Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 12)
Below are the cheat codes, hints and help for Yu-Gi-Oh! 7 Trials To Glory: World Championship Tournament 2005 - Strategy Guide (Page 12).
Select and activate 1 of the following effects: -Change the Battle Position of 1 face-up monster on your opponent's side of the field. -Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Ultra Rare AST-038 Burst Stream of Destruction SPELL Normal You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. Ultra Rare AST-039 Monster Gate SPELL Normal Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. AST-040 Amplifier SPELL Equip This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card. Super Rare AST-041 Weapon Change SPELL Continuous You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. AST-042 The Sanctuary in the Sky SPELL Field Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Super Rare AST-043 Earthquake SPELL Normal All face-up monsters on the field are changed to Defense Position. AST-044 Talisman of Trap Sealing SPELL Continuous You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Rare AST-045 Goblin Thief SPELL Normal Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. AST-046 Backfire TRAP Continuous When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. AST-047 Micro Ray TRAP Normal The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. AST-048 Light of Judgment TRAP Normal Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. AST-049 Talisman of Spell Sealing TRAP Continuous You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. Rare AST-050 Wall of Revealing Light TRAP Continuous When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. AST-051 Solar Ray TRAP Normal Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. AST-052 Ninjitsu Art of Transformation TRAP Continuous Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. AST-053 Beckoning Light TRAP Normal Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. AST-054 Draining Shield TRAP Normal Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK. Rare AST-055 Armor Break TRAP Counter Negate the activation of an Equip Spell card and destroy it. AST-056 Gigobyte WATER Reptile/1/350/300 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... AST-057 Mokey Mokey LIGHT Fairy/1/300/100 An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. AST-058 Kozaky DARK Fiend/1/400/400 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. AST-059 Fiend Scorpion EARTH Insect/2/900/200 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. AST-060 Pharaoh's Servant DARK Zombie/2/900/0 An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. AST-061 Pharaonic Protector EARTH Zombie/2/900/0 The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. AST-062 Spirit of the Pharaoh LIGHT Zombie /6 /2500 /2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. Ultra Rare AST-063 Theban Nightmare LIGHT Fiend/4/1500/500 While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. Rare AST-064 Aswan Apparition DARK Fiend/3/500/500 When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. AST-065 Protector of the Sanctuary EARTH Fiend/4/1100/1900 As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. AST-066 Nubian Guard FIRE Warrior/2/500/500 When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. AST-067 Legacy Hunter EARTH Warrior/4/1000/1500 When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. Super Rare AST-068 Desertapir EARTH Beast/3/900/300 FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". AST-069 Sand Gambler LIGHT Spellcaster/3/300/1600 Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase. AST-070 3-Hump Lacooda EARTH Beast/3/500/1500 If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. AST-071 Ghost Knight of Jackal EARTH Beast-Warrior/5/1700/1600 You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. Ultra Rare AST-072 Absorbing Kid from the Sky LIGHT Fairy/4/1300/1000 When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. AST-073 Elephant Statue of Blessing EARTH Rock/3/1500/0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. AST-074 Elephant Statue of Disaster EARTH Rock/3/1500/0 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. AST-075 Spirit Caller LIGHT Spellcaster/3/1000/1000 FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. AST-076 Emissary of the Afterlife DARK Fiend/4/1600/600 When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled. Super Rare AST-077 Grave Protector DARK Fiend/4/0/2000 As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled. Rare AST-078 Double Coston DARK Zombie/4/1700/1650 If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Rare AST-079 Regenerating Mummy DARK Zombie/4/1800/1500 When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. AST-080 Night Assailant DARK Fiend/3/200/500 FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. AST-081 Man-Thro' Tro' EARTH Beast-Warrior/4/1000/1000 Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. AST-082 King of the Swamp WATER Aqua/3/500/1100 You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled. Rare AST-083 Emissary of the Oasis LIGHT Spellcaster/3/600/400 As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. AST-084 Special Hurricane SPELL Normal Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. Rare AST-085 Order to Charge SPELL Quick-Play Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field. AST-086 Sword of the Soul-Eater SPELL Equip You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute. AST-087 Dust Barrier SPELL Continuous Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. AST-088 Soul Reversal
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