Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 14)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 14).
SOD-EN050 Absolute End TRAP Normal You can only activate this card during your opponent’s turn. This turn, attacks from your opponent’s monsters become direct attacks to your Life Points. SOD-EN051 Spirit Barrier TRAP Continuous As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0. Rare/Ultimate Rare SOD-EN052 Ninjitsu Art of Decoy TRAP Continuous Select 1 face-up monster on your side of the field that includes “Ninja” in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). SOD-EN053 Enervating Mist TRAP Continuous Your opponent's hand size limit becomes 5. Rare/Ultimate Rare SOD-EN054 Heavy Slump TRAP Normal You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards. SOD-EN055 Greed TRAP Continuous Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. Super Rare/Ultimate Rare SOD-EN056 Mind Crush TRAP Normal Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. SOD-EN057 Null and Void TRAP Normal You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. Super Rare/Ultimate Rare SOD-EN058 Gorgon’s Eye TRAP Normal Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. SOD-EN059 Cemetery Bomb TRAP Normal Inflict 100 points of damage to your opponent’s Life Points for each card in his/her Graveyard. SOD-EN060 Hallowed Life Barrier TRAP Normal Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. Super Rare/Ultimate Rare ================== .D| Rise of Destiny [011RDS] ================== RDS-EN001 Woodborg Inpachi FIRE Machine/5/500/2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. RDS-EN002 Mighty Guard EARTH Machine/4/500/1200 A machine soldier that was developed as a guard. It is made of rust-proof metal. RDS-EN003 Bokoichi the Freightening Car DARK Machine/2/500/500 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. RDS-EN004 Harpie Girl WIND Winged Beast/2/500/500 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. RDS-EN005 The Creator LIGHT Thunder/8/2300/3000 Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard, and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard. Ultra Rare/Ultimate Rare RDS-EN006 The Creator Incarnate LIGHT Warrior/4/1600/1500 Tribute this card to Special Summon 1 "The Creator" from your hand. RDS-EN007 Ultimate Insect LV3 WIND Insect/3/1400/900 If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Rare/Ultimate Rare RDS-EN008 Mystic Swordsman LV6 EARTH Warrior/6/2300/1700 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. Ultra Rare/Ultimate Rare RDS-EN009 Silent Swordsman LV3 LIGHT Warrior/3/1000/1000 Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Ultra Rare/Ultimate Rare RDS-EN010 Nightmare Penguin WATER Aqua/4/900/1800 When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points. RDS-EN011 Heavy Mech Support Platform DARK Machine/3/500/500 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.) RDS-EN012 Perfect Machine King EARTH Machine/8/2700/1500 Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. Ultra Rare/Ultimate Rare RDS-EN013 Element Magician LIGHT Spellcaster/4/1500/1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - WATER: Control of this card cannot switch. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. RDS-EN014 Element Saurus DARK Dinosaur/4/1500/1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - FIRE: Increase the ATK of this card by 500 points. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. RDS-EN015 Roc from the Valley of Haze WIND Winged Beast/6/2400/1400 When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. RDS-EN016 Sasuke Samurai #4 WIND Warrior/4/1200/1200 If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. Rare/Ultimate Rare RDS-EN017 Harpie Lady 1 WIND Winged Beast/4/1300/1400 This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points. RDS-EN018 Harpie Lady 2 WIND Winged Beast/4/1300/1400 This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle. RDS-EN019 Harpie Lady 3 WIND Winged Beast/4/1300/1400 This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns. RDS-EN020 Raging Flame Sprite FIRE Pyro/3/100/200 This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. RDS-EN021 Thestalos the Firestorm Monarch FIRE Pyro/6/2400/1000 When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. Super Rare/Ultimate Rare RDS-EN022 Eagle Eye WIND Winged Beast/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN023 Tactical Espionage Expert EARTH Warrior/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN024 Invasion of Flames FIRE Pyro/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN025 Creeping Doom Manta WATER Fish/3/1300/1200 When this card is Normal Summoned successfully, no Trap Cards can be activated. RDS-EN026 Pitch-Black Warwolf DARK Beast-Warrior/4/1600/600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. RDS-EN027 Mirage Dragon LIGHT Dragon/4/1600/600 As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. RDS-EN028 Gaia Soul the Combustible Collective FIRE Pyro/4/2000/0 You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. Rare/Ultimate Rare RDS-EN029 Fox Fire FIRE Pyro/2/300/200 During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. RDS-EN030 Big Core DARK Machine/6/2300/1100 Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Super Rare/Ultimate Rare RDS-EN031 Fusilier Dragon, the Dual-Mode Beast DARK Machine/7/2800/2000 This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved. Rare/Ultimate Rare RDS-EN032 Dekoichi the Battlechanted Locomotive DARK Machine/4/1400/1000 FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them. Rare/Ultimate Rare RDS-EN033 A-Team: Trap Disposal Unit FIRE Machine/2/300/400 This effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. Rare/Ultimate Rare RDS-EN034 Homunculus the Alchemic Being LIGHT Plant/4/1800/1600 You can change the Attribute of this monster. This effect can only be used once per turn. RDS-EN035 Dark Blade the Dragon Knight DARK Warrior/6/2200/1500 "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. Rare/Ultimate Rare RDS-EN036 Mokey Mokey King LIGHT Fairy/6/300/100 "Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. RDS-EN037 Serial Spell SPELL Quick-Play You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. Rare/Ultimate Rare RDS-EN038 Harpies' Hunting Ground Spell Field When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points. RDS-EN039 Triangle Ecstasy Spark SPELL Quick-Play Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. Super Rare/Ultimate Rare RDS-EN040 Necklace of Command SPELL Equip When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: - Draw 1 card from your deck. - Randomly discard 1 card from your opponent's hand to the Graveyard. Rare/Ultimate Rare RDS-EN041 Machine Duplication SPELL Normal Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. Rare/Ultimate Rare RDS-EN042 Flint SPELL Equip A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. Rare/Ultimate Rare RDS-EN043 Mokey Mokey Smackdown SPELL Continuous While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. RDS-EN044 Back to Square One SPELL Normal Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. RDS-EN045 Monster Reincarnation SPELL Normal Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. Super Rare/Ultimate Rare RDS-EN046 Ballista of Rampart Smashing SPELL Equip If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points. RDS-EN047 Lighten the Load SPELL Continuous Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. RDS-EN048 Malice Dispersion SPELL Quick-Play Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. RDS-EN049 Tragedy TRAP Normal You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. Super Rare/Ultimate Rare RDS-EN050 Divine Wrath TRAP Counter Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster. Super Rare/Ultimate Rare RDS-EN051 Xing Zhen Hu TRAP Continuous Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. RDS-EN052 Rare Metalmorph TRAP Continuous Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. Rare/Ultimate Rare RDS-EN053 Fruits of Kozaky's Studies TRAP Normal Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. RDS-EN054 Mind Haxorz TRAP Normal Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. RDS-EN055 Fuh-Rin-Ka-Zan TRAP Normal You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects: - Destroy all monsters on your opponent's side of the field. - Destroy all Spell and Trap Cards on your opponent's side of the field. - Randomly discard 2 cards from your opponent's hand. - Draw 2 cards. RDS-EN056 Chain Burst TRAP Continuous Inflict 1000 points of damage to each player who activates a Trap Card. Rare/Ultimate Rare RDS-EN057 Pikeru's Circle of Enchantment TRAP Normal Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn. Super Rare/Ultimate Rare RDS-EN058 Spell Purification TRAP Normal Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. RDS-EN059 Astral Barrier TRAP Continuous If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points. RDS-EN060 Covering Fire TRAP Normal If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. Rare/Ultimate Rare ================== .E| Dark Beginning's 1 [011DB1] ================== DB1-EN001 Penguin Knight WATER Aqua/3/900/800 When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck. DB1-EN002 Axe of Despair SPELL Equip A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck. Rare DB1-EN003 Black Pendant SPELL Equip A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points. Rare DB1-EN004 Horn of Light SPELL Equip A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck. DB1-EN005 Malevolent Nuzzler SPELL Equip A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. DB1-EN006 Spellbinding Circle TRAP Continuous Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. Rare DB1-EN007 Electric Snake LIGHT Thunder/3/800/900 When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck. DB1-EN008 Ameba WATER Aqua/1/300/350 When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. DB1-EN009 Maha Vailo LIGHT Spellcaster/4/1550/1400 In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster. DB1-EN010 Minar EARTH Insect/3/850/750 When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points. DB1-EN011 Griggle EARTH Plant/1/350/300 When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field. DB1-EN012 Hiro's Shadow Scout DARK Fiend/2/650/500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. DB1-EN013 Invader of the Throne EARTH Warrior/4/1350/1700 FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase. DB1-EN014 Slot Machine DARK Machine/7/2000/2300 The machine's ability is said to vary according to its slot results. DB1-EN015 Relinquished DARK Spellcaster/1/0/0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. Super Rare DB1-EN016 Red Archery Girl WATER Aqua/4/1400/1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. DB1-EN017 Gravekeeper's Servant SPELL Continuous Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. DB1-EN018 Upstart Goblin SPELL Normal Draw 1 card from your Deck. Your opponent gains 1000 Life Points. DB1-EN019 Toll SPELL Continuous Each player must pay 500 Life Points to declare an attack. DB1-EN020 Final Destiny SPELL Normal Discard 5 cards from your hand. Destroy all cards on the field.
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