Zoids Saga - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Zoids Saga - Strategy Guide (Page 02).
Well, look who it is! Ban and Feene. Lieutenant Colonel Ford will ask
about his commanding officer, and soon Colonel Kruger will join the
festivities. The entire party recesses to a briefing room within the
Abandoned Base to figure out their next plan of attack.
Kruger mentions that there is one more Amplification Tower - right here
in the base! The large hanger to the right houses the equipment deep
underground. Looks like there's nothing to do but destroy that tower ...
Before you go, though, Ford, Harmon, and O'Connell will leave the party
(probably to defend the base or something equally uninmportant). Luckily,
Kruger and Ban will join up. Sadly, you cannot reassign Kruger, and his
Gojulas Mark II is probably not worth breaking up your formation. Add Ban to
your front rank, and head out.
There is a small shop to the north of your start position. It doesn't
sell anything vital, however.
-----------------------
Area 10: Large Hanger
-----------------------
Items: DCS Unit, Compact Laser, 1500 G x 3, Core Active Ion Small
Zoid Data: Zaber Tiger AT, Command Wolf Urban Combat Variant, Command
Wolf AU
Enemies: Godos, Guysack, Stealth Viper, Heldigunner, Cannon Tortoise,
Barigator, Climer Wolf, Heavy Armor Guysack
Like many of the dungeons in Zoids Saga, the Large Hanger is
straightforward - further, the enemies here are awfully weak, and there are
no aerial Zoids. Make your way to the bottom floor, where there is another
Rare Hertz Amplification tower, and repeat the usual procedure. However, a
trio of wild Molgas still approach the party with hostile intent - a sure
sign that the Rare Hertz is still being broadcast from somewhere. But where?
----------------------------
Area 11: Mt. Osa Fire Exit
----------------------------
Items: 1500 G x 4, 850 G, Beam Rifle, GC Set x 2, Sniper Rifle, SM Set
Zoid Data: Command Wolf SM, Red Horn, Shield Liger DCS-J
Enemies: Heavy Armor Guysack, Command Wolf, Command Wolf Urban Combat
Variant, Cannon Tortoise, Godos, Guysack, Barigator, Heavy Armor
Godos
Temporary Party Members: Irvine (Command Wolf SM)
Dr. D has yet another plan, of course. The source of the waves has been
traced to the volcano. And what would be easier than to destroy the whole
base in the volcano? There's a Special Laser Cannon in the Fire Exit, a
disused and dangerous area of the base. If you could get that Cannon into
the Volcano ...
Irvine, seeing that there's real action, decides to tag along. Kruger
remains behind to run the Mt. Osa base. That's good, since you now can field
all full six party members. There are a lot of switchbacks and dead ends in
this section, so explore carefully. Once you get to the very large floor on
the bottom, you'll notice there are two areas divided by a chasm. In the
north side, to the northeast, is the Laser you're looking for (in a chest).
Once you get it, you'll be taken out of the Fire Exit, so you might want to
make sure you have everything else first.
If you really want a Shield Liger DCS type, now that you have the DCS-J,
it is worth constructing. Sadly, you cannot construct the Command Wolf SM
(since you don't have the Command Wolf AS yet).
--------------------------
Area 12: Mt. Osa Volcano
--------------------------
Items: 1500 G x 2, Core Active Ion Small
Zoid Data: Climer Wolf
Enemies: Heavy Armor Guysack, Command Wolf, Command Wolf Urban Combat
Variant, Cannon Tortoise, Godos, Guysack, Barigator, Heavy Armor
Godos
It's a fairly long dungeon, but not a very difficult one. Eventually,
you'll find your way to Ops, and he's not very happy to see any of you. Jack
tells Ban and Irvine to go ahead and use the laser - the warriors of Arcadia
will deal with the mad scientist ...
Boss Battle:
Cannon Tortoise OS (piloted by Ops)
HP: about 300
3 x Cannon Tortoise Assault Type
HP: 75
Gold: 4000 G XP: 224
Strategy: There's really nothing to worry about - don't save EP, and
just hit them with everything you have. Killing off the 3 Cannon
Tortoise Assault Types will probably be quite easy before they even
get off a shot (try using a Heavy Particle Cannon or Acceleration
Gatling). You might be able to finish the combat in one round, but
I'd recommended taking two and being sure to get the Proof of the
Hero in on the second turn.
Ops will whine a little, then run away. Meanwhile, Ban and Irvine have
fired the laser, and it has opened the block holding back the lava. Everyone
beats a hasty retreat before the ambient temperature of the area becomes high
enough to melt Zoids. Looks like everything has been set straight. Time to
go home once again ... until you can figure out where the next Heavenly King
went, that is.
*******************************
Scenario 4: Clashing Emotions
*******************************
--------------------------
Area 1: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Pteras Bomber, Pteras Radome, Raynos, Zaber Tiger, Zaber Tiger
AT, Iron Kong, Shield Liger, Cannon Tortoise Assault Type, Gordos,
Gojulas, Double Sworder, Black Rhimos, Cannon Tortoise BC
Purchasable Items: (in Arcadia Town)
Core Active Ion Small - 500 G
Core Active Ion Medium - 1,500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Linear Cannon - 4,400 G
Photon Particle Cannon - 7,900 G
Long Range Missile - 3,900 G
3 Barrel Anti-Air Laser - 5,100 G
Commands: Soul Concentration (Arcadia Town, Roman, Bar, 1st Floor)
It's probably getting a bit repetitive by now, but the predictable has
happened - the Prince and his retainers have returned, are relaxing in the
bar/throne room, and the soldiers spot another anomaly. Time to get moving
...
Roman (who once again, has a new command for you but won't give them all
up at once) is the source of Soul Concentration. This is not bad if you have
accuracy problems, but other than that, it's not so useful. The Item Shop in
town has just started to sell the more useful Core Active Ion Medium - since
it restores 150 HP, it's much more useful than the Ion Small. Still, you
might want to stock some of those for healing in the overland without
returning to the Zoid Construction Shop.
Before you head out to the Space-Time Transmission Center, this is a good
time to make sure you get the Zaber Tiger Data, if you want to built Zaber
Tigers. Also, there are plenty of Pteras Radome and Pteras Bombers, so if
you want to build some of those and lack the Radome or Bomber Units, this is
a good time to stock up.
Anyway, it's time to find out what those Heavenly Kings are up to again.
-----------------------------------------
Area 2: Guylos Empire Frontier Overland
-----------------------------------------
Locations: Dr. D's Research Base (west of the Silver Orb); Colonel
Schubaltz's Base (SW of Dr. D's Research Base); Ruins (SE area of
overland map); City (SW of Schubaltz's Base); Tom's Base (NW area of
overland map); Destroyed Base (W of City)
Enemies: Redler, Pteras Bomber, Black Rhimos, Zaber Tiger FT, Cannory
Molga, Red Horn, Iron Kong, Gator Radome S, Shield Liger, Helcat,
Saicurtis, Cannon Tortoise BC, Heldigunner DT
Since Ace was the last person to have a long, sad, entangled history, it
naturally devolves on Jack to have an equally long, sad history. He
recognizes this area as the frontier zones of the Guylos Empire. (Why Ace
doesn't say something is beyond me - Ace is the Guylos soldier ...)
Eventually, you'll catch a glimpse of the last Heavenly King - Gail, who Jack
knows well. Jack relates a sad story (most of which I didn't quite
understand) that has something to do with an ambush or siege and a lot of
comrades being destroyed. Or something like that. Anyway, it's clear that
Gail is up to no good, and that it's up to our resident time-and-space
travelers to put right what's gone wrong.
The enemies in this section aren't too bad, but they do have more HP than
some that you might be used to. Be careful of the Iron Kongs, as they have
enough HP to probably survive the first round of combat. Anyway, your first
destination is conveniently enough straight to the west.
-------------------------------
Area 3: Dr. D's Research Base
-------------------------------
Enemies: As Overland
Items: Chobham Armor
Temporary Party Members: Feene 2 (no Zoid)
Well, this place is a mess! It's overrun with Zoids, and these are
piloted by someone or other (couldn't tell you who or why they're so
hostile). Anyway, your goal here is to head into the main building and find
the survivor of this area - Feene! Well, not exactly Feene. Feene (who is
amused to see you, but then it's Feene - she's always amused) explains that 2
years have passed since she's last seen you (and you look like you haven't
aged at all!). Well, looks like we're on solid ground saying that time-
travel is possible ...
Anyway, Feene 2 (the game notes the older versions of Ban, Irvine,
Moonbay, and Feene with that 2) tells you that Ban and Jeeku are part of this
new creation, the Guardian Force - a joint Guylos-Republic unit that's
investigating some weird goings on. Sounds like a lead ... Feene says you
can find Tom (1st Lieutenant Schubaltz, that is), Ban, and Jeeku nearby.
Might as well look up Tom's father, Colonel Karl Schubaltz.
----------------------------------
Area 4: Colonel Schubaltz's Base
----------------------------------
Zoid Data: Zaber Tiger AT G
Temporary Party Members: Schubaltz (Zaber Tiger SS)
Commands: Concentrated Fire (Scientist in the eastern room)
It's not surprising that as soon as you set foot on the base, you're
surrounded by three Iron Kongs and a black Zaber Tiger. (Military bases
don't like unexpected visitors, I guess - the Republic Base on Mount Osa
wasn't any better.) Feene has a great comic moment as she calls out (in a
sing-song voice) "Tai~sa! ~Schu~baltz~tai~sa!" (Colonel! Colonel
Schubaltz!) Well, no one has Feene's odd sense of humor, so Colonel
Schubaltz calls off the circling Iron Kongs.
Something odd has been going on lately, and Colonel Schubaltz is
willingly to help you find out exactly what is the problem. He recommends
that you find his son, Lieutenant Tom, and Ban, who are both missing.
The Zaber Tiger AT G blueprint is inside the box as soon as you enter the
only building with an entrance. The scientist on the top acts as a Zoid
Construction Shop; the one in the bottom will teach you Concentrated Fire
(double the EP cost of using weapons, but enemies' armor drops to zero). It
can come in handy (and costs nothing) if you use 0 EP cost weapons and are
fighting heavily armored opponents (like Elephanders or Ultrasauri). Anyway,
use the Zoid Construction if you need it, then head to the Destroyed Base.
------------------------
Area 5: Destroyed Base
------------------------
Enemies: Heldigunner DT, Helcat, Saicurtis, Saber Tiger, Zaber Tiger,
Zaber Tiger AT
Items: BG Unit, 3 Barrel Shockwave Cannon, 1500 G
Zoid Data: Command Wolf AS
Temporary Party Members: Ban 2 (Blade Liger BS)
There's nothing much to this little area, but you can pick up Ban and his
Blade Liger BS here. Ban is stuck at the end of this area; move up to him
and press A to initiate a conversation. Once you've gotten Ban, you can get
Irvine to give you the Command Wolf AS data (which is why we went here before
...)
--------------
Area 6: City
--------------
Commands: Mid-Air Minelayer (scientist in right-side Item Shop);
Quagmire (old man, left-side Bar)
Locations: Item Shop West (SW Corner); Item Shop East (SW Corner);
Armaments Shop (SE Corner); Bar West (NW Corner); Bar East (NW
Corner)
Purchasable Items:
Anti-Air Vulcan - 7,000 G
Anti-Air 8 Barrel Missile - 5,500 G
3 Barrel Laser - 2,900 G
Super Heavy Piled Armor - 4,500 G
Core Active Ion Small - 500 G
Core Active Ion Medium - 1,500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Zoid Data: Command Wolf AS (from Irvine)
I'm not exactly sure what the name of this city is, but it is a Guylos
Empire town. The people are talking about Rudolf (the young Emperor of
Guylos) and the Guardian Force.
Anyway, you'll want to pick up the two techniques in town (Quagmire is
not so good - cuts everyone's evasion in half; Mid-Air Minelayer, on the
other hand, can be excellent if you face all aerial Zoid opponents and have
at least one non-aerial Zoid yourself ...). If you go to the northwest
corner, and enter the left-hand bar, you'll meet Irvine 2 and Moonbay 2 (she
looks like she's aged, Irvine doesn't). As long as you have Ban in your
party, they should give you the Command Wolf AS blueprint. (So you can now
make Command Wolf AS and Command Wolf SM, if you wish).
Not much else to do here, so, now is as good a time as any to raid some
ruins.
---------------
Area 7: Ruins
---------------
Items: 1500 G x 3, Core Active Ion Medium x 2, IC Unit, BS Unit, BC
Set, Black Paint, Smokescreen Generator Equipment, Limiter OS x 2
Zoid Data: Lightning Saix, Redler BC, Redler IC, Black Redler, Iron
Kong Mark II S, Red Horn BG, Gojulas Mark II S, Iron Kong MA
Enemies: Shield Liger DCS, Zaber Tiger FT, Iron Kong, Command Wolf AU,
Red Horn, Cannon Tortoise Assault Type, Gojulas, Pteras Bomber
There are some strong enemies here, but there are simply so many good
Zoid blueprints that you'd be crazy to pass up this opportunity. The Black
Redler is an excellent upgrade to the Redler and should become your staple
aerial Zoid (until you get the Storm Sworder, that is). Also, you now have
the Lightning Saix blueprint, which is a much better member of the Tiger Type
Imperial Zoid family. They're also small, which may make a big difference in
the next world ... you'd be well advised to build at least one.
Once you've cleaned out the ruins (and built some new Zoids, if you
like), it's time to get to the final area of this scenario - and find out
what's going on with Tom Schubaltz and the Guardian Force.
--------------------
Area 8: Tom's Base
--------------------
Items: 4 Barrel Missile, BG Unit, 1500 G, Heavy Particle Cannon, E
Shield Armor
Zoid Data: Zaber Tiger AT S, Lightning Saix B
Enemies: Helcat, Heldigunner DT, Iron Kong, Cannory Molga, Saber Tiger
Zaber Tiger
Commands: Sniper's Mind, Pincer Attack, Decoy (side rooms along the
route)
Into every life a little love triangle must fall, and Ban's life is no
exception. As soon you arrive, you will be confronted with a very angry Tom,
which only serves to confuse Ban. It seems that Tom has a huge crush on
Feene, one which Feene doesn't reciprocate. Therefore, it's only logical
that he takes it out on the one Feene does like - Ban.
Boss Battle:
Dibision TS (piloted by Tom)
HP: about 300
Gold: 1000 G XP: 345
Strategy: There's nothing to really worry about - Tom's Dibison TS
is strong, but too slow to hit you, really. Ban can do a
considerable about of damage by himself. You should be able to
down Tom within one turn.
Tom will, of course, come to his senses, and no one will blame him, or
even scold him. Tom will still stutter when Feene talks, etc., etc. (As if
anything was going to change!) Anyway, now that the romantic element of this
game has been satisfied, it's time to get down to business. There's
something definitely wrong at the bottom of this base, and now that you've
beaten Tom, you can get into the lone building with a door.
Work your way down the building, being sure to check out all the sides.
There are three rooms with friendly personnel inside who will give you
additional commands. (None of which are really spectacular.) The Lightning
Saix B data is nice (and you do have the BS Unit to build one, should you
choose to do that). Anyway, when you finally reach the bottom, you'll meet
two people briefly that will play more importance later - Hilz and Riize.
They have a pair of organoids (Ambient and Specular), which makes them rather
interesting people. Of course, Ban, Schubaltz, Feene, and Tom will chase
after them. This leaves you do deal with ...
Boss Battle:
Zaber Tiger GS (piloted by Gail)
HP: about 400
Gold: 1000 G XP: 291
Strategy: Though he does have a little more HP than Tom did, Gail's
not too hard to beat. If you put Atory in your strongest Zoid with
the best attack, a good strategy is to use the Supreme Right
command on him; that can reap definite benefits in terms of damage
inflicted.
Gail, having been thwarted in his attempt to obtain Specular and Ambient
(remember, the Emperor wants power, and organoids represent power), runs off
to fight another day. Tom, Schubaltz, Feene, and Ban will also have lost
their quarry. Well, at least the strange incidents of Zoids overrunning
bases (thanks to Hilz and Riize) have stopped.
*******************************
Scenario 5: A Cherished Prize
*******************************
--------------------------
Area 1: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Lightning Saix, Raynos, Double Sworder, Gordos, Gordos Long
Range Attack Type, Spinosapper, Redler IC, Redler BC, Gojulas, Pteras
Radome, Climer Wolf, Black Rhimos, Cannory Molga
Purchasable Items: (in Arcadia Town)
Core Active Ion Small - 500 G
Core Active Ion Medium - 1,500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Optical Camouflage - 12,800 G
EM Jammer - 13,800
Conformal Armor - 5,700 G
E Protector - 6,000 G
Commands: Royal Principles (Arcadia Town, Roman, Bar, 1st Floor)
Well, once again, the Space-Time continuum has been disturbed. This
time, though, the disturbance is in the future! Jack is very, very excited
(why, I'll never understand). Time to move out.
Roman will give you Royal Principles this time around - very handy if you
want to restore ALL of your party's HP. It is a definite choice for boss
battles and tough fights - by immobilizing Atory (not great, but ...), you
will restore everyone's HP fully.
There's some nice armaments here, too. Be sure to stock up on Optical
Camouflage, as this is one of the few times you can purchase it, and it is
the only speed altering armament you can buy.
Lightning Saix and Redler BC's show up on the overland map - if you like
building these types of Zoids, I highly recommend stocking up on their
component parts now. Also, if you intend to build Gunsnipers, you can fight
Spinosappers for Zoid Core H3. Look for the white dinosaurs on the overland
map.
Anyway, time to visit ... Zoids New Century Zero!
-------------------------------------------------------------
Area 2: Zoids New Century Zero Overland / Toros Desert Base
-------------------------------------------------------------
Locations: Toros Desert Base (you start here); Romeo City (NW of Toros
Base, center of the map); South Dome (W of Romeo City); East Dome (NE
of South Dome); Main Dome (NW Corner of overland map); Northern Ruins
(west of the Ultrasaurus, N of the Silver Orb); Southwest Ruins (SW
Corner of overland map); Battle Commission Ultrasaurus (NE Corner of
overland map)
Enemies: Double Sworder, Maccurtis, Lightning Saix, Raynos, Iron Kong,
Zaber Tiger, Pteras Bomber, Pteras Radome, Gojulas, Spinosapper,
Zabat, Red Horn BG, Gordos, Gordos Long Range Attack Type
Items: LM Set
Zoid Data: Gunsniper LS, Blade Liger LS
Temporary Party Members: Leena Toros (Gunsniper LS), Jamie Hemeros
(Raynos), Leon Toros (Blade Liger LS)
Your entrance is eventually met with artillery fire. (Whoops!) The
first thing you'll notice is a small, white robot canceling the battle
because there are intruders on the battlefield. Well, that's rude of ... oh
wait, that's you.
And look at who's fighting! It's Burahdo and two Imperial flunkies.
They quickly depart, but their opponents arrive. Familiar faces to many
viewers, it's the Blitz Team (the game usually calls them Team Blitz, but I
will alter the names to place them in-line with the US version). Well, it's
part of the Blitz Team - Leena, Jamie, and Leon. They'll talk to you about
this mysterious new team, the Burahdo Team (gee, I wonder who they are), and
how they're racking up wins. Everyone has a bone to pick with these guys and
their Genosaurer BS.
Well, the Blitz Team seems to be missing a few people, but they'll be
happy to help you in crushing the Burahdo Team and winning the Championship
Tournament being held at the Main Dome. (Anyone else think Leena had
something to do with this idea?) Before you leave the Toros Base, don't
forget to pick up the LM Set (the only one in the game, and necessary if you
want a Gunsniper LS), and the blueprints to Leon and Leena's customized
Zoids.
The overland map is a little more dangerous than it used to be. Roving
Zoid teams offer excellent money, but some of them are rather strong. Be
sure to put some of the Blitz Team members in your line to fill up your
ranks.
You've got a couple of choices at this point:
1) Visit Romeo City to stock up on supplies, armaments, new Zoids, and
commands.
2) Visit the Battle Commission's Ultrasaurus to build levels. This is
dangerous, but the fastest way to gain XP (12,400 XP per win). You
can do this as many times as you want.
3) Visit the Main, East, and South Domes to get Armaments and commands.
If you plan on attacking the Ultrasaurus, I especially recommend
getting Breakwater Formation from the East Dome.
4) Defeat the teams in the East Dome first. This will give you Harry
Champ, Benjamin, and Sebastian as temporary team members, and you will
be able to get Harry as a team member in the final menu.
5) Defeat the teams in the South Dome first. This will give you Naomi
Fluegel as a temporary team member, and you will be able to get Naomi
as a team member in the final menu.
6) Raid the ruins in the North and Southwest of the map.
7) Return to Arcadia. (Well, this does nothing, really, but I'm just
mentioning it as a possibility.)
I will detail the sights of Romeo City, the Ultrasaurus, and the ruins
before mentioning the Domes. It's up to you which one you'd rather have.
Only select Harry if you intend to use Benjamin and Sebastian (as they can be
assigned any Zoid) - otherwise, Naomi is a much better pilot.
--------------------
Area 3: Romeo City
--------------------
Commands: Obstacle Deployment (Dual Item/Armament Shop)
Locations: Zoid Construction Shop (NW Corner); Dual Item/Armament Shop
(North side of town); West Armaments Shop (West side of town); East
Armaments Shop (East side of town); Southeast Armaments Shop (SE
Corner)
Purchasable Items:
8 Barrel Anti-Air Missile - 5,500 G
Long Range Missile - 3,900 G
Self-Guided Missile - 3,900 G
16 Barrel Missile - 15,500 G
Heavy Particle Cannon - 14,200 G
Hyper Particle Cannon - 17,100 G
Photon Particle Cannon - 7,900 G
Concentrated Beam Cannon - 4,600 G
Double Cannon - 3,100 G
Triple Cannon - 4,700 G
Linear Cannon - 4,400 G
Accelerator Cannon - 5,000 G
Short Range Rail Gun - 6,600 G
Acceleration Shockwave Cannon - 6,600 G
Heavy Vulcan - 8,800 G
High Speed Rail Gun - 7,200 G
Core Active Ion Small - 500 G
Core Active Ion Medium - 1,500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Picturesque Romeo City, home to Zoid warriors! And a lot of Armaments
Shops (no wonder Leena loves it here.) The Southeast Armaments Shop
specializes in missiles, the Western shop in particle cannons, and the
eastern shop in cannons. The Triple Cannon is a good support weapon
(accurate, 0 EP cost, strong). So is the Heavy Vulcan. Anyway, go on a
shopping spree (if you can afford it). You definitely want to get the
Obstacle Deployment command from a man in the Dual Item/Armaments shop in the
north of town. It only allows S class Zoids to move for one turn. This
gives small Zoids like the Lightning Saix, Gunsniper, and Rev Raptor extreme
advantages, and can be crucial to defeating Ultrasauri, or any enemy for that
matter. It makes a very strong argument for including at least one Lightning
Saix in the party. Also, if you put Leena in your party, she can benefit
from this command as well.
---------------------------------------
Area 4: Battle Commission Ultrasaurus
---------------------------------------
The Battle Commission's Ultrasaurus is situated in the Northeast corner
of the map. It has the standard 2000 HP that any Ultrasaurus should have.
To fight it, answer No (the second option) twice.
You cannot flee from this battle, if you enter it. If you've gotten the
Obstacle Deployment and Breakwater Formation commands, it is certainly
possible to kill the Ultrasaurus without receiving return fire (which is your
goal, as the Ultrasaurus can probably kill off half or more of your Zoids
with one attack). Plan carefully! If you can't make the 2000 points of
damage, don't try for the Ultrasaurus. Still, it does give you 1000 G and
12,400 XP - which makes leveling up a breeze.
A typical battle strategy might have 6 small Zoids facing this behemoth
(Leena, Naomi, your four permanent party members.) Use the Obstacle
Deployment for one free turn of attacks, then switch to the Breakwater
Formation on the next turn to double your damage. That should be enough to
destroy the Ultrasaurus. Naomi can do 180 points of damage per turn (more if
you use the Breakwater Formation) - her Ankle Claw will always critical hit
the Ultrasaurus (I've never yet seen her fail to get a critical). Leena can
do about as much if you use her Full Blast attack (cost 15 EP, though); if
you have her use the Beam Gatling, expect around 90. Bit can probably do the
most damage with his Liger Zero SC, but it can't get in a free attack from
the Obstacle Deployment. Also, you definitely want to aim for critical hits
- the armor of the Ultrasaurus is strong, but if you get a critical, it
ignores the armor.
------------------------
Area 5: Northern Ruins
------------------------
Items: 1500 G x 3, Core Active Ion Medium, E Shield Armor, E Protector,
Gatling Beam, Shockwave, Normal OS, Limiter OS, Float Unit
Zoid Data: Liger Zero, Dibison, Blade Liger
Enemies: Lightning Saix, Climer Wolf, Redler, Zabat, Shield Liger,
Shield Liger DCS, Zaber Tiger FT, Gojulas, Red Horn BG, Maccurtis,
Demantis, Double Sworder
This ruin is basically a must - it has the Liger Zero Zoid Data, which
you'll need if you want to build the Liger Zero or its armor variants (SC,
JA, PA). The enemies here are similar to that in the overland, so they
shouldn't present too many problems. Once you're done with this ruin, you
can construct a Blade Liger, if you desire.
This is also one of the two places in the game with a Float Unit - not
much of an issue now, but it could come in handy in later worlds ...
-------------------------
Area 6: Southwest Ruins
-------------------------
Items: 1500 G x 3, 1000 G, Core Active Ion Medium, Acceleration
Gatling, Machine Gun, Zoid Core FL, Zoid Core ZG, Limiter OS,
Shockwave, Heavy Particle Cannon, Float Unit, Red Paint
Zoid Data: Dark Horn, Gunsniper
Enemies: Gordos, Gordos Long Range Attack Type, Maccurtis, Demantis,
Spinosapper, Red Horn BG, Cannon Tortoise BC, Iron Kong Mk. II S,
Zabat, Redler, Double Sworder, Cannon Tortoise Assault Type,
Lightning Saix, Climer Wolf, Gojulas, Shield Liger, Shield Liger DCS,
Zaber Tiger FT
While this Ruins is not as important - you can pick up the Gunsniper and
Dark Horn blueprints in the wild - the Float Unit and Red Paint are very
rare. The free FL and ZG cores don't hurt, either, if you need to build
aerial Zoids or large Zoids to compete in the domes.
A lot of the enemies will not attack you, so if you're not looking for
combat, you can simply bypass them. Don't forget to pick up the Zabat Zoid
Data if you haven't already. The same goes for the Shield Liger and Redler -
pretty soon you won't encounter these at all, and if you missed their Zoid
Data, this is one of the last chances you'll get.
--------------------
Area 7: South Dome
--------------------
Purchasable Items:
E Charger - 5,500 G
Smokescreen Generator Equipment - 3,800 G
Heavy Vulcan - 8,800 G
High Speed Rail Gun - 7,200 G
Commands: Conditions of the Supreme King (old man, north side)
Temporary Party Members: Naomi Fluegel (Gunsniper NS)
As with most of the domes, the South Dome contains an Armaments Shop and
the main dome registration area. (The latter has a picture of two faces
looking at each other.) Pick up the command from the old man in the north
(not too useful, as it requires you to sacrifice a Zoid ... still, in a
pinch, you might use it). Once you're ready to enter the tournament, proceed
to the registration area.
The scientist acts as a Zoid Construction Shop, should you need to refill
HP/EP, revive, or construct new Zoids between battles. The Judgeman (white
robot) will take your registration. As with all the Domes, you have five
opponents. In between rounds, feel free to talk to the scientist to repair
your Zoids.
Battle 1: (Battle 5-1-1)
Team Vipers
6 x Stealth Viper
No Restrictions
Strategy: Team Vipers is pretty weak. Use Square, Pierce, and Spread
attacks to maximize the number of enemies you hit.
Battle 2: (Battle 5-1-2)
Team Kong
5 x Iron Kong
No Restrictions
Strategy: Team Kong, while stronger than Team Vipers, should be handled
in the same manner.
Battle 3: (Battle 5-1-3)
Team Saix
4 x Lightning Saix
Limit 4 Zoids (any size or type)
Strategy: Team Saix is a little stronger, and you will have even numbers
of enemies. The Lightning Saix will deploy on the top and bottom rows,
so use Pierce weapons and forget Spread or Square weapons. Since you
have a fight against aerial Zoids next, using Black Redlers or Redler
BC's (or even Raynos) is not a bad idea. A Black Redler, with the
right pilot, can wipe out half of Team Saix in one pass.
Battle 4: (Battle 5-1-4)
Team Redlers
Redler BC, Redler IC, Black Redler
Limit 3 Zoids, must be Aerial Types
Strategy: One of the trickier battles, since all of these Zoids are
strong and you really can't field stronger Zoids. Use your best
pilots. If you like, you can try using the Sandstorm Command (which
will freeze out the Redler IC) for a small advantage. Remember that
the Redler BC will move first, but the Black Redler can probably do the
most damage.
Battle 5: (Battle 5-1-5)
Team Fluegel
Gunsniper NS, 2 x Gunsniper
Limit 3 Zoids, S Size only
Strategy: Well, it's Naomi 'The Red Comet' Fluegel, so this is going to
be a tough battle. If you have the Gunsniper blueprints already,
meeting Gunsniper with Gunsniper is not a terrible idea - your pilots
will probably move before Naomi's team members. Lightning Saix are
also not a bad idea, as they will move before the Gunsnipers. Leena
can do some pretty major damage in her Gunsniper LS against Naomi's two
friends, so you would be well advised to use her in this battle. I'd
recommend against deploying any small Aerial types, as Naomi can
probably kill any of them in one hit!
If you completed the South Dome before the East Dome, Naomi will join
your party with her red Gunsniper NS (an excellent Zoid) looking to take down
Team Burahdo a peg or two. Otherwise, she'll just leave after the battle.
-------------------
Area 8: East Dome
-------------------
Purchasable Items:
Optical Camouflage - 12,800 G
E Protector - 6,000 G
16 Barrel Missile - 15,500 G
Concentrated Beam Cannon - 4,600 G
Commands: Breakwater Formation (old man, northwest corner)
Temporary Party Members: Harry Champ (Dark Horn HS), Benjamin (no
Zoid), Sebastian (no Zoid)
As with most of the domes, the South Dome contains an Armaments Shop and
the main dome registration area. (The latter has a picture of two faces
looking at each other.) Pick up the command from the old man in the
northwest corner - in fact, you might want to visit this dome first just to
pick up this command. The Breakwater Formation does cut your defense in half
- but it doubles your attack! Very, very useful if you plan on wiping out
your enemies and not giving them a chance to exploit your defensive weakness.
The scientist acts as a Zoid Construction Shop, should you need to refill
HP/EP, revive, or construct new Zoids between battles. The Judgeman (white
robot) will take your registration. As with all the Domes, you have five
opponents. In between rounds, feel free to talk to the scientist to repair
your Zoids.
Battle 1: (Battle 5-2-1)
Team Nyandaaza (err ... Team Meow might be a good approximation)
6 x Helcat
No Restrictions
Strategy: Team Nyandaaza is pretty weak. Use Square, Pierce, and Spread
attacks to maximize the number of enemies you hit.
Battle 2: (Battle 5-2-2)
Team Cannon
Command Wolf AU, Shield Liger DCS, Zaber Tiger AT, Cannon Tortoise BC,
Red Horn
No Restrictions
Strategy: Team Cannon (named for its use of cannons) has strong offense,
but weak defense. The Cannon Tortoise and Command Wolf especially have
low HP. You may want to save the Red Horn for last, as it has good
defense and HP, but low attack strength.
Battle 3: (Battle 5-2-3)
Team Raitsu
Rev Raptor, Spinosapper, Gunsniper, Zabat
Limit 4 Zoids (any size or type)
Strategy: Team Raitsu is surprisingly strong for its size, and it also
forces you to fight at equal numbers. You might consider taking out
the Zabat first, as it is the weakest, or you could use the Mid-Air
Minelayer and simply lock it out of one turn (if you don't use aerial
Zoids yourself).
Battle 4: (Battle 5-2-4)
Team Bisons
3 x Dibison
Limit 3 Zoids, must be M Size
Strategy: Dibisions are strong for medium size Zoids - but not the
strongest. Now is the time to use your strongest medium class Zoids,
like Black Redlers, your highest upgraded Shield Liger, etc. This
battle is not too hard. The Dibisions will all be lined up on the
front column, so pack Spread weapons.
Battle 5: (Battle 5-2-5)
Team Champ
Dark Horn HS, Gojulas Mk. II S, Iron Kong Mk. II S
Limit 3 Zoids, one must be L Size
Strategy: Team Champ is rich, but not skilled. The Gojulas Mark II S,
espeically, has a lot of HP. Your best bet is to take out the Iron
Kong Mark II S first (lower HP), then switch to the Gojulas. Harry's
accuracy is nice and low, and he has a good chance of completely
missing your Zoids, especially if they are aerial Zoids. Also, if you
use two small Zoids, you can use the Obstacle Deployment command to get
in a free turn.
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