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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Duel Monsters 5: Expert 1 - Strategy Guide (Page 01)

Yu-Gi-Oh! Duel Monsters 5: Expert 1 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Duel Monsters 5: Expert 1 - Strategy Guide (Page 01).

                                        Yu-Gi-Oh! Duel Monsters 5
                                              FAQ Version 2.9
                            Created by: Tiger’s Inc. (gamefaqs user: themaster)

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	This is my first FAQs that I hope will help you as much as possible. If you would like to contribute anything to this
FAQs, please e-mail me at: tigerstamers@yahoo.com. I will added to my FAQs as soon as possible and give you full credit to
your contribution. Also, you can get most of the stuffs on this FAQs at my site at: There are
pictures at my site with descriptions of the cards. Not all the cards are up but there are a lot. Check my site for more daily
uppdates.

   ~~~~~~~~
   Updates
   ~~~~~~~~
	-Boy, have a got a great treat for you guys. I added a deck by Tsai Chen Lin, who finished third int he Japanese Duel Monsters
		Tournament. To some of you, third might not seem great but think of how many contestants there were. That was not the
		only deck added so check it out at the decks.
	-A huge update on decks as many more were added. Also, more cards info were added as usual and more fusion stuffs.
	-Another character deck was added as well as more card info and another player's deck. I also would like to request that if
		anybody have anything they want to send it, please send it to me at: tigerstamers@yahoo.com
	-I added another section today called the Characters' Deck. Like the name suggest, it contains the cards that the characters
		in the TV show have. I also have made so fixes to the card informationa and added more.
	-Apprantly last time I made a mistake on who gave me the duel tactics. It was neofan12s'. I also added more fusion
		informations. Also, to all the people that helped, if I made any other mistakes, please let me know so I can fix it.
	-A whole new section was added. This section was created by nbaplayer03. Also, more cards info were added along with many
		other small things.

===============================
Content
===============================
  1) Rules and Gameplay
  2) Cards List
  3) Cheats
  4) Passcodes
  5) Decks
  6) Nbaplayer03 Levels & Packs
  7) Neofan12s' Duel Tactics
  8) Caladbolg Fusion Chart
  9) Charaters' Deck
  10) Credits

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===============================
1) Rules and Gameplay
===============================
    Like everything else, there are rules that you must follow to play this game. Below are the rules to playing this game as
wells as some gameplay information.

 ~~~~~~~~~
 Gameplay
 ~~~~~~~~~

    Objective: The object of the Yu-Gi-Oh! TRADING CARD GAME is to win a Match against your opponent. A single Match consists of
        3 Duels. Each card battle against an opponent in which a win, loss, or draw is determined is referred to as a Duel.
        Win: The player who: 1) Is the first to win 2 Duels in a Match or 2) Has 1 win and 2 draws, is declared the WINNER.
        Draw: If the Duel results are: 1) 1 win, 1 loss and 1 draw or 2) 3 draws, the match is considered a DRAW.

    Winning the Duel: The outcome of a Duel is decided according to the following Official Rules:
        1) Each player begins a Duel with 8000 Life Points.
        2) Life Points decrease as a result of damage calculation after battle. You win a Duel if you reduce your opponent’s Life
           Points to 0. If your opponent reduces your Life Points to 0, YOU lose!
        3) If you and your opponent both reach 0 Life Points at the same time, the Duel is declared a DRAW.
        4) If either player’s Deck runs out of cards during a Duel, the first player unable to draw a card is declared the LOSER.
           Bearing this in mind, a good duelist should make every card count.
        5) If at any time during the Duel you hold all the following cards in your hand, you instantly win the Duel:
                    • Right Leg of the Forbidden One
                    • Left Leg of the Forbidden One
                    • Right Arm of the Forbidden One
                    • Left Arm of the Forbidden One
                    • Exodia the Forbidden One

    Preparation: The Starter Deck contains all the cards you'll need to challenge an opponent to a Duel. Following you'll find
                 basic rules for preparing your Deck:
        1) The Deck used for dueling should contain a minimum of 40 cards. Aside from this minimum limit, your Deck can contain
           as many cards as you like.
        2) In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The
           Side Deck allows you to modify your Deck to better suit your strategy during a Match.
        3) Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with
           the same number of cards that your Deck began the Match with.
        4) The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have
           enough cards to create a 15 card Side Deck, you cannot use one at all.
        5) In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of
           Forbidden and Limited Cards.

    Playing the Game: In accordance with the Official Rules, a Duel is conducted in the following manner:
        1) Before you start a Duel, greet your opponent with a friendly handshake.
        2) Both players shuffle their respective Decks and hand them to their opponent to shuffle. The Decks are then returned
           to their owners and placed face-down in their respective Deck Zones on the Duel Field.
        3) When using Fusion Monster Card(s), place the card(s) face-down on the Fusion Deck Zone of the Duel Field. A Fusion
           Deck is a card or a group of cards consisting only of Fusion Monsters formed by fusing 2 or more monsters during a
           Duel (Fusion Monsters). The cards of the Fusion Deck are NOT counted in the 40 cards minimum limit of the Deck.
        4) Show your opponent that your Side Deck contains exactly 15 cards (the cards may be counted face-down). When your Side
           Deck cards are exchanged with those in your Deck, count the cards of your Side Deck with your opponent once again to
           verify that the Deck still contains the same number of cards.
        5) For the first Duel in a Match, decide who starts first with a coin toss. For subsequent Duels in the Match, the loser
           of the previous Duel decides who starts first.
        6) Finally, each player draws 5 cards from the top of their respective Decks. Once both players have 5 cards in their
           hand, the Duel begins, following the rules in Phases of Gameplay. Before you learn how a Yu-Gi-Oh! turn proceeds, it
           is important to fully understand the Duel Field and game cards. Understanding how each type of card works will help
           you plan strategies to ensure that you will emerge from the Match victorious!

    Manners: Remember the following codes of conduct when facing an opponent:
        1) Always declare each move in a loud, clear voice before you execute any play.
        2) Your opponent is entitled to know the contents of your Graveyard and the number of cards in your hand. If asked, you
           are obligated to answer truthfully.
        3) Never touch an opponent's cards without asking permission.

 ~~~~~~~~~~
 The Cards
 ~~~~~~~~~~

    There are three main types of cards. Each on which is divided further into subcategories. Below is the list:

    Monster Cards: A Monster Card is the basic card used to attack your opponent. Monster Cards are categorized by Type and
                   Attribute. There are 20 different Types and 6 different Attributes. Type and Attribute affect each monster’s
                   ability to Attack and Defend. The overall strength of a monster is indicated by its Level (the number of stars
                   at the upper right of the Monster Card). A Monster Card is color-coded YELLOW. Monsters cards are also split
                   into different sections with Normal, Fusion, Ritual, and Effect Monsters.
        Types: Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile,
               Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, and Plant.
        Attributes: Earth, Water, Fire, Wind, Light, and Dark.
    Normal: They are the plain regular monsters.
    Fusion: These use 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented
            by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material
            Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. A
            Fusion Deck is a group of Fusion Monster Cards that result from a successful Fusion. When a Fusion is performed,
            Fusion Monsters are not randomly drawn, but selected from the Fusion Deck. The Fusion Deck should always be kept
            separate from the Deck, and placed face-down in the Fusion Deck Zone of the Duel Field. Remember that the cards of
            the Fusion Deck are NOT counted in the 40 card minimum limit of the Deck.
    Ritual: Ritual Monster Cards are an exciting twist to Yu-Gi-Oh! gameplay. A Ritual Monster Card is a special monster that can
            be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill
            the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster
            Cards are color-coded BABY-BLUE. Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they
            are counted in the 40 card minimum limit of the Deck.
    Effect: Monster Cards that possess magical effects are referred to as Effect Monster Cards. For details regarding the effects,
            refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE.

    Trap Cards: You can Set these cards on the field and activate them at any time after the start of your opponent’s next turn.
                Trap Card types are identified by the card there icons. Trap Cards are color-coded PURPLE. Like Monsters, there
                are many types of trap cards. They are Normal, Continuous, and Counter.
    Normal: A normal Trap Card has no icon. Once activated, this type of card is destroyed.
    Continuous: These cards remain on the field once they are activated and their effect continues until they are destroyed or
                removed. There is often a cost involved to maintain the effect of this type of Trap Card.
    Counter: These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap
             Cards. Once activated, this type of card is destroyed.

    Magic Cards: There are several types of Magic Cards. Magic Cards can only be played during a Main Phase. The only exception
                 to this rule is a Quick-Play Magic Card. Magic Card types are identified by the card icons listed. Magic cards
                 are color-coded GREEN. Like the other cards, they are split into Normal, Continuous, Equip, Field, Quick-Play,
                 and Ritual.
    Normal: Once their magic is activated these cards are destroyed. Like the "Dark Hole" card, they are often very powerful.
    Continuous: These cards remain on the field once they are played and their magic effect continues until they are destroyed or
                removed. There is often a cost involved to maintain the effect of this type of Magic Card.
    Equip: These cards allow you to modify the strength of monsters. When playing this card to the field, place it so that it
           overlaps with the Monster Card that you wish to equip. Usually, this card can only be used with monsters that are
           face-up on the field. However, you may equip either your own OR your opponent’s Monster Cards with Equip Magic Cards.
           In some cases, certain monsters cannot be equipped with these cards (refer to the individual card’s text). One monster
           can be equipped with several Equip Magic Cards. However, Equip Magic Cards count towards your 5-card Magic & Trap Card
           limit (even cards attached to an opponent’s monster), so be sure to use them wisely.
    Field: These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters.
           They are placed in the Field Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit. They may be placed
           face-down in the Field Card Zone, but will not be activated until flipped face-up. There can only be 1 active Field
           Magic Card on the field at any given time between both players. When a new Field Magic Card is activated, the previous
           active card is sent to the Graveyard. Also, if a Field Magic card is destroyed and there are no active Field Magic Card
           on the field, the field returns to the original state that it was at the beginning of the game. If a player’s Field
           Magic Card is Set when an active Field Magic Card is destroyed, the Set card does not automatically activate. Field
           Magic Cards can only be activated by a player, but never during an opponent’s turn.
    Quick-Play: Aside from the Main Phase, this type of card can be activated during the Battle Phase. Also, if you have this card
                Set on the field, you can activate it during your opponent’s turn.
    Ritual: These card are needed to summon a Ritual Monster. After the Ritual Monster Summon, it is destroyed together with the
            required Tribute monster(s).

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===============================
2) Card List
===============================
	Below is the card list for the cards that are in this game. Due to that I don't know Japanese either, I can only put up
information I know. Every card will be up with a little description of it if I have any. There are 928 cards in this game with 3
God Cards that can't be use. In DM7, as far as I hear, you will be able to use it but until then, we will just have to wait.

Card #	| Name				| Attack/Defense (Star)	| Description
001	  13th Buried Person		  1200/900 (3)		 A zombie that suddenly appeared from plot #13  - an empty grave.
002	  2-Person 3-Legged Zombie	  1100/800 (3)		 If you look at it, it looks like it has lost a leg so it onyl has
									2.
003	  30,000 Years White Turtle	  1250/2100 (5)		 A very only turtle with very strong defense.
004	  7-Card			  Magic Card		 I don't know what it does but it has 3 cards with a 7 in it.
005	  DNA ?				  Trap Card		 I don't know what it does but it has some doctors looking to do an
								   	an operation.
006	  UFO Turtle			  1400/1200 (4)		 A tutle with a shell that looks like it is from outerspace.
007	  Armor Lizard			  1500/1200 (4)		 A Lizard with a very strong armor.
008	  Armor Starfish		  850/1400 (4)		 A bluish starfish with a solid hide capable of fending off attacks.
009	  Armail			  700/1300 (3)		 A strange warrior who manipulates three deadly blades with both
                                                                   	hands and his tail.
010	  Iron Heart			  1700/1400 (5)		 A machine with all kind of weapons sticking out of it.
011	  ?				  800/1300 (3)		 You may sacrifice one of your monsters on the field and boost this
									monsters attack power by 700 until the end of your turn.
012	  Raimundos			  1200/1300 (4)		 A bull with a sword made out of fire.
013	  Aqua Snake			  1050/900 (3)		 More like a worm.
014	  Aqua Dragon			  2250/1900 (6)		 A strong and powerful dragon with the color of aqua.
015	  Aqua Madol			  1200/2000 (4)		 A wizard of the waters that conjures a liquid wall to crush any
                                                                   	enemies that oppose him.
016	  ?				  Trap Card		 I don't what it does but it looks like a fairy with a blue back-
								   	ground.
017	  Unknown Warrior of Fiend	  1000/500 (3)		 The speed of this warrior creates an intense vacuum that can
                                           			   	slice through a monster's hide.
018	  ?				  Magic Card		 I don't know what it does but it has a pick mirror.
019	  Demon Kiss			  Magic Card		 The equipped monster's attack power is increased by 700. If this
									card is destroyed while its effect is taking place, you have
									the option of sacrificing 500 Life Points in order to have
									this card put on top of your deck.
020	  ?				  Trap Card		 I don't know what it does but something like a bat holding a die.
021	  ?				  1250/800 (3)		 Whenever this monster changes from attack mode to defense mode, your
									deck is shuffled.
022	  Demon Scout			  650/500 (2)		 Your opponent gets to draw three cards, discarding any magic cards
									that they draw.
023	  Exile of the Wicked		  Magic Card		 Destroy all fiend monsters on the fiend.
024	  Assassin			  1700/1200 (5)		 A silent and deadly warrior specializing in assassinations.
025	  ?				  Magic Card		 I don't know what it does but it has some kind of blue zombie
								   	rising with a stick.
026	  Acid Crawler			  900/700 (3)		 A worm-like creature with a low attack and defense.
027	  Axe Raider			  1700/1150 (4)		 A strong warrior with good attacking power.
028	  Fiend Reflexion #1		  1300/1400 (4)		 It draws the foes into the mirror as the attack.
029	  Reverse Trap			  Trap Card	  	 All increases and decreases to ATK and DEF are reversed for
								   	the turn in which this card is activated.
030	  Amoeba			  300/350 (1)		 Should your opponent get control of this monster, they are dealt
									2000 damage to their Life Points.
031	  Arlownay			  800/1000 (3)		 A green imp not not wearing any clothes.
032	  Darkfire Dragon		  1500/1250 (4)		 A fusion of Firegrass and Petit Dragon with a medium attack.
033	  Gaia, The Fierce Knight	  2300/2100 (7)		 A knight whose horse travels faster than the wind. His battle-
								   	charge is a force to be reckoned with.
034	  Blackland Fire Dragon		  1500/800 (4)		 Dark dragon with poor eyesight.
035	  Dark Titan of Terror		  1300/1100 (4)		 A fiend said to dwell in the world of dreams, its attack enemies
								   	in their sleep.
036	  Undead Warrior		  1200/900 (3)		 A skeleton that came back to live with a good attack for its level.
037	  Ammo Knight			  1000/1200 (4)		 An elf dressing like a knight.
038	  The Statur of East		  1100/1400 (4)		 Some statues of heads.
039	  The Furious Sea King		  800/700 (3)		 Grand King of the Seven Seas, he's able to summon massive tidal
							    	   	waves to drown the enemy.
040	  Drooling Lizard		  900/800 (3)		 A blood-sucking snake in human form that attacks any living being
					 			   	that passes nearby.
041	  ?				  250/202 (1)		 This is an effect monster but I don't have any information on it.
								   	He looks like an old samurai.
042	  ?				  950/1400 (4)		 An insect with good defense for starters.
043	  Warrior from Another Dimension  1200/1000 (4) 	 Should this monster attack or be attacked by another monster, both
									this and the other monster are sent to the Abyss (removed
									from the game).
044	  ?				  1600/1100 (4)		 A good card to have if you don't have good cards to begin with.
045	  ?				  Trap Card		 I don't know what it does but it has an eagle flying down with a
								   	green background.
046	  Twin Demon Tricksters		  Magic Card		 Sacrifice 1000 Life Points to have your opponent discard two cards
									from their hand: one at random, and one of their choosing.
047	  Trade Blows			  Magic Card		 Both players destroy one monster on the field.
048	  ?				  Trap Card		 I don't know what it does but it has a zombie priest preaching
								    	something.
049	  Unicorn's Horn		  Magic Card		 This card will boost a monster's attack up 700 points but I forgot
								   	what type of monsters.
050	  Living Flower Pot		  900/1100 (3)		 A green flower that came to life to attack.
051	  Hourglass of Life		  700/600 (2)		 An hourglass with wings and it is ready to attack.
052	  ?				  1200/1000 (4)		 A wizard with without a head that will strike at any given time.
053	  Evee				  850/750 (3)		 Should your opponent send this card to the graveyard from your hand,
									they are dealt 1000 damage to their Life Points.
054	  Evil Rat			  750/800 (3)		 Like the name suggest, it is an evil rat.
055	  "No Face" Illusionist		  1200/2200 (5)		 A power defense wizard without a face.
056	  ?				  1150/900 (3)		 Kinda look like a blue sheep with horns.
057	  Black Illusion Ritual		  Magic Card		 Ritual card for the Black Illusion.
058	  Stone Soldier			  1300/1200 (4)		 Not to be confused with the name of the Giant Soldier of Stone.
								   	This one has the same attack but weaker defense.
059	  ?				  950/700 (3)		 A purple insect that is not much of a threat.
060	  ?				  100/100 (1)		 Just maybe the weakest monster in the game since it is not even an
								   	effect monster with its weak attack and defense.
061	  ?				  2200/2400 (7)		 Unlike other insects, this one is not the one to mess with since
								  	its attack and defense is on top of the food chain.
062	  Imp				  1300/1000 (4)		 A brown creature with an average stats for its level.
063	  ?				  1800/1700 (5)		 A devil angel look-alike that shouldn't be mess with unless you
								   	are ready for a battle.
064	  Vishuwa Randy			  900/700 (3)		 Another weak monster.
065	  ?				  1650/1600 (4)		 If you need a good monster with only 4 stars, this is one of it. It
								  	has good defense and attack for its level.
066	  Wilmee			  1000/1200 (4)		 A rabbit with very long claws.
067	  Wing Eagle			  1800/1500 (5)		 Never mess with an eagle, especially when it is blue and has that
								    	kind of attack.
068	  Wing Eagg Elf			  500/1300 (3)		 Do you believe in an egg with wings? Well, this one will prove it
								    	with its good defense.
069	  Weather			  1000/900 (3)		 A wizard that controls the weather but he is not as powerful as he
								    	may seem.
070	  Weather Control		  600/400 (2)		 A snowman that has some abilities.
071	  Weather Report		  950/1500 (4)		 If your opponent has a Sealing Swords of Light (#741) in play, it is
									immediately destroyed. If that much is successful, you are
									permitted to have two Battle Phases in one turn once.
072	  ?				  700/1400 (3)		 A creature made out of rock with medium defense.
073	  Water Element			  900/700 (3)		 An elf that controls the waters.
074	  Water Girl			  1250/100 (4)		 Make way for the mistress of the waters.
075	  Water World			  Magic Card		 I don't know what it does but it has something to do with changing
								    	the field to add 500 points to a certain type of monsters.
076	  Wall Shadow			  1600/3000 (7)		 A creature that lives in the walls. Though its attack is weak for
								    	its leve;, its defense more than cover for that.
077	  ?				  2150/1950 (6)		 A strong powerful bull with only the upper part of the body.
078	  ?				  1750/1500 (5)		 A lady with a whip and she is not hesitate to use it.
079	  Wood Joker			  800/1200 (3)		 A joker that hids himself in a tree and will strike when given the
								    	chance.
080	  ?				  Magic Card		 I don't know what it does but it has a man holding a carpet.
081 	  ?				  1300/1400 (4)		 A mermaid with medium attack and defense.
082	  Umi				  Magic Card		 Increases the attack and defense of all Fish, Sea Serpent, Thunder,
								    	and Aqua-Type monsters by 200 points. Also decreases the
									attack and defense of all Machine and Pyro-Type monsters by
									200 points.
083	  ?				  1300/1000 (4)		 A merman who is okay in the attack but not in the defense.
084	  ?				  1100/700 (3)		 A lady with a background of a white dragon.
085	  Candle of Fate	 	  600/600 (2)		 It is a candle, what could you expect from it.
086	  ?				  2100/1600 (6)		 A green bug with wings that has strong attack and medium defense.
087	  Eternal Drought		  Magic Card		 All Fish type monsters on the field are destroyed.
088	  Exchange			  Magic Card		 Chose a card from rival's hand and add it to yours.  Your rival does
									the same.
089	  ?				  2350/2400 (7)		 I forgot the name but this is a very powerful dragon, offensively
								    	and defensively. It was used by Rex Raptor when he duel Joey.
090	  Eldeen			  950/1000 (3)		 This female wizard stills need to learn more magic before she could
								    	complete against the other wizards.
091	  Celtic Guardian		  1400/1200 (4)	   	 An elf who learned to wield a sword, he baffles enemies with
								    	lightning-swift attacks.
092	  Elven Light			  Magic Card		 I believed that this card will boost the stats of all Light type
								    	monsters by 400 and decrease the strength of dark monsters by
								    	200.
093	  Elekid		  	  1000/500 (3)		 It is still a kid so give it time to grow.
094	  Thunder Serpent		  800/900 (3)		 If your opponent sends this card to the graveyard from your hand,
									you draw two cards.
095	  Reinforcements		  Trap Card		 Increase 1 selected monster's ATK by 500 points during the turn
								    	this card is activated.
096	  Angel Witch			  800/1000 (3)		 If she were to be purely angel, she would be strong. But being a
								    	witch also brought her stats down.
097	  Ancient Elf			  1450/1200 (4)		 This elf is rumored to have lived for thousands of years. He leads
								    	an army of spirits against his enemies.
098	  ?				  1550/1600 (5)		 An average one-eyed, flying beast looking for his way home.
099	  Stealing Goblin		  Trap Card		 When this card is active, your opponent must discard one card from
									their hand whenever one of your monsters causes damage to
									their Life Points.
100	  ?				  Trap Card		 I don't know what it does but it has a castle with some men on it.
101	  ?				  Trap card		 I don't exact know what it does but it seems to give you 700 LPs.
102	  ?				  ?			 This is a weird card. It has an island with a castle on it. It has
								    	the color of a monster card but does have an attack or
									defense.
103	  ?				  ?			 Same thing like the card above but this time it has a big ship.
104	  ?				  800/1500 (4)		 An okay defense but rather weak attack for its level.
105	  Usurper			  1350/1700 (4)		 This monster's effect cannot be activated during your opponent's
									Battle Phase. You give up control of this monster in exchange
									for gaining control of one of your opponent's monsters.
106	  ?				  1650/1600 (4)		 A robot and a pretty good attack and defense ratings.
107	  Confiscation			  Magic Card		 Sacrifice 1000 Life Points to look at your opponent's hand and
									choose a card there to be destroyed.
108	  ?				  ?			 Another card that is undefined. This one has a whole bunch of gold
								    	and seems to be a pirate's treasure.
109	  Tempest			  Magic Card		 All cards in both player's magic/trap zones are destroyed.
110	  ?				  1200/800 (3)		 A glowing wolf that is still growing.
111	  ?				  1600/1200 (4)		 A purple zombie looking for a meal to eat.
112	  ?				  Trap Card		 I have no idea what this does but it does has green zombies running
									away from something.
113	  ?				  1600/1400 (5)		 A blue creature that lived in the deep ocean. He seems to have a
									flower as the bottom part of his body.
114	  Saint Dragon, the God of Osiris X000/X000 (10)	 This is one of the god cards. You are not allow to use this in any
									duel so far. The attack of the card depends on how many cards
									are on the field. Every monsters card you have, times that by
									1000 and that is the attack and defense.
115	  Oscillo Hero			  1250/700 (3)		 Kind of like a puppet filled with electricity.
116	  Trap Hole			  Trap Card		 If the ATK of a monster summoned by your opponent (excluding Special
									Summon) is 1000 points or more, the monster is destroyed.
117	  Maiden			  1200/900 (3)		 Don't be fooled by her looks because she is the female version of
									the Grim Reaper.
118	  ?			 	  Magic Card		 I don't know what it does but it has female with red hair and a
									green background.
119	  The God of Obelisk		  4000/4000 (10)	 This is one of the god cards. So after you summon God of Obelisk, if
									you have 2 monsters left over, you can sacrifice those two
									monsters and activate the special effect, which will
									instantly destroy all monsters, and opponent will instantly
									take 4000 damage no matter what. Lord of destruction indeed.
120	  ?				  1400/1400 (4)		 This female knight is capable of fighting against any other knight.
122	  Ryu-Kishin			  1000/500 (3)		 A very elusive creature that looks like a harmless statue until it
									attacks.
123	  Ryu-Kishin Powered		  1600/1200 (4)		 A gargoyle enhanced by the powers of darkness. Very sharp talons
									make it a worthy opponent.
124	  Curse of Dragon		  2000/1500 (5)		 A wicked dragon that taps into dark forces to execute a powerful
									attack.
125	  Reaper of the Cards		  1380/1930 (5)		 FLIP: Destroys 1 Trap Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Trap Card, it is
									destroyed. If not, it is returned to its face-down position.
									The flipped card is not activated.
131	  Firegrass			  700/600 (2)		 A fire-breathing plant found growing near volcanoes.
138	  Invigoration			  Magic Card		 An EARTH monster equipped with this card increases its ATK by 400
								    	points and decreases its DEF by 200 points.
150	  Breath of God			  Magic Card		 All Rock type monsters on the field are destroyed.
161	  Karbonala Warrior		  1500/1200 (4)		 A combination of M-Warrior #1 and M-Warrior #2.
166	  Giant Soldier of Stone	  1300/2000 (3)		 A giant warrior made of stone. A punch from this creature has earth-
									shaking results.
172	  Machine Conversion Factory	  Magic Card		 A Machine-Type monster equipped with this card increases its ATK
								    	and DEF by 300 points.
178	  Ray & Temperature		  1000/1000 (3)		 The Sun and the North Wind join hands to deliver a devastating
									combination of heat and gale-force winds.
179	  Mushroom Man	  	 	  800/600 (2)		 Attacks enemies with lethal spores.
181	  Gyakutenno Megami		  1800/2000 (6)		 This fairy uses her mystical power to protect the weak and provide
									spiritual support.
189	  Battle Steer			  1800/1300 (5)	 	 Charges enemy with its huge horns.
193	  Giant Growth			  Magic Card		 It doubles a card you selected if you LP is lower then the opponent
								    	but halves it if it's your LP is higher then your opponent.
196	  Claw Reacher			  1000/800 (3)	 	 Stretching arms and razor-sharp claws make this monster a formidable
									opponent.
202	  Frenzied Panda		  1200/100 (4)		 A savage beast that carries a big bamboo stick for beating down its
									enemies.
204	  King Fog			  1000/900 (3)		 A fiend that dwells in a blinding curtain of smoke.
207	  Silver Bow and Arrow		  Magic Card		 A Fairy-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
211	  Kunai with Chain		  Trap Card		 Can be activated at any point during your turn or when attacked.
									Gives one monster an extra 500 ATK.  If activated when
									attacked and you increase the power of the defending monster,
									you may choose to turn the attacking monster to defense mode.
215	  Kumootoko			  700/1400 (3)		 A massive, intelligent spider that traps enemies with webbing.
228	  Great White Terror		  1600/800 (4)		 A giant white shark with razor-sharp teeth.
231	  Feral Imp			  1300/1400 (4)		 A playful little fiend that lurks in the dark, waiting to attack an
									unwary enemy.
232	  Ogre of Black Shadow		  1200/1400 (4)		 An ogre possessed by the powers of the dark.  Few can withstand its
									rapid charge.
243	  Wall of Illusion		  1000/1850 (4)		 When attacked, the attacking card is returned to the owner's hand
									after all effects are completed.
245	  The Stern Mystic		  1500/1200 (4)		 FLIP: All face-down cards on the field are turned face-up, and then
								 	returned to their original positions. No card effects are
									activated when cards are turned face-up.
247	  Mystic Horseman		  1300/1550 (4)		 Half man and half horse, this monster is known for its extreme speed.
251	  Enchanting Mermaid		  1200/900 (3)		 A beautiful mermaid that lures voyagers to a watery death.
253	  Steel Ogre Grotto #1		  1400/1800 (5)		 A steel idol worshipped in the Land of Machines
254	  Wasteland			  Magic Card		 Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type
									monsters by 200 points.
257	  Pot of Greed			  Magic Card		 Draw 2 cards from your Deck.
266	  Change of Heart		  Magic Card		 Choose 1 of your opponent's monsters.  You get control of that
									monster for 1 turn.
268	  Ancient Telescope		  Magic Card		 See the top 5 cards of your opponent's Deck. Return the cards to
									the Deck in the same order.
273	  Goblin's Secret Remedy	  Magic Card		 Increases a selected player's Life Points by 600 points.
279	  Hitotsu-Me Giant		  1200/1000 (4)		 A one-eyed behemoth with thick, powerful arms made for delivering
									punishing blows.
289	  Succubus Knight		  1650/1300 (5)		 An unworthy warrior wizard adept in casting death-dealing spells.
303	  Raigeki			  Magic Card		 Destroys all of your opponent's monsters on the field.
305	  Sand Stone			  1300/1600 (5)		 Appears from underground and attacks with long, snake-like tentacles.
311	  Kagemusha of the Blue Flame	  800/400 (2)		 Serving as a double for the Ruler of the Blue Flame, he's a master
									swordsman that wields a fine blade.
313	  Just Deserts			  Trap Card		 Inflict 500 points of direct damage to your opponent's life for each
									monster your opponent has on the field.
314	  Trial of Hell			  1300/900 (4)		 This fiend passes judgment on enemies that are locked in coffins.
316	  Monster Reborn		  Magic Card		 Select 1 Monster Card from either your opponent's or your own
									Graveyard and place it on the field under your control in
									Attack or Defense Position (face-up). This is considered a
									Special Summon.
321	  Doma The Angel of Silence	  1600/1400 (5)		 This fairy rules over death, and administers it when necessary.
325	  The Wicked Worm Beast		  1400/700 (3)		 This card is returned to you hand at the end of your turn.
333	  Baron of the Fiend Sword	  1550/800 (4)		 An aristocrat who wields a sword possessed by a malicious spirit
									that preys on the weak.
335	  Judge Man			  2200/1500 (6)		 This club-wielding warrior battles to the end and will never
									surrender.
342	  Defense Paralysis		  Magic Card		 Select 1 of your opponent's monsters and switch it to Attack
									Position. If the card is face-down, flip it face-up. If the
									card has a flip effect, it is activated immediately.
345	  Castle Walls			  Trap Card		 Increase a selected monster's DEF by 500 points during the turn this
									card is activated.
348	  Tripwire Beast		  1200/1300 (4)		 This creature attacks with electromagnetic waves.
350	  Silver Fang			  1200/800 (3)		 A snow wolf that's beautiful to the eye, but absolutely vicious in
									battle.
351	  Fissure			  Magic Card		 Destroys 1 face-up monster with the lowest ATK.
353	  Dark King of the Abyss	  1200/800 (3)		 It's said that this King of the Netherworld once had the power to
									rule over the dark.
367	  Skull Red Bird		  1550/1200 (4)		 This monster swoops down and attacks with a rain of knives stored in
									its wings.
376	  Hinotama Soul			  600/500 (2)		 An intensely hot flame creature that rams anything standing in its
									way.
382	  Spike Seadra			  1600/1300 (5)		 Using the spikes sprouting from its body, this creature stabs its
									opponents and floods them with electricity.
386	  Mystical Sheep #2		  800/1000 (3)		 A monstrous sheep with a long tail for hypnotizing enemies.
393	  Mirror Force			  Trap Card		 Actives when enemy attacks. destroys all creatures not in defense
									mode.
410	  Sogen				  Magic Card		 Increases the ATK and DEF of all Beast-Warrior and Warrior-Type
									monsters by 200 points.
413	  Sword Arm of Dragon		  1750/230 (6)	 	 Spiked dinosaur that charges at the enemy.
424	  Dark Gray			  800/900 (3)		 Entirely gray, this beast has rarely been seen by mortal eyes.
426	  Meda Bat			  800/400 (2)		 An eyeball fiend created by a servant of the wicked, it uses "Dark
									Bombs" to blow away its enemies.
434	  Turtle Tiger			  1000/1500 (4)		 A tiger encased in a protective shell that attacks with razor-sharp
									fangs.
438	  Raise Body Heat		  Magic Card		 A Dinosaur-Type monster equipped with this card increases its ATK
									and DEF by 300 points.
443	  Tyhone			  1200/1400 (4)		 Capable of firing cannonballs from its mouth for long-range attacks,
									this creature is particularly effective in mountain battles.
461	  Ultimate Offering		  Trap Card		 At the cost of 500 Life Points per monster, a player is allowed an
									extra Normal Summon, Tribute Summon, or Set.
464	  Ookazi			  Magic Card		 Inflict 800 points of Direct Damage to your opponent's Life Points.
469	  Two-Mouth Darkruler		  900/700 (3)		 A dinosaur with two deadly jaws, it stores electricity in its horn
									and releases high voltage bolts from the mouth on its back.
484	  Summoned Skull		  2500/1200 (6)		 A fiend with dark powers for confusing the enemy.  Among the Fiend-
									Type monsters, This monster boasts considerable force.
487	  Sorcerer of the Doomed	  1450/1200 (4)		 A slave of the dark arts, this sorcerer is a master of death-dealing
									spells.
496	  Koumori Dragon		  1500/1200 (4)		 A vicious, fire-breathing dragon whose wicked flame corrupts the
									souls of its victims.
497	  Devil Frankenstein		  700/500 (2)		 Sacrafice 5000 LP to summon a Fusion card From your deck.
506	  Electric Whip			  Magic Card		 A Thunder-Type monster equipped with this card increases its ATK
									and DEF by 300 points.
508	  Angel's Dice			  Magic Card
512	  Legendary Sword		  Magic Card		 A Warrior-Type monster equipped with this card increases its ATK
									and DEF by 300 points.
513	  Masaki the Legendary Swordsman  1100/1100 (4)		 Legendary swordmaster Masaki is a veteran of over 100 battles.
527	  Time Wizard			  500/400 (2)		 Baby Dragon grows to Thousand Dragon.
541	  Drago-Human			  1300/1100 (4)		 Gifted with the power of dragons, this warrior wields a sword
									created from a dragon's fang.
545	  Dragon Zombie			  1600/0 (3)		 A dragon revived by sorcery. Its breath is highly corrosive.
546	  Dragon Capture Jar		  Trap Card	  	 All Dragon-Type monsters on the field are switched to Defense
									Position and remain in this position as long as this card is
									active.
548	  Dragon's Treasure		  Magic Card		 A Dragon-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
550	  The Flute of Summoning 	  Magic Card		 Playing this card when you have a Lord of D. card face-up on the
									field allows you to play up to 2 Dragon-type cards from your
									hand as a special summon.
551	  Trap Master			  500/1100 (3)		 FLIP: Destroys 1 Trap Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Trap Card, it is
									destroyed. If not, it is returned to its face-down position.
									The flipped card is not activated.
554	  Winged Dragon, Guardian of 	  1400/1200 (4)		 A dragon commonly found guarding mountain fortresses. Its signature
		the Fortress #1						attack is a sweeping dive from out of the blue.
555	  Kurama			  800/800 (3)		 A vicious bird that attacks from the skies with its whip-like tail.
563	  Misairuzame			  1400/1600 (5)		 A missile-launching fish protected by deadly spikes.
564	  Mysterious Puppeteer		  1000/1500 (4)		 When the monster is summoned (excluding Special Summon) or flipped
									face-up by attack or some effect, the Life Points of this
									card's owner increase by 500 points for each monster while
									this card is face-up on the field.
574	  Nemuriko			  800/700 (3)		 A child-like creature that controls a sleep fiend to beckon enemies
									into eternal slumber.
579	  Mystic Clown			  1500/1000 (4)		 Nothing can stop the mad attack of this powerful creature.
580	  Hard Armor			  300/1200 (3)		 A living suit of armor that attacks enemies with a bone-jarring
									tackle.
590	  Spirit of the Harp		  800/2000 (4)		 A spirit that soothes the soul with the music of its heavenly harp.
595	  Destroyer Golem		  1500/1000 (4)		 A golem with a massive right hand for crushing its victims.
599	  Gravedigger Ligul		  Magic Card		 Select 2 MONSTER CARDS from your opponent's Graveyard. These
									MONSTER CARDS are eliminated from play for the remainder of
									the Duel.
602	  Two-pronged Attack		  Trap Card		 Select and destroy 2 of your monsters and 1 of your opponent's
									monsters.
609	  Hane-Hane			  450/500 (2)		 FLIP: Select 1 Monster Card on the field (regardless of position)
									and return it to its owner's hand.
621	  Final Flame			  Magic Card		 Inflicts 600 points of Direct Damage to your opponent's Life Points.
623	  Swords of Revealing Light	  Magic Card		 Counting from your opponent's turn, none of your opponent's
									monsters can attack for 3 turns. When this card is activated,
									opponent's face-down monsters are turned face-up, but remain
									in Defense Position. Any effects the monsters may have are
									immediately activated.
627	  Book of Secret Arts		  Magic Card		 A Spellcaster-Type monster equipped with this card increases its
									ATK and DEF by 300 points.
632	  Man-Eating Treasure Chest	  1600/1000 (4)		 A monster disguised as a treasure chest that is known to attack the
									unwary adventurer.
633	  Man-Eater Bug			  450/600 (2)		 FLIP: Destroys 1 monster on the field (regardless of position).
635	  Sparks			  Magic Card	 	 Inflicts 200 points of Direct Damage to your opponent's Life Points.
646	  Fireball		 	  Magic Card	 	 A Winged Beast-Type monster equipped with this card increases its
									ATK and DEF by 300 points.
648	  Exodia the Forbidden One	  1000/1000 (3)		 An automatic victory can be declared by the player whose hand
									contains this card together with the Left Leg/Right Leg/Left
									Arm/Right Arm of the Forbidden One.
649	  Left Leg of the Forbidden One	  200/300 (1)		 A forbidden left leg sealed by magic. Whosoever breaks this seal
									will know infinite power.
650	  Left Arm of the Forbidden One	  200/300 (1)		 A forbidden left arm sealed by magic. Whosoever breaks this seal
									will know infinite power.
651	  Right Leg of the Forbidden One  200/300 (1)		 A forbidden right leg sealed by magic. Whosoever breaks this seal
									will know infinite power.
652	  Right Arm of the Forbidden One  200/300 (1)	  	 A forbidden right arm sealed by magic. Whosoever breaks this seal
									will know infinite power.
661	  Swordstalker			  2000/1600 (6)		 A monster formed by the vengeful souls of those who passed away in
									battle.
662	  Petit Angel			  600/900 (3)		 A quick-moving and tiny fairy that's very difficult to hit.
664	  Petit Dragon			  600/700 (2)		 A very small dragon known for its vicious attacks.
665	  Fusionist			  900/700 (3)		 A combination of Petit Angel and Mystical Sheep #2.
671	  Black Hole			  Magic Card		 Destroys all monsters on the field.
672	  Dark Magician			  2500/2100 (7)		 The ultimate wizard in terms of attack and defense.
675	  Flower Wolf			  1800/1400 (5)		 A combination of Silver Fang and Darkworld Thorns.
679	  Armed Ninja		   	  300/300 (1)		 FLIP: Destroys 1 Magic Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Magic Card, it
									is destroyed. If not, it is returned to its face-down
									position. The flipped card is not activated.
681	  Blue Eyes Ultimate Dragon	  4500/3800 (12)	 A combination of three Blue Eyes White Dragon.
682	  Blue Eyes Toon Dragon		  3000/2500 (8)		 Same as Blue-Eyes White Dragon but it is a toon.
683	  Blue-Eyes White Dragon	  3000/2500 (8)		 This legendary dragon is a powerful engine of destruction. Virtually
									invincible, Very few have faced this awesome creature and
									lived to tell the tale.
688	  Flame Ghost			  1000/800 (3)		 A combination of Skull Servant and Dissolverock.
693	  Pale Beast			  1500/1200 (4)		 With skin tinged a bluish-white, this strange creature is a fearsome
									sight to behold.
695	  Basic Insect			  500/700 (2)		 Usually found traveling in swarms, this creature's ideal environment
									is the forest.
701	  Shadow Specter		  500/200 (1)		 Troublesome ghost when multiplied.
705	  Mystical Elf			  800/2000 (4)		 A delicate elf that lacks offense, but has a terrific defense backed
									by mystical power.
707	  Rogue Doll			  1600/1000 (4)		 A deadly doll gifted with mystical power, it is particularly
									powerful when attacking against dark forces.
713	  Power of Poseidon		  Magic Card		 An Aqua-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
716	  Charubin the Fire Knight	  1100/800 (3)		 A combination of Monster Egg and Hinotama Soul.
718	  Flame Swordsman		  1800/1600 (5)		 A combination of Flame Manipulator and Masaki the Legendary
									Swordsman.
719	  Fireyarou			  1300/1000 (4)		 A malevolent creature wrapped in flames that attacks enemies with
									intense fire.
720	  Flame Manipulator		  900/1000 (3)		 This Spellcaster attacks enemies with fire-related spells such as
									"Sea of Flames" and "Wall of Fire".
733	  Darkworld Thorns		  1200/900 (3)		 A thorny plant found in the darklands that wraps itself around any
									unwary traveler.
736	  Vile Germs			  Magic Card		 A Plant-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
738	  M-Warrior #1		   	  1000/500 (3)		 Specializing in combination attacks, this warrior uses magnetism to
									block an enemy's escape.
739	  M-Warrior #2			  500/1000 (3)		 Specializing in combination attacks, this warrior is equipped with a
									tough, magnetically coated armor.
743	  Dissolverock			  900/1000 (3)		 A monster born in the lava pits, it generates intense heat that can
									melt away its enemies.
744	  Magical Ghost			  1300/1400 (4)		 This creature casts a spell of terror and confusion just before
									attacking its enemies.
749	  Mystical Moon			  Magic Card		 A Beast-Warrior-Type monster equipped with this card increases its
									ATK and DEF by 300 points.
751	  Witty Phantom			  1400/1300 (4)		 Dressed in a night-black tuxedo, this creature presides over death.
752	  Terra the Terrible		  1200/1300 (4)		 Known as a swamp dweller, this creature is a minion of the dark
									forces.
755	  Master & Expert		  1200/1000 (4)		 A deadly duo consisting of a beast master and its loyal servant.
756	  Dragoness the Wicked Knight	  1200/900 (3)		 A combination of Armaill and One-Eyed Shield Dragon.
765	  Neo the Magic Swordsman	  1700/1000 (4)		 A dimensional drifter who not only practices sorcery, but is also a
									sword and martial arts master.
766	  De-Spell			  Magic Card		 Destroys 1 Magic Card on the field. If this card's target is
									face-down, flip it face-up. If the card is a Magic Card, it
									is destroyed. If not, it is returned to its face-down
									position. The flipped card is not activated.
769	  Kojikocy			  1500/1200 (4)		 A man-hunter with powerful arms that can crush boulders.
773	  Man Eater			  800/600 (2)		 Man-eating plant with poison feelers for attacking enemies.
775	  Mammoth Graveyard		  1200/800 (3)		 A mammoth that protects the graves of its pack and is absolutely
									merciless when facing grave-robbers.
778	  The Inexperienced Spy		  Magic Card		 Select and see 1card in your opponent's hand.
789	  Battle Ox			  1700/1000 (4)		 A monster with tremendous power, it destroys enemies with a swing of
									its axe.
792	  Fiend Reflection #2		  1100/1400 (4)		 A bird-beast that summons reinforcements with a hand mirror.
796	  Purple Crystal		  Magic Card		 A Zombie-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
813	  Metal Dragon		 	  1850/1700 (6)		 A combination of Steel Ogre Grotto #1 and Lesser Dragon.
819	  Wild Animal Teeth		  Magic Card		 A Beast-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
823	  Forest			  Magic Card		 Increases the ATK and DEF of all Insect, Beast, Plant, and
									Beast-Warrior-Type monsters by 200 points.
829	  Monster Egg			  600/900 (3)		 A warrior hidden within an egg that attacks enemies by flinging
									eggshells.
839	  Yami				  Magic Card		 Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters
									by 200 points. Also decreases the ATK and DEF of all
									Fairy-Type monsters by 200 points.
840	  Dark Energy			  Magic Card		 A Fiend-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
845	  Dark Assassin			  1200/1200 (4)		 Armed with the Psycho Sword, this sinister assassin rules the bad
									land.
848	  Sword of Dark Destruction	  Magic Card		 A Dark monster equipped with this card increases its ATK by 400
									points and decrease its DEF by 200 points.
853	  Last Will			  Magic Card		 If a monster of yours is sent from the field to the Graveyard during
									the turn that you've played this card, you can select a
									monster with an ATK of 1500 points or less from your Deck and
									play it as a Special Summon. Shuffle the Deck after playing
									the card. This card is active for 1 turn only.
855	  Polymerization		  Magic Card		 Fuses 2 or more monsters to form a new Fusion Monster.
859	  Yooki Na Zoogiya		  Magic Card		 Allows you to put up to three monsters in your hand in the graveyard.
869	  Larvas			  800/1000 (3)		 A fast-moving, bird-like creature that strangles opposing monsters
									with its long, thin arms.
885	  Gaia The Dragon Champion	  2600/2100 (7)		 A combination of Gaia The Fierce Knight and Curse of the Dragon.
888	  Green Phantom King		  500/1600 (3)		 This youthful king of the forests lives in a green world, abundant
									with trees and wildlife.
889	  Beaver Warrior		  1200/1500 (4)		 What this creature lacks in size it makes up for in defense when
									battling in the prairie.
890	  Root Water			  900/800 (3)		 An amphibian capable of calling up a massive tidal wave from the
									dark seas to wipe out enemy monsters.
891	  Rude Kaiser			  1800/1600 (5)		 With an axe in each hand, this monster delivers heavy damage.
896	  Laser Cannon Armor		  Magic Card		 A Insect-Type monster equipped with this card increases its ATK and
									DEF by 300 points.
894	  Rainbow Flower		  400/500 (2)		 Can directly attack an opponents life points.
900	  Lesser Dragon			  1200/1000 (4)		 A minor dragon incapable of breathing fire.
903	  Red Potion			  Magic Card		 Increases your Life Points by 500 points.
904	  Red-Eyes B. Dragon		  2400/2000 (7)		 A ferocious dragon with a deadly attack.
908	  Lord of Dragons		  1200/1100 (4)		 All Dragon-Type monsters are not affected by Magic Cards, Trap Cards,
									or other effects while this card is face-up on the field.
									Also, when in play, you may use the Flute of Summoning Dragon.
912	  Skull Servant			  300/200 (1)		 A skeletal ghost that isn't strong but can mean trouble in large
									numbers.
916	  Remove Trap			  Magic Card		 Destroys 1 face-up TRAP CARD on the field.
915	  Uraby				  1500/800 (4)		 Fast on its feet, this dinosaur rips enemies to shreds with its
									sharp claws.
917	  Waboku			  Trap Card		 Any damage inflicted by an opponent's monster is decreased to 0
									during the turn this card is activated.
919	  One-Eyed Shield Dragon	  700/1300 (3)		 This dragon wears a shield not only for its own protection, but also
									for ramming its enemies.
920	  Blue-Eyes White Dragon	  3000/2500 (8)		 This legendary dragon is a powerful engine of destruction. Virtually
									invincible, Very few have faced this awesome creature and
									lived to tell the tale. This is another version of the card.
921	  Flame Swordsman		  1800/1600 (5)		 A combination of Flame Manipulator and Masaki the Legendary
									Swordsman.
922	  Dark Magician			  2500/2100 (7)		 The ultimate wizard in terms of attack and defense.
923	  Gaia, The Fierce Knight	  2300/2100 (7)		 A knight whose horse travels faster than the wind. His battle-
								   	charge is a force to be reckoned with.
924	  Celtic Guardian		  1400/1200 (4)	   	 An elf who learned to wield a sword, he baffles enemies with
								    	lightning-swift attacks.

----------------------------------------------------------------------------------------------------------------------------------

===============================
3) Cheats
===============================
	Below is some hacked codes for this game. These codes will only work for if you have VisualBoy. Please follow these
directions to get the codes to work.
   Step 1: Start the game and go to the cheatlist on VisualBoy. Now look at the bottom where it says Number Type, make sure
           the dot is on Signed.
   Step 2: You should see at the bottom that there is a button called Code and Cheat. Click either one.
   Step 3a: If you click cheat, you will see a box where you can type in the address, which is the first part of the code before
            the colon ( : ). There is a value box where you can type in the value which is after the colon. In the cheat box, the
            value is in regular format, not Hex.
   Step 3b: If you click on code, then a box will come up. In the code box, type in the address, which is the first part of the
            code before the colon ( : ) and then the value which is in Hex.

    If you are putting in multiple codes at the same time, then use the code button but if individually or you don't know the Hex,
    then use the cheat button. Codes below that already have a value are in Hex so put in the code button option.

Player LP: 020078F0:8000 (Always have 8000 LPs)
           020078F0:FFFF (Infinite LPs)

Computer LP: 02007908:0000 (Instant win)
             02007908:XXXX (Replace XXXX with any variable)

Next Card: 02008036:XXXX (Replace the XXXX with the value you want your next card to be)

Have 999 Wins: 020034F6:03EF (999 for Honda, aka. Tristan)
               020034F2:03EF (999 for Anzu, aka. Tea)
               020034F0:03EF (999 for Yugi Moto)
               020034F4:03EF (999 for Johnouchi, aka. Joey)
               020034F8:03EF (999 for Bakura)
               02003502:03EF (999 for Mai)
               020034FE:03EF (999 for Haga, aka. Weevil)
               020034FA:03EF (999 for Ryuzaki, aka. Rex Raptor)
               02003500:03EF (999 for Kajiki)
               020034FC:03EF (999 for Roba)
               0200350A:03EF (999 for Kamen)
               02003506:03EF (999 for Pandora)
               02003504:03EF (999 for Rare Hunter)
               02003508:03EF (999 for Ningyou)
               0200350C:03EF (999 for Maric)
               02003516:03EF (999 for Yami Yugi)
               02003512:03EF (999 for Bandage)
               0200350E:03EF (999 for Seto Kaiba)
               02003510:03EF (999 for Weird Woman #2)
               02003514:03EF (999 for Yami Bakura)
               02003518:03EF (999 for Robot)
               0200351C:03EF (999 for Pegasus)

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