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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 15)

Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 15)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 15).

DB1-EN021
Snatch Steal
SPELL
Equip
Take control of a monster on your opponent's side of the field that is
equipped with this card. Increase your opponent's Life Points by 1000 points
during each of his/her Standby Phases.
Ultra Rare

DB1-EN022
Chorus of Sanctuary
SPELL
Field
Increase the DEF of all Defense Position monsters by 500 points.

DB1-EN023
Confiscation
SPELL
Normal
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them
and discard it to the Graveyard.

DB1-EN024
Delinquent Duo
SPELL
Normal
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card
from his/her hand and then selects and discards another card from his/her
hand.
Super Rare

DB1-EN025
Fairy's Hand Mirror
TRAP
Normal
Switch the opponent's Spell Card effect that specifically designates 1
monster as a target to another correctly targeted monster.

DB1-EN026
Tailor of the Fickle
SPELL
Quick-Play
Select 1 equipped Equip Card and switch it to another correct target.

DB1-EN027
Rush Recklessly
SPELL
Quick-Play
Increase 1 face-up monster's ATK by 700 points until the end of this turn.

DB1-EN028
The Reliable Guardian
SPELL
Quick-Play
Increase 1 face-up monster's DEF by 700 points until the end of this turn.

DB1-EN029
The Forceful Sentry
SPELL
Normal
Look at your opponent's hand. Select 1 card among them and return it to
his/her Deck. The Deck is then shuffled.
Rare

DB1-EN030
Chain Energy
SPELL
Continuous
Each player must pay 500 Life Points per card to Normal Summon, Special
Summon, Set or activate cards from his/her respective hand.

DB1-EN031
Mystical Space Typhoon
SPELL
Quick-Play
Destroy 1 Spell or Trap Card on the field.
Super Rare

DB1-EN032
Giant Trunade
SPELL
Normal
Return all Spell and Trap Cards on the field to the respective owner's
hands.
Rare

DB1-EN033
Painful Choice
SPELL
Normal
Select 5 cards from your Deck and show them to your opponent. Your opponent
selects 1 card among them. Add that card to your hand and discard the
remaining cards to the Graveyard.

DB1-EN034
Horn of the Unicorn
SPELL
Equip
A monster equipped with this card increases its ATK and DEF by 700 points.
When this card is sent from the field to the Graveyard, it returns to the
top of your Deck.

DB1-EN035
Labyrinth Wall
EARTH
Rock/5/0/3000
These walls form a labyrinth with no exit for enemies.

DB1-EN036
Eternal Rest
SPELL
Normal
Destroy all monsters equipped with Equip Cards.

DB1-EN037
Megamorph
SPELL
Equip
While your Life Points are lower than your opponent's, double the original
ATK of a monster equipped with this card. While your Life Points are higher,
halve the original ATK.
Super Rare

DB1-EN038
Manga Ryu-Ran
FIRE
Dragon/7/2200/2600
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.

DB1-EN039
Toon Mermaid
WATER
Aqua/4/1400/1500
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.

DB1-EN040
Toon Summoned Skull
DARK
Fiend/6/2500/1200
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.
Rare

DB1-EN041
Hyozanryu
LIGHT
Dragon/7/2100/2800
A dragon created from a massive diamond that sparkles with blinding light.

DB1-EN042
Toon World
SPELL
Continuous
This card is activated by paying 1000 of your Life Points.

DB1-EN043
Cyber Jar
DARK
Rock/3/900/900
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards
from the top of their respective Decks and Special Summon all Level 4 or
lower Monster Cards among them on the field in face-up Attack Position or
face-down Defense Position. The rest of the cards picked up are added to
their respective hands.
Rare

DB1-EN044
Banisher of the Light
LIGHT
Fairy/3/100/2000
As long as this card remains face-up on the field, any card sent to the
Graveyard is removed from play.

DB1-EN045
Giant Rat
EARTH
Beast/4/1400/1450
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.
Rare

DB1-EN046
Senju of the Thousand Hands
LIGHT
Fairy/4/1400/1000
When this card is summoned to the field (excluding Special Summon), you may
move 1 Ritual Monster Card from your Deck to your hand. The Deck is then
shuffled.

DB1-EN047
UFO Turtle
FIRE
Machine/4/1400/1200
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.

DB1-EN048
Flash Assailant
DARK
Fiend/4/2000/2000
Decrease the ATK and DEF of this card by 400 points for every card in your
hand.

DB1-EN049
Karate Man
EARTH
Warrior/3/1000/1000
You can double the original ATK of this card once per turn. If you used this
effect, destroy this card during the End Phase.

DB1-EN050
Giant Germ
DARK
Fiend/2/1000/100
When this card is sent to the Graveyard as a result of battle, inflict 500
points of damage to your opponent's Life Points. You can also Special Summon
up to 2 "Giant Germ" cards from your Deck to your side of the field in
face-up Attack Position. Then shuffle your Deck.

DB1-EN051
Nimble Momonga
EARTH
Beast/2/1000/100
When this card is sent to the Graveyard as a result of battle, increase your
Life Points by 1000 points. You can also Special Summon up to 2 "Nimble
Momonga" cards from your Deck to your side of the field in face-down Defense
Position. Then shuffle your Deck.
Rare

DB1-EN052
Shining Angel
LIGHT
Fairy/4/1400/800
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.

DB1-EN053
Mother Grizzly
WATER
Beast-Warrior/4/1400/1000
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.

DB1-EN054
Flying Kamakiri #1
WIND
Insect/4/1400/900
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck

DB1-EN055
Ceremonial Bell
LIGHT
Spellcaster/3/0/1850
As long as this card remains face-up on the field, you and your opponent
must show your respective hands to each other.

DB1-EN056
Sonic Bird
WIND
Winged Beast/4/1400/1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Spell Card from your Deck and add it to your hand. Then shuffle your Deck

DB1-EN057
Mystic Tomato
DARK
Plant/4/1400/1100
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack
Position from your Deck. Then shuffle your Deck.
Rare

DB1-EN058
Kotodama
EARTH
Fairy/3/0/1600
As long as this card remains face-up on the field, more than 1 monster with
the same name cannot exist face-up on the field. If a monster with the same
name as a face-up monster on the field is Normal Summoned, Flip Summoned,
Special Summoned or flipped face-up later, it is destroyed. (If monsters
with the same name are Summoned or flipped face-up at the same time, they
are all destroyed.)

DB1-EN059
Gaia Power
SPELL
Field
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN060
Umiiruka
SPELL
Field
Increase the ATK of all WATER monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN061
Molten Destruction
SPELL
Field
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN062
Rising Air Current
SPELL
Field
Increase the ATK of all WIND monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN063
Luminous Spark
SPELL
Field
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN064
Mystic Plasma Zone
SPELL
Field
Increase the ATK of all DARK monsters by 500 points and decrease their DEF
by 400 points.

DB1-EN065
Messenger of Peace
SPELL
Continuous
Neither player can declare attacks with face-up monsters with an ATK of 1500
or more. Pay 100 Life Points during each of your Standby Phases. If you do
not, destroy this card.

DB1-EN066
Blue-Eyes Toon Dragon
LIGHT
Dragon/6/3000/2500
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned while "Toon World" is on your side the field. You can Special
Summon this monster from your hand, but Tributes are required for monsters
Level 5 or more. This card cannot attack in the turn that it is Summoned.
Unless you pay 500 Life Points, this monster cannot attack. When "Toon
World" on the field is destroyed, this card is also destroyed. If your
opponent doesn't control a Toon Monster, this card can attack your
opponent's Life Points directly. If a face-up Toon Monster is on your
opponent's side of the field, you must select the Toon Monster as an attack
target.
Super Rare

DB1-EN067
Jinzo
DARK
Machine/6/2400/1500
As long as this card remains face-up on the field, all Trap Cards cannot be
activated. The effects of all face-up Trap Cards are also negated.
Ultra Rare

DB1-EN068
Parasite Paracide
EARTH
Insect/2/500/300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When
your opponent draws this card, it is Special Summoned on your opponent's
side of the field in face-up Defense Position and inflicts 1000 points of
damage to your opponent's Life Points. Then all face-up monsters on your
opponent's side of the field become Insect-Type as long as this card remains
face-up on the field.

DB1-EN069
Lightforce Sword
TRAP
Normal
Select 1 card randomly from your opponent's hand and remove it from play
face-down. Keep the card out of play for 3 of your opponent's turns. During
your opponent's Standby Phase of the 4th turn, the card is returned to
his/her hand.

DB1-EN070
Chain Destruction
TRAP
Normal
You can activate this card when a monster with an ATK of 2000 or less is
Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters
with the same name in the summoning player's hand and Deck. The Deck is then
shuffled.

DB1-EN071
Time Seal
TRAP
Normal
Your opponent skips the Draw Phase of his/her next turn.

DB1-EN072
Graverobber
TRAP
Normal
Select 1 Spell Card from your opponent's Graveyard. You can use it as your
hand until the end of the turn. If you use it, you take 2000 points of
damage.

DB1-EN073
Gift of The Mystical Elf
TRAP
Normal
Increase your Life Points by 300 points for each monster on the field.

DB1-EN074
The Eye of Truth
TRAP
Continuous
As long as this card remains face-up on the field, your opponent must show
his/her hand. Your opponent increases his/her Life Points by 1000 points
during each of his/her Standby Phases if he/she has a Spell Card in his/her
hand.

DB1-EN075
Dust Tornado
TRAP
Normal
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can
then Set 1 Spell or Trap Card from your hand.
Rare

DB1-EN076
Call Of The Haunted
TRAP
Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position. When this card is destroyed or removed from the field, the
summoned monster is destroyed. If the summoned monster is destroyed, this
card is also destroyed.
Super Rare

DB1-EN077
Enchanted Javelin
TRAP
Normal
Increase your Life Points by the ATK of 1 attacking monster.

DB1-EN078
Mirror Wall
TRAP
Continuous
Decrease the ATK of all your opponent's attacking monsters by half. You must
pay 2000 Life Points during each of your Standby Phases. If you cannot, this
card is destroyed.

DB1-EN079
Numinous Healer
TRAP
Normal
You can activate this card when you take damage to your Life Points.
Increase your Life Points by 1000 points. In addition, increase your Life
Points by 500 points per card if there are additional "Numinous Healer"
cards in the Graveyard.

DB1-EN080
Forced Requisition
TRAP
Continuous
You can activate this card when you discard from your hand. After that, each
time you discard from your hand, your opponent must also discard the same
number of cards from his/her hand.

DB1-EN081
DNA Surgery
TRAP
Continuous
When you activate this card, declare 1 Type of monster. As long as this card
remains face-up on the field, all face-up monsters become the Type you
declared.

DB1-EN082
Backup Soldier
TRAP
Normal
You can activate this card when there are 5 or more Monster Cards in your
Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less
(except Effect Monster Cards) from your Graveyard and add them to your hand.

DB1-EN083
Ceasefire
TRAP
Normal
Flip all face-down Defense Position monsters on the field face-up. Flip
Effects are not activated at this time. Inflict 500 points of damage to your
opponent's Life Points for each Effect Monster on the field.
Super Rare

DB1-EN084
Light of Intervention
TRAP
Continuous
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are
Normal Summoned in face-up Defense Position.

DB1-EN085
Respect Play
TRAP
Continuous
During their respective turns, each player must show their opponent their
hand.

DB1-EN086
Imperial Order
TRAP
Continuous
As long as this card remains face-up on the field, negate the effects of all
Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you
cannot, this card is destroyed.
Ultra Rare

DB1-EN087
Magical Hats
TRAP
Normal
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the
field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on
the field in face-down Defense Position. The 2 cards selected from your Deck
are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the
Battle Phase. You can only use this effect during your opponent's Battle
Phase.
Rare

DB1-EN088
Nobleman of Crossout
SPELL
Normal
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players must check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks.
Super Rare

DB1-EN089
Nobleman of Extermination
SPELL
Normal
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card
is a Trap Card, both players must check their respective Decks and remove
all cards of the same name from play. Then shuffle the Decks.

DB1-EN090
The Shallow Grave
SPELL
Normal
Each player takes 1 Monster Card from his/her respective Graveyard and
Special Summons them on the field in face-down Defense Position.

DB1-EN091
Premature Burial
SPELL
Equip
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with this
card. When this card is destroyed, the monster is also destroyed.
Super Rare

DB1-EN092
Morphing Jar #2
EARTH
Rock/3/800/700
FLIP: Return all Monster Cards on the field to their respective Decks and
shuffle them. You and your opponent then pick up cards until you both have
the same number of Monster Cards that were returned to each Deck. Special
Summon the Level 4 or lower monsters to the field in face-down Defense
Position. The rest of the cards picked up are discarded to the Graveyard
Rare

DB1-EN093
Kiseitai
DARK
Fiend/2/300/800
When your opponent's monster attacks this card in face-down Defense
Position, this card becomes an Equip Spell Card equipped to the attacking
monster (No damage calculation is conducted). During each of your opponent's
Standby Phases, increase your Life Points by half of the ATK of the monster
equipped with this card.

DB1-EN094
Harpie's Brother
WIND
Winged Beast/4/1800/600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a
master of the sky.

DB1-EN095
Buster Blader
EARTH
Warrior/7/2600/2300
Increase the ATK of this card by 500 points for each Dragon-Type monster on
your opponent's side of the field and in your opponent's Graveyard.
Super Rare

DB1-EN096
Dark Sage
DARK
Spellcaster/9/2800/3200
This card cannot be Normal Summoned or Set. This card can only be Special
Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your
side of the field when you succeed in the effect of "Time Wizard". At that
time, select 1 Spell Card from your Deck, add it to your hand, and then
shuffle your Deck.
Ultra Rare

DB1-EN097
Big Shield Gardna
EARTH
Warrior/4/100/2600
Negate the activation of a Spell Card that designates this 1 face-down
monster. At that time, flip this card into face-up Defense Position. If this
card is attacked, change the Battle Position of this card to Attack Position
at the end of the Damage Step.

Ultra Rare

DB1-EN098
Blue-Eyes White Dragon
LIGHT
Dragon/8/3000/2500
This legendary dragon is a powerful engine of destruction. Virtually
invincible, very few have faced this awesome creature and lived to tell the
tale.
Ultra Rare

DB1-EN099
Hitotsu-Me Giant
EARTH
Beast-Warrior/4/1200/1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing
blows.

DB1-EN100
Flame Swordsman
FIRE
Warrior/5/1800/1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Rare

DB1-EN101
Skull Servant
DARK
Zombie/1/300/200
A skeletal ghost that isn't strong but can mean trouble in large numbers.

DB1-EN102
Dark Magician
DARK
Spellcaster/7/2500/2100
The ultimate wizard in terms of attack and defense.
Ultra Rare

DB1-EN103
Gaia The Fierce Knight
EARTH
Warrior/7/2300/2100
A knight whose horse travels faster than the wind. His battle-charge is a
force to be reckoned with.
Rare

DB1-EN104
Celtic Guardian
EARTH
Warrior/4/1400/1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift
attacks.

DB1-EN105
Mammoth Graveyard
EARTH
Dinosaur/3/1200/800
A mammoth that protects the graves of its pack and is absolutely merciless
when facing grave-robbers.

DB1-EN106
Silver Fang
EARTH
Beast/3/1200/800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.

DB1-EN107
Flame Manipulator
FIRE
Spellcaster/3/900/1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of
Flames" and "Wall of Fire".

DB1-EN108
Dark King of the Abyss
DARK
Fiend/3/1200/800
It's said that this King of the Netherworld once had the power to rule over
the dark.

DB1-EN109
Aqua Madoor
WATER
Spellcaster/4/1200/2000
A wizard of the waters that conjures a liquid wall to crush any enemies that
oppose him.

DB1-EN110
Masaki the Legendary Swordsman
EARTH
Warrior/4/1100/1100
Legendary swordmaster Masaki is a veteran of over 100 battles.

DB1-EN111
Dragon Capture Jar
TRAP
Continuous
As long as this card remains face-up on the field, all face-up Dragon-Type
monsters are changed to Defense Position and cannot change their Battle
Position.

DB1-EN112
Umi
SPELL
Field
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type
monsters by 200 points. Also decrease the ATK and DEF of all Machine and
Pyro-Type monsters by 200 points.

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