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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Z » Zelda: The Minish Cap - Strategy Guide (Page 04)

Zelda: The Minish Cap - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Zelda: The Minish Cap - Strategy Guide (Page 04).

You got the small key, but we are not done here just yet. Head back 
north up the stairs, and get back to the room where you had to hit the 
two switches. Go north and shrink yourself in the Minish portal, and 
then fall down the hole that you just jumped down about two seconds 
ago! As Minish Link, head through the Minish door to your right.

In here is yet another Minish portal. Enlarge yourself, and nab the 
Piece of Heart! If you have been following the guide correctly, you 
should have three heart pieces now.

Caution: Save! Save with all your might, because you would hate to do 
this entire dungeon over again, right? …It rhymes, too, so you just 
have to save!

Alright. Now, we need to get out of this room enlarged, don’t we? Head 
toward the left side of the room, and push downward on the second south 
most block. This should open a path for you to exit the room.

Now, make your way west to the central door we went through when we 
first got to this dungeon. If you can’t find the door, it is located 
right in front of the dungeon entrance. Head down the steps, and then 
head around the center structure to the north part of this room.

Look! Two doors and they each need a key! You have two keys! Use them 
both; just open the doors for now. We are going to head through the 
door to the left for now.

Ride the moving platform north, dodging all blocks that could push you 
off. When you make it to the other side, head west. In here, there is a 
new type of enemy, similar to a Floor Master, which you will learn 
about soon. This enemy takes four hits, and is a giant hand. However, 
this one is red, and tried to pound its giant hand on you. This 
qualifies it to be what is known as a Wall Master. When you see a 
shadow, quickly get away from it. Slash the hand when it falls.

Now, you need your arrows. Shoot the two eyes across the large pit to 
the west. The bridge will form, and you can walk across it into the 
next room.

Hmm… this place looks like a boss room, but there is no boss! I wonder 
why? Make your way to the southern exit of this room and – whoa! Here 
is the boss, and it is a Darknut! It takes around four hits, but they 
are not easy hits. Equip your shield, and when it tries to take a swing 
at you, block it. It will freeze, giving you time to run around and 
slash at it’s back. When it is dead, a Blue Portal will appear! This 
portal will take you have to the entrance of the dungeon.

You might want to save now, having gotten that portal.

Head south now, and then go east. Don’t go too far, though, because you 
will see three strange patterns on the floor. Bomb the wall that they 
rest against! This will lead you to a secret room, where a large blue 
chest lays. Open it to get this dungeons featured item: The Mole Mitts! 
Dig, dig, dig to your heart’s content! You can use these to slash 
through piled of sedimentary rock. Speaking of which, there is some 
next to you, so why not equip these nice new gloves and slash your way 
east to a treasure chest, containing 100 rupees?

Once you have gotten the rupees, head out of this room and continue 
east. This is the end of this place! Drop down, but do not enter the 
door to the right! Instead, head south, around once again the central 
figure, and up the stairs. Head west, very west. Use your Mole Mitts to 
dig through the rock layers east, until you get to the wall. On the top 
corner of this all is a chest containing a blue Kinstone Piece, so get 
rid of all rock surrounding the chest. Once done, enter the door to 
your right. Be prepared for a battle.

A mini boss battle! These are wizzrobes, and are quite powerful. They 
don’t take too many hits, but they can teleport and cast spells. On top 
of there being two of them, you also have the fire pits turning against 
you, shooting at you! Once the two magicians are dead, a treasure chest 
will appear in the center containing 80 Mysterious Shells!

Walk out of this room. If you desire a bunch of rupees, make your way 
all the way east, to the other side of the room. In a spot that was 
equal to the treasure chest, a large rupee will be waiting there fore 
you. Get it if you wish. Once done, head to the door that is one 
position to the left of the central door (the door that is in front of 
the entrance).

Enter, and make your way north. Continue north, and go into the room on 
your left. Exit south. Make your way back through this room, heading 
east, and going up the ladder.

Here, you see a switch. Dig it out, and press it. A treasure chest will 
appear, but its front is blocked by rock! Dig it away and open the 
chest for a red Kinstone Piece! Make your way back down, and out of 
this room, and back into the entrance area of the dungeon where the 
five doors lay. Enter the door that is one position to the right of the 
central door, and make your way up the stairs.

Go south, through this room, and come out of the other end. Here, you 
will see a black chuchu, and a treasure chest. Work your way around the 
chuchu, and get to the chest. Dig, and open for a red Kinstone Piece! 
Climb up the ladder, where you will see another chest encaged in rock. 
Dig away the surrounding rock, avoiding the electric enemy, and open 
the chest for yet another red Kinstone Piece! Head into the northern 
room, and then make your way into the west room. Fall down the hole in 
the middle.

Now, head out of here and head back to the central door, the one in 
front of the entrance. Go up the steps, around the center structure, 
and now we are going to enter the door to the right.

Here you see a lever. Pull it, hold it for a while, and a bridge will 
appear, but not for long. Hold the lever a bit, even after the bridge 
has formed, and you will get extra time to get across the bridge. Get 
across that bridge as fast as you can by rolling with R. If you don’t 
know how to roll, you just run and press R. Keep tapping R until you 
are all the way across, and Ezlo will tell you about how scared he was.

Head up the stairs to your right. Here we have a new enemy: Floor 
Masters. There nasty hands will try to pick you up and drag you back to 
the bottom floor, so don’t let them grab you, or you will have to come 
all the way back! They take four hits each, so tread with caution. Once 
the floor masters have been disposed of (which might take a few tries), 
you will get plenty of rupees and… a Minish portal! But you are not 
going to use it just yet. Walk through the door to your right and make 
your way south, killing the flying skulls in your way. Be careful now, 
you have to get in between those two moving spiked rollers, and you 
have to dodge any empty holes on your way east. So, get in between them 
when they move to you, and make your way easy, doing what was mentioned 
above.

Exit north, and move the statues. Move the rightmost statue onto the 
bottom right switch, and a leftmost statue onto the upper left switch. 
Now, continue north until you see a four area. Kill off the snakes 
first, and then charge your blade. Step on the bottom most and the 
topmost four pads (Top and bottom including both sets of pads, so this 
is the top and bottom pad saying that both lines of pads are just one 
line.). You should now have two Links that are diagonal from each 
other.

Navigate your way through the small black path south, which should not 
be too hard because you moved the statues. Hit the switches, and 
another key will fall! Nab it, and head for the door to the south by 
going back through the rollers. Open the door, and then walk north.

We are going to go now into the Minish portal that you uncovered after 
defeating the Floor Masters. Shrink yourself, and take Link back into 
the room you were just in to your right. Do no go down, instead, go 
through the Minish size door to your right. Head south from here, being 
careful to avoid the snakes. When you reach the rollers, get in between 
them, dodging all empty holes along the way west. When you get to the 
door that was recently opened by you, head through it.

Now, go west. You should see a Minish door on the wall, so go in. In 
here is a Minish portal, so we want Link large again. Enlarge him, and 
step on the switch! A small key will fall from the ceiling, into a 
hole. You now need to use your Mole Mitts to reach the key and grab it. 
Do so, but be careful. There are enemies in some holes! You can avoid 
them by simply going across the very bottom of the rock, and then 
heading north when you cannot go east any further. Now that you have 
the key, head back and shrink yourself, then leave this room via the 
exit to the south.

To your right is a small opening that you can jump down through. Do so, 
and head to your left to find a Minish portal. Enlarge Link, and kill 
off those horrible Floor Masters. Once dead, head southeast through the 
door.

You now need to have your newly received Mole Mitts equipped and ready. 
Slash your way through all the rubble and get to the ladder to the 
south. If you run into a worm, they take four hits. Climb up the ladder 
when you reach it, and head north through the door.

Some skulls will fly at you, and some Skeletons will be here, but it’s 
not much of a problem. Kill all the enemies you see, and head to the 
not-so-distant locked door to the north of Link. Unlock it with your 
key! Head north.

In here, you can only fall down one hole. Fall down the hole to the 
right. In front of you now will be a large chest, open it to get the 
Big Key! Now you can go to the boss room!

Push the block to your left, to the left, and fall down. Make your way 
west, up the stairs, and even more west until you get to the point 
where you may jump off the ledge. Head south, through the room, and go 
through the door to the south.

In here, you are going to want to get rid of the rock around the statue 
with your Mitts and push it onto the switch above it to make a treasure 
chest appear. Inside will be a blue Kinstone Piece! Now head up the 
ladder.

In here, dig away the rock blocking your path to the door, and enter 
in. Push the top right block to the right to make a red portal appear!

I suggest you save right now, as you are about to fight the boss!

In the next room, you will see skulls with electrical enemies moving 
around them. Inside the skulls are hearts and arrows (which you will 
need for the upcoming boss battle), grab them if you wish, and head 
north to the boss room. Save if you wish, and enter the room.

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17.) Fortress of Winds boss – Mazaal
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Have your bow equipped and ready! The first thing you must do here is 
go for the eyes on his hands. You must shoot the eyes on his hands with 
your arrows. One hand will not be moving at a time, but the other hand 
will be trying to smash you!

Once you have shot the eye, run up to it and slash it with your sword 
until it is destroyed.

Mazaal’s remaining hand may move across the screen and attempt to grab 
you, but don’t let that happen! It is a powerful, painful combo of 
hits. When the hand rests, shoot it with an arrow and destroy the eye. 
Mazaal will then fall down, and be still. You must run to one of the 
two Minish portals at the top of the room, shrink yourself, and enter 
through the small hole in Mazaal’s mouth.

In here, walk up to the statue that has an eye on it, it will also have 
some glowing things underneath it. Slash it, and destroy it! A drone 
will then proceed to pull you out of Mazaal’s head.

Hurry now to the Minish portal! He is active, and he won’t stop now 
even if you are Minish size. So, enlarge yourself and repeat the 
process of shooting the eyes on the hands. The hands will move more 
often now, so be careful.

When you enter his head again after shrinking, you have to dig with 
your Mole Mitts to find the correct statue to slash! It should glow 
like the last one did, but find it quickly! Slash it as soon as you 
find it. Make sure it is completely destroyed.

Now it might get a bit tough. Mazaal will fire beams at you from his 
mouth: it might turn you Minish size, or it might electrocute you. 
These beams might be a bit of a pain when you are attempting to destroy 
on eye. Eventually, you will get it done, and it is time to reenter 
Mazaal’s head.

The same thing again: dig! Dig though all the rock and such until you 
find the correct statue to slash. Once it is found, destroy it, and 
along with it will go Mazaal. You will be taken outside of Mazaal’s 
head, and you also get to watch him explode!

A door behind Mazaal will open, and a Heart Container will form just 
ahead of you. Grab the heart container first, and then make your way up 
the stairs north of Link.

Wow, this is a nice place! Head north, ignoring birds and such. Focus 
your attention on the large green stone tablet. Read it, for a little 
lecture about the Tribe of the Winds. They are masters of the wind, and 
have been for as long as they can remember. For you to grasp their 
power, you must learn the… notes of Zeffa? That is strange… but not 
strange for long, because a bird will fly fourth, dropping an Ocarina 
on the ground. Pick it up and you will receive…

The Ocarina of Wind! North, south, east, and west are all just a breath 
away!

Ezlo will then continue to talk, telling you that the Wind Element is 
out of reach for now. You will then be transported out of the dungeon.

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18.) The Library and Beyond
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Okay, you’ve finally gotten out of that awful Fortress of Winds; have a 
magical Ocarina that can take you anywhere you want, so where do you 
go? Use the Ocarina. You will now discover that you can only fly to 
area that you have uncovered Wind Crests. Wind Crests are those symbols 
that you uncovered by making the tombstone shaped objects disappear. 
Your first destination is, surprisingly, the first Wind Crest you 
revealed. Head to the Crest in Lake Hylia. If you don’t know where that 
is, it is the crest to the far right on the map, just above the Minish 
Woods.

Ezlo will give you a short speech, and then you can shrink yourself 
with the Minish Portal nearby. Head in the Minish house north of Link.

Speak to the Minish inside, and he will be very surprised that you have 
been able to find him. Apparently, to find the entrance to the Temple 
of Droplets, you must speak to the elder Librari, who is currently 
retired and resides in the Hyrule Town library. So, enlarge yourself 
with the Portal and head to the Wind Crest in Hyrule Town!

From here, head east until you reach the town library. It is a two 
story building with a green roof. Enter.

From here, ignore the people and just head northwest up the stairs. You 
will see some Minish footprints! Speak to the man and he will say that 
he isn’t crazy – those books move on their own! Head south, now, out 
the door. To your left you will notice a vase… equip your Pacci and 
flip it. You can now shrink yourself, so do so and head back into the 
top floor of the library via the Minish door nest to the regular door.

Head toward the Minish footprints, and you will enter a little book 
world. Speak to the Minish draped in yellow, and he will complain that 
a book is missing. This book was initially the ladder that allowed you 
to go see Elder Librari, so you need to find that book! Supposedly, one 
of the Librarians has it…

Enlarge yourself using the vase just outside. Re-enter the Library and 
go down the steps. Remember when you entered, there were two people 
sitting at desks? Talk to the one on the left, and she will help you. 
The book you need to find is A Hyrulian Bestiary, which is currently 
checked out by a girl with a cat. This house is south from the library. 
Actually, quite a ways south. Head to the four-way intersection, and go 
south through the market area. From here, head east until you see a 
house with a purple roof and a house with a blue roof, connected at the 
top by a small wooden plank.

The house with the book is the blue roofed one – enter to hear Ezlo 
talk about the book. Now, you are presented with one problem: How do 
you get the book from the top of the shelf? First of all, read the 
letter. The girl who owns the book is next door, so enter the house 
with the purple roof. You will see two fireplaces, one flaming and one 
burnt out. You need to burn out the flaming one, so it’s time to fill a 
bottle with water. Exit the house and head west, until you reach the 
river. Fill your bottle and head back to the house, and douse the fire.

Now, you will see yet another blue vase. Flip it over with some Pacci 
magic and enter the fireplace that you just burnt out. You will be 
taken up the chimney and onto the roof. Head across the small wooden 
plank and into the fireplace of the blue house. Ezlo will make 
statements about how scary everything is. Just make your way over to 
the Minish ladder on the opposite side of the room, avoiding the cat at 
all costs. When you walk up the ladder, head to the right, and push the 
book down off the shelf. Head out of the house and enlarge yourself.

Now that you are normal size again, head to the blue roofed house and 
get the book you pushed off the shelf. Now that you have the missing 
book, head back to the library. If you forget where the library is, it 
is northwest (very northwest) of where you are now. In the library, 
speak to the librarian on the left again, and she will praise you for 
getting the first book she needs.

Now you must get another. The book is titled Legend of the Picori, 
checked out by an absentminded scholar. You must go find the infamous 
Dr. Left! All you have to do is head south once again, and near the 
entrance of Hyrule Town you should see a yellow-roofed building to the 
left, which should be a café. Inside the café is yet another blue vase… 
flip it and turn it into a Minish portal. Shrink yourself, and head to 
the opposite side of the room where a Minish door resides, and exit the 
café.

Head west, across the bride, using the small wooden plank as a Minish 
size bridge. Continue west, and when you need to head north. His is the 
house with a purple roof – enter via the Minish door. You should see 
Dr. Left doing work in the center of the room, and two Minish doors at 
the back of the house. You can only enter one at the moment, so enter 
the bottom one to find yourself in a Minish house.

Speak to the Minish man in blue to hear of clues to a treasure… Cross 
the bridge that spans the rapid flow… through the land of the fearsome 
beast… until you reach the misty falls… the treasure sleeps on the 
other side of the secret entrance there…

Also, the hunt starts at this very house! You can exit the house now, 
though, and enter through the back of the log cabin just south of Dr. 
Left’s house. In here is a Minish portal, which you can use to enlarge 
yourself. Exit out the southern door, and head to Dr. Left’s house. As 
you approach the door, he will tell you he has the book. Enter the 
house.

He has the book, but he hasn’t seen it in days! You should put out that 
fire with some water and explore the chimney; it did you lots of good 
last time you did it. Head out of the house, and go to the nearby river 
to fill your bottle with water. Re-enter the house and douse the fire.

Go back to the carpenter’s house, the log cabin, and shrink yourself. 
Head out the back way, and go to Dr. Left’s house once again. Enter his 
chimney – you will be taken up top the roof. Use the wooden plank as a 
bridge; make your way north, into a house with a yellow roof via 
another Minish door.

In here, you will see a man and Minish man standing. Ignore the man, 
and possibly even the Minish man, just head north through this house, 
and out the back way. Now, outside the house, loop around by heading to 
the right, and then south. It’s time to follow the other Minish’s 
clues.

First: Cross the bridge that spans the rapid flow. Well, you see a 
small plank, don’t you? It spans across the river. Cross it. You’ve 
just completed step one… which wasn’t hard at all.

Step Two: Through the land of the fearsome beast. From where you are, 
you should head north. You will pass by a small caged area with two 
cats wandering back and fourth, which would be the “fearsome beasts.” 
At the northwest corner of the area is an entrance you can walk 
through, so do so. Make your way south, maneuvering carefully around 
the cats. When you get to the end – hopefully you didn’t lose too many 
hearts on the second cat – head down the vine, and walk around the 
fountain to enter the Minish door. That was both step three and four: 
Until you reach the misty falls… the treasure sleeps on the other side 
of the secret entrance there.

Ezlo will seem surprised! Who knew this was behind the town’s water 
pump? I guess you did, since you followed the Minish’s clues. Now, we 
have to find that treasure. Head to the room to your right.

You should be familiar with all the enemies in here. Just kill them 
off, and use your Cane of Pacci to charge the hole in the northern area 
of the room. Enter the hole and launch yourself up. Head through the 
door.

Oh no! I mini boss battle! Kill off the blue beetles… they shouldn’t be 
too much trouble. They take four hits each, and once dead you will get 
the much sought after treasure! This treasure turns out to be the Power 
Bracelets! You’re filled with strength, even while tiny! This stays 
equipped always, just like the Grip Ring you found at Corel.

You can head out of here now. Back through all the paths… the cat area, 
the small bridge, and any Minish you speak with will be amazed and 
congratulate you on your feat. You can ignore them, and just make your 
way back down Dr. Left’s chimney. Now that you are a strong little 
Minish, you can push those cabinets! Go in between the two, and push 
the left cabinet to the left. Then, go around and push the rightmost 
cabinet to the left as well, until you have created a walk able path to 
the Minish door on the wall. Head up the ladder and into the door.

You will see a large open book and a Minish in blue reading it. Ignore 
him, and concentrate on the Minish in green to his left. He complains 
about the dust everywhere in the room, so equip your Gust Jar and get 
rid of the dust below him. Not only will he be satisfied, but you will 
be to, because there is a four area here! Make a vertical column of two 
Link’s, and head east, making sure to not let the clone Link hit 
anything on the way to… a large green book wobbling on the edge of a 
wood beam? This Minish wants to return that book, and he needs your 
help to make it fall off. Get both Link’s to stand on the edge of the 
book until both Link and the book fall.

You need to be full size, don’t you? Head out of Dr. Left’s house and 
back into the log cabin to enlarge Link. Head into Dr. Left’s house 
once again, and nab the book. Now you have two! Though, you need be 
Minish size again to get back across the bridge, so head back into the 
carpenter’s house and re-shrink yourself. Head out the back way, and 
cross the bridge to the south. Head east, back into the café… enlarge 
Link, and head north to the Library to return the second book.

Speak to the lady once again, and she will be so grateful of you that 
she thinks you deserve a medal! Anyways, the last book is entitled A 
History of Masks, and it was checked out by Mayor Hagen. Head directly 
east to get to his house. You will need to go just a bit south, but not 
too much. His house has a yellow roof.

Speak to Hagen, and he will tell you his name, and that he did indeed 
check out that book. But he is not sure of it, so it’s up to you to get 
it from him. First, you need to knock the masks off the shelf on the 
wall. Do this by using your Pegasus Boots, and ramming Link against the 
wall to knock one or two masks over at a time. On the far left, a 
Minish door will appear behind that last mask. Now, you see that vase 
to your left? Flip it with some Pacci magic, and shrink yourself.

Climb up the Minish size ladder on the right side of the room, and head 
left into the door. Speak with the Minish people, and they will mark a 
spot on your map. This spot is Hagen’s Lake Hylia Cabin, and he left 
the book there by accident! I guess we have to take a trip to Lake 
Hylia, then.

Exit the room, and head back to the Minish portal to enlarge yourself. 
Exit the house, and use your Ocarina to fly to Lake Hylia, just as you 
did before. We’re not staying in Hylia for long, though, so jump down 
from the platform and exit out to Lon Lon Ranch. In here, you will need 
to head north, and walk around the platform west until you reach an 
empty hole. You’ve done this all before – take your Pacci and shoot the 
hole, launch yourself upward, and head eat. Hop in the whirlwind and 
head south. Head a bit east, hop in the next whirlwind and head south 
across the patch of water. Now you can exit into the Minish Woods, and 
you should be near Syrup the Witch’s Hut. You are one screen away, so 
just head south.

Just near the stairs leading to Syrup’s hut is a door. You were never 
able to break these… before the Mole Mitts, at least. Well, now you can 
simply dig through these doors, so test out your Mitts on that door to 
open a cave entrance. In the cave there is an abundance of sedimentary 
rock… dig through it with your Mitts. Head west for a treasure chest 
containing a blue Kinstone Piece!

Head north from here, and ignore that conveniently placed green rupee – 
it is a likelike. Continue heading north, and go up the ladder. Head 
east, and you will see Hagen’s cabin, but you don’t need to go in just 
yet. He’s left only a message for you there: “If you can’t solve a 
problem, ram your head right into it!” Well, you are about to do just 
that. Head around the house on the right side, and you will see a tree. 
Upon ramming the tree with your Pegasus Boots, a Minish Portal will be 
uncovered! Use it to shrink Link, and enter the Minish path just below.

It’s just too easy. There are no obstacles, enemies, or anything in 
this path. Just Link and his lily pad. Equip your Gust Jar, and 
continue straight south until you hit the dock at the other end. When 
you leave the path, you will find Link to be in the Hylia Cabin… to 
reach the book, hop onto a clover and ride it around the pool of water. 
Head over to the cabinets on the opposite side of the room. Push the 
rightmost cabinet to the right, and it will uncover a ladder. Climb up 
and head east to the book. Push it down off the fireplace.

Head back through the Minish path. This time, however, there are 
enemies, so be ready. It’s nothing terrible, though, just a swarm of 
bugs, which are not hard to destroy. When you have made your way out of 
the path, enlarge Link and head around to the front entrance of the 
cabin so you may enter and nab the third and final book.

Now that you have the last book, fly back to Hyrule Town and get to the 
library. Give the last book to the librarian, who will call Sturgeon 
down to bring them back to the bookshelf. Now you can safely go to the 
second floor, shrink yourself, and enter the Minish book world.

Talk to the Minish in yellow, and he will reward you with a prize of 50 
rupees! Climb the blue book to your left now, and then climb the next 
set of book after that. Head east, and then head down one book. You 
should see a large green book with a clover symbol on it and a door on 
its spine. Enter to meet Elder Librari.

Librari will tell you how to enter… but first you must go through his 
little adventure. He will send (Well… more like trick.) you down into 
an area where you must find the item you need to get into the temple. 
So first, you need to get out of this caged area.

Push the bottom left corners blocks out. The top one to the left, the 
bottom block down, so that you may exit. Head south to the next screen, 
and kill off all the slugs here. Take out your Gust jar, and pull the 
mushroom at your left towards you to launch you across the water. Head 
to the next screen.

Here, kill off the slugs and head through the door. Simple as that.

Another mini boss battle! These bugs have large claws on their mouths, 
which they can send hurtling at you like boomerangs. On top of that, 
they take quite a few hits as well, around eight or so. And you have to 
fight two of them, so be ready! You can hit them anywhere that the blue 
claws are not. When defeated, a large blue chest will appear. Open it 
to receive…

The Flippers! Press A to glide through the water and B to dive!

Anyways, they are another permanent equip, like the Power Bracelets, so 
you may always dive safely into water now. Do so to try them out – head 
into the nearby river and head south. At the next screen, just continue 
south to exit the mini dungeon.

Welcome back to Hyrule Town! Head east to get back to the library and 
enlarge yourself. Do it quickly, because it is now time for Dungeon #4 
– Temple of Droplets.

You are done in Hyrule Town, so get out your Ocarina and fly to Lake 
Hylia! From there, jump off the ledge and head north, crossing the 
bridge. When you see a house with a small pond next to it, get into the 
pond via the steps. Swim to the center and press B to dive and you will 
get a Piece of Heart! If you have been following the guide correctly, 
you now have a whole new heart container.

Continue around the house east, and go down the steps when you get to 
them. Dive into the lake. Now, you might see the dungeon just near you, 
it looks like a little white circle of ice, but you cannot get to it 
yet. In fact, you have to swim all the way around the lake clockwise to 
reach it, all because it is blocked off by stones! So, get swimming, 
and try to avoid enemies shooting at you. Don’t try to get the heart 
piece either, you can’t. When you reach the dungeon.

Jump into the circle. It is actually a Minish portal! Shrink yourself 
and head on in!

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19.) Dungeon #4 – Temple of Droplets
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If you ever want to leave this dungeon, you can do so by stepping on 
the platform you landed on upon falling in.

Ezlo will argue about how cold he is, and tell you to hurry up. Better 
listen! Anyways, just in front of you, down the steps, should be the 
door to the boss room. But you can’t go there yet, as you probably 
know.

The floor in this room is ice, and you need to make your way to the 
back of the large central structure via this ice. However, it is quite 
slippery – so be careful. You might end up moving too fast, and fall 
off. Move slowly, and when you need to push ice blocks out of the way. 
It does not matter if you head left or right from the Boss Door, they 
both are the same length, shape, etc., and get to the same spot. When 
you reach the door, head in north.

Vases attack! Don’t get hit by them! Also, the firepots will be 
shooting at you as well, so it seems everything in this dungeon really 
is against you! Just go quickly through this room, and head east out 
the door.

Three red bugs. Just kill them off and head down the stairs.

There is a lever here. Push it by standing to the right of it and 
pushing left. This will open a hole in the room above, that you saw the 
light shining on. Well, the light is down here now, and you can also 
head back to that room and jump down the hole. So, head back up the 
stairs why doncha?

Fall down the giant hole in the center. There is no possible way you 
can miss this huge, gaping hole right in the center of the room. You 
will head down it. You will land on ice. And you will be happy.

Yay, we are happy! You landed on the ice, and Ezlo will tell you to 
check out that block of ice upon moving near it. You need to melt that 
block so you can get the Small Key inside. Stand behind it, and push it 
south so that it hits the stone below. Then, stand to the left of it, 
and push it to the right, right into the light! It will melt quickly 
and you may run and grab your new Small Key! Exit the icy area by 
heading to the southeast corner, and pushing the block to the right. 
Head north, up the stairs, and then make your way one more room to the 
west where the vases attacked you earlier.

In here, open the locked door, hopefully without getting hurt too much, 
and head in.

There are some blue spinning bugs in here, so get rid of them. There is 
nothing else to do here, so fall down the gaping hole in the center of 
the room. Don’t worry, you’ll find it. You can’t miss it. Really.

Walk to your left. You will see something you never expected to find so 
soon: The Big Key! Oh, but it is frozen in ice, along with two other 
ice blocks! The Big Key is the center ice block, and there is one above 
it, and one below it. There are three stones to the left on the three 
blocks, meaning all three can be pushed to the left safely. Push the 
top block to the left, and the push the Big Key to the right as well. 
Leave the bottom block alone for now. From here, push the big key up 
and then once again to the left. The top block is no longer needed, so 
just ignore it. Now, it is time to move the bottom block. Push it to 
the left, and then down. Push it once more to the left. Head around the 
top block and get to the Big Key, and push it down. From there, push 
the Key to the left, then up, and then to the right – it will land 
right in the sunshine. Whew, that was quite a hassle for just a key!

From here, stand below the lever and push up on it, to close off the 
sunshine. The hole above you will also be closed, so you can head up 
the nearby stairs to your north, and head back east out of this room! 
In the next room, avoid the flying pottery and the fireballs, and make 
your way south back to the room where you entered the dungeon.

Continue back around the central structure south, and make your way to 
the Boss Door, which you will use the Big Key on. This was a short 
dungeon, wasn’t it?

If you want to get the hearts in the vases, be careful of flying vases, 
which are just near the ones where hearts lay.

Anyways, walk forward to find a large chunk of ice – with the element 
sitting in it! Ezlo will explain to you that you cannot touch it while 
it is in that condition, so it looks like you will need a new item to 
solve this problem. Head south, ignoring the Big octorok, and head left. 
Watch out for more flying vases, and head through the door.

It seems your dungeon quest is not yet over. The Boss Room sure is big! 
Actually, it’s not the boss room quite yet. You still have a whole 
dungeon ahead of you, so let’s get moving! Save if you wish to.

In this new room, head south through a door/tunnel. You will get some 
rupees on the way, but when you reach the end you will get something 
even better: The Dungeon Map! Now you can’t get lost!

Now head back north. Continue north until you reach a small river area, 
with a spiked roller moving across! You have to practice your diving 
skills, so be ready. Enter the water, and when the roller comes in you 
direction, press B. You will dive underwater, and can swim safely away 
from the roller. Head west.

Leave the water when you get to dry land, and head up the steps. Head 
east from here, back into the water, and into the next screen east. 
Head south from here and you will have to face two flying bugs. 
Unfortunately, you must be on land to fight them, so get on some and 
kill them off, then head south to the next screen.

Equip your gust jar, because you will need it to suck up that mushroom 
across the river so you can hit that switch! Do what was just said, and 
hit the square switch to open a path down the waterfall. Reenter the 
water, and fall down.

Swim south, and beware of the roller. Dive under it, just like you did 
the last one, and continue south. When you reach the end of the river, 
head west to find a tombstone-like object. Read it, and it will say… 
“The way forward is hidden in the bottom of the pot.” I wonder what 
this could mean… Well, we will find out soon, but for now, hit the 
switch below the tombstone.

Head east into the next room and you will find a series of walls 
organized to form a shape. A shape that looks sort of like… a pot. 
Remember the saying? Put it to use here, and swim to the bottom of the 
pot. You should see a little area of waves, a square of them, near the 
bottom of this pot – dive there to retrieve a Small Key. Head back out 
of this room, north past the roller, and up the wall that needs your 
Grip Ring to climb.

Push the block in front of you up, so you may get past, and head north 
until you see a door that can be unlocked with a key. Unlock it with 
your newly acquired small key, and head through the short tunnel. Head 
south from here to find a switch, which upon finding you should press. 
This will open the gate next to you. Now that that is done, hop on the 
lily pad. You can just swim to it.

Take out your gust jar. Now, navigate your lily north, then back to the 
waterfall, which lies east to the next screen, and then south, south 
all the way south… fall down the waterfall, lily and all.

Head south with your lily, attempting to avoid the roller. The lily pad 
will go under it, but you won’t. If you are quick enough, dive. If you 
are not, then just get hurt once or twice until you can make your way 
under. No serious damage done. When you reach the wall, head east back 
to the room with the pot. Navigate around the pot east to the platform 
with a switch on it. You can get off the lily now, and press the switch 
to lower the water gates.

Make your way east to the next screen on you lily pad. Do not swim. You 
should come to a familiar enemy – remember fighting one of these in the 
first dungeon? Well, it’s a bit harder on ice. Just try not to get hurt 
too much, and when you have the chance, suck up the cobwebs on the 
walls with your Gust Jar, because they will frequently bounce you back 
into this horrible worm. When defeated the door to the north will open. 
Head in.

Open the big chest to get the Compass! Now you know where all the 
goodies in this dungeon are, and if you have been following the guide 
correctly, there are eleven treasure chests left to get! Let’s get all 
of them, shall we?

It would be wise to save now. You wouldn’t want to do this entire 
dungeon over again, would you?

Head back south, and hop on your lily pad again. Push it west, and then 
head north to the next screen.

In here, park your lily next to a path of ice to your left, and get 
off. Swim around the path of ice, and head east above the gate. Get out 
of the water, and hit the square witch to lower the water gate. You 
will need to move your lily past this point soon, but not yet. Head 
north and step on the large area of ice, upon which bugs are running 
around.

Go north to the very end of this ice area to find a treasure chest with 
50 rupees in it (Woo, one chest down!), and then head back south to an 
area with ice block scattered all about. You need to get one of those 
blocks to stay on the switch.

There are many blocks… how can you make one stay on the switch? Well, 
find the uppermost block, and push it down. From there, push it to the 
left. It will hit the purple wall and stay. Push the block to the right 
of the block you just pushed (this block should also be to Link’s 
right), to the left. It should stack in front of the other block. Now, 
find the bottommost block on the left side. Push it upwards, to have it 
collide and stack up onto the block you just pushed. It should have 
connected just below the block. You should have two blocks left to 
push, one closest to the switch, and one below that one. Take the block 
closest to the switch and push it left, and then up onto the switch. 
The water gate will drop. Give yourself a pat on the back.

Head back to your lily pad. Navigate it west along the water pathway, 
and make it go north. Do not take the intersection left just yet. When 
you have gone north, take a turn to the right and continue until you 
reach a door. There is nothing special in the vases; you aren’t leaving 
anything behind, so walk in the door.

It’s dark in here! You can’t see a thing, but luckily this room is 
tiny: just walk diagonal, following where the fire pot is. To the north 
you should make it to a door, enter.

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