Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 18)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 18).
FET-EN030 WHIRLWIND PRODIGY Wind 4 Stars ATK/1500 DEF/1600 [Fairy/Effect] If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. 15090429 Common FET-EN031 FLAME RULER Fire 4 Stars ATK/1500 DEF/1600 [Pyro/Effect] If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. 41089128 Common FET-EN032 FIREBIRD Fire 4 Stars ATK/1000 DEF/800 [Winged Beast/Effect] As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. 87473172 Common FET-EN033 RESCUE CAT Earth 4 Stars ATK/300 DEF/100 [Beast/Effect] Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase. 14878871 Common FET-EN034 BRAIN JACKER Dark 2 Stars ATK/200 DEF/900 [Fiend/Effect] FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. 40267580 Rare/Ultimate Rare FET-EN035 GATLING DRAGON Dark 8 Stars ATK/2600 DEF/1200 [Machine/Fusion/Effect] "Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number monsters on the field equal to the number of heads. This effect can only be used once per turn, during your Main Phase. 87751584 Ultra Rare/Ultimate Rare FET-EN036 KING DRAGUN Light 7 Stars ATK/2400 DEF/1200 [Dragon/Fusion/Effect] "Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. 13756293 Super Rare/Ultimate Rare FET-EN037 A FEATHER OF THE PHOENIX [Spell Card] Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck. 49140998 Super Rare/Ultimate Rare FET-EN038 POISON FANGS [Continuous Spell Card] Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. 76539041 Common FET-EN039 SPELL ABSORPTION [Continuous Spell Card] Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. 51481927 Rare/Ultimate Rare FET-EN040 LIGHTNING VORTEX [Spell Card] Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's side of the field. 69162969 Super Rare/Ultimate Rare FET-EN041 METEOR OF DESTRUCTION [Spell Card] Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. 33767325 Rare/Ultimate Rare FET-EN042 SWORDS OF CONCEALING LIGHT [Continuous Spell Card] When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation. 12923641 Rare/Ultimate Rare FET-EN043 SPIRAL SPEAR STRIKE [Continuous Spell Card] When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. 49328340 Rare/Ultimate Rare FET-EN044 RELEASE RESTRAINT [Spell Card] Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. 23412459 Common FET-EN045 CENTRIFUGAL FIELD [Field Spell Card] When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field. (It is the owner of the Fusion Monster that can Special Summon the Material Monster) 01801154 Common FET-EN046 FULFILLMENT OF THE CONTRACT [Equip Spell Card] Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. 48206762 Common FET-EN047 RE-FUSION [Equip Spell Card] Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. 24694807 Common FET-EN048 THE BIG MARCH OF ANIMALS [Quick-Play Spell Card] Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. 05689516 Common FET-EN049 CROSS COUNTER [Trap Card] If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. 37083210 Rare/Ultimate Rare FET-EN050 POLE POSITION [Continuous Trap Card] The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. 73578229 Common FET-EN051 PENALTY GAME! [Trap Card] When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: •Your opponent cannot draw cards during his/her next Draw Phase. •Your opponent cannnot activate any Spell and/or Trap Cards during this turn. 00967928 Rare/Ultimate Rare FET-EN052 THREATENING ROAR [Trap Card] Your opponent cannot declare an attack during this turn. 36361633 Common FET-EN053 PHOENIX WING WIND BLAST [Trap Card] Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck. 63356631 Rare/Ultimate Rare FET-EN054 GOOD GOBLIN HOUSEKEEPING [Trap Card] Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard + 1, select 1 card from your hand, and return it to the bottom of your Deck. 09744376 Common FET-EN055 BEAST SOUL SWAP [Trap Card] Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned. 35149085 Common FET-EN056 ASSAULT ON GHQ [Trap Card] Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. 62633180 Rare/Ultimate Rare FET-EN057 D.D. DYNAMITE [Trap Card] Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play. 08629798 Common FET-EN058 DECK DEVASTATION VIRUS [Trap Card] Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with an ATK of 1500 or less. 35027493 Super Rare/Ultimate Rare FET-EN059 ELEMENTAL BURST [Trap Card] Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. 61411502 Common FET-EN060 FORCED CEASEFIRE [Trap Card] Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. 97806240 Rare/Ultimate Rare =================== .H|Dragon's Roar [011SD1] =================== SD1-EN001 Red-Eyes Darkness Dragon Dark/Dragon/9/2400/2100 This card cannot be Normal Summoned. This card can only be Special Summoned by offering 1 "Red-Eyes B. Dragon" on your side of the field. For each Dragon-Type monster in both player's Graveyard, increase the ATK of this card by 300. ULTRA RARE SD1-EN002 Red-Eyes B. Dragon Dark/Dragon/7/2400/2100 SD1-EN003 Luster Dragon Wind/Dragon/4/1900/1600 SD1-EN004 Luster Dragon Wind/Dragon/4/1900/1600 SD1-EN005 Twin-Headed Behemoth Wind/Dragon/3/1500/1200 If this monster is destroyed and sent to the Gravyeard, this mosnter is Special Summoned with an ATK and DEF during of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel. SD1-EN006 Armed Dragon Lv.3 Wind/Dragon/1200/900 Send this face-up card from the field to the Graveyard to Special Summon 1 "Armed Dragon Lv.5" from your hand or Deck. SD1-EN007 Armed Dragon Lv.3 Wind/Dragon/1200/900 During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon Lv.5" from your hand or Deck. SD1-EN008 Armed Dragon Lv.5 Wind/Dragon/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the send monster. During the End Phase of a turn that this card destroyed a monster as a Result of Battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon Lv.7" from your hand or Deck. SD1-EN009 Armed Dragon Lv.5 Wind/Dragon/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the send monster. During the End Phase of a turn that this card destroyed a monster as a Result of Battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon Lv.7" from your hand or Deck. SD1-EN010 Red-Eyes B. Chick Dark/Dragon/1/800/500 Send this face-up card to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand. SD1-EN011 Element Dragon Light/Dragon/4/1500/1200 This monster get the following effect(s) while there are monster(s) with the following Attribute(s) on the field. -FIRE: Increase the ATK of this card by 500 points. -WIND: If this ard destoyed your opponent's monster as a Result of Battle, it can attack once again in a row. SD1-EN012 Masked Dragon Fire/Dragon/3/1400/1000 When this card is destroyed and sent to the Graveyard as a Result of Battle,you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SD1-EN013 Masked Dragon Fire/Dragon/3/1400/1000 When this card is destroyed and sent to the Graveyard as a Result of Battle,you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SD1-EN014 Masked Dragon Fire/Dragon/3/1400/1000 When this card is destroyed and sent to the Graveyard as a Result of Battle,you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SD1-EN015 Snatch Steal Equip Magic Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points during each of his/her Standby phases. SD1-EN016 Mystical Space Typhoon Quickplay Magic Destroy 1 Magic or Trap card on the field. SD1-EN017 Nobleman of Crossout Normal Magic Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The decks are then shuffled. SD1-EN018 Nobleman of Crossout Normal Magic Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The decks are then shuffled. SD1-EN019 Premature Bural Equp Magic Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. SD1-EN020 Swords of Revealing Light Normal Magic Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face-down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated. SD1-EN021 Pot of Greed Normal Magic Draw 2 cards from your deck. SD1-EN022 Heavy Storm Normal Magic Destroy all Magic and Trap cards on the field. SD1-EN023 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type on your side of the field. Destroy 1 Magic or Trap card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. SD1-EN024 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type on your side of the field. Destroy 1 Magic or Trap card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. SD1-EN025 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type on your side of the field. Destroy 1 Magic or Trap card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. SD1-EN026 Creature Swap Normal Magic Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. SD1-EN027 Creature Swap Normal Magic Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. SD1-EN028 Reload Quickplay Magic Shuffle your hand into your deck. Then draw cards equal to the number you shuffled in. SD1-EN029 Reload Quickplay Magic Shuffle your hand into your deck. Then draw cards equal to the number you shuffled in. SD1-EN030 The Graveyard in the Fourth Dimension Normal Magic Add 2 monsters that have "Lv" in their card anems to your deck and shuffle it. SD1-EN031 Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destoyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. SD1-EN032 Ceasefire Normal Trap Flip all face-down Monster Cards on the field face-up (Flip Effects are not actiavted). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field. SD1-EN033 The Dragon's Bead Normal Trap Discard 1 card from your hand to negate the effect of a Trap card that specifically desginates 1 face-up Dragon-Type monster as a target and destroy it. SD1-EN034 Dragon's Rage Continuous Trap As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. SD1-EN035 Dragon's Rage Continuous Trap As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. SD1-EN036 Reckless Greed Normal Trap Draw 2 cards, then skip your next 2 Draw Phases. SD1-EN037 Interdimensional Matter Transporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. SD1-EN038 Interdimensional Matter Transporter Normal Trap Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. SD1-EN039 Trap Jammer Counter Trap You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activate of the Trap Card and destroy it. SD1-EN040 Curse of Anubis All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. =================== .I| Zombie Madness =================== SD2-EN001 Vampire Genesis DARK Zombie/8/3000/2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn. ULTRA RARE SD2-EN002 Master Kyonshee EARTH Zombie/4/1750/1000 A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts. SD2-EN003 Vampire Lord DARK Zombie/5/2000/1500 Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. SD2-EN004 Dark Dust Spirit EARTH Zombie/6/2200/1800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, destroy all face-up monsters except this monster on the field. SD2-EN005 Pyramid Turtle EARTH Zombie/4/1200/1400 When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled. (Note: There are 3 in this deck) SD2-EN006 Spirit Reaper DARK Zombie/3/300/200 This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Spell, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. SD2-EN007 Despair from the Dark DARK Zombie/8/2800/3000 When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field. (Note: There are 2 in this deck) SD2-EN008 Ryu Kokki DARK Zombie/6/2400/2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. (Note: There are 2 in this deck) SD2-EN009 Soul-Absorbing Bone Tower DARK Zombie/3/400/1500 This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. SD2-EN010 Vampire Lady DARK Zombie/4/1550/1550 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. SD2-EN011 Double Coston DARK Zombie/4/1700/1650 If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SD2-EN012 Regenerating Mummy DARK Zombie/4/1800/1500 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. (Note: There are 2 in this deck) SD2-EN013 Snatch Steal SPELL Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. SD2-EN014 Mystical Space Typhoon SPELL Quick-Play Destroy 1 Spell or Trap Card on the field. SD2-EN015 Giant Trunade SPELL Normal Return all Spell and Trap Cards on the field to the respective owners' hands. SD2-EN016 Nobleman of Crossout SPELL Normal Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. SD2-EN017 Pot of Greed SPELL Normal Draw 2 cards from your Deck. SD2-EN018 Card of Safe Return SPELL Continuous When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. SD2-EN019 Heavy Storm SPELL Normal Destroy all Spell and Trap Cards on the field. SD2-EN020 Creature Swap SPELL Normal Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. (Note: There are 2 in this deck) SD2-EN021 Book of Life SPELL Normal Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position and remove 1 monster in your opponent's Graveyard from play. (Note: There are 2 in this deck) SD2-EN022 Call of the Mummy SPELL Continuous If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card's effect once per turn. (Note: There are 3 in this deck)
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