Beat Mania GB - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Beat Mania GB - Strategy Guide (Page 01).
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/ S Y\| D| R| O | M E
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B E M A N I |\__/ |
S E R I E S | /
faq | /
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ver.1.00a
.011199
DJ Syndrome: BEMANI Series FAQ
by J.T.Kauffman
ver.1.00a
01nov99
0.00: Contents:___________________________________________________
[ascii text logo]
0.00: Contents
0.01: Intro
_____Aim:
0.02: Quick Guide
_____Beatmania (Arcade & Append Discs):
_____Beatmania Append 3rd Mix:
_____Beatmania Append Gottamix:
_____Beatmania Append 4th Mix ~the beat goes on~:
_____Beatmania GB:
_____Beatmania for WonderSwan:
_____Hiphopmania Complete Mix:
_____Dance Dance Revolution:
_____Guitar Freaks:
_____Pop'n Music:
_____Beatmania Controllers:
0.03: Song Lists
_______Home Releases::
_____Beatmania Arcade Disc:
_____Beatmania Append Disc (Yebisu Mix):
_____Beatmania Append 3rd Mix Disc:
_____Beatmania Append Gottamix Disc:
_____Beatmania Append 4th Mix ~the beat goes on~ Disc:
_____Beatmania GB:
_____Beatmania for WonderSwan:
_____Dance Dance Revolution:
_____Dance Dance Revolution 2nd ReMix:
_____Guitar Freaks:
_____Pop'n Music (PSX&DC):
_____Pop'n Music 2 (PSX&DC):
_______Arcade Releases::
_____Beatmania:
_____Beatmania 2nd Mix: !!see Home Releases:: Arcade Disc:!!
_____Beatmania 3rd Mix: !!see Home Releases:: Append 3rd Mix Disc:!!
_____Beatmania 5th Mix ~Time to get down~:
_____Beatmania Complete Mix:
_____Hiphopmania Complete Mix: !!see Arcade Releases:: Beatmania
Complete Mix!!
_____Beatstage Complete Mix: !!see Arcade Releases:: Beatmania
Complete Mix!!
_____Beatmania IIdx Substream Club Version 2:
_____Dance Dance Revolution:
_____Dance Dance Revolution Internet Ranking Version:
_____Dance Dance Revolution Solo Bass Mix:
_____Dancing Stage featuring True Kiss Destination:
_____Dancing Stage:
_____Guitar Freaks:
_____Drummania:
0.04: BEMANI Releases
_____Arcade Releases:
_____Home Releases:
0.05: Accessory List
_____LCD Game List:
_____Music CD List:
_____Book List:
0.06: Miscellany
_____Beatmania Hidden Modes:
_____DDR Hidden Modes:
_____Beatmania Append 4th Mix Internet Ranking:
_____Beatmania Controller Button Guide:
_____Beatmania 4th/5th Mix Difficulties:
_____DDR Difficulties:
_____BEMANI outside of Japan:
_____Boot Problems:
_____Grey Area:
_____Glossary:
_____Rumours:
_____Beatmania/BeatMania/Beat Mania?:
_____Artist Names:
_____Song Lyrics:
_______Beatmania Series:
_______Dance Dance Revolution Series:
_______Drummania:
_____Other rhythm games:
0.07: Outro
_____Release Info:
_____Coming Later:
_____Trademark/Copyright/Legal Info:
_____Sources:
_____Thanks:
_____Contact Info:
0.01: Intro_________________________________________________
'DJ Syndrome' is the main tagline of the marketing campaign for
Beatmania 4th Mix ~The Beat Goes On~. It's also now a guide to Beatmania
and the rest of the BEMANI series of rhythm games by Konami. While not
comprehensive, it should begin to answer some of the questions that you
might have about the games. Also, the focus of this document is
currently the Beatmania series of Playstation (PSX) games, although much
more is covered.
This is the main document in my DJ Syndrome series of FAQs, and contains
not only play information, such as how to unlock hidden songs and song
lists, but it also lists a lot of other information that may prove very
useful for the BEMANI series player, such as soundtrack info, and info
on things such as the BEMANI LCD portables. If you are looking for just
play information on a specific title, I have condensed the information
on all games that are covered in the Quick Guide section in to short,
game-specific FAQs. Please note, however, that this FAQ contains all of
the information that is in the game-specific FAQs, and then some. Also,
these game-specific FAQs are lower on my list of things to work on, so
they will not necessarily be updated at the same time that this FAQ
is...
___________________________________________________
_____Aim:
When this document was first started, it was aimed at being a reference
piece for the existing Playstation Beatmania games, providing song
lists, hidden song/mode info, and any other pertinant information.
Although it has obviously expanded since then, the document was
considered to have it's first full release (ver.1.00) upon this pre-
requisite's completion. If this work is to ever include the above info
for all of the BEMANI games (home and arcade), then it will hit v.2.00
status, although this happening is extremely unlikely. The new focus is
simply to continue to present BEMANI information in the same style,
quality, and quantity as has been established, as well as including any
extra information (such as lyrics, and name sources) that may be of
interest to the readers.
0.02: Beatmania Quick Guide_________________________________
Overall, here's how things work: Each disc has a core set of songs that
will be available no matter how badly you score. There are also a set of
hidden songs for each stage after the first that you much get certain
scores in certain genres to open up. Once you play a song, it's
available in Free Mode and Training Mode. A single PSX Beatmania Memory
Card Save can only hold a single Append Disc's save information (4th Mix
and beyond are different stories), so I would personally recommend a
different Memory Card for each Append disc (and don't forget to mark
them...).
As for hints/techniques, no long techniques section here, just three
main tips:
- Practice, practice, practice.
- Use the training mode - it's invaluable.
- Buy the controller that was made for the game.
And now for the lowdown and the important information on the
releases...:
____________________
_____Beatmania (Arcade & Append Discs):
Title: Beatmania
System: PSX
Intro: The Playstation game that started it all, the first Beatmania
release includes songs from the original Arcade release (1st Mix, if you
will) and the 2nd Mix Arcade release, as well as original Playstation
tracks. The first disc, entitled 'Arcade' are the tracks from the
arcade, and the second disc, entitled 'Append' (the first of many as it
turns out...) has nine non-arcade and 3rd Mix tracks, including a remix
of the Metal Gear Solid Main Theme. The Append Disc serves as a sort of
add-on disc, as you must first insert the original Arcade Disc. This 2-
disc set recently went Platinum (one million copies sold).
__Stage Flow:
Arcade Disc:
Practice:
Stage 1:-----Stage 2:-----Stage 3:
practice hip~hop reggae
Normal:
Stage 1:-------Stage 2:-------Stage 3:-------Stage 4:
hip~hop break-bts house* soul
reggae ballade minimal techno rave
ambient (jazz soul) mix* house spiritual mix
reggae funky techno dj battle ska
mix hip~hop drum'n bass mix*
street mix hard tekno*
japanese rave (2nd mix)*
hip~hop*
konamix*
Expert Classic:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
break-bts techno soul house rave
*rave 2nd
Expert Vocal:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
japanese reggae house ska ballade
hiphop funky mix
Expert Techno:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
techno minimal konamix ambient drum'n bass
techno *hard tekno
Append (Yebisu Mix) disc:
Stage 1:-------Stage 2:-------Stage 3:-------Stage 4:
funk funk funk funk
styl garage styl garage styl garage styl garage
bossa groove bossa groove bossa groove bossa groove
asian trad'l asian trad'l asian trad'l
spd garage spd garage spd garage
funky jazz funky jazz
groove groove
hard house hard house
bigbeat mix
bossa groove (french)
*hidden song
__Hidden Songs:
Requirements to get the hidden songs:
Arcade Disc:
In order to get: score at least: in this (or one of these) genre(s):
Stage 1:
japanese hip-hop 60,000 any genre
konamix 90,000 any genre
Stage 2:
house 40,000 ballade
house 45,000 break-bts
house 50,000 techno
house 60,000 hip-hop street mix, konamix
house 85,000 japanese hip-hop
minimal techno 70,000 ballade, break-bts
minimal techno 80,000 konamix, techno
minimal techno 90,000 hip-hop street mix, japanese hip-hop
Stage 3:
drum'n bass mix 50,000 dj battle
drum'n bass mix 65,000 house
drum'n bass mix 70,000 minimal techno mix
hard tekno 90,000 dj battle, minimal techno mix
hard tekno 85,000 house
rave (2nd mix) 90,000 dj battle
rave (2nd mix) 100,000 house, minimal techno mix
Append (Yebisu Mix) Disc:
This disc works a little differently from the others. As far as I can
tell you merely have to play certain songs to get the full set, not
score a certain number of points. The following combination will open up
all the songs:
1st Stage-----2nd Stage-----3rd Stage-----4th Stage
funk asian trad. bossa groove rest...
That should leave you with all of the rest of the songs (Styl Garage,
Spd Garage, Funky Jazz Groove, Hard House, Bigbeat Mix, and Bossa Groove
French Version) to choose from in the fourth stage. I'm not positive
that this will work every time (at this point it still needs checked a
bit) but it's the one that I got to work...
_____________________________
_____Beatmania Append 3rd Mix:
Title: Beatmania Append 3rd Mix
System: PSX
Intro: The first separate 'append', or add-on disc for the original
Playstation release. The disc features all of songs from the 3rd Mix
Arcade release, hence the reason that some of the songs are repeated
from the Arcade disc and the original Append disc. As with the first
Append disc, you must first insert the original Arcade Disc.
__Stage Flow:
Stage 1:--------Stage 2:-------Stage 3:----------Stage 4:
ambient j-dance pop house big beat mix
soul hiphop bossa groove house (classic)
ballad (classic)funky jazz reggae drum'n bass (classic)
j-dance pop groove soul (classic) world groove
hiphop house big beat mix euro beat
bossa groove house (classic) hard techno
80's j-pop* d'n bass (classic)drum'n bass
reggae digital funk* digi-rock*
soul (classic)
*hidden song
__Hidden Songs:
Requirements to get the hidden songs:
In order to get: score at least: in this (or one of these) genre(s):
Stage 1:
80's j-pop 35,000 ballade (classic)
80's j-pop 67,000 j-dance pop
80's j-pop 80,000 hiphop
80's j-pop 95,000 ambient, soul
Stage 2:
digital funk 45,000 reggae, soul (classic)
digital funk 47,000 bossa groove
digital funk 65,000 funky jazz groove
digital funk 87,000 house
digital funk 90,000 j-dance pop, 80's j-pop
digital funk 92,000 hiphop
Stage 3:
digi rock 42,000 digital funk
digi rock 45,000 drum'n bass (classic)
digi rock 55,000 reggae, soul (classic)
digi rock 60,000 bossa groove
digi rock 64,000 house (classic)
digi rock 67,000 bigbeat mix
digi rock 97,000 house
___________________________
_____Beatmania Append Gottamix:
Title: Beatmania Append Gottamix
System: PSX
Intro: Although not a mix released in the arcades, Beatmania Append
Gottamix features tracks both from the arcade releases as well as
original playstation tracks. As with the other Append discs, the
original Arcade Disc must first be inserted.
__Stage Flow:
Stage 1:--------Stage 2:-------Stage 3:----------Stage 4:
real garage hiphop dj~battle break beats
hip and soul crossover r&b collage techno
raga rock dj~battle rock'n techno jazz electro
bigbeat r&b j-garage pop trance
hiphop rock'n techno free soul euro beat
j-garage pop break beats gabbah*
drum'n bass* collage techno r&b (hard version)*
nonstop megamix*
*hidden song
__Hidden Songs:
Requirements to get the hidden songs:
In order to get: score at least: in this (or one of these) genre(s):
Stage 1:
drum'n bass 91,000 bigbeat
drum'n bass 94,000 raga rock, hip-hop
drum'n bass 95,000 real garage
drum'n bass 96,000 hip and soul
Stage 2:
nonstop megamix 82,000 r&b
nonstop megamix 83,000 j-garage pop
nonstop megamix 84,000 dj~battle
nonstop megamix 90,000 drum'n bass
nonstop megamix 93,000 rock'n techno
nonstop megamix 94,000 hip-hop, crossover
Stage 3:
gabbah 66,000 nonstop megamix
gabbah 68,000 collage techno
gabbah 69,000 free soul
gabbah 82,000 r&b
gabbah 83,000 j-garage pop
gabbah 84,000 dj~battle
gabbah 85,000 breakbeats
gabbah 93,000 rock'n techno
r&b (hard version) 72,000 nonstop megamix
r&b (hard version) 74,000 collage techno
r&b (hard version) 78,000 free soul
r&b (hard version) 88,000 j-garage pop
r&b (hard version) 93,000 dj~battle, r&b
r&b (hard version) 96,000 breakbeats
r&b (hard version) 98,000 rock'n techno
___________
_____Beatmania Append 4th Mix ~The Beat Goes On~:
Title: Beatmania Append 4th Mix ~the beat goes on~
System: PSX
Intro: In this release we see quite a bit of new features. The first
is the addition of the 'just great' (or flashing great) mark. Second, we
have the addition of the great/good counter - it will keep track of how
many greats/goods you have gotten in a row. We also have a few more
options for play, including random and mirror. Add to that a bonus edit
mode and a bunch of cool new songs, and you've got yourself a great
disc. Also, it's worth noting that this mix is the first major departure
of in-game graphics in the Beatmania mixes - you'll find totally
different song selection and end of stage graphics, to name a few. It
also runs on a 20,000 max per stage point system as opposed to a 10,000
max (note that you don't get any extra points for long combos like you
do in DDR).
Options: hidden - the notes disappear partway down the screen.
double - one player plays both the 1P & 2P sides.
battle - 1P & 2P both play the same notes, and it's a battle
to see who ends up with the higher gauge - even if one
player ends under the normally required level, they still go
on (which is normal for all modes).
random - the notes occur in the same places in the songs, but
the button that you have to push is randomised (the
turntable stays the same). note that it's not totally random
- the buttons that you need to push basically swap positions
for the entire song (for example, all of the notes that were
the middle white key are now the left blue key, and so on).
mirror - the five buttons are mirrored (ie. the left ones are
now right, and the right one are now on the left). note that
because there are an odd number of buttons, the middle white
button stays put. also, the turntable is unaffected.
(in-game option):
effects: by pressing the select button during gameplay (ie.
during the song) you can turn the effect (selectable in the
options menu) on and off.
Getting Bonus Edit Mode:
To open up the bonus edit mode (which features 'traditional' Beatmania
graphics and so-on), first put in the Arcade disc, then Disc Switch to
either 3rd Mix or Gottamix, then switch to 4th Mix. You'll be in Bonus
Edit mode. (note: I switched from Arcade to 3rd to Gotta to 4th to open
up all of the songs - I'm not sure if all of the songs will open up if
you only use one of the two discs - more on this as I play more).
Also, after playing through all of the songs, then booting down the
system and just playing regular 4th Mix, none of the Bonus Mix songs
came up in training/free mode, which leads me to think that Bonus Mix
acts like a whole Append disc, and thus requires a whole separate save
(the same as any other Append disc - there can only be one Append disc
per save, thus to have all of the songs available at any time, you now
need a total of five separate saves - ones for Yebisu, 3rd, Gotta, and
Bonus Edit, which all branch off of the original Arcade disc save, and
then the 4th Mix save, which is a separate entity.) I have yet to double
check this, and after finding that the Bonus Edit songs are available in
normal mode as well, it may be a while before I do...
__Stage Flow:
Basic (Club M.Z.D) 4 Stages
Stage 1:-----------Stage 2:----------Stage 3:---------Stage 4:
r&b (I live...) hiphop future jazz cube beat
jazz house future jazz jungle house
hiphop dance pop (keep..)cube beat drum'n bass
dance pop (keep..) r&b (hunting...) house 70's soul
r&b (hunting...) jungle soul hiphop techno
cube beat drum'n bass rave
house 70's soul
soul hiphop techno
techno big beat
big beat hard house
hard house
Hard (Club Japan) 4 Stages
Stage 1:-----------Stage 2:----------Stage 3:---------Stage 4:
r&b (I live...) future jazz cube beat drum'n bass
jazz house dance pop(keep...)house 70's soul
hiphop r&b (hunting...) soul hiphop techno
future jazz cube beat jazzy hiphop big beat
dance pop(keep...) house drum'n bass rave
r&b (hunting...) soul hiphop 70's soul hard house
jungle jazzy hiphop techno minimal
house techno rave trance
lounge* lounge* hard house happy
r&b (I live...)@ house@ trance dance pop(deep)*
hiphop@ jazzy hiphop@ deep house* rave@
house(nagureo..)^ dance pop^(beli..)dance pop(deep)* minimal@
j-techno^ hard tekno^(@) house@ happy@
jazzy hiphop@ dance pop(deep)@*
rave@ hard techno(cr.)^
dance pop(deep)@*euro beat^
hard house^ euro beat@^
hard house@^
*hidden song
@'another' version - available by pressing the select button
^Bonus Edit Mode song
(@)unmarked 'another' version
Expert (Club Beat-2000) 5 Stages
Street Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
hiphop r&b(i live..) future jazz soul hiphop r&b(hunting..)
Vocal Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
jazz house cube beat dance pop 70's soul house
(keep...)
Techno Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
jungle techno rave --to be added--
Special Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
drum'n bass rave jazzy hiphop --to be added--
Another Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
r&b house@ jazzy hiphop@ happy@ -to be added-
(i live...)@
Horrible Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
trance --to be added--
Bonus Course:
Stage 1:------Stage 2:------Stage 3:------Stage 4:------Stage 5:
hard tekno@ hard techno house --to be added--
~crack style~ ~nagureo kidding~
@another
Bonus Edit Mode:
Stage 1:--------Stage 2:--------Stage 3:--------Stage 4:
j-pop (english) hard tekno(an.) house(nag.kid.) hard tekno(an.)
hard house(an.) hard house hard tekno(an.) hard house
house(nag.kid.) hard house(an.) hard house hard house(an.)
hard tekno(an.) house(nag.kid.) hard house(an.) hard techno(cr.)
j-techno hard techno(cr.)euro beat(eng.)
euro beat(eng.an.)
(note that this stage flow list for Bonus Edit is not quite complete - I
only played through the mode once, so the songs that I beat the stages
with (j-pop, j-techno, and house (nagureo kidding)) are not on the chart
after the stage that I played them in...)
__Hidden Songs:
In order to get: Do one of these things:
lounge - 1. Clear Hard mode 5 times.
dance pop (deep...) |- 2. Beat hard mode without losing.
deep house - 3. Clear Expert mode once.
Secret Modes:
Special Course (Expert Mode):
Beat Hard mode once.
Another Course (Expert Mode):
Beat Hard mode 5 times.
Horrible Course (Expert Mode):
Beat Hard mode 10 times.
Bonus Course (Expert Mode):
Either beat any of the Expert Mode courses once, and you should get the
Bonus Course, or beat Hard 20 times. Note that opening up this course
will also open up the Bonus Edit Mode songs for normal gameplay.
Bonus Edit songs available in normal 4th Mix:
There are two ways to do this - open up the Bonus Course either beating
Expert mode or beating Hard 20 times, or play Hard mode 50 times (not
necessarily beating it...)
'Another' versions of songs in Hard Mode:
To get the another version of certain songs in Hard Mode, simply hold
the select button - if another version is available, then a symbol
saying 'Another' will appear in the area above the 2P symbol. Not all
songs have another versions. Also, the another versions of the songs are
very similar, and usually just have a few hard passages added - the
difficulty (number of stars) stays the same.
__________________________________________
_____Beatmania GB:
Title: Beatmania GB
System: GameBoy Color/GameBoy
Intro: The first Beatmania for a portable system, the GameBoy version,
which is compatable with all existing GameBoy systems, features songs
from the 2nd and 3rd Arcade mixes, as well as a few originals. This is
the first home title to include a feature that keeps track of how many
greats/good you score in a row (this first appeared in Beatmania in 4th
Mix in the arcades). Also, a first in the Beatmania releases, a password
system is included to open up the hidden songs in Free mode.
__Stage Flow:
Arcade:Normal:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:
break-bts techno j-dance pop konamix
funk dj battle bossa groove minimal techno
bigbeatmix* eurobeat*
Arcade:Expert:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
coming later...
GB-Mix:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
reggae jazz rakuga kids latin classic 1
Stage 6:-----Stage 7:-----Stage 8:-----Stage 9:-----Stage 10:
classic 2 country disco* e.n.k.* classic 3
(*hidden song)
__Hidden Songs:
In order to get: score at least: in this (or one of these) genre(s):
Arcade Mode:
bigbeatmix 70,000 any Stage 2 genre
eurobeat 80,000 any Stage 3 genre
GB-Mix Mode:
disco 75,000 country
e.n.k. 75,000 disco
classic 3 75,000 e.n.k.
__Passwords:
REMIX opens up bigbeatmix in 'free' mode
GENERATION opens up eurobeat in 'free' mode
FEVER opens up disco in 'free' mode
VISUAL opens up bigbeatmix and eurobeat in 'free' mode
SENSE opens up disco and bigbeatmix in 'free' mode
WORLD opens up disco and eurobeat in 'free' mode
ALLEGRO opens up bigbeatmix, eurobeat, and disco in 'free' mode
MOTHER opens up disco and e.n.k. in 'free' mode
PASSION opens up disco, e.n.k., and bigbeatmix in 'free' mode
NOISY opens up disco, e.n.k., and eurobeat in 'free' mode
RELAXATION opens up disco, e.n.k., and classic3 in 'free' mode
ALTERNA opens up disco, e.n.k., eurobeat, and bigbeatmix in 'free'
mode
SILENT opens up disco, e.n.k., classic3, and bigbeatmix in 'free'
mode
MOONLIGHT opens up disco, e.n.k., classic3, and eurobeat in 'free'
mode
KOBEBEEF opens up disco, e.n.k., classic3, eurobeat, and bigbeatmix
in 'free' mode
BEATMANIA only DJ Battle in 'free' mode
KONAMI only DJ Battle in 'free' mode
KCEK only DJ Battle in 'free' mode
UUDDLRLRBA opens up all songs in 'free' mode (opens up disco, e.n.k.,
classic3, eurobeat, bigbeatmix, and dj battle in 'free'
mode)
--note: the BEATMANIA, KONAMI, and KCEK codes don't erase the songs that
you've already opened - they're just not accessable - only the DJ Battle
is (which usually isn't accessable...)
______________________________
_____Beatmania for WonderSwan:
Title: Beatmania for WonderSwan
System: WonderSwan
Intro: The only release so far to actually include a turntable, the
Wonderswan version of Beatmania includes songs from the 3rd Arcade mix.
Visually and aurally excellent, the WS version's main drawback is it's
lack of songs - there are only 10 initially, and I have yet to open up
any hidden songs... Also, it's worth noting that the songs are unchanged
from the arcade (unlike BM GB, in which the songs are re-formatted for
the GameBoy's layout), which ends up making things a bit hard at some
points. Also features a continue mode so that you can turn the system
off, and when you turn it back on, you'll be back at the stage you were
on when the system was switched off - a _very_ nice feature...
__Stage Flow:
Normal: (difficulty [in stars] under stage number)
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:
(*,**) (*,**,***) (***,**** (****,*****
*****) ******)
funk funk ambient bossa groove
soul soul j-dance pop funky jazz groove
ambient ambient bossa groove bigbeatmix
j-dance pop j-dance pop funky jazz reggae
bossa groove groove house
funky jazz bigbeatmix drum'n bass mix
groove reggae *hard techno
Expert:
class~a:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
soul ambient funky jazz reggae house
groove
class~b:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
funk j-dance pop bossa groove bigbeatmix drum'n bass mix
Survival:
Stage 1:-----Stage 2:-----Stage 3:-----Stage 4:-----Stage 5:
funk soul ambient j-dance pop Bossa groove
Stage 6:-----Stage 7:-----Stage 8:-----Stage 9:-----Stage 10:
funky jazz bigbeatmix reggae house drum'n bass mix
groove
Stage 11:
hard techno
(*hidden song)
__Hidden songs, mode:
How to get the two hidden songs:
- These are some of the easiest hidden songs to get - just merely do
the highest difficulty songs in each stage in Normal (Stage 1=**, Stage
2=***, Stage 3=****) and you'll get hard techno in stage 4. You don't
need to win all three in a row - you can continue as much as you want,
and as far as I know you don't need a certain score. After you play hard
techno, medley will open up in 'free' mode.
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