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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 16)

Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 16)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 16).

DB1-EN113
Dark Hole
SPELL
Normal
Destroy all monsters on the field.
Super Rare

DB1-EN114
Raigeki
SPELL
Normal
Destroy all of your opponent's monsters on the field.
Ultra Rare

DB1-EN115
Red Medicine
SPELL
Normal
Increase your Life Points by 500 points.

DB1-EN116
Hinotama
SPELL
Normal
Inflict 500 points of Direct Damage to your opponent's Life Points.

DB1-EN117
Fissure
SPELL
Normal
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the
field.
Rare

DB1-EN118
Trap Hole
TRAP
Normal
When your opponent Normal Summons or Flip Summons a monster with an ATK of
1000 points or more, destroy the monster.
Rare

DB1-EN119
Polymerization
SPELL
Normal
Send Fusion Material Monsters that are listed by a Fusion Monster Card from
your hand or your side of the field to the Graveyard, and Special Summon the
Fusion Monster from your Fusion Deck.

DB1-EN120
Mystical Elf
LIGHT
Spellcaster/4/800/2000
A delicate elf that lacks offense, but has a terrific defense backed by
mystical power.

DB1-EN121
Beaver Warrior
EARTH
Beast-Warrior/4/1200/1500
What this creature lacks in size it makes up for in defense when battling in
the prairie.

DB1-EN122
Gaia the Dragon Champion
WIND
Dragon/7/2600/2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Rare

DB1-EN123
Curse of Dragon
DARK
Dragon/5/2000/1500
A wicked dragon that taps into dark forces to execute a powerful attack.

DB1-EN124
Giant Soldier of Stone
EARTH
Rock/3/1300/2000
A giant warrior made of stone. A punch from this creature has earth-shaking
results.

DB1-EN125
Uraby
EARTH
Dinosaur/4/1500/800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

DB1-EN126
Red-Eyes B. Dragon
DARK
Dragon/7/2400/2000
A ferocious dragon with a deadly attack.
Super Rare

DB1-EN127
Reaper of the Cards
DARK
Fiend/5/1380/1930
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card
is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If
it is a Spell Card, return it to its original position.

DB1-EN128
Stop Defense
SPELL
Normal
Select 1 of your opponent's monsters and switch it to Attack Position. If
the card is face-down, flip it face-up. If the card has a flip effect, it is
activated immediately.

DB1-EN129
Swords of Revealing Light
SPELL
Normal
Flip all face-down monsters on your opponent's side of the field face-up.
This card remains face-up on the field for 3 of your opponent's turns. As
long as this card remains face-up on the field, your opponent cannot declare
an attack.
Super Rare

DB1-EN130
Armed Ninja
EARTH
Warrior/1/300/300
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card
is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If
it is a Trap Card, return it to its original position.

DB1-EN131
Man-Eater Bug
EARTH
Insect/2/450/600
FLIP: Destroy 1 monster on the field.
Rare

DB1-EN132
Hane-Hane
EARTH
Beast/2/450/500
FLIP: Select 1 monster on the field and return it to its owner's hand.

DB1-EN133
Monster Reborn
SPELL
Normal
Select 1 monster from either you or your opponent's Graveyard. Special
Summon the selected monster on your side of the field.
Ultra Rare

DB1-EN134
Pot of Greed
SPELL
Normal
Draw 2 cards from your Deck.
Super Rare

DB1-EN135
Right Leg of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN136
Left Leg of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN137
Right Arm of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN138
Left Arm of the Forbidden One
DARK
Spellcaster/1/200/300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know
infinite power.

DB1-EN139
Exodia the Forbidden One
DARK
Spellcaster/3/1000/1000
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden
One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One"
in addition to this card in your hand, you win the Duel.
Ultra Rare

DB1-EN140
Feral Imp
DARK
Fiend/4/1300/1400
A playful little fiend that lurks in the dark, waiting to attack an unwary
enemy.

DB1-EN141
Winged Dragon, Guardian of the Fortress #1
WIND
Dragon/4/1400/1200
A dragon commonly found guarding mountain fortresses. Its signature attack
is a sweeping dive from out of the blue.

DB1-EN142
Summoned Skull
DARK
Fiend/6/2500/1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type
monsters, this monster boasts considerable force.
Super Rare

DB1-EN143
Armored Lizard
EARTH
Reptile/4/1500/1200
A lizard with a very tough hide and a vicious bite.

DB1-EN144
Larvae Moth
EARTH
Insect/2/500/400
This monster cannot be Normal Summoned or Set. This card can only be Special
Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns
after "Petit Moth" has been equipped with "Cocoon of Evolution".

DB1-EN145
Harpie Lady
WIND
Winged Beast/4/1300/1400
This human-shaped animal with wings is beautiful to watch but deadly in
battle.

DB1-EN146
Harpie Lady Sisters
WIND
Winged Beast/6/1950/2100
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Elegant Egotist".

DB1-EN147
Kojikocy
EARTH
Warrior/4/1500/1200
A man-hunter with powerful arms that can crush boulders

DB1-EN148
Cocoon of Evolution
EARTH
Insect/3/0/2000
You can equip this card from your hand as an Equip Spell Card to a face-up
"Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of
Evolution" is applied to "Petit Moth".

DB1-EN149
Armored Zombie
DARK
Zombie/3/1500/0
This warrior blindly swings a deadly blade with devastating force.

DB1-EN150
Mask of Darkness
DARK
Fiend/2/900/400
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your
hand.

DB1-EN151
White Magical Hat
LIGHT
Spellcaster/3/1000/700
When this card inflicts damage to your opponent's Life Points, 1 card must
be discarded randomly from your opponent's hand to the Graveyard.

DB1-EN152
Big Eye
DARK
Fiend/4/1200/1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order
desired, and replace them on top of the Deck.

DB1-EN153
B. Skull Dragon
DARK
Dragon/9/3200/2500
"Summoned Skull" + "Red-Eyes B. Dragon"
Super Rare

DB1-EN154
Masked Sorcerer
DARK
Spellcaster/4/900/1400
When you inflict damage to your opponent's Life Points with this card, draw
1 card from your Deck.

DB1-EN155
Petit Moth
EARTH
Insect/1/300/200
This small but deadly creature is better off avoided.

DB1-EN156
Elegant Egotist
SPELL
Normal
You can only activate this card when there are 1 or more "Harpie Lady" on
the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your
hand or your Deck.

DB1-EN157
Sanga of the Thunder
LIGHT
Thunder/7/2600/2200
You can only activate this card's effect during your opponent's damage
calculation. Make the ATK of a monster attacking this card 0 during damage
calculation. This effect can only be used once as long as this card remains
face-up on the field.

DB1-EN158
Kazejin
WIND
Spellcaster/7/2400/2200
You can only activate this card's effect during your opponent's damage
calculation. Make the ATK of a monster attacking this card 0 during damage
calculation. This effect can only be used once as long as this card remains
face-up on the field.

DB1-EN159
Suijin
WATER
Aqua/7/2500/2400
You can only activate this card's effect during your opponent's damage
calculation. Make the ATK of a monster attacking this card 0 during damage
calculation. This effect can only be used once as long as this card remains
face-up on the field.

DB1-EN160
Mystic Lamp
DARK
Spellcaster/1/400/300
This monster may attack your opponent's Life Points directly.

DB1-EN161
Blast Juggler
FIRE
Machine/3/800/900
You can only activate this effect during your Standby Phase. Offer this
face-up card as a Tribute to select and destroy 2 face-up monsters with an
ATK 1000 or less.

DB1-EN162
Jinzo #7
DARK
Machine/2/500/400
This monster may attack your opponent's Life Points directly.

DB1-EN163
Magician of Faith
LIGHT
Spellcaster/1/300/400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your
hand.
Rare

DB1-EN164
Fake Trap
TRAP
Normal
You can only activate this card when your opponent uses an effect of a
Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the
field. Destroy this card as a substitute of those Trap Card(s) and the other
Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed,
pick up and see the Set card(s).

DB1-EN165
Tribute to The Doomed
SPELL
Normal
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
Rare

DB1-EN166
Soul Release
SPELL
Normal
Select up to 5 cards from either your or your opponent's Graveyard(s) and
remove them from play.

DB1-EN167
The Cheerful Coffin
SPELL
Normal
You can discard up to 3 Monster Cards from your hand to the Graveyard.

DB1-EN168
Change of Heart
SPELL
Normal
Select 1 monster on your opponent's side of the field. Take control of the
selected monster until the End Phase of this turn.
Ultra Rare

DB1-EN169
Makyura the Destructor
DARK
Warrior/4/1600/1200
During the turn this card is sent to the Graveyard, the owner of this card
can activate Trap Card(s) from his/her hand.
Super Rare

DB1-EN170
Exchange
SPELL
Normal
Both players show their hands to each other and select 1 card from each
other's hand. Add the selected card to your hand and you can use it in this
Duel. (When the cards are sent to the Graveyard, they are sent to the
Graveyard of the original owner.)
Super Rare

DB1-EN171
Minor Goblin Official
TRAP
Continuous
You can activate this card when your opponent's Life Points are 3000 or
less. Inflict 500 points of Direct Damage to your opponent's Life Points
during each of his/her Standby Phases.

DB1-EN172
Gamble
TRAP
Normal
You can activate this card when your opponent's hand has 6 or more cards and
your hand contains 2 or less. Toss a coin and call it. If you call it right,
draw until your hand has 5 cards. If you call it wrong, skip your next turn.

DB1-EN173
Attack and Receive
TRAP
Normal
You can only activate this card when you take damage to your Life Points.
Inflict 700 points of damage to your opponent's Life Points. Also, inflict
300 points of damage to your opponent's Life Points for each "Attack and
Receive" card in your Graveyard.

DB1-EN174
Solemn Wishes
TRAP
Continuous
You gain 500 Life Points when you draw a card (or cards).

DB1-EN175
Skull Invitation
TRAP
Continuous
Every time a card is sent to the Graveyard, inflict 300 points of Direct
Damage to its owner's Life Points per card.

DB1-EN176
Bubonic Vermin
EARTH
Beast/3/900/600
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon
it on the field in face-down Defense Position. The Deck is then shuffled.

DB1-EN177
Burning Land
SPELL
Continuous
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to
each player's Life Points during his/her Standby Phase.

DB1-EN178
Fairy Meteor Crush
SPELL
Equip
When a monster equipped with this card attacks with an ATK that is higher
than the DEF of a Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points.
Rare

DB1-EN179
Limiter Removal
SPELL
Quick-Play
Double the ATK of all face-up Machine-Type monsters that are on your side of
the field when you activate this card. During the End Phase, destroy all
Monster Cards that were affected by this effect.
Rare

DB1-EN180
Rain of Mercy
SPELL
Normal
Increase the Life Points of both players by 1000 points.

DB1-EN181
Monster Recovery
SPELL
Quick-Play
Unite 1 of your own monsters on your side of the field and your hand with
your Deck and then shuffle it. Draw the same number of cards that were in
your hand from the Deck. (You cannot activate this card if you have your
opponent's card in your hand.)

DB1-EN182
Shift
TRAP
Normal
You can activate this card when your opponent designates 1 monster on your
side of the field as a target of a Spell, Trap, or battle attack. Switch the
target to another monster on your side of the field.

DB1-EN183
Dimensionhole
SPELL
Normal
Remove 1 monster on your side of the field from play until your next Standby
Phase. The card still counts towards the 5-card Monster Zone limit.

DB1-EN184
Ground Collapse
SPELL
Continuous
Select 2 Monster Card Zones on the field. Neither player can use the
selected zones. You cannot select a zone that is occupied by a Monster Card.

DB1-EN185
Magic Drain
TRAP
Counter
You can activate this card when your opponent activates a Spell Card. Your
opponent can discard 1 Spell Card from his/her hand to negate the effect of
this card. If your opponent does not, negate the activation of the Spell
Card of your opponent and destroy it.
Rare

DB1-EN186
Infinite Dismissal
TRAP
Continuous
Level 3 or lower monsters are destroyed during the End Phase of the turn
that they are Normal Summoned or Flip Summoned.

DB1-EN187
Gravity Bind
TRAP
Continuous
All Level 4 or higher monsters on the field cannot attack.

DB1-EN188
Type Zero Magic Crusher
TRAP
Continuous
Discard 1 Spell Card from your hand to inflict 500 points of damage to your
opponent's Life Points.

DB1-EN189
Shadow of Eyes
TRAP
Normal
You can only activate this card when your opponent Sets a Monster Card in
Defense Position. Change it to face-up Attack Position. If the Monster Card
has a Flip Effect, it is not activated.
Rare

DB1-EN190
The Legendary Fisherman
WATER
Warrior/5/1850/1600
As long as "Umi" is face-up on the field, this card is unaffected by any
Spell Cards. Monsters on your opponent's side of the field cannot select
this card as an attack target.
Rare

DB1-EN191
Sword Hunter
EARTH
Warrior/7/2450/1700
A monster destroyed by this card as a result of battle becomes an Equip
Spell Card at the end of the Battle Phase that increases the ATK of this
card by 200 points .

DB1-EN192
Drill Bug
EARTH
Insect/2/1100/200
When this card inflicts damage to your opponent's Life Points, you may take
1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place
"Parasite Paracide" face-down on top of the Deck.

DB1-EN193
Deepsea Warrior
WATER
Warrior/5/1600/1800
As long as "Umi" is face-up on the field, this card is unaffected by any
Spell Cards.

DB1-EN194
Thousand-Eyes Idol
DARK
Spellcaster/1/0/0
A wicked entity that controls the hearts of men, its thousand eyes are able
to see and expand the negative influences in an individual's soul.

DB1-EN195
Thousand-Eyes Restrict
DARK
Spellcaster/1/0/0
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot
change their Battle Positions or attack. Select 1 monster on your opponent's
side of the field and equip it to this card (this effect can only be used
once per turn and you can only equip 1 monster at a time to this card). The
ATK and DEF of this card become the same amounts as the monster equipped to
this card. If this card is destroyed as a result of battle, the equipped
monster is destroyed instead.
Ultra Rare

DB1-EN196
Hayabusa Knight
EARTH
Warrior/3/1000/700
This monster can attack twice during the same Battle Phase.
Rare

DB1-EN197
Bombardment Beetle
WIND
Insect/2/400/900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your
opponent's side of the field. If it is an Effect Monster, destroy it (its
Flip Effect is not activated), and if the card is not, return it to its
original position.

DB1-EN198
4-Starred Ladybug of Doom
WIND
Insect/3/800/1200
FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the
field.

DB1-EN199
Gradius
LIGHT
Machine/4/1200/800
A high-performance jet fighter with power capsules for variable attack
capabilities.

DB1-EN200
Red-Moon Baby
DARK
Zombie/3/700/1000
You can Special Summon to your side of the field a monster destroyed and
sent to the Graveyard as a result of battle by this card at the end of the
Battle Phase.

DB1-EN201
Mad Sword Beast
EARTH
Dinosaur/4/1400/1200
When this card attacks with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage
to your opponent's Life Points.
Rare

DB1-EN202
Goblin Attack Force
EARTH
Warrior/4/2300/0
When this card attacks, it is changed to Defense Position at the end of the
Battle Phase. This position cannot be changed during your next turn.
Super Rare

DB1-EN203
The Fiend Megacyber
DARK
Warrior/6/2200/1200
You can Special Summon this card from your hand if your opponent has at
least 2 more monsters on the field than you do.
Rare

DB1-EN204
Gearfried the Iron Knight
EARTH
Warrior/4/1800/1600
When an Equip Spell Card is equipped to this card, destroy the Equip Spell
Card.
Rare

DB1-EN205
Insect Barrier
SPELL
Continuous
Your opponent's Insect-Type monsters cannot attack as long as this card
remains face-up on the field.

DB1-EN206
Swordsman of Landstar
EARTH
Warrior/3/500/1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.

DB1-EN207
Humanoid Slime
WATER
Aqua/4/800/2000
This slime apparently has some human genes in its genetic makeup.

DB1-EN208
Worm Drake
EARTH
Reptile/4/1400/1500
Once this monster wraps itself around a victim, there is no escape.

DB1-EN209
Humanoid Worm Drake
WATER
Aqua/7/2200/2000
"Worm Drake" + "Humanoid Slime"

DB1-EN210
Revival Jam
WATER
Aqua/4/1500/500
When this card is sent to the Graveyard as a result of battle, you can pay
1000 Life Points. Then, Special Summon this card in face-up Defense Position
during your next Standby Phase.

DB1-EN211
Amphibian Beast
WATER
Fish/6/2400/2000
On land or in the sea, the speed of this monster is unmatchable.

DB1-EN212
Shining Abyss
LIGHT
Fairy/4/1600/1800
This monster employs the powers of both Light and Darkness.

DB1-EN213
Grand Tiki Elder
DARK
Fiend/4/1500/800
A masked monster that wields the most deadly of curses.

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