Legend Of Zelda, The: Link's Awakening - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Legend Of Zelda, The: Link's Awakening - Strategy Guide (Page 03).
Step into the Darkness: Enter the Egg. You'll be in a dark room. Go forward and you'll fall in. Now you'll be in a room with multiple doors. Now is the time to remember the directions found in the book of mysteries. Follow the directions to the letter, and you'll arrive at a room with a great pit. Fall in to start the final battle. The Boss: The Nightmares. You thought you were coming to wake the Wind Fish, but you are forced to fight the Nightmares! These nightmares from Link's past will make you think because you must use a different strategy for each one. Below is how to defeat each one. The Giant Gel: This guy is easy. Just sprinkle some powder on him and he'll take some damage. Three sprinkles of powder and he's gone. Agahnim's Shadow: If you played A Link to the Past, you'll know how to beat this guy. If not, listen up. When he charges up his magic, get in a direct vertical line with him. When he releases it, bat the magic back at him with your sword. He can't stand it very long if you keep up the attack. Moldorm: Beat this guy in identically the same way you beat Moldorm before. Be sure to equip the shield to protect yourself if he suddenly charges you. Ganon's Shadow: Link will be having a serious nightmare here! Ganon was the main baddie in the other games. Fortunately, he's a bit easier here. Equip the Boots and the Sword. Dash into him as many times as you can. Don't let up, even to avoid the bats. You won't incur much damage. Lanmola: This guy is a fruitcake. Why does he even bother? Oh well. One well-placed Hookshot will do it. Or, if you like, try the Fire Rod for a little variety. Dethl: OK. The rest of the guys were just a warm-up. This is the main fight. Equip the Feather and the Bow. Stay beneath him at all times. When he opens his eye, shoot him. When his swinging arms are about to hit Link, jump! You may have to jump a lot, but be sure you do because he takes a lot of damage off if you get hit. About 15-20 Arrows will do the trick. Awake at Last: I'm not going to spoil the end of the game. Beat it yourself to find out what happens. D. Pieces of Heart This section of the FAQ will tell you where to find those pieces of heart. #1. Mabe Village. Fall down the well from above. There's a heart down here. You need the sword. #2. Mysterious Forest. Enter the log tunnel. If you have the power bracelet, move the stones to access the treasure chest. #3. Kanalet Castle. Once you get the flippers, swim all the way around the west side of the castle. In the very SW screen, dive near the bottom of the screen to find another Piece. #4. The Fishing Pond. If you catch all the fish in the fishing game, the last big lunker will have a Piece of Heart. #5. Ukuku Prairie. Use a Bomb to enter a secret cave, then use the Pegasus Boots to dash down the crystal blocks and find a bombable wall. Bomb it and enter to find a heart. #6. Tal Tal Heights Water Cave. After finishing the Angler's Cave, go right several screens until you see a cave. Go in it and dive underwater to find a Piece of Heart. #7. Eastern Tal Tal Mountains. Cross the rope bridge and whack down the bush. Now you can get to the Heart that you've seen for quite a while. #8. Koholint Prairie. You need Roc's Feather to jump over the pits surrounding this one. It's east of the Mysterious Forest. #9. Yarna Desert. After beating Lanmola, fall in the sand pit. Bomb the north wall to pick up another piece. #10. Animal Village. Take the path outside the eastern fence. Use the Hookshot to reach the heart piece. #11. Cemetery. Go to the Cemetery secret passage and push up the tombstone. You can use the Hookshot to get this one, or you can have Link jump diagonally across the pit. #12. Western Tal Tal Mountains. After exiting Turtle Rock through the back exit, you'll see a heart in plain sight. Pick it up, already! E. Sea Shells #1. Mabe Village. Mow down the bushes south of the Shop. The SHell is hidden beneath one. #2. Mabe Village. Take the SHovel to the little hut connected to Madame Meowmeow's House. Dig in the SE corner there. #3. The Tail Cave. Bomb through the left wall of room 4-D to find the seashell in 4-C. #4. Mysterious Forest. After getting the Power Bracelet, return here and pick up the shell in the southern part of the forest. #5. Ukuku Prairie. Take the Shovel to the opening near the Ghost's Grave, and dig in the space surrounded by plants. #6. Seashell Shrine. Go to the Shrine when you have exactly 5 shells to pick up a sixth. #7. Ukuku Prairie. An X marks the spot north of the Key Cavern. Use the shovel to dig in the middle of the cross. #8. Ukuku Prairie. On the plateau east of the Key Cavern, the owl sign tells you to dig near him. There's a shell there. #9. Ukuku Prairie. After defeating the Moblins on the screen with all the smooth stones, pick up a rock to uncover a sea shell. #10. Ukuku Prairie. Just east of the Seashell Shrine, cut down some bushes. There's a sea shell hidden there. #11. Seashell Shrine. Go to the Shrine when you have exactly 10 shells to pick up your eleventh. #12. Martha's Bay. On the screen where you can see the mermaid statue across the bay, cut down the bush to find a seashell. #13. Richard's Villa. After returning the Golden Leaves to Richard, go down the secret passage. Take the left side for a shell. #14. By the Tail Cave. West of the Tail Cave is a lone tree. Dash it to pick up a shell. #15. By the Phone Booth. Just west of the Key Cavern is another tree near the phone booth. Dash it to pick up a shell. #16. Martha's Bay. Dig in the space near the Owl Sign NE of the Mermaid Statue. #17. Yarna Desert. Cross to the east border of Yarna Desert to lift the boulder and uncover the shell. #18. The Face Shrine. Use the Level 2 Power Bracelet to move a statue in the Face Shrine. Follow the steps to find the shell. #19. By the Key Cavern. Near the Key Cavern is an island where a sea shell grows. #20. Martha's Bay. You'll find a suspicious island south of Martha's Bay, with a bush on it. Demolish the bush to get the shell. #21. The Ghost's House. After you return the ghost to his grave, he'll tell you to look in his house for a shell. It's under a pot. #22. Tal Tal Mountains. Cross the bridge to the right of the egg. Pick up the stone to find a shell. #23. Tal Tal Mountains. Work your way to the treasure chest by going through lots of caves. #24. Near the Face Shrine. Exit the Face Shrine from room 1-A to come up in the rapids. The treasure chest you see is a shell. #25. Outside Kanalet Castle. Reach the secret stairs just SW of Kanalet Castle by using the rooster to fly over the 5 pits. #26. Inside Turtle Rock. Fall through the leftmost pit in the room with Hinox to land on a ledge. Go north to find a shell in a treasure chest. F. The Trading Game. This section of the FAQ will help you find the location of each item that you must trade. Item Must Give Obtained From Located At Yoshi Doll Rupees Trendy Man Trendy Game Ribbon Yoshi Doll Quadruplet's Mom Quadruplet's House Dog Food Ribbon Little Bowwow Bowwow's Doghouse Bananas Dog Food Sale Sale's House O' Bananas Stick Bananas Monkeys Kanalet Castle Bridge Honeycomb Stick Tarin Ukuku Prairie Pineapple Honeycomb Chef Bear Animal Village Hibiscus Pineapple Quadruplet's Dad Tal Tal Heights Letter Hibiscus Miss Goat Animal Village Broom Letter Mr. Write Mr. Write's House Fish Hook Broom Grandma Ulrira Animal Village Necklace Fish Hook Fisherman Under Bridge Scale Necklace Mermaid Martha's Bay Magnifying Glass Scale Mermaid Statue Mermaid Statue Magnifying Glass: Paths to the Wind Fish. Once you obtain the magnifying glass, go to Mabe Village's library to read "Dark Secrets and Mysteries of Koholint Island." You will get one of the following paths to the Wind Fish: Path 1 - Right, Up, Up, Right, Up, Up, Right, Up. Path 2 - Left, Left, Up, Right, Right, Up, Left, Up. Path 3 - Left, Up, Right, Up, Left, Up, Right, Up. Path 4 - Right, Right, Right, Right, Up, Up, Up, Up. G. Secret Sites Faerie Springs: Mysterious Forest, Ukuku Prairie, Face Shrine, Tal Tal Mountains. Mad Batters: Mysterious Forest, Martha's Bay, Tal Tal Mountains. Tree Treasures: Ukuku Prairie, Mabe Village (2), Kanalet Castle, Face Shrine. H. Tricks of the Trade This is the fun part of the FAQ. This will tell you about neat anomalies and fun things to try out. A 5-star rating will be assigned to each item to depict how useful and/or fun the trick is. Make Music: If you enter your name as "ZELDA" when you start a new game, the background music will be different. ** Birds of a Feather: In Mabe Village, start whacking the chickens with your sword. If you attack long enough, a whole flock will attack. *** Link, The Thief?! : If you want to get an item from the Shop in Mabe Village for free, just pick it off the wall and start walking circles around the shopkeeper. Then make a run for the door. If you escape with out him catching you, you'll get the item for free! However, if you enter the shop again, the shopkeeper will zap you into oblivion! And throughout the game people will call you a thief. It's a good way to get the expensive Bow, however. ***** Save Rupees: Here's another way to "steal" an item. The only catch is that you must have enough Rupees to buy it. As soon as the shopkeeper starts taking down your Rupees, push A,B, select and start. This will take you to the save game screen. Choose to save and quit. Your Rupees will still be there and so will your new item! ***** Bomb Arrows: The only problem with bombs is they don't have much range. Not any more! If you equip the Bow and Bombs, and then push both buttons together at the same time, the bomb will go flying across the screen. **** Talkative Tagalong: When Marin tags along, she's quite talkative. She will get mad at you for breaking pots and for hitting chickens. And she really digs it when you dig with the shovel. *** Fun and Games: When Marin's along, enter the Trendy Game. This is a hoot. She'll take the controls and move the claw so it picks up Mr. Trendy. It's quite hilarious. *** Rough Landing: If Marin is along and you fall down a ledge, if you don't move away, she'll land on you and flatten you. She's apologetic, but it still hurts! * Powder Power: You can do some interesting stuff with the powder. Try sprinkling it on the Ghost's Grave, the trees in front of the Seashell Mansion, and the bones in the desert. ** Have a Heart: When you see Goombas in this game, stomp them instead of slashing them. They'll always give you a small heart. *** Use the Ocarina: It turns out that Pols Voice hates music. Must be those large ears. Play the Ballad of the Wind Fish for him and he'll self-destruct. *** Bomb for a Boomerang: After obtaining the Magnifying Glass, go to Toronbo Shores and find a bombable wall. Inside you'll find a Goriya who will trade an item for a Boomerang. Trade the Shovel. If you find you need the shovel again, you can always trade it back. ***** Find the Faerie: If you use the boomerang on a spark, it will turn into a faerie. **** Boomerang Border: When you have the Power Bracelet, Rooster, and Boomerang, you can put all three items together to make an awesome machine. Grab on to the rooster's legs and launch the boomerang. Instead of coming back to you, the boomerang will circle around you, mowing down enemies. ***** This is the Pits!: Sometimes there is a pit beneath a bush. If you pull on the bush and it won't lift up, you'll know there's a pit beneath. Be careful! The Queens of Hearts: You'll come across three enemies with changing suits. When you stop them all on the same suit, they'll disappear. If you stop them all on Hearts, however, they'll turn into hearts. Replenish your life meter with this trick. * Alter the Enemy: Try sprinkling Powder on some enemies. They may turn into easier to defeat enemies. ** Link's Gymnastic Video?!: Link can sure get an aerobic workout. First of all, have Link equip the Boots and the Shovel. Start to dash with your boots, but before taking a step, use the shovel. Link will start running in place until you press the control pad. ** Trendy Game Trends: Here's how to win the Trendy Game every time. Move the crane all the way over to the right edge of the conveyor belt. When the item you want is in the lower left hand corner, tap A. The crane will be able to pick it up if you do it correctly. **** Cheap Powder: Instead of running and getting the mushroom and giving it to the Witch, just pick some up from the Trendy game. *** Find Bombs: Defeat the Bombites in the Dungeons using Bombs and they'll leave a lot of bombs behind. You can stock up this way. ** Wandering Walrus: The Walrus loves the Ballad of the Wind Fish. It's what persuades him to move. If you play the Ballad on the screen he appeared on, he'll stick his head out of the water. Apparently he likes Marin's singing better because he soon ducks his head back in the drink. ** Shielding Link: Instead of defeating the Armos Statues in the Face Shrine, just use your Shield to push them out of the way. * Dig the Reflection: When facing Agahnim's Shadow, use the Shovel instead of the Sword to reflect his spells. The shovel is larger and therefore easier to use. How strange! *** Stare Down: When facing Dethl, use a boomerang instead of Arrows. He is much more hurt by those than the arrows. ***** The End: If you finish the game without losing a life, instead of a seagull flying over "THE END", a winged Marin will fly above. ***** The Unwinnable Game: Thanks to Ken Arromdee for this bit of information. Apparently, in the Angler's Cave, there is a way to get "stuck" so that the game is unwinnable. This is what he wrote to me: I found out this one the hard way. You could call it a bug in Zelda, or at least a design error. In the Angler's Cave, there is a room with a pressure pad on the top, next to a door. If you enter this room without the flippers, it seems like jumping over the water to reach that pressure pad is impossible. The jump isn't impossible. But if you used up three keys and haven't opened the door leading to the flippers, and then make the "impossible" jump, and then use up your fourth key on the locked block behind it... you'll be caught in a completely unwinnable game; you need the flippers to get the fifth key out of the water, and you need the fifth key to get to the flippers. At this point, there's nothing to do other than start the game over from the beginning (or from a previously saved point). I suspect that this is just a bad design, and nobody realized that it's actually possible to make the jump. (It certainly doesn't look possible, and it's not very easy, but you _can_ do it, especially since you don't lose health for falling in the water, letting you try as many times as you want.) Please don't try this unless you have a game backed up, because otherwise you'll have to start over. ***** Note: If you have any comments or discrepancies about this FAQ, or would just like to drop a line, please e-mail me at evansmj@nextwork.rose-hulman.edu Note: An additional source to read about this game is the Nintendo Power Strategy Guide for Zelda: Link's Awakening.
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