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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Z » Zelda: The Minish Cap - Strategy Guide (Page 02)

Zelda: The Minish Cap - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Zelda: The Minish Cap - Strategy Guide (Page 02).

Walk to your left and go up the stairs, killing any enemies that may 
get in your way. We have also, another new enemy to introduce – 
Peahats. And you can’t hurt them, no matter how many times you slash 
your sword at them. To kill them, take out your Gust jar and fire a 
puff of air at them, which will knock them down, leaving them 
vulnerable. From then on, they take two hits. You can also suck them 
into your Jar, and fire them to kill them.

When you have finished disposing of the Peahats, follow the dirt path 
north. First thing you want to have Link do here is blow up the rocks 
with a Bomb. The path back to the entrance of the Minish Woods is open, 
and we can do something that you may have wanted to do for a while. If 
you feel like getting that heart piece, follow the next paragraph. If 
not, skip it.

Enter the Minish Woods and make your way east, across the narrow 
bridge, down the foggy area, go east past the stump, and now take the 
north path through the puddle. Follow the path you took just before you 
met Ezlo – it should lead you right to the Deepwood Shrine. Look how 
small it is! Kill any ChuChus that get in your way, and nab the heart 
piece. Leave the Minish Woods out the way you came.

Now that you’re back at the Eastern Hills, let’s make our way north. Go 
up, following the path. Oh, but you can’t go any further! Mutoh, the 
head carpenter, is blocking your way with his workers. We’ll have to 
find another way around. Go back south.

You blew up the cracked rocks already, so walk through that path you 
created before. In this area, those groundhogs will sprout up in packs 
of six again. If you wish, kill them. If not, continue west.

In South Hyrule Field, go south, and then east along the path to reach 
Link’s house. Just to the right of Link’s house is yet another one of 
those strange tombstone-like objects, just like the one you saw in the 
Minish Woods. It will grant you the power of the wins, again, and 
disappear! Now, cut the small tree’s to gain access to Link’s house. If 
you need to, you can take a rest at Links house to refill your health 
meter. You can also visit Master Smith, and a chest filled with 20 
rupees. Now, from Link’s house, head north to reach the entrance to 
Hyrule, killing any enemies that get in your way.

And what is this? Upon entering Hyrule, we hear of the Kinstones – a 
man in blue, with three children following him, will tell you to see 
how many you can collect. This is the Hurdy-Gurdy Man. You see, 
Kinstones are not whole stones alone; they must be fused together by 
finding matching pieces. This is not a game, though; Hurdy-Gurdy Man is 
here to offer you a free Kinstone Bag! Take it and cherish it. You can 
now carry Kinstone pieces with you. Press Start to view its contents 
from the Quest Status screen. Listen to the blue mans explanation about 
Kinstones. Fusing Kinstones is called, obviously, Kinstone Fusion. 
Supposedly when you fuse two matching Kinstone together, great 
happiness comes to you! When people want to fuse Kinstones with you, 
they will have the Heart floating above their head, as Hurdy-Gurdy does 
now.

Press L in front of a person to fuse Kinstones. The Kinstone Screen 
will pop up, showing your Kinstone, and the other persons Kinstone.

Press A to fuse the Kinstones at the demonstration screen shown to you 
by Hurdy Gurdy. Amazing! They fit! Now, something will appear in South 
Hyrule Field that you can go get now. Follow the map shown to you: it 
will lead you to the now open tree.

We are going to get this little bit of happiness now. Leave Hyrule Town 
for now, and go south until you reach Links house. Stop for a rest if 
you want to, and then continue east. Enter the tree, which shouldn’t be 
hard to find (it is located in the very bottom right corner of South 
Hyrule Field), and nab the Piece of Heart! Now, a nice surprise, if you 
have been following this guide correctly, you will get an extra heart 
on your life meter. Exit the tree, and go back north to Hyrule Town.

Another advisory: If you don’t feel like doing this all over again, 
please you’re your game now… aren’t you glad there are reminders?

There are several things you can do in Hyrule Town. To make some money, 
there is a Cucco catching game, brought to you by the woman in the 
bottom right corner of town. Just near the entrance of town, to the 
right, is the town shop, where you can buy bombs, a larger Money Bag, 
and another Small Shield. I recommend getting the Money Bag and more 
bombs, because he will not allow you to get another Shield. If you need 
money, play the Cucco catching game for rupees. Also, when you buy 
things, he will stock his store with more expensive items, such as the 
Boomerang, which sells for 300 rupees. Unless you’ve been out rupee-
collecting, you can’t buy these things yet.

In the bottom left corner, there is a man named Swiftblade, who you can 
train your sword skills with. Train with Swiftblade to learn new 
techniques. They will be very helpful to you in the future. First, he 
will teach you the Spin Attack. It is easy to learn and master – just 
pres and hold the button for your sword until you gather enough energy, 
and release. You will do a 360 degree spin with your sword. On top of 
that, he will give you a scroll, so that you can look at information 
about this technique. When you get your new sword, you will come back 
to learn another technique from him. For now, leave his house.

Now, make your way a northeast of the Town Shop, following the path up 
a flight of stairs. You should reach a small, yellow-roofed bricked 
house, with a ladder going underground to the right of it. Enter this 
house to meet Hagen, the mayor of this fine city. He, apparently, loves 
masks. But you don’t care much for that now; just remember that he 
loves masks. Exit out his house to the right, and go underground using 
the latter. Open the treasure chest to reveal a red Kinstone Piece! 
Exit the underground area, go back through the mayor’s house, and make 
your way now to Hyrule Castle. Most other buildings around the town are 
not open yet, so there is no real point in exploring them. Other 
buildings include the Library, Game Room, Post Office, etc… you’ll 
notice what they are from the unique statue each building has above 
it’s roof.

So, you’ve reached the path to the castle. Anyways, you apparently 
cannot enter. The Guard will not let you pass, so we’ll observe a bit. 
Notice another tombstone-like statue next to the castle. Check it, and 
it will grant you the power of the wind again, and disappear… again.

Since we can’t go in the castle, we may as well exit the town. Walk 
southwest from where you are now, going back to the 4-way intersection, 
and take the west path across the bride. Continue west until you meet 
up with another Guard – he won’t let you pass either! He demands you 
show him a Spin Attack, just to make sure you will be safe out there. 
Show him the Spin Attack you learned, and he will open the path to the 
Trilby Highlands.

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7.) To Mount Crenel
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Alright, with the path to the Trilby Highlands open, we can get to 
Mount Crenel. Enter the Highlands, and go north. When you hit an 
intersection between a bridge and the normal dirt path, take the dirt 
path west. Continue following the path until you reach a second bridge. 
Cross it, and then go west to the next screen. Do not go north on 
another bridge you may see.

Link has just entered Mt. Crenel’s base. If you are starving for 
rupees, go east and climb the tall vine that leads to a red rupee. 
Otherwise, blow up that wall you see as you enter the Base with a 
bomb. Hopefully you restocked when you were at Hyrule Town. When you 
enter the cave, equip your shield and prepare to deflect a nut from 
that scrub. When you hit him, he will explain to you that a friend of 
his south of the Trilby Highlands has something you can use to climb 
Mt. Crenel. So, off we go.

Re-enter the Trilby Highlands. Walk back the way you entered, but do 
not go back to Hyrule Town – continue south, until you see a ladder 
that goes underground. Take this ladder down.

Now, by looking at this room you may find it completely useless to you 
– but look at the right wall. In between the two fire pits is a cracked 
wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself 
once again against nuts. Once you have defeated the Scrub, talk to him. 
He will do you a favor and give you a super deluxe item for a mere 
twenty rupees…

If you bought it, of which you have no choice but to do if you want to 
continue forward, this item is none other then an Empty Bottle! Use it 
to store all sorts of things.

Exit the cave completely, and walk back north through the highlands. 
Make your way back to Mt. Crenel’s Base… but on your way stop at the 
steps that lead into the water. Do not go into the water, but do equip 
your newly received Empty Bottle. Press the button you assigned it to, 
and scoop up some water. Now, continue to Mt. Crenel’s Base.

You know that little tiny green seed at the base? If you don’t it 
should be right in front of you. Sprinkle that water on it, and let it 
grow. Now, you can climb it the mountain. Climb the vine, and head 
north up the stairs. Here you will find something very unique to this 
area – green water. And it will be needed for many things here, so keep 
that Empty Bottle of yours handy.

On this screen, watch out for the jumping spiders. They… obviously 
enough, jump. They take two hits each, so once again, this should be no 
problem for you. Along the top wall of this area you will see boulders 
falling… try your best to avoid them. After you have gone far enough, 
you should start to see a crowd of trees. Hidden, or not so hidden, 
behind these trees is a breakable wall. Bomb it and enter.

This is probably your first encounter with a room like this: This is a 
Fairy Spring. Here you can replenish your heath with one of those 
fairies, or you can catch a fairy in a bottle and save it for later, to 
use it when you’d like, or for it to revive you when you die. Later in 
the game, it is often wise to have a spare fairy or two in bottles, 
which you will get more of.

Now that you are done in there, exit. When you come to a fork in the 
path, take the path to your right, and continue south from there. After 
going as far south as you can go, you should come to another fork. Take 
the left path this time, killing any spiders you may see. Now, if you 
see a wall to bomb, don’t blow it up just yet – continue on your merry 
way going left, until you reach an open door leading into the mountain.

Prepare, once again, to defend yourself against the Shrub. When you 
defeat it, he will sell you bombs for 30 rupees per ten bombs, which, 
if you are anything like me, may have accidentally used a few too many 
along the way. If not, then do not accept the bombs from him.

Leave this room, make a right, and then go north, heading to the wall 
you saw before. It’s quite bomb-able, so blow it up now. Enter the 
cave. The first thing you want to do is kill the Keese, as they can 
become annoying if you leave them alive. When they have been disposed 
of, grab hold of the nearby red mushroom, and drag yourself back quite 
a distance. Launch Link across the gap, and go down the stairs to the 
north.

New enemy! These iron-masked enemies shouldn’t be much of a problem. 
That is, until you pull of that mask they have on. To do so, arm your 
Gust Jar, and vacuum up the masks of the birds. Once the mask is 
successfully pulled off, proceed to slash at them with your sword. They 
take two hits from here. Now, once that is over, continue to move right 
across the room, killing off of these little iron birds as you go. When 
you get to the exit… well, exit.

A new enemy approaches! You’ve seen ones like these before, but this 
one is a different color. This is a Red ChuChu. It is no tougher then a 
Green ChuChu, but it’s red. Therefore, you must know about it, and it’s 
newness to you. Move on now towards the whirlwind – Ezlo will tell you 
to jump into it. Follow his instinct, because once you do, you will flu 
up into the air, using him as sort of a parachute. When you are 
launched into the air, try and make your way to the left of the screen, 
where the other whirlwind resides. Land on the other whirlwind first to 
give yourself another boost into the air, and then land safely on the 
ledge.

Continue to head to your left, until you can not go any further. From 
here, head north, across the bridge, to the next screen. Bomb the area 
in between the two trees, to open up a path to a room. In this room 
there are three pink, cracked blocks. Bomb them, and collect the Heart 
Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the 
left chest. You must be pretty happy now! Leave this area, walking out 
of the entrance, back south, and east until you reach a ladder to 
climb. Climb it.

Kill off any enemies in your way, if there are any. Suck up all the 
grey blocks you see around you. Examine this entire ledge – leave not 
one spot unsearched. To the right of the ledge, a small crack should be 
found on the ground. And down near the lower part of the area you 
should find something much better then a crack.

Uncover the large Rock. Use this rock to shrink yourself – they will be 
the new Stumps. Shrink down to Minish Size, and run over to that crack 
you uncovered a bit earlier. Fall down into it. It is a Minish house! 
Nab the Kinstone Piece inside the treasure chest when you first enter. 
Also, for a hint, talk to the Minish standing near you. He will tell 
you what specific kinds of plants like certain types of water: Blue 
Crenel Beans like normal water, while green beans like the special Hot 
Spring Water (Or Mineral Water, if you are playing the American 
version.). This Hot Spring Water is colored green – and you saw it 
near the entrance of Crenel.

Anyways, you are done in this house, so you may leave it. Climb up the 
latter and walk down along the path east to the vine. Climb up, and 
enter the cave. Navigate your way through the simple maze – it really 
is that simple, since there is only one path to take. Be careful not to 
fall off while also killing the bugs around you. When you get to the 
door at the end of this treacherous path, enter it.

Here you will see some moving spikes – try to avoid them at all costs, 
walk around them, whatever you need to do to continue heading north. 
Once you get past this easy obstacle, walk across the bridge, and open 
the chest to get yet another Kinstone Piece! Now, go back the way you 
came, past the spikes, and back through the maze.

You no longer need be Minish Size anymore. Make your way back to the 
stone, and enlarge yourself by pressing R next to the rock. Walk to the 
west, and leave this little area by going down the ladder.

You heard what the Minish said – the hot spring is located near the 
base of Crenel’s Base. So now that we are off that area, let’s go east, 
shall we? When you hit the end of the area and get to the ledge, take 
the south drop area and jump down off. Walk east from here killing any 
enemies you may encounter, until you get to a wall surrounded by two 
large stone blocks and a fence-type object on the inside of the blocks. 
You should see just enough opening in between the fences and the blocks 
for a door to be there, and there is. Bomb the open area! A door shall 
appear, enter.

In this room, there should be three red ChuChus. Kill them off. Climb 
up the ladder to get up on the plateau above you.

The first thing you’ll want to do here is ignore the Minish Portal (We 
will call these rocks/stumps/etc. that shrink you to Minish size Minish 
Portals from this point on.), and bomb the broken stone you see. Now, 
using your awesome Minish shrinking powers, shrink yourself on that 
portal over to your left. You are getting closer to the hot spring 
water, but not there quite yet. Follow the path to your right, and 
enter the even smaller path it leads to. You should now be in full view 
of link, not a two pixel view any more.

Walk along this path, killing any enemies you may see. Watch out for 
small boulders that will fall off ledges above you. Now, you come to a 
large green spring at the end. You still have you empty bottle, so take 
it out and fill your bottle with Crenel Hot Spring Water. It’s piping 
hot! Go back through this path and leave this area – we are done with 
the hot spring. Obviously, now, you will want to enlarge yourself with 
the Minish Portal. Do so, and jump off the ledge to your left to go 
down.

Continue south, then west from here, going back to the cave with the 
mushroom. If you do not remember what cave this is, it is to the west, 
and at the fork take the northern path to the cave that resides in 
between whirlwinds. Use the mushroom to once again fling yourself 
across, walk down the steps, avoid the enemies, because you don’t have 
to kill them, and exit out the eastern exit. Walk south, jump on the 
whirlwind, and glide west as you did before. Now, continue west, and 
climb the ladder that leads to the Minish Portal you had used long 
before. Use this Minish Portal again, shrink yourself.

Make your way left to the path which leads to the large green seed. 
Enter the path and walk along it as you did the path to the Hot Spring 
Water – kill/avoid any enemies in your way until you reach the seed. 
When you get to the Green Crenel Seed, don’t pour your hot spring water 
on it just yet – it’s not going to grow just sitting there like that. 
Pick it up and carry the thing, Link is strong enough! Carry it right 
out of the pathway and into the hole in the ground located just to the 
right of the path.

Now, with the seed resting safely in the hole, go back to the Minish 
Portal and make yourself large again. Now, walk over to the seed, and 
sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and 
welcome to Mount Crenel!

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8.) Mount Crenel
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You’ve finally made it to the real Crenel. Here, you will see two paths 
to take, one up a ladder and one that leads to your right. You cannot 
take the path up the ladder, which leads to Crenel Wall, because you 
cannot climb the wall yet! The first thing, then, we must do is get the 
tool that will allow you to climb that wall.

Take the path to your right; it is the only way you can go currently. 
Watch out for those two stones you come across soon – they are enemies. 
Those turtle guys have found another way to hide themselves, and it’s 
under rocks. To defeat them, suck the rock off of them with your gust 
jar, and then just throw their own stone back at them. They’ll die 
instantly. Continue to move to the right… until you reach a bridge 
(From now on, when crossing paths, assume you should kill or avoid 
every enemy in your way.). Take the bridge north, and bomb the wall you 
come up to in order to open a door.

Inside, throw the vases aside, or at the two ChuChus if you wish to get 
rid of them. Open the chest you see before you to get another Kinstone 
Piece! Now, leave this room, going up the steps to your left.

Here we have a new type of ChuChu: Black ChuChus. Unlike Red and Green 
ones, these actually have a specific power of their own. When you try 
and strike them, they become large and spiky, and invulnerable to 
attacks. But when they get small again, they are yours to slash at – 
two hits. When you have killed it, kill the Red ChuChu beside it, and 
bomb up the pink blocks. Move the rightmost block up, and the top one 
up. Kill the second Black ChuChu in the room, and be on your merry way 
south to the next screen.

Here we see something nice – a whirlwind! You should know what to do 
with these. Jump into the first one you see, and glide over the second 
one. Land in it, and then glide onto the ledge west of it. Climb the 
ladder to the north of Link.

On this screen, walk all the way to the right until you find a door you 
can blast open with your bombs, which should be just to the left of a 
sign that reads “Shortcut to bottom.” Be prepares to defend yourself – 
another Deku Scrub is here, so have your shield out and ready. He will 
sell you something called the Grip Ring… accept. Now you can easily 
climb cliffs that you could not scale before. You can climb walls that 
look like climbing walls – they should look bumpy, and darker compared 
to other, normal cliff walls.

Walk out of here, and go back to your left. When you reach the ladder 
you came from, climb down. You’ll want to jump back down to Crenel Wall 
from here, so go to the left, and jump down the ledge. Make your way 
left still, until you reach a tall climbing wall. Begin to climb, and 
be very careful to watch for falling boulders.

Just avoid the boulders here. They don’t knock you off, but they do 
hurt your health. When you begin to climb, hang to the right and 
continue moving to the right, until you see a platform with a sign on 
it you can land on. The sign reads “No bomb throwing.” Naturally, you 
are going to want to take out your bombs, and blow up the wall to your 
right. It is the only wall not guarded by fencing. A door will appear – 
enter it.

It is a Great Fairy Spring! To awaken this great Fairy, you will have 
to defy the sign yet again. Throw a bomb right into the spring. The 
Great Fairy will then ask you a question… Did you throw a Golden Bomb 
or a Silver Bomb into the spring? Answer “Neither.” And she will reward 
your kindness with a bigger bomb bag. You can now carry thirty bombs! 
Exit the spring and continue your climb up Crenel Wall. At this point, 
it does not matter which path you take to reach the top.

When you reach the top, you will find a new type of spider, which have 
blue tops instead of red. These take three hits each, unlike the red, 
which take two. Before you head north and to your right, to the 
mushroom, to the left until you see a ladder to climb down. Go down it, 
and then go into the door to your right. This man is the Crenel Hermit. 
And he will give you information: When you see strange patterns on a 
wall, bomb it. You may now leave this area, climb back up the ladder, 
and walk northeast until you get to a mushroom.

Pull as far back as you can, and launch yourself! My, my… what is this? 
Has it begun to rain? It has! And a nice music change, as well. 
Anyways, you’ll want to step on that Minish Portal you see right now, 
and shrink yourself. Walk south until you reach a small path that can 
be taken by Minish Link. In here, you’ll want to watch out for 
raindrops – they can be quite deadly when you are only a two pixel 
Link!

Once you have gotten to the end of the treacherous raindrop path, 
enlarge yourself using the nearby Minish Portal. To your left, you will 
see a boulder resting next to an empty hole. Push it in. Then, make 
your way back right top find another boulder, Navigate the boulder 
around the rocks in a way that will allow you to bring the boulder to 
the left, and over the other boulder you had pushed into the empty 
hole. From there, push it right then up, until you get it to the point 
where it can be pushed into a second empty hole. At this point, walk 
over it, and push the third boulder out of your way so you can climb 
down underground using the ladder.

Make your way south in this room, and go left. Only one of each block 
will move. You have to find that block. The first block is the 
uppermost block – push it in and walk by. The second block is the 
bottommost block, push it and go. The third is a combination of two 
blocks – the bottom block pushed to the right, and the middle block 
pushed upwards. The fourth block should be the bottommost block on the 
right side.

The fifth is quite tricky. Push the rightmost block down, the top block 
right, block below that down, block next to that one right, and then be 
on your merry way out of here.

Whew! It seems like it stopped raining!

Make your way all the way to the right and enter the door. Before you 
launch yourself with that mushroom, suck the vases away from the other 
side of the gap, to they don’t stop you from landing. Then, launch, and 
walk down the steps. You can ignore the vases here, and the blocks, 
because they don’t do a thing but have some bombs and a rupee inside. 
If you need bombs, get them, because you need one for this next part.

When you reach an unfinished bridge, with a switch on the other end, 
take out a bomb. Pick it up with R, and throw it across the gap at the 
switch. When it explodes, the switch will activate, and the bridge will 
complete itself. Make your way south out of this screen.

Walk around the path and into the next door to your left. Whoopee.

You’ll need to push the boulder in here into that empty hole. To get it 
there push it in this order: Down, left, left, down, down, left, left, 
left, up, left, up, left. It will land in the hole, a tune will play, 
and you can push that statue out of your way. Go down the steps.

A treasure chest! Let’s get it, shall we?  Push the bottommost block 
left, and then the one above it up. Continue to your left and push the 
block blocking your path to the chest left. Open the chest to find 
another blue Kinstone Piece! You can now exit this room.

It’s time to get tiny. So, shrink yourself with the nearby Minish 
Portal, and walk west to go into the Minish sized path. Whew, lots of 
bugs here. Kill them off if you wish, but make your way to the end of 
this path and out the door to the south. You should now be in an area 
called Melari’s Mines.

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9.) Mine of Magnificent Melari!
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It sure was a pain getting here, eh? You can now finally meet up with 
Melari, who supposedly knows more about fixing up your sword.

It’s all perfectly safe from here. So, if you want, converse with the 
Minish people here. If you just want to meet Melari, go right until you 
find stairs to walk down. Go down them, and continue south. Ignore the 
door, and walk west until you reach another flight of stairs you can 
walk down. Do so and go down. Walk north, ignoring the Minish man 
blocking another door – you don’t need to go through this yet. It leads 
to outside.

Go down the steps to the north. You are now on the bottom floor, and 
should see a large Minish person standing in front of you, with two 
small ones behind him. Talk to him, for this man is none other then the 
Melari you seek! He is the Master Smith around here. Link will show him 
the broken Blade, and he will fix it up into…

Nothing yet! Repairing this sword takes time – and so, you have time to 
go get another element. Walk west, up the stairs, and talk to the 
Minish blocking the door. He will allow you to pass, and enter the 
Mine. Leave through the exit, and enlarge yourself with the Minish 
Portal. To your right, you should see another tombstone statue thing! 
Check it, and make it disappear.

Walk up the stairs, and enter Dungeon #2, Cave of Flames.

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10.) Dungeon #2 – Cave of Flames
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When you first enter, take the door to your right, not the one above 
you, as it leads to a blocked path. On this screen, kill off the Bomb 
enemies, which take only one hit, but will run around after you hit 
them until they decide to explode, so watch out. Once those guys are 
dead, bomb the door to the north open, and walk through.

These turtles in this room are dangerous unless you know how to work 
with them. You sword, bombs, and gust jar will not work for this. You 
need your shield. Take it out and defend yourself when one attacks you 
– after it hits you, it will flip over. Proceed to then slash it with 
your sword, it takes two hits. Kill off the second one, and a large 
blue chest will appear in the center. Open it to reveal a…

Compass! Use it to find locations of hidden items, like you did in 
Deepwood Shrine. Now, walk through the open door to your left.

In this room, try collecting the rupees. You will be surprised when it 
is revealed that one of them is not a rupee, but an enemy called a 
Like-Like! These enemies will grab you and trap you, and you must tap B 
to get yourself out. They take an enormous amount of hits. Just slash 
at them all you can if you absolutely have to. When you are done, walk 
down the steps to the north.

Nothing to do in this room. Go southwest into the next room.

Kill the bomb guy and go up the stairs, then head north. From here, 
continue east, and then south. Go east until you find an open door that 
leads to a room filled with iron-masked birds. Ignore them, and listen 
to Ezlo: Hop in that mine cart! You will go pretty fast, and open a 
wooden door into a room far west.

Continue west, killing all enemies in your way, until you reach a wall 
that can be blasted open with a bomb. Do so, and walk in.

In this room, you have no choice but to kill all five iron-masked 
birds. Kill them off, and a Minish Portal will appear in the center of 
the room! Jump on it and shrink yourself. What is this? No fun 
animation? Oh well, once you are shrunk, walk north, and find the small 
hole with an arrow above it. Walk through.

Those are some pretty big spiky turtles! You probably want to avoid 
them at all costs. Walk across the room with caution and go through the 
door to your right. Continue right in the next room, and go through the 
small Minish door.

You can’t get that heart piece yet! Ignore it for now – we’ll come back 
and get it later. For now, walk south through the Minish door. Continue 
south in the next room, again, through another Minish door, to enter a 
very misty room.

You can’t climb down the stairs, so walk left, and then go south to 
find a small opening in the ledge barricade that you can jump down 
through. Navigate your way around the fire to get to the Minish Portal, 
and enlarge yourself. Now, make your way south across the red stones – 
move fast, as they sink – and nab the Kinstone Piece inside the chest. 
Also, press the switch to open the door below. Make your way back 
across the sinking stones, navigate around the Portal and go up the 
stairs. Open up the big treasure chest to get your Dungeon Map! Now you 
can never get lost!

Go back south and cross two of the red stones south, onto the third 
non-sinking one. Before you step on the sinking stone to your right, 
use your gust jar to rid yourself of the vases on the other side. Then, 
make your merry way across the next few stones and east into the next 
room.

The enemies in this room can actually be rolled up into balls! Just 
point your gust jar at them and hit them with a gust of air. They will 
curl up – but don’t push them into the lava, or they will be lost! Pick 
one of the balled enemies up, and throw it into the hole in front of 
the treasure chest in the room. Open the chest and claim 50 rupees for 
yourself! Then, grab another balled enemy and throw it into the hole in 
front of the vases blocking your exit. Toss the vases aside, and walk 
up the stairs. The door is closed though, and there is a switch next to 
a treasure chest that you need to hit. Jump into the whirlwind and fly 
south to the next whirlwind. Once you have hit that, fly north around 
the rock barrier and land safely on the ground. You can’t get this 
chest yet – just hit the switch and we will then get the chest.

Once you hit the switch, the door will open. Push the extruding block 
up or down, and then push the treasure chest to the west, and only to 
the west, until it drops in the hole. Open it to get a Small Key! Go 
north through the door, and then east through the next room. Toss the 
vases aside, and continue east. Get in the Mine Cart again, and ride 
back to the iron-masked bird filled room.

You have a small key – open that door to your left! Walk through, and 
across the track bridge. Slash the switch with your sword, and walk 
back across the bridge. Get back in the cart and ride it. You will go 
through many doors, and past the heart piece! You will get it soon, but 
first we need to continue through the door to your left. Have your 
shield ready.

Kill the two spiked turtles, and go through the northern door.

Watch out for those blades on the side of the room – when you pass in 
between them, they will strike. The empty hole will protect you, 
though, because you will fall into it and they are above you. Jump out 
of the hole. Anyways, that mine cart is overturned, you cannot ride it. 
So you will have to make your way across the bridge on your own. Be 
careful, as there are keese flying around.

When you reach the other end, it’s time to get that much wanted Piece 
of Heart. Bomb the door to your south and go through, nab the heart 
piece when you get there. Collect two more to increase your life 
energy! Once you have it, go back north. Head north again through the 
next door.

Prepare yourself for a mini boss battle! Go north and drop down – eight 
Black ChuChus will attack you. Kill them off as quickly as you can. It 
shouldn’t be too hard of a battle. Now, open the large chest that 
appears to get a whole new item…

The Cane of Pacci! This mystical rod has the power to flip things over. 
Use it to charge up energy in holes and then flip up on out of it!

Continue on west though the next room, and equip your newly acquired 
Cane of Pacci. Break the vases if you wish, and the walk onto the first 
sinking stone. Fire your Cane of Pacci at the next stone, which is 
flipped upside down. It will flip right side up, and you can walk 
across it. When you have crossed, Ezlo will tell you to fire your Pacci 
into the hole south of you. Do so, and then jump in! You will spin a 
few times, and then be launched upwards. Step on the switch to open the 
door, and create a Blue Warp Pad down below you that leads back to the 
beginning of the dungeon.

I suggest you save now – I know you don’t want to do all of this over 
again!

Anyways, now that you are all saved, go south. Make sure you don’t let 
the blades hit you, and use the Cane of Pacci to flip the cart over. 
Jump in the cart and take a ride. When you have gotten off, walk south 
to the treasure chest. Push it north, and then into the hole. Open it 
to receive a Small Key.

Jump back in the mine cart, and head north again. Head north from that 
room, avoiding the blades again, and jump down the ledge. Use your 
newly gotten Small Key to open the door above you.

In this new room, do not hit the switch that changes the railroad track 
path – go straight to the Minish Portal and shrink yourself. Now we 
have the dangerous part: making your way through the path of moving 
blades without getting hurt! There are places you can stop in between 
the blades, so this shouldn’t be too hard, but be careful. Head west 
and cross the path of blades to get to the Minish door.

In this next screen, you don’t have to fear those little red guys – 
they don’t move yet. Make your way through the maze of red blocks 
(Which you can’t really call a maze since there is only one path…), and 
get to the Minish Portal to enlarge yourself. Now you have to fear the 
little red blades buys.

These blades will move in the only direction available to them when you 
walk in front of them, but they move slow, giving you time to escape. 
They do increase in speed as time goes on, if you let them spin too 
long. Don’t let one hit you! Make your way back through the almost-maze 
of red blocks, and try to avoid the spinning red blades as much as 
possible.

When you reach the end, flip the nearby cart over with your Pacci 
Powers! You can now ride this cart. So… do so. When you are flung off, 
hit the switch with your sword to change the tack position, and 
immediately get back on the cart. In this next room, do whatever you 
need to do to turn the four enemies into balls. Pick them up, one by 
one, and throw them into the holes in the southeast corner of the room. 
Fill up all four holes, and then grab the pink platform that a switch 
lays on with R. Drag the switch back with R, and then push it north, 
into the hole in the northwest corner. Proceed to then hit the switch, 
and the gates will lower.

Walk up the steps, and jump down the northernmost ledge on the screen 
you see after walking north. A treasure chest should be right in front 
of you. Open it to get a blue Kinstone Piece! You may then push the top 
block to the right to get out. Head south from here, and fire your 
Pacci at the hole. Get in the hole and fire yourself upward to get what 
is in the second treasure chest… a green Kinstone Piece! You can then 
head east to the next screen.

Fire! Blow it out with your Gust Jar. Here you now have a few sinking 
stones that are turned upside down, and one that is not. Stand on the 
one that is not upside down, and fire your Pacci at the upside down 
stone as it passes you by. Ride it north with your gust jar equipped, 
and step on the area that heads east, not the one that goes to the boss 
room. Blow out the fire in your way, and step on the switch to reveal a 
Red Warp Pad that leads to the beginning of this dungeon.

Now, you have to flip that same stone over again, so do so, and then 
ride it back to the beginning of this room. You will then have to flip 
it over again, because it sunk. Once you have it flipped, ride it 
south, and flip the other one quickly. Get on that one. Flip the next 
one in the series, and get on that. Flip all that you need to so that 
you can go east, and then take the northern path. Get to the end of 
that path, and flip another stone. Before you get on it, however, suck 
up those vases with your gust jar. Then ride the stone across and get 
off on the safe area.

This part is pretty tricky, and you might have to time it. You also 
must be quick doing this, so I would read what you have to do before 
going and doing it.

First, get on the first sinking stone. In the middle, when you can, 
flip the stone over. Wait until it passes you again to get on it, these 
stones will sink much slower then other ones you’ve gotten on. Repeat 
the process for the next few stones, getting on and flipping the next 
one over, waiting and getting on again, until you get to the last 
stone, which you are to ride north and exit this screen.

Walk up the stairs to your left, and jump down one of the ledges to 
your right. Proceed to walk to your right until you come to a screen 
with three moving blades. Maneuver yourself past them, it won’t matter 
much if you get hit once or twice, and open the treasure chest to get a 
green Kinstone Piece! Make your way back to the left, trying your 
hardest not to get hurt.

Use your Pacci on the topmost empty hole, and jump into it to launch 
yourself onto the ledge. Go a little bit south, and jump off the ledge 
to Link’s left, the one with a whirlwind hovering above it. Use your 
Pacci on this hole as well, and fling yourself into the whirlwind. Make 
your way north and land on the ledge, and then go east until you reach 
another whirlwind. From here, jump into the whirlwind and go southwest 
– this will bring you to another ledge. Make your way east, then south 
to the next screen.

Another whirlwind! Jump in it and navigate your way south to the next 
whirlwind, which you should also jump into. Go south still, until you 
reach a ledge with a treasure chest. Open that chest to gain an 
astounding 100 rupees! Jump north, off this ledge, and use your Pacci 
magic on the empty hole. Launch yourself into the whirlwind and head 
east to land on the center platform. Jump south, into the next 
whirlwind, follow that one west into the next one, go southwest to the 
next whirlwind, and a sharp southwest to land on the safe area in the 
corner of the room. Open that chest to gain yet another green Kinstone 
Piece!

Use your Pacci magic on the empty hole just north of you to launch 
yourself into the whirlwind above. Head northeast into the next 
whirlwind from here, and then northeast again, onto the center 
platform. Open the large chest to receive none other then…

The Big Key! Use it to open big doors! Now you can get into the Boss’s 
Chamber. Jump off the ledge to the north of Link, flip the stone to 
your left over, and ride it to the boss’s chamber.

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11.) Cave of Flames boss - Gleerok
-----------------------------------------------------------------------
First, go into the boss room and collect all the hearts you need to 
refill your life. Also, it would be very wise to catch a Fairy in your 
bottle at this moment, as you may die in this fight. When you are 
ready, fall down the large hole in the center of the screen.

This boss is fairly easy, make sure you have your sword and Cane of 
Pacci equipped.

Gleerok will appear out of the lava and attempt to shoot you with 
fireballs. Run around until you can find enough time in between 
fireballs to stop and hit him with a shot of your Pacci magic. You 
cannot hit his neck/head, so you must hit him on his side or back. His 
black shell will then break, and his neck and head will fall down, 
giving you time to go to his neck, walk across it, and slash as much as 
you can at that yellow spike on his body. His head/neck/body will then 
sink into the lava (possibly with you still on it), and the room will 
crumble for a moment. Stones and rocks falling from the ceiling might 
hurt you, so be careful and try to dodge them. He will then rise up 
from the lava again, and shoot fireballs at a more rapid pace. It will 
also be harder to get to his backside to fire a Pacci shot, so you have 
to be quick.

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