Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 13)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 13).
SPELL Quick-Play Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. AST-089 Spell Economics SPELL Continuous You do not have to pay any Life Points to activate a Spell Card. Rare AST-090 Blessings of the Nile SPELL Continuous Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. AST-091 7 SPELL Continuous When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. AST-092 Level Limit - Area B SPELL Continuous All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. AST-093 Enchanting Fitting Room SPELL Normal Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. AST-094 The Law of the Normal SPELL Normal You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. AST-095 Dark Magic Attack SPELL Normal You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. Ultra Rare AST-096 Delta Attacker SPELL Normal You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. AST-097 Thousand Energy SPELL Normal Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. Rare AST-098 Triangle Power SPELL Normal Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. Rare AST-099 The Third Sarcophagus SPELL Continuous This card can only be placed on the field by the effect of "The First Sarcophagus". AST-100 The Second Sarcophagus SPELL Continuous This card can only be placed on the field by the effect of "The First Sarcophagus". AST-101 The First Sarcophagus TRAP Continuous During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. Super Rare AST-102 Dora of Fate TRAP Normal You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. AST-103 Judgment of the Desert TRAP Continuous The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed. AST-104 Human-Wave Tactics TRAP Continuous During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. AST-105 Curse of Anubis TRAP Normal All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. Ultra Rare AST-106 Desert Sunlight TRAP Normal All monsters on your side of the field are changed to face-up Defense Position. AST-107 Des Counterblow TRAP Continuous Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. Super Rare AST-108 Labyrinth of Nightmare TRAP Continuous During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. AST-109 Soul Resurrection TRAP Continuous Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. Rare AST-110 Order to Smash TRAP Normal Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. AST-111 Mazera DeVille DARK Fiend/8/2800/2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. Secret Rare ================== .C| Soul of the Duelist [011SOD] ================== SOD-EN001 Charcoal Inpachi FIRE Pyro/1/100/2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. Rare/Ultimate Rare SOD-EN002 Neo Aqua Madoor WATER Spellcaster/6/1200/3000 The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice. SOD-EN003 Skull Dog Marron EARTH Beast/4/1350/2000 A lost dog that wandered off 100 years ago. He’s still waiting for his master to come for him. SOD-EN004 Goblin Calligrapher DARK Fiend/1/400/400 A Goblin who devotes himself to perfect calligraphy of the word “False”. He gives his all to each stroke. SOD-EN005 Ultimate Insect LV1 WIND Insect/1/0/0 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.) Rare/Ultimate Rare SOD-EN006 Horus the Black Flame Dragon LV4 FIRE Dragon/4/1600/1000 As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. Rare/Ultimate Rare SOD-EN007 Horus the Black Flame Dragon LV6 FIRE Dragon/6/2300/1600 As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. Super Rare/Ultimate Rare SOD-EN008 Horus the Black Flame Dragon LV8 FIRE Dragon/8/3000/1800 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. Ultra Rare/Ultimate Rare SOD-EN009 Dark Mimic LV1 DARK Fiend/1/100/1000 FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Dark Mimic LV3” from your hand or Deck. SOD-EN010 Dark Mimic LV3 DARK Fiend/3/1000/1000 If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. Rare/Ultimate Rare SOD-EN011 Mystic Swordsman LV2 EARTH Warrior/2/900/0 If this card attacks a face-down Defense Position monster, destroy the" monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. Rare/Ultimate Rare SOD-EN012 Mystic Swordsman LV4 EARTH Warrior/4/1900/1600 If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 “Mystic Swordsman LV6” from your hand or deck. Ultra Rare/Ultimate Rare SOD-EN013 Armed Dragon LV3 WIND Dragon/3/1200/900 During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 “Armed Dragon LV5” from your hand or Deck. SOD-EN014 Armed Dragon LV5 WIND Dragon/5/2400/1700 Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. Rare/Ultimate Rare SOD-EN015 Armed Dragon LV7 WIND Dragon/7/2800/1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. Ultra Rare/Ultimate Rare SOD-EN016 Horus’ Servant FIRE Beast-Warrior/1/100/100 As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon” of any LV as the target of the effect of a Spell, Trap, or Monster Card SOD-EN017 Red-Eyes B. Chick DARK Dragon/1/800/500 Send this face-up card on your side of the field to the Graveyard to Special Summon 1 “Red-Eyes B. Dragon” from your hand. SOD-EN018 Malice Doll of Demise DARK Fiend/4/1600/1700 If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. SOD-EN019 Ninja Grandmaster Sasuke LIGHT Warrior/4/1800/1000 If this card attacks a face-up Defense Position monster, destroy the monster with this card’s effect without applying damage calculation. Rare/Ultimate Rare SOD-EN020 Rafflesia Seduction EARTH Plant/2/300/900 FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. Rare/Ultimate Rare SOD-EN021 Ultimate Baseball Kid FIRE Warrior/3/500/1000 Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent’s Life Points. SOD-EN022 Mobius the Frost Monarch WATER Aqua/6/2400/1000 When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field. Super Rare/Ultimate Rare SOD-EN023 Element Dragon LIGHT Dragon/4/1500/1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - FIRE: Increase the ATK of this card by 500 points. - WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row. SOD-EN024 Element Soldier DARK Fiend/4/1500/1200 This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. - WATER: Control of this card cannot switch. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. SOD-EN025 Howling Insect EARTH Insect/3/1200/1300 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. SOD-EN026 Masked Dragon FIRE Dragon/3/1400/1100 When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck SOD-EN027 Mind on Air DARK Spellcaster/6/1000/1600 As long as this card remains face-up on the field, your opponent must continue to show his/her hand. Rare/Ultimate Rare SOD-EN028 Unshaven Angler WATER Fish/4/1500/1600 If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD-EN029 The Trojan Horse EARTH Beast/4/1600/1200 If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. SOD-EN030 Nobleman-Eater Bug EARTH Insect/5/900/1200 FLIP: Destroy 2 Monsters on the field. SOD-EN031 Enraged Muka Muka EARTH Rock/5/1200/600 Increase the ATK and DEF of this card by 400 points for each card in your hand. SOD-EN032 Hade Hane EARTH Beast/5/900/1000 FLIP: You can return up to 3 monsters on the field to the owner’s hand. SOD-EN033 Penumbral Soldier Lady DARK Warrior/6/2100/1400 If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. Super Rare/Ultimate Rare SOD-EN034 Ojama King LIGHT Beast/6/0/3000 “Ojama Green” + “Ojama Yellow” + “Ojama Black” Select up to 3 of your opponent’s Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. Rare/Ultimate Rare SOD-EN035 Master of Oz EARTH Beast/9/4200/3700 “Big Koala” + “Des Kangaroo” Rare/Ultimate Rare SOD-EN036 Sanwitch DARK Spellcaster/6/2100/1800 “Sangan” + “Witch of the Black Forest” SOD-EN037 Dark Factory of Mass Production SPELL Normal Select 2 Normal Monsters from your Graveyard and add the to your hand. SOD-EN038 Hammer Shot SPELL Normal Destroy 1 face-up Attack Position monster with the highest ATK on the field. Rare/Ultimate Rare SOD-EN039 Mind Wipe SPELL Quick Play You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck. SOD-EN040 Abyssal Designator SPELL Normal Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. SOD-EN041 Level Up! SPELL Normal Send 1 face-up monster on your side of the field that has “LV” in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card’s text of that monster from your hand or Deck, ignoring the Summoning conditions. SOD-EN042 Inferno Fire Blast SPELL Normal Select 1 face-up “Red-Eyes B. Dragon” on your side of the field to activate this card. Inflict Damage to your opponent’s Life Points equal the original ATK of the selected “Red-Eyes B. Dragon”. “Red-Eyes B. Dragon” cannot attack the same turn you use this card. Ultra Rare/Ultimate Rare SOD-EN043 Ectoplasmer SPELL Continuous Only once during each player’s End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent’s Life Points equal to half the original ATK of the Tributed Monster. Super Rare/Ultimate Rare SOD-EN044 The Graveyard in the Fourth Dimension SPELL Normal Add 2 monsters that have “LV” in their card names to your deck and shuffle it. SOD-EN045 Two-Man Cell Battle SPELL Continuous During each player’s End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand. SOD-EN046 Big Wave Small Wave SPELL Normal Destroy all face-up WATER monsters on your Field. Then you can special summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. SOD-EN047 Fusion Weapon SPELL Equip This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD-EN048 Ritual Weapon SPELL Equip This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. SOD-EN049 Taunt TRAP Normal During your opponent’s Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
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