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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Duel Monsters 5: Expert 1 - Strategy Guide (Page 03)

Yu-Gi-Oh! Duel Monsters 5: Expert 1 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Duel Monsters 5: Expert 1 - Strategy Guide (Page 03).

  	Note that some numbers are missing. Those are the ones I don't have the codes for. If you have them, please tell me. My
contact information is at the bottom of this page.

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5) Decks
===============================
	These are decks that I have search for on the internet. It is copied extactly to its owner source. If you are the owner,
your credit is given to up at the bottom of this page in the credit section. Anyway, here are the decks:

 ~~~~~~~~~~~~~~~~~~~
 Devil Franken Deck
 ~~~~~~~~~~~~~~~~~~~
  This deck is called the Devil Franken Deck, and is also known by the "First Turn Kill Deck". First Turn Kill is an
appropriate name since it can do that: destroy your opponent on your very first turn (if you are going second). It's all because
of the main card in the deck: the Devil Franken. It allows you to pay 5000 Life Points to Special Summon a card from your Fusion
deck.

  Here's how the deck machanism goes:

 1) Get a Devil Franken into your hand.
 2) Clear the Field of your opponent's Monsters (Cyber Pod, Black Hole, Lightning Bolt, etc.)
 3) Clear the Field of your opponent's Magic/Trap cards (Harpy's Feather Sweep, Tempest, etc.)
 4) Summon the Devil Franken
 5) Pay 5000 Life Points to summon a Blue Eyes Ultimate Dragon from your Fusion deck
 6) Equip a Giant Growth on the Ultimate Dragon.
 7) Attack directly for 9000 damage.
 8) Game over.

  When I first read about the deck, I really couldn't fathom the horror of it. It wasn't until I got the Kaiba Structure deck and
tooled around with it did far and above nuke the opposition in numerous test games. Konami of Japan also saw this horror, and
proceeded to restrict Giant Growth to one per deck. This severly limited the power of the deck, since it concentrated on the
Ultimate Dragon/Giant Growth combination. This was a good thing. It didn't trash as many people. However, Giant Growth is NO LONGER
RESTRICTED, which means that this deck is free to run rampant once again. You are bound to get a Devil Franken by turn two,
whether it be drawing it "naturally" from the deck, using a card-drawing card, or using a Monster search engine (like Black Forest
Witch or Critter). And that means the Ultimate Dragon is free to destroy things over and over again. The Cannon Soldiers in this
deck are there to launch your Critters and Witches at your opponent to grab the Franken from your deck. The Virus is in the deck
for much the same reason. There are some Life Points recovery cards, just in case something goes wrong and you need to recover some
LP or you are overly sadistic and want to summon ANOTHER Ultimate Dragon into play (as if one wasn't enough). And of course, to add
insult to injury: Last Battle!, to win the game in a different way. If the game isn't over by turn four, something is VERY WRONG.
Be afraid. BE VERY AFRAID.

  Here are the cards needed.

	Monster Cards: (10 cards)
	  Devil Franken
	  Devil Franken
	  Devil Franken
	  Black Forest Witch
	  Black Forest Witch
	  Critter
	  Critter
	  Cannon Soldier
	  Cannon Soldier
	  Cyber Pod
	Magic Cards: (21 cards)
	  #303 Thunder Bolt
	  #671 Black Hole
	  Raise Dead
	  Angel's Gift
	  Angel's Gift
	  #257 Jar of Greed
	  #266 Change of Heart
	  Theft
	  #589 Harpy's Feather Sweep
	  Tempest
	  Tempest
	  Sealing Swords of Light
	  Sealing Swords of Light
	  #193 Giant Growth
	  #193 Giant Growth
	  #193 Giant Growth
	  Goddess of Healing Dian Keto
	  Goddess of Healing Dian Keto
	  Welcome For The Dead
	  Welcome For The Dead
	  Sebek's Blessing
	Trap Cards: (9 cards)
	  Holy Barrier - Mirror Force
	  Magic Cylinder
	  Imperial Decree
	  Magic Jammer
	  Magic Jammer
	  Blessing of God
	  Deck Destruction Virus of Death
	  Last Battle!
	  Last Battle!
	Fusion Deck: (2 cards)
	  Blue Eyes Ultimate Dragon
	  Blue Eyes Ultimate Dragon

 ~~~~~~~~~~~~~~~~~~~~~~
 Magnet Valkyrion Deck
 ~~~~~~~~~~~~~~~~~~~~~~
  Here we have an interesting combo deck that was drawn up for you players out there. The reason this deck was made of all decks is
that the Magnet Warriors are relatively easy to come by, especially since they're in the Yugi Structure Deck. Second, the Magnet
Valkyrion is one of the most powerful Monsters in the game, and makes a nice heavy hitter. Besides, how can you not like little
Monsters that transform into a bigger one? Of course, the goal of the Magnet Warrior deck is to get all three pieces of it (Alpha,
Beta and Gamma) on the Field and/or in your hand. Once that is accomplished, the Magnet Valkyrion can be played by sacrificing all
of them. A Monster with statistics of 3500/3850 is NOTHING to sneeze at. Basically, that is the key to victory with this deck;
whatever you do, get the parts, and you can win the game easy. However, there is a sneaky little combo that you can use with this
deck. Once the Magnet Valkyrion is in play, if you have another one in your hand, simply sacrifice the Valkyrion to play the
three Magnet Warriors from your Cemetery. THEN, sacrifice all of them AGAIN to play the other Magnet Valkyrion from your hand.
After that, you're free to use revival cards on the Valkyrion that's in your Cemetery! Two 3500/3850 Monsters in play for you to
smack your opponent around with! But why not just dump the Valkyrion in your Cemetery and revive it there? Remember, if a Monster
has a special requirement to bring it into play, if you don't bring it into play in that way, it can't be revived from your
Cemetery (this includes Fusion Monsters, Ritual Monsters, and Monsters like this Valkyrion and the Gate Guardian).

  Here's the basis of a Magnet Valkyrion deck. Remember, this is only a basis, and you are free to modify it for your own use.
Add and replace card to suit your playing style.

	Monster Cards: (?? cards)
	  Magnet Warrior Alpha
	  Magnet Warrior Alpha
	  Magnet Warrior Beta
	  Magnet Warrior Beta
	  Magnet Warrior Beta
	  Magnet Warrior Gamma
	  Magnet Warrior Gamma
	  Magnet Valkyrion
	  Magnet Valkyrion
	  Cyber Pod
	  Blood Vors
	  Blood Vors
	  Demon Summon
	  Critter
	  Critter
	  Penguin Soldier
	Magic Cards: (?? cards)
	  #303 Thunder Bolt
	  #671 Black Hole
	  Raise Dead
	  Angel's Gift
	  Angel's Gift
	  Jar of Greed
	  #266 Change of Heart
	  Theft
	  #589 Harpy's Feather Sweep
	  Tempest
	  Early Burial
	  Sealing Swords of Light
	  Sealing Swords of Light
	  Goddess of Healing Dian Keto
	  Welcome For The Dead
	  Welcome For The Dead
	  Meteor Strike
	Trap Cards: (?? cards)
	  Holy Barrier - Mirror Force
	  Magic Cylinder
	  Imperial Decree
	  Magic Jammer
	  Magic Jammer
	  Blessing of God
	  Last Battle!

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 The Lord of Dragons Deck (English Version)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  The Lord of Dragons deck is a nifty little combo deck. You are supposed to sweep the Field, summon the Lord, play the Flute to
summon some high-level Dragons, and commence the beatdown. The unfairness of this deck is curbed by its actual speed: compared to
F/S Beatdown, this deck is pretty slow. The best combos that can come out of it are the Lord + Flute Combo, or the Card Destruction
+ Monster Reborn combo. Without some of those key cards, you're just a rock in the road that is going to get pounded by your
opponent. One of the good things about this deck is that it is almost entirely unaffected by two prominent trap cards: Trap Hole
and Waboku. Why? Waboku can't stop the damage from a Dragon if the Lord is on the Field. Trap Hole can't destroy a Special
Summoned Dragon, and it can't be used on a Dragon if the Lord is on the Field. Pretty sneaky, isn't it?

  Here are the cards needed. Please read over the deck below this if you choose to play this deck.

	Monster Cards: (17 cards)
	  Lord of Dragons (e. Lord of D.)
	  Lord of Dragons
	  Lord of Dragons
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Tri-Horn Dragon (e. Tri-Horned Dragon)
	  Tri-Horn Dragon
	  Tri-Horn Dragon
	  Man-Eating Bug (e. Man-Eater Bug)
	  Man-Eating Bug
	  Man-Eating Bug
	  Trap Master
	  Hane-Hane
	  Hane-Hane
	  Rock Soldier (e. Giant Soldier of Stone)
	  Rock Soldier
	Magic Cards: (18 cards)
	  #257 Jar of Greed (e. Pot of Greed)
	  #671 Black Hole (e. Dark Hole)
	  Raise Dead (e. Monster Reborn)
	  #303 Thunder Bolt (e. Raigeki)
	  #266 Change of Heart
	  Dragon-Calling Horn (e. Flute of Dragon Summoning)
	  Dragon-Calling Horn
	  Dragon-Calling Horn
	  Hand Obliteration (e. Card Destruction)
	  Hand Obliteration
	  Sealing Swords of Light (e. Swords of Revealing Light)
	  Sealing Swords of Light
	  Magic Removal (e. De-Spell)
	  Magic Removal
	  Trap Remover (e. Remove Trap)
	  Trap Remover
	  Fissure
	  Gravedigger Ghoul
	Trap Cards: (5 cards)
	  #116 Pit Trap (e. Trap Hole)
	  #116 Pit Trap
	  #116 Pit Trap
	  Missionary of Harmony (e. Waboku)
	  Missionary of Harmony

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 The Lord of Dragons Deck, Version 2
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Since there is a card limit, a second version of this deck needs to be made that includes these restrictions. The impact of these
restrictions on LOD is somewhat severe. The problem wasn't so much with restricting Raigeki and Dark Hole; those were just mass
Monster removal that allowed you to do a lot of damage in a short time. Monster Reborn wasn't too much of a problem, but since the
deck does use the Card Destruction/Monster Reborn combo, it does hurt some. Change of Heart didn't hurt, as it was just in there to
help you along and do some extra damage. What made LOD deadly is its speed; I've won the game on the second turn with it. It's
actually faster than F/S Beatdown. What chopped the legs out from under it is restricting Pot of Greed down to one card, and Card
Destruction down to two. Pot of Greed is what gave LOD incredible speed, and limiting Card Destruction to two hurt somewhat, but
not as much as Pot of Greed. If you take a look at my previous LOD (the one without the restrictions), we had to remove the
following cards:
   Pot of Greed x 2
   Dark Hole x 2
   Monster Reborn x 2
   Change of Heart x 2
   Card Destruction x 1
   Swords of Revealing Light x 1
That's ten cards (one forth of the entire deck), if you're keeping track, that was to be tossed out the window. The biggest problem
is finding cards reliable enough to replace without destroying the entire theme. During the first "draft" of the this second
version, I tried to replace them with the following cards:
   Trap Master x 1
   Hane-Hane x 2
   Fissure x 2
   Ookazi x 2
   Gravedigger Ghoul x 1
   Trap Hole x 1
   Waboku x 1
I did about ten to thirteen "sample games" (no opponents; just testing) with this deck, playing through until I could get the LOD
combo out. Boy was it slow. Not the game, but rather trying to get to the cards that I needed. The unfortunate fact was that I
found another side-effect to having lost two Pots of Greeds and one Card Destruction -- the number of Magic cards in the deck meant
no Monsters in their place. This left a BIG gap to taking LOTS of damage in a short time. So, the Monster count needed to be
increased, while replacing the effects of some of the Magic cards. Taking a look at the cards that I replaced (as above), I
realized that putting in two Hane-Hane was good for stalling (Hane-Hane can effectively block two attacks), but I knew that I
needed more Monsters. Out when a Fissure, and another Man-Eater Bug went in its place. I should put in another Hane-Hane, but I
don't, um, have any more Japanese ones... (try another one, if you want). I banked on it, and just decided to replace the two
Ookazis with two Giant Soldiers of Stone, since I would be doing a lot of damage in a short period of time. I just needed to stay
alive long enough to do it! The truth is, I'm not as confident in the deck as I used to be. It could still use some more testing,
just to see what needs to be exchanged. Try it on your own, and see what happens.

  Here are the cards needed now.

	Monster Cards: (17 cards)
	  Lord of Dragons (e. Lord of D.)
	  Lord of Dragons
	  Lord of Dragons
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Tri-Horn Dragon (e. Tri-Horned Dragon)
	  Tri-Horn Dragon
	  Tri-Horn Dragon
	  Man-Eating Bug (e. Man-Eater Bug)
	  Man-Eating Bug
	  Man-Eating Bug
	  Trap Master
	  Hane-Hane
	  Hane-Hane
	  Rock Soldier (e. Giant Soldier of Stone)
	  Rock Soldier
	Magic Cards: (18 cards)
	  #257 Jar of Greed (e. Pot of Greed)
	  Black Hole (e. Dark Hole)
	  Raise Dead (e. Monster Reborn)
	  #303 Thunder Bolt (e. Raigeki)
	  #266 Change of Heart
	  Dragon-Calling Horn (e. Flute of Dragon Summoning)
	  Dragon-Calling Horn
	  Dragon-Calling Horn
	  Hand Obliteration (e. Card Destruction)
	  Hand Obliteration
	  Sealing Swords of Light (e. Swords of Revealing Light)
	  Sealing Swords of Light
	  Magic Removal (e. De-Spell)
	  Magic Removal
	  Trap Remover (e. Remove Trap)
	  Trap Remover
	  Fissure
	  Gravedigger Ghoul
	Trap Cards: (5 cards)
	  #116 Pit Trap (e. Trap Hole)
	  #116 Pit Trap
	  #116 Pit Trap
	  Missionary of Harmony (e. Waboku)
	  Missionary of Harmony

 ~~~~~~~~~~~~~~~~~~~~~~~
 The Bishoujo Deck Deck
 ~~~~~~~~~~~~~~~~~~~~~~~
  Ah, the Bishoujo Deck. "Wait!", you say? What the heck does bishoujo mean? Well, it literally means beautiful young girl. And that
is what gives the whole theme of the deck away. We're going to feature a deck full of female cards as its theme. Though there will
be some cards in it that don't exactly fit into the theme, as long as there are a lot of cards that ARE part of theme, it's okay. Of
course, this deck isn't ENTIRELY serious. This is what is called a "fun deck", or in Japan, a "fan deck," where you make a deck
theme based on what's on the cards themselves, rather than the statistics. There aren't a large amount of good female cards in the
series. Yes, we could go with a Harpy Ladies combo deck, but that's more suited for JUST a Harpy Ladies combo deck. We want
something a little rounded. But we also still want to make it competitive. We have to find the biggest female hitters on the game,
and use cards to support them. What we are going to do then is made a Bishoujo Rush deck, which means lots of hard-hitting Monsters,
really fast. This is the best that I could come up with in thirty minutes, since I was busy for this week. Use it as your basis,
then add and subtract cards as you see fit.

  So here are the cards.

	Monster Cards: (18 cards)
 	  Cosmo Queen
 	  Cosmo Queen
 	  Beautiful Slayer
 	  Beautiful Slayer
 	  Gemini Elf
 	  Gemini Elf
 	  Gemini Elf
 	  Dunamis Valkyria
 	  Dunamis Valkyria
 	  Dunamis Valkyria
 	  Dark Elf
 	  Dark Elf
 	  Injection Angel Lilly
 	  Black Magician Girl
 	  Black Forest Witch
 	  Saint Magician
 	  Saint Magician
 	  Cyber Pod
	Magic Cards: (14 cards)
 	  #257 Jar of Greed
 	  Black Hole
 	  #303 Thunder Bolt
 	  Raise Dead
 	  Angel's Gift
 	  Angel's Gift
 	  #589 Harpy's Feather Sweep
 	  Demon's Kiss
 	  Demon's Kiss
 	  Demon's Kiss
 	  Early Burial
 	  Emissary of Obliteration
 	  Tempest
 	  Will
	Trap Cards: (8 cards)
 	  Magic Cylinder
 	  Holy Barrier - Mirror Force
 	  Blessing of God
 	  Seductive Shadow
 	  Imperial Decree
 	  Aqua Symphony
 	  Bottomless Pit Trap
 	  Destruction Ring

 ~~~~~~~~~~~~~~
 Ultimate Deck
 ~~~~~~~~~~~~~~
  This deck was contributed to me by nbaplayer03 of gamefaq. This deck has yet to lost by his use. See if it will help you destroy
your next opponent.

  Here are the cards.

	Monster Cards: (28 cards)
	  Aqua Madoor
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Little Monster
	  Pixie
	  Gemini Eleves
	  Summoned Skull
	  Devils Franken
	  Devils Franken
	  Devils Franken
	  Angel Destroyer
	  Time Wizard
	  Tri-Horned Dragon
	  Kuribo
	  Harp Lady
	  Harp Lady
	  Harp Lady
	  Man-Eater Bug
	  Man-Eater Bug
	  Evil Guardian
	  Evil Guardian
	  Evil Guardian
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Blue Eyes White Dragon
	  Mystical Elf
	  Mystical Elf
	Magic Cards: (15 cards)
	  #193 Giant Growth
	  Theif
	  #257 Pot of Greed
	  #266 Change of Heart
	  #303 Ragieki
	  #316 Monster Reborn
	  Give and Take
	  Give and Take
	  #589 Harpys Feather Sweep
	  Shields of Reaveling Light
	  Whirlpool
	  Mounatin
	  Polymirization
	  Polymirization
	  Polymirization
	Trap Cards: (7 cards)
	  Dark Hole
	  Dark Hole
	  Dark Hole
	  Kunai with Chain
	  Reflection
	  Magic/Trap Destroyer
	  Defending Star
	Fusion Deck: (1 card)
	  Blue Eyes Ultimate Dragon

 ~~~~~~~~~~~~
 Ouija Board
 ~~~~~~~~~~~~
	The Ouija Board is a set of five cards, which are: Ouija Board, Death Message [E], Death Message [A], Death Message [T] and
Death Message [H]. Because you need all five cards to win the game, it is much like a "limited" Exodia set. However, compared to the
Ouija Board, Exodia is a snap to play. Like Exodia, you cannot "casually" play the Ouija Board set in your deck, as it would mean
five slots that are eaten up. You could put something better in your deck. You NEED to devote an entire deck around the Ouija Board,
much like Exodia. The problem with the Ouija Board is that is becomes increasingly difficult to successfully complete the combo
because your Magic and Trap slots will cumulatively be occupied with the Message cards. Unfortunately, the Ouija Deck is based on
reactions of your opponent. I mean Trap cards in this respect. But as stated, your options get smaller as the combo continues.
However, on the bright side, the combo basically plays itself. You don't have to have the cards in your hand to play it; you will be
able to play the Messages from your hand OR deck. This allows you to concentrate on dealing with your opponent's advances. Second,
when you activate the Ouija Board, your opponent has four turns to deal with it, or he automatically loses. PERIOD.

  So here is the deck for the Ouija Board.

	Monster Cards: (12 cards)
	  Blood Vors
	  Blood Vors
	  Mask of Darkness
	  Mask of Darkness
	  Saint Magician
	  Saint Magician
	  Fiber Pod
	  Big Shield Guarder
	  Big Shield Guarder
	  Swordsman From Another Dimension
	  Starving Girl
	  Starving Girl
	Magic Cards: (19 cards)
	  Death Message [E]
	  Death Message [A]
	  Death Message [T]
	  Death Message [H]
	  Raise Dead
	  #257 Jar of Greed
	  Angel's Gift
	  Angel's Gift
	  Thunder Bolt
	  Black Hole
	  Dark Corridor
	  Dark Corridor
	  #589 Harpy's Feather Sweep
	  Sealing Swords of Light
	  Cyclone
	  Cyclone
	  #266 Change of Heart
	  Double Trap
	  Double Trap
	Trap Cards: (11 cards)
	  Ouija Board
	  Ouija Board
	  Magic Jammer
	  Magic Jammer
	  Imperial Decree
	  Declaration of God
	  Tidal Wave
	  Tidal Wave
	  Holy Barrier - Mirror Force
	  Attack Nullification
	  Attack Nullification

 ~~~~~~~~~~~~~~~~~
 Zero Strike Deck
 ~~~~~~~~~~~~~~~~~
	Here is the second deck contributed by you guys. This one is created by shadow20 of GameFAQ. This deck is to strike hard and
fast then getting the BEUD out to finish the job.

  Here are the cards.

	Monster Cards: (35 cards)
	  Exodia the Forbidden One
	  Left Leg of the Forbidden One
	  Left Arm of the Forbidden One
	  Right Leg of the Forbidden One
	  Right Arm of the Forbidden One
	  Time Magician
	  Devil Franken
	  Man-Eater Bug
	  Rainbow Fish
	  Gemini Elvs
	  Cyber Pod
	  La Jinn
	  Battle Ox
	  #503
	  Axe Raider
	  #674
	  2 Headed King Rex
	  Summoned Skull
	  Celtic Gaurdian
	  Armored Lizard
	  Taihorn
	  Judge Man
	  Sword Stalker
	  Cybernetic Wyvern
	  Flame Cerberaus
	  Castle Of Dark Allusions
	  Meteo Black Dragon
	  Meteo Dragon
	  Cacoon Of Evulution
	  Giant Stone Soldier
	  Black Magician
	  Tri Horn Dragon
	  Blue Eyes White Dragon
	  TM1 Launcher Spider
	  BUED
	Magic Cards: (11 cards)
	  #257 Greedy Pot
	  Horn of the unicorn
	  #193 Giant Growth
	  #252
	  #257 Greedy Pot
	  #266 Change Of Heart
	  #303 Raigeki
	  Reborn The Monster
	  #341
	  Demon Axe
	  Swords Of Reavealing
	Trap Cards: (5 cards)
	  Magic Hats
	  Magic Jammer
	  Death Virus
	  Kunai With chain
	  #116 Pitfall

 ~~~~~~~~~~~~~~
 Oblivion Deck
 ~~~~~~~~~~~~~~
	This deck was created by Caladbolg316 of GameFAQ as a way to make you kill yourself. It is based on full defenses. It makes
maximum use of the turning damage strategy. It is still a proto version and still needs to be perfected.

  Here are the cards needed.

	Monsters Cards: (22 cards)
	  Aqua Matador
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Giant Soldier of Stone
	  Wall of Illusions
	  Wall of Illusions
	  Wall of Illusions
	  #355
	  Suijin
	  Magician of Faith
	  Magician of Faith
	  Swamp Battle Guard
	  Lava Battla Guard
	  Kazejin
	  Blue Eyes White Dragon
	  Mystical Elf
	  Mystical Elf
	  Mystical Elf
	  #762
	  #762
	  Castle of Darkness
	  Sanga
	MAgic Cards: (14 cards)
	  Horn of Unicorn
	  #193 Gaint Growth
	  Demon Ax
	  Demon Ax
	  #257 Pot of Greed
	  #266 Change of Heart
	  Theft
	  #303 Raigeki
	  #316 Monster Reborn
	  #589 Harpy's Feather Sweep
	  Polymerization
	  Shield and Sword
	  #611
	  Swords of Revealing Light
	Trap Cards: (5 cards)
	  MAgical Jammer
	  MAgical Jammer
	  Mirror Force
	  Wing of Griffin
	  Explosive collar

 ~~~~~~~~~~~~
 Mighty Deck
 ~~~~~~~~~~~~
	Okay, this deck is mine. As you can see, I have a lot of monster cards. Now most of the monsters level 4 or lower, has either
good attack or defense like #15 & #166 with good defense to begin. If I do go second though, I can use #674 to attack. Also, if I
want to summon something it does cost much. Most of my summons cost only one monster and has pretty good attacks and defense. #484
and #285 has attack of 2500 for 5 stars is pretty good. Most other five stars and six stars have an attack of 2200 so with
#643, whose only have 6 stars has an attack of 2250 is ver useful.

  Here are the cards.

	Monster Cards: (27 cards)
	  #15 Aqua Madol
	  #15 Aqua Madol
	  #15 Aqua Madol
	  #166 Giant Stone Soldier
	  #166 Giant Stone Soldier
	  #166 Giant Stone Soldier
	  #171 Some kind of machine
	  #285 Some kind of metal dragon with 2500 ack.
	  #285 Some kind of metal dragon with 2500 ack.
	  #285 Some kind of metal dragon with 2500 ack.
	  #360 A machine that can control the opponent monsters
	  #484 Summoned Skull
	  #484 Summoned Skull
	  #484 Summoned Skull
	  #497 Devil Franklin
	  #527 Time Magician
	  #633 Man-Eater Bug
	  #643 Fire Winged Pegasus
	  #643 Fire Winged Pegasus
	  #643 Fire Winged Pegasus
	  #674 Some kind of monster w/ blade and an attack of 1900
	  #674 Some kind of monster w/ blade and an attack of 1900
	  #674 Some kind of monster w/ blade and an attack of 1900
	  #681 Blue Eyes Ultimate Dragon
	  #920 Blue Eyes White Dragon
	  #920 Blue Eyes White Dragon
	  #920 Blue Eyes White Dragon

	Magic Cards: (7 cards)
	  #193 Giant Growth
	  #266 Change of Heart
	  #303 Raigeki
	  #316 Reborn the Monster
	  #589 Harpy's Feather Dust
	  #671 Black Hole
	  #855 Polymerization

	Trap Cards: (7 cards)
	  #166 Trap Hole
	  #166 Trap Hole
	  #166 Trap Hole
	  #393 Mirror Force
	  #747 Magic Jammer
	  #747 Magic Jammer
	  #747 Magic Jammer

 ~~~~~~~~~~~~~~~~~~~
 Might of Mana Deck
 ~~~~~~~~~~~~~~~~~~~
	This deck was created by masterduelist of GameFAQ. Well, this deck is big, that's why there are three hand wipeouts. It is
mostly a speed deck with magic and traps to support it. Get the Black Magician out instantly with curtain of black magic, throw away
then reborn, and Falcon Knight to deal up to 7000 damage a turn combo only power of magicians.

  Here are the required cards. Please note that the numbers are from Duel Monsters 6.

	Monsters Cards: (15 cards)
	  #804 Black Magician 2500/2100
	  #805 Black Magician 2500/2100
	  #806 Black Magician 2500/2100
	  #807 Black Magician Girl 2000/1700
	  #679 Nyuu 1900/400
	  #679 Nyuu 1900/400
	  #808 Blood Vors 1900/1200
	  #873 Restricted Elven Swordsman 1400/1200
	  #186 Giant Stone Soldier 1300/2000
	  #320 Cyber Pod 900/900
	  #973 Morphing Jar 700/600
	  #251 Kuribo 300/200
	  #251 Kuribo 300/200
	  #749 Giant Soldier Guarder 100/2600
	  #728 Falcon Knight 1000/700
	Magic Cards: (20 cards)
	  #265 Curtain of Black Magic
	  #265 Curtain of Black Magic
	  #291 Jar of Greed
	  #329 Thousand Knives
	  #345 Raigeki
	  #359 Raise Dead
	  #604 Hand Wipeout
	  #604 Hand Wipeout
	  #604 Hand Wipeout
	  #613 Angle's Gift
	  #613 Angle's Gift
	  #696 Harpy's Feather Duster
	  #727 Early Burial
	  #727 Early Burial
	  #730 Hurricane
	  #741 Revealing Swords of Light
	  #803 Black Hole
	  #911 Power of Magicians
	  #911 Power of Magicians
	  #911 Power of Magicians
	Trap Cards: (11 cards)
	  #107 Imperial Control
	  #109 Imperial Decree
	  #282 Attack Nullification
	  #466 Holy Radiance
	  #468 Mirror Force
	  #846 Magic Javelin
	  #894 Magic Jammer
	  #894 Magic Jammer
	  #894 Magic Jammer
	  #895 Magic Cylinder
	  #1062 Call of the Living Dead

 ~~~~~~~~~~~
 Demon Deck
 ~~~~~~~~~~~
	This deck was created by G Odin of GameFAQ. Like the name suggest, you must beware or the demons will eat you alive.

  Here are the cards. Please note that the numbers are from Duel Monsters 6.

	Monster Cards: (17 cards)
	  #17 Demon Brain
	  #37 Armored Gargoyle (Don't know the name so I gave it one, my favorite card for some reason)
	  #69 Whiptail Gargoyle
	  #69 Whiptail Gargoyle
	  #69 Whiptail Gargoyle
	  #248 Critter
	  #248 Critter
	  #524 Eye King of the Depths
	  #524 Eye King of the Depths
	  #524 Eye King of the Depths
	  #583 Summoned Demon
	  #583 Summoned Demon
	  #583 Summoned Demon
	  #908 Magic Sky Elder
	  #1055 La Djinn, Genie of the Lamp
	  #1055 La Djinn, Genie of the Lamp
	  #1055 La Djinn, Genie of the Lamp
	Magic Cards: (12 cards)
	  #291 Greedy Jar
	  #300 Change of Heart
	  #345 Raigeki
	  #359 Revive Dead
	  #582 Demon Axe
	  #582 Demon Axe
	  #582 Demon Axe
	  #696 Harpy's Feather Duster
	  #741 Revealing Swords of Light
	  #803 Black Hole
	  #1009 Yami
	  #1027 Fusion
	Trap Cards: (11 cards)
	  #120 Pitfall
	  #120 Pitfall
	  #120 Pitfall
	  #282 Prevent Attack/Attack Nullification
	  #369 Deck Destruction Virus
	  #468 Mirror Force
	  #555 Compensation for Blood/Ultimate Offering
	  #737 Claymore
	  #894 Magic Jammer
	  #895 Magic Cylinder
	  #1062 Call of the Living Dead
	Fusion Cards: (1 card)
	  #437 Skull Bishop

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