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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 08)

Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Yu-Gi-Oh! Day Of The Duelist - Strategy Guide (Page 08).

MFC-004 X-Head Cannon
Light/Machine Lvl. 4 – Super Rare
1800/1500
“A monster with a mighty cannon barrel, it is able to integrate its attacks. It
attacks in many ways by combining and separating with other monsters.”

MFC-005 Y-Dragon Head
Light/Machine/Union Lvl. 4 – Super Rare
1500/1600
Once per turn during your Main Phase, if you control this monster on the field,
you can equip it to your “X-Head Cannon” as an Equip Spell-Card OR change it
back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1
monster can only be equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle this card is destroyed
instead.)

MFC-006 Z-Metal Tank
Light/Machine/Union Lvl. 4 – Super Rare
1500/1300
Once per turn during your Main Phase, if you control this monster on the field,
you can equip it to your “X-Head Cannon” or “Y-Dragon Head” as an Equip
Spell-Card OR change it back to a monster in face-up Attack Position. When
equipped to a monster by this card’s effect, that monster’s ATK/DEF is
increased by 600 points. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is destroyed in battle
this card is destroyed instead.)

MFC-007 Dark Blade
Dark/Warrior Lvl. 4 – Rare
1800/1500
“They say he is a dragon manipulating warrior from the dark world. His attack
is tremendous, using his great swords with vicious power.”

MFC-008 Pitch-Dark Dragon
Dark/Dragon/Union Lvl. 3 - Common
900/600
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change
it back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, that monster’s ATK/DEF is increased by 400 points, and when
it attacks with an ATK that is higher than the DEF of a Defense Position
Monster, inflict the difference as Battle Damage to your opponent’s Life
Points. (1 monster can only be equipped with 1 Union Monster at a time. If the
Monster that this card is equipped to is destroyed in battle, this card is
destroyed instead)

MFC-009 Kiryu
Dark/Dragon/Union Lvl. 5 – Common
2000/1500
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your “Dark Blade” as an Equip Spell Card OR change
it back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, that monsters ATK/DEF is increased by 900 points, and you
can offer this card as a Tribute to allow the equipped monster to attack the
opponent’s Life Points directly this turn. (1 monster can only be equipped with
1 Union Monster at a time. If the Monster that this card is equipped to is
destroyed in battle, this card is destroyed instead)

MFC-010 Decayed Commander
Earth/Zombie/Effect Lvl. 4 – Common
1000/1500
When this monster is Normal Summoned successfully, you can Special Summon 1
“Zombie Tiger” from your hand. When this card attacks your opponent’s Life
Points directly 1 card is randomly selected from your opponent’s hand and
discarded to the Graveyard.

MFC-011 Zombie Tiger
Earth/Zombie/Union Lvl. 3 – Common
1400/1600
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your “Decayed Commander” as an Equip Spell Card OR
change it back to a monster in face-up Attack Position. When equipped to a
monster by this card’s effect, that monster ATK/DEF is increased by 500 points,
and each time it destroys 1 of your opponent’s monsters, 1 card is randomly
selected from your opponent’s hand and discarded to the Graveyard. (1 monster
can only be equipped with 1 Union Monster at a time. If the Monster that this
card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-012 Giant Orc
Dark/Fiend/Effect Lvl. 4 – Common
2200/0
When this card attacks, it is changed to Defense Position at the end of the
Battle Phase. This position cannot be changed until the end of your next turn.

MFC-013 Second Goblin
Dark/Fiend/Union Lvl. 1 – Common
100/100
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your “Giant Orc” as an Equip Spell Card OR change it
back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, you can change that monster’s battle position once per turn
during your Main Phase. (1 monster can only be equipped with 1 Union Monster at
a time. If the Monster that this card is equipped to is destroyed in battle,
this card is destroyed instead)

MFC-014 Vampire Orchis
Earth/Plant/Effect Lvl. 4 – Common
1700/1000
When this monster is Normal Summoned successfully, you can Special Summon 1
“Des Dendle” from your hand.

MFC-015 Des Dendle
Earth/Plant/Union Lvl. 4 – Common
300/2000
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to your “Vampire Orchis” as an Equip Spell Card OR
change it back to a monster in face-up Attack Position. When equipped to a
monster by this card’s effect, each time that monster destroys 1 of your
opponent’s monsters Special Summon 1 “Wicked Plant Token” (Plant-Type/EARTH/1
Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be
equipped with 1 Union Monster at a time. If the Monster that this card is
equipped to is destroyed in battle, this card is destroyed instead)

MFC-016 Burning Beast
Fire/Pyro/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this monster on the field,
you can equip it to your “Freezing Beast” as an Equip Spell-Card OR change it
back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, each time that monster inflicts Battle Damage to your
opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped
with 1 Union Monster at a time. If the monster that this card is equipped to is
destroyed in battle this card is destroyed instead.)

MFC-017 Freezing Beast
Water/Aqua/Union Lvl. 4 – Common
1500/1000
Once per turn during your Main Phase, if you control this monster on the field,
you can equip it to your “Burning Beast” as an Equip Spell-Card OR change it
back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, each time that monster inflicts Battle Damage to your
opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be
equipped with 1 Union Monster at a time. If the monster that this card is
equipped to is destroyed in battle this card is destroyed instead.)

MFC-018 Union Rider
Wind/Machine/Effect Lvl. 2 – Common
1000/1000
You can take a Union Monster that is currently a monster on your opponent’s
side of the field and equip it to this card. This monster can only be equipped
with 1 Union Monster as at a time. The Union Monster that is equipped to this
card cannot be changed back to a monster by its own effect.

MFC-019 D.D. Crazy Beast
Earth/Beast/Effect Lvl. 3 – Rare
1400/1400
A monster destroyed by this card in battle is removed from play.

MFC-020 Spell Canceller
Wind/Machine/Effect Lvl. 5 – Ultra Rare
1800/1600
As long as this card remains face-up on the field, all Spell Cards cannot be
activated. The effects of all face-up Spell Cards are also negated.

MFC-021 Neko Mane King
Earth/Beast/Effect Lvl. 1 – Common
0/0
During your opponent’s turn, when this card is sent to the Graveyard by the
effect of your Opponent’s Spell, Trap or Monster Card, your opponent’s turn
ends.

MFC-022 Helping Robo For Combat
Light/Machine/Effect Lvl. 4 – Rare
1600/0
Each time this monster destroys 1 of your opponent’s monsters in battle, you
draw 1 card and then select and return 1 card from your hand to the bottom of
your deck.

MFC-023 Dimension Jar
Dark/Machine/EffectLvl. 2 – Common
200/200
FLIP: Both players can remove from play up to 3 monsters from their opponent’s
Graveyard.

MFC-024 Great Phantom Thief
Earth/Spellcaster/Effect Lvl. 3 – Rare
1000/1000
Each time this card inflicts Battle Damage to your opponent’s Life Points,
declare the name of 1 card. Then see your opponent’s hand and discard all
copies of the declared card in his/her hand to the Graveyard.

MFC-025 Roulette Barrel
Light/Machine/Effect Lvl. 4 – Common
1000/2000
Once per turn during your Main Phase, you can roll a six-sided die twice.
Select one result and destroy 1 face-up monster on the field whose level is
equal to the result.

MFC-026 Paladin of White Dragon
Light/Dragon/Ritual/Effect Lvl. 4 - Ultra Rare
1900/1200
This monster can only be Ritual Summoned with the Ritual Spell Card “White
Dragon Ritual”. You must also offer monsters whose total Level Stars equal 4 or
more as a Tribute from the field or your hand. When this monster attacks a
face-down Defense Position monster, destroy the face-down monster immediately
with this card’s effect without flipping it face-up or damage calculation. You
can Special Summon 1 “Blue-Eyes White Dragon” from your hand or your deck by
offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon
cannot attack that turn.

MFC-027 White Dragon Ritual
Ritual Spell Card – Common
This card is used to Ritual Summon “Paladin of White Dragon”. You must also
offer monsters whose total Level Stars equal 4 or more as a Tribute from the
field or your hand.

MFC-028 Frontline Base
Continuous Spell Card - Common
Once per turn during your Main Phase, you can Special Summon 1 Union Monster of
Level 4 or lower from your hand.

MFC-029 Demotion
Equip Spell Card – Common
Downgrade the monster equipped with this card by 2 Levels.

MFC-030 Combination Attack
Quickplay Spell Card – Rare
During a Battle Phase, you can use this effect on 1 monster that has attacked
this turn and is equipped with a Union Monster. Change the Union Monster back
to a monster in face-up Attack or Defense Position. Also, the monster that was
equipped with the Union Monster may attack again this turn.

MFC-031 Kaiser Colosseum
Continous Spell Card – Common
When there is 1 or more monster on the field of the controller of this card,
his/her opponent cannot place a monster on the field if the opponent would then
have more monster on the field then the controller of this card.

MFC-032 Autonomous Action Unit
Equip Spell Card – Common
Pay 1500 Life Points. Select 1 Monster Card from your opponent’s Graveyard.
Special Summon it on your side of the field in face-up Attack Position, and
equip it with this card. When this card is destroyed or removed from the field,
the equipped monster is destroyed.

MFC-033 Poison of the Old Man
Quickplay Spell Card – Common
Select and activate 1 of the following effects:
- Increases your Life Points by 1200 points.
- Inflict 800 points of Direct Damage to your opponent’s Life Points.

MFC-034 Ante
Spell Card – Rare
Each player selects 1 card from his/her hand, then sees the Level Stars of the
selected cards. The card with more Level Stars then the other returns to the
hand of the player who selected it. The player who selected the card with fewer
Level Stars takes 1000 damage and sends the card he/she selected to the
graveyard. Selected cards that are not Monster Cards are treated as Level 0. If
both players chose cards with equal Level Stars, return both to the hand of the
players who selected them.

MFC-035 Dark Core
Spell Card – Rare
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card
on the field from play.

MFC-036 Raregold Armor
Equip Spell Card – Common
As long as you control the monster equipped with this card, your opponent
cannot attack other monsters other than the equipped monster.

MFC-037 Metalsilver Armor
Equip Spell Card – Common
As long as you control the monster equipped with this card, your opponent
cannot use the effect of a Spell, Trap, or Monster Card that specifically
designates 1 monster, including monsters in the Graveyard, other than the
equipped monster as a target.

MFC-038 Kishido Spirit
Continous Spell Card – Common
Monsters on your side of the field cannot be destroyed in a battle if the
monsters ATK are equal.

MFC-039 Tribute Doll
Spell Card – Rare
Activate this card by offering a monster on your side of the field as a
Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot
attack this turn.

MFC-040 Wave-Motion Cannon
Continous Spell Card – Common
Send this card on the field to the Graveyard during your Main Phase. Inflict
Direct Damage to your opponent’s Life Points equal to the number of your
Standby phases that have passed after this card was activated x1000 points.

MFC-041 Huge Revolution
Trap Card – Common
This card can only be activated during your Main Phase when “People Running
About”, “Oppressed People”, and “United Resistance” are face-up on your side of
the field. Send all cards in your opponent’s hand to the Graveyard and destroy
all cards your opponent controls on the field.

MFC-042 Thunder of Ruler
Trap Card – Common
You can only activate this card during your opponent’s Standby Phase. During
the turn this card is activated your opponent cannot perform his/her Battle
Phase.

MFC-043 Spell Shield Type-8
Counter Trap – Super Rare
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that designates 1
monster on the field as a target and destroy the Spell Card.
- Send 1 card from your hand to the Graveyard to negate the activation and the
effect of a Spell Card and destroy it.

MFC-044 Meteorain
Trap Card – Common
During this turn, when your monsters attack with an ATK that is higher then the
DEF of your opponent’s Defense Position monster, inflict the difference as
Battle Damage to your opponent’s Life Points.

MFC-045 Pineapple Blast
Trap Card – Common
You can only activate this card when you Normal Summon a monster successfully.
If there are more monsters on your opponent’s Side off the field then your
side, destroy your opponent’s monsters so that your opponent controls the same
number of monsters as you. Your opponent selects which monsters are destroyed.

MFC-046 Secret Barrel
Trap Card – Common
Inflict Direct Damage to your opponent’s Life Points equal to the total number
of cards on your opponent’s side of the field and in your opponent’s hand x200.

MFC-047 Physical Double
Trap Card – Common
You can only activate this card during your opponent’s turn. Select 1 monster
on your opponent’s side of the field and Special Summon 1 “Mirage Token” in
face-up Attack or Defense Position on your side of the field. The “Mirage
Token” has the same Level Type, Attribute, ATK, and DEF as the selected
monster. Destroy the “Mirage Token” at the end of the turn.

MFC-048 Rivalry of Warlords
Continous Trap Card – Common
Each player must send monsters from his/her side of the field to the Graveyard
so that he/she only controls 1 Type of face-up monster. As long as this card
remains face-up on the field each player can only Summon or control 1 Type of
face-up monster at a time.

MFC-049 Formation Union
Trap Card – Common
Select and activate 1 of the following effects:
- Equip 1 Union Monster on your side of the field to an appropriate monster on
your side of the field as an Equip Spell Card.
- Change 1 equipped Union Monster on your side of the field back into a monster
in face-up Attack Position.

MFC-050 Adhesion Trap Hole
Trap Card – Common
You can only activate this card when your opponent successfully Normal Summons,
Flip Summons, or Special Summons a monster. As long as that monster remains
face-up on the field, the original ATK of that monster is halved.

MFC-051 XY-Dragon Cannon
Light/Machine/Fusion/Effect Lvl. 6 – Ultra Rare
2200/1900
“X-Head Cannon” + “Y-Dragon Head”
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use “Polymerization” to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-up Spell Card or Trap Card on your opponent’s side of the field.

MFC-052 XYZ-Dragon Cannon
Light/Machine/Fusion/Effect Lvl. 8 – Ultra Rare
2800/2600
“X-Head Cannon” + “Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use “Polymerization” to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 card on your opponent’s side of the field.

MFC-053 XZ-Tank Cannon
Light/Machine/Fusion/Effect Lvl. 6 – Super Rare
2400/2100
“X-Head Cannon” + “Z-Metal Tank”
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use “Polymerization” to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the
field.

MFC-054 YZ-Tank Dragon
Light/Machine/Fusion/Effect Lvl. 6 – Super Rare
2100/2200
“Y-Dragon Head” + “Z-Metal Tank”
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use “Polymerization” to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-down Monster Card on your opponent’s side of the field.

MFC-055 Great Angus
Fire/Beast Lvl. 4 – Common
1800/600
“A very violent beast, it is always berserk. People say that they have never
seen it silent.”

MFC-056 Aitsu
Fire/Fairy Lvl. 5 – Common
100/100
“He seems to be very unreliable, but he might have incredible potential.”

MFC-057 Sonic Duck
Wind/Winged Beast Lvl. 3 – Common
1700/700
“A duck which can walk at a sonic speed. Sometimes, he cannot deal with his
incredible pace and loses control.”

MFC-058 Luster Dragon
Wind/Dragon Lvl. 4 – Ultra Rare
1900/1600
“A very beautiful dragon covered with Sapphire. It does not like fights, but
has incredibly high attack power.”

MFC-059 Amazoness Paladin
Earth/Warrior/Effect Lvl. 4 – Common
1700/300
Increase the ATK of this monster by 100 for each monster on your side of the
field that includes “Amazoness” in its card name, or is named “Amazon Archer”.

MFC-060 Amazoness Fighter
Earth/Warrior/Effect Lvl. 4 – Common
1300/1300
All Battle Damage to this card’s controller that he/she takes from a battle
involving this monster becomes 0.

MFC-061 Amazoness Swords Woman
Earth/Warrior/Effect Lvl. 4 – Ultra Rare
1500/1600
The opponent takes all Battle Damage to this card’s controller that he/she
takes from a battle involving this monster.

MFC-062 Amazoness Blowpiper
Earth/Warrior/Effect Lvl. 3 – Common
800/1500
Select 1 face-up monster on your opponent’s side of the field during each of
your Standby Phases. Decrease the ATK of the selected monster by 500 until the
end of this turn.

MFC-063 Amazoness Tiger
Earth/Beast/Effect Lvl. 4 – Rare
1100/1500
Only 1 “Amazoness Tiger” can exist on your side of the field at a time.
Increase the ATK of this monster by 400 points for each monster on your side of
the field that includes “Amazoness” in its name,, or is named “Amazon Archer”.
As long as this card remains face-up on the field, your opponent cannot select
another monster on your side of the field that includes “Amazoness” in its
name, or is named “Amazon Archer”, as an attack target.

MFC-064 Skilled White Magician
Light/Spellcaster/Effect Lvl. 4 – Super Rare
1700/1900
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card (MAX 3). You can Special Summon 1 “Buster Blader” from your hand,
deck, or Graveyard in face-up Attack or Defense Position by offering this
monster with 3 Spell Counters as a Tribute during your Main Phase.

MFC-065 Skill Dark Magician
Dark/Spellcaster/Effect Lvl. 4 – Super Rare
1900/1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card (max 3). You can Special Summon 1 “Dark Magician” from your hand,
Deck, or Graveyard in face-up Attack or Defense Position by offering this
monster with 3 Spell Counters as a Tribute during your Main Phase.

MFC-066 Apprentice Magician
Dark/Spellcaster/Effect Lvl. 2 – Rare
400/800
When this card is successfully Normal Summoned, Flip Summoned, or Special
Summoned, put 1 Spell Counter on a face-up card on the field that you can put a
Spell Counter on. If this card is destroyed in battle, you can select 1
Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it
on the field in face-down Defense Position.

MFC-067 Old Vindictive Magician
Dark/Spellcaster/Effect Lvl. 2 - Common
450/600
FLIP: Destroys 1 monster on the field (regardless of position.)

MFC-068 Chaos Command Magician
Light/Spellcaster/Effect Lvl. 6 – Ultra Rare
2400/1900
Negate the effect of a Monster Card that specifically designates this 1 card as
a target.

MFC-069 Magical Marionette
Dark/Spellcaster/Effect Lvl. 5 – Common
2000/1000
Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on
this card. Increase the ATK of this monster by 200 points for each Spell
Counter on this card. Also yyou can remove 2 Spell Counters from this card to
destroy 1 monster on the field.

MFC-070 Pixie Knight
Light/Spellcaster/Effect Lvl. 2 – Common
1300/200
When this card is sent to the Graveyard as a result of battle, your opponent
selects 1 Spell Card from your Graveyard, and that card is placed on top of
your deck.

MFC-071 Breaker the Magical Warrior
Dark/Spellcaster/Effect Lvl. 4 – Ultra Rare
1600/1000
When this card is successfully Normal Summoned, put 1 spell counter on it
(max.1) Increase the ATK of this monster by 300 points for each Spell counter
on this card. Also you can remove 1 Spell Counter from this card to destroy 1
Spell Card or Trap Card on the field.

MFC-072 Magical Plant Mandragola
Dark/Spellcaster/Effect Lvl. 2 – Common
500/200
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a
Spell Counter on.

MFC-073 Magical Scientist
Dark/Spellcaster/Effect Lvl. 1 – Common
300/300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from
your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster
cannot attack your opponent’s Life Points directly, and is returned to your
Fusion Deck at the end of the turn.

MFC-074 Royal Magical Library
Light/Spellcaster/Effect Lvl. 4 - Common
0/2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on
this card (max 3). You can remove 3 Spell Counters from this card to draw 1
card from your deck.

MFC-075 Armor Exe
Light/Rock/Effect Lvl. 4 – Rare
2400/1400
This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or
Special Summoned. During each of your and your opponent’s Standby Phases,
remove 1 Spell Counter on your side of the field. If you do not do so, this
card is destroyed.

MFC-076 Tribe-Infecting Virus
Water/Aqua/Effect Lvl. 4 – Super Rare
1600/1000
Discard 1 card from your hand and declare 1 type of monster to destroy all
face-up monsters of the declared Type on both sides of the field.

MFC-077 Des Koala
Dark/Beast/Effect Lvl. 3 – Rare
1100/1800
FLIP: Inflict 400 points of Direct Damage to your opponent’s Life Points for
each card in your opponent’s hand.

MFC-078 Cliff the Trap Remover
Dark/Warrior/Effect Lvl. 3 – Common
1200/1000
When this card inflicts Battle Damage to your opponent’s Life Points, you can
select and activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent’s Deck to his/her Graveyard.

MFC-079 Magical Merchant
Light/Insect/Effect Lvl. 1 – Common
200/700
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or
Trap Card is picked up. Add that card to your hand. Any other cards picked up
are sent to the Graveyard.

MFC-080 Koitsu
Water/Fairy/Union Lvl. 10 - Common
200/100
Once per turn during your Main Phase, if your control this monster on the
field, you can equip it to your “Aitsu” as an Equip Spell Card OR change it
back to a monster in face-up Attack Position. When equipped to a monster by
this card’s effect, that monster’s ATK/DEF is increased by 3000 points and when
it attacks with an ATK that is higher then the DEF of a Defense Position
monster, inflict the difference as Battle Damage to your opponent’s Life
Points. (1 monster can only be equipped with 1 Union Monster at a time. If the
monster that this card is equipped to is destroyed in battle, this card is
destroyed instead.)

MFC-081 Cat’s Ear Tribe
Earth/Beast-Warrior/Effect Lvl. 1 - Rare
200/100
During the Damage Steps of your opponent’s turn, the original ATK of his/her
monster(s) that attack this monster becomes 200 points.

MFC-082 Ultimate Obedient Fiend
Fire/Fiend/Effect Lvl. 10 – Common
3500/3000
This card can only attack when there are no other cards on your side of the
field, and you also have no hand. Negate the effects of Effect Monsters
destroyed by this card.

MFC-083 Dark Cat with White Tail
Earth/Beast/Effect Lvl. 2 – Common
800/500
FLIP: Select 2 Monster Cards on your opponent’s side of the field and 1 Monster
Card on your side of the field and return them to their owners’ hand.

MFC-084 Amazoness Spellcaster
Spell Card – Common
Until the end of this turn, switch the original ATK of 1 face-up monster on
your side of the field that includes “Amazoness” in its card name, or is named
“Amazon Archer”, with the original ATK of 1 face-up monster on your opponent’s
side of the field.

MFC-085 Continuous Destruction Punch
Continous Spell Card – Rare
When the ATK of an attacking monster on your opponent’s side of the field is
lower then the DEF of the attacked Defense Position monster on your side of the
field destroy the attacking monster. Damage calculation is applied normally.

MFC-086 Big Bang Shot
Equip Spell Card – Rare
A monster equipped with this card increases its ATK by 400 points. When the
equipped monster attacks with an ATK that is higher then the DEF of your
opponent’s Defense Position monster, inflict the difference as Battle Damage to
your opponent’s Life Points. When this card is destroyed or removed from the
field, the equipped monster is removed from play.

MFC-087 Gather Your Mind
Spell Card – Common
Add 1 “Gather Your Mind” card from your Deck to your hand. Your Deck is then
shuffled. You can only use 1 “Gather your Mind” per turn.

MFC-088 Mass Driver
Continuous Spell Card – Common
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of
Direct Damage to your opponent’s Life Points.

MFC-089 Senri Eye
Continuous Spell Card – Common
During each of your Standby Phases, you can see 1 card on the top of your
opponent’s Deck and return it to its original position by paying 100 Life
Points. Your opponent cannot see the card.

MFC-090 Emblem of Dragon Destroyer
Spell Card - Common
Add 1 “Buster Blader” from your Deck or your Graveyard to your hand.

MFC-091 Jar Robber
Quickplay Spell Card – Common
You can only activate this card when “Pot of Greed” is activated. Negate the
effect of the “Pot of Greed”. You draw 1 card from your Deck.

MFC-092 My Body as a Shield
Quickplay Spell Card – Common
When your opponent activates a card that has the effect that destroys 1 or more
monsters on the field, pay 1500 Life Points to negate the activation of the
card and destroy it.

MFC-093 Pigeonholing Books of Spell
Quickplay Spell Card – Common
See the 3 cards from the top of your opponent’s Deck, arrange them in any order
desired, and replace them on top of the Deck. Your opponent cannot see the
cards.

MFC-094 Mega Ton Magical Cannon
Spell Card – Rare
Remove 10 Spell Counters on your side of the field. Destroy all cards on your
opponent’s side of the field.

MFC-095 Pitch-Black Power Stone
Continous Trap Card – Common
After activation, put 3 Spell Counters on this card. During each of your turns
you can move 1 of this card’s Spell Counters to another face-up card on the
field that you can put a Spell Counter on. When there are no Spell Counters on
this card this card is destroyed.

MFC-096 Amazoness Archers
Trap Card – Super Rare
This card can only be activated when your opponent attacks and you control a
monster on your side of the field that includes "Amazoness" in its card name,
or is named "Amazon Archer". All monsters on your opponent’s side of the field
become face-up Attack Position (Flip effects do not activated) and as long as
they remain face up on the field decrease their ATK by 500 points. Your
opponent must attack with all these monsters this turn.


MFC-097 Dramatic Rescue
Trap Card – Rare
You can only activate this card when a monster on your side of the field that
includes “Amazoness” in its card name, or is named “Amazon Archer”, is
specifically designated as a target by a card. Return the targeted Monster Card
to its owner’s hand and Special Summon another monster from your hand in
face-up Attack or Defense Position.

MFC-098 Exhausting Spell
Trap Card – Common
Remove all Spell Counters on both sides of the field.

MFC-099 Hidden Book of Spell
Trap Card – Common
You can only activate this card during your turn. Select 2 Spell Cards from
your Graveyard and add them to your deck. Your Deck is then shuffled.

MFC-100 Miracle Restoring
Trap Card – Common
Remove 2 Spell Counters on your side of the field. Special Summon 1 “Dark
Magician” or “Buster Blader” from your Graveyard in face-up Attack or Defense
Position.

MFC-101 Remove Brainwashing
Continuous Trap Card – Common
As long as this card remains face-up on the field, the control of all monsters
on the field returns to the original owners.

MFC-102 Disarmament
Trap Card – Common
Destroy all Equip Spell Cards on the field.

MFC-103 Anti-Spell
Counter Trap Card – Common
Remove 2 Spell Counters on your side of the field. Negate the activation of a
Spell Card and destroy it.

MFC-104 The Spell Absorbing Life
Trap Card – Common
Flip all face-down Defense Position Monster Cards on the field face-up. Flip
Effects are not actvated at this time. Increase your Life Points by 400 points
for each Effect Monster Card on the field.

MFC-105 Dark Paladin
Dark/Spellcaster/Fusion/Effect Lvl. 8 – Ultra Rare
2900/2400
“Dark Magician” + “Buster Blader”
This monster can only be Special Summoned by Fusion Summon. As long as this
card remains face-up on the field, you can negate the activation of 1 Spell
Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of
this card increases by 500 points for each Dragon-Type monster on the field and
in either Graveyard.

MFC-106 Double Spell
Spell Card – Ultra Rare
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s
Graveyard and activate it from the Graveyard as your Spell Card.

MFC-107 Diffusion Wave-Motion
Spell Card – Secret Rare
Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on
your side of the field. During this turn, only the selected monster can attack
and it attacks all monsters on your opponent’s side of the field. The effects
of Effect Monsters destroyed by the selected monster in battle cannot be
activated.

==================
.9| Dark Crisis [011DCR]
==================
 DCR-000
Vampire Lord
(Dark/Zombie/5/2000/1500)
Each time this card inflicts Battle Damage to your opponent declare 1 card type
(Monster, Spell, or Trap). Your opponent selects 1 card of that type from
his/her Deck and sends it to the Graveyard. Also, when this card is destroyed
and sent to the Graveyard by you opponent’s card effect, it is Special Summoned
to the field during your next Standby Phase.
Secret Rare

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