Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 09)
Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 09).
DCR-001 Battle Footballer (Fire/Machine/4/1000/2100) A cyborg with high defense power. Originally it was invented for a football machine. DCR-002 Nin-Ken Dog (Wind/Beast-Warrior/4/1800/1000) A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being. DCR-003 Acrobat Monkey (Earth/Machine/3/1000/1800) An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. DCR-004 Arsenal Summoner (Wind/Spellcaster/4/1600/1600) FLIP: Select 1 card that includes “Guardian” in it’s card name from your Deck and add it to your hand. You cannot select “Celtic Guardian”, “Winged Dragon, Guardian of the Fortress #1”, “Winged Dragon Guardian of he Fortress #2”, “Guardian of the Labyrinth”, or “The Reliable Guardian”. DCR-005 Guardian Elma (Wind/Fairy/3/1300/1200) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Butterfly Dagger – Elma” on your side of the field. When this card is Summoned successfully, you can select 1 appropriate Equip Spell in your Graveyard and equip it to this card. DCR-006 Guardian Ceal (Fire/Pyro/4/1700/1400) This card can only be Normal Summoned, Flip Summoned or Special Summoned when there is a “Shooting Star Box – Ceal” on your side of the field. Send an (Spell/Equip) on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent’s side of the field. Ultra Rare DCR-007 Guardian Grarl (Earth/Dinosaur/5/2500/1000) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Gravity Axe – Grarl” on your side of the field. If this is the only card in your hand,, you can Special Summon it without Tribute. Ultra Rare DCR-008 Guardian Baou (Dark/Fiend/4/800/600) This card can only be Normal Summoned Flip Summoned, or Special Summoned when there is a “Wicked Breaking Flamberge – Baou” on your side of the field. Each time 1 of your opponent’s monsters is destroyed and sent to the Graveyard in battle by his monster increase the ATK of this card by 1000 points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. Rare DCR-009 Guardian Kay’est (Water/Sea Serpent/4/1000/1800) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Rod of Silence – Kay’est” on your side of the field. This card is unaffected by any (Spell)s and cannot be attacked by your opponent’s monsters. DCR-010 Guardian Tryce (Light/Thunder/5/1900/1700) This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a “Twin Swords of Flashing Light – Tryce” on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the monster that was offered as a Tribute for this card. Rare DCR-011 Cyber Raider (Dark/Machine/4/1400/1000) When this card is Normal Summond,, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects. - Select 1 equipped Equip Spell Card and destroy it. - Select 1 equipped Equip Card and equip it to this card. Short Print DCR-012 Reflect Bounder (Light/Machine/4/1700/1000) When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of line attacking monster. Then, after damage calculation is resolved, this card is destroyed. DCR-013 Little-Winguard (Wind/Warrior/4/1400/1800) Once during each of your End Phases, you can change the battle position of this card. Short Print DCR-014 Des Feral Imp (Dark/Reptile/4/1300/1400) FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck. Rare DCR-015 Different Dimension Dragon (Light/Dragon/5/1200/1500) The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap card specifically designates a target. This card cannot be destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or less. Super Rare DCR-016 Shinato, King of a Higher Plane (Fairy/Light/8/3300/3000) Ritual: This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also offer monsters whose Level Stars equal to 8 or more as a Tribute from the field or your hand. When a Defense Position monster on your opponent's side of the field is destroyed and sent to the graveyard by this card as a result of battle, inflict damage to your opponent's life points equal to the original ATK of the destroyed monster. Ultra Rare DCR-017 Dark Flare Knight (Dark/Warrior/6/2200/800) Fusion: “Dark Magician” + “Flame Swordsman” Any damage to the controller of this card from battle involving this monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle Special Summon 1 “Mirage Knight” from your hand or Deck. Super Rare DCR-018 Mirage Knight (Light/Thunder/2800/2000) This card can only be Special Summoned by the effect of “Dark Flare Knight”. When this card battles another monster, during Damage Calculation increase the ATK of this card by the original ATK of the opponent’s monster. During the End Phase after this card was involved in battle, remove this card from play. Super Rare DCR-019 Berserk Dragon (Dark/Zombie/8/3500/0) This card can only be Special Summoned by the effect of “A Deal With Dark Ruler”. This card can attack all monsters on your opponent’s side of the field once. You cannot ATK your opponent’s directly if you attack any monsters first. Decrease the ATK of this card by 500 points during each of your End Phases. Super Rare DCR-020 Exodia Necross (Dark/Spellcaster/4/1800/0) This card can only be Special Summoned by the effect of "Contract with Exodia". This card is not destroyed as a result of battle at any time or by the effects of Spell or Trap Cards. During each of your standby phases, increase the ATK of this card by 500 points. This card is destroyed when you do not have all 5 of these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One". Ultra Rare DCR-021 Gyaku-Gire Panda (Earth/Beast/3/800/1600) The ATK of this card increases by 500 points for every monster on your opponent’s side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster inflict the difference as Battle Damage to your opponent’s Life Points. Short Print DCR-022 Blindly Loyal Goblin (Earth/Warrior/4/1800/1500) As long as this card remains face-up on the field control of this card cannot switch. DCR-023 Despair From the Dark (Dark/Zombie/8/2800/3000) When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, special Summon this card to your side of the field. DCR-024 Maju Garzett (Dark/Fiend/7/?/0) The ATK of this card becomes equal to the combined original ATK of the 2 monsters you offered as a Tribute to Tribute Summon this card. Short Print DCR-025 Fear From the Dark (Dark/Zombie/4/1700/1500) When this card is sent directly from your hand or Deck to your Graveyard by your opponent’s card effect, Special Summon this card to your side of the field. Rare DCR-026 Dark Scorpion – Chick the Yellow (Dark/Warrior/3/1000/1000) When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects: - Return 1 card on the field to its owner’s hand. - See 1 card on the top of your opponent’s Deck. Your opponent does not see the card. Then return it on the top or the bottom of your opponent’s Deck. Short Print DCR-027 D. D. Warrior Lady (Light/Warrior/4/1500/1600) When this card battles another monster, after Damage Calculation you can remove the opponent’s monster and this card from play. Super Rare DCR-028 Thousand Needles (Earth/Beast/4/1000/1800) When this Defense Position card is attacked and the ATK of the attacking monster is lower then DEF of this card, after Damage Calculation destroy the attacking monster. DCR-029 Shinato’s Ark (Spell/Ritual) This card is used to Ritual Summon “Shinato King of a Higher Plane”. You must Also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Short Print DCR-030 A Deal With Dark Ruler [yugi’s note: Note not exact wording] (Spell/Quick) If a level 8 or higher Monster goes to the Graveyard this turn you may activate this card. Special Summon 1 Berserk Dragon from your hand or deck. DCR-031 Contract with Exodia (Spell) You can only activate this card when you have “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard. Special Summon 1 “Exodia Necross” from your hand. Short Print DCR-032 Butterfly Dagger – Elma (Spell/Equip) A monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a monster, this card can be returned to the owner’s hand. Super Rare DCR-033 Shooting Star Bow – Ceal (Spell/Equip) A monster equipped with this card decreases its ATK by 1000 points. A monster equipped with this card can attack your opponent’s Life Points directly. DCR-034 Gravity Axe – Grarl (Spell/Equip) A monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field monsters on your opponent’s side of the field cannot change their battle position. DCR-035 Wicked-Breaking Flamberge- Baou (Spell/Equip) You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card increases its ATK by 500 points. When a monster equipped with this card destroys a monster with an effect on your opponent’s side of the field in battle negate the effect of that monster. Rare DCR-036 Rod of Silence – Kay’est (Spell/Equip) A monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell (excluding this card) that specifically designates a monster equipped with this card as a target and destroy it. DCR-037 Twin Swords of Flashing Light – Tryce (Spell/Equip) You must send 1 card from your hand to your Graveyard when you activate this card. A monster equipped with this card decreases its ATK by 500 points. A monster equipped with this card can attack twice during the same Battle Phase. DCR-038 Precious Cards From Beyond (Spell/Continuous) When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards from you Deck. DCR-039 Rod of the Mind’s Eye (Spell/Equip) When a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. DCR-040 Fairy of the Spring (Spell) Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot activate that Equip Spell this turn. Short Print DCR-041 Token Thanksgiving (Spell) Destroy all tokens on the field. Increase your Life Points by the number of tokens destroy x 800 points. DCR-042 Morale Boost (Spell/Continuous) Each time a player equips an Equip Spell, that player’s Life Points increase by 1000 points. Each time an Equip Spell is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell. DCR-043 Non-Spellcasting Area (Spell/Continuous) All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Cards (excluding this card). DCR-044 Different Dimension Gate (Spell/Continuous) Select 1 Monster Card each from you and your opponent’s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard return those monsters to the field in the same Battle Position as when they were removed from play. Rare DCR-045 Final Attack Orders (Trap/Continuous) As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed. DCR-046 Staunch Defender (Trap) You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated your opponent can only attack the monster you selected. Your opponent can only attack the selected monster with all face-up monsters on his/her side of the field. DCR-047 Ojama Trio (Trap) Special Summon 3 “Ojama tokens” (Beast-type/Light/2 Stars/ATK 1000/DEF 0) in Defense Position on your opponent’s side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an “Ojama Token” is destroyed, inflict 300 points of damage to the controller’s Life Points. Short Print DCR-048 Arsenal Robber (Trap) Your opponent selects 1 Equip Spell from his/her Deck and sends it to the Graveyard. DCR-049 Skill Drain (Trap/Continuous) Pay 1000 Life Points. As long as this card remains face-up on the field negate the effects of all face-up Effect Monsters on the field. DCR-050 Really Eternal Rest (Trap) Destroy all monsters equipped with Equip Cards. DCR-051 Kaiser Glider (Light/Dragon/6/2400/2200) This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand. Ultra Rare DCR-052 Interdimensional Matter Transporter (Trap) Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated. Ultra Rare DCR-053 Cost Down (Spell) Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated Ultra Rare DCR-054 Gagagigo (Water/Reptile/4/1850/1000) This young evildoer used to have an evil heart but by meeting a special person he discovered justice. DCR-055 D. D. Trainer (Dark/Fiend/1/100/2000) A poor goblin that was sucked into a different dimension. However he’s doing his best with his new destiny. DCR-056 Ojama Green (Light/Beast/2/0/1000) He’s one of the Ojama Trio. It’s said that he butts in by any means necessary. It’s also said that when the three are together, something happens. Short Print DCR-057 Archfiend Soldier (Dark/Fiend/4/1900/1500) An expert at battle who belongs to a crack diabolical unit. He’s famous because he always gets the job done. Rare DCR-058 Pandemonium Watchbear (Dark/Beast/4/1300/1800) As long as this card remains face-up on your side of the field, “Pandemonium” on your side of the field cannot be destroyed by your opponent’s card effects. DCR-059 Sasuke Samurai #2 (Wind/Warrior/1/200/300) Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Traps cannot be activated. DCR-060 Dark Scorpion – Gorg the Strong (Dark/Warrior/5/1800/1500) When this card inflicts Battle Damage to your opponent’s Life Points you can select and activate 1 of the following effects: - Return 1 Monster Card on your opponent’s side of the field to the top of its owner’s Deck - Send 1 card from the top of your opponent’s Deck to the Graveyard. DCR-061 Dark Scorpion – Meanae the Thorn (Dark/Warrior/4/1000/1800) When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1of the following effects: - Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Deck and add it to your hand. - Select 1 card that includes “Dark Scorpion” in its card name, or is named “Cliff the Trap Remover”, from your Graveyard and add it to your hand. Short Print DCR-062 Outstanding Dog Marron (Light/Beast/1/100/100) When this card is sent to your Graveyard, it is returned to your Deck. Then shuffle your Deck. Short Print DCR-063 Great Maju Gazett (Dark/Fiend/6/0/0) The ATK of this card becomes twice the original ATK of the tribute Monster you used to Tribute Summon this card. Rare DCR-064 Iron Blacksmith Kotetsu (Fire/Beast-Warrior/2/500/500) FLIP: Select 1 Equip Spell from your Deck and add it to your hand. DCR-065 Goblin of Greed (Earth/Fiend/4/1000/1800) As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost. DCR-066 Mefist the Infernal General (Dark/Fiend/5/1800/1700) When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points,, select 1 card from your opponent’s hand randomly and discard it. Rare DCR-067 Vilepawn Archfiend (Earth/Fiend/2/1200/200) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card. DCR-068 Shadowknight Archfiend (Wind/Fiend/4/2000/1600) The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is a 3, negate the effect and destroy the opponent’s card. The Battle Damage this card inflicts to your opponent’s Life Points is halved. DCR-069 Darkbishop Archfiend (Water/Fiend/3/300/1400) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent when resolving the effect, roll a six-sided die. If the Result is 1, 3, or 6 negate the effect and destroy the opponent’s card. Rare DCR-070 Desrook Archfiend (Light/Fiend/3/1100/1800) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent’s card. When a “Terrorking Archfiend” on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the “Terrorking Archfiend”. DCR-071 Infernalqueen Archfiend (Fire/Fiend/4/900/1500) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. As long as this card remains on the field during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points. Rare DCR-072 Terrorking Archfiend (Dark/Fiend/4/2000/1500) You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent’s card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. Super Rare DCR-073 Skull Archfiend of Lightning (Dark/Fiend/6/2500/1200) The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and destroy the opponent’s card. Ultra Rare DCR-074 Metallizing Parasite – Lunatte (Water/Aqua/7/1000/500) Union: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster will not be affected by the effects of Spell controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead). Rare DCR-075 Tsukuyomi (Dark/Spellcaster/4/1100/1400) Spirit: This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, flip 1 face-up monster on the field into face-down Defense Position. Rare DCR-076 Mudora (Earth/Fairy/4/1500/1800) The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard Super Rare DCR-077 Keldo (Earth/Fairy/4/1200/1600) When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent’s Graveyard and return them to your opponent’s Deck. Your opponent then shuffles his/her deck. DCR-078 Kelbek (Earth/Fairy/4/1500/1800) Any monster that attacks this card is returned to its owner’s hand. Damage calculation is applied normally. DCR-079 Zolga (Earth/Fairy/4/1700/1200) The controller of this card increases his/her Life Points by 2000 points when this monster is offered as a Tribute far a successful Tribute Summon or Set. Short Print DCR-080 Agido (Earth/Fairy/4/1500/1300) When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster. DCR-081 Legendary Flame Lord (Fire/Spellcaster/7/2400/2000) Ritual: This card can only be Ritual Summoned with the Ritual Spell “Incandescent Ordeal”. You must also offer monsters whose total Level Stars equal 7 or more as a tribute from the field or your hand. Each time you or your opponent activates 1 Spell, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card. Rare DCR-082 Dark Master – Zorc (Dark/Fiend/8/2700/1500) Ritual: This card can only be Ritual Summoned with the Ritual Spell “Contract with the Dark Master”. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent’s side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent’s side of the field. If the result is 6, destroy all monsters on your side of the field. Super Rare DCR-083 Spell Reproduction (Spell) Send 2 Spells from your hand to the Graveyard. Select 1 Spell from your Graveyard and add it to your hand. DCR-084 Dragged Down into the Grave (Spell) You and your opponent look at each other’s hands, select 1 card from each other’s hands and discard them to the Graveyard, and each draw 1 card. DCR-085 Incandescent Ordeal (Spell/Ritual) This card is used to Ritual Summon “Legendary Flame Lord”. You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field on your hand. Short Print DCR-086 Contract with the Abyss (Spell/Ritual) This card is used to Ritual Summon any Dark Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon. Rare DCR-087 Contract with the Dark Master (Spell/Ritual) This card is used to Ritual Summon “Dark Master – Zorc”. You must also offer monsters whose total Level Stars equals 8 or more as a tribute from the field or your hand. DCR-088 Falling Down (Spell/Equip) Destroy this card if there are no face-up Archfiend cards on your side of the field. Take control of 1 of your opponent’s face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent’s Standby Phases. DCR-089 Checkmate (Spell) Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 “Terrorking Archfiend” on your side of the field can attack your opponent’s Life Points directly. DCR-090 Cestus of Dagla (Spell/Equip) This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent’s Life Points, increase your Life Points by an equal amount. DCR-091 Final Countdown (Spell) Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel. Short Print DCR-092 Archfiend’s Oath (Spell/Continuous) Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard. DCR-093 Mustering of the Dark Scorpions (Spell) You can only activate this card when you have “Don Zaloog” face-up on your side of the field. You can Special Summon any of the cards from your hand that include “Dark Scorpion” in the card name, or are named “Cliff the Trap Remover”. You cannot Special Summon 2 cards with the same card name by the effect of this card. DCR-094 Pandemonium (Spell/Field) Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player’s Archfiend Monster Card(s) are destroyed and sent to the Graveyard except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand. Short Print DCR-095 Alter for Tribute (Trap) Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. DCR-096 Frozen Soul (Trap) You can only activate this card when your opponent’s Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.
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