Donkey Kong Country - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Donkey Kong Country - Strategy Guide (Page 01).
Donkey Kong Country Walkthrough (Gameboy Color)
By Justin Ridenour aka Rolent X
Version 0.5
12/07/00
E-mail: RolentoHeat@aol.com
Copyright 2000 by Justin Ridenour. This document may not be used
elsewhere without the permission of the author.
*Fastest SNES DKC Time with 101% 58 Min. YEAH BABY!!*
Version 0.1: Up through Kongo Jungle.
Version 0.2: Up through the end of Monkey Mines. Added Candy's
Challenges.
Version 0.3: Up through the end of Vine Valley.
Version 0.4: Up through Gorilla Glacier
Version 0.5: Up through Kremkroc Industries plus added bonus games.
Table of Contents
1) Story
2) Moves
3) Items
4) Barrels
5) Kong Family
6) Animal Friends
7) Kremlings
8) Bonus Games
Crosshair Cranky
Funky's Fishing
9) Four Steps to getting 101% Percent
10) Walkthrough
Kongo Jungle
Monkey Mines
Vine Valley
Gorilla Glacier
Kremcroc Industries
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1) Story
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Storms lashed the rugged terrain of Kong Island, and outside Donkey
Kong's treehouse, Diddy shivered. DK had assigned him to guard duty on
this awful night as part of his "hero training," and he was not happy
about it... But a rustling in the undergrowth soon brought him out of
his reverie.
"W-w-who goes there?!?" Diddy called. There was no answer but the
flashing of claws and teeth. Diddy somersaulted into the fray but was
quickly overcome by the weight of many scaly assailants.
"It'sss the sssmall one...Ssseal him inssside thisss barrel and tosss
it into the bussshesss... Donkey Kong'sss bananasss are oursss!" came a
sinister voice.
The next morning, Donkey Kong awoke to the familiar rasping voice of
Cranky Kong. "Take a look inside your banana cave," Cranky cackled from
outside his treehouse. "You're in for a big surprise!"
Donkey's mind raced as he vaulted to the cave and peered inside.
Instead of the dull golden glow of thousands of bananas, there were
only a few discarded peels. These had been trampled into the dirt by
hundreds of reptilian feet, judging from the many three-toed footprints
that covered the damp cavern floor. But what about...
"Diddy...gone...my little buddy..." DK murmured to himself. He was
suddenly filled with conviction. "The Kremlings will pay!" he raged.
"I'll hunt them down through every corner of my island, until I have
every last banana from my hoard back!"
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2) Moves
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Jump: When you're on land or swinging from a vine, press the A button
to jump. You can get rid of most baddies by bouncing on their heads.
You can also use the Control Pad to move slightly while you're in
midair.
Run: Press the B button while holding down a direction on the Control
Pad to run. You'll get around faster this way, and you'll jump farther
if you get a running start.
Swing: Simply jump onto a vine, and you'll automatically grab hold of
it. Press the A button to jump off, but be careful where you land!
Swim: When underwater, press Left and Right on the Control Pad to swim
left and right. Press the A button to swim up. Press Down on the
Control Pad to dive faster.
Throw Barrels: Press the B button while standing beside a barrel to
pick it up. Hold the B button to carry the barrel around with you, then
release the button to throw it. If you would rather set the barrel
down, press Down on the Control Pad when you release the B button.
Barrel Roll/Cartwheel Attack: Press the B button to perform either
Donkey Kong or Diddy's signature attack.
Hand Slap: When using Donkey Kong, press the B button and Down on the
Control Pad at the same time for a powerful slap on the ground. Use
this move to shake up most baddies and to break through weakened areas
of scenery.
Tag Team: Break open a Buddy Barrel to have one Kong wait off-screen
while you play with the other. When the Kong in action gets hit by an
enemy, the other will immediately jump in to take his place. Press
Select to switch between them manually during the game.
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3) Items
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Bananas: Grab 100 of these to earn an extra life. A banana bunch is
worth 10 bananas.
K-O-N-G Letters: Find all four letters on a single level to receive an
extra life.
Balloons: Earn extra lives by collecting balloons. Red balloons are
worth one extra life, green are worth two, and blue will give you
three.
Animal Tokens: Collect three of a kind to play a bonus level and
possibly win lots of extra lives.
DK Sticker Packs: Uncover these hidden items, found usually near green
bananas, with stomps or hand slaps, then use the Game Boy Printer to
print them out.
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4) Barrels
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Wooden Barrels: Use regular barrels to knock out enemies or to uncover
secret bonus areas.
Steel Kegs: Roll steel kegs to take out several enemies at a time. You
can also bounce one off a wall, then hop on it for a smooth ride.
TNT Barrels: Throw one of these powder kegs-the resulting explosion
will harm any nearby baddies.
Buddy Barrels: Break one of these to keep the other Kong ready and
waiting. He'll take over when your current Kong takes a hit, or you can
press Select to swap them at any time.
Continue Barrels: Break open a star-spangled Continue Barrel to restart
at that location the next time you lose a life.
Barrel Cannons: Leap into a barrel cannon to get launched into the air.
Ones marked with an explosion symbol will fire automatically, while
others will require that you press the A Button. You'll also find some
barrel cannons that move, so be sure to time your shots carefully.
=======================================================================
5) Kong Family
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Donkey Kong: The king of swing...the thrilla gorilla...the prime
primate...It's Donkey Kong!
Diddy Kong: Diddy's goal in life is to be a big-shot video game star,
just like DK. With his speed and agility, he'll get there in no time!
Funky Kong: DK's surf-punk friend operates a Flight Barrel Service that
can take our heroes back to any level they've already finished.
Candy Kong: Candy Kong is the banana of Donkey Kong's eye. She'll send
DK and Diddy to bonus areas where they'll have the chance to find extra
Multiplayer games.
Cranky Kong: Although most of Cranky's conversations are hot air, he'll
occasionally drop a hint or two about the game.
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6) Animal Friends
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Jump into an animal crate to get their help.
Rambi the Rhino: Rambi can charge straight through any enemy in his
path. Hold down the B button to make him run and press the A button to
make him jump over pits and cliffs. He is also useful for breaking into
some bonus levels...
Expresso the Ostrich: Though he can't really fly, if you press the A
button, Expresso will make a long jump. Tap the A button to flap his
wings in midair. He can also run faster than any other animal friend
when you hold down the B button. Small enemies will pass right
underneath his legs, but be warned that he isn't strong enough to jump
on the larger ones.
Enguarde the Swordfish: Press the A button to charge into enemies with
Enguarde's sword nose, taking out most underwater baddies.
Winky the Frog: If you press the A button, Winky can out-jump any other
animal friend. Plus, his powerful legs can take out some of the
toughest enemies.
Squawks the Parrot: You'll find this helpful bird in only one place-the
deepest, darkest cave level. He'll help guide you through the level
with his flashlight.
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7) Kremlings
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King K. Rool: This Kremling Kommander was the mastermind behind the
great banana heist.
Kritter: You'll encounter this kommonplace Kremling quite frequently.
Krusha: This robust reptile is impervious to most attacks.
Klump: Klump's helmet protects him from attacks from above.
Klap Trap: Don't even bother with roll attacks, or you'll end up right
in his klamp-like jaws.
Rock Kroc: He'll use his krafty Kremling kamouflage for sneak attacks.
=======================================================================
8) Bonus Games
=======================================================================
You can play either of the bonus games against the CPU or a friend. To
play against the computer, choose Bonus on the Main Menu. To play
against a friend, connect two Game Boy Color systems using a Game Link
cable, then choose Link-Up on the Main Menu.
=======================================================================
Crosshair Cranky
=======================================================================
Keep your finger on the trigger and your eyes on your target, 'cause
the Kremlings are after your bananas! Work alone or with a friend to
see who's the best of the simian snipers.
Controls Control Pad Aim
A Button Fire a coconut
B Button Reload
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Kremlings and Kongs
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In this stage, you must shoot all of the Kremlings, but make sure you
don't hit the Kongs.
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Barrel o' Kremlings
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Watch for the Kremlings to pop out of their barrels and then shoot
them. Miss to many and the level is over.
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Kremling Krackdown
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Just shoot the Kremlings, it's that simple.
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Buddies Beware
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Gnawties chase Expresso, Rambi, and Winky around three levels. You have
to shoot coconuts into the holes so your animal friends don't fall in
them. Be warned, the more you save, the faster the animals move later
in the stage.
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Wanted
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The stage will go dark and then a Kremling will pop up. Remember the
number of Kremlings and the color they are. You must only shoot the
Kremlings that are shown to you. Miss too many and the stage will end.
=======================================================================
Funky's Fishing
=======================================================================
Catch the fish, then flick them into your boat to keep it afloat-but be
sure to avoid catching the junk! Catch special combinations of fish,
then pass them to your friends boat to sink it.
Controls Control Pad Shift your boat left or right/
Raise and lower your hook
A Button Flick your hook to catch a fish
B Button Activate a Kombo attack
* Each fish you catch refills a small amount of your time meter
* The octopus fills up your meter the most
* Try to keep your hook low so you can pull in more fish at once
* The more fish you pull in at once, the better chance you have of
filling up your Kombo Meter faster
* Don't catch any junk. If you toss any in your boat, it severely
drops your time meter
* When in two player mode, hit the B Button when your Kombo Meter is
red to drop your opponents time meter.
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9) Four Steps to Getting 101%
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1) Complete all levels.
2) Find every bonus level so each levels name turns red.
3) Finish the Lost World.
4) Finish the game with the DK and Star Barrels turned off.
=======================================================================
10) Walkthrough
=======================================================================
=======================================================================
Kongo Jungle
=======================================================================
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Jungle Hijinks
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Climb up to the treehouse at the start and enter. Bounce off of the
tire to get an extra life. Climb up to it again and jump over to the
treetops. When you see the banana arrow, jump to where it points and a
steel barrel will appear. Throw it to the right to clear away any
Gnawtys in the way. Throw the DK barrel to get Diddy and then jump up
to the higher ground. Jump on the Kritter and get the K. Quickly jump
up to the tree to your right and get the 1-up balloon before it flies
away. Run to the right and deal with the Kritters and Klumps. Hit the
Save Barrel and get the O. Grab a barrel and then jump up to get the
Expresso token and deal with the Necky. To the right is a Rambi crate.
Run right through the Gnawtys and jump over the pit to get the N. When
you land run right through the wall into a Bonus Room. Collect all of
the bananas inside and the 1-up balloon at the end. When you exit, jump
up into the trees to get the G. Now drop down to the ground and run
through the next wall to get to another Bonus Room. Inside you must
match all three barrels to get an animal token. Towards the end, you
can drop down and walk left where you will see a bunch of green
bananas. Use Donkey Kong to slap the ground to find a Sticker Pack. Now
run right to get to the exit.
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Ropey Rampage
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Go to the right and then climb up to kill the Kritter. Jump to the
right to get the K. Hop on the Army and climb the rope. At the top, hop
on another Army. Go to the right and jump over the pit to the ground.
Kill the two Kritters and jump onto the swinging rope. Jump up to the
treetop to the left of the rope to get a Rambi token. Run to the right,
hit the Army and jump to the swinging rope. On the other side, get the
O. Drop to the right of the O and you will land in a Barrel Cannon that
will shoot you into a Bonus Room. Jump across the ropes collecting all
of the bananas, and at the end, you will find the N. When you exit,
you'll land on a soft spot and a tire will appear. Push it to the right
and kill the Army. Use the tire to jump to the high treetops and then
jump from there onto the soft spot and a Winky token will appear. Now
go right and swing across the ropes and avoid the Zingers. Jump on the
Kritter and fall into the pit to the right to land in a Bonus Barrel.
Watch the balloon carefully so when it stops moving, you can get the
extra life. When you exit, head to the right to find the exit.
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Reptile Rumble
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Go to the right and jump on the snake. Deal with the hopping Kritters
and still go right. When you get to the barrel, pick it up and run into
the wall to the left to find a Bonus Room. Quickly go to the right so
you can get the balloon and exit. When you land, bounce on the tire to
the higher ground. Bounce off the next tire to get a DK Barrel if you
need it. Jump to the left of the barrel to find a Bonus Stage barrel.
Jump in the Barrel Cannon and it will do the bonus stage for you. Get
the bunch of bananas on the other side and exit. You will land to the
right of where the DK barrel is. Jump down and go to the right. Deal
with the Kritters and then bounce on the tire and over the pit after
them. Now you will come to a Zinger flying around the O. Time your jump
to get the letter while avoiding the Zinger. Crawl under the low wall
and jump on the snakes. Bounce off of the tire to get the Save Barrel.
Drop back down and to the right you will see a Zinger in the middle of
two tires with the N above its head. Just bounce off a tire to get it.
Further right is another tire. Bounce up and you will find a DK barrel
and a regular barrel. Drop down, jump on the snakes, and then get the
barrel. Run into the wall to the right of the snakes to find another
Bonus Room. Inside, bounce off of the tire to get the bananas and then
exit. When you land, use the tire to bounce over the Zinger. On the
other side, crawl under the low wall and bounce off of the Kritters to
get the Enguarde token. Crawl under the next wall and get rid of the
snakes. To the right is uphill ground with tires and Kritters hopping
down. Deal with them and then bounce straight up on the last tire to
get the G. Go right to exit the level.
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Coral Capers
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Start by swimming to the right on the bottom so you will avoid the
Piranha. s. When the level goes up, go all the way up to get the K. Now
go back down and to the right to see an Croctopus swimming in circles.
Follow it until you see the banana. Swim into the wall below it to find
a lot of them. Leave and continue right. You should see a banana arrow
pointing down. Go down to get Enguarde. Go up and you will see another
Croctopus. Follow it around and you will see a 1-up balloon to the
right. Get it and continue to the left. Deal with the Piranha. s and
when you see the banana arrow pointing down, go up, but watch out for
the Piranha. . Get the O and bananas and then go down. If you lost
Enguarde, follow the Croctopus around and you will get him back. If not
go left and kill the Piranha. . Go up to the left of the DK barrel and
kill the shark. Go into the wall to the right to find an Expresso
token. Now go left and kill another shark. Go all the way up to find
the N. Now head down and to the right past the Piranha. s. Towards the
end you will see a clam. Watch out, because it shoots pearls at you.
Past it is another Croctopus. Follow it to get the G and exit to the
right.
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Barrel Cannon Canyon
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From the start, jump on top of the cave to the left and into the Cannon
Barrel. It will shoot you to the K. Jump into the next one and it will
shoot you a little bit across the level and into a DK barrel. Go to the
right, jump on the Kritters and blast your way right using the barrels.
When you get the chance to blast into the barrel floating up and down
next to the wall, don't. Instead, wait till it's out of the way and
blast into the wall to find a Bonus Room. Use the barrels in the room
to blast to the right and get the 1-up balloon. Exit and tag the Save
Barrel. Jump on the Kritter and grab the DK barrel. Run under the next
Kritter and fall to the ground. Use the barrel to run into the wall to
your right to find another Bonus Room. When you exit, deal with the
Kritter and grab the TNT barrel. Use it on the next Kritter and go
right. You will see a barrel to the right of another Kritter. Jump into
it and shoot up into a Barrel Cannon. It will shoot you to the right
and to the ground to make the N appear. Now go to the right and use the
Barrel Cannons to blast your way across the rest of the level. When you
land in the treetops, roll to the right and jump to get the G.
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Candy's Challenge
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Do win this challenge, you must jump off of the tire and onto one of
the soft spots to find the Coin. I found it in the center spot.
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Very Gnawty's Lair
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This will be your first boss encounter. Gnawty just jumps back and
forth across the screen, speeding up after each time you jump on his
head. Just watch his pattern and jump on his head five times to defeat
him. You now are awarded with your first large banana.
=======================================================================
Monkey Mines
=======================================================================
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Winky's Walkway
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Walk up the ramp, bounce the Kritter and then bounce on the Necky to
get the K. Bust open the DK barrel if you need it and continue to the
right bouncing the rest of the Kritters. When you get to the pit,
bounce on the Necky to get across it. Further on you will see two
Neckys flying up and down. Bounce up on them to find Winky's crate. Get
in and then jump down on the Kritter. Jump across the platforms coming
up and then watch out for the barrel, Gnawtys come constantly out of
it. Jump to the next platform watching out for the Necky. Jump up to
the Bonus Barrel. Inside the Bonus Room, use Winky to get all of the
bananas and the O. Exit and continue on. Later, bounce on another Necky
to get the N. Avoid the next Gnawty barrel and continue to find the
Save Barrel. Next is a DK Barrel if you need it. When you see the Necky
after the one next to the DK Barrel, wait until it's flying at its
highest and bounce off of its head to get an Expresso token. Keep going
to the right watching out for the Gnawty barrels and the Neckys. When
you see the banana line going down and the Necky flying back and forth,
bounce on it to the right to get the G. Further right, you'll see a
Zinger in the air. If you have Winky still, bounce off of it to get a
1-up balloon. To the right is the exit.
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Mine Cart Carnage
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Get the DK Barrel if you need it, and then jump into the Barrel Cannon
to be launched into a cart. This level is straightforward and
everything is pretty much in the open. You mainly just have to jump
pits in the first half, but after the Save Barrel you must jump
blockades and Kremling Karts. When you see the two pieces of track one
above the other, try to hit the bottom one to get a 1-up balloon. Watch
out towards the end, because a single Kremling Kart comes out of
nowhere.
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Bouncy Bonanza
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Go right and bounce on the Kritter. You then will see a barrel. Grab
it, continue right, and knock out the Zinger with it. Push the tire
down and to the right. When you see the two Kritters hopping back and
forth, bounce on them and then use the tire to bounce up to the K.
Next, go past the Zinger by jumping on the tire it flies over. Grab the
next barrel and hop down to the low level. Hop on the tires to get a DK
Barrel and then up to the high level. You will see two Zingers flying
up and down. Drop under them and use the barrel to break through the
right wall to a Bonus Room. You must match all three barrels to win.
After this, you drop on top of a Kritter. Avoid the Zinger to the right
and get the O it flies over. Push the tire after that under the low
wall and use it to bounce up to the Save Barrel. Push it under the next
wall and onto the floating platform. Hop on it and bounce up to the
high ground. Get the N and avoid the Zinger. Hop across the tires and
get the DK barrel if you need it. On the other side, bounce on the
Kritter. Jump and hold right to land at a door. Go inside to get a
Winky crate. Exit and then go to the right. Bounce the Kritter and go
right to find tires floating above a pit. After the first one, Zingers
will fly around the tires. If you have Winky, just bounce on them.
Later, you will see a tire below a DK Barrel. Watch out because a
Zinger flies around it, just time your jump right to get it. Keep on
and bounce the Kritters later in the level. Below the second one is the
G. When you get to the tire, push it to the right and carefully onto
the floating platform. Bounce up on it where you see the bananas going
to find a Bonus Room. (It's easier if you have Winky, just forget the
tire and jump up.) Use the Cannon Barrel to blast up and then bounce on
the tires to get goodies. You will land right next to the exit.
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Stop and Go Station
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Jump on the Klap Trap and then hit the Go/Stop Barrel to make the Rock
Kroc stop. Quickly jump over him and to safety. Get the DK Barrel if
you need it. Hit the next G/S Barrel and run past the two Rock Krocs to
safety. Bounce the Klap Trap and then jump to the K. Wait for the Rock
Kroc to be offscreen and then hit the G/S Barrel and jump over it. Jump
across the pit and bounce the Klap Trap. Hit the G/S Barrel, hop on the
platform with the Rock Kroc and over to safety. Bounce the two Klap
Traps and then hit the G/S Barrel to the left. Run as fast as you can,
jump the pit, run past the Rock Krocs, and jump to the other side
hitting the G/S Barrel at the same time. Keep running and jump to the
floating platform with the Rock Kroc on it and then to the other side.
Hit the DK Barrel if you need it and continue on. Hit the G/S Barrel,
run past the Rock Kroc's, and bounce the Klap Trap. Roll into the pit
to get the O and quickly jump to make it to the other side. Hit the
Save Barrel and grab the regular Barrel. Time a jump to hit the G/S
Barrel while the Rock Kroc isn't near it and run past it. Use the
barrel to run through the wall to the right and into a Bonus Room. When
you land, bounce the Klap Traps, and go right to find the tire. Push it
to the left and jump on it where the bananas go up into the air to find
another Bonus Room. Inside, shoot out of the Barrel Cannon to get
goodies. When you exit, go to the tire again and push it to the right.
Hop on the Klap Trap that's on the ledge and then bounce on the tire to
hit the G/S Barrel. Quickly hop across the three platforms to the other
side. Hit the Klap Trap, and bounce off of it to get the N above. You
will see a bunch of Green Bananas below. Jump into the hole to the
right and smack the ground to find another Sticker Pack. Go to the
right and time your jump to hit the G/S Barrel and land on the floating
platform. Hop to the next platform, and then to solid land. Drop down,
hit the G/S Barrel, and run. Jump up to the next G/S Barrel, and then
bounce off of the tire up to the next one. Quickly then push the loose
tire to the right and then quickly hop on it up to the last G/S Barrel.
Then run, get the G, and exit the level.
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Millstone Mayhem
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Bounce off of the tire at the start and up to the left to find a Bonus
Barrel. Shoot out of the Barrel Cannon to get goodies. At the top of
the right row of bananas is the K. Avoid the Wheel Gnawty and then jump
into the Cannon Barrel in the pit. When you blast up, land on the soft
ground on the right to get a tire. Push it to the right and under the
next Wheel Gnawty. Deal with the Kritters and push the tire to the low
ground. Bounce on it to get the O. Push it further on to the left of
the next Wheel Gnawty and bounce up into the air to find another Bonus
Barrel. Inside, you must jump up and tag the letter that is red without
touching the Kremling faces. Spell RARE and you will get an Enguarde
token. Use Diddy to grab the TNT Barrel and then carefully jump over
the two Krushas. Run under the Wheel Gnawty and use the Barrel on the
right wall to find a Bonus Room. Inside, watch the green balloon and
find it when it stops. When you exit, jump across the pit on the other
side of where the Krushas were to reach the Save Barrel. Keep on going
until you can jump on a soft piece of ground to make a loose tire
appear. Push it to the right bouncing any snakes on the way. Push it to
the edge and when the Wheel Gnawty is low, bounce up to a high platform
above its head. Jump up to the right and you will find a Winky crate.
Get Winky and then drop right off of the ledge to get the N. Go right,
avoid the Wheel Gnawty and drop down. Quickly deal with the Necky
throwing nuts and then go right some more. Dodge the Wheel Gnawty by
hiding in the pits. Kill the snakes as you go in them. On the other
side, time a jump off of the next Necky to get the G. Continue on by
rolling and jumping under a Wheel Gnawty to the higher ground and then
jumping over another to find the exit.
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Candy's Challenge
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The barrels in this room flash between the Coin and a Zinger. Match all
of them to be Coins and you win the Coin.
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Necky's Nuts
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To defeat Necky, wait until it shoots a nut out of its mouth, and then
bounce off of the tire in the center of the room onto its head. Do this
five times to defeat Necky and to claim another large banana.
=======================================================================
Vine Valley
=======================================================================
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Vulture Culture
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Start by going to the right and knocking out the Necky. Jump into the
barrel cannon and fire it to bounce off of the Necky and into a DK
Barrel. Jump into the next Cannon Barrel and it will autofire you into
another one. Time this one to bounce off of the Necky and into the
bananas. You should now see a Necky standing over a tire dropping nuts.
Run under him, jump up next to him and bounce on his head. You should
see a soft spot of ground to the left. Bounce off of the tire and onto
it to get the K. Now push the tire to the ground and to the right. You
should see a line of bananas going into the air. Use the tire to bounce
up into them and into a Bonus Barrel. In this room, you must jump at
the letter that is flashing red until you spell KONG. If you succeed,
you get an Expresso token. When you reappear, head to the right and
bounce the Necky. Jump into the Cannon Barrel and fire. You will bounce
off a Necky, but you must manually bounce off of the next one onto
solid ground. Now jump into another Cannon Barrel and fire. You will
bounce off of two flying Neckys and one of the nut spitting ones. When
you walk to the ledge, you will see a soft spot on the ground. Jump
using Donkey Kong to make a barrel appear. Throw it at the wall to your
left to find a Bonus Room. In the bonus room, just keep jumping on the
Klap Traps. When its over, you'll land in a Cannon Barrel. Fire to
bounce off of two Neckys and bounce onto solid ground. Jump into the
Cannon Barrel to the right. Shoot it straight up to get the Save
Barrel. Now shoot it to the right to hit ground. Run to the right and
watch out for the nuts that fall from the air. Jump into the Cannon
Barrel and shoot right, and repeat when you land in another one. When
you hit ground again, jump up and bounce the Necky. Jump to the
platform to the right to get the O. Jump in the Cannon Barrel and shoot
it to the right. Bounce off of the Neckys and you will land next to a
barrel. Pick it up and toss it to the right to take out the Neckys. Now
jump into the next Cannon Barrel and you will see a Necky circling a
Zinger. Fire it when its facing to the right to hit the Necky. Jump
into more Cannon Barrels and fire to the right, but watch out for the
Zinger. You will blast into a DK Barrel if you need it before you hit
ground. When you go to the right, watch for flying nuts. Jump up after
the one that goes to the right goes by and then bounce the Necky. Jump
down to the left to open a soft spot in the ground and get a Barrel.
Jump back up where the right nut hits and throw the Barrel at the wall
to find a Bonus Room. Inside, use the Cannon Barrels to head to the
right. At the end you'll get the N. You'll land on top of a Necky when
you exit. Jump into the Cannon Barrel and keep firing to the right
while avoiding the Zingers. Time one of them to get the G. Fire the
last one to land on a Necky, and then walk to the right to find the
exit.
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Tree Top Town
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There is a Bonus Barrel right at the start of this level. Walk to the
right until you see a Necky flying at you. Walk back to the start and
bounce off of the Necky to get to it. Inside, you have to hit the right
letters on the barrels to spell KONG. If you do it right, you'll be
rewarded with a Red Balloon. You'll land in a Cannon Barrel. Fire it at
the DK Barrel to hit the ground and then bounce on the Gnawty. Now use
the Cannon Barrels to fire to the right and then bounce the Gnawties.
Use more Cannon Barrels to head to the right. Roll and jump to get the
K, and then bounce more Gnawties. Now use the diagonal Cannon Barrels
to go right again and then fire into the Save Barrel. Grab the Barrel
and use it on the Kritter to the right. Use the auto Cannon Barrel to
fire up into another Cannon Barrel so you can get the O. Watch out for
the Kritter to the right, get the DK Barrel if you need it, and then
jump into the Cannon Barrel. They'll all autofire so you don't have to
worry about this part. Jump into more Cannon Barrels, and when you get
into the one that shoots to the right, look for the single banana. Fire
at it to find a Bonus Room. You get to use a Cannon Barrel to fire
around a room and collect bananas. The N is in the middle of the top.
When you exit, this part is kinda tricky. You'll have to fire into an
auto Cannon Barrel that fires you into a moving auto Barrel. You will
have to time your fires right to make it. When you get on solid ground,
grab the Barrel and throw it to the right to take care of the Kritters.
When your jump into the next auto Cannon Barrels, don't worry if you
miss the second one, you'll land on ground anyways. Now jump into more
Cannon Barrels and go to the right. Bounce off of the Necky and then
fly just right to get the G. If you miss, use the tire to get it. Now
use the tire to bounce to the right and if you're good, roll down to
get the Expresso token and jump before you hit the Zinger to hit
ground. To the right is the exit.
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Forest Frenzy
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Bounce on the Kritter and then jump onto the moving rope. When you get
all the way to the right, jump to the ground and bounce the two
Kritters. Get the DK Barrel if you need it and then jump to another
rope. Climb to the bottom of it so you can get the K. When you get off
of it, watch out for the two Kritters. Jump to another rope and quickly
climb up or down to avoid the Zinger. Jump to the next one and then
when you jump off, try to hit the soft spot on the ground to get a DK
Barrel. Deal with the Kritter and then jump to the next rope. The O is
behind the Zinger, so climb fast to get it. Jump off and then slap the
ground to get a Sticker Pack. Now deal with another Kritter. Grab the
next rope (try using Diddy) and you will have to avoid a bunch of
Zingers. When you get through them all, jump off and then tag the Save
Barrel. Jump onto another rope and climb to the top to get a DK Barrel
and to avoid the Zinger. Jump off, bounce the Zingers and jump onto
another rope. You will need to climb up and down to avoid the Zingers.
Bounce the Kritter when you jump off and then jump on the Necky to
cross the pit. On the other side, jump on the Kritter and then jump
onto the next rope. You will need to climb up and down to avoid more
Zingers. Climb down at the start to get the N. Keep avoiding them and
then watch for the two flying parallel to one another. Go between them
to get the G. Avoid the Neckys and watch for the very top of a barrel
off the bottom of the screen. Inside the Bonuse Room, watch the Rambi
token carefully and then choose the barrel its in. When you leave,
you'll land on a Kritter. Grab the Barrel and then carry it with you.
When you see another Kritter, set the Barrel down and then jump on the
Kritter. When you get all of the way over and back to the ground, throw
the Barrel at the wall to your left to find another Bonus Room. Inside,
jump on the rope and ride it back and forth to get all of the bananas.
Exit and then go to the right to find the level exit.
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Temple Tempest
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Bounce off of the Gnawties and jump on the rope. Grab the K while
you're on it and then jump off. Grab the DK Barrel and carry it with
you. Run past the Wheel Gnawty and it will chase you. Jump over the two
Gnawties and then over the pit. Throw the Barrel at the wall to find a
Bonus Room. Bounce across the Neckies in the room to get Expresso.
Leave and use Expresso to fly over the first two pits. When you get to
the third one, drop him because its too difficult (but possible) to fly
over. Swing across and get the O. On the other side, quickly roll
through the Gnawties and climb the rope to the Save Barrel. Trigger the
next Wheel Gnawty and keep going right. Jump over the Zingers and climb
across the ropes. When you see the banana arrow pointing down, drop
there to find a Bonus Barrel. You just have to deal with a Klap Trap
here. When you exit, you'll land on a tire. Bounce on it up to the
higher level. Jump onto the soft spot on the ground to get the N. Now
head right and deal with all of the Kritters. Use the tire to get some
bananas and to cross the pit. On the other side of it, use another tire
to bounce over the Wheel Gnawty. Run from it and use the tires to
bounce across the pits and over the Zingers. Roll over the big pit, or
if you fall in, use the tire to get out. Jump over another Wheel
Gnawty, grab the moving rope and climb to the bottom quickly to get the
G. Jump off and head for the exit.
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