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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 18)

Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 18)

Below are the cheat codes, hints and help for Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 18).

FET-EN030
WHIRLWIND PRODIGY
Wind
4 Stars
ATK/1500 DEF/1600
[Fairy/Effect]
If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute
Monsters for the Tribute Summon.
15090429
Common

FET-EN031
FLAME RULER
Fire
4 Stars
ATK/1500 DEF/1600
[Pyro/Effect]
If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute
Monsters for the Tribute Summon.
41089128
Common

FET-EN032
FIREBIRD
Fire
4 Stars
ATK/1000 DEF/800
[Winged Beast/Effect]
As long as this card remains face-up on the field, each time a Winged
Beast-Type monster(s) on your side of the field is destroyed, increase the ATK
of this card by 500 points.
87473172
Common

FET-EN033
RESCUE CAT
Earth
4 Stars
ATK/300 DEF/100
[Beast/Effect]
Send this face-up card on your side of the field to the Graveyard to Special
Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The
monsters Special Summoned in this way are destroyed during the End Phase.
14878871
Common

FET-EN034
BRAIN JACKER
Dark
2 Stars
ATK/200 DEF/900
[Fiend/Effect]
FLIP: Equip this card to a monster on your opponent's side of the field and
treat it as an Equip Card. Take control of the monster that is equipped with
this card. Increase your opponent's Life Points by 500 points during each of
his/her Standby Phases.
40267580
Rare/Ultimate Rare

FET-EN035
GATLING DRAGON
Dark
8 Stars
ATK/2600 DEF/1200
[Machine/Fusion/Effect]
"Barrel Dragon" + "Blowback Dragon"
Toss a coin 3 times. Destroy a number monsters on the field equal to the number
of heads. This effect can only be used once per turn, during your Main Phase.
87751584
Ultra Rare/Ultimate Rare

FET-EN036
KING DRAGUN
Light
7 Stars
ATK/2400 DEF/1200
[Dragon/Fusion/Effect]
"Lord of D." + "Divine Dragon Ragnarok"
As long as this card remains face-up on the field, your opponent cannot target
Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per
turn, you can Special Summon 1 Dragon-Type monster from your hand to your side
of the field.
13756293
Super Rare/Ultimate Rare

FET-EN037
A FEATHER OF THE PHOENIX
[Spell Card]
Discard 1 card from your hand. Select 1 card from your Graveyard and return it
to the top of your Deck.
49140998
Super Rare/Ultimate Rare

FET-EN038
POISON FANGS
[Continuous Spell Card]
Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life
Points, inflict 500 points of damage to your opponent's Life Points.
76539041
Common

FET-EN039
SPELL ABSORPTION
[Continuous Spell Card]
Each time a Spell Card is activated, increase the Life Points of this card's
controller by 500 points.
51481927
Rare/Ultimate Rare

FET-EN040
LIGHTNING VORTEX
[Spell Card]
Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's
side of the field.
69162969
Super Rare/Ultimate Rare

FET-EN041
METEOR OF DESTRUCTION
[Spell Card]
Inflict 1000 points of damage to your opponent's Life Points. You cannot
activate this card if your opponent's Life Points are 3000 or less.
33767325
Rare/Ultimate Rare

FET-EN042
SWORDS OF CONCEALING LIGHT
[Continuous Spell Card]
When you activate this card, change all monsters on your opponent's side of the
field to face-down Defense Position. As long as this card remains face-up on
the field, monsters on your opponent's side of the field cannot change their
Battle Positions. Destroy this card during your 2nd Standby Phase after
activation.
12923641
Rare/Ultimate Rare

FET-EN043
SPIRAL SPEAR STRIKE
[Continuous Spell Card]
When "Gaia The Fierce Knight", "Swift Gaia the Fierce
Knight" or "Gaia the Dragon Champion" on your side of the field
attacks a Defense Position monster, if the ATK of that card is higher than the
DEF of the Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points. If "Gaia the Dragon Champion" inflicts
Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card
from your hand.
49328340
Rare/Ultimate Rare

FET-EN044
RELEASE RESTRAINT
[Spell Card]
Tribute 1 "Gearfried the Iron Knight" on your side of the field to
Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
23412459
Common

FET-EN045
CENTRIFUGAL FIELD
[Field Spell Card]
When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card
effect, the owner of that Fusion Monster selects 1 of the Fusion-Material
Monsters written in the card text of that Fusion Monster from his/her Graveyard
and Special Summons it to the field. (It is the owner of the Fusion Monster
that can Special Summon the Material Monster)
01801154
Common

FET-EN046
FULFILLMENT OF THE CONTRACT
[Equip Spell Card]
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special
Summon it to your side of the field and equip it with this card. When this card
is destroyed, remove the equipped monster from play.
48206762
Common

FET-EN047
RE-FUSION
[Equip Spell Card]
Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special
Summon it to your side of the field and equip it with this card. When this card
is destroyed, remove the equipped monster from play.
24694807
Common

FET-EN048
THE BIG MARCH OF ANIMALS
[Quick-Play Spell Card]
Until the End Phase, increase the ATK of all face-up Beast-Type monsters on
your side of the field by 200 points for each Beast-Type monster on your side
of the field.
05689516
Common

FET-EN049
CROSS COUNTER
[Trap Card]
If the DEF of an attacked Defense Position monster is higher than the ATK of
your opponent's attacking monster, the Battle Damage inflicted to your opponent
is doubled. Destroy the attacking monster after damage calculation.
37083210
Rare/Ultimate Rare

FET-EN050
POLE POSITION
[Continuous Trap Card]
The face-up monster(s) with the highest ATK on the field is unaffected by any
Spell Cards. When "Pole Position" is removed from the field, destroy
the face-up monster(s) with the highest ATK on the field.
73578229
Common

FET-EN051
PENALTY GAME!
[Trap Card]
When your opponent has 4 cards in his/her hand, select and activate 1 of the
following effects:
•Your opponent cannot draw cards during his/her next Draw Phase.
•Your opponent cannnot activate any Spell and/or Trap Cards during this turn.
00967928
Rare/Ultimate Rare

FET-EN052
THREATENING ROAR
[Trap Card]
Your opponent cannot declare an attack during this turn.
36361633
Common

FET-EN053
PHOENIX WING WIND BLAST
[Trap Card]
Discard 1 card from your hand. Return 1 card on your opponent's side of the
field to the top of the owner's Deck.
63356631
Rare/Ultimate Rare

FET-EN054
GOOD GOBLIN HOUSEKEEPING
[Trap Card]
Draw a number of cards from your Deck equal to the number of "Good Goblin
Housekeeping" cards in your Graveyard + 1, select 1 card from your hand,
and return it to the bottom of your Deck.
09744376
Common

FET-EN055
BEAST SOUL SWAP
[Trap Card]
Return to the owner's hand 1 face-up Beast-Type monster on your side of the
field, and the owner of that card Special Summons 1 Beast-Type monster that has
the same Level as the monster that you returned.
35149085
Common

FET-EN056
ASSAULT ON GHQ
[Trap Card]
Select 1 monster on your side of the field to activate this card. Destroy the
selected card and send 2 cards from the top of your opponent's Deck to the
Graveyard.
62633180
Rare/Ultimate Rare

FET-EN057
D.D. DYNAMITE
[Trap Card]
Inflict 300 points of damage to your opponent's Life Points for each of your
opponent's cards that has been removed from play.
08629798
Common

FET-EN058
DECK DEVASTATION VIRUS
[Trap Card]
Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the
field. Check all monsters on your opponent's side of the field, your opponent's
hand, and all cards he/she draws (until the end of your opponent's 3rd turn
after this card's activation), and destroy all monsters with an ATK of 1500 or
less.
35027493
Super Rare/Ultimate Rare

FET-EN059
ELEMENTAL BURST
[Trap Card]
Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the
field to activate this card. Destroy all cards on your opponent's side of the
field.
61411502
Common

FET-EN060
FORCED CEASEFIRE
[Trap Card]
Discard 1 card from your hand. No Trap Cards can be activated until the End
Phase of this turn.
97806240
Rare/Ultimate Rare


===================
.H|Dragon's Roar [011SD1]
===================
SD1-EN001
Red-Eyes Darkness Dragon
Dark/Dragon/9/2400/2100
This card cannot be Normal Summoned. This card can only be Special Summoned by
offering 1 "Red-Eyes B. Dragon" on your side of the field. For each Dragon-Type
monster in both player's Graveyard, increase the ATK of this card by 300.
ULTRA RARE

SD1-EN002
Red-Eyes B. Dragon
Dark/Dragon/7/2400/2100

SD1-EN003
Luster Dragon
Wind/Dragon/4/1900/1600

SD1-EN004
Luster Dragon
Wind/Dragon/4/1900/1600

SD1-EN005
Twin-Headed Behemoth
Wind/Dragon/3/1500/1200
If this monster is destroyed and sent to the Gravyeard, this mosnter is Special
Summoned with an ATK and DEF during of 1000 during the End Phase of the turn.
This effect can be used only once during the current Duel.

SD1-EN006
Armed Dragon Lv.3
Wind/Dragon/1200/900
Send this face-up card from the field to the Graveyard to Special Summon 1
"Armed Dragon Lv.5" from your hand or Deck.

SD1-EN007
Armed Dragon Lv.3
Wind/Dragon/1200/900
During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 "Armed Dragon Lv.5" from your hand or Deck.

SD1-EN008
Armed Dragon Lv.5
Wind/Dragon/2400/1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up
monster on your opponent's side of the field with an ATK equal to or less than
the ATK of the send monster. During the End Phase of a turn that this card
destroyed a monster as a Result of Battle, send this card to the Graveyard to
Special Summon 1 "Armed Dragon Lv.7" from your hand or Deck.

SD1-EN009
Armed Dragon Lv.5
Wind/Dragon/2400/1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up
monster on your opponent's side of the field with an ATK equal to or less than
the ATK of the send monster. During the End Phase of a turn that this card
destroyed a monster as a Result of Battle, send this card to the Graveyard to
Special Summon 1 "Armed Dragon Lv.7" from your hand or Deck.

SD1-EN010
Red-Eyes B. Chick
Dark/Dragon/1/800/500
Send this face-up card to the Graveyard to Special Summon 1 "Red-Eyes B.
Dragon" from your hand.

SD1-EN011
Element Dragon
Light/Dragon/4/1500/1200
This monster get the following effect(s) while there are monster(s) with the
following Attribute(s) on the field.
-FIRE: Increase the ATK of this card by 500 points.
-WIND: If this ard destoyed your opponent's monster as a Result of Battle, it
can attack once again in a row.

SD1-EN012
Masked Dragon
Fire/Dragon/3/1400/1000
When this card is destroyed and sent to the Graveyard as a Result of Battle,you
can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your
side of the field from your Deck. Then shuffle your Deck.

SD1-EN013
Masked Dragon
Fire/Dragon/3/1400/1000
When this card is destroyed and sent to the Graveyard as a Result of Battle,you
can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your
side of the field from your Deck. Then shuffle your Deck.

SD1-EN014
Masked Dragon
Fire/Dragon/3/1400/1000
When this card is destroyed and sent to the Graveyard as a Result of Battle,you
can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your
side of the field from your Deck. Then shuffle your Deck.

SD1-EN015
Snatch Steal
Equip Magic
Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000
Life Points during each of his/her Standby phases.

SD1-EN016
Mystical Space Typhoon
Quickplay Magic
Destroy 1 Magic or Trap card on the field.

SD1-EN017
Nobleman of Crossout
Normal Magic
Destroy 1 face-down Monster Card and remove it from play. If the monster
destroyed has a Flip effect, both players must remove all Monster Cards of the
same name from their respective Decks and remove them from play. The decks are
then shuffled.

SD1-EN018
Nobleman of Crossout
Normal Magic
Destroy 1 face-down Monster Card and remove it from play. If the monster
destroyed has a Flip effect, both players must remove all Monster Cards of the
same name from their respective Decks and remove them from play. The decks are
then shuffled.

SD1-EN019
Premature Bural
Equp Magic
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on
the field in face-up Attack Position, and equip it with this card. When this
card is destroyed, the monster is also destroyed.

SD1-EN020
Swords of Revealing Light
Normal Magic
Counting from your opponent's turn, none of your opponent's monsters can attack
for 3 turns of his/her own. When this card is activated, opponent's face-down
monsters at that time are turned face-up, but remain in Defense Position. Any
effects the monsters may have are immediately activated.

SD1-EN021
Pot of Greed
Normal Magic
Draw 2 cards from your deck.

SD1-EN022
Heavy Storm
Normal Magic
Destroy all Magic and Trap cards on the field.

SD1-EN023
Stamping Destruction
Normal Magic
You can activate this card only when you have a face-up Dragon-Type on your
side of the field. Destroy 1 Magic or Trap card on the field to inflict 500
points of Direct Damage to the destroyed card's controller.

SD1-EN024
Stamping Destruction
Normal Magic
You can activate this card only when you have a face-up Dragon-Type on your
side of the field. Destroy 1 Magic or Trap card on the field to inflict 500
points of Direct Damage to the destroyed card's controller.

SD1-EN025
Stamping Destruction
Normal Magic
You can activate this card only when you have a face-up Dragon-Type on your
side of the field. Destroy 1 Magic or Trap card on the field to inflict 500
points of Direct Damage to the destroyed card's controller.

SD1-EN026
Creature Swap
Normal Magic
Both players select 1 monster on their respective fields and switch control of
them to each other. The battle positions of these cards cannot change during
the turn this card is activated.

SD1-EN027
Creature Swap
Normal Magic
Both players select 1 monster on their respective fields and switch control of
them to each other. The battle positions of these cards cannot change during
the turn this card is activated.

SD1-EN028
Reload
Quickplay Magic
Shuffle your hand into your deck. Then draw cards equal to the number you
shuffled in.

SD1-EN029
Reload
Quickplay Magic
Shuffle your hand into your deck. Then draw cards equal to the number you
shuffled in.

SD1-EN030
The Graveyard in the Fourth Dimension
Normal Magic
Add 2 monsters that have "Lv" in their card anems to your deck and shuffle it.

SD1-EN031
Call of the Haunted
Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position. When this card is destoyed or removed from the field, the summoned
monster is destroyed. If the summoned monster is destroyed, this card is also
destroyed.

SD1-EN032
Ceasefire
Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not
actiavted). Inflict 500 points of Direct Damage to your opponent's Life Points
for each Effect Monster Card on the field.

SD1-EN033
The Dragon's Bead
Normal Trap
Discard 1 card from your hand to negate the effect of a Trap card that
specifically desginates 1 face-up Dragon-Type monster as a target and destroy
it.

SD1-EN034
Dragon's Rage
Continuous Trap
As long as this card remains face-up on the field, when Dragon-Type monsters on
your side of the field attack with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.

SD1-EN035
Dragon's Rage
Continuous Trap
As long as this card remains face-up on the field, when Dragon-Type monsters on
your side of the field attack with an ATK that is higher than the DEF of your
opponent's Defense Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.

SD1-EN036
Reckless Greed
Normal Trap
Draw 2 cards, then skip your next 2 Draw Phases.

SD1-EN037
Interdimensional Matter Transporter
Normal Trap
Select 1 face-up monster on your side of the field and remove it from play
until the End Phase of the turn this card is activated.

SD1-EN038
Interdimensional Matter Transporter
Normal Trap
Select 1 face-up monster on your side of the field and remove it from play
until the End Phase of the turn this card is activated.

SD1-EN039
Trap Jammer
Counter Trap
You can only activate this card when your opponent activates a Trap Card during
the Battle Phase. Negate the activate of the Trap Card and destroy it.

SD1-EN040
Curse of Anubis
All face-up Effect Monsters on the field are changed to Defense Position.
During the turn this card is activated, the original DEF of those Effect
Monsters become 0 and their Battle Positions cannot be changed.

===================
.I| Zombie Madness
===================
SD2-EN001
Vampire Genesis
DARK
Zombie/8/3000/2100
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing 1 "Vampire Lord" on your side of the field from
play. Discard 1 Zombie-Type monster from your hand to the Graveyard to
select and Special Summon 1 Zombie-Type monster from your Graveyard with a
Level less than the discarded Zombie-Type monster. You can only use this
effect once per turn.
ULTRA RARE

SD2-EN002
Master Kyonshee
EARTH
Zombie/4/1750/1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was
known as the master of all martial arts.

SD2-EN003
Vampire Lord
DARK
Zombie/5/2000/1500
Each time this card inflicts Battle Damage to your opponent, declare 1 card
type (Monster, Spell, or Trap). Your opponent selects 1 card of that type
from his/her Deck and sends it to the Graveyard. Also, when this card is
destroyed and sent to your Graveyard by your opponent's card effect, it is
Special Summoned to the field during your next Standby Phase.

SD2-EN004
Dark Dust Spirit
EARTH
Zombie/6/2200/1800
This card cannot be Special Summoned. This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned, Flip
Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned
or flipped face-up, destroy all face-up monsters except this monster on the
field.

SD2-EN005
Pyramid Turtle
EARTH
Zombie/4/1200/1400
When this card is sent to the Graveyard as a result of battle, you may
select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and
Special Summon it to the field in face-up Attack or Defense Position (no
Tribute is required for monsters of Level 5 or more). The Deck is then
shuffled.
(Note: There are 3 in this deck)

SD2-EN006
Spirit Reaper
DARK
Zombie/3/300/200
This monster is not destroyed as a result of battle at any time, although
damage calculation is applied normally. When this card is specifically
designated as a target of the effect of a Spell, Trap, or Effect Monster
Card, this card is immediately destroyed. When this card attacks your
opponent's Life Points directly, 1 card is randomly selected from your
opponent's hand and discarded to the Graveyard.

SD2-EN007
Despair from the Dark
DARK
Zombie/8/2800/3000
When this card is sent directly from your hand or Deck to your Graveyard by
your opponent's card effect, Special Summon this card to your side of the
field.
(Note: There are 2 in this deck)

SD2-EN008
Ryu Kokki
DARK
Zombie/6/2400/2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type
monster, destroy that monster at the end of the Damage Step.
(Note: There are 2 in this deck)

SD2-EN009
Soul-Absorbing Bone Tower
DARK
Zombie/3/400/1500
This card cannot be attacked if there is another Zombie-Type monster on your
side of the field. Each time a Zombie-Type monster is Special Summoned
successfully, send 2 cards from the top of your opponent's Deck to the
Graveyard.

SD2-EN010
Vampire Lady
DARK
Zombie/4/1550/1550
Each time this card inflicts Battle Damage to your opponent's Life Points,
declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card
of that type from his/her Deck and sends it to the Graveyard.

SD2-EN011
Double Coston
DARK
Zombie/4/1700/1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2
Tribute Monsters for the Tribute Summon.

SD2-EN012
Regenerating Mummy
DARK
Zombie/4/1800/1500
When this card is sent directly from your hand to the Graveyard by an effect
of a card controlled by your opponent, return this card from the Graveyard
to your hand.
(Note: There are 2 in this deck)

SD2-EN013
Snatch Steal
SPELL
Equip
Take control of a monster on your opponent's side of the field that is
equipped with this card. Increase your opponent's Life Points by 1000 points
during each of his/her Standby Phases.

SD2-EN014
Mystical Space Typhoon
SPELL
Quick-Play
Destroy 1 Spell or Trap Card on the field.

SD2-EN015
Giant Trunade
SPELL
Normal
Return all Spell and Trap Cards on the field to the respective owners'
hands.

SD2-EN016
Nobleman of Crossout
SPELL
Normal
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players must check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks.

SD2-EN017
Pot of Greed
SPELL
Normal
Draw 2 cards from your Deck.

SD2-EN018
Card of Safe Return
SPELL
Continuous
When a monster is Special Summoned to the field from your Graveyard, you can
draw 1 card from your Deck.

SD2-EN019
Heavy Storm
SPELL
Normal
Destroy all Spell and Trap Cards on the field.

SD2-EN020
Creature Swap
SPELL
Normal
Both players select 1 monster from their respective sides of the field and
switch control of those monsters with each other. The selected monsters
cannot change their battle positions this turn.
(Note: There are 2 in this deck)

SD2-EN021
Book of Life
SPELL
Normal
Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack
or Defense Position and remove 1 monster in your opponent's Graveyard from
play.
(Note: There are 2 in this deck)

SD2-EN022
Call of the Mummy
SPELL
Continuous
If there is no monster on your side of the field, you can Special Summon 1
Zombie-Type monster from your hand. You can use this card's effect once per
turn.
(Note: There are 3 in this deck)

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