LEVEL FIVE--CROWN DUNGEON /
1F B1F
ŻŻ ŻŻŻ
# ##
### # # M = Mini-Boss
# # # # # B = Dungeon Boss
######M # ## # ^ = Entrance
# # # # # #
######B ##
^
Go north and defeat the first three enemies you see to open up the door.
In the next room, hit the switch so that the red blocks are lowered, then
stand on the red tiling and hit the switch again with your switch hook. Go
west, then go down the stairs and get a key from the chest there. Go back up,
then go south. Hit the switch with your Switch Hook, then go east. In here,
stand in the middle of the two lower creatures. Bounce a seed off of the top
creature, then as soon as you can, turn to the left or right and fire another
seed off. If you do it quickly enough, a chest containing a key will appear.
Go back to the room where you saw the first switch, head one room east, and
take the stairs down. Hit the switch, stand on the blocks, and hit the switch
again to get across. Continue down the next set of stairs and across the
moving platforms, and you'll come out in a very dimly lit room. The best
recommendation I can give for this is to look and see where the monsters are
able to move. Move to lower right part of the platform you're on (the one you
can see) and jump to the right. Carefully go along, throwing the occasional
Mystery or Scent Seed in front of you (watch and see if the go down holes or
have their normal effects). Continue on like this until you get within jumping
range of the platform the chest is on, and hop to it. Get the key from it,
then get the heck out of there.
Again go back to the first room where you saw a switch, and hit it so that
the blue blocks are now down. Go two rooms east, two south, and one more east.
Get the map out of the chest, then go back west and go through the locked
door. Go down the stairs, and pull out your seed shooter. Fire Ember Seeds
so they bounce and light all four candles, then continue west. In the next
room, step on the switch on the right to see the layout for the statues on
the left side of the room. If you don't want to have to go back and forth
between the two sides of the room, arrange the statues like this:
Y
B Y = Yellow Statue
Y#R R = Red Statue
R B = Blue Statue
B # = Shaded floor tile (where chest appears)
After you do this, a chest containing the Cane of Somaria will appear. The
cane allows you to create a block that will appear directly in front of where
you're standing when you use it. You can only place one block on the screen
at a time, but luckily, you don't have a Magic Meter to rapidly drain as there
was when this item appeared in Link to the Past...
Anyways... go back up the stairs, and push the three statues onto three of the
switches in the room, then use your brand-spanking-new cane to drop a block
onto the one uncovered switch and make a chest containing another small key
appear. Go east then north, and drop down to go down the stairs in there. Go
through the passage by throwing the pots out of your way, then go down through
the next chamber by using the cane to create a small stepping stone for you
to jump on. Do the same on the next screen, and climb the ladder.
In this room, use your Seed Shooter to hit the switch, then go north. Here,
you'll see two blocks that you need to push onto the two colored tiles. The
catch is that the two tiles work in conjunction with one another, meaning if
you push one block left, the other will move left as well, unless there's
something hindering its path. If you want to push one block to the left, then
you need to use the Cane of Somaria to create a block to the left of the other
tile that you don't want to move. Use this process to get both of the blocks
onto the tiles, and you'll get yet another key. As you go back down, make sure
that the red tiles are raised.
Once you're back on the main floor, go north and east. Use a Pegasus Seed,
then jump across the gaps. Collect the hearts from under the pots before you
enter the locked door, as you'll be needing them very shortly...
MINI-BOSS STRATEGY: Run from the boss as soon as you get in and do what you
can to avoid the ball he throws at you. When the ball he threw at you
vanishes, looks for another one to fall down from the ceiling. When one falls,
simply pick it up with the Power Bracelet and throw it onto him. Repeat the
process five or six times until he's defeated.
Go north, and lay a block on the switch to make a bridge appear. Get the
Compass from the chest, then go down the stairs. Jump across the moving
platforms there, then go down the ladder. Take the stairs in the northern part
of the room. Go stand on the lowered blue tiles, and hit the switch in the
center of the room with your Switch Hook. Stay on the blue tiles and go south,
then go through the key block and go west. Hit the switch, then go through
the key block there, as well. Go onto the ledge in the southeastern part of
the room, then drop down onto the raised red blocks and go north. Go down the
stairs in the northwest part of the room, then go through the locked door to
the west. You can get some Rupees from the chest if you want, but you should
go down the stairs behind the blue blocks to continue. Use the Cane of
Somaria to get across.
In this room, you'll see eight statues: three blue and yellow, and two red.
Each statues moves in conjunction with the other statues of the same color.
You need to try to get all eight of the statues to be on the tiles surrounding
the blue owl in the room.
If you want a direct walkthrough of this puzzle, here it is: push any of the
blue statues four spaces right, then push once down. Push a red statue up
once, then twice right. Lastly, push the yellow statues down once, left twice,
up three times, and left twice. You should, at this point, have seven of the
eight tiles covered. Now go down and put a block below the bottom yellow
statue, and push the last statue into place. Claim the Boss Key from the chest
that appears after you do this.
Go back through the level to get to the room where the Boss Door is (where you
got the map earlier). Make sure you're stocked up on hearts, then pull out
your Cane of Somaria and Sword and head through...
BOSS STRATEGY: This boss is quite a bit different from the other bosses you've
fought so far. The boss will split up into two or more parts four different
times. You have to combine those parts back together by getting them to
collide, then hitting the full creature with your sword three times. Be
careful though, as the smaller creatures have projectiles they can shoot at
you, and the full boss can shoot lightning bolts.
# = Block | o = Enemy Part | % = Block from Cane of Somaria
-PART ONE: o#
### Here, create the block as shown, then when the creature
is one space above the block, start hitting it with
% your sword to stop its movement. After it combines,
### slash the bajeezus out of it.
#o
-PART TWO:
# Go for the right part, and stand below where you create
# # %#o the Somaria block. Hit the enemy part repeatedly when
# # it's to the left of your block, and let the two
o#% #o combine. Then create the second block and let the two
put themselves together (which shouldn't take too
long). Hit the full figure three times again.
-PART THREE:
Things get even trickier here. Create the first block
# at the leftmost marking on my cheesy little map, then
o###%% %###o place a block at the space right next to it when the
# creature is on top of the block. Now go over and create
the third block, and wait for the two to combine.
Again defeat the full boss, then get ready for the
final layout...
-PART FOUR:
First things first, I recommend pushing the lone block
### on the right part of the room down, which should make
# # # # two creatures on the right come together without you
# # # having to do too much dirty work. After they combine,
# # # make sure they're on the diagonal string of blocks,
# # # and go over and create a block to make an L-shaped
o#%# %#o #o array. When the smaller creature is on the end of that
area, hit the Somaria block with your sword and it
will disappear. Create the second block and wait for
them together, then finish the boss off with three
sword hits. Collect the Heart Container, and go north
to claim your fifth Essence, the Sacred Soil.
__________________
/ ROLLING RIDGE /
You'll talk to the Maku Tree and find out that there's a second Essence to be
had in the area. Your conversation will be cut short by a Goron who has come
to tell you that there is a new tunnel on the ridge and that it features a
host of new games to play. Go east, then go into the entrance on the right.
Go through the cave, then when you come out, go east, north, and west. Pull
up the stones to reveal a Time Warp pad, and use it to go to the past. Enter
the building and give the Goron inside 20 Ember Seeds and Bombs. You can
also plant a Gasha Seed one screen to the west (dig to find the soil spot).
Play the Tune of Currents to go back to the present, go one screen east, and
enter the cave there. Go through it, then go south, east, and north, and go in
the cave on the right. Go into the room with the eight Gorons in it, and talk
to the blue one in the center. He'll offer you a symbol of brotherhood, but
only if you can dance. Agree to listen to how you play, and make sure you
have the sound cranked up. Memorize the sounds that signify when you should
press the A and B buttons.
The object of the game is to repeat the exact same moves with the exact same
rhythm that the Goron leader does them. He'll do eight different rhythms, and
you must successfully copy at least six of them.
This game is all about how much rhythm you've got--there's not much I can do
to help make it any easier. If you're having trouble, try playing through a
few times and memorizing the rhythms, since they repeat after a few times
through.
After you complete the challenge, you'll receive the Brother Emblem. You can
continue to play the game for 10 Rupees to try to win a variety of other
prizes, including Gasha Seeds and Rupees. Go talk to the Goron blocking the
door in the room to the south, and he'll move after seeing your Emblem. Go
through the cave, and when you get to the fork, go to the route that leads
to the bomb game. Continue to just take the stairs, then drop down and get
a Gasha Seed from the chest. Leave, go two screens west, and warp back to the
past. Claim your prize from the Gasha Tree (it should be grown by now) and
go into the cave to where you gave the Goron seeds and bombs earlier. He'll
give you a choice of two chests. I don't know if there's a difference between
the two chests (I've gotten a ring every time I've tried it so far), though
I'll try to find out more about this as soon as I can.
Go back to the present and go through the cave again, and when you get to the
entrance to the Goron Dancing Game, go west. Cut the shrubs there to uncover
a Time Warp, and use it to go back to the past. Go east then south and burn
the tree there. Go inside and talk to the man to receive 200 Rupees (yay!).
Now go north and enter the cave. Talk to the guy guarding the entrance and
he'll let you go by while making a request for an heirloom you could give him.
Go up the stairs, and use Pegasus Seeds and your Roc's Feather to get across.
When you get to the next set of stairs, use your switch hook to pull yourself
across to the flowers and get the 100 Rupees out of the chest.
Leave the cave, and use your Switch Hook to pull the vine sprout onto the spot
of differently colored dirt. Now play the Tune of Currents and climb up the
vine. Enter the Target Carts game room, and shoot all the targets around the
course to win the Rock Sirloin. Every time you get at least nine of the
targets, you win twenty Rupees, but you must be perfect to get the Sirloin.
This game is all about how well you aim. Hold down B and use the arrow keys
to aim as you go along, and try to be as accurate as possible, since even one
slip-up can make you do it again. After you win the Rock Sirloin, I recommend
you continue playing the game, as there are some nice prizes up for grabs:
lots of Rupees, Gasha Seeds, and a Boomerang. You can get the Boomerang a
different way, however, if you don't find yourself doing very well.
When you're done, leave, and pull up the stones next to the entrance. Warp
back to the past, and then enter the same place. You'll find a Target Hitting
game that's almost exactly like the one in Lynna Village. You can find what
everything is worth from the Goron operating the game. You must score at least
100 points to win the Lava Juice. You can continue playing to win other
prizes here as well. If you didn't already win the Boomerang from the Target
Carts game, you can win one here by scoring at least 400 points.
After you have the Lava Juice and Rock Sirloin, go back to the present time
and drop down to go back to the Goron Dancing room. Give the Sirloin to the
guard that's inside to receive a Goron Vase, then leave and go to the past.
Give the vase to the guard that stands there, and you'll receive some
Goronade from him. Head back to the present, and go up the stairs beside the
guard and go through the cave to get to the Big Bang Game. Talk to the Goron
there and give him your Goronade to play the game.
This game is fairly easy. Your goal is to dodge the bombs that are falling.
The easiest way to do this is use Pegasus Seeds to run faster and run away
from the bombs as quickly as you can. After you do this, you'll receive the
Old Mermaid Key. Go down and left to get out, then warp back to the past
again. Go back up into the cave you came out of and give your Lava Juice to
the Goron to get a Letter of Introduction. Go visit the Graceful Goron and
show him the letter, then beat his dancing game again to get the Mermaid Key.
Leave, then go west and swim under the waterfall. Go through the locked door
to begin the sixth dungeon.
______________________________
/ LEVEL SIX--MERMAID'S CAVE /
NOTE: This dungeon is different from all of the previous ones in that you must
switch back and forth between the Past and Present to get everything you need.
If something doesn't look right in the guide to you, double-check and make
sure you're in the right time period.
PAST | PRESENT
ŻŻŻŻ | ŻŻŻŻŻŻŻ
1F B1F | 1F
ŻŻ ŻŻŻ | ŻŻ
B# ## | M#
## ### | ###
### # | ## M = Mini-Boss
## # | ### # B = Dungeon Boss
##### ## | ## ## ^ = Entrance
### ## | #####
^ | ###
^
Enter, then bomb the wall to the east and go through it. Defeat the three
enemies in here to get a chest containing a Gasha Seed, then continue east.
Use your Seed Shooter to fire Ember Seeds at the three candle-like enemies,
then get out of their way! After you do this, exit to the north. Go west and
swim through the water (being sure to dive under the enemies) to get to a
chest that holds the dungoen map. Now go two screens east, and pull out your
Seed Shooter. Use Ember Seeds to hit the candles in this order:
1 2 4
3
The room should change, but there's nothing more you can do in it right now.
Go back to the entrance, then go north. Go west, and do the same puzzle you've
been doing since Level 2 to get a Compass. Head out, then go north until you
find three more of the candle-like creatures. Kill them the same way you
killed the other ones and take out the two bats to open the door. Jump across
the gap and kill the two enemies there to get a small key. Now head west and
south, then go through the locked door.
Use the Cane of Somaria to put a block on the left switch, then go up to where
the pots are in the top left corner and pull up all of them that are touching
the wall, then push the last one down onto the other switch. Go north, but be
VERY careful not to get grabbed by one of the blue hands in the room. Take the
three hands out with your sword first, then bomb the block that divide the
room. Go to the north wall, and tap it with your sword until you come to a
place where the "clink" sound is different, and bomb it.
Now you should leave the dungeon, go outside, and play the Tune of Currents.
Re-enter the dungeon from the present.
Go north, then kill the snakes or simply run past and go north two more
screens. Hit the switch with your Seed Shooter, then go to the upper-right
part of the room and hit the switch again to get to the door. Lay a Scent
Seeds down to get the snakes to fall into the pit, then get the key out of
the chest. Head out, hit the switch again, then go to the lower-left part of
the room and hit it to take the west exit. Defeat the hands floating around,
then bomb the bottom wall between the two blocks. Use your Switch Hook to pull
you across, and again bomb your way through the wall.
In this room, jump across and push the cube one space down and two left to get
into the red space. Now push it two spaces to the right, then up, left, down,
right, up, left, down, and right onto the yellow tile. Last, push it two
spaces left, up, right, down, left, and onto the blue tile. Go back north, and
go through where you bombed the wall in the past.
Here, ride each wheel once, then go one screen north and one west, then drop
off the ledge. Ride the wheel again, then go one screen north and drop off.
Go down and ride each wheel once again, then repeat and go take the wheel on
the right. Get the hearts from under the pots, then go through the locked
doors to meet Vire, one of Veran's henchmen.
MINI-BOSS STRATEGY: Vire is a boss that can be a little tough to defeat. I
recommend staying in the center of the room with your sword charged, and
unleashing it whenever Vire swoops across the room. Otherwise, use your sword
to deflect the projectiles it throws at you. Nine normal hits (or five charged
ones) will cause Vire to split itself into two bats. Once you defeat those,
Vire will leave and report to Veran about you (uh-oh...).
Go through the door to the east. Take a bomb out of your bag, then throw it
at the cracked blocks as soon as it begins to flash. With a little luck, the
bomb will blow up at just the right time and destroy the block, allowing you
to use your switch hook to get across and get the Mermaid Suit out of the
chest.
Leave and go back to the entrance. Go one room north, then take the east exit.
Go through the water, then go down the stairs and jump across the platforms.
When you come back up, you can go through the key block and enter the room
with the two levers. Pick one randomly, and hope for the chest to appear.
When it does, you can take the boss key and leave the dungeon. Before you go
back to the past, however, go to the area of deep water in the cave and dive.
Swim through to get a ring out of the chest.
In the past, enter and go east. Continue going east until you get to the area
of deep water, and dive in. Go through the path until you can come back up,
then let yourself be pulled through the currents while dodging the holes. Swim
to the northern exit in the room to the west, and kill the two snakes with
your sword (make sure it's equipped to A) to get a key. Now go back to the
entrance of the dungeon, and go make your way back up to the last room you
visited your first visit here (two north, one west, two north from the
entrance). Go through the bombed wall, and go around the wheel to get to the
water.
Under the water, go through the passage on the right and go east. Defeat the
two snakes and go through the northern exit. Kill the two snakes in there as
well, then swim as fast as you can across the room. Use the Switch Hook to
pull each of the blocks onto the six colored tiles at the top, then get the
key and head back out.
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