Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 16)
Below are the cheat codes, hints and help for Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 16).
DB1-EN113 Dark Hole SPELL Normal Destroy all monsters on the field. Super Rare DB1-EN114 Raigeki SPELL Normal Destroy all of your opponent's monsters on the field. Ultra Rare DB1-EN115 Red Medicine SPELL Normal Increase your Life Points by 500 points. DB1-EN116 Hinotama SPELL Normal Inflict 500 points of Direct Damage to your opponent's Life Points. DB1-EN117 Fissure SPELL Normal Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. Rare DB1-EN118 Trap Hole TRAP Normal When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. Rare DB1-EN119 Polymerization SPELL Normal Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. DB1-EN120 Mystical Elf LIGHT Spellcaster/4/800/2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. DB1-EN121 Beaver Warrior EARTH Beast-Warrior/4/1200/1500 What this creature lacks in size it makes up for in defense when battling in the prairie. DB1-EN122 Gaia the Dragon Champion WIND Dragon/7/2600/2100 "Gaia The Fierce Knight" + "Curse of Dragon" Rare DB1-EN123 Curse of Dragon DARK Dragon/5/2000/1500 A wicked dragon that taps into dark forces to execute a powerful attack. DB1-EN124 Giant Soldier of Stone EARTH Rock/3/1300/2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. DB1-EN125 Uraby EARTH Dinosaur/4/1500/800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. DB1-EN126 Red-Eyes B. Dragon DARK Dragon/7/2400/2000 A ferocious dragon with a deadly attack. Super Rare DB1-EN127 Reaper of the Cards DARK Fiend/5/1380/1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. DB1-EN128 Stop Defense SPELL Normal Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately. DB1-EN129 Swords of Revealing Light SPELL Normal Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. Super Rare DB1-EN130 Armed Ninja EARTH Warrior/1/300/300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. DB1-EN131 Man-Eater Bug EARTH Insect/2/450/600 FLIP: Destroy 1 monster on the field. Rare DB1-EN132 Hane-Hane EARTH Beast/2/450/500 FLIP: Select 1 monster on the field and return it to its owner's hand. DB1-EN133 Monster Reborn SPELL Normal Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. Ultra Rare DB1-EN134 Pot of Greed SPELL Normal Draw 2 cards from your Deck. Super Rare DB1-EN135 Right Leg of the Forbidden One DARK Spellcaster/1/200/300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN136 Left Leg of the Forbidden One DARK Spellcaster/1/200/300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN137 Right Arm of the Forbidden One DARK Spellcaster/1/200/300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN138 Left Arm of the Forbidden One DARK Spellcaster/1/200/300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. DB1-EN139 Exodia the Forbidden One DARK Spellcaster/3/1000/1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. Ultra Rare DB1-EN140 Feral Imp DARK Fiend/4/1300/1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. DB1-EN141 Winged Dragon, Guardian of the Fortress #1 WIND Dragon/4/1400/1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. DB1-EN142 Summoned Skull DARK Fiend/6/2500/1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. Super Rare DB1-EN143 Armored Lizard EARTH Reptile/4/1500/1200 A lizard with a very tough hide and a vicious bite. DB1-EN144 Larvae Moth EARTH Insect/2/500/400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". DB1-EN145 Harpie Lady WIND Winged Beast/4/1300/1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. DB1-EN146 Harpie Lady Sisters WIND Winged Beast/6/1950/2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Elegant Egotist". DB1-EN147 Kojikocy EARTH Warrior/4/1500/1200 A man-hunter with powerful arms that can crush boulders DB1-EN148 Cocoon of Evolution EARTH Insect/3/0/2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". DB1-EN149 Armored Zombie DARK Zombie/3/1500/0 This warrior blindly swings a deadly blade with devastating force. DB1-EN150 Mask of Darkness DARK Fiend/2/900/400 FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. DB1-EN151 White Magical Hat LIGHT Spellcaster/3/1000/700 When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard. DB1-EN152 Big Eye DARK Fiend/4/1200/1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. DB1-EN153 B. Skull Dragon DARK Dragon/9/3200/2500 "Summoned Skull" + "Red-Eyes B. Dragon" Super Rare DB1-EN154 Masked Sorcerer DARK Spellcaster/4/900/1400 When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck. DB1-EN155 Petit Moth EARTH Insect/1/300/200 This small but deadly creature is better off avoided. DB1-EN156 Elegant Egotist SPELL Normal You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. DB1-EN157 Sanga of the Thunder LIGHT Thunder/7/2600/2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN158 Kazejin WIND Spellcaster/7/2400/2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN159 Suijin WATER Aqua/7/2500/2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. DB1-EN160 Mystic Lamp DARK Spellcaster/1/400/300 This monster may attack your opponent's Life Points directly. DB1-EN161 Blast Juggler FIRE Machine/3/800/900 You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less. DB1-EN162 Jinzo #7 DARK Machine/2/500/400 This monster may attack your opponent's Life Points directly. DB1-EN163 Magician of Faith LIGHT Spellcaster/1/300/400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. Rare DB1-EN164 Fake Trap TRAP Normal You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). DB1-EN165 Tribute to The Doomed SPELL Normal Discard 1 card from your hand. Select 1 monster on the field and destroy it. Rare DB1-EN166 Soul Release SPELL Normal Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. DB1-EN167 The Cheerful Coffin SPELL Normal You can discard up to 3 Monster Cards from your hand to the Graveyard. DB1-EN168 Change of Heart SPELL Normal Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. Ultra Rare DB1-EN169 Makyura the Destructor DARK Warrior/4/1600/1200 During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. Super Rare DB1-EN170 Exchange SPELL Normal Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) Super Rare DB1-EN171 Minor Goblin Official TRAP Continuous You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases. DB1-EN172 Gamble TRAP Normal You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. DB1-EN173 Attack and Receive TRAP Normal You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. DB1-EN174 Solemn Wishes TRAP Continuous You gain 500 Life Points when you draw a card (or cards). DB1-EN175 Skull Invitation TRAP Continuous Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card. DB1-EN176 Bubonic Vermin EARTH Beast/3/900/600 FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. DB1-EN177 Burning Land SPELL Continuous Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. DB1-EN178 Fairy Meteor Crush SPELL Equip When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare DB1-EN179 Limiter Removal SPELL Quick-Play Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. Rare DB1-EN180 Rain of Mercy SPELL Normal Increase the Life Points of both players by 1000 points. DB1-EN181 Monster Recovery SPELL Quick-Play Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) DB1-EN182 Shift TRAP Normal You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. DB1-EN183 Dimensionhole SPELL Normal Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit. DB1-EN184 Ground Collapse SPELL Continuous Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. DB1-EN185 Magic Drain TRAP Counter You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. Rare DB1-EN186 Infinite Dismissal TRAP Continuous Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. DB1-EN187 Gravity Bind TRAP Continuous All Level 4 or higher monsters on the field cannot attack. DB1-EN188 Type Zero Magic Crusher TRAP Continuous Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. DB1-EN189 Shadow of Eyes TRAP Normal You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. Rare DB1-EN190 The Legendary Fisherman WATER Warrior/5/1850/1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. Rare DB1-EN191 Sword Hunter EARTH Warrior/7/2450/1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points . DB1-EN192 Drill Bug EARTH Insect/2/1100/200 When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck. DB1-EN193 Deepsea Warrior WATER Warrior/5/1600/1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. DB1-EN194 Thousand-Eyes Idol DARK Spellcaster/1/0/0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. DB1-EN195 Thousand-Eyes Restrict DARK Spellcaster/1/0/0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. Ultra Rare DB1-EN196 Hayabusa Knight EARTH Warrior/3/1000/700 This monster can attack twice during the same Battle Phase. Rare DB1-EN197 Bombardment Beetle WIND Insect/2/400/900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. DB1-EN198 4-Starred Ladybug of Doom WIND Insect/3/800/1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. DB1-EN199 Gradius LIGHT Machine/4/1200/800 A high-performance jet fighter with power capsules for variable attack capabilities. DB1-EN200 Red-Moon Baby DARK Zombie/3/700/1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. DB1-EN201 Mad Sword Beast EARTH Dinosaur/4/1400/1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Rare DB1-EN202 Goblin Attack Force EARTH Warrior/4/2300/0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. Super Rare DB1-EN203 The Fiend Megacyber DARK Warrior/6/2200/1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. Rare DB1-EN204 Gearfried the Iron Knight EARTH Warrior/4/1800/1600 When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card. Rare DB1-EN205 Insect Barrier SPELL Continuous Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field. DB1-EN206 Swordsman of Landstar EARTH Warrior/3/500/1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. DB1-EN207 Humanoid Slime WATER Aqua/4/800/2000 This slime apparently has some human genes in its genetic makeup. DB1-EN208 Worm Drake EARTH Reptile/4/1400/1500 Once this monster wraps itself around a victim, there is no escape. DB1-EN209 Humanoid Worm Drake WATER Aqua/7/2200/2000 "Worm Drake" + "Humanoid Slime" DB1-EN210 Revival Jam WATER Aqua/4/1500/500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. DB1-EN211 Amphibian Beast WATER Fish/6/2400/2000 On land or in the sea, the speed of this monster is unmatchable. DB1-EN212 Shining Abyss LIGHT Fairy/4/1600/1800 This monster employs the powers of both Light and Darkness. DB1-EN213 Grand Tiki Elder DARK Fiend/4/1500/800 A masked monster that wields the most deadly of curses.
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