Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Link's Awakening DX - Strategy Guide (Page 01).
__________ T H E L E G E N D O F
/\ \ _________ ____ _________ _________
\ \_____ \ /\ ____\/\ \ /\ __ \ /\ ___ \
\/_____/ / \ \ \___/\ \ \ \ \ \ \ \ \ \ \ \
/ / \ \ \___ \ \ \ \ \ \ \ \ \ \__\ \
/ /_____ \ \ __\ \ \ \ \ \ \ \ \ \ ___ \
/\ \ \ \ \_/__\ \ \____\ \ \__/ /\ \ \_/\ \
\ \_________\ \ \_______\\ \________\ \______/ \ \__\\ \__\
\/_________/ \/_______/ \/________/\/_____/ \/__/ \/__/
-= L I N K ' S A W A K E N I N G D X =-
.----------------------------------------------------------------------.
| FAQ/Walkthrough || Version 1.1 || January 29, 2000 |
|----------------------------------------------------------------------|
| by Michael Gonzalez (Coffee) |
| |
'----------------------------------------------------------------------'
Contents:
1) Story
2) Walkthrough
- 1st Instrument: Full Moon Cello
- 2nd Instrument: Conch Horn
- 3rd Instrument: Lily's Bell
- 4th Instrument: Sea Harp
- 5th Instrument: Wind Marimba
- 6th Instrument: Coral Triangle
- 7th Instrument: Organ of Evening Calm
- 8th Instrument: Thunder Drum
- The Egg
3) The Special Color Dungeon
4) Mini-boss Strategies
5) Boss Strategies
6) The Trading Sequence
7) Heart Piece Locations
8) Secret Seashell Locations
9) Pictures
10) Secrets
11) Items
12) DX Changes
13) Credits & Info
Recent Updates:
---------------
Version 1.1 (01/27/2000):
Like I said, there will be no major updates, only minor ones. This
update is really minor, I just changed my alias to "Coffee". That's what
I'll be listed as on the pages of GameFAQs. That's it!
Version 1.0 (01/13/2000):
When I release a "version 1.0", that means that the FAQ is considered
complete and needs no further updates. So this FAQ is complete! The
walkthrough is done, mini-boss section is done, and boss section is
done. There will be no more major updates to this FAQ. Maybe some small
ones, but nothing major. But I do want to make an enemy section someday.
Of course, contributions are always welcome.
Version 0.8 (01/02/2000):
Merry Christmas and Happy New Year! A whole bunch of updates this time:
(1) Walkthrough covers everything up to the Eagle's Tower. (2) The
Secret Seashells section is complete. (3) Pictures section added (4) 'DX
Changes' section added. (5) I did the walkthrough for the Special Color
Dungeon (6) Added a special note at the bottom of the FAQ.
Version 0.5 (12/16/1999):
The walkthrough has been updated. It now covers everything up to the
Northern Face Shrine. I also updated the Secret Seashell Locations. It's
not done yet, but it already has 20 seashells covered! Also the mini-
boss and boss sections are updated. I was hoping to finish this FAQ by
Christmas, but I guess I'll be working on it into the next century...
,----------------------------------------------------------------------.
| 1) Story |
'----------------------------------------------------------------------'
[NOTE: This is the same story found in the Nintendo Player's Guide. I
only copied it from there for the sole purpose of having a story
section. Maybe I'll include a better story section in the future... or
maybe not. But anyway, I'm sure you can find a great story at the Zelda
Headquarters made by the Master of Hyrule.]
Link's Awakening tells the tale of the hero of A Link to the Past and
how after his first great victory he set out on a mission of training,
to hone his skills, sharpen his wits and master techniques of battle
from around the world. Link sailed to foreign lands where he disciplined
his mind and body. When he felt ready to return to Hyrule, he bought a
small sailboat and headed across the Great Hyrulian Sea. The journey
ended in a storm that crushed and sank Link's ship. Clinging to a piece
of flotsam, our hero floated toward a mysterious tropical shore,
unconscious and barely alive.
When Link washed up on the beach of Koholint Island, he had no energy
to stand or cry for help. Through half-closed eyes, he gazed out on a
tropical forest with a tall volcano rising in the distance, and he
thought it was odd that the volcano was topped by a giant, spotted egg.
At one point, it seemed to him that Zelda was speaking to him and that
he was in a soft bed. At times, he thought he was caught in a bizarre
dream.
Indeed, Link awoke in a soft bed, but the young woman who tended him was
not Zelda, but Marin. She had found him and brought him home to heal.
From Tarin, Marin's father, he learned that evil creatures had appeared
shortly after his arrival. Then, when Link returned to the beach to
retrieve his sword, an owl flapped down beside him and told him the
strangest story he'd ever heard. According to the wise old bird, Link
was the hero who had come to wake the Wind Fish, and he couldn't leave
until that task had been done. In the adventures that followed, Link
learned that Koholint Island existed only in the dreams of the Wind
Fish... and he was a part of that dream. The adventure continues...
,----------------------------------------------------------------------.
| 2) Walkthrough |
'----------------------------------------------------------------------'
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FIRST INSTRUMENT >>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = MABE VILLAGE = = =
You start the game in Marin's house, "tossing and turning" in bed.
Marin is the girl that rescued you from the shipwreck. When you wake up,
you'll talk to Marin and she'll tell you that you're on Koholint Island!
Hop out of bed and talk to Tarin, the Mario look-alike guy standing
beside the table. He'll give you your shield!
In case you didn't know, the "A" and "B" buttons can be assigned to any
item. To assign an item to a button, go to the start menu screen, place
the cursor on the item you want to assign, and press the button you want
to assign it to. Then return to regular play and press the button to use
the item.
Okay, get out of the house and follow the path going left. Continue
following the path south until you reach the beach, otherwise known as
Toronbo Shores...
= = = TORONBO SHORES = = =
Go south until you reach the waves...this is the southern-most part of
the island! There are a few enemies here, so hold up the shield to avoid
getting hurt. Continue going west (or right, if you're too stupid to
know where west is) until you reach your sword laying in the waves. If
you encounter any sea urchins, hold up your shield and push them out of
the way. Woo hoo! The sword!
Walk up to the sword and an owl will appear. This owl will appear
frequently in the game to tell you more about the Legend of the Wind
Fish or give you a hint on where to go next. He'll tell you that the
only way to leave the island is to wake the Wind Fish. He also tells you
to go to the Mysterious Forest next. Now go pick up your sword. Yes! The
sword! The music changes to traditional Zelda overworld theme. What did
that owl say? Go to the Mysterious Forest!
Go northwest, back to Mabe Village, and continue following the path up.
Go past the library, past the well, until you reach a path being blocked
by a bush. Cut down the bush and go into the mysterious forest...
= = = MYSTERIOUS FOREST = = =
As soon as you enter the forest, that idiot owl will come and talk to
you again. He doesn't say much, except that you need to get the Tail Key
in this forest to enter the Tail Cave in the south. When you're done
talking with the owl, go UP two screens, then RIGHT two screens
(fighting any Moblins you encounter). There's a log cave here...enter
it.
The floor of this cave is filled with cracks...If you stand on a cracked
floor for too long, it will break and you'll fall into the abyss below.
You can get the chest if you want (it contains 50 rupees). Avoid the
bats here and go on to the next room...and continue until you reach the
room with many blocks. Simply push the blocks aside to get through to
the exit, it shouldn't be any difficult even for the dumbest player.
Don't try getting that piece of heart, you can get that some other time.
Exit the cave.
There's a mushroom growing behind those bushes. Go over there and pick
it up. This is the Sleepy Mushroom. "A mellow aroma flows into your
nostrils". Ewww...go back into the cave...and completely through to the
other side.
Go north until you reach a place where there are three stones blocking
a cave. Go right and follow the path down until you reach the Which's
Hut. The Which lady inside wants a toadstool for making her magic potion
thingy. Assign the sleepy toadstool to either the "A" or "B" button and
give it to her. She'll mix something up in a jiffy...and give you a free
sample! It's the magic powder! Sprinkle it on a variety of things to see
different effects.
Return to the main area of the forest and look for a raccoon. This
raccoon is actually Tarin! He bit into a mushrooom and got turned into
a raccoon! Not to worry, just sprinkle a bit of magic powder on him and
he'll go wild, bounce around the screen for a while, and turn back into
Tarin. He thinks it was just a dream ;) Anyway, go up one more screen
and open the treasure chest. It's the tail key, you can use it to open
the Tail Cave door.
Again, the mysterious owl appears. He tells you to take the Tail Key to
the Tail Cave and retreive the instrument that is hidden there. "Go now,
the Wind Fish awaits". Uh huh...so go southwest all the way back to Mabe
Village, and go to the screen just under the library. Go right all the
way and follow the path until you reach the Tail Cave. But the door is
locked! Go to the keyhole on the snake statue and the door will open.
Enter the Tail Cave...
= = = THE TAIL CAVE = = =
Welcome the the first dungeon of the game, the Tail Cave. This place is
reletively easy and simply compared to the other dungeons you will
encounter in the game.
First, go into the room at the left. There are two turtle-like creatures
here. You're sword won't really hurt them, but it will push them! Hit
them with your sword so that they fall into the holes at the side. When
they're both gone, a key will fall from the sky. Pick it up. Continue
left to the next room.
When you get close to the chest, blob monsters will appear at the sides.
You can kill them easily with the sword. The door will only open when
all the monsters in the room are dead. The lights at the corners also
shoot fire at you. Open the treasure chest...it's the compass! Go two
screens right to return to the entrance, then go up one screen.
Go around the hole and step on the switch (push the enemy into the hole
to get rid of him). A treasure chest appears. Open that chest to recieve
the small key. Go one screen to the right.
Kill all of the enemies in this room (both the bats and the stalfos).
You might need to trap the stalfos (the skeletons) in the corner to kill
them. After you kill all the enemies, a chest appears. Open this chest
to revieve the map. You can see this map by pressing start. Now go
through the door at the top. This is a "one-way door" because you
can only go through it one way. Then go one screen left.
Open the treasure chest to get a small key. Yes, I know that there's a
enemy going around it, but you can still open the treasure chest. Go one
screen left. There's a snake enemy here, kill it to make a chest appear
(there's 20 rupees inside, JOY!). Go up one screen. Go past the
switchblade thing and go into the locked door.
Now go around the wall until you reach the closed door. How do you open
this door? There's a block right beside the door. Push it in any
direction and the door will open! Go into the next room...
There's two enemies in this room. To defeat them, hold up your shield
and make them bounce onto it. They will flip over and expose their soft
underside. Then slash them with the sword! When you defeat both of them,
a staircase will appear...
Goombas! Yes, the Goombas from the Mushroom Kingdom are making a cameo
appearance in this game. Go past them and climb up the ladder at the
other side. Continue following the path until you reach the treasure
chest. Inside the treasure chest is the Roc's Feather! This item allows
you to jump! You need to assign it to a button to use it (just like all
the other items). It's a very handy thing to have equipped. You can use
the Roc's Feather to jump to the flying hearts in the other room (this
will refill your entire heart meter!).
Go back through the basement and return to the room with the single
switchblade. Go down one screen and right one screen. Now go right into
the UPPER path. Follow the path right and up. Push the enemy into the
hole and use the Roc's Feather to jump over the hole. See this block
with a keyhole in it? Push the block to make it disappear (this will
cost you one key). Go up the stairs and left. Open the treasure chest to
recieve to Nightmare Key! This key opens the door to the Nightmare's
Liar.
Go right, down, left, and take the bottom path going right. Go right one
more screen and use Roc's Feather to jump over the hole. Go right one
more time and you'll have to fight a mini-boss: Rolling Bones. See the
mini-boss section for juicy little details about beating him. He's
really easy and shouldn't give you any trouble. When you're done with
him pick up the fairy to restore your heart meter. A warp will appear in
the middle of the screen. This warp always appears after you beat the
mini-boss and it will transport you to the entrance of the dungeon. Go
up one screen.
Watch out for all the switchblades. That big ol' door up there is the
door to the Nightmare's Lair. If you have the Nightmare key, you can go
through that door and fight the boss: Moldorm. This guy is a lot harder
than Rolling Bones, but not too hard. See the boss section for details.
After the battle, pick up the heart container and go into the room
above. It's the Full Moon Cello, the first of the Instruments of the
Sirens! One down...seven more to go! You're transported outside of the
Tail Cave...
Go one screen to the left and the bastard owl is here again to tell you
some stuff. He says that this instrument, together with the seven others
in the set, has the power to wake up the Wind Fish. Gotta collect 'em
all! Your next goal in north in the Gopanga Swamp. But first, stop by in
Mabe Village.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE SECOND INSTRUMENT >>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = RESCUING BOW WOW = = =
On the way to the village, the two kids will run up to you. They look
really paniced. Talk to them and you'll learn that Moblins came to the
village and did something at Bow Wow's house. "Maybe it's faster if you
find out for yourself". Okay...so go over to Madam Meowmeow's House
(the house left of Marin's house).
Hey, Bow Wow (the Chain Chomp creature on a leash) is gone! Madam
Meowmeow says that Bow Wow was kidnapped by *gasp* Moblins! They took
him to the secret Moblin hideout in the north.
Go north to the mysterious forest. Look for the screen with the heart
piece surrounded by holes. Now that you have the Roc's Feather, you can
jump over the holes and collect the heart piece...then continue one
screen up and one screen left. There's a cave here, it's the Moblin
Cave! Go inside...
The first room has only a single Moblin, kill him and continue to the
next room. This room has four Moblins, kill them all and continue on to
meet the King Moblin! See the mini-boss section for details. When you're
done with him, go into the room at the left to meet Bow Wow! Take him
out of there (just touch the rock that he's chained to). Bow Wow will
help you a little in battles, he'll sometimes eat nearby enemies. You'll
have to take care of him for a while. Get out of this cave and go around
to reach the Goponga Swamp.
= = = GOPONGA SWAMP = = =
This is a watery place with lots of flowers blocking the path. Lucky
that you have Bow Wow with you, because Bow Wow can EAT the flowers!
Just stand beside a flower for a few seconds and he'll eat it. He can
aslo eat the sharks or the big flowers that spit fireballs at you.
There's also a chest in this area with 50 rupees inside, you can get
that if you want. Go to the upper-right area of the swamp to find a cave
completely surrounded by flowers. Let Bow Wow eat the flowers and enter
the cave...
= = = BOTTLE GROTTO = = =
Go straight up into the next room (ignore the treasure chest for now,
you can't get it yet). Hey, this room is really dark! There's two
torches in the center of the room. Take out your magic powder and
sprinkle it on the two torches. The room will light up and the door will
open. Go into the room at the right.
Kill the two stalfos in this room to recieve a key. Go to the dark room
at the left and enter the locked door at the left side. This room is
also dark (you can light up the torches if you want some light). Kill
the two bats and go into the room above.
Light the torch so that you can see. There's a hole in the middle of
this room. Jump over it with Roc's Feather (avoiding the monster) and
open the treasure chest. You get the map. Now backtrack to the room
where you defeated the two stalfos, then go one screen right.
Hit the orb in the center with the sword. This will cause some of the
blocks to go up and the others to go down. Go to the room below. There
is an orb surrounded by blocks. Use a spin attack to hit the orb (hold
the sword in front of you until it flashes, then release). Open the
treasure chest to get a small key. Hit the orb again and go to the room
above. Hit the orb and go left. Enter the locked door at the bottom.
Here there is a monster that mimics your movements. You can't hit him in
his front because of his armor...his back is the weak spot. To hit his
back, hold your sword in front of you, get in a position so that you're
back to back with him, then unleash your spin attack. Open the chest
that appears to get the compass. Go back up, right, hit the orb and go
down. Hit the other orb and go right.
In this room, use the Roc's Feather to jump to the switch at the bottom
right (and also to get the floating magic powder). A chest will appear,
open it for a small key. Go to the room above.
Use the spin slash attack to kill these two enemies with one hit (just
like you did to the other one). A key will appear...at the other side of
the wall! Go around to get the key, then return back to the other side.
Go to the room at the right and you'll see two spiked enemies. There's
really no need to kill them, just go through the locked door at the top
right.
First, kill those two bats (just so they won't bother you later). See
the two blocks in this room? Push them both towards the center so that
they touch each other and cover the tiled floor. A starcase appears in
the top right, go inside...
Here's another side-scrolling thing. Use the Roc's Feather to get over
the spikes and go up the ladder at the left side.
You're in another dark room. Use some magic powder to light up one of
the torches. You can get the floating hearts in the center if you're low
on energy. Then go into the one-way door at the top and you'll meet the
mini-boss of the dungeon: Hinox. Check out the mini-boss section for
details. When you're done with him, the warp will appear (and a fairy
too). Go to the room at the right. Jump over the holes and continue to
the next room.
This room has a magnet thing at the bottom left corner. It constantly
sucks you towards it (and the enemies too). Try to maneuver yourslef to
open the treasure chest and get the owl beak (or stone slab fragment in
the original game). Then continue to the room above.
Jump up to get the floating magic powder, and open the chest to get 20
rupees. Then enter the locked door at the left. The two boos are coming
to get you (another enemy from the Mushroom Kingdom)! Quickly get around
them and use magic powder to light the two torches. The Boos don't like
the light and they'll run away if you light the torches. A chest will
appear! Open it to recieve the treasure of this dungeon, the Power
Bracelets. This item allows you to lift those pots and rocks you see.
Return to the room at the right.
Use your newly-aquired Power Bracelets to lift those pots and throw them
away. Take the TOP path. Hit the orb to raise all the blocks except one.
Then step on the lower block and hit the orb again. Open the treasure
chest at the right for a small key. Hit the orb once again and go one
screen right...and go another screen right...then go one screen down.
You need to kill the enemies here in the correct order. You would know
if you read the hint given from the owl statue (or stone slab). First,
go must push the blocks aside and kill the Pols Voice (the cute rabbit
thing) by throwing a pot at him. Second, kill the keese (the bat).
Lastly, you must kill the stalfos (the skeleton guy). If you did it all
in the correct order, a chest will appear. Open it to get the Nightmare
Key! Go one screen up and enter the locked door at the right.
Kill all the enemies in this room and a staircase will appear (kill the
rabbits by throwing pots at them). Enter the staircase. Ride down the
elevator thing and continue to the left. To ride down the elevator here,
you must pick up the pot and ride down while holding the pot. The extra
weight is enough to bring you down. Climb up the ladder.
Jump over the holes and enter the Nightmare Door to meet the boss of the
Bottle Grotto: The Genie. As usual, see the boss section for details.
When you're finished with him, pick up the heart container and enter the
room at the left. Woo hoo! It's another instrument, the Conch Horn! Two
down...six more to go! You're transported out of the Bottle Grotto...
Let Bow Wow eat the flowers around you. Now that you have the Power
Bracelet, you can pick up those heavy rocks you find all around Hyrule.
But first, lets go back to Mabe Village to return Bow Wow. You know the
way, right? Just go southwest until you hear the happy music :)
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE THIRD INSTRUMENT >>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = MABE VILLAGE = = =
Go to Madam Meowmeow's house and talk to Madam Meowmeow. She's
thankful that you took care of Bow Wow for her. How can she ever repay
you? With a kiss, of course :) That's your reward for saving Bow Wow.
Ha! What a crappy reward. Anyway, Bow Wow is back in his original place
so he won't follow you anymore.
Next, go to the Mabe Village shop (in the north-east) and buy the
shovel. It costs 200 rupees, a lot of money, but you should already
have that much by now. If you don't have 200 rupees yet, go to the
Trendy Game and get rupees until you have enough. After you buy the
shovel, the bombs and the bow and arrow will become available. Buy the
bmobs if you still have rupees. The Bow and Arrow costs 980 rupees-- a
lot of money! You should start saving up.
From the shop, go one screen right. Lift up the rocks with the Power
Bracelet and go right into the Ukuku Prairie.
= = = UKUKU PRAIRIE = = =
Do you see that dark path on the ground? Follow the path right until you
reach a big stone skull blocking your path. If you bought the bombs, you
can blow it up and continue right. When the path splits up in two
directions, take the path going DOWN. Continue following the path...
around the big garden of bushes...until you reach a small house. This is
Richard's Villa, go inside.
Hmm...Richard sure has a lot of frogs in his house. Talk to Richard. He
says that he used to live in Kanalet Castle, but was forced to flee to
his villa when his servants went crazy. He wants to help you get into
the Key Cavern, but you need to do a favor for him: Get the Golden Leaf
that he left in the castle. Okay? Actually there are five leaves, and
he wants you to catch 'em all! If you have your shovel, you're all set!
Get out of the house and go right. Follow the path until you reach the
cross-road, then continue going up. Keep going to the north-east until
you reach the huge castle gate...but the door is locked, and knocking
won't do you any good. So go around to the right.
You'll meet a confused little monkey. Oh wait, I forgot to tell you
something. Before you come here, you must have done the trading sequence
until you got the bananas. So if you don't have the bananas yet, check
the "Trading Sequence" section and get the bananas. Then come back here,
okay?
Talk to the monkey. As expected, he wants your banana. Give it to him
and he will call his army of monkeys to build a bridge across the water
(a reward for giving him the banana). Then the monkey business is all
done, the monkeys will go away, leaving a stick on the bridge. Pick up
the stick and continue up.
When you reach the screen with the Telephone booth, go one screen left
and cut down the bush. Stairs are hidden under it! Go down in there and
pass through this easy side-scrolling thing. Go up the ladder on the
other side. When you come up, you are in the Kanalet Castle.
= = = KANALET CASTLE = = =
To to the right side at the place with six holes in the ground. Every
second, an enemy pops out of one of those holes and throws a bomb at
you. He usually comes out of the hole farthest away from you. When he
comes out, quickly run to him and hit him with the sword. Continue doing
this until he's defeated...and your first golden leaf will pop out! One
down, four more to go.
Go around to the left side of the castle. That's odd...there's a bird
sitting on the tree. He won't move at all, even if you try hitting him
with the sword! But pick up one of the stones and throw it at the bird
and he'll fly out of the tree. While he's flying towards you hit him
twice with the sword to kill him and a golden leaf will pop out. Three
more left. [NOTE: If the bird flies away, just go to the other screen
and come back and the bird will still be there]
Go down to the south of the castle and enter the castle. Go one screen
to the left. There's a bunch of enemies here. Defeat the two guards and
the blob monster and your third golden leaf will drop from the sky (no
need to kill the flashy thing). Just two more left.
Go one screen up and one screen left. Step on the switch in the bottom
corner. This will open the castle's main gate so you can easily enter
and exit the castle without having to go through that secret cave. Go up
the stairs, left, and up some more stairs. There's two statues here.
Take out your bombs and blow up the one at the left. A soldier will come
out! Kill him and recieve your fourth golden leaf. Only one more to go.
Go left and follow the path until you're outside of the castle. Then re-
enter the castle through door at the center. The door will suddenly
close in front of you! Nothing here but pots...so throw a pot at the
door to break it open. Enter the room above and you'll face a sort of
mini-mini-boss. He's really easy and you should have no problem with
him. Simply hit him, back up, and repeat until he's dead. Then the final
golden leaf will pop out of him. You have all the leaves!
Now get out of this castle. Since you pressed the button to open the
main gate, you can now exit the castle through the main gate (instead of
going through the cave). Now go southwest to Richard's Villa...you
should know the way :P
= = = RICHARD'S VILLA = = =
Talk to Richard and give him his Golden Leaves. He'll step aside. Push
the box to the right to reveal a secret stairway! Go down there and
follow the path. At the left path, there's a treasure chest with a
secret seashell in it. Go up the stairs and continue following the path
to the outside.
Whoa, there's a lot of bushes here. Under some of the bushes there's a
hole, and there's regular floor under the other bushes. You need to cut
down the bushes and use trial and error to get through the maze...and
reach the owl statue. The statue says "In soil sleeps secrets, beneath
your soles...". In other words, something good is under your feet. Use
the shovel to dig the space in front of the statue. And out comes the
slime key! This key is used to get into the Key Cavern. Now go back
through the maze of bushes, through the cave, and return to Richard's
Villa.
Get out of Richard's Villa, go one screen up, one screen left, and one
screen up. It's the keyhole for the entrance to the Key Cavern! Just
slide the key right into the hole and the door will open! But...the door
is at the other side :P
Follow these directions: One screen down, right, down, right, up, up,
up. Go around the trees and one screen down. Use the Roc's Feather to
jump form one island to another to the left until you reach the entrance
to the Key Cavern. What are you waiting for? Go in there!
= = = KEY CAVERN = = =
Take one step forward, and the door will slam shut in front of you. So
do the only thing you can do, pick up a pot (with the power bracelet)
and throw it at the door to open it. Go up into the next room. Kill all
the enemies in the room to make a chest appear at the right. Open the
chest and get a small key. Go up the path at the *right*.
Kill the four blob enemies to open the doors again. There's a chest
here! And inside the chest is...another blob. No need to open that
chest. Go up to the next room.
There's two stalfos here. If you kill all the enemies in this room, a
chest is supposed to appear at the right. But since you can't defeat the
blob at the left yet, just continue up into the next room...and go down
the stairs.
Agh! Surrounded by blobs! Kill them all. You are now in a room with four
locked doors oneach of the four sides. For reference purposes, this room
will be called the "central room". You have a key right? Go through the
locked door at the *bottom*. Defeat all the monsters here to get a key.
But there's one monster that disappears when you get too close to him!
You can kill him by sticking out your long sword and poking him...or
just use some bombs. Get the key that appears and return to the central
room.
Now go into the locked door at the left. Defeat all the enemies here and
quickly get the key that drops down. Return to the central room and
enter the locked door at the top. Defeat both of the enemies here and
get yet another small key that drops down. Again, return to the central
room.
This time, go into the locked door at the right. Go don't really have to
defeat all the enemies here. Just go around and go up the stairs. Now
defeat all the enemies in this room. Go around and make sure that you
kill every single one of them. Then get the key that falls down. Go into
the room above...and go one screen left.
Defeat all the enemies here to make the doors open, then go to the room
above. Here you'll find the mini-boss of the dungeon: The Dodongo
Snakes! See the mini-boss section for details. You need bombs to defeat
them. But if you run out of bombs, you can escape through the stairs at
the bottom and look for more bombs. When you're done with them, get the
fairy and go to the room at the right.
Push a few blocks aside so you can open the chest. Inside you'll find
the treasure of this dungeon, the Pegasus Boots. This item allows you to
dash really really fast. Use this to dash through the crystal-like
objects at the bottom.
Go around and take the warp back to the entrance of the dungeon. Go to
the room at the right and use the Pegasus Boots to dash to the right
(and kill that enemy). Open the treasure chest to get a small key. Go
back to the entrance room and into the warp.
Go go one screen down, right, up, and right again. Here you find a big
arrow of tiles pointing at the wall. Use a bomb to destroy the part of
the wall that the arrow is pointing at. Go into the room below. There's
a really wide gap in the floor here. Use the Roc's Feather and the
Pegasus Boots to get across. Continue up the path, jump over another
hole, and open the chest for the Nightmare Key. Now just jump off to the
left and go to the room above.
Defeat all these wierd bomb enemies to open the door and continue to the
left. Then open up this chest to get the compass. Even though there
isn't any crack, bomb the wall at the left to make a hole in it! Go into
the next room. Defeat all the enemies here and get the key that falls.
Next go to the room below the place where you fought the Dodongo Snakes.
Defeat the blobs here and go to the room at the left. Kill all the
enemies in this room and get the key that falls. Go through the door at
the top. Defeat all the enemies here to make a chest appear on the ledge
at the right. Go through the door at the top, around the pots, up the
stairs, and take the path down.
Open the chest to recieve the map! It's pretty useless now since you're
almost done with the dungeon. Continue going down on the path and push
the block aside. See the block with a keyhole at the upper right? Go
through it and follow the path, going through more keyhole blocks. Go
down the stairs at the end.
There's a big stone block in your way here. Use the Pegasus Boots to ram
it at the side, making it fall down. Continue right. Use the Pegasus
Boots and Roc's Feather to get over the spikes here. Go down the ladder.
Defeat all the Pairodds in the room with the Pegasus Boots to make the
door open. Go through the door at the left. Just ignore all the keese
here and go through the Nightmare Door at the top. Here's the boss of
the Key Cavern: Slime Eyes! But... where is he? Dash into the wall to
make him fall to the floor. See the boss section for details.
When you're done with him, pick up the heart container and go into the
room above. It's the third instrument, the Lily's Bell! You now have
three instruments, only five more left. You're transported out of the
Key Cavern...
[NOTE: There's still a treasure chest in the Key Cavern with 200 rupees
inside. You might want to go back in there and get it...]
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<< THE FOURTH INSTRUMENT >>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
= = = UKUKU PRAIRIE = = =
Go right one screen and the owl will come to give you his words of
wisdom. He tells you to go to the Yarna Desert. Okay, here's how to get
there: Jump right across those little islands, then go up and follow the
path north east. When you reach the screen with the sign that reads
"Kanalet Castle 50 paces up", go two screens down and one screen right.
Cut down the bush here to reveal a secret stairway. Get down there!
Go one screen right and use your new Pegasus Boots to dash through the
crystals. Then take the stairs back up to the surface. Go down two more
screens and head east at the sign to reach the Animal Village. What a
cute name :)
= = = ANIMAL VILLAGE = = =
Welcome to the Animal Village! This village is inhabited only by
animals, mostly cute little bunnies, and it's much smaller than Mabe
Village (by the way, Mabe Village is Animal Village's sister city). If
you already got the stick from the trading sequence, you can trade it
with the bear here for the pineapple.
There's a way to get to the Yarna Desert by taking the path at the
south, but there's a huge walrus blocking the way (very similar to a
Snorelax). If you try taking to him, you'll see that he's dreaming about
Marin. The only way to wake up this walrus is with a song from Marin
(much like a song from the Pokéflute...if you played Pokémon you'll know
what I'm talking about).
The bunnies in the village also want Marin to come to the village. So go
to Mabe Village and get her! You know the way...
= = = MABE VILLAGE = = =
Wait-- before you get Marin, go to the little house in the northern part
of the village (the little hut with the entrance blocked by stones). Go
into the bed and you'll be transported to a weird dream world. There's
a bunch of enemies here that can't be beaten by the sword alone. You
must use the Pegasus Boots to dash through them all. When you reach the
crystal, go up the stairs and open the chest for 100 rupees. Then go
down, charge through the crystal, and climb up more stairs. Open the
chest at the top to get the ocarina! Now get down and go out of the
dream shrine. Now let's go get Marin!
| Next Page » |
