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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 13)

Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 13)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 13).

SPELL

Quick-Play

Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.



AST-089

Spell Economics

SPELL

Continuous

You do not have to pay any Life Points to activate a Spell Card.

Rare



AST-090

Blessings of the Nile

SPELL

Continuous

Each time card(s) are discarded from your hand to the Graveyard by the effect
of a card controlled by your opponent, increase your Life Points by 1000 points.



AST-091

7

SPELL

Continuous

When there are 3 face-up "7" cards on your side of the field, draw 3 cards from
your Deck. Then destroy all "7" cards. When this card is sent directly from the
field to your Graveyard, increase your Life Points by 700 points.



AST-092

Level Limit - Area B

SPELL

Continuous

All face-up Level 4 or higher monsters on the field are changed to Defense
Position and remain in Defense Position as long as this card is active.



AST-093

Enchanting Fitting Room

SPELL

Normal

Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special
Summon the Level 3 or lower Normal Monsters among the picked-up cards to your
side of the field. Return all the other cards to your Deck and the Deck is then
shuffled.



AST-094

The Law of the Normal

SPELL

Normal

You can only activate this card when there are 5 face-up Level 2 or lower
Normal Monsters on your side of the field. Both players discard all cards in
their hands, and destroy all cards on the field except Level 2 or lower Normal
Monsters.



AST-095

Dark Magic Attack

SPELL

Normal

You can only activate this card when there is a face-up "Dark Magician" on your
side of the field. Destroy all Spell and Trap Cards on your opponent's side of
the field.

Ultra Rare



AST-096

Delta Attacker

SPELL

Normal

You can only activate this card when there are 3 Normal Monsters of the same
name (except Tokens) on your side of the field. The 3 Normal Monsters of the
same name can attack your opponent's Life Points directly during the turn this
card is activated.



AST-097

Thousand Energy

SPELL

Normal

Increase the original ATK and DEF of all face-up Level 2 Normal Monsters
(except Tokens) on your side of the field by 1000 points. Destroy all Level

2 Normal Monsters on your side of the field during the End Phase.

Rare



AST-098

Triangle Power

SPELL

Normal

Increase the original ATK and DEF of all face-up Level 1 Normal Monsters
(except Tokens) on your side of the field by 2000 points. Destroy all Level

1 Normal Monsters on your side of the field during the End Phase.

Rare



AST-099

The Third Sarcophagus

SPELL

Continuous

This card can only be placed on the field by the effect of "The First
Sarcophagus".



AST-100

The Second Sarcophagus

SPELL

Continuous

This card can only be placed on the field by the effect of "The First
Sarcophagus".



AST-101

The First Sarcophagus

TRAP

Continuous

During each of your opponent's End Phases, place 1 card face-up on your side of
the field from your hand or Deck in this order: "The Second Sarcophagus", "The
Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the
field, all of them on your side of the field are sent to the Graveyard.

When you have all 3 Sarcophagus cards on your side of the field, send all
Sarcophagus cards on your side of the field to the Graveyard to Special Summon
1 "Spirit of the Pharaoh" from your hand or Deck.

Super Rare



AST-102

Dora of Fate

TRAP

Normal

You can only activate this card during your opponent's turn. Select 1 face-up
monster on your opponent's side of the field. When you successfully Normal
Summon a monster that is 1 Level lower than the selected monster during your
next turn, inflict damage to your opponent's Life Points equal to the Level of
the selected monster x 500 points.



AST-103

Judgment of the Desert

TRAP

Continuous

The Battle Positions of face-up monsters that are flipped face-up after
activation of this card cannot be changed.



AST-104

Human-Wave Tactics

TRAP

Continuous

During the End Phase of each turn, select a number of Level 2 or lower Normal
Monsters from your Deck equal to the number of your Level 2 or lower Normal
Monsters destroyed as a result of battle during that turn, and Special Summon
them to your side of the field. The Deck is then shuffled.



AST-105

Curse of Anubis

TRAP

Normal

All face-up Effect Monsters on the field are changed to Defense Position.

During the turn this card is activated, the original DEF of those Effect
Monsters become 0 and their Battle Positions cannot be changed.

Ultra Rare



AST-106

Desert Sunlight

TRAP

Normal

All monsters on your side of the field are changed to face-up Defense Position.



AST-107

Des Counterblow

TRAP

Continuous

Destroy any monster that inflicts Battle Damage to a player's Life Points by
attacking directly.

Super Rare



AST-108

Labyrinth of Nightmare

TRAP

Continuous

During the End Phase of each turn, change the Battle Positions of all face-up
monsters on the turn player's side of the field.



AST-109

Soul Resurrection

TRAP

Continuous

Special Summon 1 Normal Monster from your Graveyard in Defense Position.

When this card is removed from the field, the monster is destroyed. When the
monster is destroyed, this card is also destroyed.

Rare



AST-110

Order to Smash

TRAP

Normal

Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side
of the field when you activate this card. When this card resolves, you can
offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap
Cards on your opponent's side of the field.



AST-111

Mazera DeVille

DARK

Fiend/8/2800/2300

This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by offering 1 face-up "Warrior of Zera" on your side of the
field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on
your side of the field when you Special Summon this card successfully, your
opponent discards 3 random cards from his/her hand.

Secret Rare

==================
.C| Soul of the Duelist [011SOD]
==================
SOD-EN001
Charcoal Inpachi
FIRE
Pyro/1/100/2100
A wicked wooden spirit that has burned out. The barbecue grilled with this
charcoal is so awesome that everybody thinks it's priceless.
Rare/Ultimate Rare

SOD-EN002
Neo Aqua Madoor
WATER
Spellcaster/6/1200/3000
The true nature of this wizard, who rules all water. It defends itself with a
vast, impenetrable wall of ice.

SOD-EN003
Skull Dog Marron
EARTH
Beast/4/1350/2000
A lost dog that wandered off 100 years ago. He’s still waiting for his master
to come for him.

SOD-EN004
Goblin Calligrapher
DARK
Fiend/1/400/400
A Goblin who devotes himself to perfect calligraphy of the word “False”. He
gives his all to each stroke.

SOD-EN005
Ultimate Insect LV1
WIND
Insect/1/0/0
As long as this card remains face-up on your side of the field, it is
unaffected by any Spell Cards. During your Standby Phase, send this face-up
card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand
or Deck. (You cannot activate this effect the turn this card is Normal
Summoned, Special Summoned or flipped face-up.) Rare/Ultimate Rare

SOD-EN006
Horus the Black Flame Dragon LV4
FIRE
Dragon/4/1600/1000
As long as this card remains face-up on your side of the field, control of this
card cannot switch. During the End Phase of a turn that this card destroyed a
monster as a result of battle, send this card to the Graveyard to Special
Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
Rare/Ultimate Rare

SOD-EN007
Horus the Black Flame Dragon LV6
FIRE
Dragon/6/2300/1600
As long as this card remains face-up on your side of the field, it is
unaffected by any Spell Cards. During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this card to the Graveyard to
Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
Super Rare/Ultimate Rare

SOD-EN008
Horus the Black Flame Dragon LV8
FIRE
Dragon/8/3000/1800
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as
this card remains face-up on your side of the field, you can negate the
activation and effect of any Spell Cards and destroy them.
Ultra Rare/Ultimate Rare

SOD-EN009
Dark Mimic LV1
DARK
Fiend/1/100/1000
FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this
face-up card to the Graveyard to Special Summon 1 “Dark Mimic LV3” from your
hand or Deck.

SOD-EN010
Dark Mimic LV3
DARK
Fiend/3/1000/1000
If this card is sent to the Graveyard as a result of battle, the controller of
this card draws 1 card from his/her Deck. If this card was Special Summoned by
the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
Rare/Ultimate Rare

SOD-EN011
Mystic Swordsman LV2
EARTH
Warrior/2/900/0
If this card attacks a face-down Defense Position monster, destroy the"
monster immediately with this card's effect without flipping it face-up or
applying damage calculation. During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this card to the Graveyard to
Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
Rare/Ultimate Rare

SOD-EN012
Mystic Swordsman LV4
EARTH
Warrior/4/1900/1600
If you Normal Summon this card, you must place it in face-down Defense
Position. If this card attacks a face-down Defense Position monster, destroy
the monster immediately with this card’s effect without flipping it face-up or
applying damage calculation. During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this card to the Graveyard to
Special Summon 1 “Mystic Swordsman LV6” from your hand or deck.
Ultra Rare/Ultimate Rare

SOD-EN013
Armed Dragon LV3
WIND
Dragon/3/1200/900
During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 “Armed Dragon LV5” from your hand or Deck.

SOD-EN014
Armed Dragon LV5
WIND
Dragon/5/2400/1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up
monster on your opponent's side of the field with an ATK equal to or less than
the ATK of the sent monster. During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this card to the Graveyard to
Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Rare/Ultimate Rare

SOD-EN015
Armed Dragon LV7
WIND
Dragon/7/2800/1000
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from
your hand to the Graveyard to destroy all face-up monsters on your opponent's
side of the field with an ATK equal to or less than the ATK of the sent monster.
Ultra Rare/Ultimate Rare

SOD-EN016
Horus’ Servant
FIRE
Beast-Warrior/1/100/100
As long as this card remains face-up on your side of the field, your opponent
cannot designate "Horus the Black Flame Dragon” of any LV as the target of the
effect of a Spell, Trap, or Monster Card

SOD-EN017
Red-Eyes B. Chick
DARK
Dragon/1/800/500
Send this face-up card on your side of the field to the Graveyard to Special
Summon 1 “Red-Eyes B. Dragon” from your hand.

SOD-EN018
Malice Doll of Demise
DARK
Fiend/4/1600/1700
If this card is sent from the field to the Graveyard by the effect of a
Continuous Spell Card, Special Summon this card from the Graveyard during the
Standby Phase of your turn.

SOD-EN019
Ninja Grandmaster Sasuke
LIGHT
Warrior/4/1800/1000
If this card attacks a face-up Defense Position monster, destroy the monster
with this card’s effect without applying damage calculation.
Rare/Ultimate Rare

SOD-EN020
Rafflesia Seduction
EARTH
Plant/2/300/900
FLIP: Take control of 1 face-up monster on your opponent's side of the field
until the end of the turn.
Rare/Ultimate Rare

SOD-EN021
Ultimate Baseball Kid
FIRE
Warrior/3/500/1000
Increase the ATK of this card by 1000 points for each FIRE monster on the field
other than this card. Send a FIRE Monster other than this card to the Graveyard
to inflict 500 points of damage to your opponent’s Life Points.

SOD-EN022
Mobius the Frost Monarch
WATER
Aqua/6/2400/1000
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell
or Trap cards on the field.
Super Rare/Ultimate Rare

SOD-EN023
Element Dragon
LIGHT
Dragon/4/1500/1200
This monster gets the following effect(s) while there are monster(s) with the
following Attributes(s) on the field.
- FIRE: Increase the ATK of this card by 500 points.
- WIND: If this card destroyed you opponent’s monster as a result of battle, it
can attack once again in a row.

SOD-EN024
Element Soldier
DARK
Fiend/4/1500/1200
This monster gets the following effect(s) while there are monster(s) with the
following Attributes(s) on the field.
- WATER: Control of this card cannot switch.
- EARTH: Negate the effect of an Effect Monster that is destroyed by this
monster as a result of battle.

SOD-EN025
Howling Insect
EARTH
Insect/3/1200/1300
When this card is destroyed and sent to the Graveyard as a result of battle,
you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to
your side of the field from your Deck. Then shuffle your Deck.

SOD-EN026
Masked Dragon
FIRE
Dragon/3/1400/1100
When this card is destroyed and sent to the Graveyard as a result of battle,
you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to
your side of the field from you Deck. Then shuffle your Deck

SOD-EN027
Mind on Air
DARK
Spellcaster/6/1000/1600
As long as this card remains face-up on the field, your opponent must continue
to show his/her hand.
Rare/Ultimate Rare

SOD-EN028
Unshaven Angler
WATER
Fish/4/1500/1600
If you Tribute Summon an WATER monster, you can treat this 1 monster as 2
Tribute Monsters for the Tribute Summon.

SOD-EN029
The Trojan Horse
EARTH
Beast/4/1600/1200
If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2
Tribute Monsters for the Tribute Summon.

SOD-EN030
Nobleman-Eater Bug
EARTH
Insect/5/900/1200
FLIP: Destroy 2 Monsters on the field.

SOD-EN031
Enraged Muka Muka
EARTH
Rock/5/1200/600
Increase the ATK and DEF of this card by 400 points for each card in your hand.

SOD-EN032
Hade Hane
EARTH
Beast/5/900/1000
FLIP: You can return up to 3 monsters on the field to the owner’s hand.

SOD-EN033
Penumbral Soldier Lady
DARK
Warrior/6/2100/1400
If this card battles with a LIGHT monster, increase the ATK of this card by
1000 points during the Damage Step.
Super Rare/Ultimate Rare

SOD-EN034
Ojama King
LIGHT
Beast/6/0/3000
“Ojama Green” + “Ojama Yellow” + “Ojama Black”
Select up to 3 of your opponent’s Monster Card Zones. As long as this card
remains face-up on the field, the selected zones cannot be used.
Rare/Ultimate Rare

SOD-EN035
Master of Oz
EARTH
Beast/9/4200/3700
“Big Koala” + “Des Kangaroo”
Rare/Ultimate Rare

SOD-EN036
Sanwitch
DARK
Spellcaster/6/2100/1800
“Sangan” + “Witch of the Black Forest”

SOD-EN037
Dark Factory of Mass Production
SPELL
Normal
Select 2 Normal Monsters from your Graveyard and add the to your hand.

SOD-EN038
Hammer Shot
SPELL
Normal
Destroy 1 face-up Attack Position monster with the highest ATK on the field.
Rare/Ultimate Rare

SOD-EN039
Mind Wipe
SPELL
Quick Play
You can activate this card if your opponent has 3 or less cards in his/her
hand. Your opponent adds his/her hand to the deck and shuffles it, then draws
the same number of cards he/she added to the deck.

SOD-EN040
Abyssal Designator
SPELL
Normal
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send
1 monster with both the Type and Attribute declared from his/her hand or Deck
to the Graveyard.

SOD-EN041
Level Up!
SPELL
Normal
Send 1 face-up monster on your side of the field that has “LV” in its card name
to the Graveyard to activate this card. Special Summon the monster that is
written in the card’s text of that monster from your hand or Deck, ignoring the
Summoning conditions.

SOD-EN042
Inferno Fire Blast
SPELL
Normal
Select 1 face-up “Red-Eyes B. Dragon” on your side of the field to activate
this card. Inflict Damage to your opponent’s Life Points equal the original ATK
of the selected “Red-Eyes B. Dragon”. “Red-Eyes B. Dragon” cannot attack the
same turn you use this card.
Ultra Rare/Ultimate Rare

SOD-EN043
Ectoplasmer
SPELL
Continuous
Only once during each player’s End Phase, each player Tributes 1 face-up
monster on his/her side of the field and inflicts damage to the opponent’s Life
Points equal to half the original ATK of the Tributed Monster.
Super Rare/Ultimate Rare

SOD-EN044
The Graveyard in the Fourth Dimension
SPELL
Normal
Add 2 monsters that have “LV” in their card names to your deck and shuffle it.

SOD-EN045
Two-Man Cell Battle
SPELL
Continuous
During each player’s End Phase, each player can Special Summon 1 Level 4 or
lower Normal Monster from his/her hand.

SOD-EN046
Big Wave Small Wave
SPELL
Normal
Destroy all face-up WATER monsters on your Field. Then you can special summon
WATER monsters from your hand, up to the same number of monsters destroyed by
this effect.

SOD-EN047
Fusion Weapon
SPELL
Equip
This card can only be equipped to a Fusion Monster of Level 6 or less.
Increase the ATK and DEF of the equipped monster by 1500 points.

SOD-EN048
Ritual Weapon
SPELL
Equip
This card can only be equipped to a Ritual Monster of Level 6 or less.
Increase the ATK and DEF of the equipped monster by 1500 points.

SOD-EN049
Taunt
TRAP
Normal
During your opponent’s Main Phase 1, select 1 monster on your side of the field
to activate this card. As long as the selected monster remains on the field, if
your opponent attacks with a monster(s) this turn, he/she must select the
selected monster as the attack target.

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