Zelda: The Four Swords - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Zelda: The Four Swords - Strategy Guide (Page 05).
BLUE MAIL
A stronger replacement for your Green Mail, the Blue Mail provides twice
as much protection from most enemy attacks. Once you have the Blue Mail,
you may depend less upon medicine and Fairies because of the defense in-
crease, but caution is still paramount.
Location: Ice Palace, main treasure
RED MAIL
The strongest of the armor you'll find, the Red Mail provides twice as
much defense as the Blue Mail and four times as much as the Green Mail.
By the time you receive this, you will have passed such strong enemies
while wearing the Blue Mail that you will wonder how you ever managed
without it.
Location: Ganon's Tower, main treasure
PEGASUS SHOES
Hold R to dash with the Pegasus Shoes! While you're running, you will do a
dash attack, meaning you will run enemies through with your sword. Dashing
into objects, including the large clumps of five rocks that you sometimes
encounter, may break them or cause something to happen.
Location: Eastern Prairies, gift from Sahasrahla
POWER GLOVE
The Power Glove allows you to lift big grey stones that you were previously
unable to budge. You can lift, carry, and throw (preferably at enemies) the
smaller grey rocks; you can also lift up the huge flat gray slabs which
often have hidden cave entrances underneath.
Location: Desert Palace, main treasure
TITAN'S MITT
The golden Titan's Mitt is a stronger version of the Power Glove. While the
Power Glove lets you lift grey rocks, the Titan's Mitt lets you lift black
ones (both smaller rocks and the huge flat slabs). The black rocks are so
dense that only the Titan's Mitt can budge them.
Location: Thieves' Town, main treasure
ZORA'S FLIPPERS
Although you are a courageous Hero and responsible for the fate of Hyrule,
you cannot swim unless you buy the flippers first. When you wear the flip-
pers, you can swim in deep water. Press R to swim faster, and press B to
dive for a brief moment to dodge enemy attacks.
Location: Zora's Waterfall (northeast Hyrule; big Zora sells for 500 Rupees)
MOON PEARL
Normally, the other realm corrupts the body of all who enter it; in your
case, it turns you into a helpless bunny. Find the Moon Pearl to override
the strange power and resume your human, fighting form whenever you are in
the Dark World. However, concentrated yellow energy lurks in Dark World
dungeons and it is just too much for the Moon Pearl; those will still
briefly turn you into a bunny.
Location: Mountain Tower, main treasure
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ITEMS--OTHER
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RUPEE
Rupees are the currency of Hyrule, and you can carry up to 999. They come
in three colors: green (1), blue (5), and red (20). In treasure chests, you
can also find 50, 100, and 300 Rupees at a time.
RECOVERY HEART
Find hearts by chopping down bushes or by killing enemies. Each heart cures
one heart in your life guage.
MAGIC DECANTERS
Magic Decanters will restore some of your magic power, and there are two
kinds. Small decanters cure only a small portion of your meter, while the
large ones refill it completely.
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UPGRADES--SWORD, SHIELD, BOOMERANG, ARROWS/BOMBS, MAGIC POWER
-------------------------------------------------------------
SWORD UPGRADES
#1: After completing Thieves' Town, Level 4 in the Dark World, take head to
the southern part of the Village of Outcasts, near the Shooting Gallery. You
will find a frog behind a group of black skulls; lift a skull and rescue the
frog. Return to the Light World with him and you'll realize he is the miss-
ing dwarf from the Kakariko Smithy. Bring him to the Smithy and the pair of
swordsmiths will offer to temper your Master Sword for 10 Rupees. It will
take a short while, but you'll have your Tempered Sword in no time.
#2: After completing Misery Mire, Level 6 in the Dark World, go to the Bomb
Shop to find a new Super Bomb for sale for 100 Rupees. Buy the big bomb and
take it to the Pyramid of Power. You should see a cracked brown wall a short
way up the pyramid. Set the Super Bomb there to reveal the entrance to a
Mysterious Pond, where a Great Fairy will magically enhance your Tempered
Sword to the Golden Sword. Toss in your Tempered Sword to get the upgrade.
SHIELD UPGRADES
To the northeast of Hyrule, near the Magic Shop, is Zora's Waterfall. Very
close to the entrance to Zora's Waterfall is a smaller waterfall which you
can swim behind. There is a Mysterious Pond inside where a Great Fairy will
upgrade your Fighter's Shield if you toss it into the water. She will give
you the Red Shield in return.
As for the Mirror Shield, it is the main treasure in Turtle Rock.
BOOMERANG UPGRADE
To the northeast of Hyrule, near the Magic Shop, is Zora's Waterfall. Very
close to the entrance to Zora's Waterfall is a smaller waterfall which you
can swim behind. There is a Mysterious Pond inside where a Great Fairy will
upgrade your boomerang if you toss it into the water. She will give you the
magical boomerang in return.
ARROW UPGRADE
After completing Misery Mire, Level 6 in the Dark World, go to the Bomb
Shop to find a new Super Bomb for sale for 100 Rupees. Buy the big bomb and
take it to the Pyramid of Power. You should see a cracked brown wall a short
way up the pyramid. Set the Super Bomb there to reveal the entrance to a
Mysterious Pond, where a Great Fairy will magically enhance your arrows to
the Silver Arrows. Toss in your bow to get the upgrade.
ARROW/BOMB CARRYING CAPACITY INCREASE
In the center of Lake Hylia, there is an island with a cave that leads to
the Pond of Happiness. You will need the flippers to get to it. Here you can
toss in Rupees to make you "happy"; every time you toss in 100 Rupees, the
Great Fairy will offer to upgrade either your bomb- or arrow-carrying
capacity by 5. You can carry up to 50 bombs and 70 arrows; it will cost you
1400 Rupees to achieve the maximum for both.
MAGIC POWER INCREASE
Once you have the Magic Powder and the Magic Hammer, go to the Smithy in
Kakariko Village, where you will find a stake in front of the house. Pound
the stake and jump off the ledge into the square hole. There you will find
an underground altar. Sprinkle Magic Powder onto it to awaken a spirit who
will try to curse your magic power, but it will backfire and you will get
twice as much.
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DARK WORLD PORTALS
----------------------------------------------------
There are nine blue portals in the Light World which will transfer you to the
alternative realm, the Dark World. These are listed in no particular order.
1. Death Mountain West
Near the Tower of Hera; climb up the long ladder on the mountain and
head east.
2. Death Mountain East (requires Titan's Mitt)
Cross the broken bridge that connects west Death Mountain to east Death
Mountain, then look for a dark black rock to the southwest.
3. Death Mountain East (requires Titan's Mitt, Magic Hammer)
Climb up to Death Mountain's summit and proceed to the northeast. On top
of a big rock there are three stakes; pound them in this order: east,
north, and west. It is the only way to reach levels 7 and 8.
4. Hyrule Castle
Once you have smited Agahnim for the first time, the arch above Hyrule
Castle's bridge will have a long portal under it. In other words, you can-
not cross under the arch without transferring to the Dark World.
5. Southern Swamp (requires Magic Hammer)
In the northeast corner there are some stakes and white statues. Pound the
stakes and lift the rock behind the statues.
6. Lake Hylia (requires Titan's Mitt)
The central island, which is home to the Pond of Happiness, has a portal
under a black rock. It is the only way to access the Ice Palace.
7. Desert of Mystery (requires Flute, Titan's Mitt)
Play the Flute and have the Cucco drop you off at the desert. You will land
on a high cliff where a portal rests under a black rock. It is the only way
to access the Swamp of Evil.
8. Kakariko Village (requires Magic Hammer, Titan's Mitt)
To the north of the village are two paths leading to the Lost Woods. The
eastern path has a white rock behind a large black slab and some stakes.
Under the white rock is a portal.
9. Eastern Prairies (requires Magic Hammer)
Southeast of the maze, past the yellow trees and towards the south, is a
white rock surrounded by stakes (it is in front of a cave). Under the rock
is a portal.
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ZORA'S WHIRLPOOLS
----------------------------------------------------
Throughout Hyrule there are some whirlpools in the overworld water that will
warp you to another body of water. Once you get the flippers, you can take
advantage of these shortcuts.
LIGHT WORLD
1.
Zora's Waterfall near Mysterious Pond <--> Lake Hylia south of center island
2.
West of Magic Shop <--> Southern Swamp, northwest corner near white statues
3.
Pool west of Sanctuary <--> Lake Hylia, waterway leading to northeast shores
DARK WORLD
Lake of Evil, waterway to northeast shores <--> West of Shop near Lake of Ill
Omen (where Magic Shop is in
Light World)
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FAIRY FOUNTAINS
----------------------------------------------------
There are several majestic pools of water, often hidden from ordinary people,
in Hyrule. Some, the regular Fairy Fountains, contain small Fairies that you
can catch with your Bug-Catching Net. Others contain larger Great Fairies who
will cure you of all your wounds.
FAIRY FOUNTAINS
1. Eastern Prairies East past the yellow trees (near the "entrance" to the
"maze"), and then south, is a cave with a Fairy Fountain.
2. Your House To the northwest of your house, you will find a clump of
five rocks. Bash into these with your Pegasus Shoes to
break them and uncover an underground Fairy Fountain.
3. Lake Hylia The shores to the northeast has an icy cave. The obvious
entrance has a hollow wall inside, concealing a fountain.
4. Death Mountain West There is a cave close to the blue portal (the one that
takes you to the Tower of Hera). Inside the cave, jump
into the hole.
5. Bomb Shop To the northwest of the Bomb Shop, next to the trees,
you'll find a clump of five rocks which covers an under-
ground Fairy Fountain, exactly where it is in the Light
World.
6. Lumberjacks' House The tree which the lumberjacks cut will be abandoned when
you smite Agahnim for the first time. Dash into it with
the Pegasus Shoes to reveal the entrance to a cave.
7. Death Mountain East There are two caves side-by-side at the base of the
mountain. In the western one, use the Hookshot to pull
yourself across the gap to some fairies.
8. Dth Mtn East (Dark) At the summit of the mountain, west of Turtle Rock, is a
large white square slab which hides an underground cave.
Use Ether to see the invisible path to the north, then
bomb the walls to the west and then north.
GREAT FAIRY FOUNTAINS
1. Eastern Prairies The large stone drawbridge to the east of your house leads
to the Eastern Prairies. If you cross the bridge, then
head to the east, you will find a Great Fairy fountain in
a cave.
2. Southern Swamp The wall to the east (towards the northeast corner) is
hollow and conceals a Great Fairy Fountain.
3. Desert of Mystery On the road from the swamp to the desert is a very obvious
cave with a Fairy Fountain.
4. East of Cemetery To the east of the cemetery is a cave with nothing in it
but a sealed door. If you cut a nearby bush outside, you
can fall into a secret hole to find a Great Fairy Fountain
and you will emerge from the sealed door.
5. Dth Mtn West (Dark) Head to the very southwest corner of Death Mountain West
in the Dark World. It is easiest to use the first portal
you found on the mountain. Jump down and head to the
southwest to find a Great Fairy's cave.
6. Eastern Wastelands Just before you turn north to enter this great maze, head
to the east and you will see a nearby cave with a Great
Fairy Fountain.
7. Lake of Evil The northeast shores have a hollow wall next to a cave.
Behind it is a Great Fairy Fountain.
8. Swamp of Evil Northeast of the entrance to the Misery Mire is a face-
shaped cave with a Great Fairy Fountain inside.
9. Dth Mtn East (Dark) At the summit of the mountain, west of Turtle Rock, is a
large white square slab which hides an underground cave.
Use Ether to see the invisible path to the north, then
bomb the wall to the north.
----------------------------------------------------
HYRULE MYSTERIES
----------------------------------------------------
1. In Kakariko Village, there are some houses with a picture of Mario. If you
pull on these pictures, you may be able to yank some Rupees out from them.
2. If you decide to attack a helpless chicken, it will squeal and run away.
Keep harassing the bird and soon it will summon a flock of chickens to
retaliate; they'll start pecking at you until you get the message.
3. In Kakariko Village, there is one house with a chicken underneath a pot.
Sprinkle Magic Powder on the chicken and it will turn into a human.
4. Drain the water from the Southern Swamp by pulling the lever in the shrine.
Outside, the fish will start flopping in the shallow water. Carry a fish to
a pool of deep water; throw it in and it will thank you with 20 Rupees.
5. Catch a bee and take it to the snake charmer in Kakariko who sells you the
bottle. He'll buy it for some money.
6. Dash into a tree with the Pegasus Shoes and sometimes items will fall out.
Occasionally you'll get apples which act like recovery hearts.
7. Sprinkle Magic Powder onto a green electrified cactus that you sometimes
find in the Light World, and it will turn into a creature that you can talk
to if you don't get close enough to be shocked. You can also sprinkle Magic
Powder on other enemies or use the Quake Medallion for strange effects.
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SNES/GBA CHANGES
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The Super Nintendo Entertainment System was the console to originally get The
Legend of Zelda: A Link to the Past. When the game was brought to the Game Boy
Advance, there were some subtle changes. These are the most prolific ones.
1. CONTINUE ANYWHERE
In the SNES version, you had to quit the game when you saved; you would then
restart in either Link's House, the Sanctuary, or the old man's cave on
Death Mountain (you would choose), or the Pyramid of Power in the Dark
World. Now you can continue from the last place you visited, and you can
still choose from one of the above (except the mountain cave).
2. DEATHS ONLY
In the SNES version, the game kept track of your total deaths as well as
game saves, combining the number into one score. In the GBA version, you're
granted more leeway since only deaths are counted.
3. WITCH'S ASSISTANT
In the SNES version, the assistant to the witch in the Magic Shop was an old
hag. Here she looks like Maple from The Legend of Zelda: Oracle of Seasons/
Oracle of Ages for the Game Boy Color.
4. BREAKING POTS AND SKULLS
You can use your arrows and strong swords to break pots, skulls, and signs.
Even your Boomerang can break some things. In the SNES version, they could
not.
5. ICE PALACE CHANGE
The Ice Palace had an extremely challenging puzzle in the basement floors
which involved a crystal switch and strategic placement of blocks. In the
GBA version, that puzzle is much simpler.
6. MAGIC REFILL
Whenever you get an item that consumes magic, like the lamp or Cane of
Byrna, your magic meter is refilled. It wasn't so in the SNES version.
7. CHRIS HOULIHAN ROOM
The SNES version had a top-secret room which could be accessed by quickly
running from the Sanctuary to the first grass you pulled up to sneak into
the basement of Hyrule Castle (and meet your uncle). The room would be
different and would have lots of Rupees for you to collect. There is no such
room in the GBA version.
PART II
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THE LEGEND OF ZELDA: FOUR SWORDS
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Coming February 3, 2003.
Includes a walkthrough for the Chambers of Insight, plus general tips for each
of the four main areas as well as boss strategies. This section is guaranteed.
PART III
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THE LINK BETWEEN ZELDAS
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*********************************
Coming February 5, 2003.
Includes the Palace of the Four Sword, the Riddle Quest, and other extras you
can earn by completing both games. This section is guaranteed.
PART IV
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COPYRIGHT INFORMATION AND OTHER NOTIFICATIONS
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VERSION HISTORY
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Version 1.0 -- January 27, 2002
The A Link to the Past chapter is complete. The Four Swords chapter and the
chapter regarding the synthesis between the games is coming shortly.
===============================================================================
COPYRIGHT INFORMATION
===============================================================================
Copyright 2003 Tony Bellusci.
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as part of any public display is strictly prohibited, and is a violation of
copyright.
The Legend of Zelda: A Link to the Past/Four Swords
Copyright 1992-2003 Nintendo.
===============================================================================
CONTACTING EARTHADEPT1
===============================================================================
E-Mail: an_bellusci@hotmail.com
MSN: an_bellusci@hotmail.com
Thanks for reading this FAQ.
It's always a pleasure to help new adventurers.
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