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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 12)

Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 12).

Found in: Volume 6
-----------------------------
#444
#445

Name: Star Boy
Card Code: 08201910
Card Type: Monster Card (Effect)
Power Level: 2
Element: Water
Type: Water
Attack: 550
Defense: 500
Effect: As long as this card is face-up on the field, the
attack power of all water elemental monsters is increased
by 500 points and the attack power of all fire elemental
monsters is decreased by 400 points.

Found in: Volume 6, Metal Raiders
-----------------------------
#446

Name: Fireball
Card Code: 96851799
Card Type: Monster Card
Power Level: 2
Element: Fire
Type: Fire
Attack: 600
Defense: 500

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#447

Name: Stone Armadillo
Card Code: 63432835
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 800
Defense: 1200

Found in: Volume 2
-----------------------------
#448
#449

Name: Stone Giant
Card Code: 15023985
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1600
Defense: 1500

Found in: Pharaoh's Servant
-----------------------------
#450
#451

Name: Snake Palm
Card Code: 29802344
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Plant
Attack: 1000
Defense: 1200

Found in: Volume 5
-----------------------------
#452

Name: Spike Seadragon
Card Code: 85326399
Card Type: Monster Card
Power Level: 5
Element: Water
Type: Sea Serpent
Attack: 1600
Defense: 1300

Found in: Volume 3, Phantom God
-----------------------------
#453

Name: Spike-Head
Card Code: 87511987
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Machine
Attack: 1800
Defense: 1700

Found in: Thousand-Eyes Bible
-----------------------------
#454

Name: Flying Squirrel
Card Code: 22567609
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Beast
Attack: 1000
Defense: 100
Effect: If this monster is destroyed while face-up during a Battle
Phase, you gain 1000 Life Points. You can then special summon
another copy of this monster from your deck to the field in
reverse defense mode.

Found in: Pharaoh's Servant
-----------------------------
#455
#456
#457

Name: Syphilis Lady
Card Code: 52121290
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Rock
Attack: 400
Defense: 1400

Found in: Labyrinth of Nightmare
-----------------------------
#458

Name: Slime Production Factory
Card Code: 21770260
Card Type: Magic Card (Permanent)
Effect: While this card is in play, you are not allowed to
perform any type of summon. A Slime Token will be Special
Summoned to the field in attack mode during your Standby
Phase with the following stats:

   Power Level: 1
   Element: Water
   Type: Water
   Attack: 500
   Defense: 500

Found in: Spell of Mask
-----------------------------
#459

Name: Sleepy
Card Code: 83464209
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 1000

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#460

Name: Slot Machine AM-7
Card Code: 03797883
Card Type: Monster Card
Power Level: 7
Element: Dark
Type: Machine
Attack: 2000
Defense: 2300

Found in: Magic Ruler
-----------------------------
#461

Name: Angel's Song of Calmness
Card Code: 81380218
Card Type: Magic Card (Field)
Effect: The defense power of monsters in face-up defense mode is
increased by 500.

Found in: Magic Ruler
-----------------------------
#462

Name: Reward of Rebirth
Card Code: 57953380
Card Type: Magic Card (Permanent)
Effect: Whenever you are successful in Special Summoning a
monster from your Graveyard, you draw a card.

Found in: Spell of Mask
-----------------------------
#463

Name: Saint Joan of Arc
Card Code: 21175632
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Angel
Attack: 2800
Defense: 2000
Fuse: Forgiving Nun (#377)+Mary, the Fallen Angel (#538)

Found in: Spell of Mask
-----------------------------
#464

Name: Soul Parasite
Card Code: 04266839
Card Type: Monster Card (Effect)
Power Level: 2
Element: Dark
Type: Demon
Attack: 300
Defense: 800
Effect: If this monster is attacked while it is in reverse defense
mode, the attack is cancelled and this card becomes an equipment
card to the attacking monster (this card will be moved to one of your
magic/trap spaces). During each of your opponent's Standby Phases,
you will receive half of the equipped monster's attack power in
Life Points (LP goes up, btw).

Found in: Curse of Anubis
-----------------------------
#465

Name: Fair and Square
Card Code: 08951260
Card Type: Trap Card (Permanent)
Effect: Both players play with their hands visible to their opponent.

Found in: Curse of Anubis
-----------------------------
#466

Name: Holy Light
Card Code: 62867251
Card Type: Trap Card (Permanent)
Effect: Monster cards are not allowed to be set face-down on the
field.

Found in: Curse of Anubis
-----------------------------
#467
#468

Name: Mirror Force/Holy Barrier
Card Code: 44095762
Card Type: Trap Card
Effect: Activated when your opponent attacks you. Destroys all
monsters on your opponent's field in attack mode.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 7, Metal Raiders

NOTE: This card is Restricted.
-----------------------------
#469
#470
#471
#472

Name: Saint Magician
Card Code: 31560081
Card Type: Monster Card (Effect)
Power Level: 1
Element: Light
Type: Magician
Attack: 300
Defense: 400
Reverse Effect: Retrieve one magic card from your graveyard
and put it in your hand.

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#473

Name: Field Suppression
Card Code: 12253117
Card Type: Trap Card
Effect: Activated when a field magic card is played. The effects
of the field magic card are cancelled until the end of the active
turn.

Found in: Curse of Anubis
-----------------------------
#474

Name: One-Eyed White Tiger
Card Code: 32269855
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Beast
Attack: 1300
Defense: 500

Found in: Thousand-Eyes Bible
-----------------------------
#475
#476

Name: Seven Card
Card Code: 86198326
Card Type: Magic Card (Equipment)
Effect: You may only equip this card to a machine type monster. You
will be given two choices:

Top choice: Increase the selected monster's attack power by 700.
Bottom choice: Increase the selected monster's defense power by 700.

Found in: Curse of Anubis
-----------------------------
#477
#478

Name: Zemia God
Card Code: 81618817
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 1000

Found in: Volume 6
-----------------------------
#479

Name: Zera
Card Code: N/A
Card Type: Monster Card (Ritual)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2800
Defense: 2300
Ritual Info: You need the Ritual of Zera card (#480) to summon
this monster. Sacrifice monsters on the field or in your hand
whose power levels add up to or exceed that of this monster. If
you are unable to meet these requirements, you are not allowed
to summon this monster.

Found in: Dark Ceremony
-----------------------------
#480

Name: Ritual of Zera
Card Code: N/A
Card Type: Magic Card (Ritual)
Effect: Needed to summon Zera (#479) from your hand. Sacrifice
monsters on the field or in your hand whose power levels add up
to or exceed that of Zera's (level 8). If you are unable to meet
these requirements, you are not allowed to summon this monster.

Found in: Dark Ceremony
-----------------------------
#481

Name: Ceremonial Bell
Card Code: 20228463
Card Type: Monster Card (Effect)
Power Level: 3
Element: Light
Type: Magician
Attack: 0
Defense: 1850
Effect: As long as this card is face-up on the field, both
players play with their hand visible to their opponent.

Found in: Pharaoh's Servant
-----------------------------
#482

Name: Magic Machine of Destruction
Card Code: 21237481
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points for every magic card
you discard from your hand.

Found in: Thousand-Eyes Bible
-----------------------------
#483

Name: Evil God of a Thousand Eyes
Card Code: 27125110
Card Type: Monster Card
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0

Found in: Thousand-Eyes Bible
-----------------------------
#484

Name: Burrowing Bug
Card Code: 88733579
Card Type: Monster Card (Effect)
Power Level: 2
Element: Earth
Type: Insect
Attack: 1100
Defense: 200
Effect: If this monster causes damage to your opponent's Life
Points, a Parasite (#197) will be removed from your deck and
placed on top of it.

Found in: Thousand-Eyes Bible
-----------------------------
#485

Name: Warrior Assassination
Card Code: 90873992
Card Type: Magic Card
Effect: All Warrior type monsters on the field are destroyed.

Found in: Volume 4
-----------------------------
#486

Name: Senju God
Card Code: 23401839
Card Type: Monster Card (Effect)
Power Level: 4
Element: Light
Type: Angel
Attack: 1400
Defense: 1000
Effect: When this monster is normal summoned, you can take a ritual
monster from your deck and put it in your hand.

Found in: Pharaoh's Servant
-----------------------------
#487
#488

Name: Millennium Cave-Man
Card Code: N/A
Card Type: Monster Card
Power Level: 8
Element: Earth
Type: Beast-Warrior
Attack: 2750
Defense: 2500

Found in: Premium Pack 3
-----------------------------
#489
#490

Name: Millennium Shield
Card Code: 32012841
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Warrior
Attack: 0
Defense: 3000

Found in: Premium Pack 5
-----------------------------
#491

Name: Plains/Meadow
Card Code: 86318356
Card Type: Magic Card (Field)
Effect: The attack and defense of all Beast-Warrior and
Warrior type monsters is increased by 200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#492

Name: Multiply
Card Code: 40703222
Card Type: Magic Card (Instant)
Effect: You can only use this if you have a face-up Kuribo (#251)
on the field. The monster is sacrificed and all of your empty
monster slots are filled with Kuribo tokens in defense mode.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck
-----------------------------
#493

Name: Two-Headed Thunder Dragon
Card Code: 54752875
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Light
Type: Lightning
Attack: 2800
Defense: 2100
Fuse: Thunder Dragon (#344)+Thunder Dragon (#344)

Found in: Volume 7, Metal Raiders
-----------------------------
#494
#495
#496

Name: Sword Hunter
Card Code: 51345461
Card Type: Monster Card (Effect)
Power Level: 7
Element: Earth
Type: Warrior
Attack: 2450
Defense: 1700
Effect: Each monster this one destroys becomes an equipment card
to this monster (filling one magic/trap slot) and boosts its
attack power by 200.

Found in: Thousand-Eyes Bible
-----------------------------
#497
#498

Name: Sonic Bird
Card Code: 57617178
Card Type: Monster Card (Effect)
Power Level: 4
Element: Wind
Type: Bird
Attack: 1400
Defense: 1000
Effect: When this monster is normally summoned, you have the
option of going through your deck to put a ritual magic card
from there to your hand.

Found in: Pharaoh's Servant
-----------------------------
#499

Name: Elemental of the Soothing Breeze
Card Code: 53530069
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Angel
Attack: 0
Defense: 1800
Effect: If this monster is on the field in attack mode, you
will receive 1000 Life Points during your Standby Phase.

Found in: Spell of Mask
-----------------------------
#500

Name: Insect Soldier
Card Code: 07019529
Card Type: Monster Card (Effect)
Power Level: 3
Element: Wind
Type: Insect
Attack: 1000
Defense: 800
Effect: Should this monster attack a wind elemental monster,
its attack power is increased by 1000.

Found in: Metal Raiders
-----------------------------
#501

Name: Solitude
Card Code: 84794011
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast-Warrior
Attack: 1050
Defense: 1000

Found in: Volume 2
-----------------------------
#502

Name: Soloman's Book of Laws
Card Code: 23471572
Card Type: Trap Card
Effect: Skip your next Standby Phase.

Found in: Curse of Anubis
-----------------------------
#503
#504
#505
#506

Name: Dark Elf
Card Code: 21417692
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Magician
Attack: 2000
Defense: 800
Effect: You must sacrifice 1000 Life Points to allow this
monster to attack.

Found in: Volume 7, Metal Raiders
-----------------------------
#507

Name: Dark Chimera
Card Code: 32344688
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Demon
Attack: 1610
Defense: 1460

Found in: Volume 7
-----------------------------
#508

Name: Killer Insect
Card Code: 39175982
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Insect
Attack: 700
Defense: 700

Found in: Volume 1
-----------------------------
#509

Name: Dark Gray
Card Code: 09159938
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 800
Defense: 900

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#510

Name: Dark Shade
Card Code: 40196604
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Demon
Attack: 1000
Defense: 1000

Found in: Volume 5
-----------------------------
#511

Name: Dark Zebra
Card Code: 59784896
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Beast
Attack: 1800
Defense: 400
Effect: This monster changes to defense mode for the rest
of your turn during your Standby Phase if it is the only
monster you have on the field.

Found in: Pharaoh's Servant
-----------------------------
#512

Name: Dark Zone
Card Code: 18161786
Card Type: Magic Card (Field)
Effect: The attack power of all dark elemental monsters on
the field is increased by 500 while their defense power is
reduced by 400.

Found in: Pharaoh's Servant
-----------------------------
#513

Name: Dark Napoleon
Card Code: 76211194
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Demon
Attack: 800
Defense: 400

Found in: Volume 2, Phantom God
-----------------------------
#514

Name: Dark Necrophobia
Card Code: 31829185
Card Type: Monster Card (Effect)
Power Level: 8
Element: Dark
Type: Demon
Attack: 2200
Defense: 2800
Effect: You must remove three Demon type monsters from your
Graveyard and send them to the Abyss (remove from the game)
to summon this monster (its a special summon, btw). If your
opponent sends this monster to the Graveyard while it is
face-up on the field, this card is turned into an equipment
card that targets the monster that destroyed it. As long as
this card is equipped, the target monster is under your
control.

Found in: Labyrinth of Nightmare
-----------------------------
#515

Name: Black Bat
Card Code: 67049542
Card Type: Monster Card
Power Level: 3
Element: Wind
Type: Bird
Attack: 1000
Defense: 1000

Found in: Thousand-Eyes Bible
-----------------------------
#516

Name: Zombire, the Hero of Darkness
Card Code: 88472456
Card Type: Monster Card (Effect)
Power Level: 4
Element: Dark
Type: Warrior
Attack: 2100
Defense: 500
Effect: This monster's attack power is reduced by 200 for
every monster it destroys. You are not allowed to attack
your opponent directly with this monster.

Found in: Labyrinth of Nightmare
-----------------------------
#517

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