Zoids Saga - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Zoids Saga - Strategy Guide (Page 03).
If you completed the East Dome before the East Dome, Harry and his two
robots (Benjamin and Sebastian) will join your party (or join because of
Leena, you decide). Otherwise, they'll just leave after the battle.
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Area 9: Main Dome
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Purchasable Items:
EM Jammer - 13,800 G
Conformal Armor - 5,700 G
4 Barrel Laser - 4,700 G
4 Barrel Anti-Air Laser - 5,700 G
Temporary Party Members: Bit Cloud (Liger Zero SC), Brad Hunter (Shadow
Fox)
You can only participate in the tournament in the Main Dome once you've
beaten the East and South Domes. Again, this dome has a Armament Shop and
the Registration area, but no commands. Once you register for the
tournament, Bit and Brad will show up. Seems that after the Royal Cup (the
last anime episode), they went on various journeys here and there. But they
heard that the Blitz Team was doing well in Romeo City, so they decided to
come back for a little reunion. Add them to your team at your discretion -
but they are both very strong pilots. (Bit is the second strongest pilot
you've met to date - Ban 2 is the strongest.)
Battle 1: (Battle 5-3-1)
Team Tigers (a.k.a. the Fuzzy Pandas)
3 x Zaber Tiger AT G
No Restrictions
Strategy: Team Tigers is as weak here as they are in the anime. They
line up on the front column, so take out those Gatling and Vulcan
weapons, and finish them in one turn.
Battle 2: (Battle 5-3-2)
Team Leo Masters
3 x Shield Liger DCS-J
Limit 3 Zoids, must be either Wolf Types, Tiger Types, or Liger Types
(all three must be in the same family, too)
Strategy: Team Leo Masters is pretty strong - the Shield Liger DCS-J is a
good Zoid. You might be advised to deploy Bit and Leon and a third
Liger type. They do line up on the front column, so your Zoid might
consider using a Spread weapon.
Battle 3: (Battle 5-3-3)
Team Sanders
Command Wolf AU, Spark Liger, Zaber Tiger FT
Limit 3 Zoids; Only Built-In Weapons allowed
Strategy: Team Sanders has two assets - the Spark Liger, and the fact
that you cannot use anything but Built-In Armaments. This also will
cancel any armors, Optical Camouflage, or anything like that. Sadly,
this means that you can't simply increase the speed of a Gojulas and
use its Spread attack, nor can you rely on Vulcans and Gatlings. One
strategy is to let Bit (your strongest attacker, probably) take out the
Spark Liger.
It wouldn't be Zoids New Century Zero without the Backdraft Group and Dr.
Leyon! Leyon and Major Palta are ready to unleash their Elephanders against
your team, and even the Dark Judge makes his customary appearance.
Battle 4: (Battle 5-3-4)
Team Elephander
Elephander AG, Elephander CM
Limit 2 Zoids
Strategy: The only good thing about this battle is the fact that the
Elephanders conveniently line up on the same row - so Pierce weapons
are the way to go. Personally, I used Atory in a Black Redler (which
at 200% Attack Bonus and a significant Accuracy bonus does 300+
Damage), so it wasn't much of a problem. The Elephander AG is by far
the more dangerous of the two Zoids. If you go with small Zoids with
strong Pierce weapons, you can use the Obstacle Deployment followed by
Breakwater Formation.
Before you fight Burahdo, you'll find a surprise - the prize for winning
this tournament is a fully operational Trinity Liger! No wonder Burahdo was
sent here.
Battle 5: (Battle 5-3-5)
Team Burahdo
Iron Kong Mark II, Gojulas Mark II, Genosaurer BS
Limit 3 Zoids; No Items may be used
Strategy: The Item restriction only matters if you don't plan properly.
If you use small Zoids, again, Obstacle Deployment will get you some
free shots. Leena can severely damage the Genosaurer and Iron Kong
with a single Full Blast. If you're sure that you can take out the
enemies in a single turn, the Breakwater Formation can again be of good
help.
Burahdo doesn't like losing (and he's done so twice), so he decides to be
a sore loser - he hits the Trinity Liger with the Charged Particle Cannon.
Then he uses a smokescreen to leave the area. Everyone is quite sad, until
Regina reveals that the Trinity Liger is still alive - the core is intact!
Well, you can take the core to a Zoid Construction shop and build the Trinity
Liger now. The Blitz Team will say its farewells (and Leena will tell Regina
to keep Atory in line, which causes her to be a bit embarrassed).
****************************
Scenario 6: Dark Awakening
****************************
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Area 1: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Iron Kong Mark II, Iron Kong Mark II S, Iron Kong MA, Gordos,
Gordos Long Range Attack Type, Redler BC, Redler IC, Black Redler,
Rev Raptor, Lightning Saix B, Climer Wolf, Black Rhimos, Cannory
Molga
Purchasable Items: (in Arcadia Town)
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Zoid Core Reinforcement Medicine - 4,600 G
Emergency Evacuation Capsule - 15,000 G
Anti-Air 16 Missile - 4,400 G
Heavy Gatling - 9,200 G
Plasma Particle Cannon - 20,200 G
Ele Shot - 1,900 G
Commands: Conditions of the Prince (Arcadia Town, Roman, Bar, 1st
Floor)
The cutscene that follows your successful completion of the previous
scenario has the Emperor (as usual) talking to a few of his Heavenly Kings
(as usual). This time, he's decided to send Gail after the tremendous power
of the Death Saurer and it's Charged Particle Cannon. Not a bad idea!
Well, as soon as Gail heads off to the Death Saurer, the Arcadian army
alerts the prince. Time to get to work ...
The Conditions of the Prince is not a bad technique - except that Atory
is probably your best pilot throughout the game (200% Attack + 200% Accuracy
= very dangerous pilot; only Atory [and possibly Ace] will reach those
stats.) If you have the money, you can upgrade your Particle Cannons to the
new Plasma Particle Cannon, and your Heavy Vulcans/Acceleration Gatlings to
the Heavy Gatling. (The Heavy Gatling and the Hyper Vulcan will remain your
best cheap Spread-fire weapon in the game.)
---------------------------------
Area 2: Guylos Capital Overland
---------------------------------
Locations: Castle Ruins (NW Corner of overland map); Guyglos City (NE
of Silver Orb); Underground Ruins (NE Corner of overland map); Hargen
City (N of Guyglos City); Central Town (center of overland map, SE of
Hargen City); Prozen's Base (S of Central Town)
Enemies: Dark Horn, Redler BC, Iron Kong Mark II, Iron Kong Mark II S,
Red Horn BG, Zaber Tiger, Zaber Tiger AT, Zaber Tiger FT, Gojulas,
Gojulas Mark II, Demantis
This is the heart of the Guylos Empire, including the magnificent capital
city, Guyglos. Since it is the capital, it's logically our first stop.
----------------------
Area 3: Guyglos City
----------------------
Commands: Domain of the Gods (NW Corner of the city proper)
Locations: Rudolf's Palace (N exit of the City); Palace Fountains (N
exit from Rudolf' Palace); Item Shop
Zoid Data: Elephander (NE Corner of the Palace Fountains)
Purchasable Items:
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Atory is quite impressed with the size of the capital! While it is a
nice palace, the town itself doesn't have much to offer. You can get the
Domain of the Gods - while there's nothing wrong with this command, there are
probably several better ones that will fill your list. Still, if you deploy
a single Zoid (say, one Ultrasaurus or Gojulas), you can use the command to
become temporarily invulnerable. (And in that one turn, the Ultrasaurus will
probably do a lot of damage ...)
Head north towards the Palace, and you'll be interrupted by a cut-scene.
It's Jack's friend, Gail. They talk a while, and Jack mentions Gail's
daughter, Jaria-chan. That makes Gail get quiet really fast. Anyway, as you
might expect, nothing seems to deter these Heavenly Kings, so you have no
choice but to continue on your separate ways. If you continue to the Palace
Fountains (don't forget the Elephander data!), you'll meet two familiar faces
and one not so familiar: Rosso, Viola, and Emperor Rudolf Zeppelin III.
Rudolf is sentencing Rosso and Viola for some reason or another, and they are
tossed out.
Anyway, while all that's interesting, you have plenty of places to be.
You can visit the Castle Ruins, Hargen City, the Central Town, or even the
Underground Ruins. (Although I don't think you should visit the Underground
Ruins, since you have to beat Stinger first anyway.)
----------------------
Area 4: Central Town
----------------------
Locations: Item Shop; Armaments Shop
Purchasable Items:
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Anti-Air 16 Missile - 15,800 G
Plasma Particle Cannon - 20,200 G
Flamethrower - 7,900 G
Hyper Vulcan - 12,900 G
Apart from purchasing some armaments, there is nothing of real value in
this town. So just use this for reference. You can purchase the
Flamethrower (being one of a series of DF Ignoring weapons), but if you wait
to the end of this scenario, Arcadia will sell the strongest DF Ignoring
weapon, the Hyper Napalm.
----------------------
Area 5: Castle Ruins
----------------------
Items: 1500 G x 10, Core Active Ion Medium, Core Active Ion Large,
Short Range Rail Gun, Anti-Air 8 Missile, Double Cannon, PB Unit,
Limiter OS, Anti-Air Vulcan, Zoid Core ED
Enemies: Dark Horn, Redler, Redler BC, Redler IC, Iron Kong, Iron Kong
Mark II, Iron Kong Mark II S, Gojulas, Gojulas Mark II S, Zaber
Tiger, Zaber Tiger AT, Zaber Tiger FT, Black Rhimos, Raynos,
Demantis, Lightning Saix
Compared to other ruins, this one has no Zoid Data and poor item
selection. (Most chest contain 1,500 G). Still, you can find a free Zoid
Core ED, if you want to build Elephanders. It's also an extra chance to grab
Redler variant data and Zaber Tiger data.
---------------------
Area 6: Hargen City
---------------------
Locations: Zoid Construction Shop (NE Corner); Item Shop (N of
entrance); Armaments Shop (E of Item Shop); Bar (N Side of town)
Purchasable Items:
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Emergency Evacuation Capsule - 15,000 G
Zoid Core Reinforcement Medicine - 4,600 G
Anti-Air Mega Vulcan - 10,700 G
Heavy Gatling - 9,200 G
Sulphuric Acid Cannon - 3,100 G
Freezing Gas Cannon - 4,700 G
Hargen City's the most important urban location in this scenario, and
home to the only Zoid Construction Shop in the area. You can purchase a few
decent weapons (Heavy Gatling), if you like. No techniques, however.
Remember the location of the Zoid Construction Shop (it has a Rev Raptor on
the sign) - we'll need to come back this way later on ...
Right now, head towards the Bar. (Why does it seem this whole game
revolves around bars?) You'll meet the intensely bishounen (literally,
beautiful young man) Stinger. He even refers to himself with feminine
pronouns (atashi for I, instead of the more masculine boku or ore.) Anyway,
some words are exchanged, and Stinger leaves. Better watch your back -
Stinger's not known to play fairly ...
As soon as you leave the town, head north into the desert area. Stinger
will spring a little surprise for you:
Boss Battle:
Guysack Stinger (piloted by Stinger)
HP: about 500
2 x Heavy Armor Guysack
2 x Zaber Tiger AT (with Ele Shot armament)
Gold: 5000 G XP: 700
Strategy: Stinger's Zoid has a lot of HP, so you may want to save it
for later. More importantly, the Guysack Stinger and the Zaber
Tiger AT have annoying paralysis and status inflicting weapons -
take them out first, and worry about the Heavy Armor Guysacks
later. Since all of those paralysis weapons are ranged, use of the
Sandstorm Command will keep them off your back for one turn, if you
are having problems. If you have a Plasma Particle Cannon, though,
you can probably wipe out half the enemies in a single shot.
Stinger isn't too hard to beat, and he'll run back to the bar, sulking in
his drink. When you appear, he'll tell you a few important things and then
dash off to save his hide. Importantly, he hints that something very wrong
is going on in the ancient ruins to the northeast.
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Area 7: Underground Ruins
---------------------------
Items: Smokescreen Generator Equipment, 1500 G
Zoid Data: Rev Raptor PB, Elephander SC, Storm Sworder (outside of the
Ruins in a cinematic sequence)
Enemies: Lightning Saix, Demantis, Dark Horn, Redler BC, Iron Kong,
Iron Kong Mark II, Iron Kong Mark II S, Gojulas Mark II S, Merda,
Helcat, Guysack, Shield Liger, Red Horn, Dibison
Temporary Party Members: Rosso (Iron Kong), Viola (Redler)
There's a strange, destroyed Iron Kong outside of the ruins - and
everyone's curious as to what exactly wrecked the Zoid in question.
The enemies here are easy - it's the mazes that are getting more
frustrating to navigate. Still, try to pick up the Rev Raptor PB and
Elephander SC data - it will save you the hassle of getting these in the
wild. When you get to the bottom, you'll meet none other than Rosso and
Viola. Viola doesn't like you very much, but Rosso is quite apologetic. He
explains that he knows what has destroyed the Iron Kong outside, and what has
been destroying Zoids recently. Further, something very old has been removed
from this very site. Who's behind all this? Why, none other than Gunther
Prozen, the regent of the Empire.
You'll get the choice to add Rosso and Viola to your party or not. You
may as well - they don't stay for long, anyway, but by adding them to your
party, you'll be able to choose them later.
Anyway, you'll be taken outside of the ruins. Heading south will start a
cinematic sequence.
Four Republic Command Wolf types (at least one is a Climer Wolf) are
making a stand against a lone black and purple Zoid. Is it? Could it be?
Yes, it's Raven, but he doesn't have a little Zaber Tiger anymore. He's
upgraded to a Genosaurer, and he's out to collect Zoid Cores. He nets three
before moving onwards.
Still, one Command Wolf has survived. Talk to it, and it will explain
about the recent assaults by Raven on Zoids of all types. Then he'll give
you the Storm Sworder data! As the strongest of the M class Zoids, Storm
Sworders make excellent aerial additions to the party. However, there is
still an argument to keep the Black Redlers you might have (their main attack
is Piercing, but less powerful than the Storm Sworder's Sword Attack.)
Head west, and another cinematic battle will occur - this time between
Ban and Raven! Raven, however, will clean Ban's clock with his Zoid, and to
top things off, Rosso and Viola will leave the party.
Seems like now is a good time to visit the last location on the map.
Prepare for a little stealth.
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Area 8: Prozen's Base
-----------------------
Items: Emergency Evacuation Capsule, 1500 G
The major problem in this section is that you MUST avoid being in the
line of sight of any soldier (the people in gray.) Otherwise, they will
eject your party from the fort. If you want the items, it's easier to go
down the side stairs, but to get to the area that advances the story line,
head to the north stairwell (evading some guards) on the first floor.
If you made it to the north stairwell, go down into the large area with
the broken glass tube. You'll wonder what it is for a while, and then a
scientist will helpfully come by for your interrogation. He reveals that
yes, Prozen is behind all the trouble. Prozen has instructed Raven to gather
Zoid Cores to aid in the revival of the Death Saurer!
You'll exit the Base quickly, ready to stop this madness. Gail has other
ideas, though. He prepares to fight Raven in order to eventually gain
control of the Death Saurer. Jack intervenes, though, and Gail takes the
opportunity to escape. However, during the fight, you learn that the project
is headquartered under Hargen City's Zoid Construction Shop. That has to be
the next stop.
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Area 9: Hargen City Zoid Construction Shop
--------------------------------------------
Items: Normal OS
Commands: False Negotiations (Scientist, E side of lower floor)
No stealth needed here. Just make sure to get the False Negotiations
(one of your Zoids gets a free move). When you reach the bottom, you'll meet
Gunther Prozen himself. Prozen reveals that his ambition is to rule the
Empire, and he plans to wipe out the Republic with the power of the Death
Saurer. The problem is, right now all he has is the Bloody Demon. Still,
that's sure to give you a few headaches ...
Boss Battle:
Bloody Demon (piloted by Prozen)
HP: less than 650
Gold: 1000 G XP: 2240
Strategy: For all the hoopla, this battle is easy. Prozen's Zoid is
slow, and with a few commands, you can easily get in plenty of
hits. You could even use the Breakwater Formation and take him out
in one turn.
If you thought that was the last battle of this scenario, well, you
haven't been paying attention! You haven't fought the pre-requisite Heavenly
King yet. Jack and Gail talk, and Jack tries to dissuade Gail from his path.
Regina and Ace point out that it's useless to talk, Gail's too far gone.
Before the battle starts, though, some good news - Ban is alright!
Although his Zoid was destroyed by Raven, the power of Jeeku has resurrected
the Shield Liger as the Blade Liger! (It's the first season Ban, for those
of you who follow the anime.) Irvine's here too, of course, with his Command
Wolf AS. You can put them in the party for the last battle of this scenario:
Boss Battle:
Gojulas GS (piloted by Gail)
HP: about 920
Gold: 1000 G XP: 2592
Strategy: The main strength of Gail's Zoid is it's HP. It's armor is
nothing to laugh at, either. If you use the Breakwater Formation,
though, you need to only scrape together about 460 points of damage
(remember, Breakwater doubles your attack), which is not very much.
You could also use the Obstacle Deployment to let small Zoids get
in a free round of attacks. All his weapons will hurt if they
connect, though, and since they are a mix of ranged and hand-to-
hand, there's no easy way to finesse them.
Gail still has the last laugh, though - he reveals that he managed to get
the Death Saurer data anyway, and as usual runs back to the Emperor. Oh
well, nothing more to do here.
**********************************
Scenario 7: Unraveling Destinies
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Area 1: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Demantis, Maccurtis, Gunsniper, Gunsniper W2, Elephander,
Elephander SC, Elephander CM, Elephander AG, Konig Wolf, Shadow Fox,
Gojulas Gana, Gojulas Mark II S, Lightning Saix B, Dibison, Iron Kong
PK, Iron Kong MA, Dark Horn, Genosaurer
Purchasable Items: (in Arcadia Town)
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Zoid Core Reinforcement Medicine - 4,600 G
Emergency Evacuation Capsule - 15,000 G
Hyper Napalm - 20,200 G
Reinforced Conformal Armor - 6,800 G
E Shield Generation Equipment - 12,000 G
Hyper Vulcan - 12,900 G
Commands: Conditions of the Warrior (Arcadia Town, Roman, Bar, 1st
Floor)
Something odd is happening within the Emperor's ranks at the start of
this scenario. Fran has used the Space-Time Transmission Equipment, but she
hasn't had any authorization to do so! The Emperor sends Burahdo out to
track her down.
Regardless, the army reports that the transmission equipment has been
used twice, so you have to go and track down the source of the commotion.
Roman has the Conditions of the Warrior for you this time. It's not too
useful, unless everyone but Atory is destroyed. The best DF Ignoring weapon,
the Hyper Napalm, is on sale - get a few, for those tough boss battles. (The
Hind Buster, arguably, is stronger, since it's high accuracy guarantees a
critical hit that ignores defense anyway.) Also, the Reinforced Conformal
Armor is the second best (the other being Rare Metal Armor) in the game.
More importantly, a slew of new Zoids appears on the overland. It's time to
seriously start collecting data. You should pick up the Gunsniper W2, any
Elephander variants you missed (AG and CM, most likely), the Konig Wolf and
Shadow Fox, and the Iron Kong PK - you may, but you don't have to get the
Genosaurer (since you'll be getting it in a few moments ...). Get all the
cores and parts you need, too. If you haven't, now is another good time to
replace and upgrade your Zoids.
You should really only have two different Aerial Zoids at this point -
the Black Redler and Storm Sworder. A strong S class Aerial Zoid is also an
option (Zabat or Pteras Bomber). You should have a few Lightning Saix (or
even Lightning Saix B if you use them that much), Rev Raptor (or Rev Raptor
PB's), Spinosappers, and Gunsnipers (or Gunsniper W2's, or even a Gunsniper
LS) as small Zoids for main use with the Obstacle Deployment. The Trinity
Liger, of course, should also be there (and ready for the upgrade in the
upcoming scenario). Then a few Medium class Zoids (Shadow Foxes, Konig
Wolves, your favorite Command Wolf if you like, a few Liger variants, Shield
or Blade, maybe a Zaber Tiger AT/FT, Dibison, Iron Kong variants.) If you
prefer large Zoids, you can use an Elephander or Gojulas, too. Anyway, once
you've got the Zoids you want, it's time to visit yet another world.
------------------------------------------
Area 2: Silver Liger Zero World Overland
------------------------------------------
Locations: All Star's Town (S of Silver Orb); Solid's Base (SW of
town); Cave (SW Corner of overland map)
Enemies: Genosaurer, Iron Kong PK, Shadow Fox, Demantis, Elephander AG,
Blade Liger, Dibison
This area is unfamiliar to either Jack or Ace (and of course, Regina
doesn't know anything except how to lecture Atory, Jack, and Ace) - and
neither is the Berserk Furher that runs past the party. Suddenly, a Silver
Liger Zero jumps out to face down this Zoid. All Star (hero of his own game)
fights the Berserk Furher, and manages to drive it off. Nonetheless, his
Zoid is heavily damaged.
You could wander around, but there's no point in going anywhere but All
Star's hometown. This is a short scenario, so let's go!
-------------------------
Area 3: All Star's Town
-------------------------
Locations: Blue Gem's Shop (SW Corner); Item Shop (SE Corner)
Purchasable Items:
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Shockwave - 2,800 G
Zoid Core Reinforcement Medicine - 4,600 G
Commands: Rear Support (old man, SW section of town)
Zoid Data: Silver Liger Zero
Temporary Party Members: All Star (Liger Zero X), Solid (Super
Genosaurer)
There are a few things you will want to do before visiting Blue Gem's
Shop (which doubles as a Zoid Construction Shop). Pick up the moderately
useful Rear Support (doubles attack power of the front rank but immobilizes
the back rank), and get any items you want.
When you enter Blue Gem's, All Star will leave to discuss repairs to the
Silver Liger Zero (which will take a while). Party (yes, that's her name,
Pa-ru-ti) will entertain All Star's friends (that's you). Plans are drawn up
for hunting down that loose Berserk Furher, but then a bustle outside gets
everyone out of their chairs.
It's Solid and the army - seems they've been having problems with the
Berserk Furher, too. Solid loans All Star a Liger Zero X, and then he and
All Star join you for a little Berserk Furher hunt.
Before that, though, you'll want to see what's in Solid's base. There's
an interesting person there ...
----------------------
Area 4: Solid's Base
----------------------
Purchasable Items:
Napalm Missile - 13,900 G
Poison Gas Sprayer - 1,100 G
Ion Irradiation Equipment - 8,800 G
Plasma Particle Cannon - 20,200 G
Items: Zoid Core GS
Zoid Data: Liger Zero X Imperial Service Type, Genosaurer
Upon arriving at the base, Solid gets a report from one of his soldiers
about a suspicious female that was detained. If you enter the nearest door,
you'll find her. However, in the back of the base, there's an Armaments Shop
- the Ion Irradiation Equipment is worth a look, at least. Don't forget to
grab the chests, too. (One is in the interrogation room, so it can wait.)
You have a suspicion about who that woman is, of course, and Ace and Jack
are right - it's Fran. Fran is kinda sad and moping, but Ace convenient lies
to Solid (saying that Fran is a Zoid Maniac) to get her off the hook. Fran
alternates between being angry, and sad, and grateful, but she accompanies
the party as a non-piloting observer. (That is, you can't assign her to a
Zoid, she just tags along for the conversations.)
There's really only one place left to look for the Berserk Furher ...
--------------
Area 5: Cave
--------------
Items: 1500 G x 2, Zoid Core UX
Enemies: Maccurtis, Demantis, Gojulas Mark II S, Gojulas Gana, Dibison,
Blade Liger, Elephander SC
Zoid Data (Scenario End): Trinity Liger BA, Liger Zero SC, Liger Zero
JA, Liger Zero PA
This area is small, but there IS a Zoid Core UX in one of the chests.
You'll definitely want that, and it's up to you whether to save it or use it
immediately. (You can build a Liger Zero or a Liger Zero X Imperial Service
Type at this point.) Work your way onwards until you find the storage area
that the Berserk Furher hails from. Of course, the Zoid in question is
there, too, with some friends.
Boss Battle:
Berserk Furher
Dark Horn
Iron Kong MA
Gold: 3000 G XP: 1611
Strategy: The only Zoid you have to worry about is that Berserk
Furher - it's got a Charged Particle Cannon with your name (and 248
points of Square damage) on it. It should have around 400 HP, so
hit it first. The Iron Kong MA is very, very fast, but you
probably can't beat its speed (unless you use aerial Zoids), so
just take the hit and move on. You definitely want to get the
Furher down before it can fire.
Well, that wasn't so bad, and now you have a Berserk Furher core to
study! You can wander around again, if you like, but avoid the town unless
you want to end the scenario.
Back in town, Party will talk to you, and then go off with Fran. They've
studied the core, and Blue Gem proposes that there are 2 or even 3 different
variants that could be built with it! (It's 3 - the Storm Furher, Berserk
Furher Y, and Berserk Furher Z.) Of course, just when things are going well,
the town gets attacked.
Burahdo's here, and he's got soldiers with him. They want the core, and
when Fran and Party show up, Burahdo holds Party hostage! Burahdo takes the
core, and Fran, and heads back to the Emperor. Luckily, Party is unharmed.
(Okay, I know - you didn't really care. I bet most of you wanted the core,
right?)
It's not a complete loss. Blue Gem is a genius at modification, and he
gives you 4 new sets of Zoid Data: the Trinity Liger BA, and the three Liger
Zero armors (SC, JA, and PA). Wow! Time to head back and start building up
Zoid growth again.
***********************************
Scenario 8: A Gathering of Storms
***********************************
--------------------------
Area 1: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Genobreaker, Iron Kong, Zaber Tiger FT, Gojulas, Gojulas Gana,
Lightning Saix B, Dark Horn, Redler, Redler IC, Redler BC, Black
Redler, Red Horn, Rev Raptor, Rev Raptor PB, Command Wolf AU, Shield
Liger DCS, Gordos, Cannon Tortoise BC, Raynos, Double Sworder, Blade
Liger, Heldigunner DT, Saicurtis
Purchasable Items: (in Arcadia Town)
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Zoid Core Reinforcement Medicine - 4,600 G
Shockwave - 2,800 G
Hybrid Cannon - 20,200 G
Buster Cannon - 10,400 G
Ultra Cannon - 7,900 G
External Charged Particle Cannon - 35,200 G
Commands: Coercion (Arcadia Town, Roman, Bar, 1st Floor)
Burahdo returns successfully to the Emperor with a bonus - that Berserk
Furher core from All Star's world. Fran is quite despondent, and rightfully
so, for the Emperor has her taken away by the guards. Perhaps all is not
well within the Emperor's camp after all?
Even though Gail got some information about the Death Saurer, the Emperor
wants the really big guns - the Death Stinger and the most powerful Charged
Particle Cannon in the game. Ops is ordered to develop his own variant of
the Death Stinger.
Anyway, for L class Zoid fans, Roman has the Coercion command - the large
variant of the Obstacle Deployment. While the best large Zoids you probably
have at this point are Gojulas variants, eventually the Salamander and
Ultrasaurus can use this command to devastating effect.
There are also several powerful cannon in the Armament shop, including
the External Charged Particle Cannon (as a replacement for any Plasma
Particle Cannons you might have). The only new worthwhile Zoid, however, is
the Genobreaker (although it is quite a good upgrade for the Genosaurer).
More importantly, you should upgrade your Trinity Liger to the BA variant
(thanks to Blue Gem), and if you want a Liger Zero armor variant (SC, JA, or
PA), you can also go ahead and construct one now.
-------------------------------------------
Area 2: New Helic City South Map Overland
-------------------------------------------
Locations: New Helic City (S of the Silver Orb); Castle Ruins (NW
Corner of overland map); Abandoned City (W of New Helic City); Hidden
Depression (S of overland map); New Helic City North Map Overland
(north of this map)
Enemies: Iron Kong MA, Iron Kong PK, Gunsniper W2, Dark Horn, Gojulas,
Gojulas Mark II S, Demantis, Storm Sworder, Zaber Tiger AT, Redler,
Redler IC, Black Redler, Blade Liger AB, Elephander CM, Command Wolf
Urban Combat Variant, Climer Wolf, Gordos, Keroberos, Heldigunner
DT, Saicurtis, Double Sworder; Wardick, Salamander F2, Storm
Sworder, Black Redler, Hammerhead, Hammerhead VL, Sinker, Saicurtis,
Redler, Redler IC, Salamander (water areas)
This scenario has, basically, two different overland map areas. The
South Map is where you start, but important events will occur in the northern
map as well.
As you enter, Jack will immediately recognize this as New Helic City, the
capital of the Republic. The party will then see a standoff between two very
powerful Zoids - Raven in his Genobreaker RS, and Hilz in the Death Stinger!
Hilz is being somewhat mind controlled by the Death Stinger, and he keeps
mentioning the Dark Kaiser - and how he plans to kick Raven into the next
century. Hilz makes good on his promise and Raven is forced off the field.
Riize then tries to intervene, but Hilz is too far gone for anything else.
Hilz then takes a single shot and destroys the entire city! The screen
flashes white, and then ... nothing.
It's time to check for survivors among the rubble.
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Area 3: New Helic City
------------------------
Locations: Item Shop (SE Corner); Zoids Construction Shop (NW Corner)
Purchasable Items:
Core Active Ion Medium - 1,500 G
Core Active Ion Large - 3,000 G
Shockwave - 2,800 G
Zoid Core Reinforcement Medicine - 4,600 G
Commands: Underwater Minelayer (old man, in the Item Shop)
Temporary Party Members: Raven (Genobreaker RS), Riize (no Zoid)
This place is really a wreck. Regina is completely torn up, and even
Atory looks severely depressed.
There are still Zoid Construction Services available, and an item shop.
Be SURE to get the Underwater Minelayer, as you are going to fight over the
water soon. Since it freezes underwater Zoids, this is an excellent way to
make these combats ridiculously easy.
If you move towards the north, and then double back, you'll meet Ops.
While Ops is pleased with the power of the Death Stinger, he claims no
responsibility for the destruction wrought. And for once, he's telling the
truth. Still, he mentions that he will be making his own version of the
Death Stinger.
Exit the city, and Burahdo will appear. He'll be in a new Zoid, but his
attitude is still the same. After exchanging words with him, I'd recommend
going back into the city. Head to the northeast corner of the town. There
you'll meet a dejected (but still mentally unhinged) Raven, and Riize. Their
Organoids are with them, too.
Riize will explain about Hilz and the Death Stinger, as well as
mentioning the Dark Kaiser. Raven, being Raven, just wants to destroy every
Zoid in sight, and the Death Stinger is no exception. They'll join your
party. Riize lacks a Zoid (which is good in some ways), so assign her to any
of your choice.
Armed with these additional party members, you should now feel free to
grab the armaments in the Castle Ruins.
----------------------
Area 4: Castle Ruins
----------------------
Items: 1500 G x 7, Charged Particle Cannon, Core Cleaner x 2, Core
Active Ion Large, Ele Shot, Hind Buster, Sonic Wave Cannon, Anti-
Ballistic Missile
Enemies: Shadow Fox, Gojulas Gana, Gunsniper, Gunsniper W2, Genosaurer,
Genobreaker, Elephander, Demantis, Spinosapper, Blade Liger AB,
Lightning Saix, Lightning Saix B, Dibison, Maccurtis,
Iron Kong Mark II S
The main point of this ruins is the several powerful armaments you can
liberate from its chests. The Hind Buster, Anti-Ballistic Missile, and
Charged Particle Cannon are all extremely powerful weapons, and you should
deploy them immediately if possible.
Exit the ruins and head for the southern area of the map.
---------------------------
Area 5: Hidden Depression
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