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Game Cheats » Nintendo Game Boy (GB) » Games Starting with the Letter L » Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 02)

Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 02).

Marin is usually around the rooster statue...but now she's strangely
absent. The kid standing there says that Marin "likes to stare at the
ocean all by herself". She's oviously at the beach. Go south to the
Toronbo Shores. She's at the south eastern screen (check your map with
the select button, she's at gridpoint F16). There's Marin, staring at
the ocean by herself.

Talk to her. This is the most emotional moment I've ever found in a
Nintendo-made game. The mood is set perfectly, you're both staring at
the sunset and talking with each other. The music is nice too. Excuse
me.... After you're done listening to her little
speech, you'll 'get' Marin! She will follow you to the Walrus.

While she's with you, there's a lot of cool stuff you can do. Try
falling down the well, breaking some pots, digging with the shovel,
playing the trendy game, hurting the chickens, or playing the ocarina.
It's especially funny if you try playing the trendy game :)

Go back to the Animal Village. You can use that warp in the Ukuku
Prairie just right of the Village.


                        = = = YARNA DESERT = = =


From the Animal Village, take the path at the bottom left of the
village. Continue until you reach the walrus. "Shall we give him a
little surprise?". Answer yes and Marin will start singing. The walrus
wakes up, jumps up and down for a while, then falls into the water. Ha!
A bunny comes to take Marin to the Animal Village. Go right into the
Yarna Desert.

Go north until you reach the screen with a big quicksand whirlpool
thing. Now you'll have the fight the Lanmola, a big desert snake that
pops out of the sand. See the mini-boss section for details. After you
beat him, the Angler key will pop out of him. Fall into the center of
the whirlpool to get the key. You'll drop into a cave. Go right and up
the stairs to return to the surface. Go southwest a bit and the owl will
appear. He says that your next destination is in the waterfall in the
north. When you're done chating with him, continue and go to the Animal
Village.

If you don't already have the 'Ballad of the Wind Fish' song for your
ocarina, talk to Marin in the Animal Village. Play along with Marin's
song and you'll learn it. This is the song used to wake up the Wind
Fish, but you can't yet since you only have three instruments.

Your next destination is in Tal Tal Heights. Here's how to get there:
Go all the way back to Mabe Village, the north through the Mysterious
Forest until you reach the Goponga Swamp area. From Goponga Swamp, go
right and you'll be in the Tal Tal Heights.


                      = = = TAL TAL HEIGHTS = = =


Continue going right until you find a waterfall with a keyhole in front
of it (check you map, it's at gridpoint L3). You have the Angler Key,
right? Just click the key into the keyhole... and the waterfall will
disappear to reveal the entrance to the fourth dungeon, the Angler's
Tunnel. But you can't get there from this point, you need to jump down
from the top of the mountain.

Now go a few screens left until you reach some stairs going up to the
mountain (at grid point H3). Go up those stairs and remove the stones
covering the entrance to the cave. Go in there. Avoid the enemies and go
to the screen at the right.

Push the stone blocking your way upward. Go right, cut down the bush,
and stay in the place where the bush used to be. Push away the stone at
your right, then push down the stone at the left of the staircase. Go
down the stairs.

Pass through this hallway, killing the enemies if you want to. Go up the
stairs at the right. Go one screen right and go outside. A chest! Open
it for 50 rupees, then go back into the cave. There's a treasure chest
at the top, but you can't get it until you have the hookshot :(  Use the
Pegasus Boots to dash through the crystals at the right, then go out the
exit.

Go one screen right and into the shallow water. If you got the pineapple
from the bear in the Animal Village, you can go through the cave here to
reach Papahl and exchange the pineapple for the hibiscus! Continue going
right on the shallow water until you reach dry land and a ledge. Fall
down here to reach the entrance of the next dungeon: Angler's Tunnel.


                      = = = ANGLER'S TUNNEL = = =


From the entrance, just go straight up to the next room. Defeat all the
enemies in this screen to open the door at the right. Go to the room at
the right. Open the chest here to recieve the compass. Again, kill all
the enemies in the room to open the doors. Go through the door at the
bottom.

Go around cutting down bushes to get your first small key. Yet again,
kill all the ememies to open up the door. Return to the room above. Now
go LEFT and up the stairs at the top. Follow the path a few screens to
the right. Go down the stairs and open the chest for the stone beak (or
stone slab, for those of you playing the B&W version). Go back up the
stairs and follow the path to the north until you reach a chest. Open it
to get the map. Go down the steps.

Use the Pegasus Boots and Roc's Feather to jump across this 3-block
hole and go to the room at the right. Destroy the cracked block with a
bomb and push aside the other block. Open the chest for another small
key. Go two screens north.

Bomb the cracked block here and open the chest for a small key. You can
get the hearts at the left if you need it. Go back out of this room.
Trace your steps all the way back to the room above the entrance.

Defeat all the enemies here and go to the room at the right. Continue
right through the locked door to the next room. Use the Roc's Feather to
jump across the deep water and reach the top. Go through this locked
door. For now, just ignore the chest at the left and continue to the
screen above. Remember this place? It's the cross shaped pit! Use the
Roc's Feather and Pegasus Boots to jump across and go up to the next
screen.

There's a keyhole block here. Use your final key to make it disappear
and push the block upwards to continue. Go to the screen at the left.
Defeat all the enemies in this screen to make a key fall from the sky...
right into that hole. Darn. Go south two screens. Go around on the
shallow water and head two screens left...and one screen up.

The treasure chest here has an enemy inside it. There's no need to open
it (but I know you want to...). Go to the room above. Go to the room at
the right and open the chest to recieve a small key. Now backtrack to
the room with the locked door. Enter it and you will face Cue Ball, the
mini-boss of this dungeon. Check out the mini-boss section for details.
After you defeat him, go into the room above (and get the fairy if you
need it).

Hey, the blocks covered the exits to the room! To open up the blocks,
use the power bracelet and pull the switch at the upper right. Then
quickly run to the room at the left. Go up the starirs and open the
chest to get the flippers, the treasuer of the dungeon. This item allows
you go swim in the deep water. Go south.

The tiles on the floor here are flashing. If you step on the flashing
tiles, you can open the door at the top (but you don't need to do that).
Just take the path to the screen below and swim to the right. Continue
right and go down the stairs. Get over the spikes with the moving
platform and dive into the water for the key. Go right and back up the
ladder. Go left two screens.

Push aside the block and go to the room at the left. You must step on
the tiles here in the correct order: (1) Center (2) Upper-right (3)
Lower-right (4) Lower-left (5) Upper-left. A staricase appears! Go down
there.

Get across the spiked thwomp and to the left screen. Go to the left side
of this spiked thwomp. This part is a bit tricky and must be done very
quickly: Get close to to thwomp so that it falls down, then climb up the
ladder and use Roc's Feather to get on top of the thwomp. As it goes up,
jump again to the platform at the upper left. Climb up the ladder.

Go one screen down and open the chest to get the nightmare key! Go back
up and just drop off the ledge (don't go back into the stairs). Go right
one screen and swim to the switch at the top left. Step on the switch to
open the door, go in there. Jump to get the winged hearts if you need
it. Use your final key on the keyhole block to make it disappear. Then
go down the stairs.

Swim to the left side while avoiding the fish and climb up the ladder at
the left. Follow the path to the left and push aside the block. Go into
the Nightmare Door...but where is the nightmare? Go down the stairs and
swim into the deep part to face the boss, the Angler Fish. As usual, see
the boss section for details. After you beat him, remember to collect
the heart piece that sinks to the bottom of the water. Swim back up and
climb up the ladder. Go to the room above to get your fourth instrument
of the sirens, the Sea Harp. You now have four instruents, only four
more to go! You're transported out of the Angler's Tunnel...

[NOTE: There are still some chests in the Angler's Tunnel with a lot
rupees in them. You can go back in there if you awnt to get them.]


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<< THE FIFTH INSTRUMENT >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                      = = = TAL TAL HEIGHTS = = =


From the entrance to the Angler's Tunnel, swim one screen left and enter
the cave with statues of fish above it. Inside you'll meet a big fish.
He is Manbo, child of the sun fish. And he wants to teach you a song! If
you have the ocarina, he will teach you Manbo's Mambo. This song
transports you to Crazy Tracy's house from anywhere on the island! It
will also take you to the entrance of a dungeon if you want to leave.
How convenient! It's pretty useful if you're running low on hearts.

Go outside and swim right one screen. Go down the stairs in front of the
Angler's Tunnel. Follow the path, push the rock into the hole, and use
Roc's Feather to get over it. Go up the stairs at the right. Now try out
your new song, play the Manbo's Mambo! You will be transported to Crazy
Tracy's house.

You have a new friend following you, a homesick ghost. He wants you to
take him home. Go through the Mysterious Forest to the Mabe Village.


                  = = = BRINGING THE GHOST HOME = = =


Before we bring the ghost to his home, stop by at the shop. The Bow here
costs 980 rupees-- you should have about that much by now-- so buy it!
If you don't have enough rupees, win some in the Trandy Game...or just
steal the bow from the shop (see the Secrets section for details). Once
you have the bow, go south to the Toronbo Shores.

When you reach Toronbo Shores, go right until you reach some rocks
blocking the path. Throw away the rocks and continue on the path right.
When you reach a house, enter it. The ghost says "Here... Enter... my
house...". After inspecting his house, he sees that nothing is left. Now
he wants you to bring him to his grave.

Here's how to get to the ghosts grave: Go to the Witch's Hut in the
Mysterious Forest and go one screen left. Pick up the stone here and go
down. Go up the stairs at the left and you've arrived at the grave! Go
close to it and the ghost will thank you. He also says something about a
jar in his house. Then the owl will fly in. He tells you to dive into
the waters of Martha's Bay to enter the Catfish's Maw.

[NOTE: The ghost said something about the jar in his house. If you go to
his house, you'll find a secret seashell in the jar!]

Next, you need to go to Martha's Bay. To get there, just go directly
south from the entrance to Kanalet Castle.


                        = = = MARTHA'S BAY = = =


Jump into the water and swim to the center of the bay where you'll find
a big statue of a catfish. This is actually the Catfish's Maw, the next
dungeon...but there doesn't seem to be any way to get in! But at the
lower left rock, you can actually dive *under* it. Go through the little
cave and surface at the other side. Then enter the Catfish's Maw...


                       = = = CATFISH'S MAW = = =


Go to the room at the left... and continue further left while avoiding
the enemies. Defeat all the enemies in this room to open the door (you
need to kill the guy with the helmet by hitting him with the sword at
his back). Go through the door that opens at the left. Open the chest
here for the compass. Go down the stairs.

This place is kinda tricky. See those two platforms hanging from chains?
When you step on one, it will sink down while the other one goes up. So
you need to jump very quickly across to get to the other side. Do the
same thing in the next screen and climb up the ladder.

Defeat all the stalfoses and cut down the crystals. Push the two blocks
together so that the four blocks form a square. Get the key that drops
down. Go back down the stairs, through the basement, and come up at the
other side. Kill both of the enemies here to open the door (remember,
you must hit them at their back). Go right. Use your key to enter the
locked door at the north.

Continue upwards. Kill all the stalfoses to open the door at the top,
then go through it. Now you'll encounter the Master Stalfos. See the
mini-boss section for details. When your done with him, go into the room
at the right. There's a chest here...open it to read a message from
Master Stalfos. That bastard took the treasure that was supposed to be
in there! Anyway, go north.

There's some blocks shaped like an "x" in the center of this room...so
I'll call it the "X-Room" :)  Push the center block upward and go to
the left room. Then just return to the X-Room. Push the center block to
the right and go to the north room. Return to the X-Room and step on the
switch. Push the center block downward and go into the room at the
right. Woohoo! You'll fight Marter Stalfos again! He hasn't changed his
technique, so you can beat him just like you did before. After beating
him, return to the X-Room.

Push the block to the left and go to the northern room. Jump over the
hole and continue to the screen above. Don't worry about getting those
chests yet, you can get them later. Go to the room at the left. You must
deafeat the enemies in this room to open the door...but there's one
enemy at the other side of the blocks! To get him, throw away the pot at
the top left, then go in the place where the pot was. The gel will pop
out of the ground and come to you. Defeat him and go to the room above.

*sigh* Another battle with Master Stalfos. Beat him like you did before
and he'll run away. Go to the room at the left. Open up the chest here
to get the stone beak/stone slab. Defeat all three stalfoses to open the
door, and go right. Follow the path and go back to the X-Room.

Push the center block down and go to the room at the side. Return to the
X-Room, push the block to the side, and go to the room below. Follow the
path through the rooms until you get to the room with the four keese on
the four statues. Defeat all the enemies to open the door and go to the
room at the left. Go down through the stairs. Make your way through this
basement and climb up the ladder at the left. Then enter the room at the
left.

You will now have to face the fourth, and final master Stalfos. He
hasn't changed a bit. After defeating him, you'll get the hookshot, the
treasure of this dungeon. This item can be used for grappling on to
blocks and chests. You can also use it to beat those damn helmet
enemies! Return to the room with four keese and four statues...

Go up one screen, and left one screen. Defeat the helmet enemies here
with the hookshot to make the doors open. Go to the left room. Defeat
the enemies here and open the chest to recieve the map. Return to the
previous room. Go to the north room and go one screen left. Use the
hookshot on the block at the other end to so you can get to the other
side while avoiding the blades. Continue to the left. Use the hookshot
again to pull yourself to the chest. Open it to get a small key. Go
right, use the hookshot again to get across, and go to the right.

Now go to the bottom right corner of this room. See that thing at the
other side of the hole? Use your hookshot on it and it will expand to
become a whole bridge! Go across and into the room above. Use the key on
that keyhole block at the right. Go to the room at the left...

Now you will need to fight another mini-boss: The Ghoma. See the mini-
boss section for details. After you've defeated both of them, go into
the warp to transport to the entrance. Go two screens right, then go up
and follow the path until you reach the "X-Room" (the room with the
blocks). Push the block upwards and go to the room at the left.

Continue until you reach the watery room with a square of deep water in
the center. Go into the center of the deep water and press B to dive
under...you'll find an underwater passage! Go through this cavern and
come up at the other side. Use the hookshot to make a bridge. Cross the
bridge and open the chest to get the Nightmare Key. Now trace your steps
all the way back to the X-Room.

Push the center block to the right and go to the north room. Use the
Roc's Feather to jump diagonally to the square of land at the bottom
right. From there, use the hookshot to bring yourslef to the chest. Open
it for some rupees. Go right one screen. Use the hookshot to get across
the gap. Open the chest to get a small key. Return to the left room,
then go up. Use the hookshot to make the bridge, then cross the bridge
(get the hearts if you want it). Open the chest for some more rupees.
Hookshot across the gap at the top and go down to the X-Room.

Push the center block down and go to the left room. Return to the
X-Room, push the block to the right, and go down. Now go to the room
where you defeated the Ghomas (take the warp to get there if you want).
Then go into the upper right path. Down the stairs...

Go to the left screen. See the head statue at the top? Point yourself
towards that thing and hookshot it to bring you up there. Then climb up
the ladder at the left. Use your final key on the keyhole block here to
make it disappear. Go around and use the hookshot on the block at the
other side to get across this huge hole. Continue to the left room.

Go into the big nightmare door and you'll have to face the boss of this
dungeon: The Slime Eel. See the boss section for all of the explicit
details. After you defeat him, go into the room above to recive your
fifth instrument: The Wind Marimba! Only three more left! You are
transported out of the Catfish's Maw...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<<< THE SIXTH INSTRUMENT >>>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


                      = = = SOUTHERN SHRINE = = =


After being transported out of the Catfish's Maw, exit the circle of
rocks through the underwater cave at the lower left. Then go one screen
to the right. Go onto the land (using those steps) and head northeast.
Follow the path to the northeast until that freakin' owl flies in to
give you another lecture. He says there are two shrines, one in the
north and one in the south. You should go to the south one first.
Continue going one screen right. Pick up the stones and cut the bushes
to continue right, then go south to enter the southern Face Shrine.

This place is just FILLED with little armos knights. See all the statues
around you? Some of them are real statues, but some of them come to life
when you touch them! Just to be safe, you should always hold your shield
in front of you. The stautes will bump off of your sword if they are
actually enemies. It's actually safer if you just try not to touch any
statues (if possible). If one of them comes to life, you can use the
arrows to kill them.

From the entrance screen, follow the path straight down into the screen
below. Now go *around* these statues to the bottom and go right. Push
the statue at he top left with the shield and continue left. Go up one
screen. Push the statues witht he shield and continue on the path.
Continue following the path and pushing statues until you reach the
Southern Face Shrine. (you may need to kill the last statue to get him
out of your way). Enter the building...

Go up one screen and you will have to face the Armos Knight. See the
mini-boss section for details. After defeating him, pick up the key that
pops out. This is the face key, used to open the entrance to the
Northern Face Shrine. Go into the room above.

There's something carved on the wall here, but it's too dark to read it.
Use some magic powder on the lamps to light up the place. Then read the
inscription on the wall. "TO THE FINDER, THE ISLE OF KOHOLINT, IS BUT AN
ILLUSION...HUMAN, MONSTER, SEA, SKY...A SCENE ON THE LID OF A SLEEPERS
EYE...AWAKE THE DREAMER, AND KOHOLINT WILL VANISH MUCH LIKE A BUBBLE ON
A NEEDLE...CAST-AWAY, YOU SHOULD KNOW THE TRUTH!". Whoa, that tells a
lot of secrets about the island. Go down and exit the Southern Face
Shrine.

As soon as you exit, the owl flies in. He says some stuff about the
story of the island, nothing really important. Exit the Armos Statue
maze the same way so got in. Go to the area with a lot of bushes and
rocks. Lift up the rocks and cut down the bushes to make your way to the
top left of this maze. Jump into the water. Swim to the little island
with two armos statues on it. Kill the left one with arrows to reveal
stairs. Go down there...

Make your way through the caves. Use the hookshot to get over the big
hole. Go up the stairs at the left screen. Now just gently slide your
key into the keyhole at the right (that sounded sooo perverted...). The
entrance to the Face Shrine will arise at the left. Go inside to enter
the 6th dungeon: The Face Shrine!


                    = = = NORTHERN FACE SHRINE = = =


Go around the statues and into the room at the left. Ignore the enemies
and just go into the path at the top left corner. Follow the path until
you reach a Mask-Mimic. Defeat him by using a spin slash attack. Make
sure that the blocks in this room are lowered, then take out your bombs
and place one beside the crystal switch. Run to the space behind the
block in the upper right corner. After the bomb explodes and hits the
switch, go up to the next screen.

Examine the floor closely. See anything suspicious? The path of tiles on
the floor leads straight into the wall! Place a bomb at the right floor
so it destroys the wall in between the lights. Go inside. This room is
dark! Use magic powder on the lamps to light up the room. Kill the four
gels in the room to make the stairs appear. Go down there. Avoid the
giant flashing ball thing and go to the left screen. Avoid ANOTHER giant
flashing ball thing and go up the ladder at the left.

Kill the mini-Moldorm and the Wizzrobes (those wizard-like enemies). To
kill the Wizzrobes, plant bombs beside them just before they disappear
so that they'll explode when they appear again! After killing them all,
go into the room above. 

Pick up the pot at the right to get a refreshing fairy. Open the chest
at the left to get the treasure of this dungeon, the Level 2 Power
Bracelet. This bracelet is more powerful than your old one...now you can
lift those huge elephant statues! So try lifting up the statues in this
room, then go up to the room above.

You're back to the room with the crystal switch. Defeat the Mask-Mimic
just like you did before, then hit the switch to lower the blocks. Place
a bomb beside the switch and run to the space behind the upper LEFT
block. After the bomb explodes to hit the switch, go into the room
above. There's a switch under the pot at the top-left corner. Step on it
to make the door open, then go through the door.

Kill the Wizzrobes in this room. You'll need to use arrows to kill the
one at the bottom left. When you kill them all, a chest appears. Open it
to recieve the map. Go into the upper room and go right. Open this chest
to get the stone beak. Return to the room at the left. Pick up one of
the pot and throw it at the door at the top to open it. Go inside...

Go right and open the chest to get the compass. Go up the steps and hit
the crystal switch. Get the bombs if you need it. Take this elevated
path around and continue until you reach the room with lots of lowered
blocks. Kill the two Wizzrobes to make a key drop down...get it. Now
return to the room left of where you got the compass.

Pick up one of the huge statues and throw it at the door to break it
open. Go north. Open the chest here for 100 rupees. Go up the stairs...
Cool! You're outside! Open the chest for a secret seashell, then go back
down the stairs.

Return to the entrance of the dungeon by playing Manbo's Mambo. This
time, go right. Continue until you reach the room with tiles on the
floor. The tiles will come to life and fly at you one by one! Protect
yourslef with the sheild. When all the tiles are gone, go into the north
room. Pick up one of the huge elephant statues and throw it at the door
at the right to open it. Go in there...

Defeat the four Wizzrobes with bombs or arrows to open the doors. Go
into the north room. Go down the steps and follow the path on the
shallow water. Continue on the path until you reach a treasure chest.
Open it for a small key (strangely, this is your first key of the
dungeon). Return to the room where you defeated the four Wizzrobes...
then go to the room at the left.

Go through the locked door at the top. Use your only key to open this
door and go into the next room. What's this, a dead end? Nope, use a
bomb on the middle part of the north wall to destroy it, then continue
upwards. Now you'll need to fight Smasher, the mini-boss of this
dungeon. Of course, see the mini-boss section for details. When you're
done with him, pick up the fairy and continue to the room above.

Pick up the huge elephant statue at the left to reveal stairs. Go
through the side-scrolling basement and climb up the ladder at the left.
The tiles in this room will come to life and fly at you one by one. Like
before, stay at the corner and protect yourself with the sheild (it's
better to stay at the bottom left corner so you don't get pushed back
into the stairs). When all the tiles are gone, get the small key that
drops down. Use a key on the keyhole block at the upper right, then go
into the room above.

Get the bombs here if you need them. Pick up the elephant statue and
throw it at the door at the left to open it. Go into the room at the
left. Pick up the pots with the Power Bracelet and throw them away. To
open the doors here, you must pick up the horse heads and throw them so
that they both land *standing up*. This can take several tries. Be
patient. When the doors open go left. Go down the stairs.

Use the Pegasus Boots to dash to the right so you won't get hit by any
mini-thwomps. Continue dashing right to the ladder, then climb up. Now
you need to kill all the Pols Voice (rabbits) to open the doors. But how
can this be done since there are only two pots and three rabbits? Easy.
Just play the Ballad of the Wind Fish on the ocarina. All the Pols Voice
will die instantly (they don't like music). Go to the room below.

You will now have to face the Dodongo Snakes...again! If you don't
remember how to beat them, see the mini-boss section for details. It's
a little harder this time because of the holes in the floor. After you
defeat them, go into the room at the left. Use the hookshot to cross to
the other side. Use the key on the keyhole block to make it disappear.
Continue on the path upward until you get to a chest. "What the hell?!
This chest doesn't open!" No problem, just throw a pot at it to break it
open and get the Nightmare Key.

Now play Manbo's Mambo on the ocarina to return to the entrance of the
Face Shrine. Then go into the warp to transport to the place where you
beat Smasher. Go up one screen, lift the left elephant statue, and go
into the stairs. Make your way through this side-scrolling basement and
go up the ladder at the other side.

Quickly make your way to the bottom-right corner of the room before the
tiles get a chance to attack you. Go down to the south room. Go around
this room killing the four gels (actually, you can just let the vacuum
suck them into the hole. Then go into the room at the right. Defeat the
Wizzrobe in this room while avoiding the beams from the eye statue. Then
push away the block at the upper left and go into the room above.

Use Magic Powder to light the two unlit lanterns. Two faries appear! Get
them both and go though the Nightmare Door to the room above. It's boss
time! Check out the boss section for details on fighting the Facade.
After defeating him, get the heart container and continue into the room
above. It's the Coral Triangle! You now have 6 out of 8 instruments,
only two more left! You are transported out of the Face Shrine...


        wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
        <<<<<<<<<<<<<<<< THE SEVENTH INSTRUMENT >>>>>>>>>>>>>>>>>
        mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


After being transported out of the Face Shrine, go down one screen and
the owl will fly in to talk to you. When he leaves, drop into the water
and swim left. Go onto the land and continue going left until you reach
the screen just east of the Mabe Village (left of the warp thing). Go
down until you reach a big pit. Use the Roc's Feather and Pegasus Boots
to jump over this pit and into the Signpost Maze.


                       = = = SIGNPOST MAZE = = =

To proceed to the next dungeon, you need to get the Song of Soul, which
is found here in the Signpost Maze. To get the Song of Soul, you need to
read the signs in order starting from the one beside the large pit.
There are 14 signs in all, spreading across four screens. Follow the
directions on the sign to get to the next sign. Follow this handy ASCII
map. First, read sign #01, then sign #02, and continue until you get to
sign #14. Go into the stairs that appear.

              .--------------------.--------------------.
              |                    |                    |
              |                    |                    |
              |    05              |      06            |
              |              10    |              09    |
              |                    |                    |
              |              11    |            12      |
              |          01        |          02        |
              |                    |                    |
              '--------------------'--------------------'
              |                    |                    |
              |                    |                    |
              |  14                |            13      |
              |                    |    07        08    |
              |                    |                    |
              |    04              |          03        |
              |                    |                    |
              |                    |                    |
              '--------------------'--------------------'

Inside, you will meet Mamu the frog. Pay him 300 rupees to make him
sing. You will learn the Frog's Song of Soul, the third and final song
for your ocarina. You can use this song to wake up some unliving things.
Go back outside.


                 = = = GETTING THE FLYING ROOSTER = = =


Go to the Rooster Statue in the middle of Mabe Village. Since you have
the Level 2 Power Bracelet, you can push the Rooster Statue...there are
stairs under it! Go down there and follow the path up to the Rooster's
bones. Stand in front of the bones and play the Frog's Song of Soul on
the ocarina. The Rooster's spirit will fly into the bones, bringing the
Rooster to life! This Rooster will follow you everywhere until you beat
the Eagle's Tower. You can grab onto him with the Power Bracelet to fly!


                    = = = GETTING THE BIRD KEY = = =


Head north to the Tal Tal Heights. Go up the stairs and that goddamn owl
will come to talk to you again. After he leaves, go into the cave
surrounded by rocks. Continue through the caves until you reach the
water outside. Go east through the shallow water and the deep water
until you reach the long steps. Go up these steps. Follow the path
across the bridge and enter the first cave you reach (in the same screen
as the chicken house).

In the second screen of the cave, push away the blocks and go UP to the
next screen. Use the Power Bracelet to *grab* the rooster and fly across
this huge hole. In the next screen you'll get the Bird Key, the key to
the Eagle's Tower! Get out of this cave the same way you came in.

Go back east and go down the long steps. Continue going right through
the deep water and enter the next cave. Go through this cave and out the
other side. Go right, up the stairs, and into the next cave. Again, go
through this cave and out the otehr side. Go left, into this cave. Go
right and down the stairs. Go up the steps and continue through this
path, then use the hookshot the reach the other side. Fall off the ledge
and go out the cave. If you need heart power you can bomb the wall here
to meet a fairy. Go into the upper right cave. Make your way through the
long corridor, up the stairs, and go out the cave. Finally, go left to
meet the Eagle's Tower.

Touch the keyhole rock to put the key inside (the rock is conviniently
colored green for you. The earth shakes...the screen rumbles...and the
tower spins around to reveal the entrance to the Eagle's Tower! What are
you waiting for? Go in there!


                      = = = EAGLE'S TOWER = = =


Welcome to the Eagle's Tower. Go right to the next room. Go through this
room avoiding the blade traps and jumping over the spikes with the Roc's
Feather, continue right. Kill the two Like Likes and take the key that
drops down. Go through the locked door at the top-right. Continue
forward and go up the stairs to the second floor.

Go north to the next room. Here's a tricky spot. Pick up the orb with
the Power Bracelet and put it beside the two blocks at the left. Pull
the lever at the top-right as far down as it will go, then quickly head
left, pick up the orb, and slip through the blocks before they clode.
Continue to the left room.

Defeat the gels in the room and throw the orb at the pillar to destroy
it. There are actually *four* pillars found on the second floor, and you
need to destroy all of them witht he orb to progress through the
dungeon. [IMPORTANT NOTE: If you lose the orb by accidentally throwing
it into a hole, it will reappear in it's original spot].

Now go to the north room. Drop your orb for a while. Pick up and throw
the two horse head statues until they both land standing up. Tada! A
chest appears! Open the chest to get the map. Pick up your orb again and
go one screen down. Go to the right-side wall and throw the orb down
to the other side of the wall. Make sure it goes to the other side!!! If
it doesn't, do it again until you can't pick it up anymore from the side
where you are. Then go around the wall and jump diagonally over the
hole. Pick up the orb again and continue south to the next room.

Throw the orb over the hole and jump over the hole. The orb landed into
the spikes, right? Make sure you have a lot of hearts (get the winged
heart if you need it), this will hurt a bit. Walk into the spikes,
quickly pick up the orb, and get out of the spikes. Throw the orb at the
second pillar to destroy it. Two more pillars to go...

Pick up the orb again and go south. Throw the orb over the wall and hit
the crystal switch. Go up one room, then drop into the hole at the
right to drop to the first floor. Go right, then down, and go up through
the right door. Continue up on the path and go up the stairs. Yahoo! The
blocks are down! Open the chest at the left to recieve the treasure of
the Eagle's Tower, the Mirror Shield. This shield replaces your old one.
Now hit the crystal switch *while* standing on one of the blocks (so
that you will be standing on the blocks when they are raised. Go down
one screen, then left. Hit the crystal switch with an arrow or
boomerang, then pick up the orb and continue left.

Put your orb down for now. Here you need to defeat the three monsters.
When you hit one of them, it will freeze with the symbol on the front.
The only way to defeat these three enemies is by hitting them with the
same symbol showing. Understand? After you beat them, a chest appears at
the top right. You can't get that yet. Pick up the orb again and
continue left.

Drop your orb again, and be careful not to drop it into a hole! You
remember how to defeat the Hinox, right? Well, if you forgot, the
mini-boss section is always there to refresh your memory. After
defeating him, get the key that appears. Pick up the orb and continue
north...and north again through the one-way door.

Drop the orb on the floor...be sure that it's not on a tile! The tiles
will rise one by one and attack you. Defeat the red sparkly thing with
some magic powder, pick up the orb, and head to the east room. Throw the
orb at the pillar to destroy it. Only one pillar left...

At the bottom-right, push the block into the hole. Now get the orb and
throw it over the hole. See those two torches at the south wall? Place
a bomb between them to destroy the wall and create a passage. Go inside
there to the south room. Go through this narrow corridor and bomb the
bottom wall to destroy it. Go down again. Use the hookshot on the chest
to reach to the other side. Open the chest to get a single bomb :( (but
the real purpose of the chest is for hookshoting over the big gap). Drop
into the hole to go to the first floor.

Go two screens to the right, then go up through the *right* way.
Continue upwards and take the stairs back up to the second floor. Go one
screen north, then left. Use the Roc's Feather to jump diagonally across
the hole and go down at the bottom-right. Jump over the hole again and
continue downwards (woohoo, a winged heart...take it if you need it).
Hit this switch (you should see the blocks at the right *raised* now).
Go back up two screens. Push the blocks aside and move go left. If you
followed the walkthrough, the orb is still here. Pick it up and go
right. Push the block aside and go two screens south. Throw the orb over
the wall. Go to the north screen and drop into the hole at the right.

Go right, around the wall, and up the stairs to the second floor
(again...). Go down one screen, use the key on the keyhole block, and go
up the stairs. Go left one screen and drop off the ledge. Pick up the
orb and continue left. Throw the orb over the hole here. Go left one
screen and up three screens. Again, the tiles will attack you. When the
tiles are all done, go right. Go down into the crack in the wall.
Continue downward, then use the hookshot to get across to the other side
of the hole. Pick up the orb and go up. Oh yeah! The final pillar! Throw
the orb at it. BOOM BOOM BOOM...the fourth floor sinks into the third
floor! Go down and drop into that hole.

You should know the way by now: Go right two screens, up one screen, and
up the stairs. Hit the crystal switch while you are standing on a block,
then go down. Go right one screen and up the stairs to the third floor.
Just avoid the enemies here, go up one screen, then right. Now you'll
face the mini-boss of the Eagle's Tower, the Grim Ceeper. I don't think
you'll have any trouble at all with him...but in case you REALLY REALLY
SUCK, see the mini-boss section for details. After you defeat him, go up
to the next room.

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