Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 15)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 15).
DB1-EN021 Snatch Steal SPELL Equip Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. Ultra Rare DB1-EN022 Chorus of Sanctuary SPELL Field Increase the DEF of all Defense Position monsters by 500 points. DB1-EN023 Confiscation SPELL Normal Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. DB1-EN024 Delinquent Duo SPELL Normal Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. Super Rare DB1-EN025 Fairy's Hand Mirror TRAP Normal Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster. DB1-EN026 Tailor of the Fickle SPELL Quick-Play Select 1 equipped Equip Card and switch it to another correct target. DB1-EN027 Rush Recklessly SPELL Quick-Play Increase 1 face-up monster's ATK by 700 points until the end of this turn. DB1-EN028 The Reliable Guardian SPELL Quick-Play Increase 1 face-up monster's DEF by 700 points until the end of this turn. DB1-EN029 The Forceful Sentry SPELL Normal Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. Rare DB1-EN030 Chain Energy SPELL Continuous Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. DB1-EN031 Mystical Space Typhoon SPELL Quick-Play Destroy 1 Spell or Trap Card on the field. Super Rare DB1-EN032 Giant Trunade SPELL Normal Return all Spell and Trap Cards on the field to the respective owner's hands. Rare DB1-EN033 Painful Choice SPELL Normal Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. DB1-EN034 Horn of the Unicorn SPELL Equip A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. DB1-EN035 Labyrinth Wall EARTH Rock/5/0/3000 These walls form a labyrinth with no exit for enemies. DB1-EN036 Eternal Rest SPELL Normal Destroy all monsters equipped with Equip Cards. DB1-EN037 Megamorph SPELL Equip While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. Super Rare DB1-EN038 Manga Ryu-Ran FIRE Dragon/7/2200/2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. DB1-EN039 Toon Mermaid WATER Aqua/4/1400/1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. DB1-EN040 Toon Summoned Skull DARK Fiend/6/2500/1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Rare DB1-EN041 Hyozanryu LIGHT Dragon/7/2100/2800 A dragon created from a massive diamond that sparkles with blinding light. DB1-EN042 Toon World SPELL Continuous This card is activated by paying 1000 of your Life Points. DB1-EN043 Cyber Jar DARK Rock/3/900/900 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. Rare DB1-EN044 Banisher of the Light LIGHT Fairy/3/100/2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play. DB1-EN045 Giant Rat EARTH Beast/4/1400/1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Rare DB1-EN046 Senju of the Thousand Hands LIGHT Fairy/4/1400/1000 When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled. DB1-EN047 UFO Turtle FIRE Machine/4/1400/1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN048 Flash Assailant DARK Fiend/4/2000/2000 Decrease the ATK and DEF of this card by 400 points for every card in your hand. DB1-EN049 Karate Man EARTH Warrior/3/1000/1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. DB1-EN050 Giant Germ DARK Fiend/2/1000/100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. DB1-EN051 Nimble Momonga EARTH Beast/2/1000/100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. Rare DB1-EN052 Shining Angel LIGHT Fairy/4/1400/800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN053 Mother Grizzly WATER Beast-Warrior/4/1400/1000 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. DB1-EN054 Flying Kamakiri #1 WIND Insect/4/1400/900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck DB1-EN055 Ceremonial Bell LIGHT Spellcaster/3/0/1850 As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other. DB1-EN056 Sonic Bird WIND Winged Beast/4/1400/1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck DB1-EN057 Mystic Tomato DARK Plant/4/1400/1100 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. Rare DB1-EN058 Kotodama EARTH Fairy/3/0/1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.) DB1-EN059 Gaia Power SPELL Field Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points. DB1-EN060 Umiiruka SPELL Field Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points. DB1-EN061 Molten Destruction SPELL Field Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points. DB1-EN062 Rising Air Current SPELL Field Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points. DB1-EN063 Luminous Spark SPELL Field Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points. DB1-EN064 Mystic Plasma Zone SPELL Field Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. DB1-EN065 Messenger of Peace SPELL Continuous Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. DB1-EN066 Blue-Eyes Toon Dragon LIGHT Dragon/6/3000/2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Super Rare DB1-EN067 Jinzo DARK Machine/6/2400/1500 As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated. Ultra Rare DB1-EN068 Parasite Paracide EARTH Insect/2/500/300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. DB1-EN069 Lightforce Sword TRAP Normal Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. DB1-EN070 Chain Destruction TRAP Normal You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. DB1-EN071 Time Seal TRAP Normal Your opponent skips the Draw Phase of his/her next turn. DB1-EN072 Graverobber TRAP Normal Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. DB1-EN073 Gift of The Mystical Elf TRAP Normal Increase your Life Points by 300 points for each monster on the field. DB1-EN074 The Eye of Truth TRAP Continuous As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. DB1-EN075 Dust Tornado TRAP Normal Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. Rare DB1-EN076 Call Of The Haunted TRAP Continuous Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. Super Rare DB1-EN077 Enchanted Javelin TRAP Normal Increase your Life Points by the ATK of 1 attacking monster. DB1-EN078 Mirror Wall TRAP Continuous Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. DB1-EN079 Numinous Healer TRAP Normal You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard. DB1-EN080 Forced Requisition TRAP Continuous You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. DB1-EN081 DNA Surgery TRAP Continuous When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. DB1-EN082 Backup Soldier TRAP Normal You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. DB1-EN083 Ceasefire TRAP Normal Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. Super Rare DB1-EN084 Light of Intervention TRAP Continuous Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. DB1-EN085 Respect Play TRAP Continuous During their respective turns, each player must show their opponent their hand. DB1-EN086 Imperial Order TRAP Continuous As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. Ultra Rare DB1-EN087 Magical Hats TRAP Normal Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. Rare DB1-EN088 Nobleman of Crossout SPELL Normal Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks. Super Rare DB1-EN089 Nobleman of Extermination SPELL Normal Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. DB1-EN090 The Shallow Grave SPELL Normal Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position. DB1-EN091 Premature Burial SPELL Equip Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. Super Rare DB1-EN092 Morphing Jar #2 EARTH Rock/3/800/700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard Rare DB1-EN093 Kiseitai DARK Fiend/2/300/800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. DB1-EN094 Harpie's Brother WIND Winged Beast/4/1800/600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. DB1-EN095 Buster Blader EARTH Warrior/7/2600/2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. Super Rare DB1-EN096 Dark Sage DARK Spellcaster/9/2800/3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. Ultra Rare DB1-EN097 Big Shield Gardna EARTH Warrior/4/100/2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. Ultra Rare DB1-EN098 Blue-Eyes White Dragon LIGHT Dragon/8/3000/2500 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Ultra Rare DB1-EN099 Hitotsu-Me Giant EARTH Beast-Warrior/4/1200/1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. DB1-EN100 Flame Swordsman FIRE Warrior/5/1800/1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" Rare DB1-EN101 Skull Servant DARK Zombie/1/300/200 A skeletal ghost that isn't strong but can mean trouble in large numbers. DB1-EN102 Dark Magician DARK Spellcaster/7/2500/2100 The ultimate wizard in terms of attack and defense. Ultra Rare DB1-EN103 Gaia The Fierce Knight EARTH Warrior/7/2300/2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. Rare DB1-EN104 Celtic Guardian EARTH Warrior/4/1400/1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. DB1-EN105 Mammoth Graveyard EARTH Dinosaur/3/1200/800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. DB1-EN106 Silver Fang EARTH Beast/3/1200/800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. DB1-EN107 Flame Manipulator FIRE Spellcaster/3/900/1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". DB1-EN108 Dark King of the Abyss DARK Fiend/3/1200/800 It's said that this King of the Netherworld once had the power to rule over the dark. DB1-EN109 Aqua Madoor WATER Spellcaster/4/1200/2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. DB1-EN110 Masaki the Legendary Swordsman EARTH Warrior/4/1100/1100 Legendary swordmaster Masaki is a veteran of over 100 battles. DB1-EN111 Dragon Capture Jar TRAP Continuous As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. DB1-EN112 Umi SPELL Field Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.
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