Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 12).
Found in: Volume 6 ----------------------------- #444 #445 Name: Star Boy Card Code: 08201910 Card Type: Monster Card (Effect) Power Level: 2 Element: Water Type: Water Attack: 550 Defense: 500 Effect: As long as this card is face-up on the field, the attack power of all water elemental monsters is increased by 500 points and the attack power of all fire elemental monsters is decreased by 400 points. Found in: Volume 6, Metal Raiders ----------------------------- #446 Name: Fireball Card Code: 96851799 Card Type: Monster Card Power Level: 2 Element: Fire Type: Fire Attack: 600 Defense: 500 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #447 Name: Stone Armadillo Card Code: 63432835 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 800 Defense: 1200 Found in: Volume 2 ----------------------------- #448 #449 Name: Stone Giant Card Code: 15023985 Card Type: Monster Card Power Level: 5 Element: Earth Type: Rock Attack: 1600 Defense: 1500 Found in: Pharaoh's Servant ----------------------------- #450 #451 Name: Snake Palm Card Code: 29802344 Card Type: Monster Card Power Level: 4 Element: Earth Type: Plant Attack: 1000 Defense: 1200 Found in: Volume 5 ----------------------------- #452 Name: Spike Seadragon Card Code: 85326399 Card Type: Monster Card Power Level: 5 Element: Water Type: Sea Serpent Attack: 1600 Defense: 1300 Found in: Volume 3, Phantom God ----------------------------- #453 Name: Spike-Head Card Code: 87511987 Card Type: Monster Card Power Level: 5 Element: Dark Type: Machine Attack: 1800 Defense: 1700 Found in: Thousand-Eyes Bible ----------------------------- #454 Name: Flying Squirrel Card Code: 22567609 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Beast Attack: 1000 Defense: 100 Effect: If this monster is destroyed while face-up during a Battle Phase, you gain 1000 Life Points. You can then special summon another copy of this monster from your deck to the field in reverse defense mode. Found in: Pharaoh's Servant ----------------------------- #455 #456 #457 Name: Syphilis Lady Card Code: 52121290 Card Type: Monster Card Power Level: 3 Element: Earth Type: Rock Attack: 400 Defense: 1400 Found in: Labyrinth of Nightmare ----------------------------- #458 Name: Slime Production Factory Card Code: 21770260 Card Type: Magic Card (Permanent) Effect: While this card is in play, you are not allowed to perform any type of summon. A Slime Token will be Special Summoned to the field in attack mode during your Standby Phase with the following stats: Power Level: 1 Element: Water Type: Water Attack: 500 Defense: 500 Found in: Spell of Mask ----------------------------- #459 Name: Sleepy Card Code: 83464209 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 1000 Found in: Legend of Blue-Eyes White Dragon ----------------------------- #460 Name: Slot Machine AM-7 Card Code: 03797883 Card Type: Monster Card Power Level: 7 Element: Dark Type: Machine Attack: 2000 Defense: 2300 Found in: Magic Ruler ----------------------------- #461 Name: Angel's Song of Calmness Card Code: 81380218 Card Type: Magic Card (Field) Effect: The defense power of monsters in face-up defense mode is increased by 500. Found in: Magic Ruler ----------------------------- #462 Name: Reward of Rebirth Card Code: 57953380 Card Type: Magic Card (Permanent) Effect: Whenever you are successful in Special Summoning a monster from your Graveyard, you draw a card. Found in: Spell of Mask ----------------------------- #463 Name: Saint Joan of Arc Card Code: 21175632 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Angel Attack: 2800 Defense: 2000 Fuse: Forgiving Nun (#377)+Mary, the Fallen Angel (#538) Found in: Spell of Mask ----------------------------- #464 Name: Soul Parasite Card Code: 04266839 Card Type: Monster Card (Effect) Power Level: 2 Element: Dark Type: Demon Attack: 300 Defense: 800 Effect: If this monster is attacked while it is in reverse defense mode, the attack is cancelled and this card becomes an equipment card to the attacking monster (this card will be moved to one of your magic/trap spaces). During each of your opponent's Standby Phases, you will receive half of the equipped monster's attack power in Life Points (LP goes up, btw). Found in: Curse of Anubis ----------------------------- #465 Name: Fair and Square Card Code: 08951260 Card Type: Trap Card (Permanent) Effect: Both players play with their hands visible to their opponent. Found in: Curse of Anubis ----------------------------- #466 Name: Holy Light Card Code: 62867251 Card Type: Trap Card (Permanent) Effect: Monster cards are not allowed to be set face-down on the field. Found in: Curse of Anubis ----------------------------- #467 #468 Name: Mirror Force/Holy Barrier Card Code: 44095762 Card Type: Trap Card Effect: Activated when your opponent attacks you. Destroys all monsters on your opponent's field in attack mode. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck, Volume 7, Metal Raiders NOTE: This card is Restricted. ----------------------------- #469 #470 #471 #472 Name: Saint Magician Card Code: 31560081 Card Type: Monster Card (Effect) Power Level: 1 Element: Light Type: Magician Attack: 300 Defense: 400 Reverse Effect: Retrieve one magic card from your graveyard and put it in your hand. Found in: Volume 4, Revival of the Black Demon Dragon ----------------------------- #473 Name: Field Suppression Card Code: 12253117 Card Type: Trap Card Effect: Activated when a field magic card is played. The effects of the field magic card are cancelled until the end of the active turn. Found in: Curse of Anubis ----------------------------- #474 Name: One-Eyed White Tiger Card Code: 32269855 Card Type: Monster Card Power Level: 3 Element: Wind Type: Beast Attack: 1300 Defense: 500 Found in: Thousand-Eyes Bible ----------------------------- #475 #476 Name: Seven Card Card Code: 86198326 Card Type: Magic Card (Equipment) Effect: You may only equip this card to a machine type monster. You will be given two choices: Top choice: Increase the selected monster's attack power by 700. Bottom choice: Increase the selected monster's defense power by 700. Found in: Curse of Anubis ----------------------------- #477 #478 Name: Zemia God Card Code: 81618817 Card Type: Monster Card Power Level: 4 Element: Dark Type: Demon Attack: 1300 Defense: 1000 Found in: Volume 6 ----------------------------- #479 Name: Zera Card Code: N/A Card Type: Monster Card (Ritual) Power Level: 8 Element: Dark Type: Demon Attack: 2800 Defense: 2300 Ritual Info: You need the Ritual of Zera card (#480) to summon this monster. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of this monster. If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #480 Name: Ritual of Zera Card Code: N/A Card Type: Magic Card (Ritual) Effect: Needed to summon Zera (#479) from your hand. Sacrifice monsters on the field or in your hand whose power levels add up to or exceed that of Zera's (level 8). If you are unable to meet these requirements, you are not allowed to summon this monster. Found in: Dark Ceremony ----------------------------- #481 Name: Ceremonial Bell Card Code: 20228463 Card Type: Monster Card (Effect) Power Level: 3 Element: Light Type: Magician Attack: 0 Defense: 1850 Effect: As long as this card is face-up on the field, both players play with their hand visible to their opponent. Found in: Pharaoh's Servant ----------------------------- #482 Name: Magic Machine of Destruction Card Code: 21237481 Card Type: Trap Card (Permanent) Effect: Your opponent loses 500 Life Points for every magic card you discard from your hand. Found in: Thousand-Eyes Bible ----------------------------- #483 Name: Evil God of a Thousand Eyes Card Code: 27125110 Card Type: Monster Card Power Level: 1 Element: Dark Type: Magician Attack: 0 Defense: 0 Found in: Thousand-Eyes Bible ----------------------------- #484 Name: Burrowing Bug Card Code: 88733579 Card Type: Monster Card (Effect) Power Level: 2 Element: Earth Type: Insect Attack: 1100 Defense: 200 Effect: If this monster causes damage to your opponent's Life Points, a Parasite (#197) will be removed from your deck and placed on top of it. Found in: Thousand-Eyes Bible ----------------------------- #485 Name: Warrior Assassination Card Code: 90873992 Card Type: Magic Card Effect: All Warrior type monsters on the field are destroyed. Found in: Volume 4 ----------------------------- #486 Name: Senju God Card Code: 23401839 Card Type: Monster Card (Effect) Power Level: 4 Element: Light Type: Angel Attack: 1400 Defense: 1000 Effect: When this monster is normal summoned, you can take a ritual monster from your deck and put it in your hand. Found in: Pharaoh's Servant ----------------------------- #487 #488 Name: Millennium Cave-Man Card Code: N/A Card Type: Monster Card Power Level: 8 Element: Earth Type: Beast-Warrior Attack: 2750 Defense: 2500 Found in: Premium Pack 3 ----------------------------- #489 #490 Name: Millennium Shield Card Code: 32012841 Card Type: Monster Card Power Level: 5 Element: Earth Type: Warrior Attack: 0 Defense: 3000 Found in: Premium Pack 5 ----------------------------- #491 Name: Plains/Meadow Card Code: 86318356 Card Type: Magic Card (Field) Effect: The attack and defense of all Beast-Warrior and Warrior type monsters is increased by 200. Found in: Legend of Blue-Eyes White Dragon ----------------------------- #492 Name: Multiply Card Code: 40703222 Card Type: Magic Card (Instant) Effect: You can only use this if you have a face-up Kuribo (#251) on the field. The monster is sacrificed and all of your empty monster slots are filled with Kuribo tokens in defense mode. Found in: Black Starting Deck, Red Starting Deck, Green Starting Deck ----------------------------- #493 Name: Two-Headed Thunder Dragon Card Code: 54752875 Card Type: Monster Card (Fusion) Power Level: 7 Element: Light Type: Lightning Attack: 2800 Defense: 2100 Fuse: Thunder Dragon (#344)+Thunder Dragon (#344) Found in: Volume 7, Metal Raiders ----------------------------- #494 #495 #496 Name: Sword Hunter Card Code: 51345461 Card Type: Monster Card (Effect) Power Level: 7 Element: Earth Type: Warrior Attack: 2450 Defense: 1700 Effect: Each monster this one destroys becomes an equipment card to this monster (filling one magic/trap slot) and boosts its attack power by 200. Found in: Thousand-Eyes Bible ----------------------------- #497 #498 Name: Sonic Bird Card Code: 57617178 Card Type: Monster Card (Effect) Power Level: 4 Element: Wind Type: Bird Attack: 1400 Defense: 1000 Effect: When this monster is normally summoned, you have the option of going through your deck to put a ritual magic card from there to your hand. Found in: Pharaoh's Servant ----------------------------- #499 Name: Elemental of the Soothing Breeze Card Code: 53530069 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Angel Attack: 0 Defense: 1800 Effect: If this monster is on the field in attack mode, you will receive 1000 Life Points during your Standby Phase. Found in: Spell of Mask ----------------------------- #500 Name: Insect Soldier Card Code: 07019529 Card Type: Monster Card (Effect) Power Level: 3 Element: Wind Type: Insect Attack: 1000 Defense: 800 Effect: Should this monster attack a wind elemental monster, its attack power is increased by 1000. Found in: Metal Raiders ----------------------------- #501 Name: Solitude Card Code: 84794011 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast-Warrior Attack: 1050 Defense: 1000 Found in: Volume 2 ----------------------------- #502 Name: Soloman's Book of Laws Card Code: 23471572 Card Type: Trap Card Effect: Skip your next Standby Phase. Found in: Curse of Anubis ----------------------------- #503 #504 #505 #506 Name: Dark Elf Card Code: 21417692 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Magician Attack: 2000 Defense: 800 Effect: You must sacrifice 1000 Life Points to allow this monster to attack. Found in: Volume 7, Metal Raiders ----------------------------- #507 Name: Dark Chimera Card Code: 32344688 Card Type: Monster Card Power Level: 5 Element: Dark Type: Demon Attack: 1610 Defense: 1460 Found in: Volume 7 ----------------------------- #508 Name: Killer Insect Card Code: 39175982 Card Type: Monster Card Power Level: 2 Element: Earth Type: Insect Attack: 700 Defense: 700 Found in: Volume 1 ----------------------------- #509 Name: Dark Gray Card Code: 09159938 Card Type: Monster Card Power Level: 3 Element: Earth Type: Beast Attack: 800 Defense: 900 Found in: Volume 1, Legend of Blue-Eyes White Dragon ----------------------------- #510 Name: Dark Shade Card Code: 40196604 Card Type: Monster Card Power Level: 3 Element: Wind Type: Demon Attack: 1000 Defense: 1000 Found in: Volume 5 ----------------------------- #511 Name: Dark Zebra Card Code: 59784896 Card Type: Monster Card (Effect) Power Level: 4 Element: Earth Type: Beast Attack: 1800 Defense: 400 Effect: This monster changes to defense mode for the rest of your turn during your Standby Phase if it is the only monster you have on the field. Found in: Pharaoh's Servant ----------------------------- #512 Name: Dark Zone Card Code: 18161786 Card Type: Magic Card (Field) Effect: The attack power of all dark elemental monsters on the field is increased by 500 while their defense power is reduced by 400. Found in: Pharaoh's Servant ----------------------------- #513 Name: Dark Napoleon Card Code: 76211194 Card Type: Monster Card Power Level: 2 Element: Dark Type: Demon Attack: 800 Defense: 400 Found in: Volume 2, Phantom God ----------------------------- #514 Name: Dark Necrophobia Card Code: 31829185 Card Type: Monster Card (Effect) Power Level: 8 Element: Dark Type: Demon Attack: 2200 Defense: 2800 Effect: You must remove three Demon type monsters from your Graveyard and send them to the Abyss (remove from the game) to summon this monster (its a special summon, btw). If your opponent sends this monster to the Graveyard while it is face-up on the field, this card is turned into an equipment card that targets the monster that destroyed it. As long as this card is equipped, the target monster is under your control. Found in: Labyrinth of Nightmare ----------------------------- #515 Name: Black Bat Card Code: 67049542 Card Type: Monster Card Power Level: 3 Element: Wind Type: Bird Attack: 1000 Defense: 1000 Found in: Thousand-Eyes Bible ----------------------------- #516 Name: Zombire, the Hero of Darkness Card Code: 88472456 Card Type: Monster Card (Effect) Power Level: 4 Element: Dark Type: Warrior Attack: 2100 Defense: 500 Effect: This monster's attack power is reduced by 200 for every monster it destroys. You are not allowed to attack your opponent directly with this monster. Found in: Labyrinth of Nightmare ----------------------------- #517
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