Legend Of Zelda, The: Oracle Of Ages - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Oracle Of Ages - Strategy Guide (Page 01).
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/ T H E L E G E N D O F
/ /
/ /ŻŻŻŻŻŻŻŻŻŻ/ /ŻŻŻŻŻŻŻŻŻ| \ŻŻŻ/ |ŻŻŻŻŻŻ`. \ŻŻ\
/ / / /\ |ŻŻ\ | | | | |Ż`. `. / \
\/ / / | | \/ | | | | \ \ / \
/ / | | /Ż| | | | | . | / /\ \
/ /\ / | ŻŻ | | | | | | | / /__\ \
/ \/ / | __ | | | | | ' | / _____ \
/ / | | \_| | | ,| | / ' / / \ \
/ / | | /\ | | /|| | / / / / \ \
/ / | |__/ | | |_/ || |.´ , / / \ \
/ / /\________|/________||______.´ /____\ /____\
/ /________/ /
/ / O R A C L E O F A G E S
/________________/
5/29/01-Version 0.8 (Walkthrough complete)
-by ArchO (joyblatt@mylink.net)
NOTE: I will be away for a trip for the next week, so this guide won't be
updated until I get back. However, this guide is almost complete, with the
exception of the quests opened by using the passwords and a few of the lists
to finish up. If you need to e-mail me, I -may- be able to get to some while
on the trip, but this is not a guarantee by any means.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =
=-= CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =
= 1. BEFORE YOU BEGIN -- General overview of controls and other things -
- you should know if you're new to the game or this guide. =
= 2. FAQ -- Frequently asked questions regarding the game. -
- 3. WALKTHROUGH -- A step-by-step walkthrough of the game, and what you =
= should do. (May contain story spoilers, so watch your step!) -
- 4. SECRETS/EXTRAS -- Area highlighting special secrets or hidden events =
= in the game. -
- 5. ITEMS -- Locations and descriptions for all inventory items, rings, =
= heart pieces, and other miscellaneous trinkets found in the game. -
- * 6. LINK SYSTEM -- Details about the password system designed to interact =
= with Zelda: Oracle of Seasons and where to get the passwords. -
- 7. FAQ INFO -- Info about this FAQ's revisions, people who have helped =
= me with it, ways to contact me, and all copyright information. -
- =
= *-denotes area that currently does not have any information, but will be -
- available in upcoming versions of the guide =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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/ 1. BEFORE YOU BEGIN /
/__________________________________________________________________________/
_________________
/ GENERAL INFO /
Hey there, and welcome to my guide for Zelda: Oracle of Ages, released for
Game Boy Color on May 15, 2001. Its sister game, Oracle of Seasons, also came
out on this date. It features a different game, but the two games can be
linked up to pass on secrets.
This guide was made to help you with any troubles you may have in the game.
However, I cannot stress how important I feel it is that you should try this
game on your own first. Almost any game is more fun when you are able to beat
it yourself instead of having to use a guide for it.
That out of the way, I hope you enjoy the guide.
_____________
/ CONTROLS /
-Control Pad -- Moves Link in corresponding direction on screen
-- Moves selection on menu screens
-Select -- Opens Map
-- Changes screens while in Inventory Window
-- Opens Save Menu (while holding Start)
-Start -- Opens Inventory Window
-- Opens Save Menu (while holding Select)
-B Button -- Uses Selected B Item while on screen and selects it on
inventory menu
-- Gets off of animals
-- Submerges while swimming
-A Button -- Uses Selected A Item while on screen and selects it on
inventory menu
-- General actions (Talking to people, reading signs, etc.)
-- Swims faster
__________
/ STORY /
(taken from the instruction manual)
Link awoke one day to find himself deep in strange forest. As he started to
walk through the woods, he heard cries for help coming from just up ahead of
him. Link hurried toward the voice, only to find a group of monsters
surrounding the woman who was screaming. When the monsters saw Link, they
immediately fled.
The woman who was being attacked was none other than Impa, nurse to Hyrule's
Princess Zelda. Impa said she had come to the forest to search for a singer
named Nayru.
"Can't you help me look?" Impa asked. Despite the strange look she gave him,
Link could not refuse her request. Together they found a large stone with a
rune on it. Naturally, Link moved the stone, but Impa wouldn't so much as
lay a hand on it.
As they traveled even deeper into the forest, they found a young woman
singing. Invited to sit by the group of animals that listened to the girl's
song, Link joined in the circle and let the beautiful song fill his ears and
penetrate his heart. This was surely Nayru, the singer Impa was searching
for. Just then, Impa erupted in a cackling laugh.
"Ah ha ha ha ha ha!"
A darkness surrounded Impa, and a frightening shadow lifted from her body.
"Nayru! Oracle of Ages! I, Veran, Sorceress of Shadows, shall make you my
own!"
The shadow that called itself Veran began swooping about the forest before
flying straight into the body of the frightened singer. A blinding light
shone forth from Nayru's body.
When Link's eyes had grown used to the light, he realized that Nayru looked
very strange. Her face seemed veiled in shadow, and her bright smile had
vanished. A piercing, evil gaze had replaced it.
"Ha ha ha ha ha!"
"Now the power of the Oracle of Ages is mine! I can travel through time at
will! Now a new age shall begin--an age of shadows!" And with that, Veran
and Nayru vanished.
Nayru was actually the Oracle of Ages who controlled time in this land of
Labrynna. When the oracle was kidnapped, the flow of time in Labrynna was
distorted, and strange things began to happen. Before vanishing, Veran said,
"When the past changes, so does the present." Her plan was to travel to the
past and gather power from the sorrows of the people of Labrynna so that she
could create her age of shadows.
/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
/ 2. FREQUENTLY ASKED QUESTIONS /
/__________________________________________________________________________/
-Which game should I buy, Ages or Seasons?
This is a very common question that I've seen, and there's no simple answer
to it.
From what I've heard from those who have played both games, Seasons is a
game that tends to focus a bit more on the action aspect of the Zelda games
and is likened more towards the Zelda games that appeared on the NES. Ages is
more puzzle-oriented, and is supposedly more like the N64 Zelda games.
My recommendation is that if you have the cash, pick up both. They're both
completely diffferent games. However, if you can only get one, I suggest you
make the decision based on the information above and your preferences about
what kind of game you think you'd enjoy more.
-What does that number on the game select screen mean?
It tells the number of times you have run out of hearts and faced a Game
Over screen.
-Where can I get a Potion and what does it do?
A potion is an automatic item that stays on the second page of your inventory
screen until you are faced with you a situation where you run out of hearts.
When this happens, it will automatically bring you back to life with a full
heart meter and will not count as a Game Over on your counter.
Potions can be gotten in three ways: by running into Maple the witch, who will
drop them randomly from time to time; by finding one inside a Gasha Nut, which
is quite rare; or by purchasing one from the Witch's Shop in the Yoll
Graveyard (Present) for 300 Rupees.
-How do I find Maple?
Maple appears on the next non-town screen you go on after you have killed
30 enemies. You can speed up the process by wearing the Maple's Ring, as it
will have Maple appear after every 15 kills instead of 30.
-What do I do with Gasha Seeds?
You can plant them whenever you find a patch of soft soil. After a certain
period of time (I'm guessing the number of enemies killed), they will grow
into a tree, then will grow a Gasha Nut. Hit the Gasha Nut with your sword
to break it open and give you an item that is usually quite rare.
If you have any questions about the game that aren't already covered in the
guide, feel free to send them to me at joyblatt@mylink.net.
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/ 3. WALKTHROUGH /
/__________________________________________________________________________/
______________________
/ GAME INTRODUCTION /
Once you gain control of Link, head north and meet Impa. Watch with joy as
your mere presence sends the monsters scurrying. (Too bad you can't do this
for the rest of the game.) Impa tells you that she is looking for the singer
Nayru and requests that you let her accompany you while you protect her from
any other beasts.
You'll very quickly come to a rock that Impa claims she cannot move herself.
Simply walk up beside it and push it by pressing the arrow pad in the
Direction you want to push.
Continue north to meet Nayru. After the game's plot unfolds, go back and talk
to Impa. She will give you the Wooden Sword, and instruct you to go to the
Maku Tree in Lynna City.
Head into town by going south and then clearing out the shrubs with your
sword. Once you're in town, go north to visit Vasu's Jewelry Shop. Talk with
him to receive the L-1 Ring Box. He will then give you a ring that he will
appraise for you. You should also be sure to read the red and blue books
located on either side of Vasu to gain a general understanding of how the link
system works.
Feel free to explore the town. One very nice place to visit is the
Know-It-All Birds' Hut in the western part of the city, as they offer very
good advice for anyone new to the Zelda series, as well as a few other things
not found in other Zelda games. You can also have a look around the Item Shop,
although odds are you don't have enough money to buy anything.
When you're ready to advance the story, head north from the Jewelry Shop and
enter the Maku Road. Despite the Danger signs posted throughout the cave,
you can simply walk straight through to meet the Maku Tree.
Right when it looks like you're going to get some help (other than mine),
Veran makes the Maku Tree disappear! Head east to meet back up with Ralph,
and prepare for a journey to the past.
__________________
/ LYNNA VILLAGE /
You'll arrive in a period of time several hundred years before the first part
of the game. Head southwest to get into Lynna Village, and look around and
talk with the townspeople. You'll find out that Queen Ambi, who many once
considered a very kind-hearted person, has become much different. Not to
anyone's surprise, you'll also find out that the queen has a new aide named
Nayru that many consider to be partly responsible for the queen's behavior.
Also, make sure to visit the house in the northwest-most part of the village.
The man inside will give you your first Gasha Seed, which you can plant in
the plot of soil a little bit south of his house.
When you try to go see the Maku Tree, however, you'll notice the path is now
blocked. Since the villagers say that all of their tools are being used for
the Ambi Tower. Head to the southwest part of the village to go search there
and see what you can find...
Talk to the guard blocking the entrance, and he'll let you by. Once inside,
simply follow the one-way route around until you reach the end. Talk to the
person wearing an orange helmet, and he'll give you a shovel. Head back to
the village, but make sure to grab the Heart Piece sitting there behind the
mounds of dirt before you leave. Now head back to Maku Road.
______________
/ MAKU ROAD /
Ah, the first puzzles of the game. Don't worry, though, they're VERY tame.
In the first room, simply push the block one space to the north to open
the door.
In the next room, push the center block either one space to the left or
right. Go to the east and defeat the three mini-blobs inside with your
sword to open the doors.
Continuing on, push the block north so that it falls into the pit (where
you DON'T want to go, in case you were curious.) Take the right path, and
push the block on the left north and push the other block to the right and
press the switch. Go the other way to open the chest and claim a Small Key.
Go back the way you came and open the locked door with the key.
In the next room, there are quite a few blocks surrounding the switch that
you need to get to to open the door.
#o# # # 1-Push to the left
# 3 2 # # # 2-Push up
# # 1 # # # 3-Push left
##### #####
In the next room, be sure to take the Heart Piece by pushing the lower
left block up and by pushing the bottom center block to the left to clear
a path. To leave the room, push the lone block on the right side of the
room one space in any direction.
Take the stairs up, and be prepared for a short and easy swordfight with
two moblins that are attacking the Maku Scrub. She will destroy the wall
to the south for you, and you can leave and take the portal back to the
present day Lynna City.
Head North and talk to the Maku Tree once again. She will tell you that
you must find the eight Essences of Time to be able to defeat Veran.
She'll instruct you to head to Yoll Graveyard in the east, and will give
you a Seed Satchel containing 20 Ember Seeds. You can look around inside
the tree in the Hall of Secrets, although you don't have any yet.
If you want to make some quick money, head back to the south and use your
newly acquired Ember Seeds to burn down the small tree on the right side
of the screen. Doing this will open the path to a chest that contains 30
Rupees. You should now leave the town to the east and head back in the
direction you began the game. When you see another small tree, burn it
to begin your search for the Graveyard Key.
___________________
/ YOLL GRAVEYARD /
Once you're into the graveyard, burn down the next tree and go east, south,
then west. You'll run into a group of boys discussing a hidden path under
a tree. Head south then east until you reach the end, and burn the small
to the south using your Ember Seeds. Go down the stairs.
You'll arrive in an almost pitch-black room. Go north, and use your Ember
Seeds to light the two candles to make the Graveyard Key fall from the
ceiling. Spooky, no?
Head back the way you came and go north to find the gate that your Graveyard
Key unlocks. From there, follow the path until you enter the Spirit's Grave.
______________________________
/ LEVEL ONE--SPIRIT'S GRAVE /
MAP
ŻŻŻ
#
#B M = Mini-Boss
### B = Dungeon Boss
#M## ^ = Entrance
# ###
# ##
####
^
Go east as you enter, and defeat the enemies in that room. After doing so,
go north, and push the block up, then go the left part of the room and take
the stairs to get to a chest containing a dungeon map. Fall down, and push
the block into the hole to open the doors. Take the north door, and push the
block in the middle north to get to the chest containing the Compass. Go
west until you reach what is seemingly a dead end, then use an Ember Seed
on the wall to make it open up a hidden room where you can get a ring. Go
back the way you came, pushing the block into the hole once again, and this
time go through the door that opens to the east.
Defeat the ghost that's flying around by whacking it with your sword five
times, then grab the small key and head west. Push the block and then head
through the locked door to the north. Push the block on the right up one
space, then grab the small key from the chest. Head west, then follow the
path all the way back to the east. You'll enter a room with a block lay-out
like this:
1-Push up
3 5 2-Push left
214 3-Push up
## ## 4-Push right
5-Push up
Press the two switches located in the room, then carefully get on the moving
platform to reach the chest which contains another key. Head back out, go
one screen west, and go north.
Get on the moving platform in the room, then get off on the narrow strip and
push the block there east. Walk around and press the switch, then go back
and get the Gasha Seed out of the chest. Get back on the moving platform,
and exit to the west. Go into the room and prepare for your first mini-boss
battle...
MINI-BOSS STRATEGY: Start swinging your sword as soon as you enter the room
to destroy the three small ghosts that will come at you. After that, simply
get near the large ghost and hack away. You should destroy it in just a few
hits, which will do three things: release a fairy to heal any damage you
may have taken, open up a teleport to the dungeon entrance, and open the door
to the west. You should head in that direction, and go through the locked
door there.
Push the two blocks on either side of the middle block down, and then push
the middle block left or right to get through. Go north, and use your Ember
Seeds to light the two candles. They'll make a staircase appear right in
front of you. Down those stairs is your newest item- the Power Bracelet.
Equip it, and head back to where the pots were blocking the chest earlier.
To pick up pots (and other assorted items), stand next to the pot and
hold down the button for the Power Bracelet while pressing the arrow key in
the opposite direction of the object you want to lift. Get the ring out
of the chest (it's the Discovery Ring, as you'll find out when you appraise
it), and head south. Here, push the pot onto the switch to open the door.
Go into the next room, and remove the pot in front of the chest to get the
Boss Key. Go one more room east to return to the entrance of the dungeon.
If you're not at full strength, go back into the last room and move some
pots around to find hearts (as well as plenty of Rupees). When you're
ready, take the teleporter back to the room where you fought the mini-boss,
and go two rooms to the north. Go through the locked door, and prepare for
your first boss battle...
BOSS STRATEGY: This boss is fairly easy. Sneak up behind it and hit it four
times with your sword. Its body will disappear. Now pick up the head with
your Power Bracelet, and throw it onto the creature that crawled out.
Repeat this process one more time, and you should have the boss beat.
Collect the piece of heart from the center of the room, then head north
to collect the Eternal Spirit, your first Essence.
After you talk with the Maku Tree, head one screen north, then one west.
Pick up the stone, then talk to the ghost. Push the headstone up, then
enter and talk to the ghost again. Leave, and talk to it one final time.
You'll receive the Poe Clock from it. Also, before you leave the graveyard,
go back south in the direction of where you got the graveyard key. Plant
the Gasha seed you got in the patch of soft soil, then head one screen
south and get the Heart Piece.
Head back into town and get your two rings appraised, if you have the
moolah. You'll now be able to equip the Discovery Ring or the L1 Power
Ring.
___________________
/ FAIRIES' WOODS /
To get to the Fairies' Woods, leave Lynna City from the southwest. Follow
the path until you meet the three fairies who want to play hide and seek
with you.
To find the first one, go left and down one screen, then cut the bushes.
Go back to the central area (where you first met the Fairies) and go right
one screen, then left. Cut the bushes to find a second fairy. To find the
final fairy, go down, up, down, and up from the central area. The fairies
will then return the forest normal. Head east to arrive at the entrance to
Level 2. Simply pull the boulder blocking your way, and...
D'oh.
The Maku Tree will check to see if you're okay, then advise you to go look
inside Nayru's house. Once you get there, push the statue behind Impa and
go into the oh-so-well-hidden room to find the Harp of Ages. Nayru will then
teach you the Tune of Echoes. Leave, and stand on the odd-colored patch of
land next to Nayru's house and play your new harp to go back in time...
You'll be heading to the forest again soon, but stop by the postman's house
first and give him the Poe Clock. Take the Stationery he gives you and
give it to the hand that lives in the house in the west side of town. I'm
not going to be the one that speculates on what he uses it for, but he'll
you a Stink Bag as a reward (or something).
________________
/ DEKU FOREST /
You'll meet lots of people in the forest that are looking for something that
Queen Ambi desires so that they will not be forced to work on the Black
Tower. Follow the path through the forest (it's not straight, but there's
only one way you can go for now). Continue until you see a small tree that
you can burn with an Ember Seed, then take the stairs inside to claim a
Heart Piece. You'll also meet a couple of Deku Salesmen trying to sell you
shields, but don't buy one yet. When you reach the next underground cave, go
west and buy a shield from the Deku above the ground for 10 Rupees. Now go
back around the other way, and get some of the green Mystery Seeds from the
tree by hitting them with your sword. Note that you can use Mystery Seeds
to receive helpful messages from blue owls throughout the land, including
the one next to the tree. Go back through the forest, and you'll eventually
be met by a soldier who will take you directly to Queen Ambi's palace.
She will take your seeds to give to Nayru, and give you some Bombs as a
reward. Go back to the forest, then go to the dungeon and use a bomb to
blast away the door.
____________________________
/ LEVEL TWO--WING DUNGEON /
MAP
ŻŻŻ
1F B1F
ŻŻ ŻŻŻ
M# #B# #####
### ### ### M = Mini-Boss
#### B = Dungeon Boss
### ^ = Entrance
##
^ #
Welcome to the second dungeon of this game. This dungeon is larger and has
tougher puzzles than the first dungeon you explored had, but it's still
nothing extremely tough.
Upon entering, head north with your shield and sword equipped. Use the shield
to flip over the spiked enemies, then slice them with your sword.
In the next room, you have a puzzle where you must roll the cube into the
hole. However, unlike previous incarnations of this puzzle, this time you
have to be a bit craftier to open the door. To flip the cube over correctly,
push it three spaces to the right, down once, left once, up once, then push
it into the hole. In the next room, look for a cracked wall, and bomb it. Go
through to get the map. Now follow the path until you reach a dead-end room,
then defeat the four enemies in there to receive a small key. Head back to
the beginning of the dungeon, going through the locked door in the room with
the spiked creatures.
In the next room, defeat the five snakes, then bomb the cracked wall on the
south side of the room. Go down the stairs, then carefully move along the
moving platforms (being careful not to be squashed) until you reach a room
with more snakes. Defeat them to get a small key.
Go back the way you came, but this time go through the multi-holed room to
the north, grabbing the Compass from the chest on the way. Go through the
locked door, and hop onto the cart. Once you're off, prepare to go into
battle...
MINI-BOSS STRATEGY: This guy's a bit tougher than anything you've fought
before, but still shouldn't be terribly hard. When he's in the air, run
around on the blue tiles until he looks like he's going to drop from the sky,
then get away from him. When he lands, hit him with your sword. He will get
gradually faster as the number of hits he takes increases, and after six hits,
he'll begin to bounce up two more times after he lands, so be careful not to
be tricked. After ten hits, he'll finally croak, and you should continue on
through the top room on the east side.
Take the stairs down, then continue south. Go through the room being careful
to dodge as many arrows as you can, then go east. Take the stairs, then go
down and collect the Roc's Feather, which allows you to jump. While leaving,
note that there is a platform that holds a Blue Rupee you can get to by
jumping on the Thwomp.
Now go back downstairs. See that yellow tile in the floor? Jump over it. When
done correctly, it will change to blue. Jump over it again to make it red, and
the doors will open. Go west, then jump across the room to get to the cart.
The cart will carry you into another room, where you should hit the switch
with your sword to change the tracks. First, bomb the cracked section of the
eastern wall and take out the enemies inside to get a key. Now go to the cube,
and push the block left, down, right, up, left, down, right, then up three
times to raise the rail. Now get back on the cart, and ride to the next room.
In this room, you must jump on the four red tiles until their colors match
those of the other four blocks in the room. Once you do that, you will get
another small key. Now head east, take the stairs, then go into the room where
you fought the mini-boss earlier. Take the bottom exit on the east side of the
room, then go south. Jumping across the room, you will reach another traffic
light. Simply jump across the colored tile twice to make it blue, and the gate
will lift. Now go back to where the key block is, go through it, and hop on
the cart. Grab a Gasha Seed from the chest, then head north.
In this room, I recommend taking out all of the enemies first. Then, get rid
of the lower left pot and push the top right pot along the path shown below.
You'll have to use the Roc's Feather to get into position to push it in some
areas.
--- -
-#### % = Jar
# #---- - = Floor Tile
-# -###o- # = Path of Jar
-# ----- o = Switch
-# --
%%
%%--
After you do this, go east, then enter the room to the south. Note that you
have a color changing tile near the top of the room, a 3x3 design on the
left of statues, and then enough statues to make the same design on the right
side of the room. Hop over the tile to make it yellow, then push the yellow
statue into the center of the blue tiles. Change the tile color to blue and
push the blue statues into their spots that match up with the left statues,
then change the tile color to red and push the final four statues into their
spots. When all statues are correctly placed, a key will drop down.
Now head north one screen, and go through the locked door to the east.
You'll arrive in a room that is entirely red, except for one tile in the
center. When you jump across it, the entire room changes color, and a number
of red enemies appear, no longer camouflaged by the floor color. You should
now quickly hit one of these enemies with your sword before they again blend
in with the color. Continue this process until all of the blobs are beaten
and a chest containing the boss key appears. Now head out, go through the
locked door to the north, then through the door to the boss's lair. Grab the
bombs and the fairy from under the jars, then head down the stairs to begin
your second boss battle...
BOSS STRATEGY: This boss is extremely easy to beat once you understand how to
defeat it. To damage the boss, you must throw bombs into the creature while
the red face is showing from the top tiers of the two sides of the room. If
you successfully throw a bomb in while the red face is showing, it will drop
a heart in the center of the room and be one hit closer to defeat. If you
mis-time it, however, you will be faced with the possibility of three
different attacks:
Blue: Sends out a series of glowing orbs. Stand on the rock part of the second
ledge on either side to be safe.
Purple: Drops down to the ground, causing several projectiles to fall from
the ceiling. Stand on the rock part of the second ledge on either side to be
safe from this.
Green: Shoots out a number of fireballs. Stand on the top ledge to be out
of their range.
Continue trying to throw bombs into while the red face is showing. When you
do it successfully four times, it will be defeated. If you run out of bombs,
wait for the spinning faces to begin shooting out fireballs, and watch for
it to throw out some bombs. Grab them, then continue the process. After you
defeat it, grab the Heart Container, then take the right ladder down to
receive your second Essence, the Ancient Wood.
Head back in the direction of Lynna Village, but when you get to the part
where you see two holes, jump over them and continue north. When you get to
an area where there are four stones, use your shovel to dig in the center
of them to uncover a spot of soft soil. Plant a Gasha Seed in it, then use
the stairs on left to take you down to a cave which holds a Heart Piece.
Go back to Lynna Village, and explore the southern part of the town to find
Rafton's house. Talk to him, and you'll find out that he wants to make a
raft, but that he needs some rope to bind it with. After your conversation,
head east and look for Cheval's house. Go in, talk to him, then leave.
You'll be met by Ralph, who will tell you that he remembers seeing the name
Cheval in the present.
Use the Harp of Ages to get back to the present, then go to Yoll Graveyard.
You'll stumble upon a large blue creature surrounded by three ghosts.
Defeat the three ghosts, then talk to the creature. Moosh will introduce
himself to you, then explain how you can control him. Head west then north,
and he'll explain to you how he can float. Use that to get across the gaps,
then dismount and push the headstone next to the rock to open the path to
the grave. When you get to the signpost, equip your Power Bracelet and the
Roc's Feather. Pull the handle all the way back, then jump across the water
and dash between the blocks to grab the Zora's Flippers. Now swim around
and collect the Cheval Rope. Leave, and head back to the past.
Go deliver the rope to Rafton. He'll invite you to be the first to ride on
his raft, but you'll need an Island Chart before he'll let you out. You'll
again meet up with the increasingly annoying Ralph. Go back to the Present
again, and head back in the direction of the graveyard. Talk to Ricky the
kangaroo, and he'll tell you he needs his gloves before he can help you.
Head to the beach, then dig in the mounds of dirt with your shovel until
you find Ricky's Gloves. Take them to him, then hop into his pouch. Head
south, then west. Use Ricky's strong legs to carry you up to Tingle, the
famed fairy from Zelda: Majora's Mask. Pop his balloon with your sword,
then talk to him to get the Island Chart. Now go back to the past (It's
the last time for a while, I promise!) and go visit Rafton once again.
Ride around on your raft until you end up getting caught in a storm.
Your raft will be struck by lightning, and you'll wake up on...
____________________
/ CRESCENT ISLAND /
As you come to, you'll see a group of Tokay (they're the green lizardlike
creatures that inhabit this island) running off with all of your items.
Head south, east, and south first of all to reclaim your Shovel. Head
into the cave just to the north to get your sword back. Now head one
screen west, and push the green sprout two spaces to the right. Now go
north and around. Talk to the Deku Salesman to buy a shield, then continue
south. Push the sprout there to the patch of dirt in the upper left part
of the screen. Now go around until you reach the hut with the Tokay that
has your Roc's Feather and your Power Bracelet. First, exchange the shovel
for the feather, and head back to the cave where you got your sword. Go to
the western part of the cave, and jump into the left-most corner. Push the
blocks until you can get to the chest, which contains a Gasha Seed.
Go back to the Traders' Hut and exchange until you get your Power Bracelet.
Head south and go around until you are on the path being blocked by the
single stone. Go down the stairs, then move the blocks to get through and
get your bombs back from the chicken coop. Blow up the breakable rocks on
the way back to get a Gasha Seed from the chest. Now head up towards the
Traders' Hut until you see a breakable wall that you should bomb. Head in
to play the game.
MINI-GAME STRATEGY: Grab the food from the center, and throw it directly
to the Tokay on either side. When you are successful, you'll receive a Scent
Seedling. You can play again for other prizes, although the game gets much
more difficult. Now head to the northern part of the island, and talk to
the Tokay there to plant your Scent Seedling. Drop down, then get your
feather back. Hop over the holes on the southern part of the island, then
go into the cave where the breakable wall is just to the north. Hop around
and blow stuff up to get to the Tokay that has your Flippers.
Go to the Traders' Hut and get your Power Bracelet (getting tired of this
yet?). Head back to the cave you got the flippers from, and go dive in the
water in the northwest part of the room. Follow the path to get your Seed
Satchel back. Go back to the Trading Hut yet again, and purchase your
feather back for ten Mystery Seeds. Now go to the cave in the southwest
part of the island armed with the feather and your bracelet. Go through,
and get your Harp of Ages. Go to the time warp spot on the eastern part of
the island, and play the harp. Be sure to stop by the chef's hut and give
him the Stink Bag to help clear his nose. He'll give you some Tasty Meat
in return.
Now climb the vine in the central part of the island, then follow the path
until you come upon two shrubs and two rocks. Plant a Gasha Seed in the soft
soil you find, then head around to where you planted your seedling earlier.
Collect the Scent Seeds from the tree, then head back to the past. Trade
ten of the seeds to get back all of your items from the Traders' Hut
(finally!), then head back to the cave in the southwest part of the island.
Go to the warp spot there, then go north and follow the path to enter the
third level, the Moonlit Grotto.
________________________________
/ LEVEL THREE--MOONLIT GROTTO /
1F B1F
ŻŻ ŻŻŻ
## #B#
## #M M = Mini-Boss
### ### B = Dungeon Boss
### ### ^ = Entrance
## ##
### ##
^
After you enter, go north and defeat the two enemies inside to open the
eastern door. Hit the crystal with your sword, then go north and ride the
wheel. In the next room, you'll see a lot of blocks, four green statues, and
a crystal in the middle of everything. To start, bomb the the block on the
right side of the room closest to the statues. After doing that, stand where
it was and throw a bomb to the left to break another block. Go to the top
part of the room and push down the block there, then throw another bomb down.
Now go push the blocks and shatter the crystal, and push up the block next
that is right beside the crystal. Push the green statue there so that it forms
a square formation with the other statues, and a key will drop down.
Go back the way you came, and go through the locked door to the north. Drop
down into the pit. Defeat the group of monsters that is unleashed upon your
arrival, and exit to the south. Defeat the caged monster and again take the
south exit. Play your Harp of Ages to kill the two aged enemies instantly,
and take the left door. Go north and take the stairs, then shatter the third
crystal. Head back down the stairs into the room with the caged monster, and
throw a bomb or two at him to open the door on the left. In the next room,
stand back and throw a bomb onto the conveyor belt so that it explodes next
to the switch. Use a bomb to kill the soldier and grab the compass, then
take the stairs. When you get to the room with the six blocks in it, push
them so that each block borders the wall to get a key.
Head out, and drop down off the ledge. You can play your Harp of Ages to kill
the enemies in there and get the Dungeon Map if you need it. Now head east to
return to the entrance. Head up, and enter the Wheel Room from the west.
Hop on, then go south, east, north, and ride it again to go out the northern
exit. Make sure you're stocked up on bombs, and go into the eastern room.
Place a bomb on the statue in the upper-right corner, then quickly step on
the switch to get one of them out of the way easily. Place bombs around the
room and hope for a bit of luck to clear out the other three and receive
another key. Go through the locked door to the north. Stand in the
lower-left corner and repeatedly swing your sword to stay safe, then go
through the door to the west. Head around and pick up the rupees out of the
chest, then go through the locked door to the north. Head west, then defeat
the enemies in there to claim a Seed Shooter.
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