Zelda: The Minish Cap - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Zelda: The Minish Cap - Strategy Guide (Page 02).
Walk to your left and go up the stairs, killing any enemies that may get in your way. We have also, another new enemy to introduce – Peahats. And you can’t hurt them, no matter how many times you slash your sword at them. To kill them, take out your Gust jar and fire a puff of air at them, which will knock them down, leaving them vulnerable. From then on, they take two hits. You can also suck them into your Jar, and fire them to kill them. When you have finished disposing of the Peahats, follow the dirt path north. First thing you want to have Link do here is blow up the rocks with a Bomb. The path back to the entrance of the Minish Woods is open, and we can do something that you may have wanted to do for a while. If you feel like getting that heart piece, follow the next paragraph. If not, skip it. Enter the Minish Woods and make your way east, across the narrow bridge, down the foggy area, go east past the stump, and now take the north path through the puddle. Follow the path you took just before you met Ezlo – it should lead you right to the Deepwood Shrine. Look how small it is! Kill any ChuChus that get in your way, and nab the heart piece. Leave the Minish Woods out the way you came. Now that you’re back at the Eastern Hills, let’s make our way north. Go up, following the path. Oh, but you can’t go any further! Mutoh, the head carpenter, is blocking your way with his workers. We’ll have to find another way around. Go back south. You blew up the cracked rocks already, so walk through that path you created before. In this area, those groundhogs will sprout up in packs of six again. If you wish, kill them. If not, continue west. In South Hyrule Field, go south, and then east along the path to reach Link’s house. Just to the right of Link’s house is yet another one of those strange tombstone-like objects, just like the one you saw in the Minish Woods. It will grant you the power of the wins, again, and disappear! Now, cut the small tree’s to gain access to Link’s house. If you need to, you can take a rest at Links house to refill your health meter. You can also visit Master Smith, and a chest filled with 20 rupees. Now, from Link’s house, head north to reach the entrance to Hyrule, killing any enemies that get in your way. And what is this? Upon entering Hyrule, we hear of the Kinstones – a man in blue, with three children following him, will tell you to see how many you can collect. This is the Hurdy-Gurdy Man. You see, Kinstones are not whole stones alone; they must be fused together by finding matching pieces. This is not a game, though; Hurdy-Gurdy Man is here to offer you a free Kinstone Bag! Take it and cherish it. You can now carry Kinstone pieces with you. Press Start to view its contents from the Quest Status screen. Listen to the blue mans explanation about Kinstones. Fusing Kinstones is called, obviously, Kinstone Fusion. Supposedly when you fuse two matching Kinstone together, great happiness comes to you! When people want to fuse Kinstones with you, they will have the Heart floating above their head, as Hurdy-Gurdy does now. Press L in front of a person to fuse Kinstones. The Kinstone Screen will pop up, showing your Kinstone, and the other persons Kinstone. Press A to fuse the Kinstones at the demonstration screen shown to you by Hurdy Gurdy. Amazing! They fit! Now, something will appear in South Hyrule Field that you can go get now. Follow the map shown to you: it will lead you to the now open tree. We are going to get this little bit of happiness now. Leave Hyrule Town for now, and go south until you reach Links house. Stop for a rest if you want to, and then continue east. Enter the tree, which shouldn’t be hard to find (it is located in the very bottom right corner of South Hyrule Field), and nab the Piece of Heart! Now, a nice surprise, if you have been following this guide correctly, you will get an extra heart on your life meter. Exit the tree, and go back north to Hyrule Town. Another advisory: If you don’t feel like doing this all over again, please you’re your game now… aren’t you glad there are reminders? There are several things you can do in Hyrule Town. To make some money, there is a Cucco catching game, brought to you by the woman in the bottom right corner of town. Just near the entrance of town, to the right, is the town shop, where you can buy bombs, a larger Money Bag, and another Small Shield. I recommend getting the Money Bag and more bombs, because he will not allow you to get another Shield. If you need money, play the Cucco catching game for rupees. Also, when you buy things, he will stock his store with more expensive items, such as the Boomerang, which sells for 300 rupees. Unless you’ve been out rupee- collecting, you can’t buy these things yet. In the bottom left corner, there is a man named Swiftblade, who you can train your sword skills with. Train with Swiftblade to learn new techniques. They will be very helpful to you in the future. First, he will teach you the Spin Attack. It is easy to learn and master – just pres and hold the button for your sword until you gather enough energy, and release. You will do a 360 degree spin with your sword. On top of that, he will give you a scroll, so that you can look at information about this technique. When you get your new sword, you will come back to learn another technique from him. For now, leave his house. Now, make your way a northeast of the Town Shop, following the path up a flight of stairs. You should reach a small, yellow-roofed bricked house, with a ladder going underground to the right of it. Enter this house to meet Hagen, the mayor of this fine city. He, apparently, loves masks. But you don’t care much for that now; just remember that he loves masks. Exit out his house to the right, and go underground using the latter. Open the treasure chest to reveal a red Kinstone Piece! Exit the underground area, go back through the mayor’s house, and make your way now to Hyrule Castle. Most other buildings around the town are not open yet, so there is no real point in exploring them. Other buildings include the Library, Game Room, Post Office, etc… you’ll notice what they are from the unique statue each building has above it’s roof. So, you’ve reached the path to the castle. Anyways, you apparently cannot enter. The Guard will not let you pass, so we’ll observe a bit. Notice another tombstone-like statue next to the castle. Check it, and it will grant you the power of the wind again, and disappear… again. Since we can’t go in the castle, we may as well exit the town. Walk southwest from where you are now, going back to the 4-way intersection, and take the west path across the bride. Continue west until you meet up with another Guard – he won’t let you pass either! He demands you show him a Spin Attack, just to make sure you will be safe out there. Show him the Spin Attack you learned, and he will open the path to the Trilby Highlands. ----------------------------------------------------------------------- 7.) To Mount Crenel ----------------------------------------------------------------------- Alright, with the path to the Trilby Highlands open, we can get to Mount Crenel. Enter the Highlands, and go north. When you hit an intersection between a bridge and the normal dirt path, take the dirt path west. Continue following the path until you reach a second bridge. Cross it, and then go west to the next screen. Do not go north on another bridge you may see. Link has just entered Mt. Crenel’s base. If you are starving for rupees, go east and climb the tall vine that leads to a red rupee. Otherwise, blow up that wall you see as you enter the Base with a bomb. Hopefully you restocked when you were at Hyrule Town. When you enter the cave, equip your shield and prepare to deflect a nut from that scrub. When you hit him, he will explain to you that a friend of his south of the Trilby Highlands has something you can use to climb Mt. Crenel. So, off we go. Re-enter the Trilby Highlands. Walk back the way you entered, but do not go back to Hyrule Town – continue south, until you see a ladder that goes underground. Take this ladder down. Now, by looking at this room you may find it completely useless to you – but look at the right wall. In between the two fire pits is a cracked wall you can bomb up. Bomb it, and walk in. Prepare to defend yourself once again against nuts. Once you have defeated the Scrub, talk to him. He will do you a favor and give you a super deluxe item for a mere twenty rupees… If you bought it, of which you have no choice but to do if you want to continue forward, this item is none other then an Empty Bottle! Use it to store all sorts of things. Exit the cave completely, and walk back north through the highlands. Make your way back to Mt. Crenel’s Base… but on your way stop at the steps that lead into the water. Do not go into the water, but do equip your newly received Empty Bottle. Press the button you assigned it to, and scoop up some water. Now, continue to Mt. Crenel’s Base. You know that little tiny green seed at the base? If you don’t it should be right in front of you. Sprinkle that water on it, and let it grow. Now, you can climb it the mountain. Climb the vine, and head north up the stairs. Here you will find something very unique to this area – green water. And it will be needed for many things here, so keep that Empty Bottle of yours handy. On this screen, watch out for the jumping spiders. They… obviously enough, jump. They take two hits each, so once again, this should be no problem for you. Along the top wall of this area you will see boulders falling… try your best to avoid them. After you have gone far enough, you should start to see a crowd of trees. Hidden, or not so hidden, behind these trees is a breakable wall. Bomb it and enter. This is probably your first encounter with a room like this: This is a Fairy Spring. Here you can replenish your heath with one of those fairies, or you can catch a fairy in a bottle and save it for later, to use it when you’d like, or for it to revive you when you die. Later in the game, it is often wise to have a spare fairy or two in bottles, which you will get more of. Now that you are done in there, exit. When you come to a fork in the path, take the path to your right, and continue south from there. After going as far south as you can go, you should come to another fork. Take the left path this time, killing any spiders you may see. Now, if you see a wall to bomb, don’t blow it up just yet – continue on your merry way going left, until you reach an open door leading into the mountain. Prepare, once again, to defend yourself against the Shrub. When you defeat it, he will sell you bombs for 30 rupees per ten bombs, which, if you are anything like me, may have accidentally used a few too many along the way. If not, then do not accept the bombs from him. Leave this room, make a right, and then go north, heading to the wall you saw before. It’s quite bomb-able, so blow it up now. Enter the cave. The first thing you want to do is kill the Keese, as they can become annoying if you leave them alive. When they have been disposed of, grab hold of the nearby red mushroom, and drag yourself back quite a distance. Launch Link across the gap, and go down the stairs to the north. New enemy! These iron-masked enemies shouldn’t be much of a problem. That is, until you pull of that mask they have on. To do so, arm your Gust Jar, and vacuum up the masks of the birds. Once the mask is successfully pulled off, proceed to slash at them with your sword. They take two hits from here. Now, once that is over, continue to move right across the room, killing off of these little iron birds as you go. When you get to the exit… well, exit. A new enemy approaches! You’ve seen ones like these before, but this one is a different color. This is a Red ChuChu. It is no tougher then a Green ChuChu, but it’s red. Therefore, you must know about it, and it’s newness to you. Move on now towards the whirlwind – Ezlo will tell you to jump into it. Follow his instinct, because once you do, you will flu up into the air, using him as sort of a parachute. When you are launched into the air, try and make your way to the left of the screen, where the other whirlwind resides. Land on the other whirlwind first to give yourself another boost into the air, and then land safely on the ledge. Continue to head to your left, until you can not go any further. From here, head north, across the bridge, to the next screen. Bomb the area in between the two trees, to open up a path to a room. In this room there are three pink, cracked blocks. Bomb them, and collect the Heart Piece, 50 rupees in the right chest, and a blue Kinstone Piece in the left chest. You must be pretty happy now! Leave this area, walking out of the entrance, back south, and east until you reach a ladder to climb. Climb it. Kill off any enemies in your way, if there are any. Suck up all the grey blocks you see around you. Examine this entire ledge – leave not one spot unsearched. To the right of the ledge, a small crack should be found on the ground. And down near the lower part of the area you should find something much better then a crack. Uncover the large Rock. Use this rock to shrink yourself – they will be the new Stumps. Shrink down to Minish Size, and run over to that crack you uncovered a bit earlier. Fall down into it. It is a Minish house! Nab the Kinstone Piece inside the treasure chest when you first enter. Also, for a hint, talk to the Minish standing near you. He will tell you what specific kinds of plants like certain types of water: Blue Crenel Beans like normal water, while green beans like the special Hot Spring Water (Or Mineral Water, if you are playing the American version.). This Hot Spring Water is colored green – and you saw it near the entrance of Crenel. Anyways, you are done in this house, so you may leave it. Climb up the latter and walk down along the path east to the vine. Climb up, and enter the cave. Navigate your way through the simple maze – it really is that simple, since there is only one path to take. Be careful not to fall off while also killing the bugs around you. When you get to the door at the end of this treacherous path, enter it. Here you will see some moving spikes – try to avoid them at all costs, walk around them, whatever you need to do to continue heading north. Once you get past this easy obstacle, walk across the bridge, and open the chest to get yet another Kinstone Piece! Now, go back the way you came, past the spikes, and back through the maze. You no longer need be Minish Size anymore. Make your way back to the stone, and enlarge yourself by pressing R next to the rock. Walk to the west, and leave this little area by going down the ladder. You heard what the Minish said – the hot spring is located near the base of Crenel’s Base. So now that we are off that area, let’s go east, shall we? When you hit the end of the area and get to the ledge, take the south drop area and jump down off. Walk east from here killing any enemies you may encounter, until you get to a wall surrounded by two large stone blocks and a fence-type object on the inside of the blocks. You should see just enough opening in between the fences and the blocks for a door to be there, and there is. Bomb the open area! A door shall appear, enter. In this room, there should be three red ChuChus. Kill them off. Climb up the ladder to get up on the plateau above you. The first thing you’ll want to do here is ignore the Minish Portal (We will call these rocks/stumps/etc. that shrink you to Minish size Minish Portals from this point on.), and bomb the broken stone you see. Now, using your awesome Minish shrinking powers, shrink yourself on that portal over to your left. You are getting closer to the hot spring water, but not there quite yet. Follow the path to your right, and enter the even smaller path it leads to. You should now be in full view of link, not a two pixel view any more. Walk along this path, killing any enemies you may see. Watch out for small boulders that will fall off ledges above you. Now, you come to a large green spring at the end. You still have you empty bottle, so take it out and fill your bottle with Crenel Hot Spring Water. It’s piping hot! Go back through this path and leave this area – we are done with the hot spring. Obviously, now, you will want to enlarge yourself with the Minish Portal. Do so, and jump off the ledge to your left to go down. Continue south, then west from here, going back to the cave with the mushroom. If you do not remember what cave this is, it is to the west, and at the fork take the northern path to the cave that resides in between whirlwinds. Use the mushroom to once again fling yourself across, walk down the steps, avoid the enemies, because you don’t have to kill them, and exit out the eastern exit. Walk south, jump on the whirlwind, and glide west as you did before. Now, continue west, and climb the ladder that leads to the Minish Portal you had used long before. Use this Minish Portal again, shrink yourself. Make your way left to the path which leads to the large green seed. Enter the path and walk along it as you did the path to the Hot Spring Water – kill/avoid any enemies in your way until you reach the seed. When you get to the Green Crenel Seed, don’t pour your hot spring water on it just yet – it’s not going to grow just sitting there like that. Pick it up and carry the thing, Link is strong enough! Carry it right out of the pathway and into the hole in the ground located just to the right of the path. Now, with the seed resting safely in the hole, go back to the Minish Portal and make yourself large again. Now, walk over to the seed, and sprinkle your Hot Spring Water on it, and watch it grow. Climb up, and welcome to Mount Crenel! ----------------------------------------------------------------------- 8.) Mount Crenel ----------------------------------------------------------------------- You’ve finally made it to the real Crenel. Here, you will see two paths to take, one up a ladder and one that leads to your right. You cannot take the path up the ladder, which leads to Crenel Wall, because you cannot climb the wall yet! The first thing, then, we must do is get the tool that will allow you to climb that wall. Take the path to your right; it is the only way you can go currently. Watch out for those two stones you come across soon – they are enemies. Those turtle guys have found another way to hide themselves, and it’s under rocks. To defeat them, suck the rock off of them with your gust jar, and then just throw their own stone back at them. They’ll die instantly. Continue to move to the right… until you reach a bridge (From now on, when crossing paths, assume you should kill or avoid every enemy in your way.). Take the bridge north, and bomb the wall you come up to in order to open a door. Inside, throw the vases aside, or at the two ChuChus if you wish to get rid of them. Open the chest you see before you to get another Kinstone Piece! Now, leave this room, going up the steps to your left. Here we have a new type of ChuChu: Black ChuChus. Unlike Red and Green ones, these actually have a specific power of their own. When you try and strike them, they become large and spiky, and invulnerable to attacks. But when they get small again, they are yours to slash at – two hits. When you have killed it, kill the Red ChuChu beside it, and bomb up the pink blocks. Move the rightmost block up, and the top one up. Kill the second Black ChuChu in the room, and be on your merry way south to the next screen. Here we see something nice – a whirlwind! You should know what to do with these. Jump into the first one you see, and glide over the second one. Land in it, and then glide onto the ledge west of it. Climb the ladder to the north of Link. On this screen, walk all the way to the right until you find a door you can blast open with your bombs, which should be just to the left of a sign that reads “Shortcut to bottom.” Be prepares to defend yourself – another Deku Scrub is here, so have your shield out and ready. He will sell you something called the Grip Ring… accept. Now you can easily climb cliffs that you could not scale before. You can climb walls that look like climbing walls – they should look bumpy, and darker compared to other, normal cliff walls. Walk out of here, and go back to your left. When you reach the ladder you came from, climb down. You’ll want to jump back down to Crenel Wall from here, so go to the left, and jump down the ledge. Make your way left still, until you reach a tall climbing wall. Begin to climb, and be very careful to watch for falling boulders. Just avoid the boulders here. They don’t knock you off, but they do hurt your health. When you begin to climb, hang to the right and continue moving to the right, until you see a platform with a sign on it you can land on. The sign reads “No bomb throwing.” Naturally, you are going to want to take out your bombs, and blow up the wall to your right. It is the only wall not guarded by fencing. A door will appear – enter it. It is a Great Fairy Spring! To awaken this great Fairy, you will have to defy the sign yet again. Throw a bomb right into the spring. The Great Fairy will then ask you a question… Did you throw a Golden Bomb or a Silver Bomb into the spring? Answer “Neither.” And she will reward your kindness with a bigger bomb bag. You can now carry thirty bombs! Exit the spring and continue your climb up Crenel Wall. At this point, it does not matter which path you take to reach the top. When you reach the top, you will find a new type of spider, which have blue tops instead of red. These take three hits each, unlike the red, which take two. Before you head north and to your right, to the mushroom, to the left until you see a ladder to climb down. Go down it, and then go into the door to your right. This man is the Crenel Hermit. And he will give you information: When you see strange patterns on a wall, bomb it. You may now leave this area, climb back up the ladder, and walk northeast until you get to a mushroom. Pull as far back as you can, and launch yourself! My, my… what is this? Has it begun to rain? It has! And a nice music change, as well. Anyways, you’ll want to step on that Minish Portal you see right now, and shrink yourself. Walk south until you reach a small path that can be taken by Minish Link. In here, you’ll want to watch out for raindrops – they can be quite deadly when you are only a two pixel Link! Once you have gotten to the end of the treacherous raindrop path, enlarge yourself using the nearby Minish Portal. To your left, you will see a boulder resting next to an empty hole. Push it in. Then, make your way back right top find another boulder, Navigate the boulder around the rocks in a way that will allow you to bring the boulder to the left, and over the other boulder you had pushed into the empty hole. From there, push it right then up, until you get it to the point where it can be pushed into a second empty hole. At this point, walk over it, and push the third boulder out of your way so you can climb down underground using the ladder. Make your way south in this room, and go left. Only one of each block will move. You have to find that block. The first block is the uppermost block – push it in and walk by. The second block is the bottommost block, push it and go. The third is a combination of two blocks – the bottom block pushed to the right, and the middle block pushed upwards. The fourth block should be the bottommost block on the right side. The fifth is quite tricky. Push the rightmost block down, the top block right, block below that down, block next to that one right, and then be on your merry way out of here. Whew! It seems like it stopped raining! Make your way all the way to the right and enter the door. Before you launch yourself with that mushroom, suck the vases away from the other side of the gap, to they don’t stop you from landing. Then, launch, and walk down the steps. You can ignore the vases here, and the blocks, because they don’t do a thing but have some bombs and a rupee inside. If you need bombs, get them, because you need one for this next part. When you reach an unfinished bridge, with a switch on the other end, take out a bomb. Pick it up with R, and throw it across the gap at the switch. When it explodes, the switch will activate, and the bridge will complete itself. Make your way south out of this screen. Walk around the path and into the next door to your left. Whoopee. You’ll need to push the boulder in here into that empty hole. To get it there push it in this order: Down, left, left, down, down, left, left, left, up, left, up, left. It will land in the hole, a tune will play, and you can push that statue out of your way. Go down the steps. A treasure chest! Let’s get it, shall we? Push the bottommost block left, and then the one above it up. Continue to your left and push the block blocking your path to the chest left. Open the chest to find another blue Kinstone Piece! You can now exit this room. It’s time to get tiny. So, shrink yourself with the nearby Minish Portal, and walk west to go into the Minish sized path. Whew, lots of bugs here. Kill them off if you wish, but make your way to the end of this path and out the door to the south. You should now be in an area called Melari’s Mines. ----------------------------------------------------------------------- 9.) Mine of Magnificent Melari! ----------------------------------------------------------------------- It sure was a pain getting here, eh? You can now finally meet up with Melari, who supposedly knows more about fixing up your sword. It’s all perfectly safe from here. So, if you want, converse with the Minish people here. If you just want to meet Melari, go right until you find stairs to walk down. Go down them, and continue south. Ignore the door, and walk west until you reach another flight of stairs you can walk down. Do so and go down. Walk north, ignoring the Minish man blocking another door – you don’t need to go through this yet. It leads to outside. Go down the steps to the north. You are now on the bottom floor, and should see a large Minish person standing in front of you, with two small ones behind him. Talk to him, for this man is none other then the Melari you seek! He is the Master Smith around here. Link will show him the broken Blade, and he will fix it up into… Nothing yet! Repairing this sword takes time – and so, you have time to go get another element. Walk west, up the stairs, and talk to the Minish blocking the door. He will allow you to pass, and enter the Mine. Leave through the exit, and enlarge yourself with the Minish Portal. To your right, you should see another tombstone statue thing! Check it, and make it disappear. Walk up the stairs, and enter Dungeon #2, Cave of Flames. ----------------------------------------------------------------------- 10.) Dungeon #2 – Cave of Flames ----------------------------------------------------------------------- When you first enter, take the door to your right, not the one above you, as it leads to a blocked path. On this screen, kill off the Bomb enemies, which take only one hit, but will run around after you hit them until they decide to explode, so watch out. Once those guys are dead, bomb the door to the north open, and walk through. These turtles in this room are dangerous unless you know how to work with them. You sword, bombs, and gust jar will not work for this. You need your shield. Take it out and defend yourself when one attacks you – after it hits you, it will flip over. Proceed to then slash it with your sword, it takes two hits. Kill off the second one, and a large blue chest will appear in the center. Open it to reveal a… Compass! Use it to find locations of hidden items, like you did in Deepwood Shrine. Now, walk through the open door to your left. In this room, try collecting the rupees. You will be surprised when it is revealed that one of them is not a rupee, but an enemy called a Like-Like! These enemies will grab you and trap you, and you must tap B to get yourself out. They take an enormous amount of hits. Just slash at them all you can if you absolutely have to. When you are done, walk down the steps to the north. Nothing to do in this room. Go southwest into the next room. Kill the bomb guy and go up the stairs, then head north. From here, continue east, and then south. Go east until you find an open door that leads to a room filled with iron-masked birds. Ignore them, and listen to Ezlo: Hop in that mine cart! You will go pretty fast, and open a wooden door into a room far west. Continue west, killing all enemies in your way, until you reach a wall that can be blasted open with a bomb. Do so, and walk in. In this room, you have no choice but to kill all five iron-masked birds. Kill them off, and a Minish Portal will appear in the center of the room! Jump on it and shrink yourself. What is this? No fun animation? Oh well, once you are shrunk, walk north, and find the small hole with an arrow above it. Walk through. Those are some pretty big spiky turtles! You probably want to avoid them at all costs. Walk across the room with caution and go through the door to your right. Continue right in the next room, and go through the small Minish door. You can’t get that heart piece yet! Ignore it for now – we’ll come back and get it later. For now, walk south through the Minish door. Continue south in the next room, again, through another Minish door, to enter a very misty room. You can’t climb down the stairs, so walk left, and then go south to find a small opening in the ledge barricade that you can jump down through. Navigate your way around the fire to get to the Minish Portal, and enlarge yourself. Now, make your way south across the red stones – move fast, as they sink – and nab the Kinstone Piece inside the chest. Also, press the switch to open the door below. Make your way back across the sinking stones, navigate around the Portal and go up the stairs. Open up the big treasure chest to get your Dungeon Map! Now you can never get lost! Go back south and cross two of the red stones south, onto the third non-sinking one. Before you step on the sinking stone to your right, use your gust jar to rid yourself of the vases on the other side. Then, make your merry way across the next few stones and east into the next room. The enemies in this room can actually be rolled up into balls! Just point your gust jar at them and hit them with a gust of air. They will curl up – but don’t push them into the lava, or they will be lost! Pick one of the balled enemies up, and throw it into the hole in front of the treasure chest in the room. Open the chest and claim 50 rupees for yourself! Then, grab another balled enemy and throw it into the hole in front of the vases blocking your exit. Toss the vases aside, and walk up the stairs. The door is closed though, and there is a switch next to a treasure chest that you need to hit. Jump into the whirlwind and fly south to the next whirlwind. Once you have hit that, fly north around the rock barrier and land safely on the ground. You can’t get this chest yet – just hit the switch and we will then get the chest. Once you hit the switch, the door will open. Push the extruding block up or down, and then push the treasure chest to the west, and only to the west, until it drops in the hole. Open it to get a Small Key! Go north through the door, and then east through the next room. Toss the vases aside, and continue east. Get in the Mine Cart again, and ride back to the iron-masked bird filled room. You have a small key – open that door to your left! Walk through, and across the track bridge. Slash the switch with your sword, and walk back across the bridge. Get back in the cart and ride it. You will go through many doors, and past the heart piece! You will get it soon, but first we need to continue through the door to your left. Have your shield ready. Kill the two spiked turtles, and go through the northern door. Watch out for those blades on the side of the room – when you pass in between them, they will strike. The empty hole will protect you, though, because you will fall into it and they are above you. Jump out of the hole. Anyways, that mine cart is overturned, you cannot ride it. So you will have to make your way across the bridge on your own. Be careful, as there are keese flying around. When you reach the other end, it’s time to get that much wanted Piece of Heart. Bomb the door to your south and go through, nab the heart piece when you get there. Collect two more to increase your life energy! Once you have it, go back north. Head north again through the next door. Prepare yourself for a mini boss battle! Go north and drop down – eight Black ChuChus will attack you. Kill them off as quickly as you can. It shouldn’t be too hard of a battle. Now, open the large chest that appears to get a whole new item… The Cane of Pacci! This mystical rod has the power to flip things over. Use it to charge up energy in holes and then flip up on out of it! Continue on west though the next room, and equip your newly acquired Cane of Pacci. Break the vases if you wish, and the walk onto the first sinking stone. Fire your Cane of Pacci at the next stone, which is flipped upside down. It will flip right side up, and you can walk across it. When you have crossed, Ezlo will tell you to fire your Pacci into the hole south of you. Do so, and then jump in! You will spin a few times, and then be launched upwards. Step on the switch to open the door, and create a Blue Warp Pad down below you that leads back to the beginning of the dungeon. I suggest you save now – I know you don’t want to do all of this over again! Anyways, now that you are all saved, go south. Make sure you don’t let the blades hit you, and use the Cane of Pacci to flip the cart over. Jump in the cart and take a ride. When you have gotten off, walk south to the treasure chest. Push it north, and then into the hole. Open it to receive a Small Key. Jump back in the mine cart, and head north again. Head north from that room, avoiding the blades again, and jump down the ledge. Use your newly gotten Small Key to open the door above you. In this new room, do not hit the switch that changes the railroad track path – go straight to the Minish Portal and shrink yourself. Now we have the dangerous part: making your way through the path of moving blades without getting hurt! There are places you can stop in between the blades, so this shouldn’t be too hard, but be careful. Head west and cross the path of blades to get to the Minish door. In this next screen, you don’t have to fear those little red guys – they don’t move yet. Make your way through the maze of red blocks (Which you can’t really call a maze since there is only one path…), and get to the Minish Portal to enlarge yourself. Now you have to fear the little red blades buys. These blades will move in the only direction available to them when you walk in front of them, but they move slow, giving you time to escape. They do increase in speed as time goes on, if you let them spin too long. Don’t let one hit you! Make your way back through the almost-maze of red blocks, and try to avoid the spinning red blades as much as possible. When you reach the end, flip the nearby cart over with your Pacci Powers! You can now ride this cart. So… do so. When you are flung off, hit the switch with your sword to change the tack position, and immediately get back on the cart. In this next room, do whatever you need to do to turn the four enemies into balls. Pick them up, one by one, and throw them into the holes in the southeast corner of the room. Fill up all four holes, and then grab the pink platform that a switch lays on with R. Drag the switch back with R, and then push it north, into the hole in the northwest corner. Proceed to then hit the switch, and the gates will lower. Walk up the steps, and jump down the northernmost ledge on the screen you see after walking north. A treasure chest should be right in front of you. Open it to get a blue Kinstone Piece! You may then push the top block to the right to get out. Head south from here, and fire your Pacci at the hole. Get in the hole and fire yourself upward to get what is in the second treasure chest… a green Kinstone Piece! You can then head east to the next screen. Fire! Blow it out with your Gust Jar. Here you now have a few sinking stones that are turned upside down, and one that is not. Stand on the one that is not upside down, and fire your Pacci at the upside down stone as it passes you by. Ride it north with your gust jar equipped, and step on the area that heads east, not the one that goes to the boss room. Blow out the fire in your way, and step on the switch to reveal a Red Warp Pad that leads to the beginning of this dungeon. Now, you have to flip that same stone over again, so do so, and then ride it back to the beginning of this room. You will then have to flip it over again, because it sunk. Once you have it flipped, ride it south, and flip the other one quickly. Get on that one. Flip the next one in the series, and get on that. Flip all that you need to so that you can go east, and then take the northern path. Get to the end of that path, and flip another stone. Before you get on it, however, suck up those vases with your gust jar. Then ride the stone across and get off on the safe area. This part is pretty tricky, and you might have to time it. You also must be quick doing this, so I would read what you have to do before going and doing it. First, get on the first sinking stone. In the middle, when you can, flip the stone over. Wait until it passes you again to get on it, these stones will sink much slower then other ones you’ve gotten on. Repeat the process for the next few stones, getting on and flipping the next one over, waiting and getting on again, until you get to the last stone, which you are to ride north and exit this screen. Walk up the stairs to your left, and jump down one of the ledges to your right. Proceed to walk to your right until you come to a screen with three moving blades. Maneuver yourself past them, it won’t matter much if you get hit once or twice, and open the treasure chest to get a green Kinstone Piece! Make your way back to the left, trying your hardest not to get hurt. Use your Pacci on the topmost empty hole, and jump into it to launch yourself onto the ledge. Go a little bit south, and jump off the ledge to Link’s left, the one with a whirlwind hovering above it. Use your Pacci on this hole as well, and fling yourself into the whirlwind. Make your way north and land on the ledge, and then go east until you reach another whirlwind. From here, jump into the whirlwind and go southwest – this will bring you to another ledge. Make your way east, then south to the next screen. Another whirlwind! Jump in it and navigate your way south to the next whirlwind, which you should also jump into. Go south still, until you reach a ledge with a treasure chest. Open that chest to gain an astounding 100 rupees! Jump north, off this ledge, and use your Pacci magic on the empty hole. Launch yourself into the whirlwind and head east to land on the center platform. Jump south, into the next whirlwind, follow that one west into the next one, go southwest to the next whirlwind, and a sharp southwest to land on the safe area in the corner of the room. Open that chest to gain yet another green Kinstone Piece! Use your Pacci magic on the empty hole just north of you to launch yourself into the whirlwind above. Head northeast into the next whirlwind from here, and then northeast again, onto the center platform. Open the large chest to receive none other then… The Big Key! Use it to open big doors! Now you can get into the Boss’s Chamber. Jump off the ledge to the north of Link, flip the stone to your left over, and ride it to the boss’s chamber. ----------------------------------------------------------------------- 11.) Cave of Flames boss - Gleerok ----------------------------------------------------------------------- First, go into the boss room and collect all the hearts you need to refill your life. Also, it would be very wise to catch a Fairy in your bottle at this moment, as you may die in this fight. When you are ready, fall down the large hole in the center of the screen. This boss is fairly easy, make sure you have your sword and Cane of Pacci equipped. Gleerok will appear out of the lava and attempt to shoot you with fireballs. Run around until you can find enough time in between fireballs to stop and hit him with a shot of your Pacci magic. You cannot hit his neck/head, so you must hit him on his side or back. His black shell will then break, and his neck and head will fall down, giving you time to go to his neck, walk across it, and slash as much as you can at that yellow spike on his body. His head/neck/body will then sink into the lava (possibly with you still on it), and the room will crumble for a moment. Stones and rocks falling from the ceiling might hurt you, so be careful and try to dodge them. He will then rise up from the lava again, and shoot fireballs at a more rapid pace. It will also be harder to get to his backside to fire a Pacci shot, so you have to be quick.
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