Million Hooters
Million Pixels - Million Hooters
Game Cheats » Nintendo Game Boy (GB) » Games Starting with the Letter L » Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 03)

Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 03).

Push the two blocks here together to make a chest appear at the right.
Open up that chest to get the Nightmare Key. Now you can go fight the
Nightmare! Go down one screen and left two screens. Whoa, the goombas
are out of their usual side-scrolling habitat! Use the Roc's Feather to
*jump* on them and get one heart each. Go north into the Nightmare Door.
Go up the steps here, then hookshot at the block at the right. Now go
down... right... up the stairs... and up the ladder to the top of this
tower. Hey, that Grim Ceeper fellow is back. He doesn't just have cute
bats this time, he's got an EAGLE! Now you'll fight the boss of the
Eagle's Tower, the Evil Eagle (the name is just bursting with
originality *sarcasm*). Check out the boss section for details.

After you defeat him, take the heart container and climb down the
ladder. Go back inside the tower, then dive down to the *right* and
go to the north room. It's the Organ of Evening Calm! You have seven out
of eight instruments. Only one more to go! You are transported out of
the Eagle's Tower...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<< THE EIGHTH INSTRUMENT >>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                   = = = ON THE WAY TO TURTLE ROCK = = =


After you've been transported out of the Eagle's Tower, go straight down
and fall over the cliff and into the hole. You'll land in the water in a
cave. You can get a piece of heart here if you didn't already. Swim
outside of this cave and continue south, then climb onto the land. Go
left 5 screens, defeating any enemies along the way, then go up the
steps. Continue left one more screen and go up the steps. Go into the
cave surrounded by rocks.

Go through the caves until you reach the shallow water. You've been
through these caves several times, you should know the way. When you
reach the water, go right until you get to the deep water, then climb up
the steps. Go left across the bridge, left more, then up the steps. Go
one screen left, then use the hookshot to get over the gap in this
bridge.

In the next screen, you'll see Marin stranded in the middle of a broken
bridge. She says some monsters put her there. Rescue her by hookshotting
right through her (what a sick thought). She'll say thanks and get all
sweet with you...then Tarin comes to take her away. Then the owl will
fly in to tell you something. After you hear his words of wisdom,
continue going left.

Cut down the bush here to reveal some stairs. Go down there. These caves
are pretty straight-forward. When you reach the really big hole, get
over it with the hookshot (that's really obvious). Then go outside.
There are rocks falling here down the mountain, be careful not to get
hit by them. Follow the path and go up the steps until you reach the
very top of the mountain. When you get to the screen with the chest,
lift the rock to reveal stairs, go inside and throw magic powder on the
statue to meet the Mad Batter. After you're done meeting him, go back up
and continue left across the bridge. Then fall off the cliff.

See the cracked wall at the top-center? Blow it up with a bomb to reveal
a passage. Go inside and continue until you get to a flame spitting
blowtorch-type thing. To get past this obstacle, hold up your Mirror
Shield and push the flames. The shield protects you from the fire! Go
left and up the stairs. Go follow the path left, past the phone booth,
until you reach a part of the mountain shaped like a turtle. This is
actually a mini-boss, turtle rock. Defeat both of the crows sitting on
his hands...then play the Frog's Song of Soul in front of the turtle
head. It's a song of awakening, remember? The Turtle Rock awakens! He's
a mini-boss, but he's *very* easy. Slash away at his head with the sword
to kill him. When you're finished with him, enter the eight and final
dungeon: Turtle Rock.


                        = = = TURTLE ROCK = = =


Welcome to Turtle Rock...or shall I say, welcome to HELL! This is by far
the most difficult dungeon of the game. It probably has more puzzles
than the first 3 dungeons combined. Anyway, let's get the ball
rolling...

First, head one screen north and you'll meet with a bat guy. Kill him
and go left. Defeat the enemies in this room to make the doors open,
then go north again. Now you will have to fight the Hinox yet again.
You've done this twice before, he should be no problem. After defeating
him, take the fairy and go left.

The flashing block in this room creates floor tiles on areas where there
is none. When you push that block, Link will freeze and you must control
the movement of the block. In this room, you should fill up the *entire*
gap with tiles so there aren't any holes left. That isn't difficult at
all (if you have trouble with this puzzle, I'm surprised you managed to
reach this point at all). Open the chest that appears to get a mere 20
rupees. Then go south. Jump over the holes and get the winged hearts and
the 50 rupees in the chest, then continue left.

Ahh...remember this guy? He's Roling Bones, the mini-boss from the Tail
Cave! Defeat him just like you did before (actually, you can kill him
with a single hit from the boomerang). When the doors open, go north.
Defeat this flying bat dude to make a key appear. Take the key and go
two screens south. Open the chest here to get the compass. Now return to
the entrance of the dungeon (take a shortcut by going into this magnet
thing at the bottom-right corner).

Go north one screen and kick the bat's ass again...go right this time.
Lift the pot at the upper left to uncover a switch. Step on the switch
to open the doors, then go south. Kill the two enemies to make the
stairs appear...go down there. Make your way through this easy side-
scrolling basement and climb up the ladder at the right. In this room,
go to the bottom right and lift the pot to reveal a switch. Hit the
switch to open the door and head south.

You'll fight Smasher again now. He seems to be a little faster than
before, but I'm not really sure. Defeat him by taking his ball and
throwing it back at him (just like before). After defeating him, take
the fairy and go south. Jump over the hole and open the chest to get the
stone beak. Then make your way to the stairs at the bottom left corner.

In the underground passage, use the Roc's feather to get across the
lava. Be careful not to get hit by the lava balls! Go up the ladder at
the left. If you look closly at the south wall of this room, you'll see
that part of it is cracked. Use a bomb on that part of the wall to
destroy it, then go down. There are three blocks seperating you from the
chest. To get to the chest, push the top and bottom blocks left, then
push the middle block up. Open the chest to get the map. Go north and go
back into the stairs.

After going through the underground basement, defeat all the snakes in
the room to open the door, then go north. Defeat Smasher again...then go
left. Here's another puzzle where you have to fill up all the holes
using the block. So push the block and cover up the gap. It's not very
hard at all (but it'll be hard for me to explain :). Get the key that
drops down, and the winged hearts if you need it. Plant a bomb at the
middle of the north wall. You can't see a crack there, but the wall will
be destoryed! Go north.

Hit the crystal switch once. Bomb the cracked wall at the left, then go
left. Go up the steps in this room, go south one room, and drop off the
ledge. Open the chest to get...a gel. Darn. Go left two room to get to
the room with the bat guy. Now go *north*. Follow the path until you get
to one of those floor-making blocks. Push the block and make a path
leading to the space in between the two blocks at the north side of the
screen. When you're between those two blocks, push the right block and
go up. Unlock the keyhole block and go right. Get the winged hearts if
you're running low on life. Use your key on the locked door to open it
and continue going right.

Watch out for the switchblades and go north through the one-way door
(don't worry about the stairs yet). Defeat the two gels in this room to
open the door, then continue north. Whoa, this whole room is filled with
cracked floor. Defeat the two mummies for a small key (don't stop moving
or you'll fall into the floor). Go left two screens (ignore the Dodongo
Snakes for now). Jump over the lava and climb up the steps north.
Hookshot across the lava to the chest and get what's inside, then drop
off to the left. Fill up on these ammo and supplies...especially the
bombs, you'll need a lot later. Go north and up the stairs.

Go through this little cavern. You'll need to hookshot to get across the
lava in the second room. After you go through the side-scrolling cave
place, go north through the one-way door to the room with the cracked
blocks. This time, bomb the left wall to open up a passageway. Go left.
A dark room! Use magic powder on the torch to light the place up. Jump
over the hole, use the key on the keyhole block, and go to the left
room. Here, kill the snake to open the doors and continue left.

This room is still dark. Use magic powder on the two torches to light up
the room so you can see the crack on the left wall. Bomb the crack to
destroy the part of the wall, then go left one more room. Here, shoot
the statue's eye with an arrow to make the key appear. Take it and go
left again. Hide behind the blocks to the eye won't shoot lazers at you.
Move the blocks so you can open the treasure chest and get the key
inside. Go up the steps and go to the south room but DON'T fall off the
ledge. Instead, go back up and right to the room with the eye statue. Go
south to pick up more winged supplies, then go up two screens...

Kill all the enemies in this room (including that vampire bastard) to
open the door. Go left and follow the path around to the ledge in the
previous room. Use the hookshot to get to the treasure chest and open it
for some nice rupees. Jump off the ledge and go up the stairs.

Hooray, a piece of heart is lying there in plain view. Any moron can see
that. Get it and go left... across the bridge... until you're back in
the Turtle Rock dungeon.

If you're looking for a new challenge, you've got it right here.
Presenting... The Dodongo Snakes! These aren't just the old stuff you
faced before, this time you need to *throw* the bombs down to them from
this ledge. Press the button to place a bomb on the floor, press the
button again to pick it up, and press it again to throw the bomb. It's
easier if you just try throwing it directly onto their heads. After you
defeat both of them, the chest will appear at the right. Open it to get
a small key.

Go left and jump off the ledge. Use a key to go through the locked door
at the left. Continue going left until you reach the room with a bat and
two snakes. Then go DOWN, and go LEFT. Go up the steps, follow the path
around, and fall of the ledge in the dark room. Go DOWN, move the block
and go RIGHT, ignore the Hinox and go DOWN, then go LEFT, jump over the
lava and go UP, then follow the path to the floor-making block. Make a
path that goes right, then go right two screens to the room with the
crystal switch. Hit the switch once.

From the crystal switch room...go one room left, climb the stairs and go
down, then fall of the ledge and go left two screens. Go up and follow
the path to the floor-making block. Use the block to make a floor
leading to the space between the two blocks at the north side. Go there,
push the block right, and go up. Go right two screens. Go up through the
one-way door and go left three screens. Climb up the steps, use a key on
the keyhole block, and go right. Use the key on the keyhole block and
go down the stairs.

Make your way through the side-scrolling cavern place. That's some very
Mario-esque platform jumping action. When you emerge, fall of the ledge
and go south to fight the real mini-boss of this dungeon: Blaino. He's
hard, you better check out the mini-boss section. After you defeat him,
go north, up the stairs, and open the treasure chest. Inside you'll find
the Magic Rod, the treasure of this dungeon. This is probably the most
powerful weapon in the game, even more powerful than the sword! Go south
to the room where you defeated Blaino and go into the warp to return to
the entrance of the dungeon.

From the entrance go NORTH, LEFT, and NORTH again. Now you'll need to
fight Hinox again, this is a perfect oppurtunity to test your new Magic
Rod: Only two shots and he's dead! After defeating him, go left. Use the
block to make the path, then go up. See those two lamp-things at the
bottom corners? Lighting them would have been impossible with the Magic
Powder...but since you have the Magic Rod, light them to get a small
key from the chest that appears. Play the ocarina (second song) to
return to the entrance of the dungeon.

Go north two rooms and right until you reach that tile-making block.
Push the block and make a path to lead to the stairs at the bottom
right. Go up the stairs. The ice here can be melted with the Magic Rod.
So melt the bottom row of ice, defeat the goombas, and continue to the
next room. In this room, use the Roc's Feather to jump and use the Magic
Rod to melt the *top* row of ice. If you screw up, go to the other room
and come back to reset the ice. Go down the ladder.

Go down the stairs and use your last key to open the locked door and go
left. Now you need to fight the Cue Ball again. Remember him from the
Angler Cave? He back, and he's harder this time because of the lava. The
Magic Rod won't hurt him, so the sword will have to do. Just like
before, attack the big round part when he stops at the corner and repeat
until he's dead. After you defeat him, get the fairy and go north.

You need to fill up the whole black space with tiles again. It's pretty
tough this time. Push the block upwards and go...3U 5R 2D 2L 1U 1L 1D 1L
2D 1R 1U 1R 1D 1R 1U 1R 1D 1R. When that's all done, a chest appears.
Open it to get the Nightmare Key. Play the ocarina (song #2) to return
to the entrance of the dungeon.

Go up two screens and go to the tile-making block. Make a path to the
right and go one screen right. Go up the stairs. Ahh...another ice
puzzle. Go to the top of the ladder, face left, and melt the two blocks.
Face up and melt another block. Jump with Roc's Feather and melt the top
row of ice. Go left so that you're stranding on a column of two blocks,
then face down and melt them. Go around and climb up the ladder. This
time when you fall down, press the button so you melt the left block of
ice. You know what to do now...go left.

In the next room, go down the ladder and melt the bottom row of ice.
Now stand below the column of three blocks, face up, and melt them.
Climb back up the ladder, jump over the gap to the left, and go down the
ladder at the left. The Nightmare Door is in sight, go north through
there to fight the boss.

The Nightmare of this dungeon is Hot Head. Not much of a challenge if
you ask me. Check the boss section for details. After you've defeated
him, get the heart container and go into the north room. There it is,
the Tunder Drum. The final instrument. Your orchestra is complete! You
are transported out of Turtle Rock...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<<<<<<<<<<< THE EGG >>>>>>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


Recall what the owl said near the beginning of the game. He said that
you needed to collect the 8 instruments of the sirens to wake the Wind
Fish. Well? You have all 8 instruments! Your orchestra is complete!
Before you go wake the fish, go back to Mabe Village...


                         = = = MABE VILLAGE = = =


Go to the library in the south of the village. Read the book at the
bottom-left corner called "Dark Secrets and Mysteries of Koholint". You
can't read it unless you got the magnifying glass from the trading
process, so you should do that if you didn't already (see the trading
process section). In the book you'll see a sequence of arrows, write it
down (or at least remember it). This is the path you need to follow in
the egg. Get out of here.

Now go north to Mt. Tamaranch, where you'll find the egg. Play the
ocarina (song #1) in front of the egg. You're instruments will pop out
and the egg will crack open. Go inside...


                        = = = INSIDE THE EGG = = =


It's dark in here. Go two screens north and you will fall into a hole.
Now follow the directions you saw in the book in the library. You'll
find a hole at the end of the path (if you followed the right one. Jump
into the hole and you will have to fight the final boss of the game:
The Nightmare Shadows. Actually there are six of them:

                           #1: Giant Gel Shadow
                           #2: Agahnim Shadow
                           #3: Moldorm Shadow
                           #4: Ganon Shadow
                           #5: Lanmola Shadow
                           #6: Dethl Shadow

All of these are covered in the boss section, so get your ass over there
for tips on how to beat them. After you defeat all of them...there's
nothing left, you beat them game. Well...umm...you beat the game. So I
guess my job here is finished. *disappears in a puff of smoke*


,----------------------------------------------------------------------.
| 3) The Special Color Dungeon                                         |
'----------------------------------------------------------------------'


                     = = = HOW TO GET THERE = = =


After you've beaten the Key Cavern and got the Pegasus Boots, go to the
library in the south Mabe Village. There's a book on the shelf, knock it
down by dashing into the shelf with the Pegasus Boots. It mentions about
gravestones and gives some directions. You better write that down... now
go to the graveyard.

Only one area of the graveyard has gravestones that match the layout you
saw in the library: The bottom right screen. Now push the gravestones in
the order and direction found in the book... Push the bottom-right
gravestone down, push the bottom-left gravestone to the left, push the
top-left gravestone up, push the top-center gravestone right, and push
top-right gravestone up. Tada! A path is revealed! Go down into the
secret dungeon.


                    = = = INSIDE THE DUNGEON = = =


In the first room, you will meet two 'guards' (they're not enemies).
Talk to each one of them and tell them what color they are. Continue up
to the next room. Defeat the three enemies that come up from the ground
and go to the right room...

In this room, there are four little statues with eyes. Two of them are
red and two of them are blue. In puzzles like these, you need to make
all of the statues blue. To do this, hit the top-left statue and the
bottom-left statue. Open the chest that appears to get the compass. You
can bomb the bottom wall of this room to find a room full of rupees! Get
the rupees if you want, then go up and right.

The colored tiles on the floor will make you bounce if you touch them.
They are green at first, but turn yellow when you touch them, then red,
then it disappears. Bounce across this room and go right.

This is a fun color puzzle. Hit one of the enemies to make them curl
into a ball. Pick up the ball (with the power bracelet) and thrthem
into the hole with the same color as them. Do this to both of them and
open the chest to get a bird beak. Go to the south room.

ow Kill the four enemies here to open the doors, then go to the room at the
left. Bounce over to the chest at the bottom-left and open it to get a
small key. Go through the one-way door to the room above. Hey, Remember
this room? Bounce to the right room then go UP. Continue going up until
you reach the room with four more eyeball statues. Again, you must make
them all turn blue. Hit the bottom-right one, then the top-left one, and
the top-left one again. Get the key that appears and go right.

Defeat the enemies here and go up. Now you'll have to fight an
incredibly easy mini-boss. He says it himself that your sword is no
match for him-- take his word for it and keep in mind what the guards
said at the begining. Magic Powder! Hit him with Magic Powder then slash
away with the sword. Repeat until he's finished. Go left.

There's a row of three blocks covering the way to the chest. Damn, this
puzzle is basic knowledge for any regular Zelda player. Push the top and
bottom blocks to the left, then push the middle block down. Open the
chest to get the Nightmare Key. Now you'll need to do a lot of
backtracking: Go one screen right, down, left, down, down, and left.
Then go up through the locked door.

Now you'll fight another mini-boss. Be careful not to step on the spikes
on the ground. Hit him with the sword while avoiding the boulders he
throws at you. Sometimes he'll jump into the air and come down to shake
the ground. When he does this, jump with Roc's Feather so you don't get
stunned. When you're done with him, go left.

Bounce to the upper-left corner and pick up the pot to reveal a switch.
Step on the switch to open the doors and go up. Now defeat all the
enemies in this room (there's a lot of them!). Open the chest to get the
map. Go right. Here's another babyish match-the-colors puzzle, except
there's 4 of them this time. Beat it like you beat the other one and get
the key that appears. Now go left and down.

Hit the switch and go left. Here's another red-blue puzzle, and as usual
you must make them all turn blue. Hit them in this order: Top, right,
left, and bottom. They're all blue! Go up, then left. Hit the crystal at
the bottom left, then go up to fight the boss of this dungeon. The
secret to beating him is attacking quickly. He starts out as blue. As
you attack him more, he'll slowly turn red. But if you leave him alone
for too long, he'll recover and turn blue again. After you defeat him,
go right and meet the fairy.

She'll ask you what color you want: Red or blue. The red clothes double
your offensive power (like a piece of power), the blue clothes double
your defensive power (like a guardian acorn). I prefer the red clothes.
Pick one and the fairy will transport you back to the graveyard.
Finished! Damn, that was way too easy.


,----------------------------------------------------------------------.
| 4) Mini-Boss Strategies                                              |
'----------------------------------------------------------------------'


ROLLING BONES

Mini-boss of the Tail Cave. This guy is so cute he can qualify for a
Pokémon. The first thing he does is roll a spiked log to you. Be quick
and jump over this log with the Roc's Feather. Then he'll start hopping
to the side. Don't even give him a chance to reach the left side! Keep
on slashing him with the sword and he'll just keep on hopping to you.
If he does reach the side, he'll push the spiked log back to the other
side. It only takes 8 hits to defeat him. (also found in Turtle Rock)


KING MOBLIN

This guy is the Moblin that kidnapped Bow Wow. Why did he kidnap Bow
Wow? Nobody knows. He goes up and down ocassionally shooting arrows at
you. Move up and down also so you won't be hit by his arrows. After a
few seconds, he'll get pissed and charge at you. Move away so you won't
get hit. If he misses you, he'll smash right into the wall and be
stunned for a while. This is his weak moment! Give him all you got!
Repeat this process until he's dead.


HINOX

Mini-boss of the Bottle Grotto. He's a huge monster with only one eye.
Whenever he gets close to you, he'll pick you up and throw you across
the room! This alone will cost you one heart... but if he throws you
on an unstable floor, you'll fall down and lose another half heart!
Beware when he shakes his arms, that's a sign that he's about to charge
at you. He also throws bombs at you. This mini-boss is very simple to
defeat, just slash away with the sword. ALWAYS stick out your sword at
him so he'll get hurt when he gets close to you. (also found in the
Eagle's Tower and Turtle Rock)


DODONGO SNAKES

No Zelda game would be complete without a Dogongo. The Dodongo Snakes
are the mini-bosses of the Key Cavern. These hungry monsters would eat
just about anything. So why not feed them...some BOMBS! Try to get as
close to them as you possibly can an lay a bomb in front of their face.
Hopefully they'll eat it and it will damage them from the inside. Make
them eat three bombs each to kill them (so you must have 6 bombs when
you fight them). If you run out of bombs, you need to escape the battle
and look for more. (they are also found in the Face Shrine and Turtle
Rock)


LANMOLA

This is a sort of snake creature found in the northwest Yarna Desert.
Since the whole ground is made of quicksand, you need to struggle a bit
to keep your balance. When he pops out of the sand, attack his head with
the sword. You can see where he's about to come out before he does. This
guy is no big trouble, just a few hits from the sword and he's dead.


CUE BALL

This is the mini-boss of the Angler's Cave. He's a tricky guy, I always
forget how to beat him each time I face him. But he's not really hard
(for me at least). He will chase you around the room and pause for a
split-second when he reaches a corner. This is your chance to attack
him! When the Cue Ball is facing the corner, his big side will be
completly exposed! Then he'll spin around and head in the opposite
direction. I think it took about five hits from the sword to kill him.
Just be sure not to let him trap you in the corner, that could really
be deadly. And also don't walk around with the sword sticking out since
you will slow down a lot. (he's also found in Turtle Rock)


MASTER STALFOS

This is the mini-boss of the Catfish's Maw...you'll have to fight him
four times in one dungeon! But he's not too hard. At the beginning,
he'll drop from the sky. Watch the shadow and be sure he doesn't fall on
you. Then hit him with the sword to make him crumble to the floor. He'll
revive in a few seconds. Quickly place a bomb beside him, he'll get hurt
when it blows up. When he's standing, he will try to jump at you and
swing his sword at you...but try to hit him quickly so he won't have a
chance. It takes 3 hits to defeat him.


GHOMA

This is another mini-boss of the Catfish's Maw. You fight two of them at
a time. They move left and right and occasionally stop to open their eye
and shoot some kind of energy ball at you. When they open their eye, you
should take this oppurtunity to hit them in the eye with the hookshot or
an arrow. You can tell that it's about to open it's eye because it will
stop moving. Butif it stops moving left and right and it shakes, then
it's about to charge at you! It takes three hits from the arrow to kill
one of them.


ARMOS KNIGHT

This is the boss of the Southern Face Shrine. Instead of walking, the
Armos Knight hops around the room with little jumps. Occasionally, he
will jump high in the air and come down, shaking the ground. When he
does this, you should jump before he reaches the ground so that you
won't be stunned. Shoot arrows at him to hurt him. It takes five shots
from the arrow to break his shield. Three more shots and you'll break
his helmet. Three more shots and he's gone.


SMASHER

This is the mini-boss of the Face Shrine. He's some kind of wierd
creature that's armed with a ball. He hops around and throws the ball at
you. To defeat him, use the power bracelet to pick up HIS ball and throw
it back at him to hurt him. Like dodge ball. Try to pick up the ball
again before he does so you can throw it back at him again. Continue
doing this until he's finished. (also found in the Turtle Rock)


GRIM CEEPER

This is the mini-boss of the Eagle's Tower. If you really need help with
beating him, then you must REALLY REALLY SUCK. Anyway, he doesn't atack
you directly, but instead he calls on his bats to fight you. The bats
will align themselves for a few seconds, giving you time to get in a
good position. When they finally attack you, slash your sword like
crazy! If even a single bat gets away, then the Grim Ceeper will call on
six more bats to fight you. To defeat him, you must kill all six of his
bats when they attack you.


TURTLE ROCK

This mini-boss is in the Western Tal Tal Mountains blocking the entrance
to the Turtle Rock dungeon. At first it looks like a part of the
mountain shaped like a turtle head. To make it wake up, play the Frog's
Song of Soul on the ocarina. Tada! He's ALIVE! He's actually a
pathetically easy boss. The head just goes from side to side, stopping
occassionally to charge at you. Simply slash at the head like crazy to
defeat him. You should be able to finish him off without even getting
hurt.


BLAINO

The mini-boss of Turtle Rock. This guy is a real son of a bitch. He
"dances" around like a real boxer and traps you against the wall, then
punches you. It's really painful, a hit from him takes away one heart.
If he pulls back for a second and punches you, you'll be sent all the
way back to the entrance! So if you see him pull back his arm, get away
from him! It's hard to hit him since he's always right in front of you.
The only time when he's venerable is right after he does that "wind-up
punch" or while he's doing rapid punches. After he does it, quickly run
around to his side and hit him with the sword. Repeat this process until
he's dead.


,----------------------------------------------------------------------.
| 5) Boss Strategies                                                   |
'----------------------------------------------------------------------'


MOLDORM

Boss of the Tail Cave. It's sort of like a snake composed of 5 segments.
The Moldorm was also one of the bosses in Zelda for the SNES. Look at
her tail...it's glowing! The tail is her weak spot, hit it with the
sword to hurt her. If you fall into the pits at the sides, you'll go
down into the basement and you will need to climb back up and start all
over again. A good technique is to keep holding the sword out in front
of you and trying to hit the tail. When you hit the tail, Moldorm will
move around really really fast for a few seconds. When you're only one
hit away from defeating her, she'll move around like crazy. It takes
about 5 hits to defeat the Moldorm.


GENIE

Boss of the Bottle Grotto. This boss has two stages. In his first stage,
he'll be inside his bottle (so you can't hurt him). Ocassionally, he'll
come out of his bottle and throw fireballs at you. When he does this,
you should be constantly moving so he won't hit you. Don't stay in one
place for too long! Then he'll return back to his bottle and bounce 
around. While he's bouncing, hit him with the sword. Then pick him up
(with the Power Bracelet) and throw him against the wall to hurt him. Do
this three times and his bottle will break, bringing him on to stage 2.
Now he's mad! He'll just float around the area and ocassionally throw
fireballs at you. Hit him with the sword to hurt him. Then he'll spin
around for a while, then throw another fireball at you. Continue hitting
him with the sword until he's dead. [NOTE: If you're having trouble,
bring along a bottle of Crazy Tracy's potion.]


SLIME EYES

Boss of the Key Cavern. At first, you can't see him because he's stuck
to the ceiling. Dash into the wall with the Pegasus Boots to knock him
to the ground. Hit the eye repeatedly with the sword to seperate it,
then dash into it with the Pegasus Boots...it splits apart to form two
eyes! Next, hit one of the eyes with the sword. Then it will jump up
high. When it falls down to the ground, use the Roc's Feather to jump
so you won't be stunned. You can see the shadow of the eye when it's
about to fall, so make sure you're far away from that shadow (so you
won't get squished). Keep hitting the eyes with the sword until they're
defeated (it takes four hits from the sword to defeat an eye).


ANGLER FISH

Boss of the Angler Tunnel. This is the first and only boss that you will
have to fight underwater. See that glowing thing on the top of his head?
You need to hit that with the sword to hurt him. There are also some
other fish that swim by and may distract you. If the Angler Fish
suddenly stops moving up and down, he's about to charge at you! Use the
Roc's Feather to quickly 'jump' out of harms way. After he charges at
you, some garbage will drop down from the sky so be careful not to hit
it. It's good to stay near the bottom of the screen so you can easily
see where the garbage is and you can also jump up to avoid the charges.
After hitting him enough, you'll defeat him.


SLIME EEL

Boss of the Catfish's Maw. When the fight begins, a hole will appear at
the center of the screen and a tail will pop out. Holes will also appear
at the four corners of the screen. The tail in the center will be
constantly spinning around so you will need to hide in the corner when
it comes near you (or you can let it chase you around the edges). The
head of the eel will pop out of one of the four holes at the corners.
You need to use the hookshot to completely pull the head out of the
corner, then swing the flashing part with the sword to hurt him. But
don't pull him out too far, you might pull him out completely! Hit him
in the neck enough times with the sword to kill him.


FACADE

Boss of the Face Shrine. This thing is actually a face that appears on
the floor. At the beginning of the battle, the tiles and pots in the
room will arise and attack you. You should be constantly avoiding there
attacks. When the eyes are open, place a bomb on the face to hurt him.
Remember, this is only effective when the eyes are open! After attacking
him, he'll disappear for a few seconds. Continue bombing him when he
reappears! Don't be afraid to get close to him, he won't hurt you. After
about four or five hits from the bomb, he's be gone...


EVIL EAGLE

Boss of the Eagle's Tower. This battle is fought on top of the Eagle's
Tower from a side view. The Eagle will fly quickly across the screen.
When he flies close to you, use the sword to hit him. If he flies at the
same level as you, hold up your shield so he won't hit you. Actually,
it's good to always have your shield held up for protection. After a
while, he'll stay at the corner and shoot feathers at you. Hold your
shield up to protect against the feathers and push in the opposite
direction of the wind so you don't fall off at the side. Next, he'll
dive at you. Hold up your shield as usual, and slash him with the sword
when he's close. Continue hitting him at every chance you get until he's
finished.


HOT HEAD

Boss of Turtle Rock. He's a great ball of fire that jumps in and out of
the lava...but doesn't attack you. The only thing that hurts you at that
point it the lava that spashes out when he splashes in. When he pops
out, hit him like crazy with the magic rod. Don't stop, keep hitting
him! If he goes back into the lava, he'll recharge himself. After you
hit him enough, his flame will go out and expose his crab-like body.
Keep hitting him with the magic rod until he's history.


-=THE SIX NIGHTMARE SHADOWS =-

Part 1: GIANT GEL SHADOW
He's like a normal gel, but a lot bigger. He hops around the place and
disappears occassionally. To beat him, sprinkle magic powder on him. He
will go crazy for a second. Continue sprinkling Magic Powder on him
until he's finished. Then he will transform into the next form...

Part 2: AGAHNIM SHADOW
Fans of the SNES Zelda will remember this guy, it's Agahnim from A Link
to the Past! He will stay in a part of the room and make some kind of
energy ball, then throw it at you. You can't attack him directly. When
then energy ball comes to you, hit it with the sword to bring it back to
him. But watch out when he throws a flashing ball at you, this will hurt
you no matter what you do to it! Continue hitting his energy balls back
at him until he evolves to the next form...

Part 3: MOLDORM SHADOW
This is just like the Moldorm you fought in the Tail Cave. Hit the
flashing part of his tail to hurt him. After you hit him, he will move
fast for a few seconds. Keep on hitting the flashing part of his tail to
make him evolve into the next form...

Part 4: GANON SHADOW
Anyone who's beaten a Zelda game knows this one, he's Ganon from Zelda
1, 3 and 5! But you defeat him differently this time. He will spin his
rod around and call his firebats to attack you. Then he will throw his
rod at you and disappear for a while. At every chance you get, ram into
him with the Pegasus Boots. You might take in a little damage, but
that's unavoidable. After ramming into him 6 times, he'll go into the
next form...

Part 5: LANMOLA SHADOW
This bastard will chace you around the room. He's much faster than you,
so trying outrun him is useless. It took me a while to figure out how to
beat this one. But when you know how, it's a piece of cake. Just hit him
once with the magic rod and you're done. He evolves into the next and
final form...

Part 6: DETHL SHADOW
This guy was meant to be the hardest boss, the change of music shows
that. The tentacles spin around his body and are hard to avoid. Stay in
front of the body and use the Roc's Feather to jump over the tentacles
when necessary. When his eye opens, hit it with the arrows! It takes 20
arrows to defeat him. BUT...there is an easy way: Instead of using 20
arrows, 1 hit from the boomerang will do. Bah! What a joke!


,----------------------------------------------------------------------.
| 6) The Trading Sequence                                              |
'----------------------------------------------------------------------'


Hmmm...looks like the barter system thrives on the island of Koholint.
Completing the trading sequence is required to beat the game (I think).
After trading all 13 items, you will get the magnifying glass, which is
used to read the "Secrets of Koholint" book in the library.

« Previous PageNext Page »