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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 10)

Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 10).

Name: Prevent Attack
Card Code: 14315573
Card Type: Trap Card (Counter)
Effect: Activated when your opponent attacks you with a monster. The
attack is cancelled and the current turn's Battle Phase is immediately
ended.

Found in: Red Starting Deck
-----------------------------
#283

Name: Seal Attack
Card Code: 25880422
Card Type: Magic Card
Effect: Change one monster on the field in attack mode to
defense mode.

Found in: Volume 7, Metal Raiders
-----------------------------
#284

Name: Beautiful Mermaid
Card Code: 75376965
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Fish
Attack: 1200
Defense: 900

Found in: Volume 2, Phantom God
-----------------------------
#285

Name: Steal
Card Code: 45986603
Card Type: Magic Card (Equipment)
Effect: Equip on one of your opponent's monsters and gain control
of it. Your opponent gains 1000 Life Points during their Standby
Phases.

Found in: Magic Ruler

NOTE: This card is Restricted.
-----------------------------
#286

Name: Iron Demon
Card Code: 29172562
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Machine
Attack: 1400
Defense: 1800

Found in: Volume 3, Phantom God
-----------------------------
#287

Name: Wasteland
Card Code: 23424603
Card Type: Magic Card (Field)
Effect: The attack and defense of all Rock, Dinosaur and
Zombie type monsters is increased by 200.

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#288
#289
#290

Name: Vase of Greed
Card Code: 83968380
Card Type: Trap Card
Effect: Draw one card.

Found in: Spell of Mask
-----------------------------
#291

Name: Jar of Greed
Card Code: 55144522
Card Type: Magic Card
Effect: Draw two cards.

Found in: Green Starting Deck, Volume 3, Phantom God

NOTE: This card is Restricted.
-----------------------------
#292
#293
#294

Name: Pumpking, the King of Ghosts
Card Code: 29155212
Card Type: Monster Card (Effect)
Power Level: 6
Element: Dark
Type: Zombie
Attack: 1800
Defense: 2000
Effect: If the Castle of Darkness is face up on the field, this
monster's attack power is increased by 100 during each of your
Standby Phases for five turns.

Found in: Metal Raiders
-----------------------------
#295

Name: Ice Water
Card Code: 20848593
Card Type: Monster Card
Power Level: 3
Element: Water
Type: Water
Attack: 1150
Defense: 900

Found in: Volume 6
-----------------------------
#296
#297

Name: Roach Ball
Card Code: 15367030
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Insect
Attack: 1200
Defense: 1400

Found in: Volume 6
-----------------------------
#298
#299

Name: Koke
Card Code: 07805359
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Bird
Attack: 900
Defense: 800

Found in: Volume 6, Metal Raiders
-----------------------------
#300

Name: Change of Heart
Card Code: 04031928
Card Type: Magic Card
Effect: Gain control of one of your opponent's monsters on the
field for the remainder of your turn. Within that time, treat
it as your card.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 5, Revival of the Black Demon Dragon

NOTE: This card is Restricted.
-----------------------------
#301
#302
#303

Name: Ancient Spiked Reptile
Card Code: 43230671
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Reptile
Attack: 1400
Defense: 1100

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#304
#305

Name: Word Spirit
Card Code: 19406822
Card Type: Monster Card (Effect)
Power Level: 3
Element: Earth
Type: Angel
Attack: 0
Defense: 1600
Effect: As long as this card is face-up on the field, all
cards on the field that share the exact same name are
destroyed and cannot be played (regardless of its mode).

Found in: Pharaoh's Servant
-----------------------------
#306

Name: Eye Armor
Card Code: 64511793
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 600
Defense: 500

Found in: Volume 1
-----------------------------
#307

Name: Goblin Strike-Team
Card Code: 78658564
Card Type: Monster Card (Effect)
Power Level: 4
Element: Earth
Type: Warrior
Attack: 2300
Defense: 0
Effect: If you decide to attack with this monster, it will change
to defense mode and cannot change modes again until the turn after
your next.

Found in: Thousand-Eyes Bible
-----------------------------
#308

Name: Goblin Strategist
Card Code: 01918087
Card Type: Trap Card (Permanent)
Effect: Your opponent loses 500 Life Points during each of their
Standby Phases. You can only activate this trap when your opponent
has 3000 Life Points or less.

Found in: Thousand-Eyes Bible
-----------------------------
#309

Name: Goblin's Cure
Card Code: 11868825
Card Type: Magic Card
Effect: Restores 600 Life Points.

Found in: Volume 2, Phantom God
-----------------------------
#310

Name: Commander
Card Code: 06400512
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Machine
Attack: 750
Defense: 700

Found in: Volume 6
-----------------------------
#311
#312
#313

Name: Saiger
Card Code: 80813021
Card Type: Monster Card
Power Level: 3
Element: Earth
Type: Beast
Attack: 1200
Defense: 600

Found in: Volume 6
-----------------------------
#314

Name: Micro-Infection
Card Code: 24668830
Card Type: Magic Card (Equipment)
Effect: If this card is not equipped on a Machine type monster,
its attack power is reduced by 300 during each of your Standby
Phases (if it is equipped on a Machine type monster, nothing
happens).

Found in: Volume 7, Metal Raiders
-----------------------------
#315

Name: Cyclops
Card Code: 76184692
Card Type: Monster Card
Power Level: 4
Element: Earth
Type: Beast-Warrior
Attack: 1200
Defense: 1000

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#316

Name: Cyclone
Card Code: 05318639
Card Type: Magic Card (Instant)
Effect: One magic/trap card on the field is destroyed.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Magic Ruler
-----------------------------
#317

Name: Cyclone Laser
Card Code: 05494820
Card Type: Magic Card (Equipment)
Effect: You can only equip this card to a Vic Viper Fighter
Jet (#559). It's attack power by 300. The monster can then
cause damage to your opponent's Life Points if it attacks
one of their monsters in defense mode that has a lower
defense power than the equipped monster's attack power
(the same as if the target monster was in attack mode).

Found in: Labyrinth of Nightmare
-----------------------------
#318

Name: Psychic Kappa
Card Code: 07892180
Card Type: Monster Card
Power Level: 2
Element: Water
Type: Water
Attack: 400
Defense: 1000

Found in: Pharaoh's Servant
-----------------------------
#319

Name: Apocalypse Now!
Card Code: 18591904
Card Type: Magic Card
Effect: Choose five cards from your hand to be discarded. All
cards currently on the field are destroyed.

Found in: Magic Ruler
-----------------------------
#320

Name: Cyber Pod
Card Code: 34124316
Card Type: Monster Card (Effect)
Power Level: 3
Element: Dark
Type: Rock
Attack: 900
Defense: 900
Reverse Effect: All monsters on the field are destroyed. Both
players draw five cards; if any of those drawn cards are monsters
whose power level is four or less, it is special summoned to the
field (in either face-up attack mode, or reverse defense mode).
You get to keep the remaining cards.

Found in: Black Starting Deck, Pharaoh's Servant

NOTE: This card is Restricted.
-----------------------------
#321
#322
#323
#324
#325
#326

Name: Thousand-Eyes Sacrifice
Card Code: 63519819
Card Type: Monster Card (Fusion/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Fuse: Sacrifice (#331)+Evil God of a Thousand Eyes (#483)
Effect: As long as this monster is on the field, all other monsters
are not allowed to change their modes or attack. You may absorb one
monster at a time (only once per turn) to become an equipment card
to this monster (absorbed monster fills one magic/trap slot). The
absorbed monster's attack and defense power are transferred to the
Thousand-Eyes Sacrifice.

Found in: Thousand-Eyes Bible
-----------------------------
#327

Name: Millennium Dragon
Card Code: N/A
Card Type: Monster Card (Fusion)
Power Level: 7
Element: Wind
Type: Dragon
Attack: 2400
Defense: 2000
Fuse: Baby Dragon (#835)+Time Wizard (#631)

Found in: Volume 6, Metal Raiders
-----------------------------
#328
#329

Name: 1000 Knives
Card Code: 63391643
Card Type: Magic Card
Effect: You can only use this card if there is a face-up Dark
Magician on the field. Choose one of your opponent's monsters
on the field and destroy it.

Found in: Premium Pack 4
-----------------------------
#330

Name: Succubus Knight
Card Code: 55291359
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Warrior
Attack: 1650
Defense: 1300

Found in: Volume 3, Phantom God
-----------------------------
#331

Name: Sacrifice
Card Code: 64631466
Card Type: Monster Card (Ritual/Effect)
Power Level: 1
Element: Dark
Type: Magician
Attack: 0
Defense: 0
Ritual Info: You need the Ritual of Illusions card (#62) to summon
this monster. Sacrifice monsters on the field or in your hand whose
power levels add up to or exceed that of this monster. If you are
unable to fulfill these requirements, the monster cannot be summoned.
Effect: Choose one of your opponent's monsters to be used as an
equipment card to this monster once per turn. The equipped monster's
attack and defense power is transferred to this monster's attack and
defense power. If you take damage to your Life Points as a result of
an attack on this monster while it has a monster equipped to it, then
both players suffer the same amount of damage.

Found in: Magic Ruler
-----------------------------
#332

Name: Twisting Sand-Storm
Card Code: 60082869
Card Type: Trap Card
Effect: Allows you to destroy one of your opponent's magic/trap cards
and place one face-down magic/trap card on the field.

Found in: Curse of Anubis
-----------------------------
#333
#334
#335
#336

Name: Eagle of Judgement
Card Code: 74703140
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Wind
Type: Bird
Attack: 2100
Defense: 1800
Fuse: Koke (#299)+King Blue-Bird (#188)

Found in: Volume 6, Metal Raiders
-----------------------------
#337

Name: Empress of Judgement
Card Code: 15237615
Card Type: Monster Card (Fusion)
Power Level: 6
Element: Earth
Type: Warrior
Attack: 2100
Defense: 1700
Fuse: Maiden of Silence (#757)+Imposter Queen (#410)

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#338
#339

Name: Restless Dead
Card Code: 93788854
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 800
Defense: 600

Found in: Volume 3
-----------------------------
#340
#341
#342
#343

Name: Thunder Kid
Card Code: 15510988
Card Type: Monster Card
Power Level: 2
Element: Wind
Type: Lightning
Attack: 700
Defense: 600

Found in: Volume 1
-----------------------------
#344

Name: Thunder Dragon
Card Code: 31786629
Card Type: Monster Card (Effect)
Power Level: 5
Element: Light
Type: Lightning
Attack: 1600
Defense: 1500
Effect: You can sacrifice this monster either from your hand
or on the field to search your deck for up to two copies of
this monster and put them in your hand.

Found in: Volume 7, Metal Raiders
-----------------------------
#345

Name: Thunderbolt
Card Code: 12580477
Card Type: Magic Card
Effect: Destroy all monsters on your opponent's field.

Found in: Legend of Blue-Eyes White Dragon

NOTE: This card is Restricted.
-----------------------------
#346
#347

Name: Sand Stone Golem
Card Code: 73051941
Card Type: Monster Card
Power Level: 5
Element: Earth
Type: Rock
Attack: 1300
Defense: 1600

Found in: Volume 3, Phantom God
-----------------------------
#348

Name: Acid Rain
Card Code: 21323861
Card Type: Magic Card
Effect: All Machine type monsters on the field are destroyed.

Found in: Volume 4
-----------------------------
#349
#350
#351

Name: Sea King Serpent
Card Code: 23659124
Card Type: Monster Card
Power Level: 6
Element: Water
Type: Sea Serpent
Attack: 2000
Defense: 1700

Found in: Volume 6, Metal Raiders
-----------------------------
#352
#353
#354

Name: Shien's Decoy
Card Code: 15401633
Card Type: Monster Card
Power Level: 2
Element: Earth
Type: Warrior
Attack: 800
Defense: 400

Found in: Volume 1, Legend of Blue-Eyes White Dragon
-----------------------------
#355
#356
#357

Name: Hell Coffin
Card Code: 77827521
Card Type: Monster Card
Power Level: 4
Element: Dark
Type: Demon
Attack: 1300
Defense: 900

Found in: Legend of Blue-Eyes White Dragon
-----------------------------
#358

Name: Magnet Warrior Valkyrion
Card Code: 75347539
Card Type: Monster Card (Effect)
Power Level: 8
Element: Earth
Type: Rock
Attack: 3500
Defense: 3850
Effect: You cannot summon this monster under normal conditions.
Sacrifice one of each of Magnet Warriors Alpha (#886), Beta
(#888), and Gamma (#887) from either your hand or from the field
to special summon this monster. Once this card is on the field,
you can sacrifice it to special summon Magnet Warriors Alpha,
Beta, and Gamma from your graveyard to the field.

Found in: Black Starting Deck
-----------------------------
#359

Name: Revive Dead
Card Code: 83764718
Card Type: Magic Card
Effect: Choose a monster in either your own or your
opponent's graveyard and place it on the field in the
face-up mode of your choice.

Found in: Black Starting Deck, Red Starting Deck, Green
Starting Deck, Volume 2, Phantom God

NOTE: This card is Restricted
-----------------------------
#360

Name: Hands of the Dead
Card Code: 52800428
Card Type: Monster Card
Power Level: 2
Element: Dark
Type: Zombie
Attack: 600
Defense: 600

Found in: Volume 1
-----------------------------
#361

Name: Rebirth of the Dead
Card Code: 19827717
Card Type: Magic Card
Effect: Send one monster to the Graveyard from your hand and
then put one monster that was destroyed via battle to your
hand for the rest of the current turn.

Found in: Spell of Mask
-----------------------------
#362

Name: Funeral Offering to the Dead
Card Code: 19230407
Card Type: Magic Card (Instant)
Effect: Give up your next Draw Phase in exchange for destroying
one face-up monster on the field.

Found in: Spell of Mask
-----------------------------
#363

Name: Gift for the Dead
Card Code: 79759861
Card Type: Magic Card
Effect: Discard one card from your hand and then destroy one
monster on the field.

Found in: Volume 5, Revival of the Black Demon Dragon
-----------------------------
#364
#365
#366

Name: The Grim Reaper's Apprentice
Card Code: 25882881
Card Type: Monster Card
Power Level: 3
Element: Dark
Type: Zombie
Attack: 900
Defense: 1200

Found in: Volume 4
-----------------------------
#367

Name: Reaper's Boomerang
Card Code: 30325729
Card Type: Monster Card
Power Level: 3
Element: Fire
Type: Demon
Attack: 1000
Defense: 400

Found in: Thousand-Eyes Bible
-----------------------------
#368

Name: Doma, the Angel of Silence and Death
Card Code: 16972957
Card Type: Monster Card
Power Level: 5
Element: Dark
Type: Angel
Attack: 1600
Defense: 1400

Found in: Volume 4, Revival of the Black Demon Dragon
-----------------------------
#369

Name: Deck Destruction Virus
Card Code: 57728570
Card Type: Trap Card
Effect: You can only activate this trap is you have a face-up
dark elemental monster on the field with an attack power of 1000
or less. Sacrifice that monster and all of your opponent's
monsters that have an attack power of 1500 or greater that are
either on the field or in your opponent's hand are destroyed. This
effect only lasts for three turns. (You can also use this trap to
see all of the cards your opponent has on the field and in their
hand.)

Found in: Premium Pack 5
-----------------------------
#370

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