Zoids Saga - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Zoids Saga - Strategy Guide (Page 01).
Zoids Saga Walkthrough v.1.0
Released on May 19, 2002
by Soren Kanzaki (soren_kanzaki@yahoo.com)
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Table of Contents:
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Section 1: Overview
Section 2: Version History
Section 3: Walkthrough
Scenario 1: The Fall of Arcadia
Scenario 2: The Heart of an Organoid
Scenario 3: The Demons of Mount Osa
Scenario 4: Clashing Emotions
Scenario 5: A Cherished Prize
Scenario 6: Dark Awakening
Scenario 7: Unraveling Destinies
Scenario 8: A Gathering of Storms
Scenario 9: Our Final War
Scenario 10: And Eternity
Section 4: Zoid Acquisition Guide
Section 5: Credits
Section 6: Copyright / Authorization
Section 7: Miscellaneous
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Section 1: Overview
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Mecha. Robots. Zoids. Shiny metal things. Whatever your favorite
term, large mechanical combat units (and blowing them up) are here to stay.
And a language barrier isn't going to keep a lot of fans from playing Zoids
Saga.
Armed with a trusty set of reference materials, dictionaries, and plenty
of on-line resources, I've compiled this walkthrough (with some story
information) for those players who want more out of their Zoids Saga
experience than just watching the battle animations.
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Section 2: Version History
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0.6 (4/08/2002): Preliminary draft. So far, only the first three
scenarios are complete.
0.7 (4/17/2002): Added Scenario 4 and 5.
0.8 (5/07/2002): Added Scenario 6 and 7.
0.9 (5/13/2002): Added Scenario 8 and 9.
1.0 (5/19/2002): Added Scenario 10. Some corrections based on my new
semi-official romanization choices. (Geno Hydra, Wardick, Gojulas G Ogre,
etc.) Added Zoid Acquisition Guide. Still haven't seen the Dark Spiner /
Dark Spiner DCS on the replay, but I figured since everything else was here
...
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Section 3: Walkthrough
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*********************************
Scenario 1: The Fall of Arcadia
*********************************
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Area 1: Arcadia Castle and Eastern Labyrinth
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Items: 4200G, 1400G
Zoid Data: Trinity Liger
Commands: Prince's Cheer
Enemies: None
As the game opens, the main character (default name: Atory) will be
seated at his desk, studying his history. Regina, one of the three warriors
of Arcadia, will try to get the Prince's attention. Atory, being a 12 year
old with no interest in studying, will fail to hear anything, and Regina will
finally yell and get his attention. Looks like Atory's busted ... again.
Regina will drone on about the Republic and the Empire, and their history of
warfare. After a brief lecture, Regina will leave the room.
Atory can now explore Arcadia Castle. There are several Royal Soldiers
in various floors of the castle. Atory's mother, the Queen, is also inside
the castle, and if you wish, you can talk to Regina. However, the two people
you need to talk to are Ace and Jack. Ace, the ex-Guylos soldier with long
hair, is in the large mess hall in the northwest section of the ground floor.
Jack, the warrior with a blue headband who has Helic Republic ties, is
prowling the western corridor of the second floor. Once you've talked to
Jack and Ace, your father the King of Arcadia will appear on the ground
floor, north-east section. Talking to the king will advance the storyline.
After Regina appears, Atory, Ace, Regina, and Jack will gather in the
throne room on the fourth floor of the castle. The King will talk for a
while, when suddenly the castle comes under attack! A Command Wolf Urban
Combat Variant and a Red Horn BG are bombarding the castle. At first, it was
assumed that the Republic was attacking them; but the Red Horn BG is an
Imperial Zoid. The King, realizing the danger, tells his three Zoid warriors
to take Atory out of danger. Before you leave, though, the King will give
you a gift: the Prince's Cheer Command.
Atory and the 3 warriors will arrive at the main gates of the castle,
only to find that an approaching army has barred their way. A strange man in
an iron mask, known only as the Emperor, has attacked Arcadia with his 4
Heavenly Kings. Seeing the main way blocked, Regina and the others will
suggest you try the Zoid hanger in the basement.
As luck would have it, a fully prepared Gustav Zoid carrier is waiting
and ready for your flight! While 3 Command Wolves are ready to serve the 3
warriors of Arcadia, there are three other Zoids in the hanger that could be
taken. Sadly, as there are only 4 pilots here, you can only take one of the
three. Each of the warriors will stand next to a Zoid and describe its
advantages and disadvantages to you.
In front of the left most Zoid, a blue Shield Liger, stands Regina.
Regina explains that the Shield Liger has excellent defensive capabilities
due to its E Shield, and can therefore sustain the most damage. To his
right, Ace looks over a red Saber Tiger, which has several different and
powerful weapons systems. He explains that this is the principal Imperial
Type Zoid. Finally, to the far right, Jack will offer you the chance to
pilot a Raynos. This aerial Zoid is fast, but somewhat lacking in defense.
Also, he will inform you that most aerial Zoids cannot mount offensive
armaments, but they are harder to hit. To make your selection, simply talk
to the appropriate Zoid warrior and select the first option when the small
menu pops up.
Once you've loaded the Zoid of your choice, the party flees Arcadia Castle
and enters the eastern underground labyrinth. Navigating this section is
straightforward. The chests contain 4200 and 1400 G. Before exiting the
labyrinth, Regina will spot an inoperable Zoid. It's a Trinity Liger, the
pride of Arcadia's Zoid research program, but there's no way to get it
working now. However, Regina will grab the Zoid Data on the Trinity Liger.
Perhaps someone can help you resurrect this powerful Zoid?
----------------------
Area 2: Arcadia Town
----------------------
Commands: Enveloping Attack, Brown-Out, Data Compare
Locations: Dr. T's Zoid Lab (NE Corner); Armaments Shop (SE Corner);
Item Shop (E Side); Bar (N Side)
Purchasable Items:
Core Active Ion Small - 500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Assault Beam Cannon - 2,300 G
Shockwave Cannon - 3,200 G
4 Barrel Missile - 2,800 G
Pulse Laser Gun - 3,600 G
Arriving safely at Arcadia Town, the party will break apart and look for
likely sources of support. Atory manages to find the local pub, but before
anything more interesting can happen, the rest of the party rejoins the
Prince and is accosted by Imperial soldiers. Luckily, an old man named Roman
intervenes and the soldiers depart without incident.
Before anyone can thank the old man, Roman asks if he is addressing the
Prince of Arcadia! Yes, the old man is a loyal supporter of the throne, and
he invites the party upstairs. After a brief discussion, Atory will charge
forwards, determined to find out the fate of his father and the castle.
Before you leave the bar, though, you should take the time to revisit
Roman upstairs. He will give you the Enveloping Attack command - useful if
you are having difficulty hitting your targets. Once that is done with, you
can hit the town.
Arcadia Town is a frequently visited area, so you should become familiar
with a few of its features. In the northeast corner of town is Dr. T's Zoid
Lab, easily identified by the Liger on the sign. Below it is the Item Shop,
and in the southeast corner of town, Armaments can be purchased.
Before you leave town, be sure to do the following: stock up on items /
armaments; use your menu to equip armaments / re-arrange your party; visit
Dr. T's Zoid Lab; get the Brown-Out command from an old man in the far right
section of the Armaments shop.
Dr. T himself will talk to Regina for a bit, and explain that the Trinity
Liger could be rebuilt - if the Trinity Liger Core could be obtained.
Talking to the assistant in the same room will bring up the Zoid Construction
Shop screen. This screen will allow you to Revive Zoids, Build Zoids, Change
Pilots, and Sell Zoids. Also, whenever you enter this screen, all your non-
destroyed Zoids' HP and EP will be restored. At the same time, new groups of
enemy Zoids will appear on the overland maps and in dungeons. The assistant
on the far left of the lab will explain the Party Order system, but more
importantly, he will give you the Data Compare command.
Once you're done with your preparations, it's time to hit the ...
--------------------------
Area 3: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Molga, Merda, Godos, Iguan, Gator, Heldigunner, Redler
There are usually six free-roving enemies on the Arcadia Overland map.
At this point, most of these enemies should be easy kills. Heldigunners and
Redlers will appear rarely. Be careful when fighting the Iguans and Redlers,
since they are faster than most of your party (unless you took the Raynos).
Now is a good time to raise your levels, stock up on Zoid Cores and Data, and
get some money. If you want, you can build a Zoid or two (only the Redler is
worth the effort, however). Once you are ready to proceed, head towards
Arcadia Castle.
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Area 4: Arcadia Castle Western Labyrinth
------------------------------------------
Items: Chobham Armor x 2
Zoid Data: Helcat, Saber Tiger, Brachios NEW, Iron Kong, Raynos, Shield
Liger Mark II, Command Wolf NEW
Enemies: Molga, Merda, Godos, Iguan, Gator, Heldigunner, Redler, Heavy
Armor Guysack, Cannon Tortoise
At the gates of the castle, it's clear that the Emperor is firmly
installed and not welcoming visitors. That's alright, though, because
there's a secret entrance to the left side of the castle. Enter the
labyrinth and proceed until you pass several Zoid bays. Move to the top of
the screen and open the door by facing it and pressing the A button.
Continue until you reach a room with four columns surrounding a central
raised platform.
The party will wonder what exactly was in this room, but their musings
will be cut short by the arrival of one of the Emperor's Heavenly Kings,
Burahdo. Instead of attacking you with his Genosaurer, he'll send two of his
soldiers after you.
Required Battle:
2 x Command Wolf
Gold: 2000 G XP: 70
Suddenly, a rumbling is heard - the shockwaves from the battle have
opened a passage north! Regina advises a quick retreat, and the Gustav
manages to slip away from an enraged Burahdo.
This new labyrinth is full of the same enemies as the overland area, with
a few additions: you will find one or two Heavy Armor Guysack and a Cannon
Tortoise. Be sure to clear out all of chests for new Zoid Data and a pair of
defensive Armaments. Once you reach the last room, you'll notice that the
only way to proceed is to the right off of the screen.
Just as the party enters this new room, with a strange piece of
equipment, a red Redler enters the silvery orb and disappears! What is going
on? Thankfully, Burahdo catches up with your party here and helpfully
explains - that device is a Space-Time Transmission Unit! The Emperor plans
to go backwards and forwards in time with the eventual goal of ruling Planet
Zi forever. Clearly, that can't be allowed to happen, so ...
Boss Battle:
Genosaurer BS (piloted by Burahdo)
HP: 350
Gold: 1000 G XP: 200
Strategy: Change your party formation and place your Zoids on the
top and bottom rows, but leave the center empty. This will ensure
that only two of your party are hit by the Charged Particle Cannon.
If you're damaged, use the Prince's Cheer technique or Core Active
Ion Small items.
Burahdo's command system will freeze, and he will be forced to retreat.
Atory and party discuss what to do next, but being a 12-year old prince,
Atory decides (independently) to rush in after that Redler. Regina quickly
follows, probably yelling something at her sovereign. Ace and Jack, resigned
to their fate, get into the Gustav, and you then arrive at ...
**************************************
Scenario 2: The Heart of an Organoid
**************************************
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Area 1: Zoids Season 1 Desert Overland
----------------------------------------
Locations: Central Town (N of Space-Time Orb); Deserted Town (far W of
Central Town); Rosso's Cave Hideout (N of Deserted Town); Broken
Bridge (NW of Deserted Town)
Enemies: Pteras, Command Wolf, Cannon Tortoise, Guysack, Heavy Armor
Guysack
This certainly isn't Arcadia anymore! The party will recognize this as
part of Planet Zi (and Arcadia's) past - slightly before the last full-blown
war between the Guylos Empire and the Helic Republic. Everyone decides that
it would be best to find out just exactly what is going on, so the town to
the North seems to be a likely stop. Before you can get there, the red
Redler FS swoops in and its pilot, Fran (one of the 4 Heavenly Kings - well,
I guess a Heavenly Queen ...) will address Ace. Seems like they have a
history, huh? Ace is a little reticent to talk about it.
Regina, Jack, and Atory don't know what's going on, though, and Regina
demands to know who that woman was. Ace, being Ace, says little, and its up
to Jack to calm everyone down and get the party moving into town.
----------------------
Area 2: Central Town
----------------------
Commands: Master of Supply (SE Corner)
Locations: Bar (NW Corner), Item Shop (W side of Town), Armaments Shop
(SE Corner), Zoid Construction Shop (E side of Town)
Purchasable Items:
Core Active Ion Small - 500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
2 Barrel Laser - 2,200 G
Linear Laser - 3,100 G
Jumbo Missile - 3,500 G
Beam Rifle - 2,900 G
Temporary Party Members: Moonbay (no Zoid), Irvine (Command Wolf AS)
Before you can do anything else, your party will literally run into a
young man - or, to be more precise, a young man will run into Atory. It's a
young Ban, trailed by his organoid Jeeku. Regina remarks that it must be an
organoid following Ban, which serves only to put him on the defensive. Ban
really doesn't have time to be talking to anyone, so he tells Jeeku to follow
him and the pair leave. Now what was all that about?
After your introduction to Ban and Jeeku is over, you are free to wander
the town. You should purchase any items and armaments as you see fit, and
stop into the Zoid construction shop for repairs. Be sure to pick up the
command from the old man in the southeast corner of town. Master of Supply
will double the Gold earned in a battle, so long as it is invoked at the
beginning of the turn in which you destroy the last enemy.
When all your errands are done, visit the bar. Sadly, the old man with
the cane there has no new command for you, but you do notice three odd
characters at the far right end of the bar. The old man with glasses is none
other than Dr. D, while the girl standing up is Moonbay. The fellow sitting
down with the headband is Irvine, and it is he you need to talk to. Ace and
Irvine immediately have a clash of personalities (guess there's room for only
one silent type, eh?), but Moonbay yells at Irvine to act properly, while
Regina chastises Ace. After a few pointed silences, insults, and Irvine
calling Dr. D an old man, you eventually learn that Ban and Jeeku are looking
for Feene, who has been kidnapped. Being nice people, you offer to help
Irvine and Moonbay chase after Ban. You might want to assign Moonbay a Zoid
before proceeding.
----------------------------------------
Area 3: Zoids Season 1 Desert Overland
----------------------------------------
Now that you have six warriors instead of four, it's not a bad idea to go
around and beat up some enemies. While there aren't a lot of good Zoids you
can build right now, it is a good time to pick up all the Zoid blueprints you
might be missing. You cannot use the Silver Orb to return to Arcadia just
yet. If you do want to build additional Zoids, the Helcat, Iron Kong,
Command Wolf (and Command Wolf NEW), and Raynos are decent bets. You can
also upgrade your Command Wolves (although this permanently turns them into
Command Wolf NEWs - which aren't necessarily the best upgrade for them, but
you can just build plain Command Wolves when you need to upgrade into other
Wolf Types), and the Shield Liger if you chose that Zoid.
Once you're ready to move on, head northeast. Eventually, you will reach
a gap in the western obstacles, and as soon as you enter that gap, a sequence
will start. Ban and his Shield Liger BS are still looking for Feene, but a
Command Wolf and Heavy Armor Guysack are barring his path. Irvine and
Moonbay are glad to see Ban, and Irvine tells Ban to go ahead - they'll catch
up eventually. Ban dashes onwards (the first of many times he'll do so ...),
and you are left to deal with:
Required Battle:
Command Wolf
Heavy Armor Guysack
Gold: 2000 G XP: 65
You should only have problems if you have been getting beaten by the
overland Zoids. Once past these impediments, you can move onwards to the
rest of the map. The next stop is the deserted, devastated town, so head
west.
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Area 4: Deserted Town
-----------------------
Commands: Ready to Flee (W Side)
Locations: None
Purchasable Items: None
Looks like this town has seen better days. Pick up the (moderately)
useful technique from the old man on the west side of town. Ready to Flee
can be useful ... if you don't get hit. Otherwise, you'll take more damage.
Anyway, you need to talk to several if not all of the townspeople here.
They'll tell you how the town is getting trashed routinely by a Redler. A
Redler! Why, isn't that the Zoid that Fran was piloting? Sounds like
something a lackey of the Emperor would do, so you decide to check out on the
supposed hideout of the Redler - the caves to the north of town.
-------------------------
Area 5: Rosso's Hideout
-------------------------
Items: Laser Gun, Core Active Ion Small
Enemies: As Overland
Temporary Party Members: Ban (Shield Liger BS)
It's a small cave, but be sure to pick up the items on the top floor.
Assuming you've talked to the townspeople, when you hit the bottom of the
cave, you'll be greeted by the ringleaders of the Desert Alcavaledo Gang -
Rosso and Viola. Ban wants to know what they've done with Feene, and
predictably, a fight ensues. However, Ban joins your party just before the
fight, so you can add him to your party at the pre-battle screen.
Boss Battle:
Red Horn (piloted by Rosso)
HP: 150
Redler BC (piloted by Viola)
HP: 100
Gold: 2000 G XP: 194
Strategy: None really. Rosso and Viola kindly line themselves up,
which makes this an excellent time to use Pierce weapons (like the
2 Barrel Laser Ban has ...). As long as Viola is stuck in the
second column, she can only use her Beam Cannon, but once you
eliminate Rosso, her Severing Wing can Pierce to the back column
(if there is a Zoid in the front column). Of the two, Viola is the
more dangerous. If you have lots of money, you can deploy 4
Raynos, and their built-in 3 Barrel Beam Cannon can kill the enemy
in one turn. You will NOT be able to beat Viola to the first move
(the Redler BC is too fast).
Ban, being Ban, demands answers. The only answer they have to give him,
though, is that he should be looking for a RED Redler (Fran's Redler FS).
They point the party in the direction of the area beyond the bridge, so it's
time to leave.
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Area 6: Broken Bridge
-----------------------
Items: 2000 G, Chobham Armor x 2, Core Active Ion Small x 2, Cannon,
1500 G, Assault Beam Cannon
Zoid Data: Stealth Viper, Black Rhimos, Shield Liger, Cannory Molga,
Saicurtis
Enemies: As Overland, Heavy Armor Godos, Helcat, Redler, Stealth Viper,
Command Wolf Urban Combat Variant, Malder
In case you're curious, this is Fire Bridge. Ban (when Rosso tells you
where the red Redler is) knows that this bridge has been destroyed, but Rosso
was kind enough to tell you that there's a cave nearby, and like all good
caves, it leads to your final destination. Just explore the cave and pick up
all the various chests. Once you've gotten the Shield Liger, you can build
any of the three Zoids you were offered at the beginning of the game - not to
mention upgrade the Shield Liger to the Mark II variant.
Once you reach the end of the caves, a small conversation will start
before you confront ...
Boss Battle:
Zaber Tiger RS (piloted by Raven)
HP: about 300
Gold: 1000 G XP: 300
Strategy: Raven's not too difficult, but certainly much more of a
handful than Rosso and Viola. His Zaber Tiger is fast, but luckily
it lacks the Shadow Invocation (which is not true of his later
Zoids ...). You can choose any two of the three guest pilots, and
each as a high point: Ban's Shield Liger BS is good on the front
lines, and he has the Jeeku Invocation (restore all HP/EP, 50%
bonus to stats). Irvine is accurate, and his Bite Fang (front
column) or Long Range Rifle (in the back) does very good damage.
And Moonbay ... Moonbay can be assigned any Zoid, and you can add
armaments to her Zoid. This can be a strong advantage (Beam Rifle
will do 55 damage in her hands), especially if you have a good Zoid
available (Shield Liger Mark II). If you have a Black Rhimos, you
can try paralyzing Raven with it, as well. Watch out for Raven's 2
Barrel Beam, it will hit 4 party members. That's a good time to
use the Prince's Cheer. If you can, try to time the Master of
Supply for double the cash.
Raven will do what villains typically do (i.e. sulk, swear vengeance, run
off), and Ban will be reunited with Feene. In typical Ban fashion (act
first, think ... at some point in the distant future), he, Irvine, and
Moonbay will leave the party.
That's a shame, because before you even get a chance to use a healing
item, you'll meet the last enemy of this scenario. It's Fran, and this time,
she reveals her relationship with Ace - they were both once Guylos soldiers,
in the same unit! In fact, Fran offers Ace a chance to join the Emperor.
Ace, being the extra-cool silent type, of course says no. Seems like Fran's
taking his rejection a little hard ...
Boss Battle:
Redler FS (piloted by Fran)
HP: about 250
Gold: 1000 G XP: 200
Strategy: Take advantage of the party order screen! Place your
strongest defensive Zoid on the front line, then everyone else in
the back. That way, her Severing Wing attack can only hit the Zoid
on the front row. Fran's got a good mix of attacks - as her
Missile Pod has the Pierce effect, it can hit two people. There's
little chance of waiting until she runs out of EP either, since she
can use it at least 40 times. Just keep pounding her, and heal
when necessary. Don't forget that your commands are renewed
(meaning you can use the Prince's Cheer again). Also, there's NO
chance you can beat her in the speed department (unless you're
cheating) - the Redler FS is the FASTEST Zoid in the game (2500).
Fran will be simply shocked that she was actually beaten, and will
therefore go off to be scolded by the Emperor. Well, it's time to return
home ... or is it?
***********************************
Scenario 3: The Demons of Mt. Osa
***********************************
--------------------------
Area 1: Arcadia Overland
--------------------------
Locations: Arcadia Town (center of the map); Arcadia Castle (western
section of map); Space-Time Transmission Center (eastern section)
Enemies: Saicurtis, Cannory Molga, Heavy Armor Godos, Heclat,
Barigator, Stealth Viper, Pteras, Black Rhimos, Command Wolf, Command
Wolf Urban Combat Variant, Climer Wolf, Saber Tiger, Gator Radome S,
Cannon Tortoise, Heldigunner DT
Purchasable Items: (in Arcadia Town)
Core Active Ion Small - 500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Particle Cannon - 11,600 G
Heavy Particle Cannon - 14,200 G
8 Barrel Missile - 5,200 G
E Shield Armor - 3,000 G
Commands: Supreme Right (Arcadia Town, Roman, Bar, 1st Floor)
Well, the Emperor's not taking Fran's failure well. Being a resourceful
man who's bent on world domination, though, he has a perfect back up plan.
All Fran needs to do is blow up the Space-Time Tranmission Equipment. Atory
will be stuck in the past, and all will be well. Fran objects some, but
eventually moves to comply. Before the game delves into the world of
temporal paradoxes, though, a trio of Command Wolves will rush into the
Space-Time Transmission Center and run Fran off. Funny, she looks a bit
relieved ...
Your party then arrives through the Orb, as usual. The three Command
Wolves aren't just wild Zoids with good hearts, they're three Arcadian
Military Soldiers! Wow, Atory's probably beginning to feel more like a
prince than a kid. What's better, they report that the town of Arcadia has
been cleared of Imperial influence. Sadly, the castle is still quite
impregnable. The soldiers stay behind to monitor the Center and see if they
can pick up the moves of the other Heavenly Kings in the past - for the
Castle itself has Space-Time Transmission Equipment, and the Emperor probably
isn't over with his efforts to rewrite history. (Don't you hate historical
revisionists?)
Atory and his retainers will relax at the bar. Issues of a 12-year old
getting drunk aside, a soldier will run in and report that they've found
another anomaly. Looks like it's time to get to work ...
Don't forget to talk to the old man, Roman (who lacks the decency to give
you all the commands he knows at once). He'll give you the extremely useful
Supreme Right command. Although one of your Zoids is unable to move, Atory's
Zoid will have its HP totally restored, and his stats will double for one
turn. This can add up to some incredible bonuses, especially if you've
invested in the Accuracy and Attack stats. (At its most powerful, you can
get an additional 150% damage. If your attack bonus is 200%, you normally do
3 times the listed weapon damage. Doubling the bonus to 400% makes it 5
times, but if you have enough accuracy, doubling the accuracy bonus can
guarantee a critical hit - for a 50% bonus [500% x 1.5 = 750%, which is 150%
more than 300%]) You'll find it best for when you have six party members.
If Atory's in a fast Zoid (a Raynos, for example), you can use this technique
on your slowest Zoid (especially helpful if Atory needs a boost to kill enemy
aerial Zoids before they get a chance to attack).
Anyway, spend as much time as you need to build levels, gold, Zoids, etc.
There's not too many great Zoids available at this point, but you can
certainly build (and maximize the growth) of some good early-mid game ones:
Shield Liger Mark II, Raynos, Command Wolf NEW (or your favorite variant,
such as Climer Wolf, Command Wolf Urban Combat Variant, etc.). After you're
ready to move on, make the trip to the Space-Time Transmission Center and
step into the silver orb.
-------------------------------
Area 2: Mt. Osa Area Overland
-------------------------------
Locations: Mt. Osa Town (near the Silver Orb); Large Desert (directly
south of your starting position); Helic Mt. Osa Base (SE, past the
bridge along the river); Mt. Osa Volcano (S of the Mt. Osa Base);
Castle Ruins (NW of the Mt. Osa Base); Abandoned Base (N of the
Castle Ruins, in the middle of the Large Desert); Fire Exit (enter
the Mt. Osa base from the east)
Enemies: Brachios, Pteras, Saicurtis, Barigator, Saber Tiger (probably
several others)
A brief conversation ensues after you exit the Orb, but then you are free
to explore. Your first stop should be the town. If you try to move south
into the desert area (the ground which is shaded differently from the rest),
Regina will notice that the equipment is picking up something, and Jack will
tell Regina to stop. You can't go there ... at least, not yet.
----------------------
Area 3: Mt. Osa Town
----------------------
Commands: Proof of the Hero (old man, central sector of town)
Locations: Item Shop (SW Corner), Armaments Shop (SE Corner)
Purchasable Items:
Core Active Ion Small - 500 G
Emergency Evacuation Capsule - 15,000 G
Shockwave - 2,800 G
Machine Gun - 3,600 G
3 Barrel Shockwave Cannon - 4,700 G
Beam Cannon - 3,700 G
Anti-Air 4 Barrel Missile - 2,800 G
While there's not a lot to do in this town, there is a command that
you'll come to love - the Proof of the Hero. If you use it on the last turn
of a battle, the experience gained will double - very handy if you're
building levels. Anyway, pick up what you need, and then head back out to
the desert.
-----------------------------------
Area 4: Large Desert and Overland
-----------------------------------
As soon as your party leaves, they will be accosted by three Cannory
Molgas - nothing to worry about, but an annoyance nonetheless. But why would
three Zoids actively seek out combat? Wild Zoids usually don't swarm towards
people ... unless ...
Yes, you guessed it, something is wrong here. And the person behind that
evil is none other than Ops, an evil mad scientist (who is also another
Heavenly King, joy!). Ops has turned all the wild Zoids in the area violent,
and plans on generally ruining the entire area for everyone. He then flees
back across the desert - and you know you can pursue him through there.
Luckily, Jack recognizes this area as Mount Osa - the location of a major
Helic Republic base. (Makes sense, as he was with the Republic before
becoming a warrior of Arcadia.) Perhaps the military knows more about this
crisis?
Navigate south and east, across the bridges. There are usually two wild
Zoids on the water (either in the river or the body of water to the right.)
This is, coincidentally, your one and only chance to get the Brachios Zoid
Data - so be sure to pick it up if you want a complete collection. (Although
in all honesty, the Brachios is a Zoid you can probably do without.)
----------------------------
Area 5: Helic Mt. Osa Base
----------------------------
Items: 1500 G (chest in the Zoid Construction Shop)
Commands: Minelayer (Republican Soldier, right side 1st floor); Barrage
(Scientist, right side 2nd floor); Sandstorm (Republican Soldier, left
side 3rd floor)
Locations: Zoid Construction (first floor, left side); Armaments Shop
(first floor, right side); Briefing Room (top floor, north side)
Purchasable Items:
Particle Cannon - 11,600 G
8 Barrel Missile - 5,200 G
Acceleration Gatling - 8,000 G
Smokescreen Generator Equipment - 3,800 G
A soldier tries to detain you as soon as you enter. What did you expect?
Luckily, a familiar old man walks by and vouches for you - Dr. D! Well, who
knew he was working for the military? He'll walk with you as you take a tour
of the base, but eventually he'd like you to stop off at the briefing room on
the 3rd floor.
That doesn't mean you shouldn't take advantage of these excellent
military facilities! The armaments shop has excellent weaponry - both the
Particle Cannon and Acceleration Gatling are good weapons. Personally, I use
the Acceleration Gatling for most of the game (until the Hyper Vulcan and
Heavy Gatling become available). It's a great, 0 EP cost spread-fire weapon.
There are three commands to obtain, and you get them by talking to all
the personnel floating around the hallways. Minelayer, and it's mirror image
Sandstorm, are useful in preventing or forcing the use of hand-to-hand
attacks for one turn. If you're up against enemies who only have ranged
attacks, or vice versa, you can use these commands to your advantage. Also,
if you can destroy the enemy's front column with hand-to-hand attacks before
they can retaliate, Sandstorm can be used to prevent the back column from
attacking (since very few Zoids have multi-range hand-to-hand attacks).
Barrage is less useful.
Once you've gotten these commands and items, head over to the top floor.
Lieutenant Colonel Ford is currently in command of the Mount Osa base - since
Colonel Krueger is mysteriously missing. Two other familiar Republican
soldiers will walk in - Captain Harmon and his aide, First Lieutenant
O'Connell. Dr. D, the party, and the military men will discuss the problem
of the Rare Hertz - a strange frequency used to control wild Zoids. Dr. D
theorizes there must be some Rare Hertz Amplification Equipment out in the
desert that boosts the power of that wave. Hmm ... I wonder what we can do
about that?
-----------------------------------
Area 6: Large Desert and Overland
-----------------------------------
Temporary Party Members: Harmon (Gordos), O'Connell (Command Wolf AU),
Ford (Command Wolf AU)
You have two choices at this point in the game. You can finish the
Castle Ruins now, or you can get Harmon, O'Connell, and Ford first and then
go back and do the Castle Ruins. I have no idea why you'd want to do the
former (game too easy for you?), so I shall detail the latter. To free up
the Helic Republic military officers, head to the south side of the desert
(just north of the castle ruins). Fight whatever Zoids you can reach. After
beating a few (3 for me, but your mileage may vary), you will be instantly
transported back to the Mt. Osa base. Dr. D will explain that you've managed
to locate the 4 Rare Hertz Amplification Equipment towers in the desert, and
the military men will join you to eradicate those towers. With these
reinforcements in your party, I'd now recommend you clear the ruins.
----------------------
Area 7: Castle Ruins
----------------------
Items: 1500 G x 5, Core Active Ion Small, Bomber Unit
Zoid Data: Shield Liger DCS, Double Sworder, Gordos, Gojulas, Pteras
Bomber, Pteras Radome, Zaber Tiger FT
Enemies: Barigator, Saicurtis, Saber Tiger, Cannory Molga, Heavy Armor
Godos, Heavy Armor Guysack, Command Wolf, Command Wolf Urban Combat
Variant, Climer Wolf, Black Rhimos, Stealth Viper
There's not much to explain - just clear out the ruins, and be sure to
pick up all the chests. The Shield Liger DCS isn't a great Shield Liger
upgrade, and you don't have the DCS Unit anyway. You might want to upgrade
any Saber Tigers to Zaber Tiger FTs (better than the Saber Tiger, but not the
best). Also, if you want to add a Pteras Bomber to the party, you can now do
so. Once you've cleared the castle ruins, you can continue on your mission
to eradicate the four Amplification Towers.
-----------------------------------
Area 8: Large Desert and Overland
-----------------------------------
As mentioned earlier, there are four towers in this area. They're
clearly visible, and they are placed on the fringes of the desert (remember,
darker ground) area. Each time you locate a tower, move up to it and press
the A Button. O'Connell will duly inform you that it is one of the towers,
and Harmon will order it destroyed. Once all four towers are destroyed, you
will be able to access the Abandoned Base.
------------------------
Area 9: Abandoned Base
------------------------
Items: Shockwave Cannon
Temporary Party Members: Kruger (Gojulas Mk. II), Ban (Shield Liger BS)
Purchasable Items:
2 Barrel Anti-Air Laser - 3,800 G
Vulcan Cannon - 5,800 G
Beam Rifle - 2,900 G
Chobham Armor - 2,300 G
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