Zelda: The Four Swords - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Zelda: The Four Swords - Strategy Guide (Page 02).
PIECE OF HEART
When you reach the Sanctuary, head west past it until you see a sign that says,
"This way: Kakariko Village." Turn north at that point, then head east as soon as
you can so you're on the cliff. Break the group of five rocks with your Pegasus
Shoes, and find a Piece of Heart underground.
Return to the west a few steps and keep heading north. Although you can go to the
lumberjacks' cottage, there is not much to do there. Also, the cave behind their
cottage just has an "unreachable" Piece of Heart. Don't worry about it now. Just
find a large grey rock which blocks the cave entrance to Death Mountain. Lift up
the rock and go inside.
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1. GREAT FAIRY FOUNTAIN
To the east of the cemetery is a cave with nothing in it but a sealed door.
If you cut a nearby bush outside, you can fall into a secret hole to find a
Great Fairy Fountain and you will emerge from the sealed door.
2. BACK TO THE DUNGEON
Go to the cemetery and lift up the stones in front of the northwest grave. Push
the gravestone and you will reveal a hole which takes you to the basement of
Hyrule Castle. Use your bombs to blow open the hollow walls and find three
chests with 3 bombs, 10 arrows, and 300 Rupees. Then proceed to the Sanctuary
like you did the first time around, when you were with Zelda.
====================================================================================
DEATH MOUNTAIN WEST
Getting to the Tower
====================================================================================
You're in a dark cave now. Jump off the ledge (no going back), then turn east at the
first fork, south (and then east), north, and east. There you'll meet an old man who
lost his lamp and wants you to guide him out. I guess you can be a nice guy for now.
Turn south and walk around the hole (when the man tells you to), but keep going in
the general east direction. Well, you should actually be going northeast for a bit,
then directly east, and finally south. Just follow the path outside.
The small brown critters on Death Mountain, like the ones you see when you exit the
cave, turn into stone for a whil when struck with the sword. That can be annoying if
they block your path, so don't attack them if they block a tight squeeze.
When you return the old man to the nearby wooden-framed cave entrance, he will thank
you with a Magic Mirror! It is a cool gift but it doesn't seem to have much use yet.
The man will also tell you that the wizard deceived the king and opened the way to
the Dark World...which is the evil version of what used to be the Golden Land. You
can follow the old man into the cave (he will heal your health) and take the tunnel
further north up the mountain. You will emerge from a cave slightly to the north
of the old man's cave; a spot you can reach also by walking east and north around
the outside of the old man's cave. Just watch the falling rocks.
There is absolutely no way to explore east Death Mountain yet, so don't even go
there. Proceed west and go up a very long ladder, which should be next to a cave
(that takes you back to Kakariko). Once at the top, notice a cave in the wall; if
you enter the cave, you won't be able to do anything except fall to a lower floor
where all you'll find is a small Fairy Fountain. The cave will lead you to a high-
up exit on a ledge. Jump off, climb back up the ladder, and try the following.
PIECE OF HEART
Climb up the very long ladder next to the cave that takes you back to Kakariko
and look for spots off the south cliff wall where you can jump from. Stand with
your back facing the cave and jump from the west side of the dark portion of the
wall. You'll be led upstairs to a Piece of Heart.
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1. FAIRY FOUNTAIN
Find a cave close to the blue portal. Enter the cave and jump into the hole in-
side, which will lead you to a long cave that contains a pool with some fairies.
===================================================================================
DEATH MOUNTAIN WEST (DARK WORLD)
Stumbling onto Evil
===================================================================================
Climb up the big ladder and head to the east this time. Notice a blue portal. If
you step in there, you'll be taken to the twin realm of the world: the Dark World!
The Dark World is the "twin" of the Light World, only in another realm. You can
only transfer to the Dark World by using blue portals, but you can return home to
the Light World at any time by using the Magic Mirror the old man gave you. By
choosing strategic spots from which to transfer back to the Light World, you may end
up in previously unreachable areas. For example, look for two characters on the
mountain near a dark-brown, somewhat diamond-shaped patch of land. Stand on that
spot and use the Magic Mirror; you will return to the Light World. However, at this
point in the Light World, the ground is not flat like it is in the Dark World; it is
actually a high cliff. When you transfer back, you will be on top of that cliff
and you can proceed to the areas behind it. Get to know the differences between
the worlds as you explore.
The nature of the other realm will corrupt the body of anyone who enters it and
turn them into what they otherwise represent most. For a mysterious reason, you
will be turned into a rabbit. To override the changing effects, you'll need a
treasure called the Moon's Pearl; it can override the strange effects.
PIECE OF HEART
After transferring to the Dark World from the portal on Death Mountain West,
use the Mirror to return to the high cliff in the Light World near the
Tower of Hera. It has a Piece of Heart atop it.
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1. GREAT FAIRY FOUNTAIN
Head to the very southwest corner of Death Mountain West in the Dark World.
It is easiest to use the first portal you found on the mountain. Jump
down and head to the southwest to find a Great Fairy's cave.
===============================================================================
MOUNTAIN TOWER
The Pendant of Wisdom
===============================================================================
1. In front of you is a red crystal switch; whenever you see switches like
these in a dungeon, there will also be blue and red blocks (like the blues
surrounding you). The color of the switch matches the color of the blocks
that are "down," or those you can walk over. To switch which color of blocks
are up and which are down, hit the switch with your sword, projectile, or a
bomb, and it will change to the opposite color. Hit this switch and it will
turn blue, indicating that the blue blocks are down.
2. Head downstairs to 1F via the nearby staircase. The red Stalfos will throw a
bone at you if they successfully dodge your attack, so beware of missed
strikes. Hit the crystal switch to gain access to a Small Key. Set the
switch to blue before you return upstairs.
3. Hit a switch to red and head north to find the Map in a chest! The fire-
spitting Dino Torches can be killed with a single sword strike; it is easy
to avoid the flames they spit because they shoot only straight ahead.
Open the locked door and head downstairs to 1F.
4. The floor in this room has enchanted tiles which can rise to attack in-
truders. Run from the tiles or destroy them with your sword.
Light the lanterns in the room with the two red Stalfos to summon a chest
with the Big Key! Just before you go back back upstairs, set the switch to
red.
5. Head to 3F via the stairs near the entrance. The blue-domed enemies here are
very bouncy, so you will recoil a lot when you hit them. Kill them with
three sword strikes, or bounce them into a hole. If you are bounced into a
hole in this room, you'll just end up back in 2F.
6. The next room has a star tile on the floor. Stepping on star tiles will
change the location of pits on the entire floor; in this case, it will
change it so that the pit is in front of a different block (red or blue).
Obviously, make it so that the pit is in front of the block that's up.
It is easiest if you take the route over the blue block.
7. Proceed to the east in the next room; if the blue blocks are down, you'll
have much more freedom of movement. Just before you go up to 4F, set the
switch to RED. In the center of the room in 5F, you'll find the Compass.
Make sure that the star appears on the tile to the east of the Compass
chest and head upstairs to 4F via the northwest staircase.
8. The red-orbed enemies are much more resilient to attack than the blue ones,
so you should just try to swat them into a hole. Step on the star tile near
the rotating fire stick and head to the center of the north wall. Stand
with your back to the effigy of a face on the wall, then walk south and fall
into the pit.
9. Unlock the chest to find the mysterious Moon Pearl! Head over the star tiles
and back upstairs. Each of the jars in this room has a single recovery heart
that can't be replaced just by re-entering. Use these 12 hearts sparingly
for fighting the boss upstairs. In addition, none of the cracks in these
walls can be blown open; in rooms with this many cracks, it is unlikely that
even one is hollow. Those that are hollow tend to be the only crack in a
room. Check your map or use your sword if you are unsure.
BOSS: LAMMOLA
Lammola's weakness is its tail, which you should hit with your sword. Spin
attacks are of course effective, but because Lammola will send you
recoiling so much if its armored body touches your sword, make sure you
always keep moving. Its movement patterns are very unpredictable, except
that it will usually keep travelling in a straight line until it hits an
edge. If it knocks you off, its health will be restored. Use the pots
downstairs to recover yours. When it is dead, you'll get the Pendant of
Wisdom!
===============================================================================
THE LOST WOODS
Getting the Master Sword
===============================================================================
With three pendants, it's time to go to the Lost Woods. Get down off the mount-
ain by finding the cave next to the very long ladder. Once you're outside, you
can go into the Lost Woods via one of four entrances. Two are from Kakariko
Village; you can only reach the northwest entrance, though, since the other is
blocked by a black rock. They lead to nearly the exact same place.
The third is just north of Kakariko, near the fortune-teller's shop, and the
fourth is west of the Lumberjacks' Cottage. It makes no difference which one
you take, but the one near the Lumberjacks' Cottage is recommended.
The Lost Woods can be serene but it is also quite dangerous and confusing. If
you ever see a sword in the ground, it is probably not the Master Sword; these
fake swords could have been put there by thieves to lure adventurers into the
heart of the Woods, where the thieves' hideout is. If you see one of these
thieves, do not let him spot you or he will try to bump into you and make you
drop your goods. Hurry to recollect your stuff if this happens.
PIECE OF HEART
From the entrance that is west of the Lumberjack's Cottage, head west (the
north hollow log leads to a Game of Chance), then south. Go south through a
log, then look to the east for a 3x3 square of bushes near a hollow stump.
Cut the center one and fall into a hole to end up next to a Piece of Heart.
Get out of this hollow stump in the adjacent room.
To the north of the hideout you should see two hollow logs side by side; you
just came through the east one. Go through the west one, then cut the bushes
to the west to find a Mushroom. Take the fungus with you for now, but you
can't do anything with it yet. Head through the north log, then continue
south through a second log. You'll see another south-leading log; do not go
there. The Master Sword is just ahead: through the nearby north-leading log.
The Book of Mudora will translate the script on the Master Sword's pedestal
for you. According to the prophecy, you are the Hero of "Cataclysm's Eve,"
meaning you have all three Pendants of Virtue and that we are in a time of
great evil. This is when the Master Sword comes into the prophecy. Claim
your weapon and hold it high. It is stronger than your previous sword and it
can fire magical beams when the Hero is completely free of wounds.
As you exit the Master Sword's area, you'll hear a telepathic call for help
from the Sanctuary. Hurry back to find Zelda kidnapped to Hyrule Castle and
the old man near death. To rescue Zelda, you need to reach the highest floor
of the castle. Take the main entrance into the castle, head to the west, take
the stairs to the south of the room and go outside, onto the upper walkway.
The Master Sword can cut away the magic barrier blocking access to Agahnim's
tower, where Zelda is held. It's time to take back the princess.
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1. GAME OF CHANCE
The Lost Woods also offers a Game of Chance, except the stakes are much
higher than the one in Kakariko. Pay 100 Rupees to open a chest to find a
prize of 1, 20, or 300 Rupees; you can lose 99 or 80, or make 200, from one
play.
===============================================================================
HYRULE CASTLE
Smiting Agahnim and Rescuing Zelda
===============================================================================
1. Head north and kill the two mace soldiers to open the doors. Stun them with
the boomerang, then rush in with the sword. Four arrows will also do the
job. Kill the two soldiers in the next room to summon a chest containing a
Small Key.
2. Upstairs on 3F, kill the enemies and proceed to the west. In this "maze,"
head south, then west to the wall, then north, west, south, west to the
wall, and north to a chest with a Small Key. Then go south and immediately
east to the wall, north, east and immediately south, east and immediately
south again, west, south to the wall, east, south, east, south, and west to
the block. Push it to reopen the northeast door (where you came from), then
go east to the wall and north to unlock the door.
3. Head upstairs to 4F and go west one room. Proceed along the narrow paths to
the north of the room and push the block there to re-open the southeast
door, where you came from. Light the lanterns in the next room so you can
see who you're fighting; kill all the enemies in the room to re-open the
door, and claim the Small Key that one of the archers will drop.
5. Upstairs on 5F, the door will open when the enemies die. The red soldiers
throw spears like the archers shoot arrows, and they are not any stronger.
Kill the two soldiers in the next room to open the doors. To the south,
kill the "enclosed" soldier easily by throwing pots at him; this will re-
open the door and he will drop a Small Key. You don't have to fight the
enemies in the next room; just head upstairs to 6F.
6. Push the statue to the west to get out of the "barricade." You can head west
without fighting the enemies in this room. Head along the narrow path (it is
easy to knock the soldiers into the abyss) and go up to 7F.
7. It seems you're too late; Agahnim casts a spell on Zelda and seals her away,
completely breaking the seal into the Golden Land...well, the Dark World
now. But what did Zelda have to do with anything? It seems that Agahnim has
vanished, but he is in the room to the north. Slash the curtains to get
there.
BOSS: AGAHNIM
Agahnim will teleport to a location in the room, charge up some magic, then
fire it at you. Stand at the opposite end of the room and see what kind of
magic he fires. Hit the circle-shaped magic with your sword to reflect it
back at Agahnim and harm the wizard. Avoid the blue star-shaped magic. If
Agahnim stands at the north-center of the room, do not even go in front of
him; head to the side to avoid a big lightning blast. When you reflect
enough shots, the wizard will disappear and draw you into the Dark World.
===============================================================================
PYRAMID OF POWER
Learning the True Story
===============================================================================
You'll end up on the Pyramid of Power, which is the version of Hyrule Castle in
the Dark World. Sahasrahla will contact you immediately and explain that
Agahnim broke the seal to the Golden Land and captured the Triforce, which is
why the world turned evil. He broke the seal by capturing the descendants of
the Seven Sages who made the seal, so Zelda must be one of the descendants. But
wasn't the world Dark ever since you were on Death Mountain? How could that be
if Agahnim just now got the Triforce (and he would have had to do so fairly
quickly; you just fought him)? It seems something is amiss...anyway, you have
to rescue the seven descendants to restore the land.
PIECE OF HEART
Go two staircases south (take the eastern one) and jump off the nearby ledge.
To the east and north you will find a Piece of Heart! Don't worry about the
opening into the Pyramid; you cannot access the Palace of the Four Sword yet
(see #1 below).
Get off the Pyramid and head to the east. The enemies in the Dark World are
much more powerful than those back home; some (such as the walking clam-like
creatures near the Pyramid) can remove three hearts from your life guage in one
blow. Avoid them like the plague. When you reach the brown barren land (notice
the similarities between the two worlds?), head south and take the road east.
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1. PALACE OF THE FOUR SWORD
This place cannot be accessed until you have conquered both A Link to the
Past and The Four Swords. For more information, see section III of this FAQ.
===============================================================================
EASTERN WASTELANDS
Getting to the Dark Palace
===============================================================================
Head north into the maze (a little further east, though, is a Great Fairy's
cave where you can heal your wounds). If you want to hear some important plot
details, head to the east and go north (the path between the two gargoyle-like
stone faces) and into the building. The creature will tell you that someone has
already claimed the Triforce and wished for the Golden Land to turn into the
Dark World. So it could not have been Agahnim! The world was Dark since you
were on Death Mountain, and he just recently broke the seal! Huh.
Go on the brown road and take it to the northeast until you see an arrow-
shaped part of the floor pointing north. Follow the arrows through the grassy
walls. Go west around the building, then west through the grassy wall. Go
north, then east through the grassy wall as soon as you get the chance. Go
south a few steps and then east into the grass. Navigate the maze as best you
can, and emerge at the east with a monkey following you. Pay him 10 Rupees to
keep him by your side.
Go east, north through the grass, east, south, and north to reach the Dark
Palace. Kiki the monkey will open the entrance for 100 Rupees, so dish out the
dough.
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1. GREAT FAIRY FOUNTAIN
Just before you turn north to enter this great maze, head to the east and
you will see a nearby cave with a Great Fairy Fountain.
2. A CIRCLE OF STONES? WHERE?
Near the south of the maze (where the yellow trees are), head all the way
east and go south. You should eventually see a cave where a creature will
tell you a story about a circle of stones if you pay him 20 Rupees.
3. SOME EASY HEARTS
In the central building of the east maze, a creature will about the Tri-
force. There is a cracked wall in his building with some hearts behind it.
===============================================================================
DARK PALACE (LEVEL 1)
The First Maiden
===============================================================================
1. Take the west path and step on the upraised tile to open the door. Down-
stairs in B1F, uncover a switch under the southeast skull and step on it to
summon a chest with a Small Key. The faces in the center will shoot a fire-
ball in your direction every few seconds, so keep moving to avoid getting
hit.
2. Return upstairs, find a switch under the nearby skull to re-open the door,
and take the west path this time. Teleport to another section of B1F with
the orange tile, then bomb the cracked wall to the south. The blue enemies
in this passage will hurt you if you touch them while they flash with
electricity, so strike (one hit is enough to kill them) when they simmer
down.
3. The enemies in the next room will move in the opposite direction that you
do; if you move north, they move south. (And in the case of the red one, if
you move east, it moves west). So the green ones are easy, just trap them
against a wall and kill them with your sword. The red one will shoot a fire-
ball at you if you face him directly, so stand to the northeast part of the
room (he will be at the southwest), then shoot an arrow to the west and then
walk south. He will walk into the arrow and take damage. You can obviously
use any direction to do this, it doesn't have to be northeast/southwest.
Also, lots of Dark World dungeons have cracked walls that can't be blown
open, like the ones in this room. Use your sword to see if it sounds hollow.
4. Safely navigate the conveyor belt and head north (you will see a red
electrical enemy who will split into two when it is struck; even the little
ones can hurt you with electricity). Go upstairs and take the Map in the
chest. Bomb the east wall to find some fairies; bomb the west wall to find a
Small Key. Return to the palace entrance; as with any dungeon, using the
Magic Mirror will bring you back to the entrance immediately.
5. Take the central path this time. The red, hard-shelled enemies cannot be
harmed by your sword or arrows, so just avoid them. Walk onto the west
"bridge" in this room and bomb the crack in the floor to create a hole. Fall
down into B1F and stay on the top ledge. Unlock the door and go upstairs to
find the Big Key!
6. Jump to the right and fall back down to B1F, and find the skull with a
switch underneath it. It will summon a chest with a Small Key; take the key
and head for the orange portal. It will take you to a room in the basement
that you have already been in; walk back to the dungeon entrance or use your
Magic Mirror, then take the central path again to the room with the two
"bridges" and cracked floor.
7. Walk onto the eastern bridge this time. Push the block into the hole to
proceed, open the chest with the Small Key and jump north. Stay on the path
(don't jump down at the next arrow) and head for the locked door. You'll
have to quickly walk along this narrow path because the floor will soon
start to collapse. Make sure you whack the Helmasaurs into the hole as you
head north (maybe bring a skull with you to huck at the first one), then go
into the locked door to the west.
8. In this maze, go north, west, south and immediately west, north, west,
south, west, and north to a chest with 3 Bombs. Go south to the wall, east,
south, west, south to the wall, west, south and immediately east to the
wall, north and immediately south, west, south, and east to a chest with a
Small Key. Then go west, north, east to the wall, and north until you see a
crack along the east wall. Bomb it to reach the chest with the Magic Hammer!
Your magical Hammer will let you pound stakes into the ground and overturn
those hard-shelled enemies. Feel the power!
9. Go back through the maze to the north door, then head into the room with the
collapsing floor and go east. Overturn your foes with the Hammer and whack
them with the sword, then take the Compass! Go downstairs to find nuthin'
but treasure (and a couple of Bubbles): 270 Rupees scattered on the floor, a
single arrow and a Small Key.
10. Go back to 1F, unlock the door to the south, open the chest for 5 Rupees,
and push the nearby statue east to trap the blade and free a path to the
south. Jump down at the nearby arrow, take care of the creatures and throw
something at the nearby crystal switch; a skull or arrow will do. Head to
the room to the east, lift up the skulls to find a switch, then push the
northeast statue onto the button so its weight will keep the switch de-
pressed and the door open.
11. Dispose of the enemies here, then head north. Set the switch to red, and
find the green one-eyed statue. Stick an arrow in its eye to move the wall
to the east and reveal a secret staircase. Go down to B1F and use your
Magic Hammer to whack the moles so you can pass over them. Set the switch
to red, then lay a bomb next to it and run over the red blocks to the east
so the bomb will switch the red blocks up after you have passed them.
12. The doors won't open until you kill all the hard-shelled creatures. At the
end of the path is an orange portal (push a block to get to it) which will
take you down to B1F. Clear the path to the north of those hard-shelled
creatures and unlock the boss door with the Big Key.
BOSS: HELMASAUR KING
Break the king's mask by striking it repeatedly with the Magic Hammer. You
can also use Bombs, which are better at this but are also more risky and
less accurate. When the king swings his tail fast, stay close to his face
so he can't hit you with his tail swipe. When he releases a fireball, it
will dissipate in X-shaped trajectories, so run to avoid them. With the
king's mask gone, his green weak spot will be revealed; stab that with your
sword until he dies.
Grab your Heart Container and your first crystal; you've rescued the maiden!
She'll clear a lot of things up: your old enemy, Ganon, was the one to take the
Triforce a good while ago. He wished for the Dark World and has been building
his army ever since. But if Ganon is the real culprit, then what of Agahnim?
===============================================================================
BOMB SHOP
Heading to the Swamp
===============================================================================
Get out of the Eastern Wastelands and head to the west, towards the brown
barren land. Turn south and, where the stone bridge is in the Light World, you
will see some purple stakes. Whack them with your Magic Hammer and proceed west
(to the south is the Lake). You'll come across the Bomb Shop where your house
stands in the Light World. Instead of taking the road south directly to the
Swamp, head further west and go south.
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1. BOMB SHOP
30 Bombs 100 Rupees
Check back later for another useful item for sale.
2. FAIRY FOUNTAIN
To the northwest of the Bomb Shop, next to the trees, you'll find a clump of
five rocks which covers an underground Fairy Fountain, exactly where it is in
the Light World.
===============================================================================
HAUNTED GROVE
Exploring Near the Swamp
===============================================================================
Take the brown road southwest until you reach the purple bushes in front of the
square Haunted Grove. Cut the bushes to go to the center of the grove, and talk
to the creature there. He wants you to find his flute, and so he gives you his
Shovel! The tool will dig holes in the ground so goodies like hearts or Rupees
...and maybe the Flute...will come up. The Flute is in the Light World, how-
ever, so don't bother looking for it here.
PIECE OF HEART
Look to the south of the grove for a circle of purple bushes. Use your
Magic Mirror in the center of the circle to teleport to the Light World,
strategically on an otherwise unreachable cliff where you can find a Piece
of Heart in a cave.
Take the white portal that your Magic Mirror left behind and head back to the
Dark World. Head east and look for a large rock that you can lift with your
Power Glove so you can gain entrance to the Swamp.
===============================================================================
DARK SWAMP
Finding the Second Palace
===============================================================================
The second palace is in the center of the Swamp, but there is an important
detour you nead to make. Go to the southwest of the Swamp and look for a sign
that points to the "Swamp of Evil." Even though the Swamp of Evil can be seen
on the map, there's just no way to get in. The farthest you can go is west to-
wards some purple stakes. Stand in the stakes and use the Magic Mirror to
transfer to the Desert of Mystery. On this cliff is a green monolithe that can
be translated with the Book of Mudora. Doing so will get you the Bombos
medallion! It is a magic spell that inflames all enemies in the area.
Go back to the Dark World via the white portal you left behind and head to the
palace in the center. Watch out for orange plant-like enemies who stick out
their tongue and grab a random item from you; if they grab more than one item,
you'll only get the most recently stolen item back when you kill them.
-------------------------------------------------------------------------------
1. WANNA GET RICH QUICK?
To the northeast of the Dark Swamp (very near the road north to the Bomb
Shop) is a cracked wall. Inside is a creature who will give you 300 Rupees
for nothing, plus a cracked wall behind him which conceals four chests with
80 Rupees. No wonder the enemies won't leave you alone; they can always hear
you coming when your tunic jingles with Rupees.
===============================================================================
SWAMP PALACE (LEVEL 2)
Rescuing the Second Maiden
===============================================================================
1. You will find that you can't get very far in the first room. Go outside and
return to the Light World, then head inside the shrine and pull the lever to
flood the chamber with water. If you return to the Dark World dungeon, you
will find that the dungeon was also flooded in the Dark World.
2. Jump in the water and get out at the western dock. Kill the three Tektites
to summon a chest with a Small Key. You can destroy the annyoing water bub-
bles with your sword, but they will come back shortly.
3. Downstairs in B1F, look for a Small Key under one of the skulls; then bomb
the wall to the northwest to find your Map! Return to the room to the east
and unlock the door to the southwest. Do your best to avoid or kill the mess
of enemies; the gold device in the center will shoot a fireball out of one
of its four sides--the one closest to you--every time you swing your sword.
Down the short flight of stairs and to the door is another Small Key under a
skull.
4. Go back one room south and unlock the door. Bomb the western wall if you
want (but there is not much behind it), then whack the moles and get on the
east side of the lever-like device. Push the lever to the west to flood the
room with water. You can jump in the water to the south and get out at the
nearby dock to proceed west.
5. This room is chock-full of weak but nasty enemies, some of which come out of
the walls. Take the southern door, then head to the east and all the way
around to the west side of two stone blocks. Push a block to the east to
summon a chest with your Compass, then return to the room to the north.
6. Take the door at the southwest of this room, then kill the enemies (try
throwing skulls at them). You will find a Small Key under a skull in the
nearby room. Take it to the large central room and unlock the door to the
northwest. Throw a bomb over the blue blocks to set the switch to blue, then
push the lever to flood the room. Don't take the south path; set the switch
to red again and return to the large central room and take the southwest
door.
7. Swim over the blocks and get out at the stairs. Go west and look for an
identical set of blocks in the shallow water. Push the southern one west and
the central one north, then head upstairs to 1F.
8. Head to the north of this room and push the western block so you can fall
into that pit. Grab the Rupees in the chest, then head back upstairs and
fall into the eastern pit this time. Then you can access a chest with the
Big Key! You don't need me to tell you what to do with it. Run as fast as
your eager feet will carry you to the chest in the central room. Open it and
grab your Hookshot!
9. The Hookshot can grapple onto rocks, treasure chests, and jars/skulls. Use
it to grapple to a skull on the ledge to the east of the big treasure chest,
where you will find a Small Key under a skull. Then stand to the north of
the big chest and grapple north to another skull. Unlock the door there.
10. Lift up a skull to the northwest of this room and push the statue onto the
switch beneath it. It will open two doors in this room; take the one right
in front of you, then just go back out the same way (the room is pointless
but visiting it will complete your map). Now take the one on the east side
that does not lead downstairs. Push the lever to drain the water.
11. Go into the basin, head west and follow the road south to find some chests
with 40 Rupees. Don't go back upstairs; follow the path west and north. In
the next room, push the third block from the west to summon a chest with 20
Rupees. You can actually walk through the second waterfall from the east;
it leads upstairs to the next room. (Or take the western door first for
some ammo and Rupees.)
12. Jump in the water and get the Small Key under the nearby skull, then swim
to the east while avoiding or diving under the Tektites. Get off at the
central dock to bomb your way up to some hearts and ammo, then take the
western dock to the boss. Try to lead the Tektites to one side before you
jump into the water.
BOSS: ARRGHUS
Use your new Hookshot to remove the puffballs from Arrghus' body. Pull a
puff close to you, then kill it with two sword strikes. When Arrghus stops
moving, stay far from him because he will spread his puffballs around him
in a wide radius for a few seconds. When all the puffballs are gone,
Arrghus will jump up (keep moving so he doesn't land on you) and then rove
quickly around the room. Charge up a spin attack while he is in the air and
release it when he gets close.
The second maiden will reveal more of the plot: Ganon, the monster who really
stole the Triforce instead of Agahnim, was a thief named Ganondorf before he
entered the Golden Land. However, he could not figure out how to return to the
Light World, so he was stuck as Ganon in the Dark World. So Agahnim could be
his Light World accomplice.
===============================================================================
LAKE OF ILL OMEN
Exploring the Northeast
===============================================================================
There's an important secret that you may have missed on your way down to the
swamp. Go back to the brown barren land to the northeast of the Bomb Shop.
Where you want to go is along the northeast path, past a broken wooden bridge
and to the place where Zora's Waterfall is in the Light World. When you reach
the shop with the purple roof, transfer to the Light World so you can appear in
front of the Magic Shop. Give the Mushroom to the witch so she will add it to
her brew. Come back later to see what she's made of it.
Return to the Dark World and continue northeast to the Lake of Ill Omen. There
you will find a circle of stones. Like any good adventurer, ignore what the
sign says and huck something into the middle of it. You'll disturb a large
squid who will give you an item to leave him alone: the Quake Medallion! Its
magic causes earth-rattling damage to all enemies in the area, killing many
and paralyzing almost all the rest.
-------------------------------------------------------------------------------
1. GENERAL STORE (Southwest of Lake of Ill Omen)
Life Medicine 150 Rupees
Shield 50 Rupees
10 Bombs 50 RUpees
===============================================================================
THE FOOT OF DEATH MOUNTAIN
Heading to the Forest
===============================================================================
Go back southwest from the Lake of Ill Omen and look for a small broken bridge
with an "arrow" formed by some grass next to it. Hookshot the two skulls on the
other side, then head to the northwest. When you reach the cemetery, go inside
it and get to the northeast clump of five stones. Stand to the north of it and
stand against the fence, then use the Magic Mirror. You will be transferred
behind the grave in the Light World that you previously couldn't get to. You
don't have much room, but dash into the south side of the grave with your
Pegasus Shoes. Inside you will find the Magic Cape! It is a handy item that
will let you pass through some solid objects, including spikes, enemies, and
the bouncy blue bumpers. The downside? It drains magic continually, so stop
using it when you have had enough. Then head back to the Dark World.
PIECES OF HEART
1. At the north end of the Ghost Ruins is a ladder. Climb up to a ledge, then
transfer to the Light World to appear in front of a cave with a Piece of
Heart behind a hollow wall.
2. Proceed west from the Ghost Ruins and turn north when you reach a sign that
says "This Way -> Cave." Head north until you see another sign at the base
of Death Mountain. Head into the cave; upstairs, use your Magic Cape to pass
through the bumper and get a Piece of Heart outside.
3. Return to the Light World and head to the Lumberjacks' Cottage. You should
see that the tree they were cutting has light green, dry leaves. Dash into
the tree to reveal the entrance to a hidden cave, where you'll find a Piece
of Heart and a Fairy Fountain.
Further north you'll find a shop, but the entrance to the Skull Woods nearby
leads only to an exit by the nearby village (Village of Outcasts). So go back
south and follow the road west; look south for the entrance to the village
(where Kakariko is in the Light World) and to the north, next to the Fortune
Teller's Shop, is where you want to enter the Skull Woods from.
By the way, if you decide to go to the Shield Shop (south of the sign that
reads, "This Way -> Cave," watch out for Like Likes. They will trap you and
swallow your shield; it will be digested if you don't kill them quick.
-------------------------------------------------------------------------------
1. SHIELD SHOP
Fighter's Shield 50 Rupees
Red Shield 500 Rupees
The Shield Shop will have another item for sale in the future.
2. GENERAL STORE (East of Skull Woods)
Life Medicine 150 Rupees
Shield 50 Rupees
10 Bombs 50 RUpees
3. A CREATURE IN A CAVE
Where the Sanctuary is in the Light World is a cave in the Dark World.
Inside is a creature who will tell you a tale about a mysterious fairy for
20 Rupees.
4. UNDERGROUND RUPEES
West of the Ghost Ruins you will find an arrow formed by skulls on the
ground. Dig with your shovel at the tip of the arrow to make Rupees burst
from the hole.
===============================================================================
SKULL WOODS (LEVEL 3)
Rescuing the Third Maiden
===============================================================================
1. Go north and don't turn west; keep going until you see a hole. Swipe the
bush and go around the hole to see an open skull and two holes on either
side. These are three entrances to the same dungeon. Take the western hole.
In this dungeon, beware of Wallmasters; they are annoying orange hands which
drop from the ceiling. Watch for their shadow because they will transport
you back to the dungeon entrance if you get caught. Also, they don't stop
appearing in the room even if you've killed one. Another thing to watch out
for are yellow swirls which are often under skulls; they will chase you
(until they hit a wall) and turn you into a vulnerable bunny briefly.
2. Take the door at the southeast, then open the chest in this room to get the
Compass! (And make a few holes...ugh.) To the north, you will find a Small
Key in a chest, as well as Wallmasters, a Stalfos, and Gibdos (mummies which
require many sword strikes to die). A single Bombos spell will kill them all
for you. Unlock the door to the east but don't proceed through it; just keep
it open for now. Head back south and then east.
3. The one-way door will close behind you. Use Bombos to kill the Gibdos, then
find the chest in the middle with a Small Key for the northeast door in this
room. Switch the pits with the star tiles and grab the Map from the chest.
You can't reach the area north, so head west into a room with the big chest
blocked by a tall wall. Oooh....what's in there? Head outta here...go find
another entrance.
4. Don't worry about the other hole; it will just drop you into a room you've
already been into. (The Gibdo room behind the one-way door). Head north and
to the west, and follow the path through the ribcages to another skull.
Inside, use Bombos or your sword to kill the Gibdos, lift up the central
skull to find a switch, then pull the eastern statue onto the switch (don't
push it onto the switch; pull it so you can access the door). Here is a
chest containing the Big Key! Before you leave, bomb the east wall for a
large Magic Decanter. Then head out of the dungeon the way you came.
5. Go back through the ribcages until you find a 3x3 group of bushes. Cut the
central one to find another hole! It leads you to the northern area you
couldn't access before. Step on a star tile, bomb the west wall, and pull
the lever. It will blow open a path to the big chest which contains the Fire
Rod! Heh heh...time to play with fire! Go back to the eastern room, then
head south and west, then out of the dungeon.
6. Go back through the ribcages and into the skull. Take the western path this
time; continue west until you see another exit. Grab a Small Key from the
northwest skull and head outside. Go north through the closest ribcage and
fall into the next hole. Step on the star tile once, then head south and
west. You can reach the locked door now. However, this room is completely
and utterly pointless; it just has some skulls and enemies. It is just to
fill in your map. If the floor drops away and traps you in the middle, use
your Hookshot to get out. Exit the dungeon now.
7. Go north through the other ribcage and use the Fire Rod to burn away the
bones from the big ugly skull. Head to the lower level and follow these
directions (keep walking in each direction until you hit a wall): east,
north, east, north, west, north, east, north, west, north, west, north, and
east. In the next room, go down a level and equip your Magic Cape to pass
through all the hazards to the southwest door and the key behind it. Return
to the entrance and unlock the door to the north.
8. Step on the star tiles and lift the jars until you can access the eastern
room. Bombos the Gibdos and light the four lanterns to open the door. The
Fire Rod will light the lantern across the pit. In this room, slash a
curtain to the north to get to the next room, where a Gibdo holds a Small
Key for the eastern door.
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