Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Duel Monsters 6: Expert 2 - Strategy Guide (Page 02).
#120 Pit Trap
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#555 Compensation for Blood
#625 Thief's Swiss-Army Knife and Tools
#891 Magic Silk Hats
#894 Magic Jammer
#895 Magic Cylinder
#1093 Hexagram Curse
Fusion Deck:
#1032 Winged Phantom Chimera
Green Deck (40 card deck + 1 fusion-monster card)
-------------------------------------------------
Monster Cards:
#32 Gaia, the Fierce Knight
#98 Elf Swordsman
#186 Giant Soldier of Stone
#186 Giant Soldier of Stone
#218 Huge Mouse
#218 Huge Mouse
#251 Kuribo
#277 Gazelle, the King of Illusionary Beasts
#418 Silver Fang
#583 Summoned Demon
#717 Buster Blader
#726 Baffomet
#805 Dark Magician
#805 Dark Magician
#807 Dark Magician Girl
#840 Penguin Soldier
#843 Holy Elf
#892 Magician of Black Chaos
#1069 Beaver Warrior
Magic Cards:
#143 Ritual Magician of Black Chaos
#291 Jar of Greed
#300 Change of Heart
#316 Cyclone
#359 Revive Dead
#419 Fissure
#492 Multiply
#613 Angel's Gift
#727 Early Burial
#730 Hurricane
#730 Hurricane
#741 Sealing Swords of Light
#803 Black Hole
#907 Messenger of Obliteration
#917 Remove Magic
#1009 Dark
#1027 Fusion
Trap Cards:
#120 Pit Trap
#468 Mirror Force/Holy Barrier
#555 Compensation for Blood
#894 Magic Jammer
Fusion Deck:
#1032 Winged Phantom Chimera
---------------------------------------------------------------------
THE MAP AND SUB-SCREEN
The Map Screen:
The map screen allows you to move around and find people to duel
so you can increase your card collection and gain duel points.
It also keeps track of your wins and losses as well as showing
where the tournaments are when they come up.
The map screen depicts 14 areas of the city. Below is a VERY rough
map of it (I'm quite new to ASCII art, so please bear with me here):
_____
_/ \_
_ _/ \_____
_/ \_ | 6 | \_
_/ \_| _| \________
| |------\ _/ 7 | \
____| 5 | \/ | 8 \
| \_ / 13 |___________| |
| \_ /________| |______ |
|\_ 4 \_/____ | 14 / \_ |
| \_ | \ | _/ 9 \|
| \____| __| |_________|___________/
| 3 _/ / | | |
| _/ \ 12 __| 11 | 10 |
| _/ \ / |_________|___________|
| _/-------\_ \/ | /
|/ \ | 1 |
\ 2 | |_______ \
\___________| \ \
\__\
Keep track of what region has what number. It will be useful to
you later.
You start the game at region 12 and have the option of moving to
adjacent regions (in this case, regions 2, 13, 4, and 11). You will
also notice certain icons inside each region. These are either duels
or just friendly banter with the citizens. You will also have little
windows appearing that show what will happen when you select its
corresponding icon. A little yellow people icon means that no duel
will take place there (with an exception, see The Ghouls at Large!
for more info. A red circle with a white star in it means a duel will
take place there. Look at its corresponding window to see who will be
your opponent. If the window shows green static, that means you haven't
challenged that character yet (you'll find out who you are up against
when you challenge them). Pushing the accept button over the region you
want to explore will bring up a pop-up window with the details of the
icon you move your pointer over. With different opponents, you will see
how many wins and losses you have with them. If you are lucky, you will
see a little card icon appear in a region at times. These are tournaments
(see the Tournaments & Events section for more info). Each action you
take on the map screen (duels, talk, etc.) makes a day go by on the
upper-right corner of the screen. Different events may occur on different
days. Also, if you pick the people icon in certain areas, you might be
lucky enough to find a hidden magazine and get some free cards. And
that's pretty much how the Map Screen works. Moving along now...
The Sub-Menu:
This screen can be accessed by pressing the R button while on the map
screen. The purpose of this screen is to keep track of your cards,
enter passnumbers to get new cards, trade with other players (DM5 &
DM6 only), duel with friends if you have a cable link, see how many
Duel Points (DP) you have, and a locked option allowing you to turn
off the restrictions. The large icon in the bottom-left corner of
the screen that has some Japanese text over it marks the current
status of card restrictions. Right now, it's lit up, meaning that the
restrictions are currently active. To turn them off, you need to complete
a certain event (see Card Limit Tournament section). Looking at icons from
left to right, here is an explanation of each one:
Deck & Bag:
------------------------
This icon leads to a screen where you can manage the cards in your Deck
and Side-Deck, as well as look at what cards you have in your Bag. As
soon as you enter this screen, you will be looking at the contents of
your Bag. On the bottom of the screen, you will see a cursor over a
suitcase icon (showing that you are currently looking through your Bag).
Pressing the L & R buttons moves the cursor so you may look through your
Deck and Side-Deck. On the far right, it shows the grand total of all
the cards you own (only viewable while looking through your bag). The
numbers you see near the Bag icon at the bottom of the screen while looking
at your cards is the quantity of the particular card you are viewing. If
you look at your Deck, you can see how many total cards you put into your
Deck as well as how many of each card. On the bottom-right, it shows how
many cards are in your Main Deck (the top number) and the cards you have
in your Fusion Deck (the bottom number, the Yugo Deck). On the Side-Deck,
You will see how many monster cards you have there as well as other cards.
Pressing the accept button will bring up a menu at the top of the screen.
From left to right:
1.) (Magnifying Glass) Get a closer look at a card.
2.) (Suitcase) Move a card to your Bag.
3.) (Deck Box) Move a card to your Deck.
4.) (Pile of Cards) Move a card to your Side-Deck.
5.) (Arrow Circle) Organize cards in the order of your choice.
6.) (Question Mark) Look at how many of each type of card you have, as
well as look at what percentage of the whole it makes up.
7.) (End) Leave the Deck & Bag screen and return to your Sub-Screen.
Here's what the Organize screen says:
Look at all Cards
Look at Normal Monsters only Look at Magic Cards only (by Card No.)
Look at Effect Monsters only Look at Trap Cards only (by Card No.)
Look at Fusion Monsters only Look at Ritual Monsters only
Choosing any option other than the Magic/Trap Card option brings up
this:
Column 1:
Organize by Card No.
Organize by Attack Power (high to low)
Organize by Defense Power (high to low)
Column 2:
Organize by Monster Type (in this order: Dragon, Zombie, Demon, Fire,
Sea Serpent, Rock, Machine, Fish, Dinosaur, Insect, Beast, Beast-Warrior,
Plant, Water, Warrior, Bird, Angel, Magician, Lightning, Reptile)
Organize by Element (in this order: Light, Dark, Water, Fire, Earth,
Wind)
Organize by Power Level (high to low)
NOTE: If you choose all cards, Magic/Trap Cards will be below the
Monster Cards, sorted numerically.
As you look at each card, this is what you'll see:
Card No. Name
Card Type Element/Type Attack/Defense Power Level
Icons: Elements:
Light = Yellow icon with Kanji
Dark = Purple icon with Kanji
Water = Blue
Fire = Red
Earth = Brown/Black
Wind = Green
Monster Types:
Dragon = Dragon's head icon
Zombie = Skull icon
Demon = Purple head with red-eyes and horns icon
Fire = Flaming pumpkin icon
Sea Serpent = Blue dragon head without a nose icon
Rock = A rock icon
Machine = Robot's head icon
Fish = A fish icon
Dinosaur = A dinosaur's head icon, facing left
Insect = A beetle icon
Beast = A sabre-toothed tiger icon
Beast-Warrior = A white, fuzzy animal head icon
Plant = Vines
Water = A water drop
Warrior = A sword
Bird = A bird
Angel = An angel
Magician = A wizard's head
Lightning = Bolt of lightning
Reptile = A frog's head
Deck Rules:
-You may have no more than three copies of an individual card in either
your Deck/Side Deck.
-You must have a minimum of 40 cards in your Deck to leave the Deck &
Bag screen. You cannot have any more than 60 cards in your Main Deck.
-You may have no more than 20 cards in your Fusion Deck.
-If you want to use your Side Deck in tournaments, it must have a
total of exactly 15 cards. You cannot put more than 15 cards into your
Side Deck.
Restrictions List
-----------------
Restricted (Only one copy per Deck/Side Deck):
#109 Imperial Decree
#113 Confiscation
#216 Giant Growth
#220 Killer Serpent
#237 Agonizing Choice
#281 Forceful Guardian
#285 Steal
#291 Jar of Greed
#300 Change of Heart
#320 Cyber Pod
#345 Thunderbolt
#359 Revive Dead
#428 Android--Psycho Shocker
#468 Mirror Force/Holy Barrier
#544 Power of Teamwork
#578 Peace Talks
#696 Harpy Feather Duster
#775 Exodia, the Forbidden One
#776 Left Leg of Exodia, the Forbidden One
#777 Left Arm of Exodia, the Forbidden One
#778 Right Leg of Exodia, the Forbidden One
#779 Right Arm of Exodia, the Forbidden One
#803 Black Hole
#895 Magic Cylinder
#1062 Call of the Living Dead
#1064 Safety Release
Semi-Restricted (Only up to two copies per Deck/Side Deck):
#50 Twin Demon Tricksters
#114 Tempest
#146 Chaos Pod
#248 Critter
#261 Black-Forest Witch
#613 Angel's Gift
#708 Ring of Destruction
#741 Sealing Swords of Light
#784 Force
#852 Reserve Troops
#907 Messenger of Obliteration
Duel Assist:
------------------------
This icon is for trading cards and gaining new cards via a passnumber.
Trade:
To DM 5: Trade cards with a Duel Monsters 5 player.
To DM 6: Trade cards with another Duel Monsters 6 player.
In either case, a new screen will appear with two choices and a grid-like
screen next to it. The top option takes you to your Deck & Bag screen.
Pick the card you wish to trade (you have access to the organize and
view commands on the top menu) and pick the far right option on the top
menu. The selected card will appear on the previous screen in the grid
screen area. The bottom option is the trade button, used to send the
chosen card to the other player.
8 Pass:
Cancel: Moves the highlighted option to "8 Pass."
OK: You can only pick this option if you have at least 500 Duel Points.
You pay 500 Duel Points to enter the passnumber screen once. You will
not get your points back if you enter a bad passnumber or leave the
passnumber screen, so make sure you know what you're doing. Also keep
in mind that you can use a card's passnumber to get only one copy of
that card. If you try entering the same number with the hopes of
getting an extra copy of the card, you will get a "Used" message and
you will be booted out of the passnumber screen. You will have then
foolishly lost 500 precious Duel Points.
Cable Duel:
------------------------
Duel another person via link cable. Entering this option will take
you to the Rock/Paper/Scissors game and then to the game itself. I
have never used this option, so I do not know if you can win or lose
Duel Points through this.
Option:
------------------------
The only thing here is:
Card Limit: You cannot even select this until you complete the Card
Limit Tournament event. See the appropriate info in the Tournaments
and Events section. This option turns off the card restrictions, so
you can have up to three of any of the cards on the Restrictions List.
(You are still not allowed to use cards 1106-1111 as they are just
collectables.)
Duel Points (DP):
------------------------
The meter at the bottom of the screen shows how many Duel Points you
currently have. Duel Points are used to gain new cards via the passnumber
screen. You can win and lose DP depending on the outcome of a duel or
match. Here's the DP win/loss table:
Win Lose
---------- ----------
Normal Duel + 50 DP - 30 DP
Tournament Match + 300 DP - 50 DP
---------------------------------------------------------------------
THE CHARACTERS
Yugi/Yami Yugi
--------------
How to unlock: This character is always available from the start.
Description: The main character of the series. Has red, spiky
hair with vertical lightning bolts running through it. He wears
a blue cape.
Deck (43 cards):
Monster Cards:
#320 Cyber Pod
#358 Magnet Warrior Valkyrion
#358 Magnet Warrior Valkyrion
#472 Saint Magician
#472 Saint Magician
#551 Gemini Elves
#551 Gemini Elves
#551 Gemini Elves
#583 Summoned Demon
#583 Summoned Demon
#804 Dark Magician
#804 Dark Magician
#807 Dark Magician Girl
#807 Dark Magician Girl
#807 Dark Magician Girl
#886 Magnet Warrior Alpha
#886 Magnet Warrior Alpha
#886 Magnet Warrior Alpha
#887 Magnet Warrior Gamma
#887 Magnet Warrior Gamma
#887 Magnet Warrior Gamma
#888 Magnet Warrior Beta
#888 Magnet Warrior Beta
#888 Magnet Warrior Beta
#892 Dark Chaos Magician
#892 Dark Chaos Magician
#892 Dark Chaos Magician
Magic Cards:
#114 Tempest
#114 Tempest
#143 Ritual of the Dark Chaos Magician
#143 Ritual of the Dark Chaos Magician
#285 Steal
#300 Change of Heart
#345 Thunderbolt
#359 Revive Dead
#696 Harpy Feather Duster
#727 Early Burial
#727 Early Burial
#741 Sealing Swords of Light
#803 Black Hole
#1062 Call of the Living Dead
Trap Cards:
#468 Mirror Force/Holy Barrier
#895 Magic Cylinder
Tea (Anzu)
--------------
How to unlock: This character is always available from the start.
Description: Has medium-length brown hair and brown eyes. She
wears a yellow shirt.
Deck (40 cards+3 fusion):
Monster Cards:
#104 Ancient Elf
#104 Ancient Elf
#121 Maiden of Sound
#121 Maiden of Sound
#146 Chaos Pod
#186 Giant Soldier of Stone
#186 Giant Soldier of Stone
#342 Beautiful Executioner
#342 Beautiful Executioner
#342 Beautiful Executioner
#377 Forgiving Nun
#377 Forgiving Nun
#499 Elemental of the Soothing Breeze
#499 Elemental of the Soothing Breeze
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#538 Mary, the Fallen Angel
#549 Dancing Fairies
#549 Dancing Fairies
#566 Maiden of the Moon
#566 Maiden of the Moon
#750 Big-Bang Girl
#750 Big-Bang Girl
#856 Lady Flame Assassin
#856 Lady Flame Assassin
#856 Lady Flame Assassin
6x Random Normal Monsters (almost all are low-level)
Magic Cards:
#359 Revive Dead
#727 Early Burial
#1028 Fusion
#1028 Fusion
#1028 Fusion
#1030 Fusion Master
#1030 Fusion Master
Trap Cards:
#894 Magic Jammer
Fusion Deck:
#346 Mystical Sand
#463 Saint Joan of Arc
#487 Battlefield Executioner
Joey (Jounouchi)
--------------
How to unlock: This character is always available from the start.
Description: He wears a blue jacket and has big-looking blonde
hair.
Deck:
Monster Cards:
Magic Cards:
Trap Cards:
Bakura/Yami Bakura
--------------
How to unlock: This character is always available from the start.
Description: He wears a horizontal-striped shirt (white with
turquoise stripes) and has purplish-white hair. He also has purple
eyes.
Deck (45 cards):
Monster Cards:
#261 Black-Forest Witch
#261 Black-Forest Witch
#273 Wall of Illusion
#273 Wall of Illusion
#273 Wall of Illusion
#472 Saint Magician
#472 Saint Magician
#514 Dark Necrophobia
#583 Summoned Demon
#583 Summoned Demon
#596 Demon Chef
#596 Demon Chef
#679 Newt
#679 Newt
#679 Newt
#1055 La Djinn, the Genie of the Lamp
#1055 La Djinn, the Genie of the Lamp
#1055 La Djinn, the Genie of the Lamp
Magic Cards:
#316 Cyclone
#316 Cyclone
#345 Thunderbolt
#359 Revive Dead
#363 Gift for the Dead
#363 Gift for the Dead
#363 Gift for the Dead
#371 Message of Death: E
#372 Message of Death: H
#373 Message of Death: A
#374 Message of Death: T
#582 Demon's Hatchet
#582 Demon's Hatchet
#613 Angel's Gift
#613 Angel's Gift
#712 Graveyard-Keeper's Familiar
#712 Graveyard-Keeper's Familiar
#727 Early Burial
#727 Early Burial
#727 Early Burial
#802 Black Pendant
#802 Black Pendant
#803 Black Hole
Trap Cards:
#68 Ouija Board
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#895 Magic Cylinder
Seto Kaiba
--------------
How to unlock: This character is always available from the start.
Description: He has big-looking brown hair that almost covers his
eyes. He also wears a silver/gray coat that has a somewhat visible
KC insignia on his lapel. He has blue eyes.
Deck (40 cards+2 fusion):
Monster Cards:
#153 Gadget Soldier
#153 Gadget Soldier
#307 Goblin Strike Force
#307 Goblin Strike Force
#322 Cyborg Wyvern
#322 Cyborg Wyvern
#472 Saint Magician
#472 Saint Magician
#551 Gemini Elves
#551 Gemini Elves
#551 Gemini Elves
#602 Devil Franken
#679 Newt
#679 Newt
#679 Newt
#808 Blood Vols
#808 Blood Vols
#808 Blood Vols
#817 Blue-Eyes White Dragon
#817 Blue-Eyes White Dragon
#817 Blue-Eyes White Dragon
Magic Cards:
#114 Tempest
#114 Tempest
#216 Giant Growth
#345 Thunderbolt
#359 Revive Dead
#696 Harpy Feather Duster
#727 Early Burial
#727 Early Burial
#803 Black Hole
#1027 Fusion
Trap Cards:
#282 Prevent Attack
#282 Prevent Attack
#468 Mirror Force/Holy Barrier
#708 Ring of Destruction
#708 Ring of Destruction
#894 Magic Jammer
#894 Magic Jammer
#895 Magic Cylinder
#1062 Call of the Living Dead
Fusion Deck:
#815 Blue-Eyes Ultimate Dragon
#815 Blue-Eyes Ultimate Dragon
Isis Ishtar
--------------
How to unlock: This character is always available from the start.
Description: She has blue eyes and wears a white cloak adorned
with gold jewlery. She is also wearing the Millennium Tauk around
her neck.
Deck:
Monster Cards:
Magic Cards:
Trap Cards:
Rex Raptor
--------------
How to unlock: This character is always available from the start.
Description: He wears a red snow-cap and a green jacket over a
gray shirt. He also points either toward you or upward.
Deck:
Monster Cards:
Magic Cards:
Trap Cards:
Weevil Underwood (Insector Haga)
--------------
How to unlock: This character is always available from the start.
Description: He wears a green outfit and jumbo glasses.
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