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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Z » Zelda: The Four Swords - Strategy Guide (Page 05)

Zelda: The Four Swords - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Zelda: The Four Swords - Strategy Guide (Page 05).

BLUE MAIL
   A stronger replacement for your Green Mail, the Blue Mail provides twice
   as much protection from most enemy attacks. Once you have the Blue Mail,
   you may depend less upon medicine and Fairies because of the defense in-
   crease, but caution is still paramount.
Location: Ice Palace, main treasure

RED MAIL
   The strongest of the armor you'll find, the Red Mail provides twice as
   much defense as the Blue Mail and four times as much as the Green Mail.
   By the time you receive this, you will have passed such strong enemies
   while wearing the Blue Mail that you will wonder how you ever managed
   without it.
Location: Ganon's Tower, main treasure

PEGASUS SHOES
   Hold R to dash with the Pegasus Shoes! While you're running, you will do a
   dash attack, meaning you will run enemies through with your sword. Dashing
   into objects, including the large clumps of five rocks that you sometimes
   encounter, may break them or cause something to happen.
Location: Eastern Prairies, gift from Sahasrahla

POWER GLOVE
   The Power Glove allows you to lift big grey stones that you were previously
   unable to budge. You can lift, carry, and throw (preferably at enemies) the
   smaller grey rocks; you can also lift up the huge flat gray slabs which
   often have hidden cave entrances underneath.
Location: Desert Palace, main treasure

TITAN'S MITT
   The golden Titan's Mitt is a stronger version of the Power Glove. While the
   Power Glove lets you lift grey rocks, the Titan's Mitt lets you lift black
   ones (both smaller rocks and the huge flat slabs). The black rocks are so
   dense that only the Titan's Mitt can budge them.
Location: Thieves' Town, main treasure

ZORA'S FLIPPERS
   Although you are a courageous Hero and responsible for the fate of Hyrule,
   you cannot swim unless you buy the flippers first. When you wear the flip-
   pers, you can swim in deep water. Press R to swim faster, and press B to
   dive for a brief moment to dodge enemy attacks.
Location: Zora's Waterfall (northeast Hyrule; big Zora sells for 500 Rupees)

MOON PEARL
   Normally, the other realm corrupts the body of all who enter it; in your 
   case, it turns you into a helpless bunny. Find the Moon Pearl to override 
   the strange power and resume your human, fighting form whenever you are in
   the Dark World. However, concentrated yellow energy lurks in Dark World
   dungeons and it is just too much for the Moon Pearl; those will still 
   briefly turn you into a bunny.
Location: Mountain Tower, main treasure

----------------------------------------------------
ITEMS--OTHER
----------------------------------------------------
RUPEE
   Rupees are the currency of Hyrule, and you can carry up to 999. They come
   in three colors: green (1), blue (5), and red (20). In treasure chests, you
   can also find 50, 100, and 300 Rupees at a time.

RECOVERY HEART
   Find hearts by chopping down bushes or by killing enemies. Each heart cures
   one heart in your life guage.

MAGIC DECANTERS
   Magic Decanters will restore some of your magic power, and there are two
   kinds. Small decanters cure only a small portion of your meter, while the
   large ones refill it completely.

-------------------------------------------------------------
UPGRADES--SWORD, SHIELD, BOOMERANG, ARROWS/BOMBS, MAGIC POWER
-------------------------------------------------------------
SWORD UPGRADES
   #1: After completing Thieves' Town, Level 4 in the Dark World, take head to
   the southern part of the Village of Outcasts, near the Shooting Gallery. You
   will find a frog behind a group of black skulls; lift a skull and rescue the
   frog. Return to the Light World with him and you'll realize he is the miss-
   ing dwarf from the Kakariko Smithy. Bring him to the Smithy and the pair of
   swordsmiths will offer to temper your Master Sword for 10 Rupees. It will
   take a short while, but you'll have your Tempered Sword in no time.
   #2: After completing Misery Mire, Level 6 in the Dark World, go to the Bomb
   Shop to find a new Super Bomb for sale for 100 Rupees. Buy the big bomb and
   take it to the Pyramid of Power. You should see a cracked brown wall a short
   way up the pyramid. Set the Super Bomb there to reveal the entrance to a
   Mysterious Pond, where a Great Fairy will magically enhance your Tempered
   Sword to the Golden Sword. Toss in your Tempered Sword to get the upgrade.

SHIELD UPGRADES
   To the northeast of Hyrule, near the Magic Shop, is Zora's Waterfall. Very
   close to the entrance to Zora's Waterfall is a smaller waterfall which you
   can swim behind. There is a Mysterious Pond inside where a Great Fairy will
   upgrade your Fighter's Shield if you toss it into the water. She will give
   you the Red Shield in return.
   As for the Mirror Shield, it is the main treasure in Turtle Rock.

BOOMERANG UPGRADE
   To the northeast of Hyrule, near the Magic Shop, is Zora's Waterfall. Very
   close to the entrance to Zora's Waterfall is a smaller waterfall which you
   can swim behind. There is a Mysterious Pond inside where a Great Fairy will
   upgrade your boomerang if you toss it into the water. She will give you the 
   magical boomerang in return.

ARROW UPGRADE
   After completing Misery Mire, Level 6 in the Dark World, go to the Bomb
   Shop to find a new Super Bomb for sale for 100 Rupees. Buy the big bomb and
   take it to the Pyramid of Power. You should see a cracked brown wall a short
   way up the pyramid. Set the Super Bomb there to reveal the entrance to a
   Mysterious Pond, where a Great Fairy will magically enhance your arrows to 
   the Silver Arrows. Toss in your bow to get the upgrade.

ARROW/BOMB CARRYING CAPACITY INCREASE
   In the center of Lake Hylia, there is an island with a cave that leads to
   the Pond of Happiness. You will need the flippers to get to it. Here you can
   toss in Rupees to make you "happy"; every time you toss in 100 Rupees, the
   Great Fairy will offer to upgrade either your bomb- or arrow-carrying 
   capacity by 5. You can carry up to 50 bombs and 70 arrows; it will cost you
   1400 Rupees to achieve the maximum for both.

MAGIC POWER INCREASE
   Once you have the Magic Powder and the Magic Hammer, go to the Smithy in
   Kakariko Village, where you will find a stake in front of the house. Pound
   the stake and jump off the ledge into the square hole. There you will find
   an underground altar. Sprinkle Magic Powder onto it to awaken a spirit who
   will try to curse your magic power, but it will backfire and you will get
   twice as much.

----------------------------------------------------
DARK WORLD PORTALS
----------------------------------------------------
There are nine blue portals in the Light World which will transfer you to the
alternative realm, the Dark World. These are listed in no particular order.

1. Death Mountain West
   Near the Tower of Hera; climb up the long ladder on the mountain and 
   head east.

2. Death Mountain East (requires Titan's Mitt)
   Cross the broken bridge that connects west Death Mountain to east Death
   Mountain, then look for a dark black rock to the southwest.

3. Death Mountain East (requires Titan's Mitt, Magic Hammer)
   Climb up to Death Mountain's summit and proceed to the northeast. On top
   of a big rock there are three stakes; pound them in this order: east,
   north, and west. It is the only way to reach levels 7 and 8.

4. Hyrule Castle
   Once you have smited Agahnim for the first time, the arch above Hyrule
   Castle's bridge will have a long portal under it. In other words, you can-
   not cross under the arch without transferring to the Dark World.

5. Southern Swamp (requires Magic Hammer)
   In the northeast corner there are some stakes and white statues. Pound the
   stakes and lift the rock behind the statues.

6. Lake Hylia (requires Titan's Mitt)
   The central island, which is home to the Pond of Happiness, has a portal
   under a black rock. It is the only way to access the Ice Palace.

7. Desert of Mystery (requires Flute, Titan's Mitt)
   Play the Flute and have the Cucco drop you off at the desert. You will land
   on a high cliff where a portal rests under a black rock. It is the only way
   to access the Swamp of Evil.

8. Kakariko Village (requires Magic Hammer, Titan's Mitt)
   To the north of the village are two paths leading to the Lost Woods. The
   eastern path has a white rock behind a large black slab and some stakes.
   Under the white rock is a portal.

9. Eastern Prairies (requires Magic Hammer)
   Southeast of the maze, past the yellow trees and towards the south, is a
   white rock surrounded by stakes (it is in front of a cave). Under the rock
   is a portal.

----------------------------------------------------
ZORA'S WHIRLPOOLS
----------------------------------------------------
Throughout Hyrule there are some whirlpools in the overworld water that will
warp you to another body of water. Once you get the flippers, you can take
advantage of these shortcuts.

LIGHT WORLD
1. 
Zora's Waterfall near Mysterious Pond <--> Lake Hylia south of center island
2.
West of Magic Shop <--> Southern Swamp, northwest corner near white statues
3.
Pool west of Sanctuary <--> Lake Hylia, waterway leading to northeast shores

DARK WORLD
Lake of Evil, waterway to northeast shores <--> West of Shop near Lake of Ill
                                                Omen (where Magic Shop is in
                                                Light World)

----------------------------------------------------
FAIRY FOUNTAINS
----------------------------------------------------
There are several majestic pools of water, often hidden from ordinary people,
in Hyrule. Some, the regular Fairy Fountains, contain small Fairies that you
can catch with your Bug-Catching Net. Others contain larger Great Fairies who
will cure you of all your wounds.

FAIRY FOUNTAINS
1. Eastern Prairies     East past the yellow trees (near the "entrance" to the
                        "maze"), and then south, is a cave with a Fairy Fountain.
2. Your House           To the northwest of your house, you will find a clump of 
                        five rocks. Bash into these with your Pegasus Shoes to 
                        break them and uncover an underground Fairy Fountain.
3. Lake Hylia           The shores to the northeast has an icy cave. The obvious
                        entrance has a hollow wall inside, concealing a fountain.
4. Death Mountain West  There is a cave close to the blue portal (the one that
                        takes you to the Tower of Hera). Inside the cave, jump
                        into the hole.
5. Bomb Shop            To the northwest of the Bomb Shop, next to the trees, 
                        you'll find a clump of five rocks which covers an under-
                        ground Fairy Fountain, exactly where it is in the Light 
                        World.
6. Lumberjacks' House   The tree which the lumberjacks cut will be abandoned when
                        you smite Agahnim for the first time. Dash into it with
                        the Pegasus Shoes to reveal the entrance to a cave.
7. Death Mountain East  There are two caves side-by-side at the base of the
                        mountain. In the western one, use the Hookshot to pull
                        yourself across the gap to some fairies.
8. Dth Mtn East (Dark)  At the summit of the mountain, west of Turtle Rock, is a
                        large white square slab which hides an underground cave.
                        Use Ether to see the invisible path to the north, then
                        bomb the walls to the west and then north.

GREAT FAIRY FOUNTAINS
1. Eastern Prairies     The large stone drawbridge to the east of your house leads 
                        to the Eastern Prairies. If you cross the bridge, then 
                        head to the east, you will find a Great Fairy fountain in 
                        a cave.
2. Southern Swamp       The wall to the east (towards the northeast corner) is
                        hollow and conceals a Great Fairy Fountain.
3. Desert of Mystery    On the road from the swamp to the desert is a very obvious
                        cave with a Fairy Fountain.
4. East of Cemetery     To the east of the cemetery is a cave with nothing in it 
                        but a sealed door. If you cut a nearby bush outside, you 
                        can fall into a secret hole to find a Great Fairy Fountain 
                        and you will emerge from the sealed door.
5. Dth Mtn West (Dark)  Head to the very southwest corner of Death Mountain West 
                        in the Dark World. It is easiest to use the first portal 
                        you found on the mountain. Jump down and head to the 
                        southwest to find a Great Fairy's cave.
6. Eastern Wastelands   Just before you turn north to enter this great maze, head 
                        to the east and you will see a nearby cave with a Great 
                        Fairy Fountain.
7. Lake of Evil         The northeast shores have a hollow wall next to a cave.
                        Behind it is a Great Fairy Fountain.
8. Swamp of Evil        Northeast of the entrance to the Misery Mire is a face-
                        shaped cave with a Great Fairy Fountain inside.
9. Dth Mtn East (Dark)  At the summit of the mountain, west of Turtle Rock, is a
                        large white square slab which hides an underground cave.
                        Use Ether to see the invisible path to the north, then
                        bomb the wall to the north.

----------------------------------------------------
HYRULE MYSTERIES
----------------------------------------------------
1. In Kakariko Village, there are some houses with a picture of Mario. If you
   pull on these pictures, you may be able to yank some Rupees out from them.

2. If you decide to attack a helpless chicken, it will squeal and run away.
   Keep harassing the bird and soon it will summon a flock of chickens to
   retaliate; they'll start pecking at you until you get the message.

3. In Kakariko Village, there is one house with a chicken underneath a pot.
   Sprinkle Magic Powder on the chicken and it will turn into a human.

4. Drain the water from the Southern Swamp by pulling the lever in the shrine.
   Outside, the fish will start flopping in the shallow water. Carry a fish to
   a pool of deep water; throw it in and it will thank you with 20 Rupees.

5. Catch a bee and take it to the snake charmer in Kakariko who sells you the
   bottle. He'll buy it for some money.

6. Dash into a tree with the Pegasus Shoes and sometimes items will fall out.
   Occasionally you'll get apples which act like recovery hearts.

7. Sprinkle Magic Powder onto a green electrified cactus that you sometimes
   find in the Light World, and it will turn into a creature that you can talk
   to if you don't get close enough to be shocked. You can also sprinkle Magic
   Powder on other enemies or use the Quake Medallion for strange effects.

----------------------------------------------------
SNES/GBA CHANGES
----------------------------------------------------
The Super Nintendo Entertainment System was the console to originally get The
Legend of Zelda: A Link to the Past. When the game was brought to the Game Boy
Advance, there were some subtle changes. These are the most prolific ones.

1. CONTINUE ANYWHERE
   In the SNES version, you had to quit the game when you saved; you would then
   restart in either Link's House, the Sanctuary, or the old man's cave on
   Death Mountain (you would choose), or the Pyramid of Power in the Dark
   World. Now you can continue from the last place you visited, and you can
   still choose from one of the above (except the mountain cave).

2. DEATHS ONLY
   In the SNES version, the game kept track of your total deaths as well as 
   game saves, combining the number into one score. In the GBA version, you're
   granted more leeway since only deaths are counted.

3. WITCH'S ASSISTANT
   In the SNES version, the assistant to the witch in the Magic Shop was an old
   hag. Here she looks like Maple from The Legend of Zelda: Oracle of Seasons/
   Oracle of Ages for the Game Boy Color.

4. BREAKING POTS AND SKULLS
   You can use your arrows and strong swords to break pots, skulls, and signs.
   Even your Boomerang can break some things. In the SNES version, they could
   not.

5. ICE PALACE CHANGE
   The Ice Palace had an extremely challenging puzzle in the basement floors
   which involved a crystal switch and strategic placement of blocks. In the
   GBA version, that puzzle is much simpler.

6. MAGIC REFILL
   Whenever you get an item that consumes magic, like the lamp or Cane of
   Byrna, your magic meter is refilled. It wasn't so in the SNES version.

7. CHRIS HOULIHAN ROOM
   The SNES version had a top-secret room which could be accessed by quickly
   running from the Sanctuary to the first grass you pulled up to sneak into
   the basement of Hyrule Castle (and meet your uncle). The room would be
   different and would have lots of Rupees for you to collect. There is no such
   room in the GBA version.





                                     PART II
                        ********************************
===============================================================================
                        THE LEGEND OF ZELDA: FOUR SWORDS
===============================================================================
                        *********************************
Coming February 3, 2003.
Includes a walkthrough for the Chambers of Insight, plus general tips for each
of the four main areas as well as boss strategies. This section is guaranteed.






                                    
                                    PART III
                        ********************************
===============================================================================
                            THE LINK BETWEEN ZELDAS
===============================================================================
                        *********************************
Coming February 5, 2003.
Includes the Palace of the Four Sword, the Riddle Quest, and other extras you 
can earn by completing both games. This section is guaranteed.



                                     


                                     PART IV
                        ********************************
===============================================================================
                   COPYRIGHT INFORMATION AND OTHER NOTIFICATIONS
===============================================================================
                        *********************************


===============================================================================
VERSION HISTORY
===============================================================================
Version 1.0 -- January 27, 2002
The A Link to the Past chapter is complete. The Four Swords chapter and the
chapter regarding the synthesis between the games is coming shortly.

===============================================================================
COPYRIGHT INFORMATION
===============================================================================
Copyright 2003 Tony Bellusci.
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as part of any public display is strictly prohibited, and is a violation of
copyright.

The Legend of Zelda: A Link to the Past/Four Swords
Copyright 1992-2003 Nintendo.

===============================================================================
CONTACTING EARTHADEPT1
===============================================================================
E-Mail: an_bellusci@hotmail.com
MSN:    an_bellusci@hotmail.com

Thanks for reading this FAQ.
It's always a pleasure to help new adventurers.

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