Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 10)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 10).
DCR-097 Battle-Scarred (Trap/Continuous) Select 1 Archfiend monster on your side of the field when you activate this card. When the monster’s controller pays Life Points during the Standby Phase for the selected monster that player’s opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed. DCR-098 Dark Scorpion Combination (Trap) You can only activate this card when you have “Don Zaloog”, “Cliff the Trap Remover” Dark Scorpion – Chick the Yellow”, “Dark Scorpion – Gorg the Strong”, and “Dark Scorpion – Meanae the Thorn” face-up on your side of the field. During the turn this card is activated any of these 5 cards can attack your opponent’s Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent’s Life Points directly becomes 400 points. Rare DCR-099 Archfiend’s Roar (Trap) Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn. DCR-100 Dice Re-Roll (Trap) After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and re-roll it. Short Print DCR-101 Spell Vanishing (Trap/Counter) Discard 2 cards from your hand to negate the activation of a Spell and destroy it. Also, check your opponent’s hand and deck and if you find any Spell Cards of the same name as the destroyed Spell send all of the to the Graveyard Super Rare DCR-102 Sakuretsu Armor (Trap) You can only activate this card when your opponent declares and attack. Destroy the attacking monster. DCR-103 Ray of Hope (Trap) Select 2 Light monsters from your Graveyard and add them to your Deck. Then shuffle your Deck. DCR-104 Blast Held By A Tribute (Trap) You can only activate this card when an opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up monsters on your opponent’s side of the field and inflict 1000 points of damage to your opponent’s lifepoints. DCR-105 Judgment of Anubis (Trap/Conuter) Discard 1 card from your hand to negate the activation and the effect of a Spell controlled by your opponent that includes the effect of destroying Spell and/or Traps on the field and destroy it. Then, you can destroy 1 face up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster. Secret Rare ================== .A| Invasion of Chaos [011IOC] ================== IOC-000 Chaos Emperor Dragon - Envoy of the End Dark Dragon/8/3000/2500 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect. Secret Rare IOC-001 Ojama Yellow Light Beast/2/0/1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC-002 Ojama Black Light Beast/2/0/1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. IOC-003 Soul Tiger Earth Beast/4/0/2100 The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley. IOC-004 Big Koala Earth Beast/7/2700/2000 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. IOC-005 Des Kangaroo Dark Beast/4/1500/1700 When the ATK of a monster that attacks this monster is lower than the DEF of this monster, destroy the attacking monster. Damage calculation is applied normally. IOC-006 Crimson Ninja Earth Warrior/1/300/300 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. IOC-007 Strike Ninja Dark Warrior/4/1700/1200 You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn. Ultra Rare IOC-008 Gale Lizard Water Reptile/4/1400/700 FLIP: Select 1 Monster Card on you opponent's side of the field and return it to its owner's hand. IOC-009 Spirit of the Pot of Greed Light Fairy/1/100/100 When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card. IOC-010 Chopman the Desperate Outlaw Dark Zombie/3/1100/500 When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card in your Graveyard to this card. IOC-011 Sasuke Samurai #3 Light Warrior/3/1000/1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards. Rare IOC-012 D.D. Scout Plane Dark Machine/2/800/1200 If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn. Super Rare IOC-013 Berserk Gorilla Earth Beast/4/2000/1000 If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible. Rare IOC-014 Freed the Brave Warrior Light Warrior/4/1700/1200 Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster on the field with higher ATK than this card. You can only use this effect once per turn. Super Rare IOC-015 Coach Goblin Earth Fiend/4/1200/1500 As long as this card remains face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn. IOC-016 Witch Doctor of Chaos Dark Spellcaster/2/500/500 FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. IOC-017 Chaos Necromancer Dark Fiend/1/0/0 The ATK of this card becomes the number of Monster Cards in your Graveyard x 300 points. IOC-018 Chaosrider Gustaph Wind Warrior/4/1400/1500 You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn. Super Rare IOC-019 Inferno Fire Pyro/4/1100/1900 This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to you opponent's Life Points. IOC-020 Fenrir Water Beast/4/1400/1200 This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. IOC-021 Gigantes Earth Rock/4/1900/1300 This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field. IOC-022 Silpheed Wind Fairy/4/1700/700 This card can only be Special Summoned by removing 1 WIND monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand. IOC-023 Chaos Sorcerer Dark Spellcaster/6/2300/2000 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. IOC-024 Gren Maju Da Eiza Fire Fiend/3/?/? The ATK and DEF of this card become the number of your cards removed from play x 400 points. IOC-025 Black Luster Soldier - Envoy of the Beginning Light Warrior/8/3000/2500 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: :- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn. :- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Ultra IOC-026 Drillago Dark Machine/4/1600/1100 When there are only face-up monsters with ATK 1600 or more on your opponent's side of the field, this monster can attack your opponent's Life Points directly. Rare IOC-027 Lekunga Water Plant/4/1700/500 Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field. Rare IOC-028 Lord Poison Water Plant/4/1500/1000 When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison" on your side of the field. IOC-029 Bowganian Dark Machine/3/1300/1000 During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points. IOC-030 Granadora Water Reptile/4/1900/700 When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage. IOC-031 Fuhma Shuriken Spell Equip This card can only be used to equip a monster that includes "Ninja" in its card name. A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points. Rare IOC-032 Heart of the Underdog Spell Continuous During your Draw Phase, if the card you draw is a Normal Monster Card, you can draw 1 more card by showing the card to your opponent. IOC-033 Wild Nature's Release Spell Normal Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the monster during the End Phase. Super IOC-034 Ojama Delta Hurricane!! Spell Normal You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field, Destroy all cards on your opponent's side of the field. IOC-035 Stumbling Spell Continuous As long as this card remains face-up on the field, any monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position. IOC-036 Chaos End Spell Normal You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field. IOC-037 Yellow Luster Shield Spell Continuous Increase the DEF of all monsters on your side of the field by 300 points. IOC-038 Chaos Greed Spell Normal You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. IOC-039 D.D. Designator Spell Normal Declare 1 card name. Look at your opponent's hand, and if he/she has declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play. Super Rare IOC-040 D. D. Borderline Spell Continuous When there are no Spell Cards in your Graveyard, neither player can conduct their Battle Phase. IOC-041 Recycle Spell Continuous During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. IOC-042 Primal Seed Spell Normal You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field. Add 2 of your cards that are removed from play to your hand. IOC-043 Thunder Crash Spell Normal Destroy all monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of monsters destroyed x 300 points. IOC-044 Dimension Distortion Spell Normal You can only activate this card when there are no cards in your Graveyard. Select 1 monster that is removed from play and Special Summon it on your side of the field. IOC-045 Reload Spell Quick-Play Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your deck. Super Rare IOC-046 Soul Absorption Spell Continuous Each time a card is removed from play, the controller of this card increases his/her Life Points by 500 points. IOC-047 Big Burn Trap Normal You can only activate this card when your opponent activates a card that specifically designates a monster in the Graveyard as a target. Remove all monsters in both players' Graveyards from play. Super Rare IOC-048 Blasting the Ruins Trap Normal You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points. IOC-049 Cursed Seal of the Forbidden Spell Trap Counter Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of the Duel. IOC-050 Tower of Babel Trap Continuous Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter is put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time. IOC-051 Spatial Collapse Trap Continuous You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5. IOC-052 Chain Disappearance Trap Normal You can only activate this card when a monster with an ATK of 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from play and your opponent removes all monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled. Rare IOC-053 Zero Gravity Trap Normal Change the battle positions of all face-up monsters on you and your opponent's sides of the field. IOC-054 Dark Mirror Force Trap Normal You can only activate this card when your opponent's monster declares an attack. Remove all monsters in Defense Position on your opponent's side of the field from play. Ultra Rare IOC-055 Energy Drain Trap Normal Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase. IOC-056 Giga Gagagigo Water Reptile/5/2450/1500 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. IOC-057 Mad Dog of Darkness Dark Beast/4/1900/1400 He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness. Rare IOC-058 Neo Bug Light Insect/4/1800/1700 A huge bug-like monster said to come from another planet. It gathers in swarms. IOC-059 Sea Serpent Warrior of Darkness Water Sea Serpent/4/1800/1500 A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water. IOC-060 Terrorking Salmon Water Fish/5/2400/1000 A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness. IOC-061 Blazing Inpachi Fire Pyro/4/1850/0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. IOC-062 Burning Algae Fire Pyro/3/500/1500 When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points. IOC-063 The Thing in the Crater Fire Pyro/4/1000/1200 When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand. IOC-064 Molten Zombie Fire Pyro/4/1600/400 When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card. IOC-065 Dark Magician Of Chaos Dark Spellcaster/8/2800/2600 When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed by this monster as a result of battle is removed from play instead of going to the Graveyard. When this card is destroyed or removed from the field, it is removed from play. Ultra Rare IOC-066 Gora Turtle of Illusion Water Aqua/4/1200/1400 Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target. IOC-067 Manticore of Darkness Fire Beast-Warrior/6/2300/1000 During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard. Ultra Rare IOC-068 Stealth Bird Dark Winged Beast/3/700/1700 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points. IOC-069 Sacred Crane Light Winged Beast/4/1600/400 When this card is Special Summoned, the controller of this card draws 1 card. IOC-070 Enraged Battle Ox Earth Beast-Warrior/4/1700/1000 As long as this card remains face-up on your side of the field, when Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare IOC-071 Don Turtle Water Reptile/3/1100/1200 When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle"(s) from your hand. IOC-072 Balloon Lizard Earth Reptile/4/500/1900 Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters x 400 points to the controller of the card that destroyed this card. IOC-073 Dark Driceratops Earth Dinosaur/6/2400/1500 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare IOC-074 Hyper Hammerhead Earth Dinosaur/4/1500/1200 When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step. IOC-075 Black Tyranno Earth Dinosaur/7/2600/1800 If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly. Ultra IOC-076 Anti-Aircraft Flower Earth Plant/3/0/1600 Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. IOC-077 Prickle Fairy Earth Plant/4/300/2000 Your opponent cannot attack Insect-Type monsters unless he/she destroys this card first. The Battle Position of a monster that battles with this card is changed to Defense Position at the end of the Damage Step. IOC-078 Pinch Hopper Earth Insect/4/1000/1200 When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand. IOC-079 Skull-Mark Ladybug Earth Insect/4/500/1500 When this card is sent to the Graveyard, increase your Life Points by 1000 points. IOC-080 Insect Princess Wind Insect/6/1900/1200 As long as this card remains face-up on the field, battle positions of all face-up Insect-Type monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys and Insect-Type monster in battle, increase the ATK of this card by 500 points. Ultra Rare IOC-081 Amphibious Bugroth Mk-3 Water Machine/4/1500/1300 As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly. IOC-082 Torpedo Fish Water Fish/3/1000/1000 As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards. IOC-083 Levia-Dragon - Daedalus Water Sea Serpent/7/2600/1500 Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card. Ultra Rare IOC-084 Orca Mega-Fortress of Darkness Water Sea Serpent/5/2100/1200 Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. Super Rare IOC-085 Cannonball Spear Shellfish Water Aqua/2/1000/1000 As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.
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