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Game Cheats » Nintendo Game Boy Advance (GBA) Cheat Codes » Games Starting with the Letter Y » Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 14)

Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 14)

Below are the cheat codes, hints and help for Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 14).

SOD-EN050
Absolute End
TRAP
Normal
You can only activate this card during your opponent’s turn. This turn, attacks
from your opponent’s monsters become direct attacks to your Life Points.

SOD-EN051
Spirit Barrier
TRAP
Continuous
As long as a monster(s) remain(s) on your side of the field battle damage to
the controller of this card becomes 0.
Rare/Ultimate Rare

SOD-EN052
Ninjitsu Art of Decoy
TRAP
Continuous
Select 1 face-up monster on your side of the field that includes “Ninja” in its
card name to activate this card. As long as this card remains face-up on the
field, the selected monster is not destroyed as a result of battle (damage
calculation is applied normally).

SOD-EN053
Enervating Mist
TRAP
Continuous
Your opponent's hand size limit becomes 5.
Rare/Ultimate Rare

SOD-EN054
Heavy Slump
TRAP
Normal
You can only activate this card when your opponent has 8 or more cards in
his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and
draws 2 cards.

SOD-EN055
Greed
TRAP
Continuous
Each time a player draws because of a card effect, he/she takes 500 points of
damage during the End Phase for each card drawn by the card effect.
Super Rare/Ultimate Rare

SOD-EN056
Mind Crush
TRAP
Normal
Declare 1 card name. If your opponent a declared card(s) in his/her hand,
discard all of the declared card(s) to the Graveyard. Otherwise, you randomly
discard 1 card from your hand.

SOD-EN057
Null and Void
TRAP
Normal
You can only activate this card when an effect of drawing card(s) is activated.
Both players see the cards drawn by the effect and send them all to the
Graveyard.
Super Rare/Ultimate Rare

SOD-EN058
Gorgon’s Eye
TRAP
Normal
Until the end of the End Phase, all effects of monsters on the field in Defense
Position are negated.

SOD-EN059
Cemetery Bomb
TRAP
Normal
Inflict 100 points of damage to your opponent’s Life Points for each card in
his/her Graveyard.

SOD-EN060
Hallowed Life Barrier
TRAP
Normal
Discard 1 card from your hand. During this turn, any damage you take from your
opponent becomes 0.
Super Rare/Ultimate Rare





==================
.D| Rise of Destiny [011RDS]
==================
RDS-EN001
Woodborg Inpachi
FIRE
Machine/5/500/2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World
technology. Maneuverability has been sacrificed for strong armor, which was
considered more important.

RDS-EN002
Mighty Guard
EARTH
Machine/4/500/1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.

RDS-EN003
Bokoichi the Freightening Car
DARK
Machine/2/500/500
A freight car that is exclusively for Dekoichi. It can transport anything, but
most cargo arrives broken.

RDS-EN004
Harpie Girl
WIND
Winged Beast/2/500/500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack
sharply.

RDS-EN005
The Creator
LIGHT
Thunder/8/2300/3000
Select 1 monster from your Graveyard. Send 1 card from your hand to the
Graveyard, and Special Summon the selected monster. You can only use this
effect once per turn. This card cannot be Special Summoned from the Graveyard.
Ultra Rare/Ultimate Rare

RDS-EN006
The Creator Incarnate
LIGHT
Warrior/4/1600/1500
Tribute this card to Special Summon 1 "The Creator" from your hand.

RDS-EN007
Ultimate Insect LV3
WIND
Insect/3/1400/900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", as
long as this card remains on the field, decrease the ATK of all your opponent's
monsters by 300 points. During your Standby Phase, send this face-up card to
the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck.
(You cannot activate this effect the turn this card is Normal Summoned, Special
Summoned, or flipped face-up.) Rare/Ultimate Rare

RDS-EN008
Mystic Swordsman LV6
EARTH
Warrior/6/2300/1700
If you Normal Summon this card, you must place it in face-down Defense
Position. If this card attacks a face-down Defense Position monster, destroy
the monster immediately with this card's effect without flipping it face-up or
applying damage calculation. You can return the monster destroyed with this
effect to the top of your opponent's Deck instead of sending it to the
Graveyard.
Ultra Rare/Ultimate Rare

RDS-EN009
Silent Swordsman LV3
LIGHT
Warrior/3/1000/1000
Negate the effects of your opponent's Spell Cards that designate this card.
During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate
this effect the turn this card is Normal Summoned, Special Summoned, or flipped
face-up.) Ultra Rare/Ultimate Rare

RDS-EN010
Nightmare Penguin
WATER
Aqua/4/900/1800
When this card is flipped face-up, return 1 card on your opponent's side of the
field to the owner's hand. As long as this card remains face-up on the field,
increase the ATK of all WATER monsters on your side of the field by 200 points.

RDS-EN011
Heavy Mech Support Platform
DARK
Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to a face-up Machine-Type monster on your side of the
field as an Equip Spell Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. When equipped to a monster by this card's
effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only
be equipped with 1 Union Monster at a time. If the monster that this card is
equipped to is destroyed, this card is destroyed instead.)

RDS-EN012
Perfect Machine King
EARTH
Machine/8/2700/1500
Increase the ATK of this card by 500 points for each Machine-Type monster on
the field other than this card.
Ultra Rare/Ultimate Rare

RDS-EN013
Element Magician
LIGHT
Spellcaster/4/1500/1200
This monster gets the following effect(s) while there is a monster(s) with the
following Attribute(s) on the field:
- WATER: Control of this card cannot switch.
- WIND: If this card destroyed your opponent's monster as a result of battle,
it can attack once again in a row.

RDS-EN014
Element Saurus
DARK
Dinosaur/4/1500/1200
This monster gets the following effect(s) while there is a monster(s) with the
following Attribute(s) on the field:
- FIRE: Increase the ATK of this card by 500 points.
- EARTH: Negate the effect of an Effect Monster that is destroyed by this
monster as a result of battle.

RDS-EN015
Roc from the Valley of Haze
WIND
Winged Beast/6/2400/1400
When this card is sent directly from your hand to the Graveyard, add this card
to the Deck and shuffle it.

RDS-EN016
Sasuke Samurai #4
WIND
Warrior/4/1200/1200
If this card battles a monster, toss a coin and call heads or tails before
damage calculation. If you call it right, destroy the opponent's monster with
this effect.
Rare/Ultimate Rare

RDS-EN017
Harpie Lady 1
WIND
Winged Beast/4/1300/1400
This card's name is treated as "Harpie Lady". As long as this card remains on
the field, increase the ATK of all WIND monsters by 300 points.

RDS-EN018
Harpie Lady 2
WIND
Winged Beast/4/1300/1400
This card's name is treated as "Harpie Lady". Negate the effects of any Flip
Effect Monsters that are destroyed by this monster as a result of battle.

RDS-EN019
Harpie Lady 3
WIND
Winged Beast/4/1300/1400
This card's name is treated as "Harpie Lady". Your opponent's monster that
battles with this card cannot declare an attack for your opponent's next 2
turns.

RDS-EN020
Raging Flame Sprite
FIRE
Pyro/3/100/200
This card can attack your opponent's Life Points directly. Each time this card
successfully attacks directly, increase the ATK of this card by 1000 points.

RDS-EN021
Thestalos the Firestorm Monarch
FIRE
Pyro/6/2400/1000
When this card is Tribute Summoned successfully, randomly discard 1 card from
your opponent's hand to the Graveyard. If the discarded card was a Monster
Card, inflict damage to your opponent's Life Points equal to the Level of the
monster x 100 points.
Super Rare/Ultimate Rare

RDS-EN022
Eagle Eye
WIND
Winged Beast/3/1300/1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

RDS-EN023
Tactical Espionage Expert
EARTH
Warrior/3/1300/1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

RDS-EN024
Invasion of Flames
FIRE
Pyro/3/1300/1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

RDS-EN025
Creeping Doom Manta
WATER
Fish/3/1300/1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

RDS-EN026
Pitch-Black Warwolf
DARK
Beast-Warrior/4/1600/600
As long as this card remains face-up on your side of the field, your opponent
cannot activate Trap Cards during the Battle Phase.

RDS-EN027
Mirage Dragon
LIGHT
Dragon/4/1600/600
As long as this card remains face-up on your side of the field, your opponent
cannot activate Trap Cards during the Battle Phase.

RDS-EN028
Gaia Soul the Combustible Collective
FIRE
Pyro/4/2000/0
You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do
this, increase the ATK of this monster by the number of Tributed monsters x
1000 points. When this card attacks with an ATK that is higher than the DEF of
your opponent's Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. Destroy this card during the End Phase.
Rare/Ultimate Rare

RDS-EN029
Fox Fire
FIRE
Pyro/2/300/200
During the End Phase of a turn when this face-up card was destroyed as a result
of battle, Special Summon this card from the Graveyard to your side of the
field. This card cannot be Tributed for a Tribute Summon.

RDS-EN030
Big Core
DARK
Machine/6/2300/1100
Put 3 counters on this card when you Normal Summon it. This card is not
destroyed as a result of battle. If this card battles a monster, remove 1
counter from this card at the end of the Damage Step. If this card battles
without a counter, destroy this card at the end of the Damage Step.
Super Rare/Ultimate Rare

RDS-EN031
Fusilier Dragon, the Dual-Mode Beast
DARK
Machine/7/2800/2000
This card can be Normal Summoned or Set without Tribute. In that case, the
original ATK/DEF of this card become halved.
Rare/Ultimate Rare

RDS-EN032
Dekoichi the Battlechanted Locomotive
DARK
Machine/4/1400/1000
FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car"
card(s) on your side of the field, draw an additional card for each of them.
Rare/Ultimate Rare

RDS-EN033
A-Team: Trap Disposal Unit
FIRE
Machine/2/300/400
This effect may be used during either's players turn. When your opponent
activates a Trap Card, Tribute this face-up card to negate the activation of
the Trap Card and destroy it.
Rare/Ultimate Rare

RDS-EN034
Homunculus the Alchemic Being
LIGHT
Plant/4/1800/1600
You can change the Attribute of this monster. This effect can only be used once
per turn.

RDS-EN035
Dark Blade the Dragon Knight
DARK
Warrior/6/2200/1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up
to 3 Monster Cards from your opponent's Graveyard and remove them from play.
Rare/Ultimate Rare

RDS-EN036
Mokey Mokey King
LIGHT
Fairy/6/300/100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this card is removed from the field, you can Special Summon as many "Mokey
Mokey" as possible from your Graveyard.

RDS-EN037
Serial Spell
SPELL
Quick-Play
You can only activate this card when you activate one of your Normal Spell
Cards. Discard all the cards in your hand to the Graveyard. The effect of this
card becomes the same as the Normal Spell Card.
Rare/Ultimate Rare

RDS-EN038
Harpies' Hunting Ground
Spell
Field
When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special
Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the
ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200
points.

RDS-EN039
Triangle Ecstasy Spark
SPELL
Quick-Play
Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters"
becomes 2700, your opponent cannot activate any Trap Cards, and the effect of
every Trap Card on your opponent's side of the field is negated.
Super Rare/Ultimate Rare

RDS-EN040
Necklace of Command
SPELL
Equip
When a monster on your side of the field equipped with this card is destroyed
as a result of battle, and this card is sent to the Graveyard, select and
activate 1 of the following effects:
- Draw 1 card from your deck.
- Randomly discard 1 card from your opponent's hand to the Graveyard.
Rare/Ultimate Rare

RDS-EN041
Machine Duplication
SPELL
Normal
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the
field and activate this card. You can Special Summon up to 2 cards with the
same name from your Deck.
Rare/Ultimate Rare

RDS-EN042
Flint
SPELL
Equip
A monster equipped with this card cannot change its Battle Position or attack,
and has its ATK decreased by 300 points. If the equipped monster is destroyed,
select 1 monster on the field and equip this card to that monster.
Rare/Ultimate Rare

RDS-EN043
Mokey Mokey Smackdown
SPELL
Continuous
While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type
monster on your side of the field is destroyed, the ATK of all "Mokey Mokey"
on your side of the field becomes 3000 until the End Phase of this turn.

RDS-EN044
Back to Square One
SPELL
Normal
Discard 1 card from your hand. Return 1 monster on the field to the top of the
owner's Deck.

RDS-EN045
Monster Reincarnation
SPELL
Normal
Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your
hand.
Super Rare/Ultimate Rare

RDS-EN046
Ballista of Rampart Smashing
SPELL
Equip
If a monster equipped with this card attacks a face-down Defense Position
monster, increase the ATK of the equipped monster by 1500 points.

RDS-EN047
Lighten the Load
SPELL
Continuous
Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it,
then draw 1 card. You can only use this effect once per turn.

RDS-EN048
Malice Dispersion
SPELL
Quick-Play
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the
field.

RDS-EN049
Tragedy
TRAP
Normal
You can only activate this card when a monster on your opponent's side of the
field in face-up Attack Position is changed to face-up Defense Position.
Destroy all Defense Position monsters on your opponent's side of the field.
Super Rare/Ultimate Rare

RDS-EN050
Divine Wrath
TRAP
Counter
Discard 1 card from your hand. Negate the activation and the effect of an
Effect Monster and destroy the monster.
Super Rare/Ultimate Rare

RDS-EN051
Xing Zhen Hu
TRAP
Continuous
Select 2 Set Spell or Trap Cards on the field and activate this card. As long
as this card remains on the field, the selected Spell or Trap Cards cannot be
activated.

RDS-EN052
Rare Metalmorph
TRAP
Continuous
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only
once, negate the effect of a Spell Card that designates the monster. When the
selected monster is removed from the field, destroy this card.
Rare/Ultimate Rare

RDS-EN053
Fruits of Kozaky's Studies
TRAP
Normal
Look at the top 3 cards of your Deck and return those cards to the top of the
Deck in any order.

RDS-EN054
Mind Haxorz
TRAP
Normal
Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her
side of the field.

RDS-EN055
Fuh-Rin-Ka-Zan
TRAP
Normal
You can only activate this card when there are at least 1 monster each of WIND,
WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of
the following effects:
- Destroy all monsters on your opponent's side of the field.
- Destroy all Spell and Trap Cards on your opponent's side of the field.
- Randomly discard 2 cards from your opponent's hand.
- Draw 2 cards.

RDS-EN056
Chain Burst
TRAP
Continuous
Inflict 1000 points of damage to each player who activates a Trap Card.
Rare/Ultimate Rare

RDS-EN057
Pikeru's Circle of Enchantment
TRAP
Normal
Damage to the controller of this card from card effects becomes 0 until the End
Phase of this turn.
Super Rare/Ultimate Rare

RDS-EN058
Spell Purification
TRAP
Normal
Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on
the field.

RDS-EN059
Astral Barrier
TRAP
Continuous
If your opponent's monster attacks a monster on your side of the field, you can
make the attack a direct attack to your Life Points.

RDS-EN060
Covering Fire
TRAP
Normal
If your opponent's monster attacks a monster on your side of the field, you can
activate this card during the Damage Step. Increase the ATK of your attacked
monster by the ATK of 1 other face-up monster on your side of the field during
the Damage Step.
Rare/Ultimate Rare



==================
.E| Dark Beginning's 1 [011DB1]
==================

DB1-EN001
Penguin Knight
WATER
Aqua/3/900/800
When this card is sent directly from your Deck to the Graveyard by an
opponent's card effect, combine your Graveyard cards with your own Deck,
shuffle them and form a new Deck.

DB1-EN002
Axe of Despair
SPELL
Equip
A monster equipped with this card increases its ATK by 1000 points. When
this card is sent from the field to the Graveyard, if you offer 1 monster on
your side of the field as a Tribute, this card returns to the top of your
Deck.
Rare

DB1-EN003
Black Pendant
SPELL
Equip
A monster equipped with this card increases its ATK by 500 points. When this
card is sent from the field to the Graveyard, inflict 500 points of Direct
Damage to your opponent's Life Points.
Rare

DB1-EN004
Horn of Light
SPELL
Equip
A monster equipped with this card increases its DEF by 800 points. When this
card is sent from the field to the Graveyard, you can pay 500 Life Points to
place it on top of your Deck.

DB1-EN005
Malevolent Nuzzler
SPELL
Equip
A monster equipped with this card increases its ATK by 700 points. When this
card is sent from the field to the Graveyard, if you pay 500 Life Points,
this card returns to the top of your Deck.

DB1-EN006
Spellbinding Circle
TRAP
Continuous
Select 1 monster. As long as this card remains face-up on the field, the
selected monster cannot attack or change its battle position. When the
selected monster is destroyed, this card is also destroyed.
Rare

DB1-EN007
Electric Snake
LIGHT
Thunder/3/800/900
When this card is discarded from your hand to the Graveyard by an effect of
a card controlled by your opponent, draw 2 cards from your Deck.

DB1-EN008
Ameba
WATER
Aqua/1/300/350
When this card is face-up on the field and control shifts to your opponent,
inflict 2000 points of Direct Damage to your opponent's Life Points. This
effect can only be used once as long as this card remains face-up on the
field.

DB1-EN009
Maha Vailo
LIGHT
Spellcaster/4/1550/1400
In addition to the effects of Equip Cards, the ATK of this monster is
increased by 500 points for each card equipped to this monster.

DB1-EN010
Minar
EARTH
Insect/3/850/750
When this card is sent directly from your hand to the Graveyard by your
opponent's card effect, inflict 1000 points of Direct Damage to your
opponent's Life Points.

DB1-EN011
Griggle
EARTH
Plant/1/350/300
When this card is face-up on the field and control shifts to your opponent,
you gain 3000 Life Points. This effect can only be used once as long as this
card remains face-up on the field.

DB1-EN012
Hiro's Shadow Scout
DARK
Fiend/2/650/500
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there
are any Spell Cards among them, discard all those Spell Card(s) to the
Graveyard.

DB1-EN013
Invader of the Throne
EARTH
Warrior/4/1350/1700
FLIP: Select 1 opponent's monster and switch control of it with this card.
This effect cannot be activated during the Battle Phase.

DB1-EN014
Slot Machine
DARK
Machine/7/2000/2300
The machine's ability is said to vary according to its slot results.

DB1-EN015
Relinquished
DARK
Spellcaster/1/0/0
Select 1 monster on your opponent's side of the field and equip it to this
card (this effect can only be used once per turn and you can only equip 1
monster at a time to this card). The ATK and DEF of this card become the
same amounts as the monster equipped to this card. If this card is destroyed
as a result of battle, the equipped monster is destroyed instead, and any
battle damage you received from the battle is also inflicted to your
opponent's Life Points.
Super Rare

DB1-EN016
Red Archery Girl
WATER
Aqua/4/1400/1500
A mermaid archer that hides in a protective shell, waiting for the right
moment to strike.

DB1-EN017
Gravekeeper's Servant
SPELL
Continuous
Unless your opponent sends 1 card from the top of his/her Deck to the
Graveyard, he/she cannot declare an attack.

DB1-EN018
Upstart Goblin
SPELL
Normal
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.

DB1-EN019
Toll
SPELL
Continuous
Each player must pay 500 Life Points to declare an attack.

DB1-EN020
Final Destiny
SPELL
Normal
Discard 5 cards from your hand. Destroy all cards on the field.

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