Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 11)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 11).
IOC-086 Mataza the Zapper Dark Warrior/3/1300/800 This monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch. Rare IOC-087 Guardian Angel Joan Light Fairy/7/2800/2000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed monster. Ultra IOC-088 Manju of the Ten Thousand Hands Light Fairy/4/1400/1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand. IOC-089 Getsu Fuhma Dark Warrior/4/1700/1200 If a monster that battles with this monster is a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step. Rare IOC-090 Ryu Kokki Dark Zombie/6/2400/2000 If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step. IOC-091 Gryphon's Feather Duster Spell Normal Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points. IOC-092 Stray Lambs Spell Normal When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. Rare IOC-093 Smashing Ground Spell Normal Destroy 1 monster with the highest DEF on your opponent's side of the field. IOC-094 Dimension Fusion Spell Normal Pay 2000 Life Points. Both players Special Summon as many of their monsters as possible that have been removed from play. Ultra Rare IOC-095 Dedication Throught Light and Darkness Spell Quick-Play You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it. Super Rare IOC-096 Salvage Spell Normal Add 2 WATER monsters with an ATK of 1500 or less in each Graveyard to your hand. IOC-097 Ultra Evolution Pill Spell Normal Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand. Rare IOC-098 Multiplication of Ants Spell Normal Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. IOC-099 Earth Chant Spell Ritual This card is used to Ritual Summon ant EARTH monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. IOC-100 Jade Insect Whistle Spell Normal Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck. IOC-101 Destruction Ring Trap Normal Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points. Rare IOC-102 Fiend's Hand Mirror Trap Normal Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target. IOC-103 Compulsory Evacuation Device Trap Normal Return 1 monster on the field to its owner's hand. Rare IOC-104 A Hero Emerges Trap Normal When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard. IOC-105 Self-Destruct Button Trap Normal You can activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points ore more. Both player's Life Points become 0. IOC-106 Curse of Darkness Trap Continuous Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage. Rare IOC-107 Begone, Knave! Trap Continuous When a monster inflicts Battle Damage to a player, return the monster to its owner's hand. IOC-108 DNA Transplant Trap Continuous Declare 1 Attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared. IOC-109 Robbin' Zombie Trap Continuous Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard. Rare IOC-110 Trap Jammer Trap Counter You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it. Super Rare IOC-111 Invader of Darkness Dark Fiend 8 2900 2500 As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Spell Cards. Secret Rare ================== .B| Ancient Sanctuary [011AST] ================== AST-000 The End of Anubis DARK Fiend/6/2500/0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated. Secret Rare AST-001 Gogiga Gagagigo WATER Reptile/8/2950/2800 His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self.... AST-002 Warrior of Zera EARTH Warrior/4/1600/1600 A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. AST-003 Sealmaster Meisei DARK Spellcaster/3/1100/900 One of the few people who has a good command of Talismans. His history is a mystery. Rare AST-004 Mystical Shine Ball LIGHT Fairy/2/500/500 A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true. AST-005 Metal Armored Bug EARTH Insect/8/2800/1500 A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. AST-006 The Agent of Judgment - Saturn LIGHT Fairy/6/2400/0 If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. Ultra Rare AST-007 The Agent of Wisdom - Mercury LIGHT Fairy/4/0/1700 When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. Rare AST-008 The Agent of Creation - Venus LIGHT Fairy/3/1600/0 Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. Rare AST-009 The Agent of Force - Mars LIGHT Fairy/3/0/0 This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent’s Life Points, increase the ATK and DEF of this card by the difference between your and your opponent’s Life Points. Super Rare AST-010 The Unhappy Girl LIGHT Spellcaster/2/400/300 As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. AST-011 Soul-Absorbing Bone Tower DARK Zombie/3/400/1500 This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent’s Deck to the Graveyard. Rare AST-012 The Kick Man DARK Zombie/3/1300/300 When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. AST-013 Vampire Lady DARK Zombie/4/1550/1550 Each time this card inflicts Battle Damage to your opponent’s Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. AST-014 Stone Statue of the Aztecs EARTH Rock/4/300/2000 Any Battle Damage your opponent takes when he/she attacks this monster is doubled. Super Rare AST-015 Rocket Jumper EARTH Rock/3/1000/800 If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. AST-016 Avatar of The Pot EARTH Rock/3/1200/1300 Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. Rare AST-017 Legendary Jujitsu Master EARTH Rock/3/1300/1800 A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. AST-018 Gear Golem the Moving Fortress EARTH Machine/4/800/2200 Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn. Ultra Rare AST-019 KA-2 Des Scissors DARK Machine/4/1000/1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. AST-020 Needle Burrower DARK Machine/5/1700/1700 When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. Super Rare AST-021 Sonic Jammer WIND Machine/2/350/650 FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. AST-022 Blowback Dragon DARK Machine/6/2300/1200 Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. Ultra Rare AST-023 Zaborg the Thunder Monarch LIGHT Thunder/5/2400/1000 When this card is Tribute Summoned successfully, destroy 1 monster on the field. Super Rare AST-024 Atomic Firefly LIGHT Insect/1/100/200 When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. AST-025 Mermaid Knight WATER Aqua/4/1500/700 As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. AST-026 Piranha Army WATER Fish /2 /800 /200 The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. AST-027 Two Thousand Needles EARTH Beast/5/2000/1800 When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. AST-028 Disc Fighter EARTH Warrior/4/1000/1000 If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. AST-029 Arcane Archer of the Forest EARTH Warrior/3/900/1400 This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. AST-030 Lady Ninja Yae WIND Warrior/3/1100/200 Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. AST-031 Goblin King DARK Fiend/1/0/0 This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. AST-032 Solar Flare Dragon FIRE Pyro/4/1500/1000 This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. AST-033 White Magician Pikeru LIGHT Spellcaster/2/1200/0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. AST-034 Archlord Zerato LIGHT Fairy/8/2800/2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field. Ultra Rare AST-035 Opti-Camouflage Armor SPELL Equip This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly. AST-036 Mystik Wok SPELL Quick-Play Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount. AST-037 Enemy Controller SPELL Quick-Play
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